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* GrandTheftPrototype: After losing their jobs with EJ Corp Lord Sinjin persuades them to help steal a prototype light freighter with null-space holds.

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** The first couple jobs in the final module are ruined by bounty hunters looking to cash in on the price on the players' heads, to help motivate them to finish things with Sinjin.
* GrandTheftPrototype: After losing their jobs with EJ Corp Corp, Lord Sinjin persuades them to help steal a prototype light freighter with null-space holds.



* PayingForAir: When the players land in the drow city of Nightarch they start getting billed for air (1 credit/day) the second they step off their ship.

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* OneWingedAngel: [[spoiler: The final showdown with Lord Sinjin, when initially defeated he attempts to flee on his ship, but if the players cut off that escape route he activates a magic tattoo that transforms him into a phoenix-like creature made from burning ink.]]
* PayingForAir: When the players land in the drow city of Nightarch Nightarch, on the atmosphere-less planet of Apostae, they start getting billed for air (1 credit/day) the second they step off their ship.
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* PriceOnTheirHead: Even after getting their lives back, the PCs have to deal with a six figure bounty placed on their heads by Lord Sinjin in the sixth module.

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* PriceOnTheirHead: Even after getting their lives back, the PCs [=PCs=] have to deal with a six figure bounty placed on their heads by Lord Sinjin in the sixth module.

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* BiggerOnTheInside: The ''Oliphant'' is outfitted with experimental null-space holds that can accommodate twice as much cargo as they should.

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* BiggerOnTheInside: The ''Oliphant'' ''Oliphaunt'' is outfitted with experimental null-space holds that can accommodate twice as much cargo as they should.should.
* TheCaper: A fair share of them, starting with the theft of the ''Oliphaunt''.
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* SpaceWestern: Merchants of the Void has a job wrangling wild animals for some ranchers on Vesk-3.

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An adventure path influenced by works such as ''Series/{{Firefly}}'' and ''TabletopGame/{{Traveller}}'', ''Fly Free or Die'' leads a freighter crew as they strive to go independent and break free of their vengeful ex-employer. As well as a drow crime lord who double-crossed them.

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An A ''TabletopGame/{{Starfinder}}'' adventure path influenced by works such as ''Series/{{Firefly}}'' and ''TabletopGame/{{Traveller}}'', ''Fly Free or Die'' leads a freighter crew as they strive to go independent and break free of their vengeful ex-employer. As well as a drow crime lord who double-crossed them.



Has an animated trailer [[https://youtu.be/EZF94p09siU here.]]



* ChurchOfHappyology: The Prophecies of Kalistrade resemble something of a mashup between Buddhism, Prosperity Gospel Evangelical Christianity, and Happyology. And many of EJ Corp's top execs are devoutees.
* CorruptCorporateExecutive: Eline Reisora, the VP in charge of EJ Corp's ''Oliphant'' project, wasn't exactly on the up and up.



* ImmortalitySeeker: Most high-ranking Kalistocrats start looking into methods of gaining immortality, such as "silicon mummification". [[spoiler: In Eline Reisora's case she's attempting BrainUploading into a private server.]]



* QuestGiver: Tarika, the players characters' EJ Corp dispatcher, who quits when they blame the players for a pair of bad runs and continues to give them jobs when they go independent.

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* PersonaNonGrata: In the fifth module Eline and Sinjin team up to get the player characters' accounts frozen, ship seized, and basically leave them with nothing but the clothes on their backs. Forcing them to call in every favor they've accumulated over the AP in order to get some chance of clearing their names.
* PlanetBaron: "King" Dregor, an uplifted bear who's undisputed ruler of Smuggler's Moon.
* PriceOnTheirHead: Even after getting their lives back, the PCs have to deal with a six figure bounty placed on their heads by Lord Sinjin in the sixth module.
* QuestGiver: Tarika, the players characters' EJ Corp dispatcher, who quits when they blame the players for a pair of bad runs and continues to give them jobs when they go independent.independent acts as a fixer leading them to new jobs. In Professional Courtesy she has a somewhat more traditional quest for them, her daughter's gone silent on the EJ Corp terraforming base where she worked, and she wants them to try and help her.


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* TheSyndicate: The Golden League, a crime syndicate going all the way back to [[TabletopGame/{{Pathfinder}} Golarion]] are recurring antagonists. Mostly represented by the division led by exiled drow nobleman Lord Sinjin.
* TeamMom: Tarika tries to be one to the player characters, she's stated to be feeling like a bit of an empty nester after her wife died and her daughter took a job on a distant terraforming station. She sees the players as a bit of a substitute family.

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An adventure path influenced by works such as ''Series/Firefly'' and ''TabletopGame/{{Traveller}}'', ''Fly Free or Die'' leads a freighter crew as they strive to go independent and break free of their vengeful ex-employer. As well as a drow crime lord who double-crossed them.

to:

An adventure path influenced by works such as ''Series/Firefly'' ''Series/{{Firefly}}'' and ''TabletopGame/{{Traveller}}'', ''Fly Free or Die'' leads a freighter crew as they strive to go independent and break free of their vengeful ex-employer. As well as a drow crime lord who double-crossed them.



* BiggerOnTheInside: The ''Oliphant'' is equipped with experimental null-space holds that can accomodate twice as much cargo as they should.
* GrandTheftPrototype: After losing their jobs with [=EJCorp=] Lord Sinjin persuades them to help steal a prototype light freighter with null-space holds.

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* BiggerOnTheInside: The ''Oliphant'' is equipped outfitted with experimental null-space holds that can accomodate accommodate twice as much cargo as they should.
* FailureIsTheOnlyOption: Several missions within the AP have scripted failures or non-optimal results.
** In the very first mission for EJ Corp their original buyer turns out to have been murdered and their business taken over by the Golden League while the players were in Drift. At best they can sell their cargo for half price, meaning they have to choose between paying their small-time supplier or EJ Corp.
** Rebels seize at least one truck carrying the Gideon Authority's weapons shipment, the players can choose to stop them seizing the truck they're on or to help the rebels take the whole shipment. In the former case the Authority refuses to pay for lost materiel and in the latter the rebels are too strapped for cash to pay more than half price. Either way, this and the previous job above lead to the players losing their EJ Corp jobs.
* GrandTheftPrototype: After losing their jobs with [=EJCorp=] EJ Corp Lord Sinjin persuades them to help steal a prototype light freighter with null-space holds.holds.
* GreyAndGrayMorality: While [=NPCs=] all still have one of the classic nine alignments, it's no guarantee of how they'll relate to the players.
* MegaCorp: The Evgeniya-Jaimisson Corporation aka EJ (pronounced "edge") Corp, your standard soulless multi-national corporation that initially employs the players.
* PayingForAir: When the players land in the drow city of Nightarch they start getting billed for air (1 credit/day) the second they step off their ship.
* QuestGiver: Tarika, the players characters' EJ Corp dispatcher, who quits when they blame the players for a pair of bad runs and continues to give them jobs when they go independent.
* TheRival: Merchants of the Void introduces a rival free trader crew on the ''Wintermourn'' who compete with the players on a few jobs and then make cameo appearances in later modules. Depending on how the players interact with them they might end up bitter foes or friendly rivals.
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An adventure path influenced by works such as ''Series/Firefly'' and ''TabletopGame/{{Traveller}}'', ''Fly Free or Die'' leads a freighter crew as they strive to go independent and break free of their vengeful ex-employer. As well as a drow crime lord who double-crossed them.

This AP is a bit unique in that the player characters are not your typical {{Adventurer Archaeologist}}s or aimless Murder-Hoboes, rather they're just working-class shlubs trying to make a living.

Includes six modules:
# We're No Heroes
# Merchants of the Void
# Professional Courtesy
# The White Glove Affair
# Crash and Burn
# The Gilded Cage

!!Tropes:

* BiggerOnTheInside: The ''Oliphant'' is equipped with experimental null-space holds that can accomodate twice as much cargo as they should.
* GrandTheftPrototype: After losing their jobs with [=EJCorp=] Lord Sinjin persuades them to help steal a prototype light freighter with null-space holds.
* SpaceTrucker: The player characters, almost literally in the first module before they go independent and become the "free traders" version.
* VenturousSmuggler: Most jobs in the AP are legitimate... though not all.

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