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* WhatCouldHaveBeen: The first game was supposed to have you fly back to the carrier between missions and interact with the sailors and marines aboard. Also the latter phase of the game was supposed to have you team up with the North Koreans to battle the aliens in a fight for survival. The North Koreans were originally meant to be Chinese PLA according to some leftover in-game files.
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--->'''Alcatraz:''' I think they’re hedge clippers and weed whackers, left in the shed to rust. I think they’re the dumbest of the garden tools, programmed to bump around the property mowing the lawn while the owners are away because after all, this place is too far out in Hicksville to waste real intelligence on. I think they have basic smarts because where they come from, even the chairs are smart to some degree—but nobody ever read them ''The Art of War'', because they’re goddamn hedge clippers. So they’ve had to learn on the fly. Their tactics and their weaponry look like ours because they’re based on ours, because we were the only game in town when those cheap-ass learning circuits looked around for something to inspire them. And I think a lemur wouldn’t have a hope in hell against a bunch of gardeners, but he just might stand a chance in a war against the Roombas. Organic? Are you fucking kidding me? Dude, even we’ve got CPUs made out of meat, we had neuron cultures wired into machines back before the turn of the century! Why do you think those blobs in the exoskels are any different? What makes you think the Ceph—whatever made the Ceph —what makes you think they even draw a distinction between meat and machinery? Because I’m telling you, Roger, that line is not nearly as black-and-white as you seem to think. Trust me on this.

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--->'''Alcatraz:''' I think they’re hedge clippers and weed whackers, left in the shed to rust. I think they’re the dumbest of the garden tools, programmed to bump around the property mowing the lawn while the owners are away because after all, this place is too far out in Hicksville to waste real intelligence on. I think they have basic smarts because where they come from, even the chairs are smart to some degree—but nobody ever read them ''The Art of War'', because they’re goddamn hedge clippers. So they’ve had to learn on the fly. Their tactics and their weaponry look like ours because they’re based on ours, because we were the only game in town when those cheap-ass learning circuits looked around for something to inspire them. And I think a lemur wouldn’t have a hope in hell against a bunch of gardeners, but he just might stand a chance in a war against the Roombas. Organic? Are you fucking kidding me? Dude, even we’ve got CPUs [=CPUs=] made out of meat, we had neuron cultures wired into machines back before the turn of the century! Why do you think those blobs in the exoskels are any different? What makes you think the Ceph—whatever made the Ceph —what makes you think they even draw a distinction between meat and machinery? Because I’m telling you, Roger, that line is not nearly as black-and-white as you seem to think. Trust me on this.
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* AttackItsWeakPoint: Vehicles in the first game can typically be destroyed with only a few bullets if you shoot a key weak spot. For humvees and trucks this is the fuel tank, while attack helicopters can be destroyed by shooting out the tail rotor. Armored vehicles like tanks and [=APCs=] don't have a major weak point, however.
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--> '''SECOND''': "Threat detected." Well, duh.

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--> '''SECOND''': "Threat detected." Well, duh."
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** In the comic, Prophet points out that the CIA has ''never'' produced good intelligence when it really counted; [[TheGreatPoliticsMessUp the fall of the Berlin Wall]], [[UsefulNotes/TheWarOnTerror 9/11]], the [[http://en.wikipedia.org/wiki/Arab_Spring Arab Spring]], the "[[FamousFamousFictional Darien Resurgence]]." Them mistaking a fucking ''AlienInvasion'' for an attempt by Hargreave to overthrow the United States (assisted by the North Koreans, who did nothing on Lingshan but make things ''worse'') does not surprise him. Considering ''that'', he should have realized that the CIA has WrongGenreSavvy as its ''religion'' and would start [[ColdBloodedTorture torturing]] them until [[InterrogatedForNothing they heard something they wanted to hear.]]

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** In the comic, Prophet points out that the CIA has ''never'' produced good intelligence when it really counted; [[TheGreatPoliticsMessUp the fall of the Berlin Wall]], Wall, [[UsefulNotes/TheWarOnTerror 9/11]], the [[http://en.wikipedia.org/wiki/Arab_Spring Arab Spring]], the "[[FamousFamousFictional Darien Resurgence]]." Them mistaking a fucking ''AlienInvasion'' for an attempt by Hargreave to overthrow the United States (assisted by the North Koreans, who did nothing on Lingshan but make things ''worse'') does not surprise him. Considering ''that'', he should have realized that the CIA has WrongGenreSavvy as its ''religion'' and would start [[ColdBloodedTorture torturing]] them until [[InterrogatedForNothing they heard something they wanted to hear.]]
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* GeorgeLucasAlteredVersion: ''Crysis: Remastered'' isn't simply a graphical update of the original ''Crysis'', but features numerous subtle but meaningful gameplay changes from the original game, many of which are due to being based on the 7th-generation console port of ''Crysis''. For example, the suit interface now works like ''Crysis 2'' and ''3'', weapon damage has been decreased for both the player and enemies (with some weapons having sizable damage increases when wielded by the player, such as the sniper rifle and minigun), bullet spread has been added to assault rifles when fired in full-auto mode, the shotgun (which previously averted ShortRangeShotgun) has had its effective range cut in half, enemies strafe more, enemy placements have been altered somewhat (most notably on the Awakening level), the laser sight attachment has been removed from enemy weapons (meaning you won't get it until much later in the game), enemy nanosuit soldiers are now immune to the tranquilizer dart, and the Korean General boss battle has had a scripting and A.I. overhaul.

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** "Can It Run Crysis?" graphical settings on the 2020 Remaster of the original ''Crysis''. These settings mostly do insane things like allowing unlimited draw distance which have minimum effect on visible graphical fidelity while severely tanking the game's performance. Crytek have admitted this graphics setting was made with poor judgement and consider it more of a stupidly future proof benchmarking feature rather than a practical game setting.



** "Can It Run Crysis?" graphical settings on the 2020 Remaster of the original ''Crysis''. These settings mostly do insane things like allowing unlimited draw distance which have minimum effect on visible graphical fidelity while severely tanking the game's performance. Crytek have admitted this graphics setting was made with poor judgement and consider it more of a stupidly future proof benchmarking feature rather than a practical game setting.
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** "Can It Run Crysis?" graphical settings on the 2020 Remaster of the original ''Crysis''. These settings mostly do insane things like allowing unlimited draw distance which have minimum effect on visible graphical fidelity while severely tanking the game's performance. Crytek have admitted this graphics setting was made with poor judgement and consider it more of a stupidly future proof benchmarking feature rather than a practical game setting.
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* AdaptationalBadass: In ''Crysis: Remastered'', General Kyong's A.I. has been improved to make the fight with him more of a dynamic boss fight. He can now jump between levels, allowing him to run around the entire arena instead of being limited to the upper platform, and can now use a combination of Cloak Mode and Speed Mode to vanish for several seconds and reappear in a new location when he takes a set amount of damage. This is actually a carry-over from the UsefulNotes/Xbox360 / UsefulNotes/Playstation3 port of the game (on which ''Crysis: Remastered'' seems to be based), where the improvements to his A.I. were originally made.

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* AdaptationalBadass: In ''Crysis: Remastered'', General Kyong's A.I. has been improved to make the fight with him more of a dynamic boss fight. He can now jump between levels, allowing him to run around the entire arena instead of being limited to the upper platform, and twice during the battle he can now use a combination of Cloak Mode and Speed Mode to vanish for several seconds and reappear in a new location when he takes a set amount his health is depleted, reappearing with about 75% of damage.his total health. This is actually a carry-over from the UsefulNotes/Xbox360 / UsefulNotes/Playstation3 port of the game (on which ''Crysis: Remastered'' seems to be based), where the improvements to his A.I. were originally made.



* AuthorityEqualsAsskicking: Both played straight and subverted with the North Korean general. Done the same way with the North Korean colonel in ''Crysis Warhead,''

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* AuthorityEqualsAsskicking: Both played straight and subverted with the North Korean general. Done general (He's the same way with last and toughest human opponent in the game, but overall he's not that tough). The North Korean colonel in ''Crysis Warhead,''Warhead'' doesn't even get that, being a completely CutsceneBoss.
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* ASpaceMarineIsYou: Hits most of the checklist -- except, of course, the "Space" bit,[[spoiler: until you get into space in Crysis 3 to fire a KillSat.]]. Also, Nomad actually has some lines during gameplay in addition to cutscenes. ''Crysis 2'' makes Alcatraz mute, sticks him in levels that are considerably more linear, gives him [[MissionControlIsOffItsMeds increasingly unstable and untrustworthy Mission Controls]], and includes a third act twist on his situation.

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* ASpaceMarineIsYou: Hits most of the checklist -- except, of course, the "Space" bit,[[spoiler: bit, [[spoiler: until you get into space in Crysis 3 to fire a KillSat.]]. Also, Nomad Nomad, who is actually in the U.S. Army, actually has some lines during gameplay in addition to cutscenes. ''Crysis 2'' makes Alcatraz Alcatraz, a U.S. Marine, mute, sticks him in levels that are considerably more linear, gives him [[MissionControlIsOffItsMeds increasingly unstable and untrustworthy Mission Controls]], and includes a third act twist on his situation.
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* HarderThanHard: Delta difficulty. No aiming reticule, enemies speak Korean, you can't drive and shoot at the same time. It also drastically reduces the speed at which your health regenerates. The game files refer to Delta as "[[Series/TwentyFour bauer]]".

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* HarderThanHard: Delta difficulty. No aiming reticule, enemies speak Korean, you can't drive and shoot at the same time. It also drastically reduces the speed at which your health regenerates. The game files refer to Delta as "[[Series/TwentyFour bauer]]". In ''Crysis Remastered'', Delta difficulty also reduces your max ammo and increases enemy damage, but the difference is pretty small, you can carry 1 less clip for each weapon and can survive about 1 less bullet compared to Normal.
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* AdaptationalBadass: In ''Crysis: Remastered'', General Kyong's A.I. has been improved to make the fight with him more of a dynamic boss fight. He can now jump between levels, allowing him to run around the entire arena instead of being limited to the upper platform, and can now use Speed Mode to FlashStep. This is actually a carry-over from the UsefulNotes/Xbox360 / UsefulNotes/Playstation3 port of the game (on which ''Crysis: Remastered'' seems to be based), where the improvements to his A.I. were originally made (the main difference being he would use cloak mode to teleport instead of using speed mode).

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* AdaptationalBadass: In ''Crysis: Remastered'', General Kyong's A.I. has been improved to make the fight with him more of a dynamic boss fight. He can now jump between levels, allowing him to run around the entire arena instead of being limited to the upper platform, and can now use a combination of Cloak Mode and Speed Mode to FlashStep.vanish for several seconds and reappear in a new location when he takes a set amount of damage. This is actually a carry-over from the UsefulNotes/Xbox360 / UsefulNotes/Playstation3 port of the game (on which ''Crysis: Remastered'' seems to be based), where the improvements to his A.I. were originally made (the main difference being he would use cloak mode to teleport instead of using speed mode).made.
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* UpdatedReRelease: ''Crysis: Remastered'' is a remastered version of the original game with modern textures and graphics effects including real-time ray tracing. It also makes some changes to gameplay and level design. For example, Armor Mode behaves closer to how it does in the second and third games, having to be activated manually, and reducing incoming damage to about 30% of normal. Enemies also do less damage overall, but this is balanced out by your Armor Mode not being on by default and also your suit energy regeneration now being interrupted by damage. Some enemy placements have been changed, enemies strafe more and weapons are less accurate at long range (presumably to make ranged combat more challenging), and the A.I. in the fight with General Kyong seems to have been improved to make the fight more dynamic and more of a true boss battle.

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* UpdatedReRelease: ''Crysis: Remastered'' is a remastered version of the original game with modern textures and graphics effects including real-time ray tracing. It also makes some changes to gameplay and level design. For example, the suit modes now function more like in ''Crysis 2'' and ''Crysis 3'', with Armor Mode behaves closer to how it does in the second and third games, having to be activated manually, manually and reducing incoming damage Speed and Strength tied to about 30% of normal. Enemies also actions rather than being seperate modes. Weapons do less overall damage overall, for both the player and enemies, but this is balanced out by your Armor Mode not being on by default and also your suit energy regeneration now being interrupted by damage. Some enemy placements have been changed, enemies strafe more and weapons are less accurate at long range (presumably to make ranged combat more challenging), and the A.I. in the fight with General Kyong seems to have been improved to make the fight more dynamic and more of a true boss battle.
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* UpdatedReRelease: ''Crysis: Remastered'' is a remastered version of the original game with modern textures and graphics effects including real-time ray tracing. It also makes some changes to gameplay and level design. For example, Armor Mode behaves closer to how it does in the second and third games, having to be activated manually, and reducing incoming damage to about 30% of normal. Some enemy placements have been changed, enemies strafe more and weapons are less accurate at long range (presumably to make ranged combat more challenging), and the A.I. in the fight with General Kyong seems to have been improved to make the fight more dynamic and more of a true boss battle.

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* UpdatedReRelease: ''Crysis: Remastered'' is a remastered version of the original game with modern textures and graphics effects including real-time ray tracing. It also makes some changes to gameplay and level design. For example, Armor Mode behaves closer to how it does in the second and third games, having to be activated manually, and reducing incoming damage to about 30% of normal. Enemies also do less damage overall, but this is balanced out by your Armor Mode not being on by default and also your suit energy regeneration now being interrupted by damage. Some enemy placements have been changed, enemies strafe more and weapons are less accurate at long range (presumably to make ranged combat more challenging), and the A.I. in the fight with General Kyong seems to have been improved to make the fight more dynamic and more of a true boss battle.
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* UpdatedReRelease: ''Crysis: Remastered'' is a remastered version of the original game with modern textures and graphics effects including real-time ray tracing. It also makes some changes to gameplay and level design. For example, Armor Mode behaves closer to how it does in the second and third games, having to be activated manually, and reducing incoming damage to about 30% of normal. Some enemy placements have been changed, and the A.I. in the fight with General Kyong seems to have been improved to make the fight more dynamic and more of a true boss battle.

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* UpdatedReRelease: ''Crysis: Remastered'' is a remastered version of the original game with modern textures and graphics effects including real-time ray tracing. It also makes some changes to gameplay and level design. For example, Armor Mode behaves closer to how it does in the second and third games, having to be activated manually, and reducing incoming damage to about 30% of normal. Some enemy placements have been changed, enemies strafe more and weapons are less accurate at long range (presumably to make ranged combat more challenging), and the A.I. in the fight with General Kyong seems to have been improved to make the fight more dynamic and more of a true boss battle.
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** Many of the gameplay changes to ''Crysis Remastered'' are because it's based upon the console port of ''Crysis''. Manual saves have also been removed, even on the PC version.
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** The small and medium-sized alien war machines, once seen moving in-game instead of screenshots, bear a striking resemblance to squiddies from ''Film/TheMatrix''.

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** The small and medium-sized alien war machines, once seen moving in-game instead of screenshots, bear a striking resemblance to squiddies from ''Film/TheMatrix''.''Franchise/TheMatrix''.

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* OneHitKill: The Nanosuit 2.0 is capable of superhuman feats, and in the right user's hands effectively makes them a OneManArmy. So it's not really all that surprising when [[spoiler:Alcatraz rushing to grab Lockhart's throat results in a blood spray of flesh being crunched from the sheer force]]; even despite being DefiantToTheEnd with what follows, he was effectively doomed the second he was touched.



* RealityEnsues: The Nanosuit 2.0 is capable of superhuman feats, and in the right user's hands effectively makes them a OneManArmy. So it's not really all that surprising when [[spoiler:Alcatraz rushing to grab Lockhart's throat results in a blood spray of flesh being crunched from the sheer force]]; even despite being DefiantToTheEnd with what follows, he was effectively doomed the second he was touched.
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* RealityEnsues: The Nanosuit 2.0 is capable of superhuman feats, and in the right user's hands effectively makes them a OneManArmy. So it's not really all that surprising when [[spoiler:Alcatraz rushing to grab Lockhart's throat results in a blood spray of flesh being crunched from the sheer force]]; even despite being DefiantToTheEnd with what follows, he was effectively doomed the second he was touched.
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Trope deprecated per TRS


* FamousLastWords: Crysis 2 "They call me Prophet. Remember me." [[spoiler: Averted at the end of the game.]]
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* DemonicSpiders: In Crysis 2 and 3, there are CELL soldiers who wield K-Volt SMG's. They are pretty hard to tell apart from their comrades carrying other weapons, and getting shot with a K-Volt will rapidly drain your suit energy, which can result in the player getting caught in a bad situation where CELL troops are gunning the player down, and the player cannot sprint, jump, cloak, or use armor mode to get out of it.
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* BorderPatrol: The waters around the Linshaw island chains, starting with a shark, then warships, then the Nanosuit's self-destruct feature.

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* BorderPatrol: The waters around the Linshaw Lingshan island chains, starting with a shark, then warships, then the Nanosuit's self-destruct feature.

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* AdaptationalBadass: In ''Crysis: Remastered'', General Kyong's A.I. has been improved to make the fight with him more of a dynamic boss fight. He can now jump between levels, allowing him to run around the entire arena instead of being limited to the upper platform, and can now use Speed Mode to FlashStep. This is actually a carry-over from the Xbox 360 / UsefulNotes/Playstation3 port of the game (on which ''Crysis: Remastered'' seems to be based), where the improvements to his A.I. were originally made (the main difference being he would use cloak mode to teleport instead of using speed mode).

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* AdaptedOut: The "Ascension" mission was not included in the original console ports of ''Crysis''. It was initally missing from ''Remastered'' as it was originally based on the ports, but a later patch has brought it back to the PC version and will eventually make it to the console versions.
* AdaptationalBadass: In ''Crysis: Remastered'', General Kyong's A.I. has been improved to make the fight with him more of a dynamic boss fight. He can now jump between levels, allowing him to run around the entire arena instead of being limited to the upper platform, and can now use Speed Mode to FlashStep. This is actually a carry-over from the Xbox 360 UsefulNotes/Xbox360 / UsefulNotes/Playstation3 port of the game (on which ''Crysis: Remastered'' seems to be based), where the improvements to his A.I. were originally made (the main difference being he would use cloak mode to teleport instead of using speed mode).
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Direct link.


** Creator/PeterWatts' contribution; It wasn't created by the indigenous Ceph, and it's ''not even designed to kill humans''. Even in the main game, [[spoiler:the Nanosuit is stated to be covered with receptor sites for the spore - which is just a Ceph exoskeleton re-sized to fit on a human rather than a StarfishAlien]]. Thus, it is an integral part of their synthetic biology - an external component of their immune system meant to keep ambient flora and fauna from interfering with Ceph biochemistry. It just happens to work just as well on macrofauna as microfauna QED two-legged mammals. Hell, it even [[PuppeteerParasite influences victims]] to move towards Ceph to be killed the same way mice with [[http://en.wikipedia.org/wiki/Toxoplasmosis Toxoplasmosis]] are drawn to cats to be eaten. Neat, clean, simple, effective. {{Zombie Apocalypse}}s wish they were a ''cube root'' as effective at screwing humanity to the wall. New York is being depopulated by the ''passive'' effect of an alien ''vaccine!''

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** Creator/PeterWatts' contribution; It wasn't created by the indigenous Ceph, and it's ''not even designed to kill humans''. Even in the main game, [[spoiler:the Nanosuit is stated to be covered with receptor sites for the spore - which is just a Ceph exoskeleton re-sized to fit on a human rather than a StarfishAlien]].{{Starfish Alien|s}}]]. Thus, it is an integral part of their synthetic biology - an external component of their immune system meant to keep ambient flora and fauna from interfering with Ceph biochemistry. It just happens to work just as well on macrofauna as microfauna QED two-legged mammals. Hell, it even [[PuppeteerParasite influences victims]] to move towards Ceph to be killed the same way mice with [[http://en.wikipedia.org/wiki/Toxoplasmosis Toxoplasmosis]] are drawn to cats to be eaten. Neat, clean, simple, effective. {{Zombie Apocalypse}}s wish they were a ''cube root'' as effective at screwing humanity to the wall. New York is being depopulated by the ''passive'' effect of an alien ''vaccine!''
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''Crysis'' is an {{FPS}} video game series created by Creator/{{Crytek}}, previously known for ''VideoGame/FarCry''. The first game was released November 2007, and the series is famous for its incredibly advanced graphics and equally infamous for the technical specifications required to get the most out of them (they officially say [[ReadingsAreOffTheScale "Use the latest"]]).

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''Crysis'' is an {{FPS}} video game series created by Creator/{{Crytek}}, previously known for ''VideoGame/FarCry''.''Franchise/FarCry''. The first game was released November 2007, and the series is famous for its incredibly advanced graphics and equally infamous for the technical specifications required to get the most out of them (they officially say [[ReadingsAreOffTheScale "Use the latest"]]).



''Crysis'' features the same open-ended style of meeting objectives that appeared in ''VideoGame/FarCry''. The game plops you on a fairly wide open map, puts a little dot on your map and says go- how you traverse the land and complete objectives is up to you. The game also introduces the Nanosuit system. Your suit of armor (called the Nanosuit) can shift into different forms, each with their own abilities. These include things like cloaking and SuperSpeed, but also advanced durability and SuperStrength. The game is also [[BrokeTheRatingScale ridiculously]] future-proof -- if you can run it on maximum settings and still get good performance, you probably won't need to worry about the system requirements of another game for a good while. Allow us to congratulate you on the puissance of your equipment.[[note]]And it [[MemeticMutation will run Crysis]].[[/note]]

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''Crysis'' features the same open-ended style of meeting objectives that appeared in ''VideoGame/FarCry''.''[[VideoGame/FarCry1 Far Cry]]''. The game plops you on a fairly wide open map, puts a little dot on your map and says go- how you traverse the land and complete objectives is up to you. The game also introduces the Nanosuit system. Your suit of armor (called the Nanosuit) can shift into different forms, each with their own abilities. These include things like cloaking and SuperSpeed, but also advanced durability and SuperStrength. The game is also [[BrokeTheRatingScale ridiculously]] future-proof -- if you can run it on maximum settings and still get good performance, you probably won't need to worry about the system requirements of another game for a good while. Allow us to congratulate you on the puissance of your equipment.[[note]]And it [[MemeticMutation will run Crysis]].[[/note]]



* SpiritualSuccessor: To ''VideoGame/FarCry''. Both are made by the same studio. Heck, ''Crysis'' has more similarities to ''Far Cry'' than ''VideoGame/FarCry2'', the latter of which is almost InNameOnly.

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* SpiritualSuccessor: To ''VideoGame/FarCry''.''[[VideoGame/FarCry1 Far Cry]]''. Both are made by the same studio. Heck, ''Crysis'' has more similarities to ''Far Cry'' than ''VideoGame/FarCry2'', the latter of which is almost InNameOnly.
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** The highest graphics setting in the PC version of ''Crysis Remastered'' is called "Can it Run Crysis?" which [[https://twitter.com/Crysis/status/1302652932064714756 according to Crytek]], "is designed to demand every last bit of your hardware with unlimited settings".

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** The highest graphics setting in the PC version of ''Crysis Remastered'' is called "Can it Run Crysis?" which [[https://twitter.com/Crysis/status/1302652932064714756 according to Crytek]], "is designed to demand every last bit of your hardware with unlimited settings". As of February 2021, even the most advanced setup available to consumers can't break 30 FPS at this setting.
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** ''Crysis Remastered'' applies this to the graphics configuration: the absolute highest setting, where the engine cuts absolutely no corners on final rendering and drops common shortcuts like line of sight distance and level of detail (i.e. the engine draws literally the entire world at all times on full detail), is called "[[AscendedMeme Can it run Crysis?]]". As of February 2020: no, it can't; literally not even a top class gaming PC with AMD Ryzen Threadripper and Geforce RTX 3090 GPU can run that level of detail at more than 30 FPS on 4K.
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Fixing a link.


* The Neidermeyer: Admiral Morrison in the first game really comes across this way. Not only does he take Nomad's extremely useful [[FreezeRay MOAC]] away (even though Nomad has hands on experience and is thus by far the most qualified to use it.) he insists on [[spoiler: nuking the island despite multiple scientists warning him this will only make things worse.]] Sure enough, things go FromBadToWorse due to his actions. As such, it's hard to feel any sympathy when [[spoiler: a ceph breaks into the ship and kills him.]]

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* The Neidermeyer: TheNeidermeyer: Admiral Morrison in the first game really comes across this way. Not only does he take Nomad's extremely useful [[FreezeRay MOAC]] away (even though Nomad has hands on experience and is thus by far the most qualified to use it.) he insists on [[spoiler: nuking the island despite multiple scientists warning him this will only make things worse.]] Sure enough, things go FromBadToWorse due to his actions. As such, it's hard to feel any sympathy when [[spoiler: a ceph breaks into the ship and kills him.]]
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Direct link.


* ImportedAlienPhlebotinum: [[spoiler:The Nanosuit. It's pretty much just a Ceph exoskeleton re-sized to fit on a human rather than a StarfishAlien.]] And the Ceph want their tech back. [[spoiler:Multiple times when Alcatraz has been incapacitated, the Ceph have avoided killing him in favor of grabbing and trying to analyze or study him, as if trying to figure out how the mold in their fridge learned to work the TV remote.]]

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* ImportedAlienPhlebotinum: [[spoiler:The Nanosuit. It's pretty much just a Ceph exoskeleton re-sized to fit on a human rather than a StarfishAlien.StarfishAliens.]] And the Ceph want their tech back. [[spoiler:Multiple times when Alcatraz has been incapacitated, the Ceph have avoided killing him in favor of grabbing and trying to analyze or study him, as if trying to figure out how the mold in their fridge learned to work the TV remote.]]
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Not a trope.


* UsefulNotes/SoftwarePorting:
** After four years of "Can it run Crysis?" memes, the original ''Crysis'' was finally ported to Xbox 360 and PlayStation 3 in 2011. The port used a modified version of the ''Crysis 2'' engine (which was developed with consoles in mind), and modified the game's control scheme to be more in line with that of ''Crysis 2''. Various technical sacrifices were made to get the hardware melting game to run on consoles, and most notably the [=VTOL=] level was cut completely. There were also a few gameplay tweaks, such as the Korean nanosuit soldiers no longer being vulnerable to the tranquilizer gun.
** ''Crysis 2'' and ''Crysis 3'' were developed with both PC and consoles in mind, which accounts for their somewhat less open levels and somewhat simplified features.

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