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* XMeetsY: The game has wide-open maps similar to ''FarCry'' or ''{{Crysis}}'', combined with an augmentation powers and inventory system similar to ''DeusEx''.

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* XMeetsY: The game has wide-open maps similar to ''FarCry'' ''VideoGame/FarCry'' or ''{{Crysis}}'', ''VideoGame/{{Crysis}}'', combined with an augmentation powers and inventory system similar to ''DeusEx''.''VideoGame/DeusEx''.
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The game features massive wide-open outdoor maps, drivable vehicles (including mech walkers), an inventory system, and "bionic implants" that can be activated for various enhanced combat abilities (visual zoom, decreased bullet spread, increased damage resistance, bullet-time, etc.) It can be thought of as ''{{Crysis}}'' meets ''DeusEx'', or alternatively as ''VideoGame/{{STALKER}}'' [=IN SPACE=].

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The game features massive wide-open outdoor maps, drivable vehicles (including mech walkers), an inventory system, and "bionic implants" that can be activated for various enhanced combat abilities (visual zoom, decreased bullet spread, increased damage resistance, bullet-time, etc.) It can be thought of as ''{{Crysis}}'' ''VideoGame/{{Crysis}}'' meets ''DeusEx'', ''VideoGame/DeusEx'', or alternatively as ''VideoGame/{{STALKER}}'' [=IN SPACE=].
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* PunchClockHero[=/=]NotInThisForYourRevolution: In ''Chrome'', Logan's a merc who does covert ops for pay. When he gets mixed up in the intrigue revolving around the Terbon colony later in the game, his primary motive isn't helping the colonists, but rather tracking down his old partner Pointer (who's working as TheHeavy for the bad guys) and getting his revenge for Pointer's betrayal at the beginning of the game.
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* NintendoHard: The original ''Chrome'' is this if you play on Medium difficulty or higher. Enemies can cut you down in a second or two, and have aimbot-like perfect aim even at long range. It's also very easy to run out of ammo if you didn't bring enough during the initial mission loadout. ''Chrome: [=SpecForce=]'' has much more "mainstream" difficulty, for a number of reasons that can be found below under SequelDifficultyDrop.

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* MirrorBoss: General Stanton in ''[=SpecForce=]'' has a suit of PoweredArmor that has the same special abilities as your own suit, most notably super-speed and cloaking.



* TheOtherDarrin: In [=SpecForce=], Logan is clearly no longer voiced by DukeNukem, unfortunately.

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* TheOtherDarrin: In [=SpecForce=], Logan is clearly doesn't talk very much, but when he does it's clear he's no longer voiced by DukeNukem, unfortunately.


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* ShortRangeShotgun: It has an effect range of about 20 to 30 feet; even then, damage is surprisingly random. Particularly egregious since most of the combat in the game takes place at long range.
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** Towards the end of the second-to-last level of [=SpecForce=], you start fighting regular enemies (mostly security guards) who are overdosed on [=LoreGen=]'s performance enhancing stimulant. They behave mostly like they usually do, but have significantly increased health (about 4 times as much as normal).

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** Towards the end of the second-to-last level of [=SpecForce=], you start fighting regular enemies (mostly security guards) who are overdosed on [=LoreGen=]'s performance enhancing stimulant. They behave mostly like they usually do, but have significantly increased health (about 4 3 times as much as normal).
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** General Stanton in [=SpecForce=] takes the cake on this; he can survive at least 3 times as much damage as the bosses from the first game. Justified in-game by him wearing a SuperPrototype suit of PoweredArmor.

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** General Stanton in [=SpecForce=] takes the cake on this; he can survive at least 2 to 3 times as much damage as the bosses from the first game. Justified in-game by him wearing a SuperPrototype suit of PoweredArmor.
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** General Stanton in [=SpecForce=] takes the cake on this; he can survive at least 3 times as much damage as the bosses from the first game. Justified in-game by him wearing a SuperpoweredPrototype suit of PoweredArmor.

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** General Stanton in [=SpecForce=] takes the cake on this; he can survive at least 3 times as much damage as the bosses from the first game. Justified in-game by him wearing a SuperpoweredPrototype SuperPrototype suit of PoweredArmor.
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* StrongFleshWeakSteel: Bosses (most of whom are regular humans with plot importance) can survive more damage than vehicles; in fact, only the heavy walker, the toughest vehicle in the game, can survive more damage than a boss. Also, executives in business suits and female assassins wearing spy catsuits can survive at least twice as much damage as soldiers in full PoweredArmor. In the latter case it's implied they have expensive bionic implants protecting them.

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* ActionizedSequel: ''[=SpecForce=]'' is this compared to the original ''Chrome''. Because you have a suit of Power Armor, you can survive ''a lot'' more hits. The suit also automatically marks enemies in your [=HUD=] when you zoom in, and reduces bullet spread when firing while zoomed. Enemies also drop a lot more ammo and health. This all makes it much more viable to Rambo your way through the levels instead of having to play more sneaky[=/=]tactically like in the original game. [=SpecForce=] also simplifies the controls a bit, as some abilities (such as zooming your aim) that previously had to activated as a bionic implant now function automatically as a passive ability of the suit.

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* ActionizedSequel: ''[=SpecForce=]'' is this compared to the original ''Chrome''. Because you have a suit of Power Armor, you can survive ''a lot'' more hits. The suit also automatically marks enemies in your [=HUD=] when you zoom in, and reduces bullet spread when firing while zoomed. Enemies also drop a lot more ammo and health. This all makes it much more viable to Rambo your way through the levels instead of having to play more sneaky[=/=]tactically like in the original game. [=SpecForce=] also simplifies the controls a bit, as some abilities (such as zooming your aim) that previously had to be activated as a bionic implant now function automatically as a passive ability of the suit.



** Enemies wearing heavy, full-body armor suits (that may or may not be PoweredArmor) appear in the later missions. They can survive a couple more bullets than the regular soldiers, and unlike regular soldiers can survive a torso shot from a high-powered rifle. They are also often equipped with the best weapons.

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** Enemies wearing heavy, full-body armor suits (that may or may not be PoweredArmor) of PoweredArmor appear in the later missions. They can survive a couple more bullets than the have about twice as much health as regular soldiers, and unlike regular soldiers can survive a torso shot from a high-powered rifle. They are also often equipped with the best weapons.weapons, most notably the heavy rifle and heavy assault rifle. In [=SpecForce=], they're mixed in with the regular troops from the very beginning.



** Cyborg Assassins in [=SpecForce=]. Bald women in [[SpyCatsuit spy catsuits]], like Zetrox executives they have high health and are armed with HandCannon revolvers. In addition, they move at superhuman speed and are equipped with cloaking devices.
** Towards the end of the second-to-last level of [=SpecForce=], you start fighting regular enemies (mostly security guards) who are overdosed on [=LoreGen=]'s performance enhancing stimulant. They behave mostly like they usually do, but have significantly increased health (about 4 times as much as normal).



* MadeOfIron: Most bosses are regular humans, but can withstand truly impressive amounts of bullets due to being bosses. Each boss battle even has a health meter. The later bosses can take more than 100 rounds from the standard assault rifle to put down.

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* MadeOfIron: MadeOfIron:
**
Most bosses are regular humans, but can withstand truly impressive amounts of bullets due to being bosses. Each boss battle even has a health meter. The later bosses can take more than 100 rounds from the standard assault rifle to put down.down.
** General Stanton in [=SpecForce=] takes the cake on this; he can survive at least 3 times as much damage as the bosses from the first game. Justified in-game by him wearing a SuperpoweredPrototype suit of PoweredArmor.



* SuperPoweredMooks[=/=]BossInMooksClothing: In ''[=SpecForce=]'', [=LoreGen=]'s [=SW4=] super-soldiers, appearing in the last couple of missions in the game. They wear PoweredArmor, move at superhuman speeds, and can take ''a lot'' of hits (having nearly boss-level health).

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* SuperPoweredMooks[=/=]BossInMooksClothing: In ''[=SpecForce=]'', [=LoreGen=]'s [=SW4=] super-soldiers, appearing in the last couple of missions in the game. They wear PoweredArmor, move at superhuman speeds, speeds (although it seems only the first one you fight does this), and can take ''a lot'' of hits (having nearly boss-level health).



* UnwinnableByMistake: If you don't bring enough ammo into a mission, or bring the wrong weapons, it's entirely possible to be unable to progress due to running out of ammo and not being able to get a functional amount from killed enemies. As a general rule it's better to bring too much ammo rather than too little; you can always just drop the extra ammo if you need to clear inventory space.

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* UnwinnableByMistake: UniqueEnemy: There are only about 8 Cyborg Assassins in [=SpecForce=], despite them being on the level of EliteMooks.
* UnwinnableByMistake:
**
If you don't bring enough ammo into a mission, or bring the wrong weapons, it's entirely possible to be unable to progress due to running out of ammo and not being able to get a functional amount from killed enemies. As a general rule it's better to bring too much ammo rather than too little; you can always just drop the extra ammo if you need to clear inventory space.space.
** Your NPC allies don't regenerate their health; instead, the game simply gives them a very high amount of health at the beginning of the mission (about as much as a boss), and trusts that is enough to get them through it. This isn't a problem in ''Chrome'' since your allies almost never appear in combat, but it can be an issue in [=SpecForce=]. If your ally takes too much damage at the beginning of the level, they simply may not have enough health to get through the end of the level, forcing you to have to restart the entire level. Fortunately, this usually is only a problem on the highest difficulty and only if you hide behind your ally in combat too much instead of killing the enemies yourself.

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* SuperPoweredMooks[=/=]BossInMooksClothing: In ''[=SpecForce=]'', [=LoreGen=]'s [=SW4=] super-soldiers, appearing in the last couple of missions in the game. They wear PoweredArmor, move at superhuman speeds, and can take ''a lot'' of hits (having nearly boss-level health).


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* SuperPoweredMooks[=/=]BossInMooksClothing: In ''[=SpecForce=]'', [=LoreGen=]'s [=SW4=] super-soldiers, appearing in the last couple of missions in the game. They wear PoweredArmor, move at superhuman speeds, and can take ''a lot'' of hits (having nearly boss-level health).
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* SequelDifficultyDrop: In the original ''Chrome'', you can survive relatively little damage, and an enemy with an automatic weapon can cut you down in a second or two at close range. In [=SpecForce=] you're wearing a suit of PoweredArmor that lets you survive ''a lot'' more damage, marks enemies on your [=HUD=], and has various other useful features. This all makes [=SpecForce=] noticeably less difficult than ''Chrome''.
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* ActionizedSequel: ''[=SpecForce=]'' is this compared to the original ''Chrome''. Because you have a suit of Power Armor, you can survive ''a lot'' more hits. The suit also automatically marks enemies in your [=HUD=] when you zoom in, and reduces bullet spread when firing while zoomed. Enemies also drop a lot more ammo and health. This all makes it much more viable to Rambo your way through the levels instead of having to play more sneaky[=/=]tactically like in the original game.

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* ActionizedSequel: ''[=SpecForce=]'' is this compared to the original ''Chrome''. Because you have a suit of Power Armor, you can survive ''a lot'' more hits. The suit also automatically marks enemies in your [=HUD=] when you zoom in, and reduces bullet spread when firing while zoomed. Enemies also drop a lot more ammo and health. This all makes it much more viable to Rambo your way through the levels instead of having to play more sneaky[=/=]tactically like in the original game. [=SpecForce=] also simplifies the controls a bit, as some abilities (such as zooming your aim) that previously had to activated as a bionic implant now function automatically as a passive ability of the suit.

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* TheOtherDarrin: In [=SpecForce=], Logan is clearly no longer voiced by DukeNukem, unfortunately.



* PoweredArmor: In [=SpecForce=], Logan has a suit of Power Armor rather than bionic implants. The suit has 4 special functions; enhanced weapon stability, energy shields, active camouflage, and slow motion bullet-time, all of which use up suit energy.

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* PoweredArmor: In [=SpecForce=], Logan has a suit of Power Armor rather than bionic implants. The suit has 4 special functions; enhanced weapon stability, speed, energy shields, active camouflage, and slow motion bullet-time, all of which use up suit energy.energy. The suit also has a few passive abilities; it automatically designates enemies on your [=HUD=] when you zoom in, provides a built-in zoom function for targeting distant enemies, reduces weapon spread, and lets you survive ''a lot'' more hits than your could in the original game.
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* ActionizedSequel: ''[=SpecForce=]'' is this compared to the original ''Chrome''. Because you have a suit of Power Armor, you can survive ''a lot'' more hits. The suit also automatically marks enemies in your [=HUD=] when you zoom in, and reduces bullet spread when firing while zoomed. Enemies also drop a lot more ammo and health. This all makes it much more viable to Rambo your way through the levels instead of having to play more sneaky[=/=]tactically like in the original game.


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* SuperPoweredMooks[=/=]BossInMooksClothing: In ''[=SpecForce=]'', [=LoreGen=]'s [=SW4=] super-soldiers, appearing in the last couple of missions in the game. They wear PoweredArmor, move at superhuman speeds, and can take ''a lot'' of hits (having nearly boss-level health).

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* TheAllSeeingAI: Enemy A.I. can spot you through foliage, making the jungle sections fairly annoying. This is especially true of enemy snipers, who can spot you across the map and snipe you through a jungle's worth of trees and foliage. Since ''you'' can't see through trees and foliage, this means you can't even see them while they snipe you.



* EliteMooks:
** Enemies wearing heavy, full-body armor suits (that may or may not be PoweredArmor) appear in the later missions. They can survive a couple more bullets than the regular soldiers, and unlike regular soldiers can survive a torso shot from a high-powered rifle. They are also often equipped with the best weapons.
** Zetrox executives, oddly enough. Despite only wearing business suits, they can survive ''a lot'' of damage (4 to 5 times as much damage as regular soldiers, meaning it can take 3 or 4 shots from a high-powered rifle to kill them), and are equipped with [[HandCannon Hand Cannon revolvers]] that can kill you really quickly. Presumably they're equipped with some really expensive bionic implants.



* MadeOfIron: Most bosses are regular humans, but can withstand truly impressive amounts of bullets due to being bosses. Each boss battle even has a health meter.

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* MadeOfIron: Most bosses are regular humans, but can withstand truly impressive amounts of bullets due to being bosses. Each boss battle even has a health meter. The later bosses can take more than 100 rounds from the standard assault rifle to put down.


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* NoItemUseForYou[=/=]PowerNullifier: In the second boss fight against Dexon, he'll use a bionic implant that overloads your bionic implants, preventing you from using any of them during the fight. This can make this potentially the hardest boss fight in the game.
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* RevolversAreJustBetter: The revolver is a handcannon that fires 12mm bullets; each one does 3 times as much damage as an assault rifle bullet, and can kill enemies with one shot at close range. On the downside, it takes up more space than the regular pistol and only holds 6 shots.

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* RevolversAreJustBetter: The revolver is a handcannon HandCannon that fires 12mm bullets; each one does 3 times as much damage as an assault rifle bullet, and can kill enemies with one shot at close range. On the downside, it takes up more space than the regular pistol and only holds 6 shots.
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* DefectorFromDecadence: [[spoiler: Nicole Parker, the first Coretech representative, will defect from the company and come to your aid after she learns of their wrongdoing and plans for mass murder. This leads to...]]
** RedemptionEqualsDeath: [[spoiler: Nicole gets killed by Pointer for her trouble, though Logan manages to avenge her by killing him. Can turn into a ShootTheShaggyDog sacrifice if Logan ends up siding with Coretech and massacring the colonists anyway.]]

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* BulletTime: The last bionic implant you unlock lets you go into bullet-time.

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* BulletTime: The last bionic implant you unlock lets you go into bullet-time. In ''[=SpecForce=]'', a similar ability is included as one of the four functions of your Powered Armor.


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* PoweredArmor: In [=SpecForce=], Logan has a suit of Power Armor rather than bionic implants. The suit has 4 special functions; enhanced weapon stability, energy shields, active camouflage, and slow motion bullet-time, all of which use up suit energy.

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''Chrome'' is a 2003 sci-fi FirstPersonShooter for the PC developed by Techland, best known for the ''CallOfJuarez'' and ''DeadIsland'' series of video games. It was the first major release by Techland, and the Chrome engine has been used in all of their major games since then. A prequel, ''Chrome: Specops'' was released in 2005.

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''Chrome'' is a 2003 sci-fi FirstPersonShooter for the PC developed by Techland, best known for the ''CallOfJuarez'' and ''DeadIsland'' series of video games. It was the first major release by Techland, and the Chrome engine has been used in all of their major games since then. A prequel, ''Chrome: Specops'' [=SpecForce=]'' was released in 2005.



''Chrome'' and ''Chrome: Specops'' provide examples of:

* BulletTime: The last bionic implant you unlock lets you do this.

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''Chrome'' and ''Chrome: Specops'' [=SpecForce=]'' provide examples of:

* BulletTime: The last bionic implant you unlock lets you do this.go into bullet-time.



* GuideDangIt: Some of the scripting required to advance the mission is fairly unintuitive. For example, in the prologue there's an area where you get locked into a room, with none of the doors working. You need to try every door to trigger Carrie into contacting you and opening one of them.

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* EvilerThanThou: [[spoiler: Coretech turns out to be this to Zetrox. Zetrox is planning to seize the colonists' valuable land and dump them somewhere else, after paying them pennies as "fair and adequate compensation". Coretech can't even be bothered to do that, and is planning to simply exterminate the colonists with a nanovirus. After you foil their plan, they offer to pay you to wipe the colonists out personally. Choosing to side with them is considered the darkest possible ending, and your MissionControl will quit on the spot if you do.]]
* GuideDangIt: Some of the scripting required to advance the mission is fairly unintuitive. For example, in the prologue there's an area where you get locked into a room, with none of the doors working. You need to try every door to trigger Carrie into contacting you and opening one of them. Since unopenable doors are usually clearly marked so that there isn't any reason to try them, this isn't intuitive.


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* MurderIsTheBestSolution: Zetrox's tactics to get what they want involve sabotage, piracy, and harassment. [[spoiler: Coretech]], in contrast, has one and only one tactic to get what they want: mass murder.
* OneManArmy: Logan, the player character, is this of course. His ArchEnemy, Pointer, also seems to be one, given that he singlehandedly kills every member of a small corporation about halfway through the game.


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* RevolversAreJustBetter: The revolver is a handcannon that fires 12mm bullets; each one does 3 times as much damage as an assault rifle bullet, and can kill enemies with one shot at close range. On the downside, it takes up more space than the regular pistol and only holds 6 shots.
* ScrewTheRulesIHaveMoney: A large amount of the game is spent gathering evidence of Zetrox's wrongdoing so the government can shut them down. Near the end the Zetrox representative brags that they're wealthy enough to simply bribe the government into losing the evidence, taking great pride in being so powerful as to be above the law. Averted with [[spoiler: Coretech]], they're more evil than Zetrox, but apparently not as wealthy. If you side with the Colonists you only have to fight Zetrox, and it's mentioned that the government will take care of [[spoiler: Coretech]] for you.
* TreacherousQuestGiver: [[spoiler: A large part of the game is spent helping the seemingly benevolent Coretech against Zetrox. Towards the end it turns out Coretech is even more evil than Zetrox; they even send you into a setup to get killed; it doesn't work, of course.]]
* UnwinnableByMistake: If you don't bring enough ammo into a mission, or bring the wrong weapons, it's entirely possible to be unable to progress due to running out of ammo and not being able to get a functional amount from killed enemies. As a general rule it's better to bring too much ammo rather than too little; you can always just drop the extra ammo if you need to clear inventory space.
* XMeetsY: The game has wide-open maps similar to ''FarCry'' or ''{{Crysis}}'', combined with an augmentation powers and inventory system similar to ''DeusEx''.
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* DeadpanSnarker: Logan does quite a lot of this.
* GuideDangIt: Some of the scripting required to advance the mission is fairly unintuitive. For example, in the prologue there's an area where you get locked into a room, with none of the doors working. You need to try every door to trigger Carrie into contacting you and opening one of them.
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* OurGunsWillBeBoxyInTheFuture: Most of the firearms are pretty boxy, this is partially a function of the "futuristic" design, and also partially to save on polygons.

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* OurGunsWillBeBoxyInTheFuture: OurWeaponsWillBeBoxyInTheFuture: Most of the firearms are pretty boxy, this is partially a function of the "futuristic" design, and also partially to save on polygons.

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The game focuses on the adventures of Bolt Logan (voiced by Jon St. John, best known as the voice of DukeNukem), a space bounty hunter in the distant future. Partnering with a drifter named Carrie after his old partner Pointer betrays him, Logan embarks on a series of bounty missions in a distant sector of colonized space, eventually being caught up in a power struggle between the Zetrox and Coretech Mega-Corporations over the valuable resource Chrome, a substance that makes terraforming human-habitable planets possible. The prequel, ''Chrome: Specops'' takes place during Logan's past as a member of the SpaceMarine special forces.

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The game focuses on the adventures of Bolt Logan (voiced by Jon St. John, best known as the voice of DukeNukem), a space bounty hunter in the distant future. Partnering with a drifter drifter[=/=]computer hacker named Carrie after his old SpaceMarine partner Pointer betrays him, Logan embarks on a series of bounty missions in a distant sector of colonized space, eventually being caught up in a power struggle between the Zetrox and Coretech Mega-Corporations over the valuable resource Chrome, a substance that makes terraforming human-habitable planets possible. The prequel, ''Chrome: Specops'' takes place during Logan's past as a member of the SpaceMarine Space Marine special forces.


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* OurGunsWillBeBoxyInTheFuture: Most of the firearms are pretty boxy, this is partially a function of the "futuristic" design, and also partially to save on polygons.
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* BulletTime: The last bionic implant you unlock lets you do this.



* MadeOfIron: Most bosses are regular humans, but can withstand truly impressive amounts of bullets due to being bosses. Each boss battle even has a health meter.

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* MadeOfIron: Most bosses are regular humans, but can withstand truly impressive amounts of bullets due to being bosses. Each boss battle even has a health meter.meter.
* MultipleEndings: At the very end of the game you can choose whether you'll side with Zetrox, Coretech, or the colonists. Each faction has a completely different final level and ending.
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The game features massive wide-open outdoor maps, drivable vehicles (including mech walkers), an inventory system, and "bionic implants" that can be activated for various enhanced combat abilities (visual zoom, decreased bullet spread, increased damage resistance, bullet-time, etc.) It can be thought of as ''{{Crysis}}'' meets ''DeusEx'', or alternatively as ''VideoGame/STALKER'' [=IN SPACE=].

to:

The game features massive wide-open outdoor maps, drivable vehicles (including mech walkers), an inventory system, and "bionic implants" that can be activated for various enhanced combat abilities (visual zoom, decreased bullet spread, increased damage resistance, bullet-time, etc.) It can be thought of as ''{{Crysis}}'' meets ''DeusEx'', or alternatively as ''VideoGame/STALKER'' ''VideoGame/{{STALKER}}'' [=IN SPACE=].
Is there an issue? Send a MessageReason:
None


The game features massive wide-open outdoor maps, drivable vehicles (including mech walkers), an inventory system, and "bionic implants" that can be activated for various enhanced combat abilities (visual zoom, decreased bullet spread, increased damage resistance, bullet-time, etc.) It can be thought of as ''{{Crysis}}'' meets ''DeusEx''.

to:

The game features massive wide-open outdoor maps, drivable vehicles (including mech walkers), an inventory system, and "bionic implants" that can be activated for various enhanced combat abilities (visual zoom, decreased bullet spread, increased damage resistance, bullet-time, etc.) It can be thought of as ''{{Crysis}}'' meets ''DeusEx''.
''DeusEx'', or alternatively as ''VideoGame/STALKER'' [=IN SPACE=].
Is there an issue? Send a MessageReason:
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Both games are available on ''{{Steam}}''. [http://m.cnet.com.au/making-old-games-work-on-new-pcs-chrome-and-chrome-specforce-339338673.htm?redir=1 The fan-made HD patch to help the game run on modern systems is highly recommended.]

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Both games are available on ''{{Steam}}''. [http://m.[[http://m.cnet.com.au/making-old-games-work-on-new-pcs-chrome-and-chrome-specforce-339338673.htm?redir=1 The fan-made HD patch to help the game run on modern systems is highly recommended.]]]
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Both games are available on ''{{Steam}}''. The fan-made HD patch to help the game run on modern systems is highly recommended http://m.cnet.com.au/making-old-games-work-on-new-pcs-chrome-and-chrome-specforce-339338673.htm?redir=1.

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Both games are available on ''{{Steam}}''. The fan-made HD patch to help the game run on modern systems is highly recommended http://m.[http://m.cnet.com.au/making-old-games-work-on-new-pcs-chrome-and-chrome-specforce-339338673.htm?redir=1.htm?redir=1 The fan-made HD patch to help the game run on modern systems is highly recommended.]

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The game features massive wide-open outdoor maps, an inventory system, and "bionic implants" that can be activated for various enhanced combat abilities (visual zoom, decreased bullet spread, increased damage resistance, bullet-time, etc.) It can be thought of as ''{{Crysis}}'' meets ''DeusEx''.

to:

The game features massive wide-open outdoor maps, drivable vehicles (including mech walkers), an inventory system, and "bionic implants" that can be activated for various enhanced combat abilities (visual zoom, decreased bullet spread, increased damage resistance, bullet-time, etc.) It can be thought of as ''{{Crysis}}'' meets ''DeusEx''.
''DeusEx''.

Both games are available on ''{{Steam}}''. The fan-made HD patch to help the game run on modern systems is highly recommended http://m.cnet.com.au/making-old-games-work-on-new-pcs-chrome-and-chrome-specforce-339338673.htm?redir=1.


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* HumongousMecha: Mech Walkers are some of the drivable vehicles that can be found in the game.
* MadeOfIron: Most bosses are regular humans, but can withstand truly impressive amounts of bullets due to being bosses. Each boss battle even has a health meter.
Is there an issue? Send a MessageReason:
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''Chrome'' is a 2003 sci-fi FirstPersonShooter for the PC developed by Techland, best known for the ''CallOfJuarez'' and ''DeadIsland'' series of video games. It was the first major release by Techland, and the Chrome engine has been used in all of their major games since then. A prequel, ''Chrome: Specops'' was released in 2005.

The game focuses on the adventures of Bolt Logan (voiced by Jon St. John, best known as the voice of DukeNukem), a space bounty hunter in the distant future. Partnering with a drifter named Carrie after his old partner Pointer betrays him, Logan embarks on a series of bounty missions in a distant sector of colonized space, eventually being caught up in a power struggle between the Zetrox and Coretech Mega-Corporations over the valuable resource Chrome, a substance that makes terraforming human-habitable planets possible. The prequel, ''Chrome: Specops'' takes place during Logan's past as a member of the SpaceMarine special forces.

The game features massive wide-open outdoor maps, an inventory system, and "bionic implants" that can be activated for various enhanced combat abilities (visual zoom, decreased bullet spread, increased damage resistance, bullet-time, etc.) It can be thought of as ''{{Crysis}}'' meets ''DeusEx''.

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''Chrome'' and ''Chrome: Specops'' provide examples of:

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