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* BagOfSpilling: Usable items are removed when leaving a network, and your money is reset to $100. Only persistant items (with a border marking) may be moved between inventory and storage and aren't deleted from networkd. [[spoiler:The final network requires getting around this bag.]]

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* BagOfSpilling: Usable items are removed when leaving a network, and your money is reset to $100. Only persistant persistent items (with a border marking) may be moved between inventory and storage and aren't deleted from networkd.networks. [[spoiler:The final network requires getting around this bag.]]

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* BagOfSpilling: Usable items are removed when leaving a network, and your money is reset to $100. There are also permanent items that can be moved between inventory and storage and are kept between networks.

to:

* BagOfSpilling: Usable items are removed when leaving a network, and your money is reset to $100. There are also permanent Only persistant items that can (with a border marking) may be moved between inventory and storage and are kept between networks.aren't deleted from networkd. [[spoiler:The final network requires getting around this bag.]]



* BackgroundMusicOverride: There's a few battle themes done normally. However, the final network's background music persists when a battle starts, similar to what's done in ''VideoGame/ChronoTrigger''.

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* BackgroundMusicOverride: There's When there's a few battle themes done normally. However, the themes, The final network's background music persists when a battle starts, similar to what's done in ''VideoGame/ChronoTrigger''.



** Enemy attack messages are shown in large font to imply capital letters, but the lower-tier opponents use lower-case. Stronger enemies are large font and capitalized.

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** Enemy attack messages are shown in large font to imply capital letters, but the lower-tier opponents still use lower-case. Stronger enemies are large font and capitalized.



* CastFromHP: One of the permanent items allows you to place a bomb anywhere on the battlefield at the cost of 1 [=HP=].

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* CastFromHP: One of the The permanent items item from Owlnet allows you to place a bomb anywhere on the battlefield at the cost of 1 [=HP=].[=HP=]. [[spoiler: This is later required for Apenet.]]



** Spam is explicitly useless, but [[spoiler:in Ratnet, one of the bets is that you have at least one instance of it at the end of a battle. The same area conveniently has a shop that sells Spam, Spam, Spam, and Spam.]]

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** Spam is explicitly useless, but [[spoiler:in Ratnet, one of the bets is that you have at least one instance of it at the end of a battle. The same next area conveniently has a shop that sells Spam, Spam, Spam, and Spam.Spam, but said spam is useful for a different reason.]]



* NPCRoadblock: The CashGates sit on an exit node, replacing "Login" with "Talk", one even commenting about it being such a bad user interface for that to happen.

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* NPCRoadblock: The CashGates In the forum, there's two bouncers that will not let you pass, and drag you back. In two secure networks, there are {{Cash Gate}}s that sit on an exit node, replacing "Login" with "Talk", one even commenting about it being such a bad user interface for that to happen.


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* UnwantedAssistance: The second tutorial is rather annoying, and lampshaded by giving it the icon of a paperclip.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/beglitched.jpg]]
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* {{Antepiece}}: The first enemy isn't hidden.

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* {{Antepiece}}: The first enemy isn't hidden. hidden, although he is unaware that's the case, and also clumsily states when there's a bomb underneath him.



* CashGate: Ratnet requires having enough money to proceed, with the player needing to wager funds to build up enough money. Eggnet also requires enough money but provides no means to raise funds the first time you reach it. In both cases, your cash resets each time you enter a network.

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* CashGate: Ratnet requires having enough money to proceed, with the player needing to wager funds to build up enough money. Eggnet also requires enough money but provides no means to raise funds the first time you reach it. In both cases, your cash resets each time you enter a network and the player needs to raise funds within said network.

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* BackgroundMusicOverride: There's a few battle themes done normally. However, the final network's background music persists when a battle starts.

to:

* BackgroundMusicOverride: There's a few battle themes done normally. However, the final network's background music persists when a battle starts.starts, similar to what's done in ''VideoGame/ChronoTrigger''.



* InterfaceScrew: The last two networks force unclosable message boxes onto your screen, obscuring the overworld map and battle grid.

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* InterfaceScrew: The last two networks force unclosable message boxes onto your screen, obscuring the overworld map and battle grid. In case of the battle grid, the message boxes also block explosions (and the opponent hides behind it.)



* NPCRoadblock: The CashGates sit on an exit node, replacing "Login" with "Talk".

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* NoHeroDiscount: The shopkeeper in the forum doesn't provide a discount despite items being helpful in stopping a DDOS.
* NPCRoadblock: The CashGates sit on an exit node, replacing "Login" with "Talk". "Talk", one even commenting about it being such a bad user interface for that to happen.



* TrainingDummy: Some enemies make no effort to fight back, claiming to want to practice something. These generally appear just before dangerous opponents that need some setup to proceed.

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* TrainingDummy: Some enemies make no effort to fight back, back (or at least significantly reduced effort), claiming to want to practice something. These generally appear just before in relation to a gate requiring a setup on the battle grid, or to prepare against a dangerous opponents that need some setup to proceed.opponent.
* UnreadablyFastText: "Loading" appears for only a few frames when disconnecting from the network. A less than desirable disconnection instead has this say "Oh Well". Both messages are barely readable when the player sees it appear.
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* BackgroundMusicOverride: There's a few battle themes done normally. However, the final network's background music persists when a battle starts.

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Changed: 189

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* CapsLock: Notes left by the Glitch Witch are all in uppercase letters. On the other hand, the enemy attack messages are shown in large font to imply capital letters, but are mostly lowercase instead.

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* CapsLock: CapsLock:
**
Notes left by the Glitch Witch are all in uppercase letters. On the other hand, the enemy letters.
** Enemy
attack messages are shown in large font to imply capital letters, but the lower-tier opponents use lower-case. Stronger enemies are mostly lowercase instead.large font and capitalized.

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Removed: 141

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* {{Antepiece}}: The first enemy isn't hidden.



* DummiedOut: InUniverse, you can find an old version tutorial network created by the Glitch Witch, along with notes lamenting its wordiness.


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* CashGate: Ratnet requires having enough money to proceed, with the player needing to wager funds to build up enough money. Eggnet also requires enough money but provides no means to raise funds the first time you reach it. In both cases, your cash resets each time you enter a network.


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* ChekhovsGun: The Legend program is superfluous for most of the game, but [[spoiler:works when the symbols get scrambled or to push error messages out of the way.]]
* DummiedOut: InUniverse, you can find an old version tutorial network created by the Glitch Witch, along with notes lamenting its wordiness.


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* NPCRoadblock: The CashGates sit on an exit node, replacing "Login" with "Talk".


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* TrainingDummy: Some enemies make no effort to fight back, claiming to want to practice something. These generally appear just before dangerous opponents that need some setup to proceed.
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* BanditMook: Once the rat is active, he'll randomly steal half your money whenever you enter a network zone.

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* BanditMook: Once the rat is active, he'll randomly steal half your money whenever you enter a network zone. zone, and will keep doing so until you can stop him.



* CapsLock: Notes left by the Glitch Witch are all in uppercase letters.

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* CapsLock: Notes left by the Glitch Witch are all in uppercase letters. On the other hand, the enemy attack messages are shown in large font to imply capital letters, but are mostly lowercase instead.

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Changed: 114

Removed: 53

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add 2, plus zce defense


* BagOfSpilling: Usable items are removed when leaving a network. There are also permanent items that can be moved between inventory and storage and are kept between networks.

to:

* BagOfSpilling: Usable items are removed when leaving a network. network, and your money is reset to $100. There are also permanent items that can be moved between inventory and storage and are kept between networks.networks.
* BanditMook: Once the rat is active, he'll randomly steal half your money whenever you enter a network zone.



* MatchThreeGame: In battle, three identical sectors in a straight line will vanish. Some have special effects when matched:
** Compasses combine to form a more accurate compass.

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* MatchThreeGame: In battle, the player can freely swap adjacent tiles each cycle. When three identical sectors are in a straight line line, they will vanish. Some vanish and can have special effects when matched:
** Compasses combine to form a more accurate compass.
matched:


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** Compasses combine to form a more accurate compass. Matching the more accurate compass gives cycles.


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* PowerupLetdown: The helpful hackers upgrade your bombs to increase the number of tiles they cover. It's in a mission where you have to carry cargo, and need to keep those larger bombs away from them.
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* PlotCoupon: At one point, you need to find four private keys and place them in a hidden area to progress.


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* TheLostWoods: Referenced by a directory on the laptop named "The Woods", a maze of sub-directories marked with compass directions.

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* BagOfSpilling: Usable items are removed when leaving a network. There are also permanent items that can be moved between inventory and storage and are kept between networks.



* CastFromHP: One of the permanent items allows you to place a bomb anywhere on the battlefield at the cost of 1 [=HP=].



* NotCompletelyUseless: The "Legend" program at first seems to be a waste of a program slot. That is, until [[spoiler:the map icons get shuffled around and you need it to tell what's what.]]

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* NotCompletelyUseless: NotCompletelyUseless:
**
The "Legend" program at first seems to be a waste of a program slot. That is, until [[spoiler:the map icons get shuffled around and you need it to tell what's what.]]
** Spam is explicitly useless, but [[spoiler:in Ratnet, one of the bets is that you have at least one instance of it at the end of a battle. The same area conveniently has a shop that sells Spam, Spam, Spam, and Spam.
]]
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''Beglitched'' is a puzzle game by Hexecutable, incorporating elements from {{VideoGame/Minesweeper}} and {{VideoGame/Bejeweled}}, with a little bit of {{TabletopGame/Battleship}} thrown in for flavor.

You come across a laptop owned by the Glitch Witch, a notorious hacker. Everything on it is locked except for a note asking you to to take her place. To discover her secrets you must do as she asks, meeting her online friends and enemies along the way.

While exploring a network, each network node will display clues about the surrounding nodes' contents. If a node contains an item, for example, each adjacent node will display a coin icon. In battle, you must locate and glitch out the enemy avatar using the various tiles on the battle grid, [[MatchThreeGame matching like tiles]] for useful effects such as prolonging your turn or upgrading sectors.
----
!! Tropes present in ''Beglitched'' include:

* ApologeticAttacker: Some of the cats in Catnet will upgrade your bomb sectors for you. Unfortunately, you still have to fight them, since they don't know how to log off on their own.
* DummiedOut: InUniverse, you can find an old version tutorial network created by the Glitch Witch, along with notes lamenting its wordiness.
* CapsLock: Notes left by the Glitch Witch are all in uppercase letters.
* EveryoneCallsHimBarkeep: The player character's real name is never given. Most simply call them by their assumed identity, Glitch Witch. The Glitch Witch herself says "stranger," Chewy uses "Fish Sticker," and chat logs simply say "me."
* GimmickLevel: Nearly ''every'' level is one. Depending on the network, you might find yourself [[EscortMission transporting delicate cat photos]], [[StealthBasedMission avoiding alarms]], or [[CasinoEpisode wagering your money]].
* InterfaceScrew: The last two networks force unclosable message boxes onto your screen, obscuring the overworld map and battle grid.
* LuckBasedMission: The theme of Ratnet. The very first obstacle is a MontyHallProblem, and it is ''entirely'' possible to just fail three times in a row and immediately get kicked out of the network.
* NotCompletelyUseless: The "Legend" program at first seems to be a waste of a program slot. That is, until [[spoiler:the map icons get shuffled around and you need it to tell what's what.]]
* MatchThreeGame: In battle, three identical sectors in a straight line will vanish. Some have special effects when matched:
** Compasses combine to form a more accurate compass.
** Computers give extra cycles, delaying enemy attacks.
** Money tiles give you some cash.
** Battery tiles replenish your energy, needed to activate most sectors.
** Bombs combine to form a bigger bomb that hits adjacent tiles as well.
*** If you combine three of ''those'', you'll get one that hits the corners too. Try it again and you'll just take damage.
* RoboticReveal: The [[spoiler:cats]] are actually AIs created by the Glitch Witch. And [[spoiler:you]] might be one of them.
* {{Tilesweeper}}: The overworld functions like this. Walking on a node will reveal the contents of the adjacent nodes, but you have to login to a node to actually access its contents.
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->FOLLOWING PACKET CRUMBS...\\
SAVING BACKUPS...\\
[[BagOfSpilling DELETING UNAUTHORIZED ITEMS...]]\\
WRITING PROGRESS TO DISK...\\
[[LampshadeHanging WASTING TIME...]]\\
RETURNING TO DESKTOP...

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