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History Trivia / ToneSphere

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Now a definition-only page.


* HeAlsoDid: Sta also helped design the cabinet for ''VideoGame/HatsuneMikuProjectDiva Arcade Future Tone''.
* TheWikiRule: [[http://tonesphere.wikia.com/wiki/Tone_Sphere_Wiki Here.]]

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* HeAlsoDid: Sta also helped design the cabinet for ''VideoGame/HatsuneMikuProjectDiva Arcade Future Tone''.
* TheWikiRule: [[http://tonesphere.wikia.com/wiki/Tone_Sphere_Wiki Here.]]
Tone''.
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* HeAlsoDid: Sta also helped design the cabinet for ''VideoGame/HatsuneMikuProjectDiva Arcade Future Tone''.
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No longer the case.


* ScheduleSlip: Both the iOS version of version 1.2.2 and the beta Android release were supposed to be released in May, but the latter wasn't released until October and the former is still pending a release because Apple requires that iOS 9 apps be designed for 64-bit architecture rather than just 32-bit before they can be published (or updated in the case of preexisting apps, including this game). The development team is a one-person affair which makes restructuring the app more difficult.
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* ScheduleSlip: Both the iOS version of version 1.2.0 and the beta Android release were supposed to be released in May, but the latter wasn't released until October and the former is still pending a release because Apple requires that iOS 9 apps be designed for 64-bit architecture rather than just 32-bit before they can be published (or updated in the case of preexisting apps, including this game). The development team is a one-person affair which makes restructuring the app more difficult.

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* ScheduleSlip: Both the iOS version of version 1.2.0 2 and the beta Android release were supposed to be released in May, but the latter wasn't released until October and the former is still pending a release because Apple requires that iOS 9 apps be designed for 64-bit architecture rather than just 32-bit before they can be published (or updated in the case of preexisting apps, including this game). The development team is a one-person affair which makes restructuring the app more difficult.
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* ScheduleSlip: Both the iOS version of version 1.2.0 and the beta Android release were supposed to be released in May, but the latter wasn't released until October and the former is still pending a release because Apple requires that iOS 9 apps be designed for 64-bit architecture rather than just 32-bit before they can be published (or updated in the case of preexisting apps, including this game).

to:

* ScheduleSlip: Both the iOS version of version 1.2.0 and the beta Android release were supposed to be released in May, but the latter wasn't released until October and the former is still pending a release because Apple requires that iOS 9 apps be designed for 64-bit architecture rather than just 32-bit before they can be published (or updated in the case of preexisting apps, including this game). The development team is a one-person affair which makes restructuring the app more difficult.
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None


* ScheduleSlip: Both the iOS version of version 1.2.0 and the beta Android release were supposed to be released in May, but the latter wasn't released until October and the former is still pending a release because Apple requires that iOS 9 apps be designed for 64-bit architecture rather than just 32-bit.

to:

* ScheduleSlip: Both the iOS version of version 1.2.0 and the beta Android release were supposed to be released in May, but the latter wasn't released until October and the former is still pending a release because Apple requires that iOS 9 apps be designed for 64-bit architecture rather than just 32-bit.32-bit before they can be published (or updated in the case of preexisting apps, including this game).
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* ScheduleSlip: Both the iOS version of version 1.2.0 and the beta Android release were supposed to be released in May, but the latter wasn't released until October and the former has been subjected to iOS 9 issues such as the transition from 32-bit architecture to 64-bit and a bug that prevents players from [[Website/{{Twitter}} tweeting]] their scores via the in-app share feature.

to:

* ScheduleSlip: Both the iOS version of version 1.2.0 and the beta Android release were supposed to be released in May, but the latter wasn't released until October and the former has been subjected to is still pending a release because Apple requires that iOS 9 issues such as the transition from 32-bit apps be designed for 64-bit architecture to 64-bit and a bug that prevents players from [[Website/{{Twitter}} tweeting]] their scores via the in-app share feature.rather than just 32-bit.
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None


* ScheduleSlip: Both the iOS version of version 1.2.0 and the beta Android release were supposed to be released in May, but the latter wasn't released until October and the former has been subjected to iOS 9 issues such as the transition from 32-bit architecture to 64-bit.

to:

* ScheduleSlip: Both the iOS version of version 1.2.0 and the beta Android release were supposed to be released in May, but the latter wasn't released until October and the former has been subjected to iOS 9 issues such as the transition from 32-bit architecture to 64-bit.64-bit and a bug that prevents players from [[Website/{{Twitter}} tweeting]] their scores via the in-app share feature.
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None

Added DiffLines:

* ScheduleSlip: Both the iOS version of version 1.2.0 and the beta Android release were supposed to be released in May, but the latter wasn't released until October and the former has been subjected to iOS 9 issues such as the transition from 32-bit architecture to 64-bit.
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* ScheduleSlip: Version 1.2.0 and the Android port's beta version were supposed to be released in May 2015, but as of September 2015, neither update has come out yet.
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Added DiffLines:

* ScheduleSlip: Version 1.2.0 and the Android port's beta version were supposed to be released in May 2015, but as of September 2015, neither update has come out yet.
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Added DiffLines:

* TheWikiRule: [[http://tonesphere.wikia.com/wiki/Tone_Sphere_Wiki Here.]]

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