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-->'"Manager:"' Some kid went up and [[spoiler:bit a huge chunk right out of Fredbear's face. Tore it right off.]]

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-->'"Manager:"' -->'''Manager:''' Some kid went up and [[spoiler:bit a huge chunk right out of Fredbear's face. Tore it right off.]]
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* ChestMonster: One of the custom challenges involves the Animatronics possessing different equipment in your office, heralded by a sepia tone filter and a dull static hum that gets louder in proximity to your cursor. To combat this, the manager arms you with a taser to scare off the spirit inside. Fail to use it properly and interact with a haunted item, and it jumps to life and kills you.


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* LyingByOmission: Zigzagged. While the manager is very frank about how to defend yourself, it's never explicitly phrased ''as'' defending yourself, and more a way of just getting harmless robots to leave you alone if their presence bothers you. However, it seems as if the manager genuinely doesn't understand what's happening and just takes the technician's word for it.

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bonnie is coming out of the closet, he's bisexual


* AdaptationalAngstUpgrade: In ''FNAF 4'', [[spoiler:Fredbear]] had to deal with biting down on a child's head. [[spoiler:Here, Talkshow Threadbear, this game's equivalent of Fredbear, instead has to deal with a child biting down on ''his'' head.]]



-->'''Manager:''' Some kid went up and [[spoiler:bit a huge chunk right out of Fredbear's face. Tore it right off.]]
* BigBad: [[spoiler:Talkshow Threadbear is the most threatening enemy and the only animatronic who is a WalkingSpoiler due to having a backstory. He's also the reason the main restaurant has a shortage of customers during the daytime.]]

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-->'''Manager:''' -->'"Manager:"' Some kid went up and [[spoiler:bit a huge chunk right out of Fredbear's face. Tore it right off.]]
* BigBad: [[spoiler:Talkshow Threadbear [[spoiler:Threadbear is the most threatening enemy and the only animatronic who is a WalkingSpoiler due to having a backstory. He's also the reason the main restaurant why Freddy's Grill has a shortage of customers during the daytime.daytime, or rather a lack of him due to him previously being the most popular character before being decommissioned.]]



** It's possible to decapitate Freddy and see his blank-eyed head drop in the office, but he'll just get even more aggressive. He gets a soundless JumpScare in this state and remains headless in the game over screen.

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** It's possible to decapitate Freddy and see his blank-eyed head drop in the office, but he'll just get even more aggressive. He gets a soundless unique JumpScare in this state and remains headless in the game over screen.



** One of the bonus modes turns the tools in the office like switches, the fan and the toy gun into hazards that can be possessed by the animatronics. Most of their jumpscares look amusing and unconvincing as a threat, and they all have unique game over screens.

to:

** One of the bonus modes turns the various tools in the office like switches, the fan and the toy gun into hazards that can be possessed by the animatronics. Most of their jumpscares look amusing and unconvincing as a threat, and they all have unique game over screens.screens.
* ContinuityNod: The game's jumpscare sounds are all very similar to the Security animatronics' jumpscare sound from [[Main/FredbearAndFriendsLeftToRot Fredbear and Friends: Left to Rot]], Garrett [=McKay=]'s previous fan game, [[spoiler:which also hints at their origin]].



* EyelessFace: Only [[spoiler:Talkshow Fredbear/Threadbear]] does the iconic "black eyes with pinpricks" look while in full view. The other animatronics do it, but only in the dark, such as when you shut off the office lights.

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* EyelessFace: Only [[spoiler:Talkshow Fredbear/Threadbear]] [[spoiler:Threadbear]] does the iconic "black eyes with pinpricks" look while in full view. The other animatronics do it, but only in the dark, such as when you shut off the office lights.lights to fend off Talkshow Bonnie.



* GameOverMan: Failure displays a scene of the animatronic who killed you about to feast on the mangled remains of the protagonist that are placed on a basket (yes, even Freddy after he's been decapitated). This also applies to the possessed objects that may kill you in one of the bonus modes, and in the case of the toy gun it will [[BlackComedy still be comically held by]] the disembodied arm on the basket.

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* GameOverMan: Failure displays a scene of the animatronic who killed you about to feast on the mangled remains of the protagonist that are placed on a basket (yes, even Freddy after he's been decapitated). This also applies to the possessed objects that may kill you in one of the bonus modes, and in the case of the toy gun it will [[BlackComedy still be comically held by]] by the disembodied arm on the basket.basket]].



* HoldTheLine: Much like most ''FNAF'' games, but this game is more task-based, sort of akin to ''[[VideoGame/FreddyFazbearsPizzeriaSimulator Pizzeria Simulator]]'' instead of holding out for a set time period. How much time it takes depends on when and if you need to shut the conveyor belt doors and stop the conveyor belt altogether, and also when you confirm each delivery. And of course, you need to keep the animatronics at bay.
* IKnowYoureWatchingMe: Unlike many ''FNAF'' games, only a couple of the animatronics actually do this, and only one of them in a particular circumstance. The first is when Talkshow Foxy is in the Back Room after if he's destroyed the video control wires, smugly staring at the camera. The other example is if [[spoiler:Fredbear is in the Back Room or if he's hijacking the camera feed.]]

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* HoldTheLine: Much like most ''FNAF'' FNaF games, but this game is more task-based, sort of akin to ''[[VideoGame/FreddyFazbearsPizzeriaSimulator Pizzeria Simulator]]'' instead of holding out for a set time period. How much time it takes depends on when and if you need to shut the conveyor belt doors and stop the conveyor belt altogether, and also when you confirm each delivery. And of course, you need to keep the animatronics at bay.
* IKnowYoureWatchingMe: Unlike many ''FNAF'' FNaF games, only a couple of the animatronics actually do this, and only one of them in a particular circumstance. this. The first is when Talkshow Bonnie, Talkshow Foxy is or [[spoiler:Threadbear]] are in the Back Room Room, with Foxy smugly looking at the camera after if he's destroyed the video control wires, smugly staring at the camera. The other example is wires or angrily if [[spoiler:Fredbear is in the Back Room or if he's on his way to attack after shocking him, [[spoiler:and Threadbear while he's hijacking the camera feed.]]system]]. The other is when Bonnie is inside of the closet.



* StupidScientist: Talkshow Foxy seems like a fairly normal scientist type, which is rather unlike his usual character... Until he decides it'd be a ''fantastic idea'' to [[ViolationOfCommonSense bite down on some rather obvious power cables in the back room.]] If he succeeds, this seems to actually work out for him, since it allows him to sabotage the cameras before he moves on to try to attack the player. Refreshing the cameras when he's attempting to do so, on the other hand, will give him a nasty shock and send him running... Either back to one of the other rooms to reset his approach, or trying to rush the vents to get to you, so watch out for him after you zap him.
* RussianReversal: ''Five Nights at Freddy's'' and many of its fangames have [[spoiler:Fredbear biting a kid on the head]] as a key part of their story. In this game, the reason the Fazbear Grill lost its popularity is because [[spoiler:a kid bit ''Fredbear'' on the head]].

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* StupidScientist: Talkshow Foxy seems like a fairly normal scientist type, which is rather unlike his usual character... Until he decides it'd be a ''fantastic idea'' to [[ViolationOfCommonSense bite down on some rather obvious power cables in the back room.]] room]]. If he succeeds, this seems to actually work out for him, since it allows him to sabotage the cameras before he moves on to try to attack the player. Refreshing the cameras when he's attempting to do so, on the other hand, will give him a nasty shock and send him running... Either back to one of the other rooms to reset his approach, or trying to rush the vents to get to you, so watch out for him after you zap him.
* RussianReversal: ''Five Nights at Freddy's'' and many of its fangames have [[spoiler:Fredbear biting a kid down on the a child's head]] as a key part of their story. In this game, the reason the Fazbear Grill lost its popularity is because [[spoiler:a kid bit ''Fredbear'' on a large chunk off of Talkshow Fredbear's head, the head]].most popular character before the event]].
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* BigBad: [[spoiler:Talkshow Threadbear is the most threatening enemy and the only animatronic who is a WalkingSpoiler due to having a backstory. ]]

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* BigBad: [[spoiler:Talkshow Threadbear is the most threatening enemy and the only animatronic who is a WalkingSpoiler due to having a backstory. He's also the reason the main restaurant has a shortage of customers during the daytime.]]
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None

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* BigBad: [[spoiler:Talkshow Threadbear is the most threatening enemy and the only animatronic who is a WalkingSpoiler due to having a backstory. ]]
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* AdaptationalAngstUpgrade: In ''FNAF 4'', [[spoiler:Fredbear]] had to deal with biting down on a child's head. [[spoiler:Here, Talking Threadbear, this game's equivalent of Fredbear, instead has to deal with a child biting down on ''his'' head.]]

to:

* AdaptationalAngstUpgrade: In ''FNAF 4'', [[spoiler:Fredbear]] had to deal with biting down on a child's head. [[spoiler:Here, Talking Talkshow Threadbear, this game's equivalent of Fredbear, instead has to deal with a child biting down on ''his'' head.]]
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None

Added DiffLines:

* AdaptationalAngstUpgrade: In ''FNAF 4'', [[spoiler:Fredbear]] had to deal with biting down on a child's head. [[spoiler:Here, Talking Threadbear, this game's equivalent of Fredbear, instead has to deal with a child biting down on ''his'' head.]]
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** Mentioned by the manager, that if you beat Chica in a pistol showdown, you might win a free soda.

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** It's possible to decapitate Freddy and see his blank-eyed head drop in the office, but he'll just get even more agressive. He gets a soundless JumpScare in this state and remains headless in the game over screen.

to:

** It's possible to decapitate Freddy and see his blank-eyed head drop in the office, but he'll just get even more agressive.aggressive. He gets a soundless JumpScare in this state and remains headless in the game over screen.


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* CosmeticAward: The custom night challenges each gets you a specific reward on the custom night screen. In particular, beating the [[spoiler:"true 5/20 mode" (only triggered by setting all the difficult values to 20 manually) that's harder than the Full Course mode]] will give you a [[spoiler:Fredbear finger puppet]], which does nothing and just a trophy showing that you beat [[spoiler:the hardest mode in the game.]]


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* HelpfulMook: "The Accidentally Assisting" variant. If [[spoiler:Threadbear]] jams himself into the conveyor belt, that essentially halts the course progress. However, it also means none of the other animatronics can get in via the conveyor belt, either. This makes holding off the other animatronics easier, allowing you some breathing room to reduce your power load to neutral before unblocking the conveyor belt, which can be a ''lifesaver'' on the Full Course mode [[spoiler:or the manual 5/20 mode.]]
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* StupidScientist: Talkshow Foxy seems like a fairly normal scientist type, which is rather unlike his usual character... Until he decides it'd be a ''fantastic idea'' to [[ViolationOfCommonSense bite down on some rather obvious power cables in the back room.]] If he succeeds, this seems to actually work out for him, since it allows him to sabotage the cameras before he moves on to try to attack the player. Refreshing the cameras when he's attempting to do so, on the other hand, will give him a nasty shock and send him running.

to:

* StupidScientist: Talkshow Foxy seems like a fairly normal scientist type, which is rather unlike his usual character... Until he decides it'd be a ''fantastic idea'' to [[ViolationOfCommonSense bite down on some rather obvious power cables in the back room.]] If he succeeds, this seems to actually work out for him, since it allows him to sabotage the cameras before he moves on to try to attack the player. Refreshing the cameras when he's attempting to do so, on the other hand, will give him a nasty shock and send him running.running... Either back to one of the other rooms to reset his approach, or trying to rush the vents to get to you, so watch out for him after you zap him.
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None


* EyelessFace: Only [[spoiler:Talkshow Fredbear/Threadbear]] does the iconic "black eyes with pinpricks" look.

to:

* EyelessFace: Only [[spoiler:Talkshow Fredbear/Threadbear]] does the iconic "black eyes with pinpricks" look.look while in full view. The other animatronics do it, but only in the dark, such as when you shut off the office lights.
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None

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* BlackComedy:
** It's possible to decapitate Freddy and see his blank-eyed head drop in the office, but he'll just get even more agressive. He gets a soundless JumpScare in this state and remains headless in the game over screen.
** The restaurant's reputation was damaged by [[spoiler:an inversion of the usual "Bite of [='8X=]" incident where some kid chomped a chunk of Fredbear's head off]].
** One of the bonus modes turns the tools in the office like switches, the fan and the toy gun into hazards that can be possessed by the animatronics. Most of their jumpscares look amusing and unconvincing as a threat, and they all have unique game over screens.


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* HalfTheManHeUsedToBe: The Talkshow animatronics are just torsos crawling around the restaurant.


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* PunnyName: [[spoiler:The abandoned Talkshow Fredbear is nicknamed "Threadbear", as in worn-down, threadbare clothing.]]
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* EyelessFace: Only [[spoiler:Talkshow Fredbear/Threadbear]] does the iconic "black eyes with pinpricks" look.


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* IKnowYoureWatchingMe: Unlike many ''FNAF'' games, only a couple of the animatronics actually do this, and only one of them in a particular circumstance. The first is when Talkshow Foxy is in the Back Room after if he's destroyed the video control wires, smugly staring at the camera. The other example is if [[spoiler:Fredbear is in the Back Room or if he's hijacking the camera feed.]]
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None

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* TheGunslinger: Chica is now this, fitting her new cowgirl theme.


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* StupidScientist: Talkshow Foxy seems like a fairly normal scientist type, which is rather unlike his usual character... Until he decides it'd be a ''fantastic idea'' to [[ViolationOfCommonSense bite down on some rather obvious power cables in the back room.]] If he succeeds, this seems to actually work out for him, since it allows him to sabotage the cameras before he moves on to try to attack the player. Refreshing the cameras when he's attempting to do so, on the other hand, will give him a nasty shock and send him running.


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* TalkShow: Literally the theme of the restaurant - to be specific, a more 60's talk show aesthetic, with Talkshow Freddy as the host, Talkshow Bonnie as a celebrity or gangster, Talkshow Chica as a cowgirl, and Talkshow Foxy as a scientist. [[spoiler:Talkshow Fredbear used to have Freddy's spot, which shows in his design, but he apparently was a music conductor, not a host.]]
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* HoldTheLine: Much like most ''FNAF'' games, but this game is more task-based, sort of akin to ''[[VideoGame/FreddyFazbearsPizzeriaSimulator Pizzeria Simulator]]'' instead of holding out for a set time period. How much time it takes depends on when and if you need to shut the conveyor belt doors and stop the conveyor belt altogether, and also when you confirm each delivery. And of course, you need to keep the animatronics at bay.


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* SoreLoser: Talkshow Chica does not look happy if she loses a quick-draw against the player, but she'll slink off and go back to roaming the establishment regardless.
* QuickDraw: Talkshow Chica's main mechanic. When she gets into the player's office via the doors, her head will slowly poke out from behind the desk. Fending her off requires picking up the toy gun on the desk, waiting for her to pop up with her own gun, and then shoot while aiming roughly between the eyes. Successfully shooting at her in time will cause her to go away, but failing to do so will cause her to glare at you smugly, and then kill you.
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* GameOverMan: Failure displays a scene of the animatronic who killed you about to feast on the mangled remains of the protagonist that are placed on a basket. This also applies to the possessed objects that may kill you in one of the bonus modes, and in the case of the toy gun it will [[BlackComedy still be comically held by]] the disembodied arm on the basket.

to:

* GameOverMan: Failure displays a scene of the animatronic who killed you about to feast on the mangled remains of the protagonist that are placed on a basket.basket (yes, even Freddy after he's been decapitated). This also applies to the possessed objects that may kill you in one of the bonus modes, and in the case of the toy gun it will [[BlackComedy still be comically held by]] the disembodied arm on the basket.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameOverMan: Failure displays a scene of the animatronic who killed you about to feast on the mangled remains of the protagonist that are placed on a basket. This also applies to the possessed objects that may kill you in one of the bonus modes, and in the case of the toy gun it will [[BlackComedy still be comically held by]] the disembodied arm on the basket.
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None

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/abaf_w5w7ffb7.png]]
%%[[caption-width-right:350:some caption text]]


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* LosingYourHead: Talkshow Freddy is fended off by activating a fan in an air vent, but deploying it at the wrong time can slice off his head. Freddy responds to his decapitation by becoming much more aggressive in his attempts to enter the office.

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* ArcWords: Biting. The main menu's selection indicators are a set of snapping mechanical jaws, it's heavily implied that Edward's primary motivation for applying for the Fazbear's Grill job was to get a complementary bite to eat, and [[spoiler:Fredbear got decommissioned because a kid bit his head]].
* BaitAndSwitchComment: During the Final Course, the grill's manager says that Freddy Fazbear's Grill was never the same again after [[spoiler:an incident called "the bite"]] happened. This event was ''not'' [[spoiler:an animatronic biting a patron]], as is often depicted in other ''Five Nights at Freddy's''-related media, but [[spoiler:a patron biting one of the animatronics.]]

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* ArcWords: Biting. The In addition to the word being included in the title of the game, the main menu's selection indicators are a set of snapping mechanical jaws, it's heavily implied that Edward's primary motivation for applying for the Fazbear's Grill job was to get a complementary bite to eat, and [[spoiler:Fredbear got decommissioned because a kid bit his head]].
* BaitAndSwitchComment: During the Final Course, the grill's manager says that of Freddy Fazbear's Grill says that the place was never the same again after [[spoiler:an incident called "the bite"]] happened. This event was ''not'' [[spoiler:an animatronic biting a patron]], as is often depicted in other ''Five Nights at Freddy's''-related media, but [[spoiler:a patron biting one of the animatronics.]]



* EasterEgg: In addition to the nose of a Freddy-related object in the office making honking noises, clicking on various objects in the cameras makes a variety of silly sounds. Posters of the characters giggle, the endoskeleton head backstage sneezes, and disembodied endoskeleton jaws make cartoony snapping sounds.

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* EasterEgg: In addition to the nose of a Freddy-related object in the office office's Freddy poster making honking noises, clicking on various objects in the cameras environment makes a variety of silly sounds. Posters of the characters giggle, the endoskeleton head backstage sneezes, and disembodied endoskeleton jaws make cartoony snapping sounds.the food in the office elicits a "Pee-you!" from Edward.
* TheFaceless: The face of the Fazbear Grill's manager is never seen, as his giant hat blocks out any view of his face while he's cooking food in plain sight of the kitchen's camera and he's represented as a shadowy silhouette in the game's opening and closing cutscenes.
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''A Bite at Freddy's'' is a ''Franchise/FiveNightsAtFreddys'' FanGame developed by Garrett [=McKay=].

You play as Edward Bratch, who has applied for a temporary job at Freddy Fazbear's Grill. The restaurant's been closed for a while, and the manager needs help with making sure that everything is working properly before it reopens. This includes Freddy's Fast-Food Delivery Service, a conveyor belt system that delivers food to various rooms in the establishment. The manager will make some orders of food and send them down the conveyor belt, and you have to check the cameras to confirm that the orders have ended up where they should be.

Sounds simple enough. Plus, there's the possibility of free food!

Too bad that the animatronics are trying to kill you, though...
----
!!''A Bite at Freddy's'' provides examples of:

* AndYourRewardIsEdible: After a busy night of fending off the Talkshow animatronics and making sure the restaurant's food delivery system still works, Edward Bratch is treated to some barbecue ribs and fries cooked by the Fazbear Grill's manager.
* ArcWords: Biting. The main menu's selection indicators are a set of snapping mechanical jaws, it's heavily implied that Edward's primary motivation for applying for the Fazbear's Grill job was to get a complementary bite to eat, and [[spoiler:Fredbear got decommissioned because a kid bit his head]].
* BaitAndSwitchComment: During the Final Course, the grill's manager says that Freddy Fazbear's Grill was never the same again after [[spoiler:an incident called "the bite"]] happened. This event was ''not'' [[spoiler:an animatronic biting a patron]], as is often depicted in other ''Five Nights at Freddy's''-related media, but [[spoiler:a patron biting one of the animatronics.]]
-->'''Manager:''' Some kid went up and [[spoiler:bit a huge chunk right out of Fredbear's face. Tore it right off.]]
* EasterEgg: In addition to the nose of a Freddy-related object in the office making honking noises, clicking on various objects in the cameras makes a variety of silly sounds. Posters of the characters giggle, the endoskeleton head backstage sneezes, and disembodied endoskeleton jaws make cartoony snapping sounds.
* RussianReversal: ''Five Nights at Freddy's'' and many of its fangames have [[spoiler:Fredbear biting a kid on the head]] as a key part of their story. In this game, the reason the Fazbear Grill lost its popularity is because [[spoiler:a kid bit ''Fredbear'' on the head]].
----

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