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** The idea of making a 3D ''Berserk'' anime came from producer Tetsuro Satomi of LIDENFILMS. He reached out to Studio GEMBA, which was established in 2006 as a subsidiary of Digital Frontier. They had previously done supporting work on various shows, but they'd never handled principal animation production for a show before. The president and staff of GEMBA were concerned that Satomi's proposal was a very tall order, but ultimately they agreed to do it as a joint project, with LIDENFILMS producing and studio Millepensee creating the 2D.
to:
** The idea of making a 3D ''Berserk'' anime came from producer Tetsuro Satomi of LIDENFILMS.[[Creator/LidenFilms LIDENFILMS]]. He reached out to Studio GEMBA, which was established in 2006 as a subsidiary of Digital Frontier. They had previously done supporting work on various shows, but they'd never handled principal animation production for a show before. The president and staff of GEMBA were concerned that Satomi's proposal was a very tall order, but ultimately they agreed to do it as a joint project, with LIDENFILMS producing and studio Millepensee creating the 2D.
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Changed line(s) 9,12 (click to see context) from:
* TroubledProduction: According to a July 7th 2017 [[http://www.animenewsnetwork.com/feature/2017-07-07/what-the-heck-happened-to-berserk/.117834 article]] by Callum May (''The Canipa Effect'') on Anime News Network, the show was plagued by behind-the-scenes production difficulties. May's English article is based on information from a Japanese article in the January 2017 [[https://www.amazon.co.jp/dp/B01IP5I24C/ issue]] of ''CG World'' Magazine which Kim Morissey (Frog-kun) [[https://twitter.com/frog_kun/status/883469670648471553 translated for him]]:
** The idea of making a 3D ''Berserk'' anime came from producer Tetsuro Satomi of LIDENFILMS. He reached out to Studio GEMBA, established in 2006 as a subsidiary of Digital Frontier, which had done supporting work but never handled principal animation production for a show. There were concerns from the president and animators of GEMBA that Satomi's proposal was a very tall order, but ultimately they agreed to do it with LIDENFILMS producing and Millepensee creating the 2D.
** They chose Shin Itagaki as director, who was better known for directing lighter fare such as the RapidFireComedy WidgetSeries ''Manga/{{Teekyuu}}'' (which he also scripted, edited, storyboarded, and even composed music for). ''Anime/DevilMayCryTheAnimatedSeries'' (2007) was the most similar thing to ''Berserk'' he had ever directed; however he had not directed a 3D anime before, and his determination to replicate the particular and highly detailed aesthetic of the manga held up the start of production as his vision ran up against the limited capabilities of Studio GEMBA. Production began in the spring of 2015, when they created the first teaser, but it was not until December that year when the project was formally announced that Itagaki and the staff actually reached a compromise about what the show would look like. Because he wasn't satisfied with the more realistic first version and wanted to get more of a stylized 2D look, they had to scrap all the assets they had created for the trailer, and in January 2016 they started making 150 new character models from scratch. They started animating in March, just four months before the show was set to air, and things got worse. It turned out that their hardware wasn't able to handle rendering the highly detailed character models they had created, forcing them to simplify the models since they didn't have the time to come up with a better solution, and they also had to scrap their plans to use a system called Global Illumination to enhance the 3D backgrounds.
** Itagaki's request for "touch-up lines" also created problems. The hatching texture was added in by Millepensee, and the lines were automatically tracked onto the models by Adobe After Effects, but they had to manually apply the texture to any metallic objects like swords and armor, which made up a considerable portion of the assets. The show's technical director Keita Mizuhashi was overburdened trying to troubleshoot many issues cropping up between staff members who weren't working under the same roof.
** The idea of making a 3D ''Berserk'' anime came from producer Tetsuro Satomi of LIDENFILMS. He reached out to Studio GEMBA, established in 2006 as a subsidiary of Digital Frontier, which had done supporting work but never handled principal animation production for a show. There were concerns from the president and animators of GEMBA that Satomi's proposal was a very tall order, but ultimately they agreed to do it with LIDENFILMS producing and Millepensee creating the 2D.
** They chose Shin Itagaki as director, who was better known for directing lighter fare such as the RapidFireComedy WidgetSeries ''Manga/{{Teekyuu}}'' (which he also scripted, edited, storyboarded, and even composed music for). ''Anime/DevilMayCryTheAnimatedSeries'' (2007) was the most similar thing to ''Berserk'' he had ever directed; however he had not directed a 3D anime before, and his determination to replicate the particular and highly detailed aesthetic of the manga held up the start of production as his vision ran up against the limited capabilities of Studio GEMBA. Production began in the spring of 2015, when they created the first teaser, but it was not until December that year when the project was formally announced that Itagaki and the staff actually reached a compromise about what the show would look like. Because he wasn't satisfied with the more realistic first version and wanted to get more of a stylized 2D look, they had to scrap all the assets they had created for the trailer, and in January 2016 they started making 150 new character models from scratch. They started animating in March, just four months before the show was set to air, and things got worse. It turned out that their hardware wasn't able to handle rendering the highly detailed character models they had created, forcing them to simplify the models since they didn't have the time to come up with a better solution, and they also had to scrap their plans to use a system called Global Illumination to enhance the 3D backgrounds.
** Itagaki's request for "touch-up lines" also created problems. The hatching texture was added in by Millepensee, and the lines were automatically tracked onto the models by Adobe After Effects, but they had to manually apply the texture to any metallic objects like swords and armor, which made up a considerable portion of the assets. The show's technical director Keita Mizuhashi was overburdened trying to troubleshoot many issues cropping up between staff members who weren't working under the same roof.
to:
* TroubledProduction: According to a July 7th 2017 [[http://www.animenewsnetwork.com/feature/2017-07-07/what-the-heck-happened-to-berserk/.117834 article]] by Callum May (''The Canipa Effect'') on Anime News Network, ANN, the show was plagued by behind-the-scenes production difficulties. May's English article is based on information from a Japanese article in the January 2017 [[https://www.amazon.co.jp/dp/B01IP5I24C/ issue]] of ''CG World'' Magazine Magazine, which Kim Morissey (Frog-kun) [[https://twitter.com/frog_kun/status/883469670648471553 translated for him]]:
him]].
** The idea of making a 3D ''Berserk'' anime came from producer Tetsuro Satomi of LIDENFILMS. He reached out to Studio GEMBA, which was established in 2006 as a subsidiary of DigitalFrontier, which Frontier. They had previously done supporting work on various shows, but they'd never handled principal animation production for a show. There were concerns from the show before. The president and animators staff of GEMBA were concerned that Satomi's proposal was a very tall order, but ultimately they agreed to do it as a joint project, with LIDENFILMS producing and studio Millepensee creating the 2D.
**They chose The director chosen for the ''Berserk'' project was Shin Itagaki as director, Itagaki, who was better known more well-known for directing lighter fare such as the RapidFireComedy WidgetSeries ''Manga/{{Teekyuu}}'' (which he also scripted, edited, storyboarded, and even composed music for). ''Manga/{{Teekyuu}}''. He had at least directed ''Anime/DevilMayCryTheAnimatedSeries'' (2007) was the most similar thing (2007), so he wasn't a complete stranger to ''Berserk'' bloody, demon-slaying action. Nevertheless, he had ever directed; however he had not never directed a 3D anime before, and his determination to replicate the particular unique and highly detailed aesthetic of the original manga held up the start of production as production, since his vision ran up against the limited capabilities of Studio GEMBA. Production began in the spring of 2015, when they created the first teaser, but it was not until December that year when the project was formally announced in December of that year that Itagaki and the staff actually reached a compromise about what the show would look like. Because he wasn't satisfied with the more realistic first version and wanted to get more of a stylized 2D look, they had to scrap all of the assets they had created for the trailer, and in January 2016 they started making 150 new character models from scratch. They started animating in March, just March--just four months before the show was set to air, and air--and things got worse. It turned out that their hardware wasn't able to couldn't handle rendering the highly detailed character models they had created, forcing them to simplify the models and since they didn't have the time to come up with work out a better solution, and they their only choice was to simplify the models. They also had to scrap their plans to use a system called Global Illumination to enhance the 3D backgrounds.
backgrounds.
** Itagaki's request for "touch-up lines" to fill in shadows also created problems. The hatching texture was added in by Millepensee, and the lines were automatically tracked onto the models by Adobe After Effects, but they had to manually apply the texture to any reflective metallic objects likeswords weapons and armor, which made up a considerable huge portion of the assets. The Meanwhile the show's overworked technical director director, Keita Mizuhashi was overburdened Mizuhashi, had his work cut out for him trying to troubleshoot many issues cropping up between staff members all sorts of issues. The fact that most of these problems involved multiple teams who weren't working under the same roof. roof made his job that much harder.
** The idea of making a 3D ''Berserk'' anime came from producer Tetsuro Satomi of LIDENFILMS. He reached out to Studio GEMBA, which was established in 2006 as a subsidiary of Digital
**
** Itagaki's request for "touch-up lines" to fill in shadows also created problems. The hatching texture was added in by Millepensee, and the lines were automatically tracked onto the models by Adobe After Effects, but they had to manually apply the texture to any reflective metallic objects like
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Changed line(s) 11 (click to see context) from:
** They chose Shin Itagaki as director, who was better known for directing lighter fare such as the RapidFireComedy WidgetSeries ''Manga/Teekyuu'' (which he also scripted, edited, storyboarded, and even composed music for). ''Anime/DevilMayCryTheAnimatedSeries'' (2007) was the most similar thing to ''Berserk'' he had ever directed; however he had not directed a 3D anime before, and his determination to replicate the particular and highly detailed aesthetic of the manga held up the start of production as his vision ran up against the limited capabilities of Studio GEMBA. Production began in the spring of 2015, when they created the first teaser, but it was not until December that year when the project was formally announced that Itagaki and the staff actually reached a compromise about what the show would look like. Because he wasn't satisfied with the more realistic first version and wanted to get more of a stylized 2D look, they had to scrap all the assets they had created for the trailer, and in January 2016 they started making 150 new character models from scratch. They started animating in March, just four months before the show was set to air, and things got worse. It turned out that their hardware wasn't able to handle rendering the highly detailed character models they had created, forcing them to simplify the models since they didn't have the time to come up with a better solution, and they also had to scrap their plans to use a system called Global Illumination to enhance the 3D backgrounds.
to:
** They chose Shin Itagaki as director, who was better known for directing lighter fare such as the RapidFireComedy WidgetSeries ''Manga/Teekyuu'' ''Manga/{{Teekyuu}}'' (which he also scripted, edited, storyboarded, and even composed music for). ''Anime/DevilMayCryTheAnimatedSeries'' (2007) was the most similar thing to ''Berserk'' he had ever directed; however he had not directed a 3D anime before, and his determination to replicate the particular and highly detailed aesthetic of the manga held up the start of production as his vision ran up against the limited capabilities of Studio GEMBA. Production began in the spring of 2015, when they created the first teaser, but it was not until December that year when the project was formally announced that Itagaki and the staff actually reached a compromise about what the show would look like. Because he wasn't satisfied with the more realistic first version and wanted to get more of a stylized 2D look, they had to scrap all the assets they had created for the trailer, and in January 2016 they started making 150 new character models from scratch. They started animating in March, just four months before the show was set to air, and things got worse. It turned out that their hardware wasn't able to handle rendering the highly detailed character models they had created, forcing them to simplify the models since they didn't have the time to come up with a better solution, and they also had to scrap their plans to use a system called Global Illumination to enhance the 3D backgrounds.
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Changed line(s) 11 (click to see context) from:
** They chose Shin Itagaki as director, who was better known for directing lighter fare such as the RapidFireComedy WidgetSeries ''Anime/Teekyu'' (which he also scripted, edited, storyboarded, and even composed music for). ''Anime/DevilMayCryTheAnimatedSeries'' (2007) was the most similar thing to ''Berserk'' he had ever directed; however he had not directed a 3D anime before, and his determination to replicate the particular and highly detailed aesthetic of the manga held up the start of production as his vision ran up against the limited capabilities of Studio GEMBA. Production began in the spring of 2015, when they created the first teaser, but it was not until December that year when the project was formally announced that Itagaki and the staff actually reached a compromise about what the show would look like. Because he wasn't satisfied with the more realistic first version and wanted to get more of a stylized 2D look, they had to scrap all the assets they had created for the trailer, and in January 2016 they started making 150 new character models from scratch. They started animating in March, just four months before the show was set to air, and things got worse. It turned out that their hardware wasn't able to handle rendering the highly detailed character models they had created, forcing them to simplify the models since they didn't have the time to come up with a better solution, and they also had to scrap their plans to use a system called Global Illumination to enhance the 3D backgrounds.
to:
** They chose Shin Itagaki as director, who was better known for directing lighter fare such as the RapidFireComedy WidgetSeries ''Anime/Teekyu'' ''Manga/Teekyuu'' (which he also scripted, edited, storyboarded, and even composed music for). ''Anime/DevilMayCryTheAnimatedSeries'' (2007) was the most similar thing to ''Berserk'' he had ever directed; however he had not directed a 3D anime before, and his determination to replicate the particular and highly detailed aesthetic of the manga held up the start of production as his vision ran up against the limited capabilities of Studio GEMBA. Production began in the spring of 2015, when they created the first teaser, but it was not until December that year when the project was formally announced that Itagaki and the staff actually reached a compromise about what the show would look like. Because he wasn't satisfied with the more realistic first version and wanted to get more of a stylized 2D look, they had to scrap all the assets they had created for the trailer, and in January 2016 they started making 150 new character models from scratch. They started animating in March, just four months before the show was set to air, and things got worse. It turned out that their hardware wasn't able to handle rendering the highly detailed character models they had created, forcing them to simplify the models since they didn't have the time to come up with a better solution, and they also had to scrap their plans to use a system called Global Illumination to enhance the 3D backgrounds.
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Changed line(s) 11 (click to see context) from:
** They chose Shin Itagaki as director, who was better known for directing lighter fare such as the RapidFireComedy WidgetSeries ''Manga/{{Teekyuu}}'' (which he also scripted, edited, storyboarded, and even composed music for). ''Anime/DevilMayCryTheAnimatedSeries'' (2007) was the most similar thing to ''Berserk'' he had ever directed; however he had not directed a 3D anime before, and his determination to replicate the particular and highly detailed aesthetic of the manga held up the start of production as his vision ran up against the limited capabilities of Studio GEMBA. Production began in the spring of 2015, when they created the first teaser, but it was not until December that year when the project was formally announced that Itagaki and the staff actually reached a compromise about what the show would look like. Because he wasn't satisfied with the first version they had to scrap all the assets they had created for the trailer, and in January 2016 they started making 150 new character models from scratch. They started animating in March, just four months before the show was set to air, and things got worse. It turned out that their hardware wasn't able to handle rendering the highly detailed character models they had created, forcing them to simplify the models since they didn't have the time to come up with a better solution, and they also had to scrap their plans to use a system called Global Illumination to enhance the 3D backgrounds.
to:
** They chose Shin Itagaki as director, who was better known for directing lighter fare such as the RapidFireComedy WidgetSeries ''Manga/{{Teekyuu}}'' ''Anime/Teekyu'' (which he also scripted, edited, storyboarded, and even composed music for). ''Anime/DevilMayCryTheAnimatedSeries'' (2007) was the most similar thing to ''Berserk'' he had ever directed; however he had not directed a 3D anime before, and his determination to replicate the particular and highly detailed aesthetic of the manga held up the start of production as his vision ran up against the limited capabilities of Studio GEMBA. Production began in the spring of 2015, when they created the first teaser, but it was not until December that year when the project was formally announced that Itagaki and the staff actually reached a compromise about what the show would look like. Because he wasn't satisfied with the more realistic first version and wanted to get more of a stylized 2D look, they had to scrap all the assets they had created for the trailer, and in January 2016 they started making 150 new character models from scratch. They started animating in March, just four months before the show was set to air, and things got worse. It turned out that their hardware wasn't able to handle rendering the highly detailed character models they had created, forcing them to simplify the models since they didn't have the time to come up with a better solution, and they also had to scrap their plans to use a system called Global Illumination to enhance the 3D backgrounds.
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Changed line(s) 11 (click to see context) from:
** They chose Shin Itagaki as director, who was better known for directing lighter fare such as the RapidFireComedy WidgetSeries ''Manga/{{Teekyu}}'' (which he also scripted, edited, storyboarded, and even composed music for). ''Anime/DevilMayCryTheAnimatedSeries'' (2007) was the most similar thing to ''Berserk'' he had ever directed; however he had not directed a 3D anime before, and his determination to replicate the particular and highly detailed aesthetic of the manga held up the start of production as his vision ran up against the limited capabilities of Studio GEMBA. Production began in the spring of 2015, when they created the first teaser, but it was not until December that year when the project was formally announced that Itagaki and the staff actually reached a compromise about what the show would look like. Because he wasn't satisfied with the first version they had to scrap all the assets they had created for the trailer, and in January 2016 they started making 150 new character models from scratch. They started animating in March, just four months before the show was set to air, and things got worse. It turned out that their hardware wasn't able to handle rendering the highly detailed character models they had created, forcing them to simplify the models since they didn't have the time to come up with a better solution, and they also had to scrap their plans to use a system called Global Illumination to enhance the 3D backgrounds.
to:
** They chose Shin Itagaki as director, who was better known for directing lighter fare such as the RapidFireComedy WidgetSeries ''Manga/{{Teekyu}}'' ''Manga/{{Teekyuu}}'' (which he also scripted, edited, storyboarded, and even composed music for). ''Anime/DevilMayCryTheAnimatedSeries'' (2007) was the most similar thing to ''Berserk'' he had ever directed; however he had not directed a 3D anime before, and his determination to replicate the particular and highly detailed aesthetic of the manga held up the start of production as his vision ran up against the limited capabilities of Studio GEMBA. Production began in the spring of 2015, when they created the first teaser, but it was not until December that year when the project was formally announced that Itagaki and the staff actually reached a compromise about what the show would look like. Because he wasn't satisfied with the first version they had to scrap all the assets they had created for the trailer, and in January 2016 they started making 150 new character models from scratch. They started animating in March, just four months before the show was set to air, and things got worse. It turned out that their hardware wasn't able to handle rendering the highly detailed character models they had created, forcing them to simplify the models since they didn't have the time to come up with a better solution, and they also had to scrap their plans to use a system called Global Illumination to enhance the 3D backgrounds.
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Changed line(s) 11 (click to see context) from:
** They chose Shin Itagaki as director, who was better known for directing lighter fare such as the RapidFireComedy WidgetSeries ''Anime/{{Teekyu}}'' (which he also scripted, edited, storyboarded, and even composed music for). ''Anime/DevilMayCryTheAnimatedSeries'' (2007) was the most similar thing to ''Berserk'' he had ever directed; however he had not directed a 3D anime before, and his determination to replicate the particular and highly detailed aesthetic of the manga held up the start of production as his vision ran up against the limited capabilities of Studio GEMBA. Production began in the spring of 2015, when they created the first teaser, but it was not until December that year when the project was formally announced that Itagaki and the staff actually reached a compromise about what the show would look like. Because he wasn't satisfied with the first version they had to scrap all the assets they had created for the trailer, and in January 2016 they started making 150 new character models from scratch. They started animating in March, just four months before the show was set to air, and things got worse. It turned out that their hardware wasn't able to handle rendering the highly detailed character models they had created, forcing them to simplify the models since they didn't have the time to come up with a better solution, and they also had to scrap their plans to use a system called Global Illumination to enhance the 3D backgrounds.
to:
** They chose Shin Itagaki as director, who was better known for directing lighter fare such as the RapidFireComedy WidgetSeries ''Anime/{{Teekyu}}'' ''Manga/{{Teekyu}}'' (which he also scripted, edited, storyboarded, and even composed music for). ''Anime/DevilMayCryTheAnimatedSeries'' (2007) was the most similar thing to ''Berserk'' he had ever directed; however he had not directed a 3D anime before, and his determination to replicate the particular and highly detailed aesthetic of the manga held up the start of production as his vision ran up against the limited capabilities of Studio GEMBA. Production began in the spring of 2015, when they created the first teaser, but it was not until December that year when the project was formally announced that Itagaki and the staff actually reached a compromise about what the show would look like. Because he wasn't satisfied with the first version they had to scrap all the assets they had created for the trailer, and in January 2016 they started making 150 new character models from scratch. They started animating in March, just four months before the show was set to air, and things got worse. It turned out that their hardware wasn't able to handle rendering the highly detailed character models they had created, forcing them to simplify the models since they didn't have the time to come up with a better solution, and they also had to scrap their plans to use a system called Global Illumination to enhance the 3D backgrounds.
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Changed line(s) 11 (click to see context) from:
** They chose Shin Itagaki as director, who was better known for directing lighter fare such as the RapidFireComedy WidgetSeries ''Anime/Teekyu'' (which he also scripted, edited, storyboarded, and even composed music for). ''Anime/DevilMayCryTheAnimatedSeries'' (2007) was the most similar thing to ''Berserk'' he had ever directed; however he had not directed a 3D anime before, and his determination to replicate the particular and highly detailed aesthetic of the manga held up the start of production as his vision ran up against the limited capabilities of Studio GEMBA. Production began in the spring of 2015, when they created the first teaser, but it was not until December that year when the project was formally announced that Itagaki and the staff actually reached a compromise about what the show would look like. Because he wasn't satisfied with the first version they had to scrap all the assets they had created for the trailer, and in January 2016 they started making 150 new character models from scratch. They started animating in March, just four months before the show was set to air, and things got worse. It turned out that their hardware wasn't able to handle rendering the highly detailed character models they had created, forcing them to simplify the models since they didn't have the time to come up with a better solution, and they also had to scrap their plans to use a system called Global Illumination to enhance the 3D backgrounds.
to:
** They chose Shin Itagaki as director, who was better known for directing lighter fare such as the RapidFireComedy WidgetSeries ''Anime/Teekyu'' ''Anime/{{Teekyu}}'' (which he also scripted, edited, storyboarded, and even composed music for). ''Anime/DevilMayCryTheAnimatedSeries'' (2007) was the most similar thing to ''Berserk'' he had ever directed; however he had not directed a 3D anime before, and his determination to replicate the particular and highly detailed aesthetic of the manga held up the start of production as his vision ran up against the limited capabilities of Studio GEMBA. Production began in the spring of 2015, when they created the first teaser, but it was not until December that year when the project was formally announced that Itagaki and the staff actually reached a compromise about what the show would look like. Because he wasn't satisfied with the first version they had to scrap all the assets they had created for the trailer, and in January 2016 they started making 150 new character models from scratch. They started animating in March, just four months before the show was set to air, and things got worse. It turned out that their hardware wasn't able to handle rendering the highly detailed character models they had created, forcing them to simplify the models since they didn't have the time to come up with a better solution, and they also had to scrap their plans to use a system called Global Illumination to enhance the 3D backgrounds.
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Changed line(s) 9 (click to see context) from:
* TroubledProduction: According to a July 7th 2017 [[http://www.animenewsnetwork.com/feature/2017-07-07/what-the-heck-happened-to-berserk/.117834 article]] by Callum May (''The Canipa Effect'') on Anime News Network, show was plagued by behind-the-scenes production difficulties. May's English article is based on information from a Japanese article in the January 2017 [[https://www.amazon.co.jp/dp/B01IP5I24C/ issue]] of ''CG World'' Magazine which Kim Morissey (Frog-kun) [[https://twitter.com/frog_kun/status/883469670648471553 translated for him]]:
to:
* TroubledProduction: According to a July 7th 2017 [[http://www.animenewsnetwork.com/feature/2017-07-07/what-the-heck-happened-to-berserk/.117834 article]] by Callum May (''The Canipa Effect'') on Anime News Network, the show was plagued by behind-the-scenes production difficulties. May's English article is based on information from a Japanese article in the January 2017 [[https://www.amazon.co.jp/dp/B01IP5I24C/ issue]] of ''CG World'' Magazine which Kim Morissey (Frog-kun) [[https://twitter.com/frog_kun/status/883469670648471553 translated for him]]:
Changed line(s) 13 (click to see context) from:
** Ultimately, says May, the overly ambitious proposal combined with Itagaki's perfectionism and the lack of time to work out the technical issues turned the anime into a production nightmare.
to:
** Ultimately, says May, the overly ambitious proposal combined with Itagaki's perfectionism and the lack of time to work out the technical issues turned the anime into a production nightmare.nightmare, and the visuals suffered as a result.
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Changed line(s) 9 (click to see context) from:
* TroubledProduction: According to a July 7th 2017 [[http://www.animenewsnetwork.com/feature/2017-07-07/what-the-heck-happened-to-berserk/.117834 article]] by Callum May (''The Canipa Effect'') on Anime News Network, the show was plagued by behind-the-scenes production difficulties:
to:
* TroubledProduction: According to a July 7th 2017 [[http://www.animenewsnetwork.com/feature/2017-07-07/what-the-heck-happened-to-berserk/.117834 article]] by Callum May (''The Canipa Effect'') on Anime News Network, the show was plagued by behind-the-scenes production difficulties:difficulties. May's English article is based on information from a Japanese article in the January 2017 [[https://www.amazon.co.jp/dp/B01IP5I24C/ issue]] of ''CG World'' Magazine which Kim Morissey (Frog-kun) [[https://twitter.com/frog_kun/status/883469670648471553 translated for him]]:
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Changed line(s) 11 (click to see context) from:
** They chose Shin Itagaki as director, who was better known for directing lighter fare such as the RapidFireComedy WidgetSeries ''Anime/Teekyu'' (which he also scripted, edited, storyboarded, and even composed music for). ''Anime/DevilMayCryTheAnimatedSeries'' (2007) was the most similar thing to ''Berserk'' he had ever directed; however he had not directed a 3D anime before, and his determination to replicate the particular and highly detailed aesthetic of the manga held up the start of production even as his vision ran up against the limited capabilities of Studio GEMBA. Production began in the spring of 2015, when they created the first teaser, but it was not until December that year when the project was formally announced that Itagaki and the staff actually reached a compromise about what the show would look like. Because he wasn't satisfied with the first version they had to scrap all the assets they had created for the trailer, and in January 2016 they started making 150 new character models from scratch. They started animating in March, just four months before the show was set to air, and things got worse. It turned out that their hardware wasn't able to handle rendering the highly detailed character models they had created, forcing them to simplify the models since they didn't have the time to come up with a better solution, and they also had to scrap their plans to use a system called Global Illumination to enhance the 3D backgrounds.
to:
** They chose Shin Itagaki as director, who was better known for directing lighter fare such as the RapidFireComedy WidgetSeries ''Anime/Teekyu'' (which he also scripted, edited, storyboarded, and even composed music for). ''Anime/DevilMayCryTheAnimatedSeries'' (2007) was the most similar thing to ''Berserk'' he had ever directed; however he had not directed a 3D anime before, and his determination to replicate the particular and highly detailed aesthetic of the manga held up the start of production even as his vision ran up against the limited capabilities of Studio GEMBA. Production began in the spring of 2015, when they created the first teaser, but it was not until December that year when the project was formally announced that Itagaki and the staff actually reached a compromise about what the show would look like. Because he wasn't satisfied with the first version they had to scrap all the assets they had created for the trailer, and in January 2016 they started making 150 new character models from scratch. They started animating in March, just four months before the show was set to air, and things got worse. It turned out that their hardware wasn't able to handle rendering the highly detailed character models they had created, forcing them to simplify the models since they didn't have the time to come up with a better solution, and they also had to scrap their plans to use a system called Global Illumination to enhance the 3D backgrounds.
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Changed line(s) 9,11 (click to see context) from:
* TroubledProduction: According to a July 7th 2017 [[http://www.animenewsnetwork.com/feature/2017-07-07/what-the-heck-happened-to-berserk/.117834 article]] by Callum May (''The Canipa Effect'') on Anime News Network, the show was plagued by behind-the-scenes production difficulties.
** The idea of making a 3D *Berserk* anime came from producer Tetsuro Satomi of LIDENFILMS. He reached out to Studio GEMBA, established in 2006 as a subsidiary of Digital Frontier, which had done supporting work but never handled principal animation production for a show. There were concerns from the president and animators of GEMBA that Satomi's proposal was a very tall order, but ultimately they agreed to do it with LIDENFILMS producing and Millepensee creating the 2D.
** They chose Shin Itagaki as director, who was better known for directing lighter fare such as the RapidFireComedy WidgetSeries ''Anime/Teekyu'' (which he also scripted, edited, storyboarded, and even composed music for). ''Anime/DevilMayCryTheAnimatedSeries'' (2007) was the most similar thing to *Berserk* he had ever directed; however he had not directed a 3D anime before, and his determination to replicate the particular and highly detailed aesthetic of the manga held up the start of production even as his vision ran up against the limited capabilities of Studio GEMBA. Production began in the spring of 2015, when they created the first teaser, but it was not until December that year when the project was formally announced that Itagaki and the staff actually reached a compromise about what the show would look like. Because he wasn't satisfied with the first version they had to scrap all the assets they had created for the trailer, and in January 2016 they started making 150 new character models from scratch. They started animating in March, just four months before the show was set to air, and things got worse. It turned out that their hardware wasn't able to handle rendering the highly detailed character models they had created, forcing them to simplify the models since they didn't have the time to come up with a better solution, and they also had to scrap their plans to use a system called Global Illumination to enhance the 3D backgrounds.
** The idea of making a 3D *Berserk* anime came from producer Tetsuro Satomi of LIDENFILMS. He reached out to Studio GEMBA, established in 2006 as a subsidiary of Digital Frontier, which had done supporting work but never handled principal animation production for a show. There were concerns from the president and animators of GEMBA that Satomi's proposal was a very tall order, but ultimately they agreed to do it with LIDENFILMS producing and Millepensee creating the 2D.
** They chose Shin Itagaki as director, who was better known for directing lighter fare such as the RapidFireComedy WidgetSeries ''Anime/Teekyu'' (which he also scripted, edited, storyboarded, and even composed music for). ''Anime/DevilMayCryTheAnimatedSeries'' (2007) was the most similar thing to *Berserk* he had ever directed; however he had not directed a 3D anime before, and his determination to replicate the particular and highly detailed aesthetic of the manga held up the start of production even as his vision ran up against the limited capabilities of Studio GEMBA. Production began in the spring of 2015, when they created the first teaser, but it was not until December that year when the project was formally announced that Itagaki and the staff actually reached a compromise about what the show would look like. Because he wasn't satisfied with the first version they had to scrap all the assets they had created for the trailer, and in January 2016 they started making 150 new character models from scratch. They started animating in March, just four months before the show was set to air, and things got worse. It turned out that their hardware wasn't able to handle rendering the highly detailed character models they had created, forcing them to simplify the models since they didn't have the time to come up with a better solution, and they also had to scrap their plans to use a system called Global Illumination to enhance the 3D backgrounds.
to:
* TroubledProduction: According to a July 7th 2017 [[http://www.animenewsnetwork.com/feature/2017-07-07/what-the-heck-happened-to-berserk/.117834 article]] by Callum May (''The Canipa Effect'') on Anime News Network, the show was plagued by behind-the-scenes production difficulties.
difficulties:
** The idea of making a 3D*Berserk* ''Berserk'' anime came from producer Tetsuro Satomi of LIDENFILMS. He reached out to Studio GEMBA, established in 2006 as a subsidiary of Digital Frontier, which had done supporting work but never handled principal animation production for a show. There were concerns from the president and animators of GEMBA that Satomi's proposal was a very tall order, but ultimately they agreed to do it with LIDENFILMS producing and Millepensee creating the 2D.
** They chose Shin Itagaki as director, who was better known for directing lighter fare such as the RapidFireComedy WidgetSeries ''Anime/Teekyu'' (which he also scripted, edited, storyboarded, and even composed music for). ''Anime/DevilMayCryTheAnimatedSeries'' (2007) was the most similar thing to*Berserk* ''Berserk'' he had ever directed; however he had not directed a 3D anime before, and his determination to replicate the particular and highly detailed aesthetic of the manga held up the start of production even as his vision ran up against the limited capabilities of Studio GEMBA. Production began in the spring of 2015, when they created the first teaser, but it was not until December that year when the project was formally announced that Itagaki and the staff actually reached a compromise about what the show would look like. Because he wasn't satisfied with the first version they had to scrap all the assets they had created for the trailer, and in January 2016 they started making 150 new character models from scratch. They started animating in March, just four months before the show was set to air, and things got worse. It turned out that their hardware wasn't able to handle rendering the highly detailed character models they had created, forcing them to simplify the models since they didn't have the time to come up with a better solution, and they also had to scrap their plans to use a system called Global Illumination to enhance the 3D backgrounds.
** The idea of making a 3D
** They chose Shin Itagaki as director, who was better known for directing lighter fare such as the RapidFireComedy WidgetSeries ''Anime/Teekyu'' (which he also scripted, edited, storyboarded, and even composed music for). ''Anime/DevilMayCryTheAnimatedSeries'' (2007) was the most similar thing to
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Changed line(s) 11 (click to see context) from:
** They chose Shin Itagaki as director, who was better known for directing lighter fare such as the RapidFireComedy WidgetSeries ''Anime/Teekyu'' (which he also scripted, edited, storyboarded and even composed the music for). ''Anime/DevilMayCryTheAnimatedSeries'' (2007) was the most similar thing to *Berserk* he had ever directed; however he had not directed a 3D anime before, and his determination to replicate the particular and highly detailed aesthetic of the manga held up the start of production even as his vision ran up against the limited capabilities of Studio GEMBA. Production began in the spring of 2015, when they created the first teaser, but it was not until December that year when the project was formally announced that Itagaki and the staff actually reached a compromise about what the show would look like. Because he wasn't satisfied with the first version they had to scrap all the assets they had created for the trailer, and in January 2016 they started making 150 new character models from scratch. They started animating in March, just four months before the show was set to air, and things got worse. It turned out that their hardware wasn't able to handle rendering the highly detailed character models they had created, forcing them to simplify the models since they didn't have the time to come up with a better solution, and they also had to scrap their plans to use a system called Global Illumination to enhance the 3D backgrounds.
to:
** They chose Shin Itagaki as director, who was better known for directing lighter fare such as the RapidFireComedy WidgetSeries ''Anime/Teekyu'' (which he also scripted, edited, storyboarded storyboarded, and even composed the music for). ''Anime/DevilMayCryTheAnimatedSeries'' (2007) was the most similar thing to *Berserk* he had ever directed; however he had not directed a 3D anime before, and his determination to replicate the particular and highly detailed aesthetic of the manga held up the start of production even as his vision ran up against the limited capabilities of Studio GEMBA. Production began in the spring of 2015, when they created the first teaser, but it was not until December that year when the project was formally announced that Itagaki and the staff actually reached a compromise about what the show would look like. Because he wasn't satisfied with the first version they had to scrap all the assets they had created for the trailer, and in January 2016 they started making 150 new character models from scratch. They started animating in March, just four months before the show was set to air, and things got worse. It turned out that their hardware wasn't able to handle rendering the highly detailed character models they had created, forcing them to simplify the models since they didn't have the time to come up with a better solution, and they also had to scrap their plans to use a system called Global Illumination to enhance the 3D backgrounds.
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Changed line(s) 11 (click to see context) from:
** They chose Shin Itagaki as director, who was better known for directing lighter fare such as the RapidFireComedy WidgetSeries ''Anime/Teekyu'' (which he also did the writing for). ''Anime/DevilMayCryTheAnimatedSeries'' (2007) was the most similar thing to *Berserk* he had ever directed; however he had not directed a 3D anime before, and his determination to replicate the particular and highly detailed aesthetic of the manga held up the start of production even as his vision ran up against the limited capabilities of Studio GEMBA. Production began in the spring of 2015, when they created the first teaser, but it was not until December that year when the project was formally announced that Itagaki and the staff actually reached a compromise about what the show would look like. Because he wasn't satisfied with the first version they had to scrap all the assets they had created for the trailer, and in January 2016 they started making 150 new character models from scratch. They started animating in March, just four months before the show was set to air, and things got worse. It turned out that their hardware wasn't able to handle rendering the highly detailed character models they had created, forcing them to simplify the models since they didn't have the time to come up with a better solution, and they also had to scrap their plans to use a system called Global Illumination to enhance the 3D backgrounds.
to:
** They chose Shin Itagaki as director, who was better known for directing lighter fare such as the RapidFireComedy WidgetSeries ''Anime/Teekyu'' (which he also did scripted, edited, storyboarded and even composed the writing music for). ''Anime/DevilMayCryTheAnimatedSeries'' (2007) was the most similar thing to *Berserk* he had ever directed; however he had not directed a 3D anime before, and his determination to replicate the particular and highly detailed aesthetic of the manga held up the start of production even as his vision ran up against the limited capabilities of Studio GEMBA. Production began in the spring of 2015, when they created the first teaser, but it was not until December that year when the project was formally announced that Itagaki and the staff actually reached a compromise about what the show would look like. Because he wasn't satisfied with the first version they had to scrap all the assets they had created for the trailer, and in January 2016 they started making 150 new character models from scratch. They started animating in March, just four months before the show was set to air, and things got worse. It turned out that their hardware wasn't able to handle rendering the highly detailed character models they had created, forcing them to simplify the models since they didn't have the time to come up with a better solution, and they also had to scrap their plans to use a system called Global Illumination to enhance the 3D backgrounds.
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Changed line(s) 9 (click to see context) from:
* TroubledProduction: According to an Jul 7th 2017 [[http://www.animenewsnetwork.com/feature/2017-07-07/what-the-heck-happened-to-berserk/.117834 article]] by Callum May (''The Canipa Effect'') on Anime News Network, the show was plagued by behind-the-scenes production difficulties.
to:
* TroubledProduction: According to an Jul a July 7th 2017 [[http://www.animenewsnetwork.com/feature/2017-07-07/what-the-heck-happened-to-berserk/.117834 article]] by Callum May (''The Canipa Effect'') on Anime News Network, the show was plagued by behind-the-scenes production difficulties.
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Changed line(s) 10 (click to see context) from:
** The idea of making a 3D *Berserk* anime came from producer Tetsuro Satomi. He reached out to Studio GEMBA, established in 2006 as a subsidiary of Digital Frontier, which had done supporting work but never handled principal animation production for a show. There were concerns from the president and animators of GEMBA that Satomi's proposal was a very tall order, but ultimately they agreed to do it with LIDEN films producing and Millepensee doing the 2D.
to:
** The idea of making a 3D *Berserk* anime came from producer Tetsuro Satomi.Satomi of LIDENFILMS. He reached out to Studio GEMBA, established in 2006 as a subsidiary of Digital Frontier, which had done supporting work but never handled principal animation production for a show. There were concerns from the president and animators of GEMBA that Satomi's proposal was a very tall order, but ultimately they agreed to do it with LIDEN films LIDENFILMS producing and Millepensee doing creating the 2D.
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Changed line(s) 9 (click to see context) from:
* TroubledProduction: According to an [[http://www.animenewsnetwork.com/feature/2017-07-07/what-the-heck-happened-to-berserk/.117834 article]] by Callum May (''The Canipa Effect'') on Anime News Network, the show was plagued by behind-the-scenes production difficulties.
to:
* TroubledProduction: According to an Jul 7th 2017 [[http://www.animenewsnetwork.com/feature/2017-07-07/what-the-heck-happened-to-berserk/.117834 article]] by Callum May (''The Canipa Effect'') on Anime News Network, the show was plagued by behind-the-scenes production difficulties.
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None
Changed line(s) 9 (click to see context) from:
* TroubledProduction: According to an [[http://www.animenewsnetwork.com/feature/2017-07-07/what-the-heck-happened-to-berserk/.117834 article]] by Callum May (''The Canipa Effect'') on Anime News Network, the show was plagued by behind-the-scenes production difficulties. The idea of making a 3D *Berserk* anime came from producer Tetsuro Satomi. He reached out to Studio GEMBA, established in 2006 as a subsidiary of Digital Frontier, which had done supporting work but never handled principal animation production for a show. There were concerns from the president and animators of GEMBA that Satomi's proposal was a very tall order, but ultimately they agreed to do it with LIDEN films producing and Millepensee doing the 2D. They chose Shin Itagaki as director, who was better known for directing lighter fare such as the RapidFireComedy WidgetSeries ''Anime/Teekyu'' (which he also did the writing for). ''Anime/DevilMayCryTheAnimatedSeries'' (2007) was the most similar thing to *Berserk* he had ever directed; however he had not directed a 3D anime before, and his determination to replicate the particular and highly detailed aesthetic of the manga held up the start of production even as his vision ran up against the limited capabilities of Studio GEMBA. Production began in the spring of 2015, when they created the first teaser, but it was not until December that year when the project was formally announced that Itagaki and the staff actually reached a compromise about what the show would look like. Because he wasn't satisfied with the first version they had to scrap all the assets they had created for the trailer, and in January 2016 they started making 150 new character models from scratch. They started animating in March, just four months before the show was set to air, and things got worse. It turned out that their hardware wasn't able to handle rendering the highly detailed character models they had created, forcing them to simplify the models since they didn't have the time to come up with a better solution, and they also had to scrap their plans to use a system called Global Illumination to enhance the 3D backgrounds. Itagaki's request for "touch-up lines" also created problems. The hatching texture was added in by Millepensee, and the lines were automatically tracked onto the models by Adobe After Effects, but they had to manually apply the texture to any metallic objects like swords and armor, which made up a considerable portion of the assets. The show's technical director Keita Mizuhashi was overburdened trying to troubleshoot many issues cropping up between staff members who weren't working under the same roof. Ultimately, says May, the overly ambitious proposal combined with Itagaki's perfectionism and the lack of time to work out the technical issues turned the anime into a production nightmare.
to:
* TroubledProduction: According to an [[http://www.animenewsnetwork.com/feature/2017-07-07/what-the-heck-happened-to-berserk/.117834 article]] by Callum May (''The Canipa Effect'') on Anime News Network, the show was plagued by behind-the-scenes production difficulties. difficulties.
** The idea of making a 3D *Berserk* anime came from producer Tetsuro Satomi. He reached out to Studio GEMBA, established in 2006 as a subsidiary of Digital Frontier, which had done supporting work but never handled principal animation production for a show. There were concerns from the president and animators of GEMBA that Satomi's proposal was a very tall order, but ultimately they agreed to do it with LIDEN films producing and Millepensee doing the 2D.
** They chose Shin Itagaki as director, who was better known for directing lighter fare such as the RapidFireComedy WidgetSeries ''Anime/Teekyu'' (which he also did the writing for). ''Anime/DevilMayCryTheAnimatedSeries'' (2007) was the most similar thing to *Berserk* he had ever directed; however he had not directed a 3D anime before, and his determination to replicate the particular and highly detailed aesthetic of the manga held up the start of production even as his vision ran up against the limited capabilities of Studio GEMBA. Production began in the spring of 2015, when they created the first teaser, but it was not until December that year when the project was formally announced that Itagaki and the staff actually reached a compromise about what the show would look like. Because he wasn't satisfied with the first version they had to scrap all the assets they had created for the trailer, and in January 2016 they started making 150 new character models from scratch. They started animating in March, just four months before the show was set to air, and things got worse. It turned out that their hardware wasn't able to handle rendering the highly detailed character models they had created, forcing them to simplify the models since they didn't have the time to come up with a better solution, and they also had to scrap their plans to use a system called Global Illumination to enhance the 3D backgrounds.
** Itagaki's request for "touch-up lines" also created problems. The hatching texture was added in by Millepensee, and the lines were automatically tracked onto the models by Adobe After Effects, but they had to manually apply the texture to any metallic objects like swords and armor, which made up a considerable portion of the assets. The show's technical director Keita Mizuhashi was overburdened trying to troubleshoot many issues cropping up between staff members who weren't working under the same roof.
** Ultimately, says May, the overly ambitious proposal combined with Itagaki's perfectionism and the lack of time to work out the technical issues turned the anime into a production nightmare.
** The idea of making a 3D *Berserk* anime came from producer Tetsuro Satomi. He reached out to Studio GEMBA, established in 2006 as a subsidiary of Digital Frontier, which had done supporting work but never handled principal animation production for a show. There were concerns from the president and animators of GEMBA that Satomi's proposal was a very tall order, but ultimately they agreed to do it with LIDEN films producing and Millepensee doing the 2D.
** They chose Shin Itagaki as director, who was better known for directing lighter fare such as the RapidFireComedy WidgetSeries ''Anime/Teekyu'' (which he also did the writing for). ''Anime/DevilMayCryTheAnimatedSeries'' (2007) was the most similar thing to *Berserk* he had ever directed; however he had not directed a 3D anime before, and his determination to replicate the particular and highly detailed aesthetic of the manga held up the start of production even as his vision ran up against the limited capabilities of Studio GEMBA. Production began in the spring of 2015, when they created the first teaser, but it was not until December that year when the project was formally announced that Itagaki and the staff actually reached a compromise about what the show would look like. Because he wasn't satisfied with the first version they had to scrap all the assets they had created for the trailer, and in January 2016 they started making 150 new character models from scratch. They started animating in March, just four months before the show was set to air, and things got worse. It turned out that their hardware wasn't able to handle rendering the highly detailed character models they had created, forcing them to simplify the models since they didn't have the time to come up with a better solution, and they also had to scrap their plans to use a system called Global Illumination to enhance the 3D backgrounds.
** Itagaki's request for "touch-up lines" also created problems. The hatching texture was added in by Millepensee, and the lines were automatically tracked onto the models by Adobe After Effects, but they had to manually apply the texture to any metallic objects like swords and armor, which made up a considerable portion of the assets. The show's technical director Keita Mizuhashi was overburdened trying to troubleshoot many issues cropping up between staff members who weren't working under the same roof.
** Ultimately, says May, the overly ambitious proposal combined with Itagaki's perfectionism and the lack of time to work out the technical issues turned the anime into a production nightmare.
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Changed line(s) 8 (click to see context) from:
* TalkingToHimself: Creator/ToaYukinari voices both Casca and her demon child, leading to at least one instance where she's playing both sides of the ([[CuteMute admittedly, nonverbal]]) "conversation".
to:
* TalkingToHimself: Creator/ToaYukinari voices both Casca and her demon child, leading to at least one instance where she's playing both sides of the ([[CuteMute admittedly, nonverbal]]) "conversation"."conversation".
* TroubledProduction: According to an [[http://www.animenewsnetwork.com/feature/2017-07-07/what-the-heck-happened-to-berserk/.117834 article]] by Callum May (''The Canipa Effect'') on Anime News Network, the show was plagued by behind-the-scenes production difficulties. The idea of making a 3D *Berserk* anime came from producer Tetsuro Satomi. He reached out to Studio GEMBA, established in 2006 as a subsidiary of Digital Frontier, which had done supporting work but never handled principal animation production for a show. There were concerns from the president and animators of GEMBA that Satomi's proposal was a very tall order, but ultimately they agreed to do it with LIDEN films producing and Millepensee doing the 2D. They chose Shin Itagaki as director, who was better known for directing lighter fare such as the RapidFireComedy WidgetSeries ''Anime/Teekyu'' (which he also did the writing for). ''Anime/DevilMayCryTheAnimatedSeries'' (2007) was the most similar thing to *Berserk* he had ever directed; however he had not directed a 3D anime before, and his determination to replicate the particular and highly detailed aesthetic of the manga held up the start of production even as his vision ran up against the limited capabilities of Studio GEMBA. Production began in the spring of 2015, when they created the first teaser, but it was not until December that year when the project was formally announced that Itagaki and the staff actually reached a compromise about what the show would look like. Because he wasn't satisfied with the first version they had to scrap all the assets they had created for the trailer, and in January 2016 they started making 150 new character models from scratch. They started animating in March, just four months before the show was set to air, and things got worse. It turned out that their hardware wasn't able to handle rendering the highly detailed character models they had created, forcing them to simplify the models since they didn't have the time to come up with a better solution, and they also had to scrap their plans to use a system called Global Illumination to enhance the 3D backgrounds. Itagaki's request for "touch-up lines" also created problems. The hatching texture was added in by Millepensee, and the lines were automatically tracked onto the models by Adobe After Effects, but they had to manually apply the texture to any metallic objects like swords and armor, which made up a considerable portion of the assets. The show's technical director Keita Mizuhashi was overburdened trying to troubleshoot many issues cropping up between staff members who weren't working under the same roof. Ultimately, says May, the overly ambitious proposal combined with Itagaki's perfectionism and the lack of time to work out the technical issues turned the anime into a production nightmare.
* TroubledProduction: According to an [[http://www.animenewsnetwork.com/feature/2017-07-07/what-the-heck-happened-to-berserk/.117834 article]] by Callum May (''The Canipa Effect'') on Anime News Network, the show was plagued by behind-the-scenes production difficulties. The idea of making a 3D *Berserk* anime came from producer Tetsuro Satomi. He reached out to Studio GEMBA, established in 2006 as a subsidiary of Digital Frontier, which had done supporting work but never handled principal animation production for a show. There were concerns from the president and animators of GEMBA that Satomi's proposal was a very tall order, but ultimately they agreed to do it with LIDEN films producing and Millepensee doing the 2D. They chose Shin Itagaki as director, who was better known for directing lighter fare such as the RapidFireComedy WidgetSeries ''Anime/Teekyu'' (which he also did the writing for). ''Anime/DevilMayCryTheAnimatedSeries'' (2007) was the most similar thing to *Berserk* he had ever directed; however he had not directed a 3D anime before, and his determination to replicate the particular and highly detailed aesthetic of the manga held up the start of production even as his vision ran up against the limited capabilities of Studio GEMBA. Production began in the spring of 2015, when they created the first teaser, but it was not until December that year when the project was formally announced that Itagaki and the staff actually reached a compromise about what the show would look like. Because he wasn't satisfied with the first version they had to scrap all the assets they had created for the trailer, and in January 2016 they started making 150 new character models from scratch. They started animating in March, just four months before the show was set to air, and things got worse. It turned out that their hardware wasn't able to handle rendering the highly detailed character models they had created, forcing them to simplify the models since they didn't have the time to come up with a better solution, and they also had to scrap their plans to use a system called Global Illumination to enhance the 3D backgrounds. Itagaki's request for "touch-up lines" also created problems. The hatching texture was added in by Millepensee, and the lines were automatically tracked onto the models by Adobe After Effects, but they had to manually apply the texture to any metallic objects like swords and armor, which made up a considerable portion of the assets. The show's technical director Keita Mizuhashi was overburdened trying to troubleshoot many issues cropping up between staff members who weren't working under the same roof. Ultimately, says May, the overly ambitious proposal combined with Itagaki's perfectionism and the lack of time to work out the technical issues turned the anime into a production nightmare.
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Added DiffLines:
* ScheduleSlip: Episode 21 was followed by a clip show, and on June 9th when episode 22 was supposed to air, the broadcast was delayed four hours on account of "production issues".
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Changed line(s) 4 (click to see context) from:
** The English dub went for a new cast done by Creator/BangZoomEntertainment instead of the original cast from Creator/NYAVPost.
to:
** The English dub went for a new cast done by Creator/BangZoomEntertainment instead of the original cast from Creator/NYAVPost. So far the only cast member who ever voiced their character before is Creator/ChristopherCoreySmith as the king of Midland.
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Added line(s) 3 (click to see context) :
* MemeAcknowledgment: On March 18, 2017, Guts voice actor Creator/KaijiTang [[https://twitter.com/KaijiTang/status/843142816377188352 tweeted]] a picture of a frying pan, crediting it as the Dragonslayer's "VA" in a shout-out to the CLANG meme.
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** The English dub went for a new cast done by Creator/BangZoomEntertainment instead of the existing cast from Creator/NYAVPost
to:
** The English dub went for a new cast done by Creator/BangZoomEntertainment instead of the existing original cast from Creator/NYAVPostCreator/NYAVPost.
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Changed line(s) 1 (click to see context) from:
* TheOtherDarrin: Shinji Ogawa, who voiced Void in ''Anime/BerserkTheGoldenAgeArc'', passed away in 2015. As a result, the role of Void returned to Unshou Ishizuka.
to:
* TheOtherDarrin: TheOtherDarrin:
** Shinji Ogawa, who voiced Void in ''Anime/BerserkTheGoldenAgeArc'', passed away in 2015. As a result, the role of Void returned to UnshouIshizuka.Ishizuka.
** The English dub went for a new cast done by Creator/BangZoomEntertainment instead of the existing cast from Creator/NYAVPost
** Shinji Ogawa, who voiced Void in ''Anime/BerserkTheGoldenAgeArc'', passed away in 2015. As a result, the role of Void returned to Unshou
** The English dub went for a new cast done by Creator/BangZoomEntertainment instead of the existing cast from Creator/NYAVPost
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Changed line(s) 1 (click to see context) from:
* TheOtherDarrin: Shinji Ogawa, who voiced Void in ''Anime/BerserkTheGoldenAgeArc'', passed away in 2015. As a result, the role of Void returned to Unsho Ishizuka.
to:
* TheOtherDarrin: Shinji Ogawa, who voiced Void in ''Anime/BerserkTheGoldenAgeArc'', passed away in 2015. As a result, the role of Void returned to Unsho Unshou Ishizuka.
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None
Changed line(s) 1 (click to see context) from:
* TheOtherDarrin: Shinji Ogawa, who voiced Void in ''Anime/BerserkTheGoldenAgeArc'', passed away in 2015. As a result, the role of Void passed to Unsho Ishizuka.
to:
* TheOtherDarrin: Shinji Ogawa, who voiced Void in ''Anime/BerserkTheGoldenAgeArc'', passed away in 2015. As a result, the role of Void passed returned to Unsho Ishizuka.
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Changed line(s) 1,3 (click to see context) from:
* TheOtherDarrin: Shinji Ogawa, who voiced Void in the ''Golden Age'' film trilogy, passed away in 2015, making it necessary to replace him.
* RoleReprisal: On account of Shinji Ogawa's death, Creator/UnshoIshizuka reprises his role as both Void and the show's narrator from the 1997 anime.
* SequelGap: The first anime adaptation to continue the story past the ''Golden Age Arc'' since 1998, making for a gap of about 18 years!
* RoleReprisal: On account of Shinji Ogawa's death, Creator/UnshoIshizuka reprises his role as both Void and the show's narrator from the 1997 anime.
* SequelGap: The first anime adaptation to continue the story past the ''Golden Age Arc'' since 1998, making for a gap of about 18 years!
to:
* TheOtherDarrin: Shinji Ogawa, who voiced Void in the ''Golden Age'' film trilogy, ''Anime/BerserkTheGoldenAgeArc'', passed away in 2015, making it necessary 2015. As a result, the role of Void passed to replace him.
Unsho Ishizuka.
* RoleReprisal:On account Because of Shinji Ogawa's death, Creator/UnshoIshizuka reprises his role as both comes back to reprise the roles of Void and the show's narrator from the 1997 anime.
TheNarrator that he performed in ''Anime/Berserk1997''.
* SequelGap: The first anime adaptation to continue the story past the ''Golden Age Arc'' since 1998, making for a gap of about 18years!years! Even if you count the video games, it still comes some 12 years after 2004's ''VideoGames/BerserkMillenniumFalconHenSeimaSenkiNoSho''.
* RoleReprisal:
* SequelGap: The first anime adaptation to continue the story past the ''Golden Age Arc'' since 1998, making for a gap of about 18
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Changed line(s) 3 (click to see context) from:
* SequelGap: The first anime adaptation to continue the story past the ''Golden Age Arc'' since 1998, making for a gap of about 18 years!
to:
* SequelGap: The first anime adaptation to continue the story past the ''Golden Age Arc'' since 1998, making for a gap of about 18 years!years!
* TalkingToHimself: Creator/ToaYukinari voices both Casca and her demon child, leading to at least one instance where she's playing both sides of the ([[CuteMute admittedly, nonverbal]]) "conversation".
* TalkingToHimself: Creator/ToaYukinari voices both Casca and her demon child, leading to at least one instance where she's playing both sides of the ([[CuteMute admittedly, nonverbal]]) "conversation".
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Changed line(s) 1 (click to see context) from:
* RoleReprisal: Creator/UnshoIshizuka reprises his role as both Void and the show's narrator from the 1997 anime. It doubles as TheOtherDarrin in the case of the former, since Shinji Ogawa, who previously voiced him in the ''Golden Age'' film trilogy, passed away in 2015.
to:
* TheOtherDarrin: Shinji Ogawa, who voiced Void in the ''Golden Age'' film trilogy, passed away in 2015, making it necessary to replace him.
* RoleReprisal: On account of Shinji Ogawa's death, Creator/UnshoIshizuka reprises his role as both Void and the show's narrator from the 1997anime. It doubles as TheOtherDarrin in the case of the former, since Shinji Ogawa, who previously voiced him in the ''Golden Age'' film trilogy, passed away in 2015.anime.
* RoleReprisal: On account of Shinji Ogawa's death, Creator/UnshoIshizuka reprises his role as both Void and the show's narrator from the 1997
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Added DiffLines:
* RoleReprisal: Creator/UnshoIshizuka reprises his role as both Void and the show's narrator from the 1997 anime. It doubles as TheOtherDarrin in the case of the former, since Shinji Ogawa, who previously voiced him in the ''Golden Age'' film trilogy, passed away in 2015.
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Added DiffLines:
* SequelGap: The first anime adaptation to continue the story past the ''Golden Age Arc'' since 1998, making for a gap of about 18 years!