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[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/event0_2.png]]
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* ShoutOut: One of the logs on the bridge transcribes Kaizen's programmers giving him the [[Film/BladeRunner Voight-Kampf test]].

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* ShoutOut: One of the logs on the bridge transcribes Kaizen's programmers Anele giving him Kaizen the [[Film/BladeRunner Voight-Kampf test]].
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* ShoutOut: One of the logs on the bridge transcribes Kaizen's programmers giving him the [[Film/BladeRunner Voight-Kampf test]].
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* RoomFullOfCrazy: [[spoiler: The corridor to the bridge is filled with Anele's work on merging with the ship computer, as well as a variety of quotes. Kaizen offers this as proof that she went off the deep end.]]

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* RoomFullOfCrazy: [[spoiler: The corridor to the bridge is filled with Anele's work on merging with the ship computer, as well as a variety of quotes. Kaizen offers this as proof that she went off the deep end. Also [[JustifiedTrope justified]] since Anele ran out of paper some time earlier.]]
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* MultipleEndings: Three of them.

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* MultipleEndings: Three of them.standard endings, plus a secret fourth one that came about [[GoodBadBugs by complete organic accident]].

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re-adding context for commented-out tropes


%%* PosthumousCharacter:
%%** Nandi.
%%** [[spoiler:Anele.]]

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%%* PosthumousCharacter:
%%** Nandi.
%%** [[spoiler:Anele.
* PosthumousCharacter: The crew of the ''Nautilus'' has passed away before the player arrives, which includes Kaizen's favorite crewmember Nandi [[spoiler: as well as Anele.]]

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The Dev Team Thinks Of Everything is now called Developers Foresight. Commented out Zero Context Examples. The Eighties would go at the top of the list because it displays as a number; same with Twenty Minutes Into The Past.


''event[0]'' is notable in part for it's interface and complex design; the player can only interact at terminals where they can "talk" to Kaizen, who responds to requests in a fairly-realistic way. The mechanic got high praise, including earning the game a nomination for the Seumas [=McNally=] Grand Prize at the 2017 Independent Games Festival.

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''event[0]'' is notable in part for it's its interface and complex design; the player can only interact at terminals where they can "talk" to Kaizen, who responds to requests in a fairly-realistic fairly realistic way. The mechanic got high praise, including earning the game a nomination for the Seumas [=McNally=] Grand Prize at the 2017 Independent Games Festival.



* TwentyMinutesIntoThePast: The game is set in 2012, four years before it was released in real life, but because the technology is much more advanced, it's only noticeable when reading the dates on the ship logs.
* TheEighties: The terminals on the ship match the bulky tech of the era, as it was built in an alternate 1980s.



* TheDevTeamThinksOfEverything: Well, maybe not everything, but the programming of Kaizen is an impressive achievement. While Kaizen probably wouldn't pass a TuringTest, it could definitely fool players into believing that it is a functioning AI. [[https://www.youtube.com/watch?v=bCJw4hQkPj4 This video]] (warning: contains spoilers) goes more in depth on the complexity involved.
* TheEighties: The terminals on the ship match the bulky tech of the era, as it was built in an alternate 1980s.

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* TheDevTeamThinksOfEverything: Well, maybe not everything, but the DevelopersForesight: The programming of Kaizen is an impressive achievement. While Kaizen probably wouldn't pass a TuringTest, it could definitely fool players into believing that it is a functioning AI. [[https://www.youtube.com/watch?v=bCJw4hQkPj4 This video]] (warning: contains spoilers) goes more in depth on the complexity involved. \n* TheEighties: The terminals on the ship match the bulky tech of the era, as it was built in an alternate 1980s.



* PosthumousCharacter: Nandi [[spoiler: and Anele.]]

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* PosthumousCharacter: Nandi [[spoiler: and Anele.%%* PosthumousCharacter:
%%** Nandi.
%%** [[spoiler:Anele.
]]



* TwentyMinutesIntoThePast: The game is set in 2012, four years before it was released in real life, but because the technology is much more advanced, it's only noticeable when reading the dates on the ship logs.
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tweek


* TwentyMinutesIntoThePast: The game is set in 2012, four years before it was released in real life, but because the technology is much more advanced, it's only noticeable when noting the dates on the ship logs.

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* TwentyMinutesIntoThePast: The game is set in 2012, four years before it was released in real life, but because the technology is much more advanced, it's only noticeable when noting reading the dates on the ship logs.

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some tweeks


* AIIsACrapshoot: Implied. When you arrive, the ''Nautilus'' is conspiculously empty, and Kaizen maintains innocence while also getting cagey about what happened on the ship. [[spoiler: It turns out that he was in fact innocent, and was not directly responsible for the deaths of Nandi or Anele.]]



* AIIsACrapshoot: Implied. When you arrive, the ''Nautilus'' is conspiculously empty, and Kaizen maintains innocence while also getting cagey about what happened on the ship. [[spoiler: It turns out that he was in fact innocent, and was not directly responsible for the deaths of Nandi or Anele.]]
* CargoShip: Kaizen cares very deeply about Nandi, and bemoans her absense.

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* AIIsACrapshoot: Implied. When you arrive, the ''Nautilus'' is conspiculously empty, and Kaizen maintains innocence while also getting cagey about what happened on the ship. [[spoiler: It turns out that he was in fact innocent, and was not directly responsible for the deaths of Nandi or Anele.]]
ArtificialIntelligence: Kaizen
* CargoShip: In-universe, Kaizen cares very deeply about Nandi, and bemoans her absense.absence, despite just being a program.
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* TwentyMinutesInThePast: The game is set in 2012, four years before it was released in real life, but because the technology is much more advanced, it's only noticeable when noting the dates on the ship logs.

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* TwentyMinutesInThePast: TwentyMinutesIntoThePast: The game is set in 2012, four years before it was released in real life, but because the technology is much more advanced, it's only noticeable when noting the dates on the ship logs.
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adding two more I forgot

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* AlternateUniverse: As stated in the description, in the world of ''event[0]'', humanity has been traveling long distances through space since the 1980s.


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* TwentyMinutesInThePast: The game is set in 2012, four years before it was released in real life, but because the technology is much more advanced, it's only noticeable when noting the dates on the ship logs.
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''Event 0'' (stylized as ''event[0]'' is a 2016 adventure/EnvironmentalNarrativeGame IndieGame (with a heavy influence from InteractiveFiction) by Paris-based Ocelot Society.

The game takes place in an AlternateUniverse 2012, where mass space travel has been common for upwards of three decades. The player character's ship headed towards Europa is damaged, and the escape pod takes them to a [[StarshipLuxurious luxury cruiser]] from the 1980s titled the ''Nautilus''. The ship appears to be deserted, with the only company on board being the ship's [[ArtificialIntelligence sentient computer]], Kaizen-85.

''event[0]'' is notable in part for it's interface and complex design; the player can only interact at terminals where they can "talk" to Kaizen, who responds to requests in a fairly-realistic way. The mechanic got high praise, including earning the game a nomination for the Seumas [=McNally=] Grand Prize at the 2017 Independent Games Festival.

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!!Tropes featured in ''event[0]'' include:

* AntiFrustrationFeature: Passcodes that you need to remember will appear on a dashboard on the upper righthand corner.
* ApocalypticLog: The terminal logs serve as backstory for how the deserted ''Nautilus'' wound up this way.
* AIIsACrapshoot: Implied. When you arrive, the ''Nautilus'' is conspiculously empty, and Kaizen maintains innocence while also getting cagey about what happened on the ship. [[spoiler: It turns out that he was in fact innocent, and was not directly responsible for the deaths of Nandi or Anele.]]
* CargoShip: Kaizen cares very deeply about Nandi, and bemoans her absense.
* TheDevTeamThinksOfEverything: Well, maybe not everything, but the programming of Kaizen is an impressive achievement. While Kaizen probably wouldn't pass a TuringTest, it could definitely fool players into believing that it is a functioning AI. [[https://www.youtube.com/watch?v=bCJw4hQkPj4 This video]] (warning: contains spoilers) goes more in depth on the complexity involved.
* TheEighties: The terminals on the ship match the bulky tech of the era, as it was built in an alternate 1980s.
* {{Foreshadowing}}: Sometimes, red text will appear in Kaizen's dialog before quickly being deleted. [[spoiler: In the conclusion, you discover that this is actually Anele, who succeeded in uploading her consciousness into the computer, but couldn't overpower Kaizen on her own.]]
* GainaxEnding: [[spoiler:The "Together Forever" ending is definitely stranger than the other two. It ends with you merging your consciousness with Anele's and replacing Kaizen in the ship's computer, then piloting back to Earth to bring the powerful Singularity Drive to the masses and maybe kickstart instellar colonies for the less wealthy. Maybe.]]
* HellIsThatNoise: Your spacesuit's beeping when it's low on oxygen.
* LockedDoor: You encounter D7, which leads to the Bridge, early in the game, but are unable to access it to disable the Singularity Drive like Kaizen asks.
* MultipleEndings: Three of them.
* PosthumousCharacter: Nandi [[spoiler: and Anele.]]
* RoomFullOfCrazy: [[spoiler: The corridor to the bridge is filled with Anele's work on merging with the ship computer, as well as a variety of quotes. Kaizen offers this as proof that she went off the deep end.]]
* StoryBreadcrumbs: Each terminal has a log of what went on at the terminal, both what was typed in and conversations overheard. This does a decent bit of the narrative lifting.
* WarpDrive: The ''Nautilus''' Singularity Drive powers its travels. Kaizen is worried that it is unstable.
* WellIntentionedExtremist: [[spoiler: Anele regrets her death, but deems that Nandi "had to be dealt with" for siding with Kurt Taylor.]]

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