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Changed line(s) 2,4 (click to see context) from:
** The ''Final Fantasy'' characters return after much criticism was laid at their falling OutOfFocus as the series had gone on (due to the concept of a Disney-FF crossover no longer being novel and the original characters being popular enough to sustain the series alone), even from Nomura’s own team.
** Kairi officially graduates to a playable ActionGirl after harsh criticism for being a fridged FauxActionGirl in the base game.
** The Limit Cut sees the Organization members as bosses at their canonical strength after criticism was laid at the easy BossRush against them, a decision made to make the game more accessible for newcomers. They also possess unique, reworked gameplay mechanics, attacks, and boss themes (save Dark Riku and Vanitas, who use a cutscene's version of "Forze Del Male" and his already used ''III'' rendition of his theme, respectively) when the data bosses of ''Kingdom Hearts II: Final Mix'' had long been criticized for simply having the same bosses with buffed stats and attacks and the same boss themes.
** Kairi officially graduates to a playable ActionGirl after harsh criticism for being a fridged FauxActionGirl in the base game.
** The Limit Cut sees the Organization members as bosses at their canonical strength after criticism was laid at the easy BossRush against them, a decision made to make the game more accessible for newcomers. They also possess unique, reworked gameplay mechanics, attacks, and boss themes (save Dark Riku and Vanitas, who use a cutscene's version of "Forze Del Male" and his already used ''III'' rendition of his theme, respectively) when the data bosses of ''Kingdom Hearts II: Final Mix'' had long been criticized for simply having the same bosses with buffed stats and attacks and the same boss themes.
to:
** The ''Final Fantasy'' characters return after much criticism was laid at their falling OutOfFocus as the series had gone on (due to the concept of a Disney-FF crossover no longer being novel and the original characters being popular enough to sustain the series alone), on, even from Nomura’s Nomura's own team.
** Kairiofficially graduates to a playable ActionGirl after harsh criticism for being a fridged [[StuffedIntoTheFridge fridged]] FauxActionGirl in the base game.
** The Limit Cut sees the Organization members as bosses at their canonical strength after criticism was laid at the easy BossRush against them, a decision made to make the game more accessible for newcomers. They also possess unique, reworked gameplay mechanics, attacks, and boss themes (save Dark Riku and Vanitas, who use a cutscene's version of "Forze Del Male" andhis the already used ''III'' rendition of his Vanitas's theme, respectively) when the data bosses of ''Kingdom Hearts II: Final Mix'' had long been criticized for simply having the same bosses with buffed stats and attacks and the same boss themes.
** Kairi
** The Limit Cut sees the Organization members as bosses at their canonical strength after criticism was laid at the easy BossRush against them, a decision made to make the game more accessible for newcomers. They also possess unique, reworked gameplay mechanics, attacks, and boss themes (save Dark Riku and Vanitas, who use a cutscene's version of "Forze Del Male" and
Changed line(s) 6 (click to see context) from:
** Aqua, Riku, Roxas, and Mickey have playable segments added following criticism of Sora's omnipresence in the climax.
to:
** Aqua, Riku, Roxas, and Mickey have playable segments added to the climax following criticism of Sora's omnipresence in the climax.omnipresence.
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Changed line(s) 4,6 (click to see context) from:
** The Limit Cut sees the Organization members as bosses at their canonical strength after criticism was laid at the easy BossRush against them, a decision made to make the game more accessible for newcomers. They also possess unique, reworked gameplay mechanics, attacks, and boss themes (save Dark Riku and Vanitas, who use a cutscene’s version of “Forze de Male” and his already used ''III'' rendition of his theme, respectively) when the data bosses of ''II: Final Mix'' had long been criticized for simply having the same bosses with buffed stats and attacks and the same boss themes.
** The titular campaign and Data Greeting allow exploration of Scala ad Caelum after players were disappointed that it was almost entirely a boss arena in the game’s climax.
** Aqua, Riku, Roxas, and Mickey have playable segments added following criticism of Sora’s omnipresence in the climax.
** The titular campaign and Data Greeting allow exploration of Scala ad Caelum after players were disappointed that it was almost entirely a boss arena in the game’s climax.
** Aqua, Riku, Roxas, and Mickey have playable segments added following criticism of Sora’s omnipresence in the climax.
to:
** The Limit Cut sees the Organization members as bosses at their canonical strength after criticism was laid at the easy BossRush against them, a decision made to make the game more accessible for newcomers. They also possess unique, reworked gameplay mechanics, attacks, and boss themes (save Dark Riku and Vanitas, who use a cutscene’s cutscene's version of “Forze de Male” "Forze Del Male" and his already used ''III'' rendition of his theme, respectively) when the data bosses of ''II: ''Kingdom Hearts II: Final Mix'' had long been criticized for simply having the same bosses with buffed stats and attacks and the same boss themes.
** The titular campaign and Data Greeting allow exploration of Scala ad Caelum after players were disappointed that it was almost entirely a boss arena in thegame’s game's climax.
** Aqua, Riku, Roxas, and Mickey have playable segments added following criticism ofSora’s Sora's omnipresence in the climax.
** The titular campaign and Data Greeting allow exploration of Scala ad Caelum after players were disappointed that it was almost entirely a boss arena in the
** Aqua, Riku, Roxas, and Mickey have playable segments added following criticism of
Changed line(s) 8 (click to see context) from:
** Scenes added also explain Aqua’s freezing up after Terra-Xehanort’s initial attack, what the Guardians of Light did while Sora fought Master Xehanort, more of Xehanort’s motivations to clear up his final MotiveRant, and the whereabouts of other characters during the climax like Demyx and Lingering Will; all points of contention within the fandom.
to:
** Scenes are added also to explain Aqua’s Aqua's freezing up after Terra-Xehanort’s Terra-Xehanort's initial attack, what the Guardians of Light did while Sora fought Master Xehanort, more of Xehanort’s Xehanort's motivations to clear up his final MotiveRant, and the whereabouts of other characters during the climax like Demyx and Lingering Will; all points of contention within the fandom.
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Changed line(s) 4 (click to see context) from:
** The Limit Cut sees the Organization members as bosses at their canonical strength after criticism was laid at the easy BossRush against them, a decision made to make the game more accessible for newcomers.
to:
** The Limit Cut sees the Organization members as bosses at their canonical strength after criticism was laid at the easy BossRush against them, a decision made to make the game more accessible for newcomers. They also possess unique, reworked gameplay mechanics, attacks, and boss themes (save Dark Riku and Vanitas, who use a cutscene’s version of “Forze de Male” and his already used ''III'' rendition of his theme, respectively) when the data bosses of ''II: Final Mix'' had long been criticized for simply having the same bosses with buffed stats and attacks and the same boss themes.
Changed line(s) 7 (click to see context) from:
** The DLC has an early scene in which Master Xehanort, Saïx, and Xigbar discuss their membership to address player complaints about where some of their members came from, particularly Terra-Xehanort and Xion.
to:
** The DLC has an early scene in which Master Xehanort, Saïx, and Xigbar discuss their membership to address player complaints about where some of their members came from, particularly Terra-Xehanort and Xion.Xion.
** Scenes added also explain Aqua’s freezing up after Terra-Xehanort’s initial attack, what the Guardians of Light did while Sora fought Master Xehanort, more of Xehanort’s motivations to clear up his final MotiveRant, and the whereabouts of other characters during the climax like Demyx and Lingering Will; all points of contention within the fandom.
*** One scene in Scala also depicts Sora as still being hostile to Master Xehanort despite knowing his true intentions by this point, whereas fans had criticized the base game for making it appear Xehanort was EasilyForgiven once he peacefully surrendered.
** Scenes added also explain Aqua’s freezing up after Terra-Xehanort’s initial attack, what the Guardians of Light did while Sora fought Master Xehanort, more of Xehanort’s motivations to clear up his final MotiveRant, and the whereabouts of other characters during the climax like Demyx and Lingering Will; all points of contention within the fandom.
*** One scene in Scala also depicts Sora as still being hostile to Master Xehanort despite knowing his true intentions by this point, whereas fans had criticized the base game for making it appear Xehanort was EasilyForgiven once he peacefully surrendered.
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Added DiffLines:
* AuthorsSavingThrow: Several features introduced with the DLC were direct responses to criticisms of the base game.
** The ''Final Fantasy'' characters return after much criticism was laid at their falling OutOfFocus as the series had gone on (due to the concept of a Disney-FF crossover no longer being novel and the original characters being popular enough to sustain the series alone), even from Nomura’s own team.
** Kairi officially graduates to a playable ActionGirl after harsh criticism for being a fridged FauxActionGirl in the base game.
** The Limit Cut sees the Organization members as bosses at their canonical strength after criticism was laid at the easy BossRush against them, a decision made to make the game more accessible for newcomers.
** The titular campaign and Data Greeting allow exploration of Scala ad Caelum after players were disappointed that it was almost entirely a boss arena in the game’s climax.
** Aqua, Riku, Roxas, and Mickey have playable segments added following criticism of Sora’s omnipresence in the climax.
** The DLC has an early scene in which Master Xehanort, Saïx, and Xigbar discuss their membership to address player complaints about where some of their members came from, particularly Terra-Xehanort and Xion.
** The ''Final Fantasy'' characters return after much criticism was laid at their falling OutOfFocus as the series had gone on (due to the concept of a Disney-FF crossover no longer being novel and the original characters being popular enough to sustain the series alone), even from Nomura’s own team.
** Kairi officially graduates to a playable ActionGirl after harsh criticism for being a fridged FauxActionGirl in the base game.
** The Limit Cut sees the Organization members as bosses at their canonical strength after criticism was laid at the easy BossRush against them, a decision made to make the game more accessible for newcomers.
** The titular campaign and Data Greeting allow exploration of Scala ad Caelum after players were disappointed that it was almost entirely a boss arena in the game’s climax.
** Aqua, Riku, Roxas, and Mickey have playable segments added following criticism of Sora’s omnipresence in the climax.
** The DLC has an early scene in which Master Xehanort, Saïx, and Xigbar discuss their membership to address player complaints about where some of their members came from, particularly Terra-Xehanort and Xion.