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** The UsefulNotes/NintendoEntertainmentSystem port was also one, alongside other Namco games like ''VideoGame/{{Xevious}}'', ''VideoGame/{{Mappy}}'', and ''VideoGame/{{Galaxian}}''.
to:
** The UsefulNotes/NintendoEntertainmentSystem Platform/NintendoEntertainmentSystem port was also one, alongside other Namco games like ''VideoGame/{{Xevious}}'', ''VideoGame/{{Mappy}}'', and ''VideoGame/{{Galaxian}}''.
Changed line(s) 46 (click to see context) from:
** ''Championship Edition'' has also been ported to no less than 14 different platforms, even including an authorized demake for the UsefulNotes/NintendoEntertainmentSystem.
to:
** ''Championship Edition'' has also been ported to no less than 14 different platforms, even including an authorized demake for the UsefulNotes/NintendoEntertainmentSystem.Platform/NintendoEntertainmentSystem.
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** A next gen ''Pac-Man World'' title was meant to come out in 2010 for the [[UsefulNotes/PlayStation3 PS3]] and UsefulNotes/Xbox360 tenatively titled ''Pac-Man World 2010'', fitting with the concept of ''Pac-Man'' platformers being released on birthday milestones. While it didn't get realized, assets from it, most importantly Pac-Man's redesign, would later be used in ''VideoGame/PacManParty'' and ''WesternAnimation/PacManAndTheGhostlyAdventures''.
to:
** A next gen ''Pac-Man World'' title was meant to come out in 2010 for the [[UsefulNotes/PlayStation3 [[Platform/PlayStation3 PS3]] and UsefulNotes/Xbox360 Platform/Xbox360 tenatively titled ''Pac-Man World 2010'', fitting with the concept of ''Pac-Man'' platformers being released on birthday milestones. While it didn't get realized, assets from it, most importantly Pac-Man's redesign, would later be used in ''VideoGame/PacManParty'' and ''WesternAnimation/PacManAndTheGhostlyAdventures''.
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Changed line(s) 10 (click to see context) from:
* CreatorKiller: The UsefulNotes/Atari2600 port, despite decent sales, was reviled for being a poor port and was one of the games that led to the [[MediaNotes/TheGreatVideoGameCrashOf1983 crash of 1983]] and the crushing of Creator/{{Atari}} as a leading console developer. It didn't help that in an era where rival Coleco regularly ported inferior versions of arcade games for which it had the home console rights to the 2600 and Mattel's Intellivision while porting superior versions of the same to its own [=ColecoVision=], the port demonstrated that Atari couldn't be relied on to make 2600 versions of games for which it had the home console rights look better than on the [=ColecoVision=] or even the Intellivision.
to:
* CreatorKiller: The UsefulNotes/Atari2600 Platform/Atari2600 port, despite decent sales, was reviled for being a poor port and was one of the games that led to the [[MediaNotes/TheGreatVideoGameCrashOf1983 crash of 1983]] and the crushing of Creator/{{Atari}} as a leading console developer. It didn't help that in an era where rival Coleco regularly ported inferior versions of arcade games for which it had the home console rights to the 2600 and Mattel's Intellivision while porting superior versions of the same to its own [=ColecoVision=], the port demonstrated that Atari couldn't be relied on to make 2600 versions of games for which it had the home console rights look better than on the [=ColecoVision=] or even the Intellivision.
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* GenreKiller: The UsefulNotes/Atari2600 port is one of the low-quality, overproduced games that started UsefulNotes/TheGreatVideoGameCrashOf1983.
to:
* GenreKiller: The UsefulNotes/Atari2600 Platform/Atari2600 port is one of the low-quality, overproduced games that started UsefulNotes/TheGreatVideoGameCrashOf1983.
Changed line(s) 33 (click to see context) from:
** The UsefulNotes/Atari2600 port did extremely well due to the popularity of the arcade original, with nearly 8 million copies sold in a very short timeframe. However, the low quality of the port actually ended up contributing to UsefulNotes/TheGreatVideoGameCrashOf1983 due to how prolific it was.
to:
** The UsefulNotes/Atari2600 Platform/Atari2600 port did extremely well due to the popularity of the arcade original, with nearly 8 million copies sold in a very short timeframe. However, the low quality of the port actually ended up contributing to UsefulNotes/TheGreatVideoGameCrashOf1983 due to how prolific it was.
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Changed line(s) 10 (click to see context) from:
* CreatorKiller: The UsefulNotes/Atari2600 port, despite decent sales, was reviled for being a poor port and was one of the games that led to the crash of 1983 and the crushing of Creator/{{Atari}} as a leading console developer. It didn't help that in an era where rival Coleco regularly ported inferior versions of arcade games for which it had the home console rights to the 2600 and Mattel's Intellivision while porting superior versions of the same to its own [=ColecoVision=], the port demonstrated that Atari couldn't be relied on to make 2600 versions of games for which it had the home console rights look better than on the [=ColecoVision=] or even the Intellivision.
to:
* CreatorKiller: The UsefulNotes/Atari2600 port, despite decent sales, was reviled for being a poor port and was one of the games that led to the [[MediaNotes/TheGreatVideoGameCrashOf1983 crash of 1983 1983]] and the crushing of Creator/{{Atari}} as a leading console developer. It didn't help that in an era where rival Coleco regularly ported inferior versions of arcade games for which it had the home console rights to the 2600 and Mattel's Intellivision while porting superior versions of the same to its own [=ColecoVision=], the port demonstrated that Atari couldn't be relied on to make 2600 versions of games for which it had the home console rights look better than on the [=ColecoVision=] or even the Intellivision.
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None
Added DiffLines:
** ''Championship Edition'' has also been ported to no less than 14 different platforms, even including an authorized demake for the UsefulNotes/NintendoEntertainmentSystem.
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Deleted line(s) 75 (click to see context) :
* TheWikiRule: As seen [[https://pacman.fandom.com/wiki/Pac-Man_Wiki here]].
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** Due to legal issues with [=AtGames=], ''Ms. Pac-Man'' seems to be heading toward this, being removed from compilations from 2020 onwards.
to:
** Due to legal issues with [=AtGames=], ''Ms. Pac-Man'' seems to be heading toward this, being removed from compilations and not being ported to any consoles from 2020 onwards.
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Added DiffLines:
** Due to legal issues with [=AtGames=], ''Ms. Pac-Man'' seems to be heading toward this, being removed from compilations from 2020 onwards.
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Revised content.
* ActingForTwo: Pinky and Blinky were both voiced by Chuck [=McCann=].
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* TalkingToHimself: Pinky and Blinky were both voiced by Chuck [=McCann=].
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Restoring examples cut and moved by a ban evader
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* WhatCouldHaveBeen: [[WhatCouldHaveBeen/PacMan Has it's own page]].
to:
* WhatCouldHaveBeen: [[WhatCouldHaveBeen/PacMan Has it's own page]].WhatCouldHaveBeen:
** Pac-Man was planned to have an RV-like shelter/trap in the game but due to size limitations, the idea was scrapped.
** ''Ms. Pac-Man'' started out as an enhancement kit for ''Pac-Man'' called ''Crazy Otto'' created by a group of programmers. The titular Otto was Pac-Man with legs and the ghosts were changed into apple-shaped {{Cartoon Creature}}s with antenna. Midway bought the rights and made the game into an actual ''Pac-Man'' game. {{Working Title}}s included ''Super Pac-Man'' (Not to be confused with the game of the same name), ''Pac-Woman'', ''Pac-Girl'', ''Pac-Lady''. ''Pac-ette'', ''Miss Pac-Man'', and ''Mrs. Pac-Man''.
** Midway once had plans to create a game called ''Count Pacula''. The game was to be a maze-pinball hybrid, very similar to Baby Pac-Man. Instead of ghosts, Count Pacula is chased by the Pac-Man family (with a new character named "Cousin Six Pac") holding wooden stakes. Upon eating a Power Pellet, Pacula could bite the good Pacs and temporarily turn them gray. When a Pac-family member was in the gray state, they would briefly help Pacula and bite the others. It was scrapped due to its dark and grim nature.
** A scrapped SNES game that would make use of the Exertainment Bike peripheral. The only evidence of the game's existence is from a ''Magazine/NintendoPower'' article from 1995.
** ''Pac-Man World'' started out as a video game named ''Pac-Man Ghost Zone''. When the developers demonstrated it to Masaya Nakamura, however, the majority of the team got fired and were forced to rework the game into something else.
** The ''Pac-Man Fever'' video game was originally going to use the song of the same name as the title screen theme. However, Namco did not want to pay the license to use it.
** Plans for a ''Wipeout''-style Pac-Man Game Show was planned but due to lack of network support the idea was scrapped.
** There were plans for a feature film in 2008 but nothing came of it.
** A next gen ''Pac-Man World'' title was meant to come out in 2010 for the [[UsefulNotes/PlayStation3 PS3]] and UsefulNotes/Xbox360 tenatively titled ''Pac-Man World 2010'', fitting with the concept of ''Pac-Man'' platformers being released on birthday milestones. While it didn't get realized, assets from it, most importantly Pac-Man's redesign, would later be used in ''VideoGame/PacManParty'' and ''WesternAnimation/PacManAndTheGhostlyAdventures''.
** Pac-Man was planned to have an RV-like shelter/trap in the game but due to size limitations, the idea was scrapped.
** ''Ms. Pac-Man'' started out as an enhancement kit for ''Pac-Man'' called ''Crazy Otto'' created by a group of programmers. The titular Otto was Pac-Man with legs and the ghosts were changed into apple-shaped {{Cartoon Creature}}s with antenna. Midway bought the rights and made the game into an actual ''Pac-Man'' game. {{Working Title}}s included ''Super Pac-Man'' (Not to be confused with the game of the same name), ''Pac-Woman'', ''Pac-Girl'', ''Pac-Lady''. ''Pac-ette'', ''Miss Pac-Man'', and ''Mrs. Pac-Man''.
** Midway once had plans to create a game called ''Count Pacula''. The game was to be a maze-pinball hybrid, very similar to Baby Pac-Man. Instead of ghosts, Count Pacula is chased by the Pac-Man family (with a new character named "Cousin Six Pac") holding wooden stakes. Upon eating a Power Pellet, Pacula could bite the good Pacs and temporarily turn them gray. When a Pac-family member was in the gray state, they would briefly help Pacula and bite the others. It was scrapped due to its dark and grim nature.
** A scrapped SNES game that would make use of the Exertainment Bike peripheral. The only evidence of the game's existence is from a ''Magazine/NintendoPower'' article from 1995.
** ''Pac-Man World'' started out as a video game named ''Pac-Man Ghost Zone''. When the developers demonstrated it to Masaya Nakamura, however, the majority of the team got fired and were forced to rework the game into something else.
** The ''Pac-Man Fever'' video game was originally going to use the song of the same name as the title screen theme. However, Namco did not want to pay the license to use it.
** Plans for a ''Wipeout''-style Pac-Man Game Show was planned but due to lack of network support the idea was scrapped.
** There were plans for a feature film in 2008 but nothing came of it.
** A next gen ''Pac-Man World'' title was meant to come out in 2010 for the [[UsefulNotes/PlayStation3 PS3]] and UsefulNotes/Xbox360 tenatively titled ''Pac-Man World 2010'', fitting with the concept of ''Pac-Man'' platformers being released on birthday milestones. While it didn't get realized, assets from it, most importantly Pac-Man's redesign, would later be used in ''VideoGame/PacManParty'' and ''WesternAnimation/PacManAndTheGhostlyAdventures''.
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None
Changed line(s) 64,73 (click to see context) from:
* WhatCouldHaveBeen:
** Pac-Man was planned to have an RV-like shelter/trap in the game but due to size limitations, the idea was scrapped.
** ''Ms. Pac-Man'' started out as an enhancement kit for ''Pac-Man'' called ''Crazy Otto'' created by a group of programmers. The titular Otto was Pac-Man with legs and the ghosts were changed into apple-shaped {{Cartoon Creature}}s with antenna. Midway bought the rights and made the game into an actual ''Pac-Man'' game. {{Working Title}}s included ''Super Pac-Man'' (Not to be confused with the game of the same name), ''Pac-Woman'', ''Pac-Girl'', ''Pac-Lady''. ''Pac-ette'', ''Miss Pac-Man'', and ''Mrs. Pac-Man''.
** Midway once had plans to create a game called ''Count Pacula''. The game was to be a maze-pinball hybrid, very similar to Baby Pac-Man. Instead of ghosts, Count Pacula is chased by the Pac-Man family (with a new character named "Cousin Six Pac") holding wooden stakes. Upon eating a Power Pellet, Pacula could bite the good Pacs and temporarily turn them gray. When a Pac-family member was in the gray state, they would briefly help Pacula and bite the others. It was scrapped due to its dark and grim nature.
** A scrapped SNES game that would make use of the Exertainment Bike peripheral. The only evidence of the game's existence is from a ''Magazine/NintendoPower'' article from 1995.
** ''Pac-Man World'' started out as a video game named ''Pac-Man Ghost Zone''. When the developers demonstrated it to Masaya Nakamura, however, the majority of the team got fired and were forced to rework the game into something else.
** The ''Pac-Man Fever'' video game was originally going to use the song of the same name as the title screen theme. However, Namco did not want to pay the license to use it.
** Plans for a ''Wipeout''-style Pac-Man Game Show was planned but due to lack of network support the idea was scrapped.
** There were plans for a feature film in 2008 but nothing came of it.
** A next gen ''Pac-Man World'' title was meant to come out in 2010 for the [[UsefulNotes/PlayStation3 PS3]] and UsefulNotes/Xbox360 tenatively titled ''Pac-Man World 2010'', fitting with the concept of ''Pac-Man'' platformers being released on birthday milestones. While it didn't get realized, assets from it, most importantly Pac-Man's redesign, would later be used in ''VideoGame/PacManParty'' and ''WesternAnimation/PacManAndTheGhostlyAdventures''.
** Pac-Man was planned to have an RV-like shelter/trap in the game but due to size limitations, the idea was scrapped.
** ''Ms. Pac-Man'' started out as an enhancement kit for ''Pac-Man'' called ''Crazy Otto'' created by a group of programmers. The titular Otto was Pac-Man with legs and the ghosts were changed into apple-shaped {{Cartoon Creature}}s with antenna. Midway bought the rights and made the game into an actual ''Pac-Man'' game. {{Working Title}}s included ''Super Pac-Man'' (Not to be confused with the game of the same name), ''Pac-Woman'', ''Pac-Girl'', ''Pac-Lady''. ''Pac-ette'', ''Miss Pac-Man'', and ''Mrs. Pac-Man''.
** Midway once had plans to create a game called ''Count Pacula''. The game was to be a maze-pinball hybrid, very similar to Baby Pac-Man. Instead of ghosts, Count Pacula is chased by the Pac-Man family (with a new character named "Cousin Six Pac") holding wooden stakes. Upon eating a Power Pellet, Pacula could bite the good Pacs and temporarily turn them gray. When a Pac-family member was in the gray state, they would briefly help Pacula and bite the others. It was scrapped due to its dark and grim nature.
** A scrapped SNES game that would make use of the Exertainment Bike peripheral. The only evidence of the game's existence is from a ''Magazine/NintendoPower'' article from 1995.
** ''Pac-Man World'' started out as a video game named ''Pac-Man Ghost Zone''. When the developers demonstrated it to Masaya Nakamura, however, the majority of the team got fired and were forced to rework the game into something else.
** The ''Pac-Man Fever'' video game was originally going to use the song of the same name as the title screen theme. However, Namco did not want to pay the license to use it.
** Plans for a ''Wipeout''-style Pac-Man Game Show was planned but due to lack of network support the idea was scrapped.
** There were plans for a feature film in 2008 but nothing came of it.
** A next gen ''Pac-Man World'' title was meant to come out in 2010 for the [[UsefulNotes/PlayStation3 PS3]] and UsefulNotes/Xbox360 tenatively titled ''Pac-Man World 2010'', fitting with the concept of ''Pac-Man'' platformers being released on birthday milestones. While it didn't get realized, assets from it, most importantly Pac-Man's redesign, would later be used in ''VideoGame/PacManParty'' and ''WesternAnimation/PacManAndTheGhostlyAdventures''.
to:
* WhatCouldHaveBeen:
** Pac-Man was planned to have an RV-like shelter/trap in the game but due to size limitations, the idea was scrapped.
** ''Ms. Pac-Man'' started out as an enhancement kit for ''Pac-Man'' called ''Crazy Otto'' created by a group of programmers. The titular Otto was Pac-Man with legs and the ghosts were changed into apple-shaped {{Cartoon Creature}}s with antenna. Midway bought the rights and made the game into an actual ''Pac-Man'' game. {{Working Title}}s included ''Super Pac-Man'' (Not to be confused with the game of the same name), ''Pac-Woman'', ''Pac-Girl'', ''Pac-Lady''. ''Pac-ette'', ''Miss Pac-Man'', and ''Mrs. Pac-Man''.
** Midway once had plans to create a game called ''Count Pacula''. The game was to be a maze-pinball hybrid, very similar to Baby Pac-Man. Instead of ghosts, Count Pacula is chased by the Pac-Man family (with a new character named "Cousin Six Pac") holding wooden stakes. Upon eating a Power Pellet, Pacula could bite the good Pacs and temporarily turn them gray. When a Pac-family member was in the gray state, they would briefly help Pacula and bite the others. It was scrapped due to its dark and grim nature.
** A scrapped SNES game that would make use of the Exertainment Bike peripheral. The only evidence of the game's existence is from a ''Magazine/NintendoPower'' article from 1995.
** ''Pac-Man World'' started out as a video game named ''Pac-Man Ghost Zone''. When the developers demonstrated it to Masaya Nakamura, however, the majority of the team got fired and were forced to rework the game into something else.
** The ''Pac-Man Fever'' video game was originally going to use the song of the same name as the title screen theme. However, Namco did not want to pay the license to use it.
** Plans for a ''Wipeout''-style Pac-Man Game Show was planned but due to lack of network support the idea was scrapped.
** There were plans for a feature film in 2008 but nothing came of it.
** A next gen ''Pac-Man World'' title was meant to come out in 2010 for the [[UsefulNotes/PlayStation3 PS3]] and UsefulNotes/Xbox360 tenatively titled ''Pac-Man World 2010'', fitting with the concept of ''Pac-Man'' platformers being released on birthday milestones. While it didn't get realized, assets from it, most importantly Pac-Man's redesign, would later be used in ''VideoGame/PacManParty'' and ''WesternAnimation/PacManAndTheGhostlyAdventures''.WhatCouldHaveBeen: [[WhatCouldHaveBeen/PacMan Has it's own page]].
** Pac-Man was planned to have an RV-like shelter/trap in the game but due to size limitations, the idea was scrapped.
** ''Ms. Pac-Man'' started out as an enhancement kit for ''Pac-Man'' called ''Crazy Otto'' created by a group of programmers. The titular Otto was Pac-Man with legs and the ghosts were changed into apple-shaped {{Cartoon Creature}}s with antenna. Midway bought the rights and made the game into an actual ''Pac-Man'' game. {{Working Title}}s included ''Super Pac-Man'' (Not to be confused with the game of the same name), ''Pac-Woman'', ''Pac-Girl'', ''Pac-Lady''. ''Pac-ette'', ''Miss Pac-Man'', and ''Mrs. Pac-Man''.
** Midway once had plans to create a game called ''Count Pacula''. The game was to be a maze-pinball hybrid, very similar to Baby Pac-Man. Instead of ghosts, Count Pacula is chased by the Pac-Man family (with a new character named "Cousin Six Pac") holding wooden stakes. Upon eating a Power Pellet, Pacula could bite the good Pacs and temporarily turn them gray. When a Pac-family member was in the gray state, they would briefly help Pacula and bite the others. It was scrapped due to its dark and grim nature.
** A scrapped SNES game that would make use of the Exertainment Bike peripheral. The only evidence of the game's existence is from a ''Magazine/NintendoPower'' article from 1995.
** ''Pac-Man World'' started out as a video game named ''Pac-Man Ghost Zone''. When the developers demonstrated it to Masaya Nakamura, however, the majority of the team got fired and were forced to rework the game into something else.
** The ''Pac-Man Fever'' video game was originally going to use the song of the same name as the title screen theme. However, Namco did not want to pay the license to use it.
** Plans for a ''Wipeout''-style Pac-Man Game Show was planned but due to lack of network support the idea was scrapped.
** There were plans for a feature film in 2008 but nothing came of it.
** A next gen ''Pac-Man World'' title was meant to come out in 2010 for the [[UsefulNotes/PlayStation3 PS3]] and UsefulNotes/Xbox360 tenatively titled ''Pac-Man World 2010'', fitting with the concept of ''Pac-Man'' platformers being released on birthday milestones. While it didn't get realized, assets from it, most importantly Pac-Man's redesign, would later be used in ''VideoGame/PacManParty'' and ''WesternAnimation/PacManAndTheGhostlyAdventures''.
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Changed line(s) 87 (click to see context) from:
* RecursiveAdaptation: An arcade video game called ''Pac-Land'' was released in 1984, which was a side-scrolling platformer that was clearly based on the cartoon. Pinky's portrayal as a male ghost, Inky's lazy eye and Sue's purple cloak and [[TertiarySexualCharacteristics eyes]] survived into the design of the monsters in ''Pac-Mania''. But Blinky and Clyde's names were swapped around, making Clyde the red, more aggressive, ghost and leader of the gang, and Blinky the orange and more laid-back ghost. In the ''Pac-Man World'' games, however, the cartoon is mostly forgotten. There are only four ghosts, and Pinky is now female.
to:
* RecursiveAdaptation: An arcade video game called ''Pac-Land'' was released in 1984, which was a side-scrolling platformer that was clearly based on the cartoon. Pinky's portrayal as a male ghost, Inky's lazy eye and Sue's purple cloak and [[TertiarySexualCharacteristics eyes]] survived into the design of the monsters in ''Pac-Mania''. But Blinky and Clyde's names names/colors were swapped around, making Clyde the red, more aggressive, ghost and leader of the gang, and Blinky the orange and more laid-back ghost. In the ''Pac-Man World'' games, however, the cartoon is mostly forgotten. There are only four ghosts, and Pinky is now female.
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Creators Favorite is for characters.
Changed line(s) 9 (click to see context) from:
* CreatorsFavorite: Iwatani has gone on record and said his favorite game is, surprisingly, ''Pac-Land''.
to:
* CreatorsFavorite: CreatorsFavoriteEpisode: Iwatani has gone on record and said his favorite game is, surprisingly, ''Pac-Land''.
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None
Changed line(s) 87 (click to see context) from:
* RecursiveAdaptation: An arcade video game called ''Pac-Land'' was released in 1984, which was a side-scrolling platformer that was clearly based on the cartoon. Pinky's portrayal as a male ghost, Inky's lazy eye and Sue's purple cloak and [[TertiarySexualCharacteristics eyes]] survived into the design of the monsters in ''Pac-Mania''. But Blinky and Clyde's colors/names were swapped around, making Clyde the red, more aggressive, ghost and leader of the gang, and Blinky the orange and more laid-back ghost. In the ''Pac-Man World'' games, however, the cartoon is mostly forgotten. There are only four ghosts, and Pinky is now female.
to:
* RecursiveAdaptation: An arcade video game called ''Pac-Land'' was released in 1984, which was a side-scrolling platformer that was clearly based on the cartoon. Pinky's portrayal as a male ghost, Inky's lazy eye and Sue's purple cloak and [[TertiarySexualCharacteristics eyes]] survived into the design of the monsters in ''Pac-Mania''. But Blinky and Clyde's colors/names names were swapped around, making Clyde the red, more aggressive, ghost and leader of the gang, and Blinky the orange and more laid-back ghost. In the ''Pac-Man World'' games, however, the cartoon is mostly forgotten. There are only four ghosts, and Pinky is now female.
Is there an issue? Send a MessageReason:
Updated the page to acknowledge that Clyde and Blinky's names were first swapped in Pac-Mania.
Changed line(s) 87,88 (click to see context) from:
* RecursiveAdaptation: An arcade video game called ''Pac-Land'' was released in 1984, which was a side-scrolling platformer that was clearly based on the cartoon. Inky's lazy eye and Sue's purple cloak and [[TertiarySexualCharacteristics eyes]] survived into the design of the monsters in ''Pac-Mania''. But Blinky retains his speed and aggressiveness, whereas in the cartoon he was an asthmatic coward. In the ''Pac-Man World'' games, however, the cartoon is mostly forgotten. There are only four ghosts, and Pinky is now female.
** However, for some time after the release of ''Pac-Man Arrangement'', Blinky's and Clyde's names were swapped around for some time, making Clyde the red, more aggressive, ghost and leader of the gang, and Blinky the orange and more laid-back ghost. This continued even into the second and third ''World'' games. Whenever or not this could be considered a homage to the cartoon or simply a mistake on Namco's parts is up to the viewer.
** However, for some time after the release of ''Pac-Man Arrangement'', Blinky's and Clyde's names were swapped around for some time, making Clyde the red, more aggressive, ghost and leader of the gang, and Blinky the orange and more laid-back ghost. This continued even into the second and third ''World'' games. Whenever or not this could be considered a homage to the cartoon or simply a mistake on Namco's parts is up to the viewer.
to:
* RecursiveAdaptation: An arcade video game called ''Pac-Land'' was released in 1984, which was a side-scrolling platformer that was clearly based on the cartoon. Pinky's portrayal as a male ghost, Inky's lazy eye and Sue's purple cloak and [[TertiarySexualCharacteristics eyes]] survived into the design of the monsters in ''Pac-Mania''. But Blinky retains his speed and aggressiveness, whereas in Clyde's colors/names were swapped around, making Clyde the cartoon he was an asthmatic coward.red, more aggressive, ghost and leader of the gang, and Blinky the orange and more laid-back ghost. In the ''Pac-Man World'' games, however, the cartoon is mostly forgotten. There are only four ghosts, and Pinky is now female.
**However, for For some time after the release of ''Pac-Man Arrangement'', Blinky's and Clyde's names were swapped around for some time, making Clyde the red, more aggressive, ghost and leader of the gang, and Blinky the orange and more laid-back ghost.time similar to ''Pac-Mania''. This continued even into the second and third ''World'' games. Whenever or not this could be considered a homage to the cartoon or simply a mistake on Namco's parts is up to the viewer.
**
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According to an interview with Yasunori Yamashita, it is stated that Namco of Japan were the actual creators of Pac-Man Plus (despite the game being initially only released in North America by Bally Midway).
Changed line(s) 26 (click to see context) from:
** ''Jr. Pac-Man'' had a few ports on early systems (namely for the Atari 2600, Commodore 64, and MS-DOS) and hasn't had any other rereleases since. It could be speculated that it being a Midway game deters it from getting ported again, but ''Pac-Man Plus'' (by the same company) was ported on official Plug-N-Plays, including the 35th anniversary collection, and multiple [=Arcade1Up=] cabinets.
to:
** ''Jr. Pac-Man'' had a few ports on early systems (namely for the Atari 2600, Commodore 64, and MS-DOS) and hasn't had any other rereleases since. It could be speculated that it being a Midway game deters it from getting ported again, but ''Pac-Man Plus'' (by the same company) was ported on official Plug-N-Plays, including the 35th anniversary collection, and multiple [=Arcade1Up=] cabinets.cabinets due to the game being mainly produced by Namco.
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Now linking to "Curiosity Shop"
Changed line(s) 80 (click to see context) from:
** [[Series/LoveAmericanStyle Barbara Minkus]] was the voice of Ms. Pac-Man.
to:
** [[Series/LoveAmericanStyle Barbara Barbara]] [[Series/CuriosityShop Minkus]] was the voice of Ms. Pac-Man.
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None
Changed line(s) 73 (click to see context) from:
** A next gen ''Pac-Man World'' title was meant to come out in 2010 for the [[UsefulNotes/PS3 PS3]] and [[UsefulNotes/Xbox360 Xbox 360]] tenatively titled ''Pac-Man World 2010'', fitting with the concept of ''Pac-Man'' platformers being released on birthday milestones. While it didn't get realized, assets from it, most importantly Pac-Man's redesign, would later be used in ''VideoGame/PacManParty'' and ''WesternAnimation/PacManAndTheGhostlyAdventures''.
to:
** A next gen ''Pac-Man World'' title was meant to come out in 2010 for the [[UsefulNotes/PS3 [[UsefulNotes/PlayStation3 PS3]] and [[UsefulNotes/Xbox360 Xbox 360]] UsefulNotes/Xbox360 tenatively titled ''Pac-Man World 2010'', fitting with the concept of ''Pac-Man'' platformers being released on birthday milestones. While it didn't get realized, assets from it, most importantly Pac-Man's redesign, would later be used in ''VideoGame/PacManParty'' and ''WesternAnimation/PacManAndTheGhostlyAdventures''.''WesternAnimation/PacManAndTheGhostlyAdventures''.
* TheWikiRule: As seen [[https://pacman.fandom.com/wiki/Pac-Man_Wiki here]].
* TheWikiRule: As seen [[https://pacman.fandom.com/wiki/Pac-Man_Wiki here]].