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[[caption-width-right:350:Tintin's face is too realistic and detailed in his [[WesternAnimation/TheAdventuresOfTintin Movie]].]]

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[[caption-width-right:350:Tintin's [[caption-width-right:350:In some shots, Tintin's face is too realistic and detailed in his [[WesternAnimation/TheAdventuresOfTintin Movie]].]]
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** ''WesternAnimation/{{Coco}}'' seemed to be fond of this trope:
*** The skeletons having normal eyes in their sockets falls into this for some. Though they would probably look a lot creepier without them.
*** Héctor in particular, since the way he walks and his torn clothes sometimes make him look like an actual zombie.
*** Ernesto is considerably more human-looking than the usual cartoonish skeletons, which just serves to highlight his undead nature.
*** Miguel's skeleton transformation due to staying in the Land of the Dead for far too long. Though played for humor at first, it can get rather disturbing after it takes further effect, especially when it’s 95% complete prior to getting sent home with Imelda and Héctor’s blessing.
*** Some people think that Mamá Coco's skin is way too realistic, to the point it looks kind of unsettling and almost gross.
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[[quoteright:350:[[WesternAnimation/TheAdventuresOfTintin https://static.tvtropes.org/pmwiki/pub/images/adventures_tintin_disneyscreencapscom_4363.jpg]]]]
[[caption-width-right:350:Tintin's face is too realistic and detailed in his [[WesternAnimation/TheAdventuresOfTintin Movie]].]]

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** This is also invoked with the three [[NonStandardCharacterDesign non-standard]] Spider-People. Spider-Ham is a {{Toon}} who uses ToonPhysics in a realistic world, Peni Parker is an {{Anime}} schoolgirl who has deliberately LimitedAnimation, and Spider-Man Noir is a [[DeliberatelyMonochrome permanently black-and-white character]] who's always given heavy shading even in broad daylight. All of these characters are individually appealing, but putting them alongside more traditionally CG characters and the result is [[https://cdn.vox-cdn.com/thumbor/wRHFqxpxk00Z6ium1rsDb1gqh3g=/0x0:1777x744/1200x800/filters:focal(724x143:1008x427)/cdn.vox-cdn.com/uploads/chorus_image/image/62693936/MV5BMTgxODE5MDgyOV5BMl5BanBnXkFtZTgwMzkyODI4NjM_._V1_SX1777_CR0_0_1777_744_AL_.0.jpg pretty damn uncanny]]--intentionally so, to enforce the idea that they don't belong in this universe.

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** This is also invoked with the three [[NonStandardCharacterDesign non-standard]] Spider-People. Spider-Ham is a {{Toon}} who uses ToonPhysics in a realistic world, Peni Parker is an {{Anime}} schoolgirl who has deliberately LimitedAnimation, and Spider-Man Noir is a [[DeliberatelyMonochrome permanently black-and-white character]] who's always given heavy shading even in broad daylight. All of these characters are individually appealing, but putting put them alongside more traditionally CG characters and the result is [[https://cdn.vox-cdn.com/thumbor/wRHFqxpxk00Z6ium1rsDb1gqh3g=/0x0:1777x744/1200x800/filters:focal(724x143:1008x427)/cdn.vox-cdn.com/uploads/chorus_image/image/62693936/MV5BMTgxODE5MDgyOV5BMl5BanBnXkFtZTgwMzkyODI4NjM_._V1_SX1777_CR0_0_1777_744_AL_.0.jpg pretty damn uncanny]]--intentionally so, to enforce the idea that they don't belong in this universe.
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* The ''Franchise/ResidentEvil'' CG movies ''[[Anime/ResidentEvilDegeneration Degeneration]]'', ''[[Anime/ResidentEvilDamnation Damnation]]'' and ''[[Anime/ResidentEvilVendetta Vendetta]]'' do have this problem. There is definite lip-syncing problems with the CG models and in general the human characters are so [[https://farm1.static.flickr.com/597/22609926276_17b0499ff3_b.jpg Spirit’s Within-esque]] that the zombies and monsters come as more natural as a result.

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* The ''Franchise/ResidentEvil'' CG movies ''[[Anime/ResidentEvilDegeneration Degeneration]]'', ''[[Anime/ResidentEvilDamnation Damnation]]'' and ''[[Anime/ResidentEvilVendetta Vendetta]]'' do have this problem. There is definite lip-syncing problems with the CG models and in general the human characters are so [[https://farm1.static.flickr.com/597/22609926276_17b0499ff3_b.jpg Spirit’s Spirits Within-esque]] that the zombies and monsters come as more natural as a result.



** This is also invoked with the three [[NonStandardCharacterDesign non-standard]] Spider-People. Spider-Ham is a 2D WesternAnimation/LooneyTunes-like characters who uses CartoonPhysics in a 3D world, Peni Parker is an {{Anime}} schoolgirl who has deliberately LimitedAnimation, and Spider-Man Noir is a [[DeliberatelyMonochrome permanently black-and-white character]] who's always given heavy shading even in broad daylight. All of these characters are individually appealing, but putting them alongside more traditionally CG characters and the result is [[https://cdn.vox-cdn.com/thumbor/wRHFqxpxk00Z6ium1rsDb1gqh3g=/0x0:1777x744/1200x800/filters:focal(724x143:1008x427)/cdn.vox-cdn.com/uploads/chorus_image/image/62693936/MV5BMTgxODE5MDgyOV5BMl5BanBnXkFtZTgwMzkyODI4NjM_._V1_SX1777_CR0_0_1777_744_AL_.0.jpg pretty damn uncanny]]--intentionally so, to enforce the idea that they don't belong in this universe.

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** This is also invoked with the three [[NonStandardCharacterDesign non-standard]] Spider-People. Spider-Ham is a 2D WesternAnimation/LooneyTunes-like characters {{Toon}} who uses CartoonPhysics ToonPhysics in a 3D realistic world, Peni Parker is an {{Anime}} schoolgirl who has deliberately LimitedAnimation, and Spider-Man Noir is a [[DeliberatelyMonochrome permanently black-and-white character]] who's always given heavy shading even in broad daylight. All of these characters are individually appealing, but putting them alongside more traditionally CG characters and the result is [[https://cdn.vox-cdn.com/thumbor/wRHFqxpxk00Z6ium1rsDb1gqh3g=/0x0:1777x744/1200x800/filters:focal(724x143:1008x427)/cdn.vox-cdn.com/uploads/chorus_image/image/62693936/MV5BMTgxODE5MDgyOV5BMl5BanBnXkFtZTgwMzkyODI4NjM_._V1_SX1777_CR0_0_1777_744_AL_.0.jpg pretty damn uncanny]]--intentionally so, to enforce the idea that they don't belong in this universe.
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* Interesting example in ''WesternAnimation/SpiderManIntoTheSpiderVerse'' as the filmmakers deliberately invoked this by using 12 frames per second and not the usual 24 this gives the Spider-Verse a stiffer, blurrier but appropriately comic-esque design. Since most fans are universally praising the movie for its beautiful visuals, it’s safe to say the negative aspects of this trope have been averted.
** Played straighter with Spider-Ham and Peni Parker, the former being a 2D WesternAnimation/LooneyTunes-like characters who uses CartoonPhysics in a 3D world and latter being a {{Anime}} school girl who frequently invokes {{Moe}}. Both characters are respectively appealing, but putting them alongside more traditionally CG characters and the result is [[https://cdn.vox-cdn.com/thumbor/wRHFqxpxk00Z6ium1rsDb1gqh3g=/0x0:1777x744/1200x800/filters:focal(724x143:1008x427)/cdn.vox-cdn.com/uploads/chorus_image/image/62693936/MV5BMTgxODE5MDgyOV5BMl5BanBnXkFtZTgwMzkyODI4NjM_._V1_SX1777_CR0_0_1777_744_AL_.0.jpg pretty damn uncanny]].
** To be fair, Noir Spider-Man is a bit unnatural as well, mainly because he’s a [[DeliberatelyMonochrome permanently black and white shaded]] Fleischer-esque character who remains unchanged even when in broad daylight or under different lighting.
** Kingpin of course invokes this, as hilarious as his ridiculously [[TopHeavyGuy bulky body]] is juxtaposed to his tiny head. [[https://fsmedia.imgix.net/61/b0/d4/eb/ebab/41f0/a27c/be0bf94a9ea5/spider-verse---spider-people-voice-talentjpg.jpeg?auto=format%2Ccompress&h=675&w=1200&crop=edges&fit=crop Compared to other characters]] (or RealLife people), he’s a freak of nature.

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* Interesting example in ''WesternAnimation/SpiderManIntoTheSpiderVerse'' as the filmmakers ''WesternAnimation/SpiderManIntoTheSpiderVerse'':
** The animation itself
deliberately invoked this by using 12 frames per second and not the usual 24 this gives the Spider-Verse a stiffer, blurrier has this, as it's CG-animated but appropriately comic-esque design. Since most fans are universally praising much of the movie for its beautiful visuals, it’s is animated on twos with no in-betweens (rather than most CG movies, which have more naturalistic animation with tweening and motion blur). The end result is that the film closely resembles traditional animation or, indeed, a comic book, giving it a very distinct look from most other films. Reactions tend to vary depending on the viewer, but the vast majority have praised the film's unique style, so it's safe to say that the negative aspects of this trope have been averted.
were averted.
** Played straighter This is also invoked with the three [[NonStandardCharacterDesign non-standard]] Spider-People. Spider-Ham and Peni Parker, the former being is a 2D WesternAnimation/LooneyTunes-like characters who uses CartoonPhysics in a 3D world and latter being a world, Peni Parker is an {{Anime}} school girl schoolgirl who frequently invokes {{Moe}}. Both has deliberately LimitedAnimation, and Spider-Man Noir is a [[DeliberatelyMonochrome permanently black-and-white character]] who's always given heavy shading even in broad daylight. All of these characters are respectively individually appealing, but putting them alongside more traditionally CG characters and the result is [[https://cdn.vox-cdn.com/thumbor/wRHFqxpxk00Z6ium1rsDb1gqh3g=/0x0:1777x744/1200x800/filters:focal(724x143:1008x427)/cdn.vox-cdn.com/uploads/chorus_image/image/62693936/MV5BMTgxODE5MDgyOV5BMl5BanBnXkFtZTgwMzkyODI4NjM_._V1_SX1777_CR0_0_1777_744_AL_.0.jpg pretty damn uncanny]].
uncanny]]--intentionally so, to enforce the idea that they don't belong in this universe.
** To be fair, Noir Spider-Man is a bit unnatural as well, mainly because he’s a [[DeliberatelyMonochrome permanently black and white shaded]] Fleischer-esque character who remains unchanged even when in broad daylight or under different lighting.
**
Even Kingpin of course invokes this, as hilarious as his ridiculously [[TopHeavyGuy bulky body]] is juxtaposed to his tiny head. [[https://fsmedia.imgix.net/61/b0/d4/eb/ebab/41f0/a27c/be0bf94a9ea5/spider-verse---spider-people-voice-talentjpg.jpeg?auto=format%2Ccompress&h=675&w=1200&crop=edges&fit=crop Compared to other characters]] (or RealLife people), he’s he's a freak of nature.
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** The Forest Spirit from ''Anime/PrincessMononoke'' whose eyes and face is too [[https://i.gifer.com/78Q.gif human-like]] for comfort. Oh and when viewed from side on the Forest Spirit eerily looks like [[https://miro.medium.com/max/996/1*YtdXFJb23uAmesCBk8_UCQ.gif a headless deer]], somehow its EldritchAbomination transformation is less scary than its deer form.
** ''Anime/SpiritedAway'' invokes it with [[https://steamusercontent-a.akamaihd.net/ugc/923671396601785901/BB992B0BF2D239E42E36F872A06B7016474ADC6E/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside%7C1024%3A552&composite-to=*,*%7C1024%3A552&background-color=black passengers]] on the AfterlifeExpress. No-face deserves special mention. Just looking at that blank expressionless face on the pale, ghostly body is enough to give you the willies. [[https://media.giphy.com/media/ayMW3eqvuP00o/giphy.gif Observe]], or maybe even worse when he becomes monstrous and gains a [[https://qph.fs.quoracdn.net/main-qimg-180c0ccfb8701bae669de8177a0b01a0 mouth full of teeth and bulbous body]]... ''but his mask-like face stays the same''. Hell ''Spirited Away'' invokes this ''everywhere'', from the anamorphic animals to the "regular' humans [[https://www.filmindependent.org/wp-content/uploads/2016/09/SpiritedAway_FeaturedImage.jpg who look completely alien]] compared to Chihiro the justification being most of them are spirits.

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** The Great Forest Spirit from ''Anime/PrincessMononoke'' whose eyes and has a face is that's way too [[https://i.gifer.com/78Q.gif human-like]] for comfort. Oh and when viewed from side on the Forest Spirit In profile, it eerily looks like resembles [[https://miro.medium.com/max/996/1*YtdXFJb23uAmesCBk8_UCQ.gif a headless deer]], somehow deer]]. This seems to be an invoked example, to emphasize how [[PhysicalGod otherworldly]] the creature is. Still, its EldritchAbomination transformation is less scary manages to be ''less scary'' than its deer form.
** ''Anime/SpiritedAway'' invokes it with [[https://steamusercontent-a.akamaihd.net/ugc/923671396601785901/BB992B0BF2D239E42E36F872A06B7016474ADC6E/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside%7C1024%3A552&composite-to=*,*%7C1024%3A552&background-color=black passengers]] on the AfterlifeExpress. No-face deserves special mention. Just looking at that blank expressionless face on the pale, ghostly body is enough to give you the willies. [[https://media.giphy.com/media/ayMW3eqvuP00o/giphy.gif Observe]], or maybe even worse when he becomes monstrous and gains a [[https://qph.fs.quoracdn.net/main-qimg-180c0ccfb8701bae669de8177a0b01a0 mouth full of teeth and bulbous body]]... ''but his mask-like face stays the same''. Hell Hell, ''Spirited Away'' invokes this ''everywhere'', from the anamorphic animals to the "regular' "regular" humans [[https://www.filmindependent.org/wp-content/uploads/2016/09/SpiritedAway_FeaturedImage.jpg who look completely alien]] compared to Chihiro Chihiro, the justification being that most of them are spirits.
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** If you think rotoscoping makes characters look unnatural, [[http://youtu.be/JuVRi9XzNpk?t=53s take a look at the first realistic Disney character, who wasn't rotoscoped.]] "The Goddess of Spring" was Disney's first attempt at realistic proportions on a character, but her [[UncannyValleyMakeup porcelain face]] and [[RubberHoseLimbs floppy limbs]] are what drag her down the valley. In fact, this was a "test run" to see how well Disney's animators could do a realistic human character from scratch before the making of Snow White, and apparently, after seeing how much they couldn't attempt to draw it well at all, is why Disney started rotoscoping. The thing about it is, had they not done this "test run" to show how much they weren't able to create a realistic human without it looking ridiculously puppet-like, Snow White herself [[WhatCouldHaveBeen probably would've ended up looking like this, with noodle limbs and wonky way of walking and all.]]

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** If you think rotoscoping makes characters look unnatural, [[http://youtu.be/JuVRi9XzNpk?t=53s take a look at the first realistic Disney character, who wasn't rotoscoped.]] "The Goddess of Spring" ''WesternAnimation/TheGoddessOfSpring'' was Disney's first attempt at realistic proportions on a character, but her [[UncannyValleyMakeup porcelain face]] and [[RubberHoseLimbs floppy limbs]] are what drag her down the valley. In fact, this was a "test run" to see how well Disney's animators could do a realistic human character from scratch before the making of Snow White, and apparently, after seeing how much they couldn't attempt to draw it well at all, is why Disney started rotoscoping. The thing about it is, had they not done this "test run" to show how much they weren't able to create a realistic human without it looking ridiculously puppet-like, Snow White herself [[WhatCouldHaveBeen probably would've ended up looking like this, with noodle limbs and wonky way of walking and all.]]

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* The animated film ''WesternAnimation/TheLittlestLightOnTheChristmasTree'' has character designs that are trying to be so realistic that it turns out to be off-putting, including the [[CreepyCute titular christmas light]].



* Speaking of direct-to-video CGI, the animated film ''The Littlest Light on the Christmas Tree'' has character designs that are trying to be so realistic that it turns out to be off-putting, including the [[CreepyCute titular christmas light]].

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* Speaking of direct-to-video CGI, the animated film ''The Littlest Light on the Christmas Tree'' has character designs that are trying to be so realistic that it turns out to be off-putting, including the [[CreepyCute titular christmas light]].
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* If ''The Spirits Within'''s CG is off-putting, then ''Anime/FinalFantasyVIIAdventChildren'' is just as bad, especially since it's [[VideoGame/FinalFantasyVII beloved characters]], known for their stylized, action-figure-like appearances who are getting the uncanny treatment.

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* If ''The Spirits Within'''s CG is off-putting, then ''Anime/FinalFantasyVIIAdventChildren'' is just as bad, even worse, especially since it's [[VideoGame/FinalFantasyVII beloved characters]], known for their stylized, action-figure-like appearances who are getting the uncanny treatment.
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** ''Anime/SpiritedAway'' invokes it with [[https://steamusercontent-a.akamaihd.net/ugc/923671396601785901/BB992B0BF2D239E42E36F872A06B7016474ADC6E/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside%7C1024%3A552&composite-to=*,*%7C1024%3A552&background-color=black passengers]] on the AfterlifeExpress. No-face deserves special mention. Just looking at that blank expressionless face on the pale, ghostly body is enough to give you the willies. [[https://media.giphy.com/media/ayMW3eqvuP00o/giphy.gif Observe]], or maybe even worse when he becomes monstrous and gains a [[https://qph.fs.quoracdn.net/main-qimg-180c0ccfb8701bae669de8177a0b01a0 mouth full of teeth and bulbous body]]... ''but his mask-like face stays the same''. Hell Spirited Away invokes this ''everywhere'', from the anamorphic animals to the "regular' humans [[https://www.filmindependent.org/wp-content/uploads/2016/09/SpiritedAway_FeaturedImage.jpg who look completely alien]] compared to Chihiro the justification being most of them are spirits.

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** ''Anime/SpiritedAway'' invokes it with [[https://steamusercontent-a.akamaihd.net/ugc/923671396601785901/BB992B0BF2D239E42E36F872A06B7016474ADC6E/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside%7C1024%3A552&composite-to=*,*%7C1024%3A552&background-color=black passengers]] on the AfterlifeExpress. No-face deserves special mention. Just looking at that blank expressionless face on the pale, ghostly body is enough to give you the willies. [[https://media.giphy.com/media/ayMW3eqvuP00o/giphy.gif Observe]], or maybe even worse when he becomes monstrous and gains a [[https://qph.fs.quoracdn.net/main-qimg-180c0ccfb8701bae669de8177a0b01a0 mouth full of teeth and bulbous body]]... ''but his mask-like face stays the same''. Hell Spirited Away ''Spirited Away'' invokes this ''everywhere'', from the anamorphic animals to the "regular' humans [[https://www.filmindependent.org/wp-content/uploads/2016/09/SpiritedAway_FeaturedImage.jpg who look completely alien]] compared to Chihiro the justification being most of them are spirits.
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** ''Anime/SpiritedAway'' invokes it with [[https://steamusercontent-a.akamaihd.net/ugc/923671396601785901/BB992B0BF2D239E42E36F872A06B7016474ADC6E/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside%7C1024%3A552&composite-to=*,*%7C1024%3A552&background-color=black passengers]] on the AfterlifeExpress. No-face deserves special mention. Just looking at that blank expressionless face on the pale, ghostly body is enough to give you the willies. [[https://media.giphy.com/media/ayMW3eqvuP00o/giphy.gif Observe]], or maybe even worse when he becomes monstrous and gains a [[https://qph.fs.quoracdn.net/main-qimg-180c0ccfb8701bae669de8177a0b01a0 mouth full of teeth and bulbous body]]... ''but his mask-like stays the same''. Hell Spirited Away invokes this ''everywhere'', from the anamorphic animals to the "regular' humans [[https://www.filmindependent.org/wp-content/uploads/2016/09/SpiritedAway_FeaturedImage.jpg who look completely alien]] compared to Chihiro the justification being most of them are spirits.

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** ''Anime/SpiritedAway'' invokes it with [[https://steamusercontent-a.akamaihd.net/ugc/923671396601785901/BB992B0BF2D239E42E36F872A06B7016474ADC6E/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside%7C1024%3A552&composite-to=*,*%7C1024%3A552&background-color=black passengers]] on the AfterlifeExpress. No-face deserves special mention. Just looking at that blank expressionless face on the pale, ghostly body is enough to give you the willies. [[https://media.giphy.com/media/ayMW3eqvuP00o/giphy.gif Observe]], or maybe even worse when he becomes monstrous and gains a [[https://qph.fs.quoracdn.net/main-qimg-180c0ccfb8701bae669de8177a0b01a0 mouth full of teeth and bulbous body]]... ''but his mask-like face stays the same''. Hell Spirited Away invokes this ''everywhere'', from the anamorphic animals to the "regular' humans [[https://www.filmindependent.org/wp-content/uploads/2016/09/SpiritedAway_FeaturedImage.jpg who look completely alien]] compared to Chihiro the justification being most of them are spirits.
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** The 2012 Disney short "Electric Holiday", done in partnership with Barney's New York (a fashion company) seems innocent enough, until the scene with several Disney characters at a fashion show where their heads are placed on skinny human bodies, even in the case of Mickey and Minnie Mouse, and Daisy Duck. See for yourself [[http://youtu.be/ayzfwJZhKro here]].

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** The 2012 Disney short "Electric Holiday", done in partnership with Barney's New York (a fashion company) seems innocent enough, until the scene with several Disney characters at a fashion show where their heads are placed on skinny human bodies, even in the case of Mickey and Minnie Mouse, and Daisy Duck. See for yourself [[http://youtu.be/ayzfwJZhKro [[https://m.youtube.com/watch?v=r4nHfxJkHbU here]].

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* The early animation of Creator/{{Dreamworks}} was pretty infamous for this, promoting the phrase "Dreamworks face". This is very clear for [[http://caps.pictures/199/8-antz/full/antz-disneyscreencaps.com-8696.jpg the characters in]] ''WesternAnimation/{{Antz}}''.

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* The early Creator/DreamWorksAnimation:
** Up to 2006, the studio's
animation of Creator/{{Dreamworks}} was pretty infamous for this, promoting the phrase "Dreamworks face". This is very clear for [[http://caps.pictures/199/8-antz/full/antz-disneyscreencaps.com-8696.jpg the characters in]] ''WesternAnimation/{{Antz}}''.
** The producers of ''WesternAnimation/{{Shrek}}'' intentionaly dialled down the realism of Fiona's skin, because the animators reportedly felt a bit like they were animating a corpse.
** Eris from ''WesternAnimation/SinbadLegendOfTheSevenSeas'' is an interesting example. She sort of tiptoes across the valley by looking decidedly scary with her gray skin and yellow eyes, but being very, ''very'' [[EvilIsSexy sexy]]. In a couple of scenes she is goosebump-inducingly creepy, yet awe-inspiring in others. Her character design also varies extremely from the other characters in the film, which makes her stand out even more.
** The characters on ''WesternAnimation/SharkTale'', particularly in the case of main character Oscar having the face of Creator/WillSmith... [[InkSuitActor on the body of a cartoon fish]].
** The human characters from ''WesternAnimation/MonstersVsAliens'', due to the extreme detail rendered into their skin.
** An intentional example in ''WesternAnimation/PenguinsOfMadagascar'': Dave, when posing as Dr. Octavius Brine, makes some movements that are impossible even for a cartoony human, like walking on the ceiling, leaning forward almost to the ground, and stretching his arms to extreme length. These all indicate his true identity, but the humans are still fooled by his appearance.



** The early short ''WesternAnimation/TinToy'' is infamous for this. Everyone remembers the horrifying looking baby. By the time ''Toy Story'' rolled around, they at least seemed like they were starting to get that humans didn't need to be fully realistic. They ''hadn't'' figured that out yet in 1988, and not only was the [[http://doomlaser.com/images/tintoy.png baby]] in the short creepily almost-realistic, but it got even worse compared to the cartoonish toys which were the only other characters.

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** The early short ''WesternAnimation/TinToy'' is infamous for this. Everyone remembers the horrifying looking horrifying-looking baby. By the time ''Toy Story'' rolled around, they at least seemed like they were starting to get that humans didn't need to be fully realistic. They ''hadn't'' figured that out yet in 1988, and not only was the [[http://doomlaser.com/images/tintoy.png baby]] in the short creepily almost-realistic, but it got even worse compared to the cartoonish toys which were the only other characters.



* The human characters from ''WesternAnimation/MonstersVsAliens'', due to the extreme detail rendered into their skin.



* An intentional example in ''WesternAnimation/PenguinsOfMadagascar'': Dave, when posing as Dr. Octavius Brine, makes some movements that are impossible even for a cartoony human, like walking on the ceiling, leaning forward almost to the ground, and stretching his arms to extreme length. These all indicate his true identity, but the humans are still fooled by his appearance.



* ''WesternAnimation/SharkTale'', particularly due to the main character Oscar having Creator/WillSmith's [[InkSuitActor barely caricatured face on the body of a cartoon fish]].
* The producers of ''WesternAnimation/{{Shrek}}'' intentionaly dialled down the realism of Fiona's skin, because the animators reportedly felt a bit like they were animating a corpse.
* Eris from ''WesternAnimation/SinbadLegendOfTheSevenSeas'' is an interesting example. She sort of tiptoes across the valley by looking decidedly scary with her gray skin and yellow eyes, but being very, ''very'' [[EvilIsSexy sexy]]. In a couple of scenes she is goosebump-inducingly creepy, yet awe-inspiring in others. Her character design also varies extremely from the other characters in the film, which makes her stand out even more.



* Speaking of direct-to-video CGI, the animated film ''The Littelest Light on the Christmas Tree'' has character designs that are trying to be so realistic that it turns out to be off-putting, including the [[CreepyCute titular christmas light]].

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* Speaking of direct-to-video CGI, the animated film ''The Littelest Littlest Light on the Christmas Tree'' has character designs that are trying to be so realistic that it turns out to be off-putting, including the [[CreepyCute titular christmas light]].
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* Speaking of direct-to-video CGI, the animated film ''The Littelest Light on the Christmas Tree'' has character designs that are trying to be so realistic that it turns out to be off-putting and horrifying, including the [[UglyCute titular christmas light]].

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* Speaking of direct-to-video CGI, the animated film ''The Littelest Light on the Christmas Tree'' has character designs that are trying to be so realistic that it turns out to be off-putting and horrifying, off-putting, including the [[UglyCute [[CreepyCute titular christmas light]].
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* Speaking of direct-to-video CGI, the animated film ''The Littelest Light on the Christmas Tree'' has character designs that are trying to be so realistic that it turns out to be off-putting and horrifying, including the [[UglyCute titular christmas light]].
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* ''WesternAnimation/MonsterHouse'', while being motion capture, avoids making the characters look creepy via IntentionalSuck that makes the textures more plastic looking as well as having the character design to be very stylized. What can come off as off-putting are the movements of the characters being too fluid and realistic. Of course, it's technically a horror film for children, so the creepiness suits it.

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* ''WesternAnimation/MonsterHouse'', while being motion capture, avoids making the characters look unintentionally creepy via IntentionalSuck StylisticSuck that makes the textures more plastic looking as well as having the a disproportioned, cartoony character design to be very stylized.design. What can come off as off-putting are the movements of the characters being too fluid and realistic. Of course, it's technically a horror film for children, so the any creepiness suits it.
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* Deliberately applied to the characters in ''WesternAnimation/MonsterHouse''. While the film uses motion capture, making their body and facial movements very realistic, this is edged out with very slightly 'off' proportions - Dee Jay was deliberately given a lanky physique and the faces are slightly exaggerated. Of course, it's technically a horror film for children, so the creepiness suits it.

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* Deliberately applied to the characters in ''WesternAnimation/MonsterHouse''. While the film uses ''WesternAnimation/MonsterHouse'', while being motion capture, avoids making their body and facial the characters look creepy via IntentionalSuck that makes the textures more plastic looking as well as having the character design to be very stylized. What can come off as off-putting are the movements very realistic, this is edged out with very slightly 'off' proportions - Dee Jay was deliberately given a lanky physique of the characters being too fluid and the faces are slightly exaggerated.realistic. Of course, it's technically a horror film for children, so the creepiness suits it.
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* ''WesternAnimation/TheAdventuresOfTintin'' got slammed in several reviews for this, particularly in the design of Tintin himself as opposed to the more cartoony side-characters.

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* ''WesternAnimation/TheAdventuresOfTintin'' got slammed in several reviews for this, particularly in the design of ''WesternAnimation/TheAdventuresOfTintin'': While it mostly averts it by having its characters more stylized and cartoonish, Tintin himself as opposed to the has a more cartoony side-characters.realistic face, and is thus more off-putting for not looking fully lifelike.
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** However Chris, on the other hand, is just [[https://media.giphy.com/media/l4FGALgTZFq6mQ53O/giphy.gif off-putting]] and Rebecca may be even [[https://i.ytimg.com/vi/D0W9G_TZqpg/maxresdefault.jpg worse]].

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** However Chris, on the other hand, is just [[https://media.giphy.com/media/l4FGALgTZFq6mQ53O/giphy.gif off-putting]] and Rebecca may be even [[https://i.ytimg.com/vi/D0W9G_TZqpg/maxresdefault.jpg [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTabzUbgbwWt8VZyHoxI3cOevZDRTZDukte5A&usqp=CAU worse]].
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* Interesting example in ''WesternAnimation/SpiderManIntoTheSpiderVerse'' as the filmmakers deliberately invoked this by using 12 frames per second and not the usual 24 this gives the Spider-Verse a stiffer, blurrier but appropriately comic-esque design. Since most fans are universally praising the movie for it's beautiful visuals, it’s safe to say the negative aspects of this trope have been averted.

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* Interesting example in ''WesternAnimation/SpiderManIntoTheSpiderVerse'' as the filmmakers deliberately invoked this by using 12 frames per second and not the usual 24 this gives the Spider-Verse a stiffer, blurrier but appropriately comic-esque design. Since most fans are universally praising the movie for it's its beautiful visuals, it’s safe to say the negative aspects of this trope have been averted.
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** Mr. Bobinsky has blue skin, freakish long legs and a big gut, and he's supposed to be a normal human. There's some justification, as the background information states he was part of the Chernobyl clean up crew, which may explain his appearance.

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** Mr. Bobinsky has blue skin, freakish long legs and a big gut, and he's supposed to be a normal human. There's some justification, as the background information states he was part of the Chernobyl UsefulNotes/{{Chernobyl}} clean up crew, which may explain his appearance.
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** The Blue Fairy from ''WesternAnimation/{{Pinocchio}}'' is another early Disney example. Again, due to being rotoscoped, she ends up looking almost like an actual person when compared with the more cartoony looking humans in the film. That may be intentional, however, given that she is a [[TheFairFolk fairy]], and supposed to look inhuman.

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** The Blue Fairy from ''WesternAnimation/{{Pinocchio}}'' is another early Disney example. Again, due to being rotoscoped, she ends up looking almost like an actual person when compared with the more cartoony looking humans in the film. That may be intentional, however, given that she is a [[TheFairFolk fairy]], fairy, and supposed to look inhuman.
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*** Some of the Genie's impression faces also count, especially when [[http://www.fantasiescometrue.com/images/medium/fct_efa7e2d220571a0.jpg he does that dweeb William F Buckley]].

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*** Some of the Genie's impression faces also count, especially when [[http://www.fantasiescometrue.com/images/medium/fct_efa7e2d220571a0.jpg he does that dweeb William F F. Buckley]].
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*** The other character is [[https://wallpaperset.com/w/full/e/b/5/534241.jpg Tifa]], who looks relatively similar to how she does in the games. Granted, there are [[https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcQR7JBHOIKqmRuYPzJrVt5m7DxiWkyZJhECZQ&usqp=CAU a]] [[https://thelifestream.net/wp-content/uploads/warm-smile.jpg few]] [[https://vignette.wikia.nocookie.net/20c2b190-c6be-4acf-a810-4dc5721e7299/scale-to-width-down/1200 shots]] in which she ''does'' slip into the valley, largely due to a combination of extreme-closeups and in-universe light sources causing her irises to appear a little [[BlackEyesOfEvil too dark]]. However, this is more or less compensated for by the [[https://i.gifer.com/wVl.gif subtle albeit near-constant movement]] and [[https://vignette.wikia.nocookie.net/f266d263-38e1-45a5-af8a-e780e455d3e6/scale-to-width-down/800 depth of her eyes]]. [[WordOfGod According to the ''Reunion Files'']], she benefited immensely from the development team having an animator who is "particularly skilled at female facial animations," and she was redesigned countless times throughout the production process in order to make her [[https://i.pinimg.com/236x/0f/0f/cf/0f0fcfe5f29f503abcc66ed90dbb4fe8--tifa-lockhart-cloud-strife.jpg as beautiful as possible]].

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*** The other character is [[https://wallpaperset.com/w/full/e/b/5/534241.jpg Tifa]], who [[https://i.pinimg.com/originals/56/c0/27/56c027900cfa9ff8ddeb390c7c9c287d.gif looks relatively similar similar]] to how she does in the games. Granted, there are [[https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcQR7JBHOIKqmRuYPzJrVt5m7DxiWkyZJhECZQ&usqp=CAU com/images?q=tbn%3AANd9GcSp1i8kZu1wlrDIom4AkfsKVasr0wPa1XPp1A&usqp=CAU a]] [[https://thelifestream.net/wp-content/uploads/warm-smile.jpg few]] [[https://vignette.wikia.nocookie.net/20c2b190-c6be-4acf-a810-4dc5721e7299/scale-to-width-down/1200 shots]] in which she ''does'' slip into the valley, largely due to a combination of extreme-closeups and in-universe light sources causing her irises to appear a little [[BlackEyesOfEvil too dark]]. However, this is more or less compensated for by the [[https://i.gifer.com/wVl.gif subtle albeit near-constant movement]] and [[https://vignette.wikia.nocookie.net/f266d263-38e1-45a5-af8a-e780e455d3e6/scale-to-width-down/800 depth of her eyes]]. [[WordOfGod According to the ''Reunion Files'']], she benefited immensely from the development team having an animator who is "particularly skilled at female facial animations," and she was redesigned countless times throughout the production process in order to make her [[https://i.pinimg.com/236x/0f/0f/cf/0f0fcfe5f29f503abcc66ed90dbb4fe8--tifa-lockhart-cloud-strife.jpg as beautiful as possible]].
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*** The other character is [[https://wallpaperset.com/w/full/e/b/5/534241.jpg Tifa]], who looks relatively similar to how she does in the games. Granted, there are [[https://www.elsetge.cat/myimg/f/152-1521016_tifa-lockhart-wallpaper.jpg a]] [[https://thelifestream.net/wp-content/uploads/warm-smile.jpg few]] [[https://vignette.wikia.nocookie.net/20c2b190-c6be-4acf-a810-4dc5721e7299/scale-to-width-down/1200 shots]] in which she ''does'' slip into the valley, largely due to a combination of extreme-closeups and in-universe light sources causing her irises to appear a little [[BlackEyesOfEvil too dark]]. However, this is more or less compensated for by the [[https://i.gifer.com/wVl.gif subtle albeit near-constant movement]] and [[https://vignette.wikia.nocookie.net/f266d263-38e1-45a5-af8a-e780e455d3e6/scale-to-width-down/800 depth of her eyes]]. [[WordOfGod According to the ''Reunion Files'']], she benefited immensely from the development team having an animator who is "particularly skilled at female facial animations," and she was redesigned countless times throughout the production process in order to make her [[https://i.pinimg.com/236x/0f/0f/cf/0f0fcfe5f29f503abcc66ed90dbb4fe8--tifa-lockhart-cloud-strife.jpg as beautiful as possible]].

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*** The other character is [[https://wallpaperset.com/w/full/e/b/5/534241.jpg Tifa]], who looks relatively similar to how she does in the games. Granted, there are [[https://www.elsetge.cat/myimg/f/152-1521016_tifa-lockhart-wallpaper.jpg [[https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcQR7JBHOIKqmRuYPzJrVt5m7DxiWkyZJhECZQ&usqp=CAU a]] [[https://thelifestream.net/wp-content/uploads/warm-smile.jpg few]] [[https://vignette.wikia.nocookie.net/20c2b190-c6be-4acf-a810-4dc5721e7299/scale-to-width-down/1200 shots]] in which she ''does'' slip into the valley, largely due to a combination of extreme-closeups and in-universe light sources causing her irises to appear a little [[BlackEyesOfEvil too dark]]. However, this is more or less compensated for by the [[https://i.gifer.com/wVl.gif subtle albeit near-constant movement]] and [[https://vignette.wikia.nocookie.net/f266d263-38e1-45a5-af8a-e780e455d3e6/scale-to-width-down/800 depth of her eyes]]. [[WordOfGod According to the ''Reunion Files'']], she benefited immensely from the development team having an animator who is "particularly skilled at female facial animations," and she was redesigned countless times throughout the production process in order to make her [[https://i.pinimg.com/236x/0f/0f/cf/0f0fcfe5f29f503abcc66ed90dbb4fe8--tifa-lockhart-cloud-strife.jpg as beautiful as possible]].
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* Due to either technological or budgetary limitations, many CGI works can fall into this trope. [[NoFlowInCGI The expensive technology required and overall difficulty can make it next-to-impossible to create truly realistic graphics without everything looking like plastic or moving like robots]]. This was ''especially'' true for early CGI animated works from the '90s and 2000s, when the medium was still at its bare minimum.

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* Due to limitations in either technological the technology, budget, or budgetary limitations, both, many CGI works can fall into this trope. [[NoFlowInCGI The expensive technology required and overall difficulty can make it next-to-impossible to create truly realistic graphics without everything looking like plastic or moving like robots]]. This was ''especially'' true for early CGI animated works from the '90s and 2000s, when the medium was still at its relatively bare minimum.
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Splitting the Film subpage.

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%%
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%% This page has been alphabetized. Please add new examples in the correct order.
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!!!'''In General:'''
* {{Rotoscoping}} and MotionCapture both tend to fall under this category since the two techniques require tracing over live-action (2D in the former's case and 3D in the latter's case) to make the characters move and[=/=]or look realistic. Unless the characters in question are stylized or are fully detailed (such as including proper shading, textures, and outlining), there's pretty much no avoiding falling into this trope when using either of the two.
* Due to either technological or budgetary limitations, many CGI works can fall into this trope. [[NoFlowInCGI The expensive technology required and overall difficulty can make it next-to-impossible to create truly realistic graphics without everything looking like plastic or moving like robots]]. This was ''especially'' true for early CGI animated works from the '90s and 2000s, when the medium was still at its bare minimum.
%%!!!'''Creators:'''
%%* Speaking of stop-motion: Creator/JanSvankmajer's way of animating otherwise lifeless objects is chillingly uncanny.
!!!'''Studios:'''
* ''Franchise/DisneyAnimatedCanon'':
** This trope goes back as far as Disney's ''WesternAnimation/SnowWhiteAndTheSevenDwarfs'' film (and earlier if you count the WesternAnimation/SillySymphonies short "The Goddess of Spring"). In the original, Snow White is {{Rotoscop|ing}}ed, while other characters are not. As a result, she is the only one in the movie who looks unnatural. Ironically, she is the only detail of this ground-breaking film that looks old-fashioned even though rotoscoping was considered cutting edge technology at the time. The Seven Dwarfs are recognizable instantly, but Snow White fades into the background when she isn't singing or dancing. [[SatelliteLoveInterest Prince Charming]], by the same technique, manages to be even more of a blank than Snow White, partly because he wouldn't have [[FlatCharacter a personality]] if you gave him a rocket-powered step-ladder.
** ''WesternAnimation/{{Aladdin}}'':
*** Princess Jasmine's facial expressions fall a bit into the Uncanny area at times. The slight squints or raised eyebrow movements on her character were subtle and naturally hard to get right.
*** Some of the Genie's impression faces also count, especially when [[http://www.fantasiescometrue.com/images/medium/fct_efa7e2d220571a0.jpg he does that dweeb William F Buckley]].
** The Blue Fairy from ''WesternAnimation/{{Pinocchio}}'' is another early Disney example. Again, due to being rotoscoped, she ends up looking almost like an actual person when compared with the more cartoony looking humans in the film. That may be intentional, however, given that she is a [[TheFairFolk fairy]], and supposed to look inhuman.
** ''WesternAnimation/{{Dumbo}}'' is yet another early, but intentional Disney example. The film seems to mostly avert this due to its simple and cartoony style compared to most Disney animated features, but it’s invoked with the disturbingly realistic Horus/[[TheIlluminati Illuminati]]-like eye that appears during the already creepy “Pink Elephants on Parade” segment when the belly dancing elephant dissolves. Made especially jarring when comparing this to anything else in the film.
** Graphic artist Jirka Väätäinen made [[http://www.behance.net/gallery/Envisioning-Disney-Characters-in-Real-Life/2072296 realistic renderings to most of the Disney Princesses]], as well as Ursula. While the former could be considered pretty and/or cute as easily as they would creepy, Ursula (appropriately enough) looks way too ugly.
** If you think rotoscoping makes characters look unnatural, [[http://youtu.be/JuVRi9XzNpk?t=53s take a look at the first realistic Disney character, who wasn't rotoscoped.]] "The Goddess of Spring" was Disney's first attempt at realistic proportions on a character, but her [[UncannyValleyMakeup porcelain face]] and [[RubberHoseLimbs floppy limbs]] are what drag her down the valley. In fact, this was a "test run" to see how well Disney's animators could do a realistic human character from scratch before the making of Snow White, and apparently, after seeing how much they couldn't attempt to draw it well at all, is why Disney started rotoscoping. The thing about it is, had they not done this "test run" to show how much they weren't able to create a realistic human without it looking ridiculously puppet-like, Snow White herself [[WhatCouldHaveBeen probably would've ended up looking like this, with noodle limbs and wonky way of walking and all.]]
** The 2012 Disney short "Electric Holiday", done in partnership with Barney's New York (a fashion company) seems innocent enough, until the scene with several Disney characters at a fashion show where their heads are placed on skinny human bodies, even in the case of Mickey and Minnie Mouse, and Daisy Duck. See for yourself [[http://youtu.be/ayzfwJZhKro here]].
** Many of the human characters except for Penny in ''WesternAnimation/{{Bolt}}'' have a pinched, waxen look to their faces ranging from slightly weird to just plain creepy, making them look more like plastic dolls.
** ''WesternAnimation/TheHunchbackOfNotreDame'': The way Quasimodo is made to look UglyCute without subverting the original premise seems to be due a to clever, deliberate {{aversion}}: Draw all the characters in a fairly realistic way, draw Quasimodo as very deformed in the same realistic way, but make him so deformed that, since he's still animated rather than real, he's left on the far side of the valley... except in-universe, of course.
*** On the other hand, the [[TwoDVisualsThreeDEffects CGI background crowd]] looks somewhat weird in comparison to the traditional animation most of the film uses.
** ''WesternAnimation/TheManyAdventuresOfWinnieThePooh'' as well as the original shorts it was comprised of [[https://www.youtube.com/watch?v=ir4Zm5KVe7Q#t=2m5s has the winking Pooh doll at the very end]], having a live-action stuffed animal winking with a very obviously animated eyelid, making the whole thing surreal.
** Rapunzel from ''WesternAnimation/{{Tangled}}'' and especially Anna and Elsa from ''WesternAnimation/{{Frozen|2013}}'' have invoked this reaction. Their large eyes and barbie-doll complexion and thin proportions either make them [[{{moe}} incredibly adorable]] or awfully horrifying. The latter two are infamous for invoking this reaction when images of their designs were leaked. Fans were rabid and thought they looked absolutely ''terrible''. The designs were later revised, and when they were shown animated, most warmed up to the sisters, though many still consider them creepy.
** [[InvokedTrope Invoked]] in ''WesternAnimation/WreckItRalph'': Turbo, the lead character in ''Turbo Time'', is a game character that's human, but [[InvokedTrope due to the graphic limitations of his 8-bit game]], he has grey skin, an oversized head, bright yellow teeth (which are all exactly the same size and shape, and perfectly straight so that they all seem to be one piece), glowing, sunken yellow eyes ringed with dark circles, a pudgy body, and skinny limbs, giving him the appearance of a zombie. No wonder his game lost popularity when ''Roadblasters'' arrived.
* The early animation of Creator/{{Dreamworks}} was pretty infamous for this, promoting the phrase "Dreamworks face". This is very clear for [[http://caps.pictures/199/8-antz/full/antz-disneyscreencaps.com-8696.jpg the characters in]] ''WesternAnimation/{{Antz}}''.
* Creator/{{Pixar}}:
** Pixar has this for the human characters in its early films (from ''WesternAnimation/ToyStory'' to ''WesternAnimation/FindingNemo''), but they worked around it by avoiding direct shots of them, so a major reason for some strange settings was to feature characters who would look less odd as CG characters. The human cast of ''WesternAnimation/TheIncredibles'' and ''WesternAnimation/{{Ratatouille}}'' are probably the most realistic, but they avoided the Valley by having cartoonish proportions. In ''WesternAnimation/WallE'' they try to avoid it, but there are some people who found the live-action scenes deeply disturbing. The CG background and cheap props only make it worse, particularly in comparison to the detailed post-apocalyptic wasteland (which possibly explains why they've never done it again since). They managed to avert it by the time ''WesternAnimation/ToyStory3'' came out.
** The early short ''WesternAnimation/TinToy'' is infamous for this. Everyone remembers the horrifying looking baby. By the time ''Toy Story'' rolled around, they at least seemed like they were starting to get that humans didn't need to be fully realistic. They ''hadn't'' figured that out yet in 1988, and not only was the [[http://doomlaser.com/images/tintoy.png baby]] in the short creepily almost-realistic, but it got even worse compared to the cartoonish toys which were the only other characters.
** Merida from ''WesternAnimation/{{Brave}}'' has come under fire for having a bizarrely shaped head and rather beady eyes. The other characters are less stylized.
** The animation in some of their later films, like ''WesternAnimation/InsideOut'', is ''so'' realistic and hyper-detailed it can cause this reaction in some viewers. ''WesternAnimation/TheGoodDinosaur'' in particular got a handful of complaints for having dinosaurs and humans with cartoony proportions interacting in virtually photorealistic environments.
* Creator/StudioGhibli:
** The Forest Spirit from ''Anime/PrincessMononoke'' whose eyes and face is too [[https://i.gifer.com/78Q.gif human-like]] for comfort. Oh and when viewed from side on the Forest Spirit eerily looks like [[https://miro.medium.com/max/996/1*YtdXFJb23uAmesCBk8_UCQ.gif a headless deer]], somehow its EldritchAbomination transformation is less scary than its deer form.
** ''Anime/SpiritedAway'' invokes it with [[https://steamusercontent-a.akamaihd.net/ugc/923671396601785901/BB992B0BF2D239E42E36F872A06B7016474ADC6E/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside%7C1024%3A552&composite-to=*,*%7C1024%3A552&background-color=black passengers]] on the AfterlifeExpress. No-face deserves special mention. Just looking at that blank expressionless face on the pale, ghostly body is enough to give you the willies. [[https://media.giphy.com/media/ayMW3eqvuP00o/giphy.gif Observe]], or maybe even worse when he becomes monstrous and gains a [[https://qph.fs.quoracdn.net/main-qimg-180c0ccfb8701bae669de8177a0b01a0 mouth full of teeth and bulbous body]]... ''but his mask-like stays the same''. Hell Spirited Away invokes this ''everywhere'', from the anamorphic animals to the "regular' humans [[https://www.filmindependent.org/wp-content/uploads/2016/09/SpiritedAway_FeaturedImage.jpg who look completely alien]] compared to Chihiro the justification being most of them are spirits.
!!!'''Movies:'''
* ''WesternAnimation/TheAdventuresOfTintin'' got slammed in several reviews for this, particularly in the design of Tintin himself as opposed to the more cartoony side-characters.
* ''Animal Kingdom: Let's Go Ape'': Being an animated film that uses motion capture, the apes can look creepy. [[http://www.timeout.com/london/film/animal-kingdom-lets-go-ape As this review points out]], they have "weirdly humanoid figures" and "recognisably human faces".
* Mostly averted in ''WesternAnimation/{{Beowulf|2007}}'' since everything is motion-captured in real-time, and the character design and graphics are similar to those from a modern video game. Most of the extras however (where they didn't bother to Mo-Cap the faces) tend to fall squarely in the middle of the Valley.
* Darla Dimple from ''WesternAnimation/CatsDontDance'' is a fine (if [[TastesLikeDiabetes disgustingly cute]]) [[http://www.cdd4ever.com/Backlot03/CDDMSheets/DarlaMS01.gif 2D design]], but [[http://www.cdd4ever.com/Backlot03/Maquettes/DarlaTurnaround.jpg as a physical maquette]], not so much.
* ''WesternAnimation/AChristmasCarol2009'', featuring Creator/JimCarrey as the voice of Scrooge and the three ghosts. The motion-capture and general animation style can make ''every'' character fall into this, but the Ghost of Christmas Past gets it the worst, especially when its face rapidly cycles between people Scrooge knows.
* ''WesternAnimation/{{Coraline}}'' deliberately sweeps the valley to induce fear.
** The human characters ''mostly'' avoid it, considering that they aren't very realistic, but they are realistic enough to make the ragdoll versions of themselves fall into this trope. In general, taking emotion and soul out of a face is a keen way to achieve the Uncanny Valley, so in this case taking out one of the most expressive parts of the face, the eyes, was a good strategy.
** The stop-motion in the Otherworld is slightly ''off'', doing things like having single frames where background objects suddenly jump around, just enough to be unnerving.
** The [[http://www.cartoonbrew.com/wp-content/uploads/ranft3.jpg moving men]] at the start are almost as stiff and horrifying as the Other Mother.
** Mr. Bobinsky has blue skin, freakish long legs and a big gut, and he's supposed to be a normal human. There's some justification, as the background information states he was part of the Chernobyl clean up crew, which may explain his appearance.
** As the Other Mother's illusions start wearing off, the Other Father begins looking increasingly melty (for lack of a better word). And that's without mentioning the Other Mother's [[https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcQQHbfSkKVGa_YZzga8uECth0uKC5s--YxptDpYH-HRvTiyhhbm true form]].
%% ** Most of the animated version is pretty kid friendly. However the main reason that Coraline was so frightening was because of the novel. Its readers had imagined the story as a LiveActionAdaptation. Imagine Creator/TeriHatcher. Now imagine her with her eyes ripped out and abnormally large black shirt buttons sewn into the still bloody sockets.
* The characters in ''WesternAnimation/CorpseBride'' aren't nearly as appealing for the most part as the more cartoony ones in ''WesternAnimation/TheNightmareBeforeChristmas'' because of this trope. The more subtle expressions (as opposed to the more convincing stylized ones) end up looking especially creepy sometimes. They were able to achieve these more subtle expressions by replacing the industry-standard replaceable heads with precision-crafted clockwork heads. However, not only did this make the animation process longer and harder, but it also caused one of the animators to have nightmares of resetting his own expressions through clockwork mechanisms.
* The use of puppets in ''WesternAnimation/FantasticMrFox'' could be considered this trope. Their highly detailed fur and eyes make their cartoonish movements come across as unsettling, and the close-ups of their faces in particular betray the fact that these puppets were ''not'' designed to pull off subtle facial expressions. Animation with animal characters generally avoids full-on front shots of the face due to the foreshortening of the muzzle looking somewhat strange from this angle (as opposed to the relatively flat faces of humans, which can be seen from this angle without features seeming altered). However, plenty of those shots are used in the movie, as they fit with Anderson's style of carefully composed, heavily symmetric shots. And some look creepy as cuss.
* ''Anime/FinalFantasyTheSpiritsWithin'':
** [[BoxOfficeBomb The failure of the movie]] was partially blamed on its characters being right in the Uncanny Valley. The rest of the blame could be chalked up to [[VideoGameMoviesSuck boredom]]. Somehow, the female lead, Aki Ross ended up being placed in a Maxim Magazine's "hottest women" list. Nice body aside, her skin looks like porcelain. Creepy. Especially given that "skin like porcelain" is supposed to be a compliment.
*** At the time of its release, the studio had hoped to use the Aki Ross "virtual actress" in other productions. This obviously never happened. Ironically, test footage for the movie, released several years before the finished movie, showed an early version of Aki that is somewhat more realistic yet at the same time less uncanny valley-esque.
** Another factor contributing to the film's uncanniness is the motion. While the characters' faces are well-animated (if nonetheless off-putting), the movements of their bodies are stiff and awkward, with a relative absence of motion blur simultaneously causing them to appear unnaturally smooth and fluid. The high level of detail on the characters' faces also jars heavily with the relative lack of detail in their bodies/clothing.
* If ''The Spirits Within'''s CG is off-putting, then ''Anime/FinalFantasyVIIAdventChildren'' is just as bad, especially since it's [[VideoGame/FinalFantasyVII beloved characters]], known for their stylized, action-figure-like appearances who are getting the uncanny treatment.
** Cloud suffers from this rather badly, which is not surprising, as the animators have admitted that he was one of the most difficult to make look realistic. Granted, he does appear [[https://cdn.wccftech.com/wp-content/uploads/2015/06/Final-Fantasy-FVII.png passable in]] [[https://gbhbl.files.wordpress.com/2015/01/cloud-cut.png some shots]], but for the most part, he just looks off due to his [[https://vignette.wikia.nocookie.net/finalfantasy/images/b/b3/Cloud_Advent_Children.jpg/revision/latest?cb=20080226224815 extremely]] [[https://thelifestream.net/wp-content/uploads/2009/04/cloud-carries-denzel.png pale face]] and [[{{Bishonen}} angular features]] juxtaposed on a muscular body which [[https://ae01.alicdn.com/kf/HTB1Azy2LpXXXXauXVXXq6xXFXXXH/Free-Shipping-Cloud-Strife-Cosplay-Costume-from-Final-Fantasy-VII-Advent-Children-for-Halloween-and-Christmas.jpg doesn't quite]] [[http://backgroundsarchive.com/images/pub/33/33658q7bkp87tkh.jpg match them]]. There's also the [[https://i.pinimg.com/originals/c4/1e/33/c41e331780da15ae226d9ce95d4f705e.gif weird stiffness]] to Cloud's face where it remains completely static and unexpressive during the high-octane action scenes, and the frequent use of [[https://c.wallhere.com/photos/27/6c/movies_Final_Fantasy_Cloud_Strife_Final_Fantasy_VII_Advent_Children-230257.jpg!d extreme closeups]] certainly doesn't help matters.
** Barret's face is [[https://rei.animecharactersdatabase.com/images/Finalfantasyadventchildren/Barret_Wallace.png also weird]]. While he's not quite a ScaryBlackMan, he's still quite off-putting due to his features being overly cartoonish, as if his model was created by someone who has never actually met a black person.
** Cid Highwind, while not quite as bad as some of the other characters in the film, nonetheless slips into the valley due to his overly stiff cheek and eyebrow muscles that [[https://thumbs.gfycat.com/HollowBogusAndeancondor-size_restricted.gif don’t seem to gesticulate properly]].
** The kids are hideous little [[http://3.bp.blogspot.com/-jisaEfAU__A/Tp5dcvF_NDI/AAAAAAAAAyI/MYAnpYnTSV8/s1600/ffac8_3.png doll-like freaks]].
** Yuffie's [[https://giantbomb1.cbsistatic.com/uploads/square_medium/0/9133/1141811-yuffiemateriaturn.jpg face]] is [[https://64.media.tumblr.com/18ccb1a284b3cd15023211bfa21b6b10/tumblr_myphpnmwtQ1r13r6do1_500.gif too doll-like for comfort]] and certainly doesn’t make her look like she's 19-years-old.
** Reno’s eyes feel [[http://images6.fanpop.com/image/photos/34900000/Turks-rufus-shinra-and-turks-34915983-500-350.jpg flat and lifeless]] and the lack of texture in his face is only made more apparent whenever his [[https://i.gifer.com/2KZX.gif incredibly detailed hands]] are in the same frame. He also occasionally [[https://cdn.myanimelist.net/images/characters/15/39524.jpg sticks his CGI tongue out]], which is too much for comfort.
** Rude manages to avoid this trope ''somewhat'', but this is due almost entirely to his eyes being [[https://vignette.wikia.nocookie.net/finalfantasy/images/b/b0/Rude_advent_children.png/revision/latest?cb=20180722232809 hidden behind his sunglasses]] for the majority of his screen time. And surely enough, the few shots in which his eyes ''are'' visible [[https://vignette.wikia.nocookie.net/finalfantasy/images/2/2d/Reno_and_Rude_AC.jpg/revision/latest?cb=20180722232828 plunge him straight]] [[https://vignette.wikia.nocookie.net/finalfantasy/images/7/74/Rude-without-glasses-FFVIIAC.jpg/revision/latest?cb=20130127010123 into the valley]]. The fact that his bald head, chin and facial hair look almost like smooth plastic does not help matters.
** Averted and then played straight with Aerith, who went through several changes during the production process as the designer (likely in some recognition of this trope) tried to make her as cute as possible. She turned out alright when [[https://2.bp.blogspot.com/_iDDt7of-JfQ/S9b6nMTZ8HI/AAAAAAAAADQ/1YEi9T5V_og/s1600/aeris.jpg her face]] was finally revealed towards the end of the film. For the ''[[UpdatedReRelease Complete]]'' version however, they chose to update her skin and eyes with sharper graphics which if anything just [[https://vignette.wikia.nocookie.net/finalfantasy/images/9/93/AerithComparison.PNG/revision/latest?cb=20090615203245 makes her look weirder]]. They even had to remove the original end-credits scene of Aerith (in spirit form) hovering over Cloud's shoulder, since it looked ''too'' creepy otherwise.
** Ironically, it is the characters who are ''supposed'' to be inhuman who end up looking the most natural:
*** [[https://thelifestream.net/wp-content/uploads/2009/04/kadaj-wicked-smile.png Kadaj]] and [[https://thelifestream.net/wp-content/uploads/2009/04/sephiroth-cold.png Sephiroth]] have green, cat-like eyes, but this somehow adds more soulfulness to their facial expressions, making them feel more lifelike and less like hollow-eyed puppets. This is especially notable in Sephiroth's case, since he rarely blinks and, according to the animators, doesn't even ''breathe''.
*** The same goes for Vincent, whose overt stylization consisting of [[http://giphygifs.s3.amazonaws.com/media/PeEALXIpYB5VC/giphy.gif deep red eyes and pale skin]] consistently reminds viewers that he is not human, thus making him look ”cooler” and less like a human with something gone horribly wrong.
** Of all the human characters, only two manage to avoid falling victim to this trope--''for the most part'':
*** The first is [[https://vignette.wikia.nocookie.net/finalfantasy/images/e/e2/Rufus.jpg/revision/latest?cb=20090713181432 Rufus Shinra]], though this is largely due to [[https://ladygeekgirl.files.wordpress.com/2016/06/ffvii-advent-children-rufus-shinra.png?w=848 his face being covered]] throughout most of the film.
*** The other character is [[https://wallpaperset.com/w/full/e/b/5/534241.jpg Tifa]], who looks relatively similar to how she does in the games. Granted, there are [[https://www.elsetge.cat/myimg/f/152-1521016_tifa-lockhart-wallpaper.jpg a]] [[https://thelifestream.net/wp-content/uploads/warm-smile.jpg few]] [[https://vignette.wikia.nocookie.net/20c2b190-c6be-4acf-a810-4dc5721e7299/scale-to-width-down/1200 shots]] in which she ''does'' slip into the valley, largely due to a combination of extreme-closeups and in-universe light sources causing her irises to appear a little [[BlackEyesOfEvil too dark]]. However, this is more or less compensated for by the [[https://i.gifer.com/wVl.gif subtle albeit near-constant movement]] and [[https://vignette.wikia.nocookie.net/f266d263-38e1-45a5-af8a-e780e455d3e6/scale-to-width-down/800 depth of her eyes]]. [[WordOfGod According to the ''Reunion Files'']], she benefited immensely from the development team having an animator who is "particularly skilled at female facial animations," and she was redesigned countless times throughout the production process in order to make her [[https://i.pinimg.com/236x/0f/0f/cf/0f0fcfe5f29f503abcc66ed90dbb4fe8--tifa-lockhart-cloud-strife.jpg as beautiful as possible]].
* ''WesternAnimation/{{Foodfight}}'':
** Clipboard has a very disturbing walk, very disturbing facial expressions, and very disturbing everything else. Sure, there is a plot twist in that Clipboard turns out to be a [[spoiler:robot]], but it's still creepy.
** Most of the human characters in the store look creepy as well, especially the woman and her baby.
** The characters have an issue with unnatural body movements and dead-looking, glassy eyes. Both are actually due to the film being reworked on a shoestring budget after the original files were stolen. The initial trailer shows none of the awkward movements or creepy stares.
* ''WesternAnimation/TheLegoMovie'': Bad [=Cop/Good=] Cop's [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSaRHwGsynzxs15_UCHcXBi7NYwI1nSJyJswZwTY1fFJdqv8wkT drawn-in-marker good face]] is pretty soulless looking, to the point that it looks less friendly than the Bad Cop face.
* ''WesternAnimation/MarsNeedsMoms'' is [[https://www.youtube.com/watch?v=_aS5W___Ezk all over this]]. After all, Robert Zemeckis is involved with this one. Quite a few websites have noted that the humans look a lot more creepy than the aliens.
* Deliberately applied to the characters in ''WesternAnimation/MonsterHouse''. While the film uses motion capture, making their body and facial movements very realistic, this is edged out with very slightly 'off' proportions - Dee Jay was deliberately given a lanky physique and the faces are slightly exaggerated. Of course, it's technically a horror film for children, so the creepiness suits it.
* The human characters from ''WesternAnimation/MonstersVsAliens'', due to the extreme detail rendered into their skin.
* ''WesternAnimation/TheNightmareBeforeChristmas'':
** Usually the ones quoted for this trope are the HalloweenTown citizens, but a lot of fans think the elves are creepier, mainly because they're too cheerful. And the ''human children'' are creepier than most things hanging around Halloween Town, anyway.
** Jack and Sally crossover FanArt drawn realistically has Sally usually look okay, but ''there's a reason why Jack is a'' '''''cartoony''''' ''skeleton.''
* Blue Sky's film adaptation of ''WesternAnimation/ThePeanutsMovie'' can be unnerving to some. The CGI animation is a little ''too'' good at mimicking the art style used in the comic and specials, making everything look like so many colored balloons glued together. There's the fact that they gave the characters realistic hair and skin textures, which can be jarring, and everyone keeps the little dot BlackBeadEyes they had in the comics, making them look like black-eyed porcelain dolls. Snoopy in the trailer can be particularly unsettling due to having realistic fur and a real leather dog collar which doesn't sit very well with his exaggerated cartoony shape and design. Not only that, but the movement very closely mimics the choppy, rough movement in the original cartoon specials, which can be quite off-putting to a lot of viewers.
* An intentional example in ''WesternAnimation/PenguinsOfMadagascar'': Dave, when posing as Dr. Octavius Brine, makes some movements that are impossible even for a cartoony human, like walking on the ceiling, leaning forward almost to the ground, and stretching his arms to extreme length. These all indicate his true identity, but the humans are still fooled by his appearance.
* ''WesternAnimation/ThePolarExpress'', although more successful, is notorious for this trope. Many reviewers commented on the zombie-like appearance of the adult cast. Especially the ones voiced by Creator/TomHanks. The Cartoon Brew blog nailed it: "This holiday season, give your family nightmares!"
* ''WesternAnimation/{{Rango}}'': Beans in general. Rather than resembling a real desert iguana, she looks like a cross between a little girl's doll, an alien, and something almost equine. It's the lizard variant of UncannyValley.
* The ''Franchise/ResidentEvil'' CG movies ''[[Anime/ResidentEvilDegeneration Degeneration]]'', ''[[Anime/ResidentEvilDamnation Damnation]]'' and ''[[Anime/ResidentEvilVendetta Vendetta]]'' do have this problem. There is definite lip-syncing problems with the CG models and in general the human characters are so [[https://farm1.static.flickr.com/597/22609926276_17b0499ff3_b.jpg Spirit’s Within-esque]] that the zombies and monsters come as more natural as a result.
** Leon's face changes throughout all three movies. In ''Degeneration'' he visually looks like his [[VideoGame/ResidentEvil4 RE4 version]], but his [[https://i.pinimg.com/originals/0d/09/5c/0d095c4bec99d4fa121da069b1bde143.png face]] however looks notably ''different'' from the other characters, also unlike in the games Leon is pretty [[PerpetualFrowner stone faced]] and barely makes expression, thus he stands out like a sore thumb. In ''Damnation'' Leon's face looks much better, it’s still weird enough that it takes some getting used to, while the other characters look more natural. In ''Vendetta'' Leon looks the best of the whole trilogy except for [[https://i.pinimg.com/originals/73/20/c2/7320c2ef3c9779ab6f928d6ddfac2866.png some shots]].
** Ada and Claire surprisingly look fine, Claire in particular actually ironically [[https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcTHt6ABr7JFg1hPQNHqHTfeVjJYQgCOkwGbVmQhEOfM0DZeeRJO resembles her voice actor]].
** However Chris, on the other hand, is just [[https://media.giphy.com/media/l4FGALgTZFq6mQ53O/giphy.gif off-putting]] and Rebecca may be even [[https://i.ytimg.com/vi/D0W9G_TZqpg/maxresdefault.jpg worse]].
* ''WesternAnimation/SharkTale'', particularly due to the main character Oscar having Creator/WillSmith's [[InkSuitActor barely caricatured face on the body of a cartoon fish]].
* The producers of ''WesternAnimation/{{Shrek}}'' intentionaly dialled down the realism of Fiona's skin, because the animators reportedly felt a bit like they were animating a corpse.
* Eris from ''WesternAnimation/SinbadLegendOfTheSevenSeas'' is an interesting example. She sort of tiptoes across the valley by looking decidedly scary with her gray skin and yellow eyes, but being very, ''very'' [[EvilIsSexy sexy]]. In a couple of scenes she is goosebump-inducingly creepy, yet awe-inspiring in others. Her character design also varies extremely from the other characters in the film, which makes her stand out even more.
* Interesting example in ''WesternAnimation/SpiderManIntoTheSpiderVerse'' as the filmmakers deliberately invoked this by using 12 frames per second and not the usual 24 this gives the Spider-Verse a stiffer, blurrier but appropriately comic-esque design. Since most fans are universally praising the movie for it's beautiful visuals, it’s safe to say the negative aspects of this trope have been averted.
** Played straighter with Spider-Ham and Peni Parker, the former being a 2D WesternAnimation/LooneyTunes-like characters who uses CartoonPhysics in a 3D world and latter being a {{Anime}} school girl who frequently invokes {{Moe}}. Both characters are respectively appealing, but putting them alongside more traditionally CG characters and the result is [[https://cdn.vox-cdn.com/thumbor/wRHFqxpxk00Z6ium1rsDb1gqh3g=/0x0:1777x744/1200x800/filters:focal(724x143:1008x427)/cdn.vox-cdn.com/uploads/chorus_image/image/62693936/MV5BMTgxODE5MDgyOV5BMl5BanBnXkFtZTgwMzkyODI4NjM_._V1_SX1777_CR0_0_1777_744_AL_.0.jpg pretty damn uncanny]].
** To be fair, Noir Spider-Man is a bit unnatural as well, mainly because he’s a [[DeliberatelyMonochrome permanently black and white shaded]] Fleischer-esque character who remains unchanged even when in broad daylight or under different lighting.
** Kingpin of course invokes this, as hilarious as his ridiculously [[TopHeavyGuy bulky body]] is juxtaposed to his tiny head. [[https://fsmedia.imgix.net/61/b0/d4/eb/ebab/41f0/a27c/be0bf94a9ea5/spider-verse---spider-people-voice-talentjpg.jpeg?auto=format%2Ccompress&h=675&w=1200&crop=edges&fit=crop Compared to other characters]] (or RealLife people), he’s a freak of nature.
* ''WesternAnimation/TheSpongebobMovieSpongeOutOfWater'':
** Not in the film itself, but the music video for [[https://www.youtube.com/watch?v=acUqPKHG4JQ Squeeze Me]] features Sponge-ified versions of N.E.R.D. mixing cutout photos and 2D animation. The result is... unsettling.
** The very detailed images of [=SpongeBob=] and Plankton in the time travel parts have a bit of an uncanny vibe to them, in the midst of an already weird sequence.
** Sandy's superhero form is that of a realistic squirrel. Not so bad on the show (where it's either a still image or a puppet), but here...
* ''WesternAnimation/StrangeMagic'': The faces are detailed and expressive but still somewhat cartoony, meaning some of the expressions look off.
* BKN Animation's 2008 film ''What's the Matter With the Hatter?'' seems like your average cheap mid-to-late 2000s direct-to-video children's CGI movie. Then you realize that ''almost everything is [[CelShading cel-shaded]]''. Alice stares at you with wide, soulless eyes, her mouth movements are erratic, and the Cheshire Cat...!!
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