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* While not a ''terrible'' game per se, ''VideoGame/SpawnArmageddon'' for the Platform/GameCube, [[Platform/PlayStation2 PS2]], and Platform/{{Xbox}} is a painfully mediocre brawler even with Creator/{{Todd McFarlane}} himself handling direction. The game has a laughably small amount of combos, a large variety of weapons that barely feel any different from one another, frustrating level design, enemies that are either cheap or don't put up a fight at all, and combat that shamelessly apes the ''VideoGame/DevilMayCry'' series without any of the depth and style that makes it one of the best in the genre. It says something about its underwhelming quality that we haven't seen another ''ComicBook/{{Spawn}}'' game since then.

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* While not a ''terrible'' game per se, ''VideoGame/SpawnArmageddon'' for the Platform/GameCube, [[Platform/PlayStation2 PS2]], and Platform/{{Xbox}} is a painfully mediocre brawler even with Creator/{{Todd McFarlane}} himself handling direction. The game has a laughably small amount of combos, a large variety of weapons that barely feel any different from one another, frustrating level design, enemies that are either cheap or don't put up a fight at all, and combat that shamelessly apes the ''VideoGame/DevilMayCry'' series without any of the depth and style that makes it one of the best in the genre. It says something about its underwhelming quality that we haven't seen another ''ComicBook/{{Spawn}}'' game since then. That being said, however, it's much better compared to the other ''Spawn'' games, and is considered to be the franchise's second best game behind ''VideoGame/SpawnInTheDemonsHand''.
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* The ''ComicBook/FantasticFour'' UsefulNotes/PlayStation game is an incredibly mediocre side-scrolling BeatEmUp filled with elevator music enticing the player to take a nap instead of continue playing.
* ''ComicBook/TheIncredibleHulk: The Pantheon Saga'' was a game based loosely on the "Fall of the Pantheon" arc from the comics and developed by the otherwise competent Creator/EidosInteractive. It would simply be an unremarkable puzzle platformer, but it also has graphics that do little to take advantage of the UsefulNotes/PlayStation and UsefulNotes/SegaSaturn and is NintendoHard in spite of its short length, as the Hulk goes down in far fewer hits than he realistically should. At the very least, it has a great soundtrack, the AssistCharacter mechanic was interesting if not weakly implemented, and the cutscenes can veer into [[invoked]]SoBadItsGood territory.

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* The ''ComicBook/FantasticFour'' UsefulNotes/PlayStation Platform/PlayStation game is an incredibly mediocre side-scrolling BeatEmUp filled with elevator music enticing the player to take a nap instead of continue playing.
* ''ComicBook/TheIncredibleHulk: The Pantheon Saga'' was a game based loosely on the "Fall of the Pantheon" arc from the comics and developed by the otherwise competent Creator/EidosInteractive. It would simply be an unremarkable puzzle platformer, but it also has graphics that do little to take advantage of the UsefulNotes/PlayStation Platform/PlayStation and UsefulNotes/SegaSaturn Platform/SegaSaturn and is NintendoHard in spite of its short length, as the Hulk goes down in far fewer hits than he realistically should. At the very least, it has a great soundtrack, the AssistCharacter mechanic was interesting if not weakly implemented, and the cutscenes can veer into [[invoked]]SoBadItsGood territory.



* The idea behind ''VideoGame/JusticeLeagueTaskForce'' isn't a bad one, but a mixture of bland graphics, LimitedAnimation, clunky gameplay, unresponsive controls and a roster of only nine characters (three of which are bosses) make for a completely underwhelming cash-in. The fact that it was only released for the UsefulNotes/{{SNES}} and [[UsefulNotes/SegaGenesis Genesis]] also means it lacks the flashiness of the games it was either [[VideoGame/StreetFighterII copying]] or [[VideoGame/XMenChildrenOfTheAtom trying to compete with]].
* To give credit where it's due, Creator/{{Sega}}'s ''ComicBook/ScudTheDisposableAssassin'' for the [[UsefulNotes/SegaSaturn Saturn]] does faithfully capture the tone of the comics it adapts, has a rocking soundtrack, and creatively mixes 2D Run-And-Gun action with 1st Person Gallery Shooting (that's also fully compatible with the Sega Stunner Light Gun), but unfortunately, all of its positives are canceled out by two glaring issues: The controls are sluggish and the unforgiving difficutly that will leave you for dead before you even reach Jeff.
* ''VideoGame/SilverSurfer1990'' for the [[UsefulNotes/NintendoEntertainmentSystem NES]]. The game controls well, has decent graphics and ''incredible'' music. However, it found its position here due to the severe BadassDecay of the titular character (the ComicBook/SilverSurfer is a OneHitPointWonder), combined with the [[NintendoHard absolutely]] [[DeadlyWalls unforgiving]] and sometimes downright [[FakeDifficulty unfair]] difficulty, [[ItsHardSoItSucks really diminishing]] the fun factor.
* While not a ''terrible'' game per se, ''VideoGame/SpawnArmageddon'' for the UsefulNotes/GameCube, [[UsefulNotes/PlayStation2 PS2]], and UsefulNotes/{{Xbox}} is a painfully mediocre brawler even with Creator/{{Todd McFarlane}} himself handling direction. The game has a laughably small amount of combos, a large variety of weapons that barely feel any different from one another, frustrating level design, enemies that are either cheap or don't put up a fight at all, and combat that shamelessly apes the ''VideoGame/DevilMayCry'' series without any of the depth and style that makes it one of the best in the genre. It says something about its underwhelming quality that we haven't seen another ''ComicBook/{{Spawn}}'' game since then.

to:

* The idea behind ''VideoGame/JusticeLeagueTaskForce'' isn't a bad one, but a mixture of bland graphics, LimitedAnimation, clunky gameplay, unresponsive controls and a roster of only nine characters (three of which are bosses) make for a completely underwhelming cash-in. The fact that it was only released for the UsefulNotes/{{SNES}} Platform/{{SNES}} and [[UsefulNotes/SegaGenesis [[Platform/SegaGenesis Genesis]] also means it lacks the flashiness of the games it was either [[VideoGame/StreetFighterII copying]] or [[VideoGame/XMenChildrenOfTheAtom trying to compete with]].
* To give credit where it's due, Creator/{{Sega}}'s ''ComicBook/ScudTheDisposableAssassin'' for the [[UsefulNotes/SegaSaturn [[Platform/SegaSaturn Saturn]] does faithfully capture the tone of the comics it adapts, has a rocking soundtrack, and creatively mixes 2D Run-And-Gun action with 1st Person Gallery Shooting (that's also fully compatible with the Sega Stunner Light Gun), but unfortunately, all of its positives are canceled out by two glaring issues: The controls are sluggish and the unforgiving difficutly that will leave you for dead before you even reach Jeff.
* ''VideoGame/SilverSurfer1990'' for the [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]]. The game controls well, has decent graphics and ''incredible'' music. However, it found its position here due to the severe BadassDecay of the titular character (the ComicBook/SilverSurfer is a OneHitPointWonder), combined with the [[NintendoHard absolutely]] [[DeadlyWalls unforgiving]] and sometimes downright [[FakeDifficulty unfair]] difficulty, [[ItsHardSoItSucks really diminishing]] the fun factor.
* While not a ''terrible'' game per se, ''VideoGame/SpawnArmageddon'' for the UsefulNotes/GameCube, [[UsefulNotes/PlayStation2 Platform/GameCube, [[Platform/PlayStation2 PS2]], and UsefulNotes/{{Xbox}} Platform/{{Xbox}} is a painfully mediocre brawler even with Creator/{{Todd McFarlane}} himself handling direction. The game has a laughably small amount of combos, a large variety of weapons that barely feel any different from one another, frustrating level design, enemies that are either cheap or don't put up a fight at all, and combat that shamelessly apes the ''VideoGame/DevilMayCry'' series without any of the depth and style that makes it one of the best in the genre. It says something about its underwhelming quality that we haven't seen another ''ComicBook/{{Spawn}}'' game since then.



** The [[UsefulNotes/PlayStation2 PS2]] [[PortingDisaster version]] of ''VideoGame/SpiderManWebOfShadows'' is borderline unplayable. It's got graphics on par with an early '''UsefulNotes/PlayStation 1''' game, next to no voice acting, [[NoEnding no actual ending]], and just plain bad 2D fighting mechanics.

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** The [[UsefulNotes/PlayStation2 [[Platform/PlayStation2 PS2]] [[PortingDisaster version]] of ''VideoGame/SpiderManWebOfShadows'' is borderline unplayable. It's got graphics on par with an early '''UsefulNotes/PlayStation '''Platform/PlayStation 1''' game, next to no voice acting, [[NoEnding no actual ending]], and just plain bad 2D fighting mechanics.



** ''Return of the Sinister Six'' fared no better: it's an [[UsefulNotes/NintendoEntertainmentSystem NES]] game that is way too difficult for the wrong reasons, featuring clunky controls (not helping that B jumps instead of A) and only one life and one continue, with no way of getting extra continues.

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** ''Return of the Sinister Six'' fared no better: it's an [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]] game that is way too difficult for the wrong reasons, featuring clunky controls (not helping that B jumps instead of A) and only one life and one continue, with no way of getting extra continues.



** While the ''VideoGame/UltimateSpiderMan2005'' game is [[SugarWiki/NoProblemWithLicensedGames pretty good]], the same cannot be said for its sequel/prequel, ''VideoGame/SpiderManBattleForNewYork'' [[PortingDisaster on GBA]]. While the UsefulNotes/NintendoDS version is alright at best and SoOkayItsAverage at worst, the [[UsefulNotes/GameBoyAdvance GBA]] counterpart is an awful game loaded with glitchy collision detection (since enemy attacks and hazards can hit you even if they never touch you, while your own attacks can pass through enemies without damaging them for no reason), enemies and turrets are often placed in spots where you can't see them, [[NintendoHard a grueling difficulty curve]] made [[FakeDifficulty absolutely unfair]] thanks to the above issues, mediocre graphics (even by GBA standards) and a forgettable soundtrack.

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** While the ''VideoGame/UltimateSpiderMan2005'' game is [[SugarWiki/NoProblemWithLicensedGames pretty good]], the same cannot be said for its sequel/prequel, ''VideoGame/SpiderManBattleForNewYork'' [[PortingDisaster on GBA]]. While the UsefulNotes/NintendoDS Platform/NintendoDS version is alright at best and SoOkayItsAverage at worst, the [[UsefulNotes/GameBoyAdvance [[Platform/GameBoyAdvance GBA]] counterpart is an awful game loaded with glitchy collision detection (since enemy attacks and hazards can hit you even if they never touch you, while your own attacks can pass through enemies without damaging them for no reason), enemies and turrets are often placed in spots where you can't see them, [[NintendoHard a grueling difficulty curve]] made [[FakeDifficulty absolutely unfair]] thanks to the above issues, mediocre graphics (even by GBA standards) and a forgettable soundtrack.



** The infamous ''VideoGame/Superman64'' game for the [[UsefulNotes/Nintendo64 [=N64=]]], based on [[WesternAnimation/SupermanTheAnimatedSeries the animated series]], is another licensed game that's a contender for [[WorstWhateverEver Worst. Game. Ever.]] It features clumsy controls, mediocre graphics, a boatload of glitches, a disorientingly short draw distance (due to [[VoodooShark Kryptonite Fog]]), and a horrendously dull plot, where ComicBook/LexLuthor's diabolical scheme is to trap Superman in a virtual world... and make him [[PassThroughTheRings fly through rings]]. If you have the patience to complete that part[[note]]Because the part with the rings is frustrating enough to make most players RageQuit, a lot of people erroneously assume that's the entire game.[[/note]], the rest of the game consists of extremely dull puzzle-solving and even worse combat.
** Creator/{{Kemco}}'s ''[[http://www.somethingawful.com/rom-pit/superman/1/ Superman]]'' game for the [[UsefulNotes/NintendoEntertainmentSystem NES]], a side-scrolling ActionAdventure game which provides a fun experience in neither action (Superman has pathetic attacks, moves slowly and can be harmed by bullets) nor adventure (Superman's "flight" power works like a broken WarpWhistle, and there are places which he can only reach by [[ForgotAboutHisPowers riding the subway]], which [[NoHeroDiscount he needs a ticket for]]). Its [[GuideDangIt bizarre abstract nature]] is legendary. The original UsefulNotes/{{Famicom}} version at least has some decent renditions of Music/JohnWilliams' score from the films going for it, but the NES version doesn't even get ''that''.
* ''The Uncanny ComicBook/XMen'' for the [[UsefulNotes/NintendoEntertainmentSystem NES]], published by Creator/LJNToys and developed by an obscure studio called Pixel. The six available player characters are mostly blotchy {{Palette Swap}}s of each other, and the characters that use melee attacks have no animation for them. Computer-controlled characters have ArtificialStupidity. The level design, sound effects and music are like a bad nightmare. Those few players who make it through most of this poorly-designed, NintendoHard game are in for a nasty surprise: a secret code is required to unlock the last level. This code is hidden within the fine print on the cartridge, and even that's missing a crucial button. To uncover this last button, the player [[GuideDangIt has to kill an arbitrary amount of a certain kind of enemy on each stage]].
* ''ComicBook/{{Wolverine}}'' on the [[UsefulNotes/NintendoEntertainmentSystem NES]], developed by Software Creations and published by [[Creator/LJNToys LJN]], is a NintendoHard side scrolling platformer where Wolverine's claws can be activated by pressing the select button. It's more effective not to attack with them out, since [[CastFromHitPoints hitting an enemy with the claws out reduces Wolverine's health]].


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** The infamous ''VideoGame/Superman64'' game for the [[UsefulNotes/Nintendo64 [[Platform/Nintendo64 [=N64=]]], based on [[WesternAnimation/SupermanTheAnimatedSeries the animated series]], is another licensed game that's a contender for [[WorstWhateverEver Worst. Game. Ever.]] It features clumsy controls, mediocre graphics, a boatload of glitches, a disorientingly short draw distance (due to [[VoodooShark Kryptonite Fog]]), and a horrendously dull plot, where ComicBook/LexLuthor's diabolical scheme is to trap Superman in a virtual world... and make him [[PassThroughTheRings fly through rings]]. If you have the patience to complete that part[[note]]Because the part with the rings is frustrating enough to make most players RageQuit, a lot of people erroneously assume that's the entire game.[[/note]], the rest of the game consists of extremely dull puzzle-solving and even worse combat.
** Creator/{{Kemco}}'s ''[[http://www.somethingawful.com/rom-pit/superman/1/ Superman]]'' game for the [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]], a side-scrolling ActionAdventure game which provides a fun experience in neither action (Superman has pathetic attacks, moves slowly and can be harmed by bullets) nor adventure (Superman's "flight" power works like a broken WarpWhistle, and there are places which he can only reach by [[ForgotAboutHisPowers riding the subway]], which [[NoHeroDiscount he needs a ticket for]]). Its [[GuideDangIt bizarre abstract nature]] is legendary. The original UsefulNotes/{{Famicom}} Platform/{{Famicom}} version at least has some decent renditions of Music/JohnWilliams' score from the films going for it, but the NES version doesn't even get ''that''.
* ''The Uncanny ComicBook/XMen'' for the [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]], published by Creator/LJNToys and developed by an obscure studio called Pixel. The six available player characters are mostly blotchy {{Palette Swap}}s of each other, and the characters that use melee attacks have no animation for them. Computer-controlled characters have ArtificialStupidity. The level design, sound effects and music are like a bad nightmare. Those few players who make it through most of this poorly-designed, NintendoHard game are in for a nasty surprise: a secret code is required to unlock the last level. This code is hidden within the fine print on the cartridge, and even that's missing a crucial button. To uncover this last button, the player [[GuideDangIt has to kill an arbitrary amount of a certain kind of enemy on each stage]].
* ''ComicBook/{{Wolverine}}'' on the [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]], developed by Software Creations and published by [[Creator/LJNToys LJN]], is a NintendoHard side scrolling platformer where Wolverine's claws can be activated by pressing the select button. It's more effective not to attack with them out, since [[CastFromHitPoints hitting an enemy with the claws out reduces Wolverine's health]].

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* ''Saban's ComicBook/{{Iznogoud}}'' is a 2D platformer with bad controls and physics (Iznogoud comes to a full stop whenever he lands from a jump), graphics that make it hard to know where you can stand or enter, maze-like levels filled with too many enemies (whose designs don't indicate if you can jump on them safely [[TheSpiny or not]]), and a requirement that you have enough gold coins before progressing to the next level, when throwing said coins is also the main method of attack.
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Updating Links


* ''Franchise/TheAvengers'' games:
** With ''The Avengers in Galactic Storm'', Creator/DataEast decided to make an Avengers FightingGame ''without'' most of the series' recognizable heroes. The only playable A-lister is Franchise/CaptainAmerica, with the rest of the roster consisting of Black Knight, Crystal, Thunderstrike, and a bunch of obscure Kree villains. Bizarrely, they ''did'' include some better known Avengers like Franchise/IronMan and [[Franchise/TheMightyThor Thor]]...but only as {{Assist Character}}s. The clunky CGI models, stilted animation, repetitive music and limited voice work don't help matters, nor does the fact that ''VideoGame/MarvelSuperHeroes'' [[DuelingWorks dropped the same year]], with a much more recognizable cast of heroes like Franchise/SpiderMan and the [[Franchise/TheIncredibleHulk Hulk]].

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* ''Franchise/TheAvengers'' ''ComicBook/TheAvengers'' games:
** With ''The Avengers in Galactic Storm'', Creator/DataEast decided to make an Avengers FightingGame ''without'' most of the series' recognizable heroes. The only playable A-lister is Franchise/CaptainAmerica, ComicBook/CaptainAmerica, with the rest of the roster consisting of Black Knight, Crystal, Thunderstrike, and a bunch of obscure Kree villains. Bizarrely, they ''did'' include some better known Avengers like Franchise/IronMan ComicBook/IronMan and [[Franchise/TheMightyThor [[ComicBook/TheMightyThor Thor]]...but only as {{Assist Character}}s. The clunky CGI models, stilted animation, repetitive music and limited voice work don't help matters, nor does the fact that ''VideoGame/MarvelSuperHeroes'' [[DuelingWorks dropped the same year]], with a much more recognizable cast of heroes like Franchise/SpiderMan ComicBook/SpiderMan and the [[Franchise/TheIncredibleHulk [[ComicBook/TheIncredibleHulk Hulk]].



* ''Franchise/{{Batman}}'' games:

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* ''Franchise/{{Batman}}'' ''ComicBook/{{Batman}}'' games:



* ''Franchise/TheIncredibleHulk: The Pantheon Saga'' was a game based loosely on the "Fall of the Pantheon" arc from the comics and developed by the otherwise competent Creator/EidosInteractive. It would simply be an unremarkable puzzle platformer, but it also has graphics that do little to take advantage of the UsefulNotes/PlayStation and UsefulNotes/SegaSaturn and is NintendoHard in spite of its short length, as the Hulk goes down in far fewer hits than he realistically should. At the very least, it has a great soundtrack, the AssistCharacter mechanic was interesting if not weakly implemented, and the cutscenes can veer into [[invoked]]SoBadItsGood territory.

to:

* ''Franchise/TheIncredibleHulk: ''ComicBook/TheIncredibleHulk: The Pantheon Saga'' was a game based loosely on the "Fall of the Pantheon" arc from the comics and developed by the otherwise competent Creator/EidosInteractive. It would simply be an unremarkable puzzle platformer, but it also has graphics that do little to take advantage of the UsefulNotes/PlayStation and UsefulNotes/SegaSaturn and is NintendoHard in spite of its short length, as the Hulk goes down in far fewer hits than he realistically should. At the very least, it has a great soundtrack, the AssistCharacter mechanic was interesting if not weakly implemented, and the cutscenes can veer into [[invoked]]SoBadItsGood territory.



* ''Franchise/SpiderMan'':

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* ''Franchise/SpiderMan'':''ComicBook/SpiderMan'':



* ''Franchise/{{Superman}}'' games:

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* ''Franchise/{{Superman}}'' ''ComicBook/{{Superman}}'' games:



* ''The Uncanny Franchise/XMen'' for the [[UsefulNotes/NintendoEntertainmentSystem NES]], published by Creator/LJNToys and developed by an obscure studio called Pixel. The six available player characters are mostly blotchy {{Palette Swap}}s of each other, and the characters that use melee attacks have no animation for them. Computer-controlled characters have ArtificialStupidity. The level design, sound effects and music are like a bad nightmare. Those few players who make it through most of this poorly-designed, NintendoHard game are in for a nasty surprise: a secret code is required to unlock the last level. This code is hidden within the fine print on the cartridge, and even that's missing a crucial button. To uncover this last button, the player [[GuideDangIt has to kill an arbitrary amount of a certain kind of enemy on each stage]].

to:

* ''The Uncanny Franchise/XMen'' ComicBook/XMen'' for the [[UsefulNotes/NintendoEntertainmentSystem NES]], published by Creator/LJNToys and developed by an obscure studio called Pixel. The six available player characters are mostly blotchy {{Palette Swap}}s of each other, and the characters that use melee attacks have no animation for them. Computer-controlled characters have ArtificialStupidity. The level design, sound effects and music are like a bad nightmare. Those few players who make it through most of this poorly-designed, NintendoHard game are in for a nasty surprise: a secret code is required to unlock the last level. This code is hidden within the fine print on the cartridge, and even that's missing a crucial button. To uncover this last button, the player [[GuideDangIt has to kill an arbitrary amount of a certain kind of enemy on each stage]].
Is there an issue? Send a MessageReason:
None


* ''ComicBook/TheAvengers'' games:
** With ''ComicBook/TheAvengers in Galactic Storm'', Creator/DataEast decided to make an Avengers FightingGame ''without'' most of the series' recognizable heroes. The only playable A-lister is Franchise/CaptainAmerica, with the rest of the roster consisting of Black Knight, Crystal, Thunderstrike, and a bunch of obscure Kree villains. Bizarrely, they ''did'' include some better known Avengers like Franchise/IronMan and [[Franchise/TheMightyThor Thor]]...but only as {{Assist Character}}s. The clunky CGI models, stilted animation, repetitive music and limited voice work don't help matters, nor does the fact that ''VideoGame/MarvelSuperHeroes'' [[DuelingWorks dropped the same year]], with a much more recognizable cast of heroes like Franchise/SpiderMan and the [[Franchise/TheIncredibleHulk Hulk]].

to:

* ''ComicBook/TheAvengers'' ''Franchise/TheAvengers'' games:
** With ''ComicBook/TheAvengers ''The Avengers in Galactic Storm'', Creator/DataEast decided to make an Avengers FightingGame ''without'' most of the series' recognizable heroes. The only playable A-lister is Franchise/CaptainAmerica, with the rest of the roster consisting of Black Knight, Crystal, Thunderstrike, and a bunch of obscure Kree villains. Bizarrely, they ''did'' include some better known Avengers like Franchise/IronMan and [[Franchise/TheMightyThor Thor]]...but only as {{Assist Character}}s. The clunky CGI models, stilted animation, repetitive music and limited voice work don't help matters, nor does the fact that ''VideoGame/MarvelSuperHeroes'' [[DuelingWorks dropped the same year]], with a much more recognizable cast of heroes like Franchise/SpiderMan and the [[Franchise/TheIncredibleHulk Hulk]].



* ''VideoGame/SilverSurfer'' for the [[UsefulNotes/NintendoEntertainmentSystem NES]]. The game controls well, has decent graphics and ''incredible'' music. However, it found its position here due to the severe BadassDecay of the titular character (The ComicBook/SilverSurfer is a OneHitPointWonder), combined with the [[NintendoHard absolutely]] [[DeadlyWalls unforgiving]] and sometimes downright [[FakeDifficulty unfair]] difficulty, [[ItsHardSoItSucks really diminishing]] the fun factor.

to:

* ''VideoGame/SilverSurfer'' ''VideoGame/SilverSurfer1990'' for the [[UsefulNotes/NintendoEntertainmentSystem NES]]. The game controls well, has decent graphics and ''incredible'' music. However, it found its position here due to the severe BadassDecay of the titular character (The (the ComicBook/SilverSurfer is a OneHitPointWonder), combined with the [[NintendoHard absolutely]] [[DeadlyWalls unforgiving]] and sometimes downright [[FakeDifficulty unfair]] difficulty, [[ItsHardSoItSucks really diminishing]] the fun factor.
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Even though these games may provide a more interactive medium than [[Main/ComicBooks their paperback counterparts]], you'll probably prefer the simple joys of reading the source material [[TheProblemWithLicensedGames compared to these messes]].

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* Creator/{{Atari}} were infamous in their Creator/{{Infogrames}} era for their licensed video games based on several Franco-Belgian comics. ''Franchise/TheSmurfs'', ''ComicBook/{{Asterix}}'', ''Franchise/{{Tintin}}'', ''[[ComicBook/SpirouAndFantasio Spirou]]'' and ''ComicBook/LuckyLuke'' were among the series that received video game adaptations, all of which were incredibly hard [[FakeDifficulty for the wrong reasons]].
* ''VideoGame/AquamanBattleForAtlantis'' is universally considered one of the worst video games ''ever'' created. So bad it even inspired its own special category for awful video games on gaming show X-Play: The "Golden Mullet Award".
* ''ComicBook/TheAvengers'' games:
** With ''ComicBook/TheAvengers in Galactic Storm'', Creator/DataEast decided to make an Avengers FightingGame ''without'' most of the series' recognizable heroes. The only playable A-lister is Franchise/CaptainAmerica, with the rest of the roster consisting of Black Knight, Crystal, Thunderstrike, and a bunch of obscure Kree villains. Bizarrely, they ''did'' include some better known Avengers like Franchise/IronMan and [[Franchise/TheMightyThor Thor]]...but only as {{Assist Character}}s. The clunky CGI models, stilted animation, repetitive music and limited voice work don't help matters, nor does the fact that ''VideoGame/MarvelSuperHeroes'' [[DuelingWorks dropped the same year]], with a much more recognizable cast of heroes like Franchise/SpiderMan and the [[Franchise/TheIncredibleHulk Hulk]].
** The ''VideoGame/MarvelsAvengers'' action-adventure game was a rather mediocre adaptation of the Marvel Avengers brand. While the story did receive some praise, many critics and audiences criticized the game for its exploitative microtransactions, lack of enemy variety and extremely grindy system. The [=RPG=] elements were particularly disliked as they made Earth's mightiest heroes feel underpowered and forces players to grind for hours. The poor reception lead to the game resulted in a $105 million loss for publisher Creator/SquareEnix and lead to said publisher selling off its western studios.
* ''Franchise/{{Batman}}'' games:
** While most agree the story of ''Videogame/BatmanDarkTomorrow'' actually quite decent, [[EnjoyTheStorySkipTheGame following it requires getting through really lackluster and unpolished gameplay]] with stiff controls, repetitive combat and an unhelpful camera.
** The ''Franchise/BatmanArkhamSeries'' is an astounding aversion. But ''Videogame/BatmanArkhamOriginsBlackgate'' counts because in paring down the core elements to a portable TwoAndAHalfD MetroidVania, the execution is clunkier, particularly the fighting and detective mode.
* The ''ComicStrip/BuckRogers'' [[TabletopGame/BuckRogersXXVC tabletop RPG by TSR]] was doomed from the start. To begin with, the game was made by decree of Lorraine Williams, the head of Creator/{{TSR}} at the time who also just happened to own the ''Buck Rogers'' IP (and thus hoped to make money from both ends of the deal). She pulled top writers from ''TabletopGame/ForgottenRealms'' to make an RPG that nobody except her really wanted, and doing that with her usual management style (which included a ban on playtesting, and a mandate to [[ChristmasRushed shove the product out the door as fast as possible in large quantities]]) meant that the game had no hope of being a good RPG. Even with Williams' promotion, only a couple of game supplements made it out the door.
* The ''ComicBook/FantasticFour'' UsefulNotes/PlayStation game is an incredibly mediocre side-scrolling BeatEmUp filled with elevator music enticing the player to take a nap instead of continue playing.
* ''Franchise/TheIncredibleHulk: The Pantheon Saga'' was a game based loosely on the "Fall of the Pantheon" arc from the comics and developed by the otherwise competent Creator/EidosInteractive. It would simply be an unremarkable puzzle platformer, but it also has graphics that do little to take advantage of the UsefulNotes/PlayStation and UsefulNotes/SegaSaturn and is NintendoHard in spite of its short length, as the Hulk goes down in far fewer hits than he realistically should. At the very least, it has a great soundtrack, the AssistCharacter mechanic was interesting if not weakly implemented, and the cutscenes can veer into [[invoked]]SoBadItsGood territory.
* The idea behind ''VideoGame/JusticeLeagueTaskForce'' isn't a bad one, but a mixture of bland graphics, LimitedAnimation, clunky gameplay, unresponsive controls and a roster of only nine characters (three of which are bosses) make for a completely underwhelming cash-in. The fact that it was only released for the UsefulNotes/{{SNES}} and [[UsefulNotes/SegaGenesis Genesis]] also means it lacks the flashiness of the games it was either [[VideoGame/StreetFighterII copying]] or [[VideoGame/XMenChildrenOfTheAtom trying to compete with]].
* To give credit where it's due, Creator/{{Sega}}'s ''ComicBook/ScudTheDisposableAssassin'' for the [[UsefulNotes/SegaSaturn Saturn]] does faithfully capture the tone of the comics it adapts, has a rocking soundtrack, and creatively mixes 2D Run-And-Gun action with 1st Person Gallery Shooting (that's also fully compatible with the Sega Stunner Light Gun), but unfortunately, all of its positives are canceled out by two glaring issues: The controls are sluggish and the unforgiving difficutly that will leave you for dead before you even reach Jeff.
* ''VideoGame/SilverSurfer'' for the [[UsefulNotes/NintendoEntertainmentSystem NES]]. The game controls well, has decent graphics and ''incredible'' music. However, it found its position here due to the severe BadassDecay of the titular character (The ComicBook/SilverSurfer is a OneHitPointWonder), combined with the [[NintendoHard absolutely]] [[DeadlyWalls unforgiving]] and sometimes downright [[FakeDifficulty unfair]] difficulty, [[ItsHardSoItSucks really diminishing]] the fun factor.
* While not a ''terrible'' game per se, ''VideoGame/SpawnArmageddon'' for the UsefulNotes/GameCube, [[UsefulNotes/PlayStation2 PS2]], and UsefulNotes/{{Xbox}} is a painfully mediocre brawler even with Creator/{{Todd McFarlane}} himself handling direction. The game has a laughably small amount of combos, a large variety of weapons that barely feel any different from one another, frustrating level design, enemies that are either cheap or don't put up a fight at all, and combat that shamelessly apes the ''VideoGame/DevilMayCry'' series without any of the depth and style that makes it one of the best in the genre. It says something about its underwhelming quality that we haven't seen another ''ComicBook/{{Spawn}}'' game since then.
* ''Franchise/SpiderMan'':
** The [[UsefulNotes/PlayStation2 PS2]] [[PortingDisaster version]] of ''VideoGame/SpiderManWebOfShadows'' is borderline unplayable. It's got graphics on par with an early '''UsefulNotes/PlayStation 1''' game, next to no voice acting, [[NoEnding no actual ending]], and just plain bad 2D fighting mechanics.
** ''Spider-Man: The Sinister Six'' (not to be confused with the [[VideoGame/SpiderMan2TheSinisterSix Game Boy Color title of the (almost) same name]]) is an exceptionally rare [[PointAndClickGame point-and-click adventure game]] for the PC based on the series. The game is incredibly obscure, and given its myriad of problems (such as [[GuideDangIt frustrating puzzles]], finicky action sequences with poor controls, atrocious graphics, and a [[RandomEventsPlot meandering]] and rather weak story), it may well be better that way.
** ''Return of the Sinister Six'' fared no better: it's an [[UsefulNotes/NintendoEntertainmentSystem NES]] game that is way too difficult for the wrong reasons, featuring clunky controls (not helping that B jumps instead of A) and only one life and one continue, with no way of getting extra continues.
** ''WesternAnimation/SpiderManTheAnimatedSeries'' got a licensed adaptation and it wasn't any better. Published by Creator/LJNToys[[note]]on the Genesis version, it was published by Creator/{{Acclaim}}[[/note]], it was a multi-platform game that had subpar graphics, lack of animations, overly complex gameplay, poor sound effects, and an overused storyline. The game was a critical and financial flop, and served as a CreatorKiller for the LJN brand name.
** While the ''VideoGame/UltimateSpiderMan2005'' game is [[SugarWiki/NoProblemWithLicensedGames pretty good]], the same cannot be said for its sequel/prequel, ''VideoGame/SpiderManBattleForNewYork'' [[PortingDisaster on GBA]]. While the UsefulNotes/NintendoDS version is alright at best and SoOkayItsAverage at worst, the [[UsefulNotes/GameBoyAdvance GBA]] counterpart is an awful game loaded with glitchy collision detection (since enemy attacks and hazards can hit you even if they never touch you, while your own attacks can pass through enemies without damaging them for no reason), enemies and turrets are often placed in spots where you can't see them, [[NintendoHard a grueling difficulty curve]] made [[FakeDifficulty absolutely unfair]] thanks to the above issues, mediocre graphics (even by GBA standards) and a forgettable soundtrack.
** Despite the great soundtrack, there are a lot of problems with ''VideoGame/SpiderManAndTheXMenInArcadesRevenge''. Software Creations were given a strict deadline to get the game out in time for the 1992 holiday season, and it shows at times. HitboxDissonance is an issue with every character, such as an enemy's attacks hitting them when they're a few pixels away, the controls aren't very responsive at times, and the difficult maze-like levels have frustrated those who played it back in the day. You also have to beat the game in one sitting, which doesn't help things at all. Even worse is that you have to do the FetchQuest introduction stage every time you start the game, and you're only allowed to skip it if you get a game over.
* ''Franchise/{{Superman}}'' games:
** The infamous ''VideoGame/Superman64'' game for the [[UsefulNotes/Nintendo64 [=N64=]]], based on [[WesternAnimation/SupermanTheAnimatedSeries the animated series]], is another licensed game that's a contender for [[WorstWhateverEver Worst. Game. Ever.]] It features clumsy controls, mediocre graphics, a boatload of glitches, a disorientingly short draw distance (due to [[VoodooShark Kryptonite Fog]]), and a horrendously dull plot, where ComicBook/LexLuthor's diabolical scheme is to trap Superman in a virtual world... and make him [[PassThroughTheRings fly through rings]]. If you have the patience to complete that part[[note]]Because the part with the rings is frustrating enough to make most players RageQuit, a lot of people erroneously assume that's the entire game.[[/note]], the rest of the game consists of extremely dull puzzle-solving and even worse combat.
** Creator/{{Kemco}}'s ''[[http://www.somethingawful.com/rom-pit/superman/1/ Superman]]'' game for the [[UsefulNotes/NintendoEntertainmentSystem NES]], a side-scrolling ActionAdventure game which provides a fun experience in neither action (Superman has pathetic attacks, moves slowly and can be harmed by bullets) nor adventure (Superman's "flight" power works like a broken WarpWhistle, and there are places which he can only reach by [[ForgotAboutHisPowers riding the subway]], which [[NoHeroDiscount he needs a ticket for]]). Its [[GuideDangIt bizarre abstract nature]] is legendary. The original UsefulNotes/{{Famicom}} version at least has some decent renditions of Music/JohnWilliams' score from the films going for it, but the NES version doesn't even get ''that''.
* ''The Uncanny Franchise/XMen'' for the [[UsefulNotes/NintendoEntertainmentSystem NES]], published by Creator/LJNToys and developed by an obscure studio called Pixel. The six available player characters are mostly blotchy {{Palette Swap}}s of each other, and the characters that use melee attacks have no animation for them. Computer-controlled characters have ArtificialStupidity. The level design, sound effects and music are like a bad nightmare. Those few players who make it through most of this poorly-designed, NintendoHard game are in for a nasty surprise: a secret code is required to unlock the last level. This code is hidden within the fine print on the cartridge, and even that's missing a crucial button. To uncover this last button, the player [[GuideDangIt has to kill an arbitrary amount of a certain kind of enemy on each stage]].
* ''ComicBook/{{Wolverine}}'' on the [[UsefulNotes/NintendoEntertainmentSystem NES]], developed by Software Creations and published by [[Creator/LJNToys LJN]], is a NintendoHard side scrolling platformer where Wolverine's claws can be activated by pressing the select button. It's more effective not to attack with them out, since [[CastFromHitPoints hitting an enemy with the claws out reduces Wolverine's health]].


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