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* ChannelHop: The first game started out as early access on Website/GOGDotCom and only later got released on other platforms. The sequel started as a UsefulNotes/{{Steam}}-exclusive game and only much later released on other platforms.

to:

* ChannelHop: The first game started out as early access on Website/GOGDotCom and only later got released on other platforms. The sequel started as a UsefulNotes/{{Steam}}-exclusive Platform/{{Steam}}-exclusive game and only much later released on other platforms.
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* ChannelHop: The first game started out as early access on Website/GOGDotCom and only later got released on other platforms. The sequel is a UsefulNotes/{{Steam}}-exclusive game.

to:

* ChannelHop: The first game started out as early access on Website/GOGDotCom and only later got released on other platforms. The sequel is started as a UsefulNotes/{{Steam}}-exclusive game.game and only much later released on other platforms.
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* MoneyDearBoy: The first game was expanding gradually, from early access alpha builds, to beta, to full release, to still getting updates, all within the price of a single package, regardless of when you've bought it. The sequel is build as a DLC platform, and all expansions are handled as separate packs to buy. WordOfGod made it clear that while the original sold pretty well in term of units, it didn't exactly made all that much money, hence the changed approach. Ironically, the [=DLCs=] tend to make the game ''harder'', not [[BribingYourWayToVictory easier]].

to:

* MoneyDearBoy: The first game was expanding gradually, from early access alpha builds, to beta, to full release, to still getting updates, all within the price of a single package, regardless of when you've bought it. The sequel is build built as a DLC platform, and all expansions are handled as separate packs to buy. WordOfGod made it clear that while the original sold pretty well in term terms of units, it didn't exactly made make all that much money, hence the changed approach. Ironically, the [=DLCs=] tend to make the game ''harder'', not [[BribingYourWayToVictory easier]].
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* MoneyDearBoy: The first game was expanding gradually, from early access alpha builds, to beta, to full release, to still getting updates, all within the price of a single package, regardless of when you've bought it. The sequel is build as a DLC platform, and all expansions are handled as separate packs to buy. WordOfGod made it clear that while the original sold pretty well in term of units, it didn't exactly made all that much money, hence the changed approach. Ironically, the [=DLCs=] tend to make the game ''harder'', not [[BribingYourWayToVictory easier]].
Is there an issue? Send a MessageReason:
None


* ChannelHop: The first game started out as early access on Website/GOGDotCom and only later got released on other platforms. The sequel is a UsefulNotes/Steam-exclusive game.

to:

* ChannelHop: The first game started out as early access on Website/GOGDotCom and only later got released on other platforms. The sequel is a UsefulNotes/Steam-exclusive UsefulNotes/{{Steam}}-exclusive game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ChannelHop: The first game started out as early access on Website/GOGDotCom and only later got released on other platforms. The sequel is a UsefulNotes/Steam-exclusive game.
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