Follow TV Tropes

Following

History Sandbox / StreetFighterIIUpdatedVersions

Go To

OR

Is there an issue? Send a MessageReason:
None


[- ''Characters/StreetFighterI'' | ''Characters/StreetFighterII'' ('''''Updated Versions''''') ([[Characters/StreetFighterAkuma Akuma]]) | ''Characters/StreetFighterAlpha'' ([[Characters/StreetFighterDanHibiki Dan Hibiki]]) | ''Characters/StreetFighterIII'' | ''Characters/StreetFighterIV'' ([[Characters/StreetFighterSeth Seth]]) | ''Characters/StreetFighterV'' | ''Characters/StreetFighterVUpdatedVersions'' | ''Characters/StreetFighter6'' | ''Characters/StreetFighterEX'' | [[Characters/StreetFighterOtherCharacters Other Characters Part 1]] | [[Characters/StreetFighterOtherCharactersPart2 Other Characters Part 2]] | [[Characters/StreetFighterOtherMedia Other Media]]-]]]]]

to:

[- ''Characters/StreetFighterI'' | ''Characters/StreetFighterII'' ('''''Updated Versions''''') ([[Characters/StreetFighterAkuma Akuma]]) | ''Characters/StreetFighterAlpha'' ([[Characters/StreetFighterDanHibiki Dan Hibiki]]) | ''Characters/StreetFighterIII'' | ''Characters/StreetFighterIV'' ([[Characters/StreetFighterSeth Seth]]) | ''Characters/StreetFighterV'' | ''Characters/StreetFighterVUpdatedVersions'' | ''Characters/StreetFighter6'' | ''Characters/StreetFighterEX'' | [[Characters/StreetFighterOtherCharacters Other Characters Part 1]] | [[Characters/StreetFighterOtherCharactersPart2 Other Characters Part 2]] | [[Characters/StreetFighterOtherMedia Other Media]]-]]]]]
Is there an issue? Send a MessageReason:
None


[- ''Characters/StreetFighterI'' ([[Characters/StreetFighterRyu Ryu]] | [[Characters/StreetFighterKenMasters Ken Masters]]) | ''Characters/StreetFighterII'' ([[Characters/StreetFighterMBison M. Bison]]) | '''''Street Fighter II: Updated Versions''''' ([[Characters/StreetFighterAkuma Akuma]]) | ''Characters/StreetFighterAlpha'' ([[Characters/StreetFighterDanHibiki Dan Hibiki]]) | ''Characters/StreetFighterIII'' | ''Characters/StreetFighterIV'' ([[Characters/StreetFighterSeth Seth]]) | ''Characters/StreetFighterV'' | ''Characters/StreetFighterVUpdatedVersions'' | ''Characters/StreetFighter6'' | ''Characters/StreetFighterEX'' | [[Characters/StreetFighterOtherCharacters Other Characters Part 1]] | [[Characters/StreetFighterOtherCharactersPart2 Other Characters Part 2]] | [[Characters/StreetFighterOtherMedia Other Media]]-]]]]]

to:

[- ''Characters/StreetFighterI'' ([[Characters/StreetFighterRyu Ryu]] | [[Characters/StreetFighterKenMasters Ken Masters]]) | ''Characters/StreetFighterII'' ([[Characters/StreetFighterMBison M. Bison]]) | '''''Street Fighter II: Updated Versions''''' ('''''Updated Versions''''') ([[Characters/StreetFighterAkuma Akuma]]) | ''Characters/StreetFighterAlpha'' ([[Characters/StreetFighterDanHibiki Dan Hibiki]]) | ''Characters/StreetFighterIII'' | ''Characters/StreetFighterIV'' ([[Characters/StreetFighterSeth Seth]]) | ''Characters/StreetFighterV'' | ''Characters/StreetFighterVUpdatedVersions'' | ''Characters/StreetFighter6'' | ''Characters/StreetFighterEX'' | [[Characters/StreetFighterOtherCharacters Other Characters Part 1]] | [[Characters/StreetFighterOtherCharactersPart2 Other Characters Part 2]] | [[Characters/StreetFighterOtherMedia Other Media]]-]]]]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

%%You should read Administrivia/HowToWriteAnExample before editing.
%%
%% Rules for these pages:
%%
%% * References such as CaptainErsatz, Expy, ContinuityNod, MythologyGag, ShoutOut, NoCelebritiesWereHarmed and the like go in ShoutOut/StreetFighter. No exceptions!
%%
%% * Trivia and YMMV entries go in the respective Trivia and YMMV tabs. NOT here. No exceptions!
%%
%% * Memes go in Memes/StreetFighter.
%%
%% * Please don't make any major format changes before going to Discussion. Thank you! As per Short Terms Projects thread, character flags cannot appear as separate images but can be incorporated into existing main images and considered image upgrades. Transparent character images should always be used in cases where these exist.

[[center:[[WMG:''Franchise/StreetFighter'' [[Characters/StreetFighter characters index]]\\
[- ''Characters/StreetFighterI'' ([[Characters/StreetFighterRyu Ryu]] | [[Characters/StreetFighterKenMasters Ken Masters]]) | ''Characters/StreetFighterII'' ([[Characters/StreetFighterMBison M. Bison]]) | '''''Street Fighter II: Updated Versions''''' ([[Characters/StreetFighterAkuma Akuma]]) | ''Characters/StreetFighterAlpha'' ([[Characters/StreetFighterDanHibiki Dan Hibiki]]) | ''Characters/StreetFighterIII'' | ''Characters/StreetFighterIV'' ([[Characters/StreetFighterSeth Seth]]) | ''Characters/StreetFighterV'' | ''Characters/StreetFighterVUpdatedVersions'' | ''Characters/StreetFighter6'' | ''Characters/StreetFighterEX'' | [[Characters/StreetFighterOtherCharacters Other Characters Part 1]] | [[Characters/StreetFighterOtherCharactersPart2 Other Characters Part 2]] | [[Characters/StreetFighterOtherMedia Other Media]]-]]]]]

[[WMG:'''NOTE: Spoilers will be [[Administrivia/SpoilersOff left unmarked]] in the examples below. Administrivia/YouHaveBeenWarned!''']]
----
Characters debuting in ''VideoGame/StreetFighterII''[='=]s various updated versions.
* For [[Characters/StreetFighterRyu Ryu, Evil Ryu]], [[Characters/StreetFighterKenMasters Ken, Violent Ken]], [[Characters/StreetFighterMBison M. Bison]] and [[Characters/StreetFighterAkuma Akuma]], check their respective pages.
* For Sagat, check the ''Characters/StreetFighterI'' sheet.
* For E. Honda, Blanka, Guile, Chun-Li, Zangief, Dhalsim, Balrog and Vega, check the ''Characters/StreetFighterII'' sheet.
----
[[foldercontrol]]

!!Characters debuting in ''Super Street Fighter II: The New Challengers''

[[folder:Cammy]]
[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/cammy6_78.png]]
[[caption-width-right:1000:[[EliteArmy Killer Bee]]]]
[[quoteright:350:[[labelnote:''Street Fighter V'']]https://static.tvtropes.org/pmwiki/pub/images/cammyv_8.png]][[/labelnote]]
[[quoteright:350:[[labelnote:''Street Fighter Alpha'']]https://static.tvtropes.org/pmwiki/pub/images/cammysfa.jpg]][[/labelnote]]
[[quoteright:350:[[labelnote:''Super Street Fighter II'']]https://static.tvtropes.org/pmwiki/pub/images/cammyssf2.jpg]][[/labelnote]]
->''For those I wish to protect, I will fight you.''

-> '''Origin:''' UsefulNotes/{{England}}
-> '''Fighting style:''' [[UsefulNotes/SecretIntelligenceService Special Forces Training]]\\
'''Appears in:''' ''SSFII, [=SFA2=], SFIV, SFV, [=SF6=]''
->'''Voiced by:''' [[note]]Susan Hart (''X-Men vs. Street Fighter'', ''Street Fighter Alpha 2 Gold'', ''Capcom vs. SNK'', ''Marvel vs. Capcom 2''), Akiko Komoto (''Street Fighter Alpha 3'', ''Namco × Capcom''), Creator/KotonoMitsuishi (''Street Fighter II Drama CD''), Creator/MikiNagasawa (''Capcom vs. SNK 2''), Debra Jean Rodgers (''Street Fighter II: The Animated Movie'', ''Street Fighter II V''; English), Carol Matthews (''Street Fighter II V''; ADV Dub), Shawn Taylor (''Street Fighter II V''; ADV Dub), Alexis Martino (''Street Fighter'' motion comics), Yoko Sasaki (''Street Fighter II: The Animated Movie'', ''Street Fighter II V''; Japanese), Creator/LisaAnnBeley (American cartoon), Creator/MiyukiSawashiro (''Street Fighter IV'', ''Street Fighter X Tekken'', ''Street Fighter V'', ''Street Fighter 6''; Japanese), Creator/CaitlinGlass (''Street Fighter IV'', ''Street Fighter X Tekken'', ''Street Fighter V'', ''Street Fighter 6''; English)[[/note]]
->'''Portrayed by:''' [[note]]Music/KylieMinogue ([[Film/StreetFighter Live Action Movie]])[[/note]]

->Full name Cammy White. This [[GorgeousGaijin British bombshell]] is an agent of the [[GovernmentAgencyOfFiction Delta Red]] commando task force, operating within Britain's Secret Intelligence Service [[UsefulNotes/SecretIntelligenceService (MI6)]]. A SuperSoldier based on M. Bison's genome, she once worked as a teenaged assassin for Shadaloo under the codename of "Killer Bee" (as seen in ''X-Men vs. Street Fighter'' and ''Alpha 3''). At the end of ''Alpha 3'', she rebelled against Bison, lost her memories, and was taken to Britain (by Vega); it was there that she joined the special forces unit known as Delta Red. Cammy participated in the ''Super Street Fighter II'' tournament to learn about her past; she learned the shocking truth from Bison himself, but managed to cope with the revelation thanks to the support of her Delta Red comrades.\\
\\
In ''IV'', she is sent to investigate S.I.N.'s connection to Shadaloo and to acquire data on the BLECE Project. She's also there for a personal reason: Juri Han, a member of S.I.N, gave a brutal beatdown to the Shadaloo Dolls, whom she considers her younger sisters.\\
\\
Cammy returns in ''V'' still in her Delta Red incarnation but sporting an updated look, reminiscent of her appearance in the spin-off ''VideoGame/CannonSpike''. During the interim between ''IV'' and ''V'', she has continued investigating Shadaloo while also tending to her fellow Doll Juni, who is now amnesic and getting accustomed once more to a normal life.\\
\\
Returning in ''6'', Cammy is finally free of her pursuit against Bison, the dictator having been killed in the previous game. Still working with Delta Red and now based at HQ, she spends her time pursuing missions in her home country of England, sporting a new attire that lets her blend in as a civilian.\\
\\
Cammy is the series' definitive rushdown fighter, a GlassCannon who oppresses her opponent with quick and powerful mid-range options to blitz her way through their defenses. Her Spiral Arrow drills her way through opponent's options and makes for an easy combo tool, her Cannon Spike is a powerful AntiAir and combo ender, her Quick Spin Knuckle lets her slip through projectiles to counter zoning, and her Hooligan Combination grants her various mixup options to surprise her opponents.
----

* AffirmativeActionGirl: She is the second female character of note introduced in the franchise and remained so for quite some time. Of course, she has the skills to back it up as well, being an agent of the UK's esteemed UsefulNotes/SecretIntelligenceService.
* AllGirlsLikePonies: Cammy divulges in ''6'' that she is an expert horseback rider, and views horses as "noble, strong, and beautiful." However, she's quick to state that she still likes cats more -- it's just that she finds horses appealing for different reasons.
* AmazonianBeauty: Cammy is a porcelain-skinned beauty, with huge blue eyes and pouting lips. Despite her doll-like face, she is [[DependingOnTheArtist typically]] depicted with absolutely ripped muscles, with special emphasis often placed on her abs.
* AmnesiacDissonance: Following the events of ''Alpha'', she joined the Delta Red anti-terrorist faction, after all of her memories of being M. Bison's servant (and potential host body) were erased.
* AndThisIsFor: Yells this in ''IV'', when using Ultra against Juri in their rival battle.
--> ''This is for my sisters!''
* BadassLongcoat: She sports a distinctive long, red coat which she flings off in her intro in the ''Alpha'' series, and in the animated movie whilst undercover. The coat appears frequently throughout the series and crossovers for brief moments, finally making an appearance as part of a selectable outfit for Cammy’s third costume in ''6''. She also wears it in a memory spot in World Tour, when she is investigating the [=SiRN=] building.
%% * BashBrothers: Cammy has had a few of these throughout the series, these being Sakura Kasugano, Chun-Li, and Guile. ZCE
* BigFancyCastle: Her home-stage in both ''II'' and ''V'' is set on the battlements of an ancient castle in the county of Northumberland,[[note]]as evidenced by the map pin on the versus screen in ''V'', though the setting itself is likely based on [[https://media-cdn.tripadvisor.com/media/photo-s/0a/8a/37/e4/view-over-keswick-derwent.jpg Derwent Water]] in neighbouring Cumbria[[/note]] northern England. The Northern Lights twinkle in the sky (which is why the stage is set in the very far north, as this is typically the only place in England that they are likely to be seen, and even then it's rare) and a lake, another castle, and an IdyllicEnglishVillage nestled at the base of distant hills feature in the background.
* BigSisterInstinct: Cammy does NOT take the brutal beatdown of the Dolls at Juri's hands well. And then she is willing to sacrifice herself to save Decapre, her own {{brainwashed|AndCrazy}} [[AxCrazy insane]] [[CloneDegeneration deteriorating clone]], despite the latter wanting to kill her.
* BoardingSchool: Prestigious, private schools are commonly associated with the UK, so for her school uniform costume in ''V'', Cammy is dressed as an English boarding school student, complete with a blazer featuring her school crest, a cardigan over a button-up shirt, a school tie, a plaid school skirt, dark grey tights, and Mary Jane shoes. Her long blonde hair is neatly tied back into a ponytail.
* BodyPaint: Sports camo-paint on her legs in ''II'' and ''IV''. Her appearance in ''{{VideoGame/Fortnite}}'' [[AdaptationalModesty fully covers her legs in camo]].
* BraidsOfAction: Cammy wears her hair in two braids that cascade down past her waist. At least until ''6'', where she cuts her hair into a cool blunt bob, though in a smart design move, her biker jacket features very long belt straps that hang loose either side, which lend the appearance of her previous braids and help to retain her classic silhouette.
* BrainwashedAndCrazy: In the ''Alpha'' series, she works as one of Bison's assassins. In ''Alpha 3'', however, she begins to shake off his control.
* BreakoutCharacter: Cammy became one of the most iconic characters in the series despite not appearing in the original game, or the early versions of ''II.'' She even stars in the game ''VideoGame/CannonSpike.''
* BritainIsOnlyLondon: Her stage in ''6'', “King Street”, is set in Westminster and features a multitude of London iconography, including a red double-decker bus, a red phone box, an elegant tea room, mounted UsefulNotes/BritishCoppers, a QuintessentialBritishGentleman enjoying a cup of tea, and of course, [[EiffelTowerEffect Big Ben]], with the WestminsterChimes bonging away as each round draws to a close.
* BritsLoveTea: Naturally, as a Brit, tea is often on her mind.
** Exemplified in her win quote to Guile in ''IV'':
--->''Is it true that in the U.S military, they don't allow breaks for tea-time?''
** In her arcade ending in ''6'', she and Juni enjoy a classic afternoon tea together, complete with a tiered cake-stand full of treats.
* TheCameo: Makes a few non-speaking background appearances in ''WesternAnimation/WreckItRalph''.
* CanonImmigrant: Shadaloo Cammy [[EarlyBirdCameo first appears]] in ''VideoGame/XMenVsStreetFighter'' as an EvilCounterpart that works for the organization. This version of the character became the foundation for her backstory as one of Bison's Dolls. Details from her backstory, like her Killer Bee CodeName, were also based on Masaomi Kanzaki's ''Cammy Gaiden'' manga.
* CatGirl: One of her downloadable alternate costumes in ''IV'' is a full kitty cosplay, complete with a tail.
* CharacterTics: Cammy is very often depicted with a steely gaze, pouting her rosebud lips.
* CloseRangeCombatant: She has some of the best gap-closers in the series, including her far-reaching [[DashAttack Spiral Arrow]] and slippery Quick Spin Knuckle. And her normals up-close let her bully most opponents thanks to their speed and safety.
* CodeName: During her time with Shadaloo, she goes by “Killer Bee“.
* ConfusionFu: "Hooligan Combination" allows Cammy to convert into a variety of actions from a somersault, including a DivingKick, submission hold, a sliding low or just dropping down and cancelling her momentum. This makes her an oppressive fighter when the opponent is knocked down and needs to quickly react to her options. ''6'' adds an overhead.
* TheComicallySerious: She takes everything she does dead seriously, even things that don't warrant it like finding [[CutenessProximity cute photos of cats]].
* CounterAttack: Her [[FunWithAcronyms CQC]] ('''C'''ammy '''Q'''uick '''C'''ombination) [[https://www.youtube.com/watch?v=8NHUOTyDCkU Ultra]] in ''SSFIV'' counters simple attacks by [[NeckSnap snapping the opponent's neck]], right arm, [[ThereIsNoKillLikeOverkill and finally their neck again.]]
* CrissCrossAttack: Her "Killer Bee Assault" and "Cross Stinger Assault" has her pulling a Meteor Move Variant as she launches her opponent in the air and proceeds to kick them from multiple angles before finishing them with a Cross Scissors Pressure/Spiral Arrow respectively. Her Level 3 Super the "Delta Red Assault" in ''6'' is the most brutal example yet, as she staggers and collapses the opponent to their knees with an onslaught of Spiral Arrows before practically kicking their ''head off'', execution style, to finish the move.
* CuteBruiser: Cammy is a wide-eyed beauty, and yet her fighting style is amongst the most oppressively aggressive in the series, with her throws including some absolutely brutal neck-snaps and body slams. As she says in ''IV'':
--> ''So, how does it feel to be beaten by a tiny girl like me?''
* CutenessProximity: Cammy is very easily distracted by cute animals, especially cats. Some dialogue even indicates that she can outright ''sense'' when a cat is nearby.
-->''That feeling again... Is there a... cat nearby?''\\
''You haven't seen a cat around here, have you?''\\
''(Vs. Sagat) I sense a large cat... Willa Maiu?'' [[note]] Sagat's pet tiger[[/note]]
* DefusingTheTykebomb: Part of her character development; she grows to be more of a person than a Doll after the ''Alpha'' series.
* DemotedToExtra: In ''Anime/StreetFighterIITheAnimatedMovie'', where she appears only in the opening five minutes, but memorably assassinates a British government agent with a horrifying neck-snap, which returns as her Level 2 Super in ''6''.
* DismissingACompliment: In ''6'', she reacts with a sharp, embarrassed gasp if the player calls her "beautiful" and tells them not to say that again.
* DivingKick: "Cannon Strike" sends her flying down with a kick from above. She has many supers that start with a dive kick too like her Critical Art in ''V''.
* DontYouDarePityMe: Hates to be pitied in the ''Alpha'' games when opponents express concern for her welfare -- primarily due to her being both brainwashed and only sixteen at the time.
* EarlyBirdCameo: Her ''Alpha 2 Gold'' bonus appearance is derived from her appearance in ''VideoGame/XMenVsStreetFighter'' (a light blue leotard with sleeves and matching garrison cap instead of her green leotard and red beret), which wouldn't make its canonical appearance in the series until ''Alpha 3'', where it became known as her "Killer Bee"/Shadaloo design.
* EarnYourHappyEnding: Cammy's story establishes that despite Delta Red adopting her as one of their own, she still felt a strong connection to the Shadaloo Dolls, who were the comrades and sisters she was practically raised with for most of her life. It isn't until ''V'' where, after Bison is finally killed forever, she is able to save her fellow Dolls and be part of a real family. Her Arcade Mode ending finally has her opening up her heart when the now-freed Dolls and Delta Red throw a surprise birthday party for her.
* EmotionlessGirl: In ''Alpha''. She slowly breaks out of it after Dhalsim’s powers begin to de-program her in ''Alpha 3''.
* EnglishRose: Cammy shows what happens to an English Rose when you mix her with an ActionGirl and MsFanservice. You'd never think of it if you judged her only by her VERY fanservicy looks, but her serious personality and her devotion to her TrueCompanions have more than a whiff of this. She even has the [[IAmVeryBritish RP accent]]. Additionally, her full name "Cammy White" (Camilla = "priestess", White = the colour of purity) is an archetypal English rose name.
* FashionableAsymmetry:
** Her ''V'' outfit has a holster with pouches on her right leg, but not on her left.
** Her gauntlets in her "Killer Bee" costume have an elbow guard only on one side. Her ''V'' outfit retains this as well.
** In ''6'', she sports a full gauntlet on her right side, and only a glove on her left.
* FlungClothing: In ''Alpha 3'', as well as in ''[[VideoGame/CapcomVs Marvel crossovers]]'', she conceals herself in a BadassLongcoat that she tosses away right before she starts a fight -- a direct ShoutOut from her opening scenes in ''Anime/StreetFighterIITheAnimatedMovie''.
* AFoggyDayInLondonTown: Cammy's stage in ''6'', “King Street”, is set on a foggy, cobbled street running alongside a railway viaduct in London -- the first time she's fought in the UK capital. Big Ben and the Palace of Westminster loom in the distance through the fog, which starts to clear as the rounds progress.
* {{Foil}}: To Guile, as playstyle-wise they couldn't be more different. Guile is a big bruising StoneWall with BoringButPractical moves, a projectile, and is a charge-character. Cammy is designed to be a petite, in-your-face offensive FragileSpeedster with speedy moves, no projectiles, and is a motion-character overall. When Cammy wins against him in ''V'', she compares her mobility with Guile's counter-based style.
* ForcedIntoEvil: A minor case in ''V'', where she’s forced into beating up a group of Brazilian cops and joins up with Juri so she can save Decapre.
* ForeignCurseWord: In ''6'', if Cammy misses a standard throw, she mutters “bollocks!” in frustration, and when she finishes her Hooligan Combination grapple, she yells “sod off!” (a more serious profanity in England).
* FragileSpeedster: In ''V'', she has the highest agility along with Vega, her strength is decent/average, but her health is low. Even in gameplay, her primary style is to focus on rushdown-into-knockdown combos for looping offense, despite lacking [[ConfusionFu mixup]].
* GenderedOutfit: She wears a gendered version of Bison and [[Videogame/{{Tekken}} King's]] outfit in ''IV'' and ''VideoGame/StreetFighterXTekken'' as a DLC unlockable, respectively.
* GlassCannon: Cammy is one of the fastest characters in the franchise, and her attacks still pack a wallop behind them. From ''IV'' onward, she's consistently one of the best rushdown fighters, while not suffering in the defense department, which can be classified as average at worst. What offsets this though is her lack of health, being amongst the lowest in any of her appearances. She also lacks projectiles and in some cases, proper mixup.
* GoodIsNotSoft: She's undoubtedly a hero and always there to oppose the antagonist of any game. But she was trained as an assassin first and foremost, and her fighting style is loaded with attacks that would kill any regular human such as neck snaps, pressure-point strikes, and a Critical Art that resembles ''decapitation''.
* GoodScarsEvilScars: Bears a knife (or rather claw) scar on her cheek. It’s an “evil” scar during the ''Alpha'' series, and “good” once she [[AmnesiacDissonance lost her memories]] and stays that way when she finds out who she is.
* GorgeousGaijin: As an Englishwoman, she was the first non-Asian woman in the series, and possesses the prerequisite blonde hair, blue eyes, and suggestive costuming.
* GovernmentAgencyOfFiction: Cammy is a member of the British special forces unit Delta Red, a fictitious group operating within [[UsefulNotes/SecretIntelligenceService MI6]]. By the time of ''6'', she has risen up the ranks due to distinguishing herself in the operation to take down Shadaloo, and is based at the London HQ.
* HealingFactor: Cammy can heal from broken bones in just 3 days, due to the genetic enhancements administered by Shadaloo.
* HeelFaceTurn: Shadaloo's brainwashing causes her villainous behaviour in the ''Alpha'' series. Once her brainwashing is undone after ''Alpha 3'', she joins the heroes in an attempt to make up for her past actions.
* HomeStage: "Fraserburgh Castle" / "English Manor" in ''II'' and remade for ''V'', an ancient castle situated above a picturesque valley, located in northern England. In ''6'' her stage is set on a cobbled street in Westminster, London, and dubbed "King Street".
* IAmVeryBritish: From ''IV'' onwards, Cammy has been voiced with an appropriate London RP accent, which justifiably suits her no-nonsense, stoic personality and her role as an agent of the prestigious [[UsefulNotes/SecretIntelligenceService MI6]].
* IconicSequelCharacter: Cammy is one of the most recognisable ''Street Fighter'' characters yet didn't appear until the UpdatedRerelease of ''II''.
* IntimateHairBrushing: One piece of official art shows Chun-Li brushing Cammy's hair for her. Cammy and Chun-Li are friends who often work together as part of the same plot, as they're both law enforcers in different national groups.
* ItsPersonal: She's got a score to settle with Juri for hurting the Dolls.
* KickChick: She has more kick-based attacks than punches and some of the most acrobatic standard kicks in the series, with a couple of handstand-kicks in the mix.
* KindheartedCatLover: Cammy ''loves'' cats. Her ''SSFII Turbo'' ending shows her kindly holding her hand out to pet a cat while she's out and about in London. In ''IV'', her prologue shows her playing with an adorable kitten, which she apparently has been "friends" with for a while. Said kitty returns in her ending when she brings it as a gift for the hospitalized Juni. In ''6'', her pet cat even appears in her (90% health but not perfect) victory pose, sweetly pulling her usually-serious focus. She also uses both a cat-themed profile pic and stickers in her text messages to the player in World Tour.
* LaserGuidedAmnesia: She can't remember any of her life before she was 16.
* LegFocus: Cammy's muscular, proportionately-long legs receive special attention due to her high-cut thong leotard and athletic, kick-based moveset.
* LeotardOfPower: Her main outfit includes a green one-piece bodysuit.
* LovelyAngels: With Chun-Li, the two being good friends and allies throughout the series and constantly battling evil forces.
* MaleGaze: Most of her iconic victory poses, as well as her ''starting pose'' in ''IV'', involve her turning her back (and shapely bottom) to the camera.
* MeaningfulName: Her last name "White" implies emptiness or void, which describes her lack of recollection. It's also amongst the [[StockForeignName most common]] British surnames.
* MorallySuperiorCopy: She is a partial clone of Bison, and has much better morals than the original.
* MsFanservice: Whilst her ''behaviour'' isn’t at all provocative, her costumes are another matter entirely...
** Her [[ThongOfShielding thong leotard]] combines numerous, gratuitous opportunities to show off her ass, which is ''incredibly well-toned''. Her alternate costumes in both ''IV'' and ''V'' continue the trend, and in almost all of them, from the waist down, a thong is all she’s wearing.
** Cammy's reveal trailer for ''6'' immediately went viral due to the fact that a supercut of her moves is momentarily interrupted to present a brilliantly gratuitous shot of her performing her taunt, which sees her bend over, stick out her butt, and arch her back in a very deep, cat-like stretch. Capcom even acknowledged the explosive fan reaction via their Twitter account:
--->''Y'all really like Cammy.''
* MurderousThighs: Her Fatal Leg Twister technique and several of her throws involve her throttling and slamming the opponent between her muscular legs.
* NeckSnap: Cammy's Level 2 Super Art in ''6'' is taken straight from ''Anime/StreetFighterIITheAnimatedMovie'', referencing the scene where she assassinates politician Albert Sellers by vaulting onto his shoulders, snapping his neck, breaking his knees, and bending him over backwards into a horrific backward crab lock.
-->''Going somewhere, Mr Sellers?!''
* NotSoAboveItAll: Overlapping with TheComicallySerious, Cammy always presents herself as a trained and professional spy taking everything seriously, yet she has a lot of habits and interests that break that illusion, like her immense love for cats or her tendency to mother hen her subordinates. If you gift her a cute kitty keychain in World Tour, she briefly breaks her composure in sheer glee only to awkwardly recollect herself and revert to her usually stoic attitude.
* OffWithHisHead: Invoked with her Critical Art in ''6''; the final blow of the super has Cammy roundhouse kick ''straight through'' the opponent's neck, making it look like she just decapitated them (though for obvious reasons, it's only symbolic).
* OppositeSexClone: The ''Alpha'' series reveals that she is based on M. Bison’s genome.
* PaintedOnPants: For her default outfit in ''6'', Cammy sports a pair of figure-hugging leggings.
* PintsizedPowerhouse: Capcom seemingly had pit bulls in mind when they created her; Cammy is small, but once she gets up close and personal she'll relentlessly stay on you and tear you to shreds.
* PrettyInMink: Her Capcom Pro outfit in ''V'' is a cocktail dress with a white fur bolero jacket.
* ProfessionalKiller: She was a BrainwashedAndCrazy assassin while working for Shadaloo. While no longer her profession, she still uses assassination techniques when fighting.
* RedGreenContrast: Cammy wears a green LeotardOfPower with a red military beret, socks and gauntlets.
* ScarsAreForever: She sports a large vertical scar on her cheek, which by the time of ''V'' has already noticeably faded.
* SecretCharacter: In ''Alpha 2 Gold'' (an UpdatedRerelease of the game included in ''Street Fighter Collection''), she's unlocked by beating the game with M. Bison and entering the initials "CAM", then pressing start twice on M. Bison to select her. In ''Alpha Anthology'', she's selectable from the start (press start twice on Bison) and has her own Arcade mode path complete with secret sub-boss, boss, and ending.
* SexilyModest: Reaction to Cammy’s ''6'' trailer was positively explosive, with the vast majority of the fanbase heaping praise on her bold new look precisely because she appears hotter than ever ''despite'' being far more covered up than in any previous game.
* SexyBacklessOutfit: Her Shadaloo uniform has a large section cut out from the top of her shoulders to the base of her back.
* SheFu: A kick-based fighting style combined with insane acrobatics, though Cammy is also willing to add some brutal cracking submission holds into the mix.
* {{Shoryuken}}: "Cannon Spike" is her mainstay AntiAir, being a rising thrust kick -- which is the alternative name for the move in some territories.
* SignatureHeadgear: She wears a red beret in her Delta Red uniform, which are traditionally worn by Britain's [[http://newsimg.bbc.co.uk/media/images/39204000/jpg/_39204152_rmp203.jpg Royal Military Police]], or a blue garrison cap in her Shadaloo outfit.
* SignificantWardrobeShift: Cammy's default outfit in ''6'' is a big shift from her classic Delta Red uniform; she now sports a street-wear and biker jacket combo that has little (if any) militaristic flair. Most shockingly of all, her signature waist-length braided hair has been cut into a blunt chin-length bob -- denoting that ShesAllGrownUp and lending her a cool BadassBiker look overall. It's justified given that by the point of World Tour, Shadaloo has been gone for years, meaning her hunt for Bison has been long completed.
* SociallyAwkwardHero: Her spy mindset is basically her default state of mind, meaning she has little clue how to interact with anyone outside of duty, making her come off as hilariously awkward. Her World Tour interactions are chock-full of her taking things WAY too seriously, and getting really bashful trying to express affection.
-->''If I don't see a read receipt on my messages within ten minutes, I'll only assume the worst.''
* SpinAttack: Half her special attacks involve spinning — from her Spin Knuckle, Cannon Drill, and her [[LimitBreak Spin Drive Breaker.]] But her victory pose in ''SSFIV'' cranks this right up, to the point where she's practically break dancing. Her first [[LimitBreak V-Trigger, Delta Drive]] augments her moves with some extra spins.
* {{Stripperiffic}}:
** Her classic outfit is a binding LeotardOfPower, which constantly exposes her butt, and she never wears pants, except for some select [[AdaptationalModesty cameo appearances]].
** Many of Cammy's alt costumes in both ''IV'' and ''V'' are leotards or bikinis, with her story costume in ''V'' being of particular note. On the upper body, standard military; on the lower body, black boots and black panties, with the game taking almost every opportunity to show how little she is wearing.
* SuperheroSobriquets: Often described as the "British bombshell" or even better, the [[AddedAlliterativeAppeal "blonde British bombshell".]]
* SuperMode: The "Delta Drive" V-Trigger from ''V'', powers up her Spiral Arrow, Cannon Spike, and Cannon Strike attacks. Using one will cut V-Trigger time in half, though.
* TakeItToTheBridge: As seen in her ''SSFII'' and ''V'' stage -- an ancient castle in northern England, with the fight taking place across a narrow stone cat-walk spanning a deep chasm.
* TarotMotifs: Cammy represents The Empress in the 30th Anniversary Tarot Deck. The Empress often represents motherhood, and Cammy acts as something of a TeamMum towards the Dolls, who she fights to free from Bison's control.
* TeethClenchedTeamwork: She has to accept Juri's help in ''V'' in order to save Decapre, even though Cammy personally hates Juri for brutalizing her fellow Dolls.
* ThongOfShielding: Her default outfit in all games up to ''6'', and her deluxe costume in ''V'', incorporate either a binding thong leotard or underwear.
* TrademarkFavoriteFood: Cake, as per her bio.
* TrueCompanions: With Delta Red and the other main heroes, with whom she fights to take down Shadaloo. Even more so with The Dolls, whom Cammy refers to as [[CoolBigSis her]] [[NotBloodSiblings sisters]] by the time of ''IV''.
* {{Tykebomb}}: She's only sixteen when she's Shadaloo's Killer Bee, meaning she's been trained to fight since she was even younger.
* VSign: As seen in one of her victory poses in ''SSFII'', along with a wink and a grin.
* WearingAFlagOnYourHead: In ''6'', she sports a completely new default look, including a blue biker jacket that's emblazoned with the Union Jack across the back.
* WhenSheSmiles:
** Her Arcade Mode ending in ''V'', where Delta Red and the now-freed Shadaloo Dolls throw a surprise birthday party for her.
** One of her victory poses in ''SSFII'' has her doffing her hat, winking at the camera and giving a VSign along with a wry grin.
* {{Workaholic}}: Juni notes that Cammy can get a little too wrapped up in her work, even forgetting to eat sometimes. The habits get worse whenever she suspects Shadaloo is involved.
* WrestlerInAllOfUs: Frankensteiners, suplexes -- often accompanied by sickening neck-snaps in her later iterations from ''IV'' onwards.
[[/folder]]

[[folder:Dee Jay]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/deejay_alt_pic.png]]
[[caption-width-right:350:[[DanceBattler Music Superstar]]]]
[[quoteright:350:[[labelnote:''Super Street Fighter IV'']]https://static.tvtropes.org/pmwiki/pub/images/deejayssiv.png]][[/labelnote]]
[[quoteright:350:[[labelnote:''Super Street Fighter II'']]https://static.tvtropes.org/pmwiki/pub/images/deejayssf2.jpg]][[/labelnote]]
[[quoteright:350:[[labelnote:''Capcom Fighters Network'']]https://static.tvtropes.org/pmwiki/pub/images/25_dee_jay_sf5.png]][[/labelnote]]
->''Good dancers make good fighters, mon! Move to the beat!''

-> '''Origin:''' UsefulNotes/{{Jamaica}}
-> '''Fighting style:''' UsefulNotes/{{Kickboxing}}\\
'''Appears in:''' ''SSFII, [=SFA3=], SSFIV, [=SF6=]''
->'''Voiced by:''' [[note]]Ginzo Matsuo (''Street Fighter II: The Animated Movie''; Japanese), Creator/BeauBillingslea (''Street Fighter II: The Animated Movie''; English), Paul Dobson (American cartoon), Creator/HochuOtsuka (''Street Fighter Alpha 3''), Creator/KenjiHamada (''Super Street Fighter IV'', ''Street Fighter 6''; Japanese), Chris Cain (''Super Street Fighter IV''; English), Creator/ZenoRobinson (''Street Fighter 6'', English)[[/note]]
-> '''Portrayed by:''' [[note]]Creator/MiguelANunezJr (''Film/StreetFighter'')[[/note]]

->A Jamaican [[DanceBattler kickboxing musician]] known as the "Southern Comet", who enters the ''Street Fighter II'' tournament seeking inspiration for his next hit song. He reappears in ''Super Street Fighter IV'', joining the tournament looking for some excitement to spice up his life. Interestingly, Dee Jay is the only mainline ''Street Fighter'' character to have been designed by an American -- namely James Goddard of Capcom's US division.\\
\\
In his original appearances, Dee Jay is a purely charged-based character, relying mostly on defense-based options including a far-reaching projectile with "Air Slasher", "Machine Gun Upper" and "Jackknife Maximum" specials offering effective anti-air capabilities, and "Double Rolling Sobat" as an advancing melee punisher. He is often seen as a more "stylish" alternative to Guile.\\
\\
Returning to ''6'' after being absent for a whole game, Dee Jay's moveset has gone through a significant revamp. Two of his specials (Rolling Sobat and Machine Gun Upper) are now quarter-circle inputs, and he also gains a new special, "Jus Cool", that lets him go for hit-and-run tactics. More significantly, every light version of his special moves is now a feint maneuver, allowing Dee Jay to misdirect his opponent and then cancel into a different attack. This turns him from a very defensive fighter to a groovy all-rounder that can disguise his approach to throw off the opponent's guard.
----
* EightiesHair: He has a combination low-fade/mullet with two long braided ponytails with an '''M''' cut into the side of his head. As of ''SSFIV'', the '''M''' is gone, except for the anime cutscenes. In ''6'', he switches his style up to a dreadlock afro.
* AdaptationalVillainy: The ''Film/StreetFighter'' movie strangely makes him one of Bison's top subordinates, seemingly taking the place of Balrog who was hit with [[AdaptationalHeroism the opposite trope]].
* AllLovingHero: Dee Jay is relentlessly cheerful and friendly to everyone. In ''6'', the closest he comes to a mean statement is against [[AxCrazy Juri]], and even that's got the edge taken off by a positive suggestion afterward, anyway.
* AmbidextrousSprite: There’s a clever workaround in his initial appearance with his "MAXIMUM" pants, as all the letters in it are perfectly symmetrical, therefore still legible when his sprite flips. The word was chosen for this specific reason; originally, it was supposed to be "MANTIS", but the letters N and S aren't vertically symmetric, so...
* AwesomeButImpractical: ''6'' adds a special taunt, "Speedy Maracas", that builds Dee Jay's [[ManaMeter super meter]] so long as it's active. Actually pulling it off without getting smacked in the middle of his dance is another matter, however.
* BigNo: His DeathCryEcho in ''SSFII'', ''VideoGame/StreetFighterTheMovie'' (the game), and ''Alpha 3''.
* BoisterousBruiser: He goes into every battle with an exuberant attitude, never without a smile and a beat in his step.
* BrainwashedAndCrazy: When he first appears in the UDON comic, Dee Jay has been brainwashed into a mindless fighting machine by M. Bison, but Cammy and Delta Red quickly snap him out of it.
* BreakingTheFourthWall:
** He and Rufus seem to be in a competition of who can appeal to their fans the best during their ''SSFIV'' rival battle.
** For his outro winning animation in ''6'', he autographs the camera lens with a graffiti tag.
* BunnyEarsLawyer: He's passionate and always smiling and dancing. He also unleashes a beatdown on Bison in ''Alpha 3'' so powerful that Bison is disintegrated. A feat also performed by ''Akuma''.
* TheBusCameBack: After being absent for the entirety of ''V'', Dee Jay makes his return in ''6'', sporting a new look and an expanded moveset to boot.
* ChargeInputSpecial: The majority of his specials, including Air Slasher, Jackknife Maximum and Double Rolling Sobat, require a charge to use, providing him a decent defensive game. ''6'' actually removes the charge input on two of his specials, Machine Gun Upper and Rolling Sobat, making those moves more readily available while still retaining the charge for his more space-oriented tools.
* CheshireCatGrin: Dee Jay almost always sports a wide, toothy grin. Taken to exaggerated levels in ''SSFIV'', where it looks rather unsettling and SlasherSmile-like. He's not evil or arrogant, however, just passionate and really damn happy.
* ConfusionFu: ''6'' introduces a mechanic for him called "Jus Cool", a swaying stance which has a number of different follow-up attacks. He can use this to then bait opponents into thinking he'll go for one attack only to strike them with another, enhancing his defensive game and dance influences. His other specials besides Machinegun Upper each have feint variants for movement or to trick opponents into making mistakes he can capitalize on.
* DanceBattler: Dee Jay incorporates his natural rhythmic movement into his Kickboxing style. ''6'' expands on the concept through mechanics like a sway cancel, a rhythm-game based super, and a Critical Art that concludes with him striking a triumphant StayingAliveDancePose; overall he's a lot more energetic and rhythmic to reinforce the music theme.
* DemotedToExtra: In ''Anime/StreetFighterIITheAnimatedMovie'', he has the second least screen time of any character in the series, getting just a tiny bit more screentime than Akuma and his blink-and-you'll-miss-it- cameo.
* DifficultButAwesome: His Sunrise Festival supers in ''6'' all have follow-ups that require extremely tight button presses to pull them off, roughly when the previous hit connects. Get it right though and you're rewarded with an extremely damaging combo, and better yet, even if you stop mid super it creates unique combo opportunities.
* DreadlockWarrior: For his return to the series in ''6'', he switches out his classic low-fade for a mop of mid-length dreads that he ties back with a headband.
* FlashStep: He has one of the fastest drive rushes in ''6''.
* FunPersonified: Almost always smiling and cheerful, even when kicking ass in combat. He's also the only character in the series who's apparently not horrified to be riding Hakan's humiliating Oil Coaster super, grinning his head off as he speeds across the arena floor covered in oil.
* HomeStage: "The Lemony" in ''II'' (a beach club), and "Port Antonio" in ''Alpha 3'', both set in Jamaica. His beach club stage, now dubbed “Bathers Beach” makes its glorious return in ''6'', and has graduated to full on CoolestClubEver status.
* HorribleJudgeOfCharacter: ''6'' reveals that Dee Jay was never really aware of the full scope of Shadaloo's actions. When he talks about them in World Tour, he seems to be under the impression that the Four Kings of Shadaloo were ''a band'', and that their disappearance after the events of ''V'' was just them breaking up. He also never learns or realizes that JP, Juri, and A.K.I. are villains.
* IconicItem: Dee Jay's maracas, which he always has ready to celebrate after a victory, or even when unleashing his super.
* InconsistentSpelling: Dee Jay, [=DeeJay=], Deejay, DJ...
* JackOfAllStats: He comes packing a very versatile move-set in ''6'', including a far-reaching projectile for zoning, a powerful AntiAir, a very flexible leaping kick, an evasive back-way, and a huge arsenal of normals that let him react to many situations.
* JiveTurkey: Since ''IV'', he’s been voiced with a thick Jamaican accent.
-->''YEAAH! This is gonna be the bomb, boy!''
* KiManipulation: Air Slasher/Max Out utilizes wind energy.
%%Don't add LockedOutOfTheLoop here. Nobody prevented him from learning that Shadaloo, Juri Han, JP, and the like are villains. LockedOutOfTheLoop requires that someone actively prevented him from learning a DarkSecret. The correct trope is HorribleJudgeOfCharacter.
%%Don't add NoCelebritiesWereHarmed here. It's in the ShoutOut/StreetFighter page.
* NiceGuy: A chill, fun-loving dude who treats everyone he meets like a fellow partygoer.
* NoBrows: Oddly lacks any kind of eyebrows. In certain portraits like ''IV'', it can make him seem a tad unhinged.
* NoodleIncident: On a meta level. The ''person who prototyped Dee Jay'' says that the original sketch of the character is "Too racist to be viewed by humans". According to him, it's still locked in a Capcom vault somewhere.
* NotSoInnocentWhistle: His win pose; once the fight is on, he hits hard.
* OOCIsSeriousBusiness: In ''6's'' World Tour, giving him beer that's anything ''but'' ice cold will cause him to actually drop his cheerful demeanor and give you a stern lecture. Amusingly, the Lukewarm Beer also increases his Bond level the most, so you ''have'' to keep giving it to him to quickly max out his Bond.
* PerpetualSmiler: You almost never see him frowning or upset, even as he's getting pummeled by an opponent, he’s just having ''that'' much of a good time in a fight. Exceptions include his burnout state in ''6'' in which he frowns, and when he is caught in a Super Art or Critical Art in which [[OhCrap he knows he's screwed]].
* PracticalTaunt: He has a unique taunt in ''6'' in which he busts out a pair of maracas and dances, steadily filling his [[ManaMeter super meter]] all the while. While usually far too punishable to ever be useful except to mock someone, you have just enough time to get a bit of meter if you can stun your opponent first. The taunt can also be used to lure opponents looking to stop his meter re-fill back into range, setting them up for an attack.
* ProgressivelyPrettier: His facial features, traditionally, are very exaggerated to sell him as a light-hearted character, with bulging, dilated eyes and a big, manic grin. ''6'', which features the most semi-real art style to date, tones down Dee Jay's cartoonish looks and even gives him a more conventionally handsome face to better suit the new art direction.
* RapidFireFisticuffs: "Machine Gun Upper", in which Dee Jay vibrates his arm at such high speeds that it registers as multiple punches. The Climax Beat Ultra in ''SSFIV'' amps it up even further.
* RazorWind: "Air Slasher" is framed as Dee Jay actually cutting through the air with his projectile, landing with a hefty cutting sound. Apparently, he ended up destroying a speaker the first time he did it.
* RedBaron: 'The Southern Comet'.
* {{Shoryuken}}: "Jackknife Maximum" has Dee Jay leap up with three spinning kicks, serving as his go-to AntiAir.
* SignatureMove: His Sobat Kick or the Machine Gun Upper are mainstay attacks, the former of which he's pulling in his artwork for ''6''.
* SignificantWardrobeShift: Prior to ''6'', Dee Jay mostly wears standard kickboxing attire, battling with just baggy sports pants and protective gloves. His redesigned look in ''6'' emphasizes more of his role as a musician, with headphones, cool sunglasses, and a groovy floral shirt.
* SlideAttack: His crouching heavy kick is a full-body slide.
* StayingAliveDancePose: His Level 3 Super Art in ''6'', "Weekend Pleasure", transparently named "Saturday Night" in Japan, has him strike (and freeze on, if it's the finishing blow) the pose at its conclusion.
* SunglassesAtNight: His default costume in ''6'' includes sunglasses that he wears even in night stages such as King Street and Tian Hong Yuan.
* TechnoWizard: He serves as the team's computer expert and helicopter pilot in the American ''Street Fighter'' animated series.
* WalkingShirtlessScene: He's shirtless in his default costumes in ''SSFII'' and ''IV''.
* WearingAFlagOnYourHead: Or rather, trousers; in ''6'', he sports a pair of baggy martial arts pants boldly patterned after the flag of his native Jamaica.
* YouNoTakeCandle: Dee Jay deliberately invokes this in some of his ''Ultra Street Fighter II: The Final Challengers'' win quotes, in fitting with his Jamaican accent.
-->''Don't worry, mon. Me sing at ya funeral!''
-->''What you sleepin' there for? Me ready for Round Two!''
-->''Me heart is ready for more passionate dance fightin'! Who next?''
[[/folder]]

[[folder:Fei Long]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/feilong_4.png]]
[[caption-width-right:350:[[BruceLeeClone Waves of Onslaught]]]]
[[quoteright:350:[[labelnote:''Super Street Fighter II'']]https://static.tvtropes.org/pmwiki/pub/images/feilong_6.jpg[[/labelnote]]]]
[[quoteright:350:[[labelnote:''Capcom Fighters Network'']]https://static.tvtropes.org/pmwiki/pub/images/23_fei_long_sf5.png]][[/labelnote]]
->''You have trained to be a great loser. Now you must learn to fight.''

-> '''Origin:''' UsefulNotes/HongKong
-> '''Fighting style:''' [[AllChinesePeopleKnowKungFu Kung Fu]]\\
'''Appears in:''' ''SSFII, [=SFA3=], SFIV''
->'''Voiced by:''' [[note]]Wrestling/MasakatsuFunaki (''Street Fighter II: The Animated Movie''; Japanese), Creator/BryanCranston (''Street Fighter II: The Animated Movie''; English), Creator/KazukiYao (''Street Fighter II V''; Japanese), Andrew Klimko (''Street Fighter II V''; Animaze Dub), Randy [=McPherson=] (''Street Fighter II V''; ADV Dub), Paul Dobson (American cartoon), Creator/KosukeToriumi (''Street Fighter Alpha 3''), Creator/YuuichiNakamura (''Street Fighter IV''; Japanese), Creator/MatthewMercer (''Street Fighter IV''; English)[[/note]]

->A Hong Kong action film star who began his Kung Fu training at the age of 6. After being involved in numerous street fights, he was spotted by several movie directors and began his filmmaking career. Following the ''Street Fighter II'' tournament, he turned down a role for a movie in Hollywood, deciding to focus more on developing his unique style of Kung Fu dubbed ''Hiten Ryuu'' or the "Flying Heaven style." He decides to take up new movie roles in ''IV'', but finds that mysterious accidents have occurred on the set of the movie, causing many staff members to be critically injured. The accidents were caused by S.I.N due to the writers changing the terrorist organization depicted in the movie to a multinational corporation -- fitting S.I.N's bill exactly. He enters the ''Street Fighter IV'' tournament to confront Seth.\\
\\
As befitting of an homage to Creator/BruceLee, Fei Long's fighting style embodies the spirit of Jeet Kune Do in terms of "absorbing what is useful". He is a well-rounded melee oriented character with very practical attacks for many different situations. His signature move is the Rekka Ken, a ThreeStrikeCombo which pushes Fei Long towards his opponents with a series of rushing punches, being not only a powerful combo ender but also a strong poking tool at mid-range to punish careless opponents. His Shien Kyaku is a spinning, rising kick [[WreathedInFlames on fire]] that functions as an anti-air. Lastly is his Rekkukyaku, cooloquially referred to by players as the "Chicken Wing", which sails over low attacks and projectiles and sets Fei Long's opponent's up for further pressure.
----
* ArrogantKungFuGuy: It comes with the territory, especially when you're a BruceLeeClone.
* BadassBoast: "There is no way ''you'' could ever knock ''me'' out!" Complete with the signature Creator/BruceLee FingerWag.
* BigOlEyebrows: Not surprisingly, since he is a...
* BruceLeeClone: As if his default appearance wasn't enough of a giveaway, his alternate outfits in ''IV'' are taken from ''Film/EnterTheDragon'', ''Series/TheGreenHornet'', and ''Film/GameOfDeath'', and his Gekirinken Ultra in ''SSFIV'' is a CounterAttack that culminates with the legendary One Inch Punch. Story wise, he is ''also'' a martial arts film star, so he basically ''is'' Bruce Lee in all but name.
* TheCameo: Shows up in Dan's ''Alpha 2'' stage as an onlooker (Dan's from Hong Kong as well, after all). He'll even do his trademark FingerWag from time to time.
* ClearMyName: Toyed with in ''Alpha 3''. He's accused of being involved in Shadaloo-based drug trades and it's one of the reasons why he joins the SF tournament, but it's not his story mode's main focus. Unless you play Yun's path since Yun and Yang take the accusations at face value and try to capture Fei-Long, who ends up playing the trope straight in the last mid-boss fight. Luckily, DefeatMeansFriendship and Fei Long manages to explain what happened.
* CounterAttack: His Gekirinken Ultra in ''SSFIV''. To properly utilize it, [[DifficultButAwesome you need impeccable timing]]. [[https://www.youtube.com/watch?v=_BZRb1KRm2g Pull it off correctly...]] [[BadassBoast "Come at me from whatever direction you like!"]], kick to the knee, '''[[{{Kiai}} ATATATATATATATATA]]''', One Inch Punch.
* DependingOnTheWriter: In ''Anime/StreetFighterIIV'', Fei Long's story and background are ''very'' different. In this media, he is the protegè of Chun-Li's father as well as her childhood friend, a TeenGenius who's already on the way to HK movie stardom, and quite more emotional and HotBlooded than in the games.
* DontThinkFeel: Or, as he states in ''IV'', "Don't contemplate... perceive."
* FingerWag: One of his taunts in ''IV'', likely lifted from [[Film/WayOfTheDragon one of Lee's movies]].
* FunnyBruceLeeNoises: He wouldn't be a BruceLeeClone without these.
* HomeStage: "Tiger Balm Garden" in ''II'', and "Kowloon Park" in ''Alpha 3'', both set in Hong Kong.
* IconicItem: His nunchaku, which he whips about in his end poses.
%% (doesn't feel like a fit? needs more context)* JusticeWillPrevail: He's nowhere near as gung-ho in this regard compared to other characters, but it's still there.
* InconsistentSpelling: His name should be hyphenated like Chun-Li's is (as it's just his first name) though it's often written as "Fei Long" (inaccurate) or (more accurately) as "Feilong".
* {{Kiai}}: Comes with being a BruceLeeClone. Juri complains in ''IV'' that his screams are "like nails on a chalkboard".
* MeaningfulName: The name Fei Long (飛龍) is Chinese for "Flying Dragon." Incidentally, the name is spelled with the same characters as the Japanese name "[[VideoGame/{{Strider}} Hiryu]]."
* MoodSwinger: Seems to be one at times. In the rival fight against Abel he goes from calmly taking up Abel's challenge to loudly yelling "I won't repeat myself!!" when Abel asks him if he really means it.
* MrFanservice: Has an alternate costume that pays homage to Bruce Lee's skimpy briefs he sports at the beginning of ''Film/EnterTheDragon''.
* OrnamentalWeapon: The only time we see Fei Long use his signature nunchaku is during his win pose. Meanwhile, Vega uses his claw, Sodom uses his jitte/katanas, and Rolento uses a combination of his quarterstaff, throwing knives, garrotte wire, and FREAKING GRENADES during a fight, but Fei Long never uses his nunchaku. Tellingly, in his winning quote against Viper he chides her for using gadgets in their fight, evidencing his disapproval of using weapons in combat.
* OutOfFocus: Thus far he has yet to have made an appearance in the franchise since the ''IV'' era, the longest gap in appearances of any of the ''II'' cast.
* PerpetualFrowner: Seeing him smile is very, ''very'' rare.
* PlayingWithFire: His Shienkyaku move is a rising kick {{Shoryuken}}-style attack in which he spins around with his kicking leg fully engulfed in flame.
* RapidFireFisticuffs: Parts of both of his Ultras in ''IV''. R.F.F. has a real life counterpart known as "Straight Blast", which is a Jeet Kune Do technique. Jeet Kune Do is a martial art developed by... [[Creator/BruceLee Guess who?]]
* TheReasonYouSuckSpeech: Gives one of these to Ken in the cartoon, admonishing him for abandoning his training and losing his edge while becoming self-absorbed in the fame of showbiz. Ken's comeback is... [[LameComeback quite lame]].
-->'''Ken''': And you... [[NeverHeardThatOneBefore you're a LOSER]]!
* SelfMadeMan: According to the fan books. He began training in Kung Fu as a 6-year-old child, as a teenager he became a stuntman for HK movies, and from then on he worked hard in minor roles and training to reach the top. After an assistant director asked him to show his skills in a single scene take, the rest his history.
* TenderTears: According to his original bio, he's easily moved to tears over beautiful things.
* WalkingShirtlessScene: For obvious [[BruceLeeClone reasons]].
[[/folder]]

[[folder:T. Hawk]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hawk_alt_pic.png]]
[[caption-width-right:350:[[BadassNative Proud Warrior]]]]
[[quoteright:350:[[labelnote:''Super Street Fighter II'']]:https://static.tvtropes.org/pmwiki/pub/images/thawkssf2.jpg]][[/labelnote]]
[[quoteright:350:[[labelnote:''Capcom Fighters Network'']]https://static.tvtropes.org/pmwiki/pub/images/sf2_thawk.png]][[/labelnote]]
->''Fighting with conviction leads to victory.''

-> '''Origin:''' UsefulNotes/{{Mexico}}
-> '''Fighting style:''' [[FantasticFightingStyle Thunderfoot Martial Arts]]\\
'''Appears in:''' ''SSFII, [=SFA3=], SSFIV''
->'''Voiced by:''' [[note]]Creator/ShozoIizuka (''Street Fighter II: The Animated Movie''; Japanese), Creator/SteveBlum (''Street Fighter II: The Animated Movie''; English), Paul Dobson (American cartoon), Tohru Nara (''Super Street Fighter IV''; Japanese), Creator/DavidVincent (''Super Street Fighter IV''; English)[[/note]]
->'''Portrayed by:''' [[note]]Gregg Rainwater ([[Film/StreetFighter Live Action Movie]])[[/note]]

->Full name Thunder Hawk. An indigenous Mexican warrior whose ancestral homeland was taken over by Shadaloo, following the murder of his father Arroyo at the hands of Bison. In ''Alpha 3'', T. Hawk looks for the members of his tribe to return them to their homeland. He finds Juli(a), a member of his tribe, but she doesn’t remember him. They fight, but it is unknown if she returned with him afterwards. In ''Street Fighter II'' he enters Bison's tournament to get revenge on him for taking his homeland. When Bison is defeated, T. Hawk regains his people's homeland and promises to make it what it once was. He shows up in ''Super Street Fighter IV'', still searching for Julia. He eventually finds her, but it is shown that she has been reduced to a catatonic, unresponsive state. Thankfully, Juli is saved in ''V'' after Shadaloo's fall, and the two have finally gotten together by the time of ''6'', and he is succeeded as the playable representative of his tribe by Lily.\\\
T. Hawk was introduced in ''Super Street Fighter II'' as another grappler-type character, similar to Zangief. However while Zangief is more focused around slowly making his way towards the opponent and stuffing out their keep-out attempts, T. Hawk is instead the one doing the keeping out, with a much more defensive fighting style that cuts off the opponent's approach with the sheer sweeping breadth of his attacks. In addition, he has significantly more mobility than Zangief, with tools such as the Condor Dive, Condor Spire, and Tomahawk Buster, the latter of which is a {{Shoryuken}} equivalent unique to T. Hawk that makes him the only grappler in the entire history of the series to have a fully-functional DP (as in, one that isn't specifically designed for anti-air purposes). On the flip side, his increased aerial mobility and wider range of attacks means he is much slower on the ground compared to Zangief, and his height also makes him a big target, leaving him susceptible to more combos and setups that take advantage of his unique frame.
----
* AnimalMotifs: His spirit animal is the hawk, which he physically resembles (aquiline nose, large upper body size), and most of his special moves are aerial in nature, holding his arms out like wings. His animal-themed alternate costume in ''IV'' is, of course, a hawk.
* BadassNative: He's of indigenous Mexican heritage and is a amongst the strongest, most enormous characters in the series.
* BraidsBeadsAndBuckskins: Downplayed. He sports warpaint and feathers in his hair, but he's really just wearing a denim vest and jeans. His alternate costumes in ''SSFIV'' and ''IVAE'' play up his heritage further, with one consisting of literal braids, beads, and buckskins, and the other an ornamental Aztec ensemble.
* CaptainEthnic: Hawk’s design is often noted to have aged less well than that of his contemporaries, as he’s an indigenous Mexican warrior with a BraidsBeadsAndBuckskins outfit, sports warpaint and a feather in his hair, is InHarmonyWithNature, and makes a stereotypical “how” gesture for his win-pose.
* DavidVersusGoliath: Hawk is ''always'' Goliath in the games he's appeared in, being as he’s amongst the most massive World Warriors to date. In ''IV'', Hugo is definitely taller, and Zangief is more muscular, but Hawk is ''both'' tall and muscular.
* FacepalmOfDoom: He holds his hands out flat in his idle stance and most of his punches involved smashing or knifing the opponent with his enormous open palms.
* FacialMarkings: Sports classic Native North American war-paint on his forehead, cheeks and chin.
* ForgottenFriendNewFoe: In the UDON comics, he only remembers his childhood friendship with El Fuerte after an insult-sparked brawl.
* FriendToAllLivingThings: For one of his win-poses, he whistles and an eagle swoops down and perches itself on his arm.
* GentleGiant: Very much so -- despite his enormous size, out of all the giant characters in the series, he's easily the most peaceful and good-hearted.
* TheGrappler: He's a more mobile alternative to Zangief, with equally-devastating throws, but also a number of abilities which allow him to dash in quickly, such as his Condor Dive attack.
* HomeStage: "Hospicio Cabañas" in ''II'' and "Monte Alban Plains" in ''Alpha 3'', both set in Mexico.
* HumbleHero: In ''IV'', his inner narration says that he has refused to become the Thunderfoot Tribe's chieftain since he feels he's still not ready for such a responsibility.
* InHarmonyWithNature: Befitting his Native North American heritage.
* MagicalNativeAmerican: Downplayed, though his leaping attacks and ability to hurtle through the air like an eagle do probably count.
* MetronomicManMashing: As his second Ultra (Raging Slash) in ''IV''.
* RememberTheNewGuy: In ''SSFIV'', he and El Fuerte know each other on a personal basis and apparently fought at least once in the past.
* {{Revenge}}: Most notably, [[YouKilledMyFather Bison killed his father, Arroyo Hawk]], and stole the Thunderfoot Tribe's ancestral lands. In his ending in ''II'', he regains his land. It's in rough shape, though he doesn't lose his hope to make it blossom again.
* TheresNoPlaceLikeHome: His motivation to fight is to regain his people's homeland.
* VocalDissonance: In the English dub in ''IV'', you wouldn't expect a Native American man that's built like a mountain to have the voice that sounds like a teenager.
* WalkingShirtlessScene: He hails from Mexico, so it probably has to do with the climate.
* YouKilledMyFather: He holds Bison responsible for the near decimation of his tribe, and the death of his father, Arroyo Hawk.
[[/folder]]

!!Characters debuting in ''Super Street Fighter II Turbo: Grand Master Challenge''

[[folder:Akuma]]

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/akuma_alt_pic_9.png]]
[[caption-width-right:350:[[BloodKnight Master of the Fist]]\\
(''[=SF4=]'' design)]]

[[caption-width-right:350:[[labelnote:''Street Fighter V'']]https://static.tvtropes.org/pmwiki/pub/images/akumasfv.png]][[/labelnote]]

[[caption-width-right:350:[[labelnote:''Street Fighter Alpha'']]https://static.tvtropes.org/pmwiki/pub/images/akumasfalpha.jpg]][[/labelnote]]
[[caption-width-right:350:[[labelnote:''Super Street Fighter II Turbo'']]https://static.tvtropes.org/pmwiki/pub/images/shinakumassfiix.png[[/labelnote]]]]


->''I am Akuma, and I will teach you the meaning of PAIN!''

-> '''Origin:''' UsefulNotes/{{Japan}}
-> '''Fighting style:''' [[TheGreatestStyle Ansatsuken]]\\
'''Appears in:''' All mainline games from ''SSFII Turbo'' (DLC in ''SFV'' and ''[=SF6=]'')
->'''Voiced by:''' [[note]]Creator/TomomichiNishimura (''Street Fighter Alpha'' series, ''X-Men vs. Street Fighter'', ''Marvel Super Heroes vs. Street Fighter'', ''Marvel vs. Capcom 2'', ''Street Fighter EX'', ''Street Fighter III: 2nd Impact'', ''Street Fighter III: 3rd Strike'', ''Capcom vs. SNK'', ''Capcom vs. SNK 2'', ''SNK vs. Capcom: SVC Chaos'', ''Capcom Fighting Evolution'', ''Namco × Capcom'', ''Super Puzzle Fighter II Turbo'', ''Super Gem Fighter: Mini Mix'', ''Street Fighter Alpha: The Animation''), Creator/YasunoriMatsumoto [[TimeSkip and]] Creator/DaisukeGori (''Anime/StreetFighterAlphaGenerations''; Japanese), Keith Burgress (''Street Fighter Alpha: The Animation'', ''Street Fighter Alpha: Generations''), Dale Wilson (American cartoon (Season One)), Creator/DavidKaye (American cartoon (Season Two)), Taketora (''Street Fighter IV'', ''Marvel vs. Capcom 3'', ''Street Fighter X Tekken'', ''Asura's Wrath'', ''VideoGame/{{Tekken}} 7: Fated Retribution'', ''Street Fighter V'', ''Street Fighter IV: The Ties That Bind'', ''VideoGame/{{TEPPEN|2019}}''; Japanese), Dave Mallow (''Street Fighter IV'', ''Marvel vs. Capcom 3'', ''Street Fighter X Tekken'', ''Street Fighter IV: The Ties That Bind''; English), Creator/RichardEpcar (''Street Fighter V'', ''TEPPEN''; English)[[/note]]
->'''Portrayed by:''' [[note]]Ernie Reyes Sr. (Street Fighter: The Movie), Gaku Space [[TimeSkip and]] Joey Ansah (Street Fighter: Legacy, Street Fighter: Assassin's Fist)[[/note]]

->Akuma is the self-proclaimed "Master of the Fist" who wields the ''[[KillingIntent Satsui no Hado]]'' ("surge of murderous intent"; also translated as the "Evil Intent", the "Killing Intent", "Dark Hado", or the "Murder Wave"). The Satsui no Hado forces unto its wielder the urge to win every battle at any cost, even if it means the death of their opponent. When he was still training under Goutetsu, Akuma delved further and further into the Satsui no Hado; he eventually mastered its ultimate technique -- the [[DangerousForbiddenTechnique Shun Goku Satsu]] ("Instant Hell Murder", but popularly known as the "Raging Demon") -- and killed Goutetsu with it to prove his mastery. He challenged his brother Gouken sometime afterward and killed him as well.[[note]]Or so it seemed...[[/note]] Despite his [[ArrogantKungFuGuy arrogance]], [[WorthyOpponent Akuma will not fight anybody who is not equal to or more powerful than himself]], [[BloodKnight feeling that they present no challenge]]. Akuma views Ryu as a worthy adversary, and he constantly seeks to convince Ryu to follow the ''Satsui no Hado'' as well. In ''III'', he works on creating new techniques to bolster the Satsui no Hado style and further his fighting prowess.\\
\\
Was part of the second wave of DLC characters for ''VideoGame/StreetFighterV''. His signature ''ten'' (heaven) sigil is gone, having been replaced with the sigil that appears in ''Capcom vs. SNK 2'' in his Shin Akuma form: ''kami-hito'' (demigod). In addition, his iconic flame-esque hairstyle has been changed to resemble a lion's mane.\\
\\
Akuma once again returns as DLC as the last character of ''VideoGame/StreetFighter6'''s first season, sporting an even wilder design compared to his ''SFV'' look, with his gi slung off his shoulders and his formerly red hair a ghostly white.\\
\\
If Ryu represents efficiency and defense, and Ken represents flashiness and offense, then Akuma represents a mixture of both of their philosophies - mastery and all-out domination. Akuma is the GlassCannon of the Shoto archetype, boasting aspects of both Ryu and Ken, but taken to their logical extreme. He has a more powerful version of the traditional Shoto moveset alongside his own bag of unique tricks. The price Akuma pays for all of this power, however, is that he has the lowest defense rating of the entire cast of any given entry. Any mistake can cost Akuma dearly, as it's very easy to not only deplete his life, but also to stun him. Thus, playing him effectively requires considerable amounts of practice in order to avoid such situations while also leaving the opponent no openings to put Akuma in them.
----
* AboveGoodAndEvil: Though people who know him might call him "evil" (such as Ryu or Gouken), when you get down to it he's only acting on his code as a warrior. If surrendering yourself to the ''Satsui no Hado'' is necessary to find one's innermost strength, then it's acceptable to him, even if it's looked down on by some of the more straight-minded characters of the series.
* AdaptationalBadass:
** He was always badass, but when he appears as a cameo in ''VideoGame/AsurasWrath'', he's depicted being [[PhysicalGod Asura]]'s equal.
** In the manhua adaptation of ''VideoGame/SNKVsCapcomSVCChaos'', he casually {{Neck Lift}}s [[VideoGame/{{Athena}} Goddess Athena]]. He manages to accomplish the feat of overpowering a literal goddess without even having to enter his Shin form.
* AirDashing: Akuma's Ashura Senku[[note]]translates roughly to "Asura Air Flash"[[/note]] lets him dash forward in the air, giving him greater mobility than many other fighters. He's also completely intangible during the duration of the move (except in ''Marvel vs. Capcom 2'', where he can't bypass Supers), though he does need to be careful about where he lands so his opponents can't attack him once it ends. Evil Ryu and his successor Kage can also use this ability.
* AmbiguouslyBrown: He is depicted with reddish-brown skin, [[HadesShaded most likely due to the Satsui no Hado]] if Evil Ryu's appearance is to be taken into account.
* AmbiguouslyEvil: Particularly in ''Alpha: The Animation'' and ''Alpha: Generations'', but with his [[BlueAndOrangeMorality rather alien honor code as a warrior]], it rings true for the series in general.
* AnimalMotif: His hairstyle in ''V'' and ''6'' resembles a lion's mane.
* AnimeHair: His iconic flame-shaped topknot. Exaggerated in ''V'' where his hair has grown considerably to resemble a lion's mane (or a sunflower).
* ArchEnemy: To Ryu, Gouken and M. Bison.
* ArchnemesisDad: In the non-canon ''Generations'' anime, he is implied to be Ryu's biological father, making him even more similar to [[Manga/BakiTheGrappler Yujiro Hanma]].
* ArrogantKungFuGuy: He only challenges people he believes are worthy of fighting.
* BadassBack: Upon either using the Shun Goku Satsu or winning, he'll turn his back to the camera, and the kanji for "heaven" will flash on his body.
* BadassBoast: Several, as both regular Akuma and Shin Akuma:
--> '''Akuma''': Evil is what I am. Death is what I bring.
--> '''Shin Akuma''': I am power made flesh! Feel how weak you truly are!
* BadGuysDoTheDirtyWork: He often murders various world conquerors with his Shun Goku Satsu, but the [[DeathIsCheap victims often do not stay dead]]. He first does this against M. Bison in ''SSFII Turbo'', and then does it to Gill in ''III: 2nd Impact''. They both manage to survive. M. Bison used his BodyBackupDrive again. Gill used his Resurrection super art to survive the attack. In ComicBook/StreetFighterVsDarkstalkers, he is the one who kills Jedah.
* BarbarianLonghair: Symbolizing his increasing detachment from humanity, his default look in ''V'' gives him a glorious leonine mane that stretches around his entire head.
* BaritoneOfStrength: As one of the strongest fighters in the series, he tends to have the deepest voice as well, oftentimes with a very [[EvilSoundsDeep guttural nature]] (Especially Taketora and Dave Mallow's takes on his voice).
* BattleAura: He radiates an aura of dark ki that usually forms the kanji for "ten" (天). In ''Alpha 3'', it can set you on fire. Also doubles as BadassBack at some points.
* BlackEyesOfCrazy: Whenever he's not depicted as having straight-up MonochromaticEyes, he has red irises and black sclera.
* BlackScreenOfDeath: As seen when Akuma uses his [[DangerousForbiddenTechnique Shun Goku Satsu]]. Is sometimes replaced with BlankWhiteVoid.
* BloodKnight: The exemplification in the series; a man who lives purely for battle and finding his next WorthyOpponent.
* BlueAndOrangeMorality: He does have a strong, but alien and not easily understood, code of honor.
** If you beat someone in a fair fight, it is only honourable that you give them death. When he defeats Dan with ease however, [[NotWorthKilling he does not kill him because it's obvious he is not a threat]].
** He refuses to kill Gen after a fight, because Gen is dying of a terminal illness and ''[[DeathSeeker wants]]'' [[DeathSeeker to die in battle]], thus the fight was "impure" by Akuma's reckoning. Interestingly in the comic the opposite happens, and Akuma kills Gen as a MercyKill.
** Akuma flat-out kills M. Bison without a fight, because according to his moral standards, he really ''is'' as evil as you can get. If you murder someone in cold blood without giving them a chance, that's a sin in his eyes. Using power for evil purposes is fine, as long as you strove and earned that power yourself-- getting by with false power you stole from another source, or trying to claim power you don't actually have, are also sins. Therefore, Bison ''has to'' die, rules of fair combat be damned. The fact Bison is also as evil as you can get by the standards of normal people is a happy coincidence.
** Explored in the (non-canon) ''Ryu Final'' manga where it is revealed that Akuma ''precisely and deliberately'' became what he is so Ryu would know what became of people who [[BloodKnight lost themselves to the Dark Hadou and the lust of combat]], and thus would strive to become a "purer" warrior who would nurture younger generations of fighters. As teaching methods go, this is... quite extreme.
* BreakoutVillain: He became a consistent mainstay in subsequent ''Street Fighter'' entries (with the New Generation and the EX sequels being the only games not to grace his presence), even going as far as to appear in other Capcom fighting games. Sometimes he even appears as the sole representative of the series, such as in ''VideoGame/Tekken7'' or ''VideoGame/MonsterHunterRise''.
* BroughtToYouByTheLetterS: His pose after the Shun Goku Satsu usually has the "ten" kanji appearing on the back of his gi. In ''Capcom vs. SNK 2'', Shin Akuma has a different symbol; this time, the "shin" character ("kami" [神, "god"] superimposed over "hito" [人, "person"]) means "[[PhysicalGod divine/god]]" instead of "true." It can also be interpreted as "shinjin" (神人, "lesser god"). The "god" symbol becomes his default symbol instead of "heaven" in ''V'', reflecting how he "surpasses heaven" in his Story Mode.
* BrutalHonesty: He's particularly relentless in his quotes against {{Fighting Clown}}s like Rufus, El Fuerte and Dan. Though other characters make sarcastic remarks, Akuma seems to outright hate them and call them on their flaws with extreme severity. It's a trait that Oni inherits.
* CainAndAbel: He is the Cain to Gouken's Abel, even paralleling the myth by attempting to kill his brother.
* CallBack: Many of Akuma's greatest feats only happen during his ending sequences in the various games he has been in; apparently Shin Akuma has the ability to fly (and breathe in space...) as in ''VideoGame/CapcomFightingEvolution'' he leaves earth to ''shoryuken'' an asteroid; in ''SSFIV Arcade Edition'', Oni can actually fly in game during his winning animations and taunts as well as perform an air dash and ''aerial version of the Shun Goku Satsu'' (similar to [[VideoGame/MarvelSuperHeroesVsStreetFighter Cyber Akuma]]).
* CallingYourAttacks: Normally he just grunts when performing special moves but in ''III'' and some of the ''Vs.'' titles, Akuma can be heard calling out "Gou Zanku!" (for his Zanku Hadouken) and "Tenma!" (when performing Tenma Gou Zanku; he does the same in ''[=MSHvSF=]'' and ''[=MvC2=]''), making this a truncated example, while he fully name drops his Tenma Gou Zanku in ''[=MvC3=]''.
* CanonImmigrant:
** Shin Akuma's design - originally this form was just Akuma merely going all out against a WorthyOpponent with no visible changes in his body. When Akuma absorbed [[VideoGame/TheKingOfFighters Rugal's]] Orochi power in ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]'' his hair turned white, his skin [[TurnsRed turned red]], and his [[BattleAura aura]] changed too, but this new form was also named Shin Akuma. Subsequently all future portrayals of Shin Akuma, except in ''IV'', would be that of the white-haired demon, with no mention of the Orochi influence on him as if implying that Akuma can naturally achieve this Shin form, or rather, always could. In ''V'', the white hair is the default look to separate normal Akuma from Shin Akuma, then came ''Championship Edition'' where Shin Akuma's secret boss battle in ''V'' has been revised, with him back as the original white-haired, red skinned, ki aura-enveloped beast from ''Capcom vs. SNK 2''.
** Initially believed to simply be a [[GuestFighter guest]] in the 7th iteration of {{VideoGame/Tekken}}, it actually turns out he actually played a somewhat substantial role in the game's main story, [[IGaveMyWord repaying]] a [[IOweYouMyLife debt]] to Kazumi Mishima, thus making him this for the ''Tekken'' series.
* CardCarryingVillain: Though mostly in crossovers and as Oni, Akuma himself oddly zigzags between proclaiming himself evil and condemning other villains for their evilness. This is shown in ''SSFIV'' in two of his win quotes:
--> ''(Vs. Ibuki) Ninja tradition is no match for pure and everlasting evil!''
--> ''(Vs. M. Bison) And now, evil one, you reap what you have sown!''
* CharacterDevelopment: ''V'' marks the point where Akuma starts to respect Ryu’s potential as a fighter beyond the Satsui no Hadou. Before that, Akuma wanted Ryu to embrace the same path he took, seeing that as the only way Ryu could ever grow to become a satisfying challenger. However, by ''V'' Akuma changes his mind after witnessing what Ryu has achieved after attaining the Fist of Nothingness, thinking that Ryu growing stronger outside the Satsui no Hadou can actually make him into a formidable opponent one day.
* CharacterExaggeration:
** Back in the days when the translated script for the series was sketchy at best, some cases were thrown in for western releases of the series, with Akuma on the receiving end. The biggest change was Akuma losing his humanity by succumbing to the Dark Hado - in canon, he controls it just fine like his master Goutetsu did, and only in ''IV'' the possibility of him losing control over it was conceived as ''Oni''.
** The crossovers tend to heavily simplify Akuma's character quirks, reducing his basic vocabulary to little more than "Kill", "Die", and "Death" and presenting him as the ObviouslyEvil mass murderer much of the fandom believes Akuma to be, as opposed to the [[BlueAndOrangeMorality morally indecipherable character]] he actually is. ''SNK vs. Capcom: SVC Chaos'', humorously enough, sends Akuma hurtling right into CardCarryingVillain Land (''SVC Chaos'' had widely inaccurate character portrayals across the board; ironically, Oni in ''SSFIV:AE'' would go on to play all of these exaggerations [[FlatCharacter painfully straight]]).
--> ''[[InsultToRocks Defeating you takes less effort than smacking a baby]]. [[EvenEvilHasStandards Not that I'd ever do that]]!''
* TheCorrupter: More than once, Akuma has urged Ryu into embracing the Satsui no Hado as he did so that Ryu can become his most powerful and most dangerous; the ideal WorthyOpponent.
* CounterAttack: Akuma's V-Skill in ''V'', the Rakan, will intercept an attack (similar to Ryu's Mind's Eye V-Skill) but you can input another command after and Akuma will automatically retaliate (so it works closer to an Alpha Counter than a straight Parry).
* CrissCrossAttack: The Shun Goku Satsu in ''V'', where he strikes his opponent from various angles.
* CurbstompBattle: If one manages to complete the requirements to face him in ''SSFII Turbo'', Akuma will suddenly teleport in and effortlessly take out M. Bison with his Shin Goku Satsu. This is also reflected upon in the UDON comic where he breaks up the fight between Ryu and Bison near the climax. Akuma proceeds to NoSell all of Bison’s attempts to defeat him before systematically kicking his ass and finishing him with his Shin Goku Satsu.
* CurtainsMatchTheWindow: For almost all of his appearances, he has crimson hair and eyes.
* CutscenePowerToTheMax: He can Shoryuken sunken ships and split Ayers Rock with a single punch, but in cutscenes only. Justified in that Akuma explicitly holds back unless he's either training or facing a WorthyOpponent against whom he can use his hundred percent.
* DangerousForbiddenTechnique: The Shun Goku Satsu. It's the reason why Akuma is such a badass. It's dangerous because anyone who gets hit by it and is unable to withstand its immense power ''dies'', and it's forbidden because the user can also die if they aren't capable enough of channeling the power effectively. Akuma teleports towards the enemy and grabs them. If it connects, the screen will suddenly darken or go completely white depending on the game as Akuma attacks the opponent with anywhere from 15 to 33 very fast strikes, indicated by a series of {{Hit Spark}}s flashing rapidly on the screen. If you defeat the opponent in ''IV'' with any variations of this technique, there is no KO message. The opponent doesn't even do a DeathCryEcho. All you get are the [[HellIsThatNoise unnerving]] sounds of children laughing distantly. In ''V'', what happens is finally shown for the first time; Akuma imbues his fists with the Satsui no Hado and begins striking his opponent in their vital areas, hitting pressure points and areas containing internal organs while moving around rapidly, leaving the opponent unable to defend themselves from his barrage of fatal attacks.
* DarkIsEvil: He uses the power of the Satsui no Hado, and has become a master of it. Akuma utilizes this power against his opponents, performing incredible feats of with this Dark Hado. The drawback is that by using this power, he loses his humanity and compassion, developing a cold outlook on life as well as an obsessive, dark, murderous desire to battle.
* DeathFromAbove: Misogi. To drive it home, the attack (already a cross-up ''with tracking properties'' that requires a warping technique like the Ashura Senkuu or Bison Warp to avoid without fail or, if you're daring, [[https://www.youtube.com/watch?v=T2ghZxB3oLY a well-timed counter]]) is usually a OneHitKill if it connects. If that wasn't bad enough, it inflicts massive amounts of chip damage, is unparryable/un-Just Defendable in ''[=CvS2=]'', and is downright ''{{unblockable|Attack}}'' in ''SVC Chaos''. Shin Akuma also possesses a weaker version of the Misogi in the form of the [[CounterAttack Tenma Shuretto]], which became his normal form's Cross Art in ''[=SFxT=]''.
* DefeatMeansPlayable: In ''IV''.
* DemotedToExtra: In ''[[Anime/StreetFighterIITheAnimatedMovie Street Fighter II: The Animated Movie]]'', his appearance is a brief, last-minute "blink and you'll miss it" cameo.
* DifficultButAwesome: Akuma is a real crowd-pleaser in tournament and online play, but he requires A LOT of practice to be good with him because of his extremely flexible play style. Akuma is easily one of the most difficult characters to learn in ''IV'', but he can also be the most fun character.
* DubNameChange: In the games and most supplemental media, he is named Gouki in the original Japanese material and Akuma in localizations. Interestingly, there are a few works that use both names localized, portraying Gouki as his original name and Akuma as the identity he took on after embracing the ''Satsui no Hado'' and killing Goutetsu.
* DuelToTheDeath: What he is ultimately looking for.
* DynamicEntry: He effortlessly ANNIHILATES Bison in his first appearance (although [[{{Retcon}} this possibly didn't happen]] according to ''IV''), and repeats in ''III: 2nd Impact'' to your FriendlyRival and/or ''Gill''. No worries though, Gill revived himself, ''as always''. However, if your character's final boss is that character's FriendlyRival, you now have to avenge said rival's murder.
* EnemyWithin: Applies to Akuma once Oni's on the scene. Becoming a prisoner in his own body who can only try to limit Oni's power in the hope of being killed, Akuma has met a grisly fate. In the case of Shin Oni, the result for Akuma is straight-up DeathOfPersonality. Even worse is that Rose, a fortune teller, is shocked to see Oni emerge ''now'', implying that Akuma's attempts to master the Satsui no Hado will [[YouCantFightFate inevitably doom him]].
* EstablishingCharacterMoment: He ''kills Bison'', the FinalBoss, with the Shun Goku Satsu before challenging you, establishing just how inhumanly strong he is.
* EvenEvilHasStandards:
** One consistent trait from his very first appearance onwards is his opposition to the series' CardCarryingVillain [[BigBad Big Bads]], especially Bison. Although considering that their interactions throughout the series are surprisingly sparse, we still don't know Akuma's exact opinions other than that he views Bison as evil.
** Akuma's warrior philosophy has elements of SocialDarwinism in that he believes one must rely on their own strength to succeed and holding back or using other means to strengthen yourself greatly offends him. This is shown clearly when he will not fight someone who isn't at their best, cannot fight, or refuses to fight as he believes there is no honor or meaning in defeating a foe who isn't at their peak. Likewise, he hates opponents that would use outside means as a crutch to bolster themselves like Bison using his psycho drive or Seth using his ability to copy his opponent's skills without having to spend the time and effort to create and master those skills for himself. Despite his disposition, he's a firm believer in hard work and pushing limits while also believing that only cowards prey on the weak.
** Akuma has also shown that he isn't willing give in to the full power of the Satsui no Hado, the character of Oni showing what would happen if he ever did. And even in that what-if state, Akuma's own soul would do everything it can to fight back against his Oni persona.
* EvilCounterpart: As a practitioner of the Ansatsuken martial art who has succumbed to the Satsui no Hado, he is one to Ryu, Ken and Gouken.
* EvilVersusEvil: With M. Bison for the majority of the franchise.
* FangsAreEvil: His use of the Satsui no Hado has started to turn him into a monster, giving him pointed teeth.
* FinalBoss: Has so far only twice been an example in the main series with Evil Ryu's storyline in ''Alpha 3'', serving as this instead of M. Bison, who is instead Evil Ryu's penultimate opponent. Akuma would later, via Oni, be the true final boss of ''SFIV''.
* GiantSpaceFleaFromNowhere:
** The ''original'' space flea. In ''SSFII Turbo'', lose no matches and use no continues, and as M. Bison throws off his cape, Akuma ambushes him, ''kills'' him and challenges you. And you only get one chance. There's a reason why people say they "discovered" Akuma. Finish the ''II'' arcade ladder in ''V'' without losing a match, and you get an "Another Fight is Coming Your Way!", revealing Shin Akuma as your post-Bison bonus match.
** ''Alpha 2'' simply has Shin Akuma appear out of nowhere to replace each character's respective "boss", ''EX'' and ''Second Impact'' have Akuma, as a nod to his debut, specifically use the Shun Goku Satsu to put the initial opponent (Bison--[[RunningGag yet again]]--in the former, your character's rival or Gill if your character does not have a FriendlyRival in the latter) out of commission and challenge you in their place. As an extra added bonus, if you manage to win a match against Akuma in ''Second Impact'' using a Super Art at any point, he'll get back up, do a BadassBoast, and [[TransformationSequence transform into Shin Akuma]].
%%(needs more context)** Parodied in ''Super Puzzle Fighter II Turbo'' when he does this on Dan.
* GlassCannon: If he's balanced, he's a fast Fighter who can dish out damage but can't take it. For example, Akuma in ''V'' has 900 health. For reference, the next row of lowest health tier is set to 925. This is meant to balance his outrageous offensive potential.
* AGodAmI: Akuma considers himself "superior to all men" because of his mastery of the Satsui no Hado. Gen calls this into question in Akuma's story mode in ''V''.
* GoryDiscretionShot: Presumably why the screen goes black when the Shun Goku Satsu is executed in the ''II'', ''III'' and ''Alpha'' games; all you see are hit sparks and the opponent's scream of agony.
* GroundPunch:
** His Kongou Kokuretsu Zan, which isn't so much punching the ground as ''palm-striking'' it.
** Akuma's regular Critical Art in ''V'', the Sekia Kuretsuha, sees him channel his ki into a large column of fire by slamming his palm into the ground. His taunt consists of a single ground punch. It does minimal damage.
* GuestFighter: Akuma has had a lot of extracurricular appearances outside of his home franchise, probably more so than any other character including series poster-boy Ryu.
** In ''VideoGame/XMenChildrenOfTheAtom''. His inclusion was a joke by Capcom because his first appearance was in ''Super Street Fighter II '''X''''', therefore making him an X-Man by himself. Coupled with his cameo in ''Marvel Super Heroes'', this [[HilariousInHindsight anticipated]] [[VideoGame/CapcomVs what would happen]] [[VideoGame/XMenVsStreetFighter two years later]].
** He has made an appearance in ''VideoGame/{{Cyberbots}}'' (as Zero-Gouki, a HumongousMecha in Akuma's likeness).
** He appears in the DLC Lost Episodes of ''VideoGame/AsurasWrath'', interrupting Ryu's match with Asura.
** Following on from ''VideoGame/StreetFighterXTekken'', he makes an appearance in ''VideoGame/{{Tekken}} 7: Fated Retribution'', ready to kill Kazuya and Heihachi as part of a debt he owes to the Mishima clan matriarch, Kazumi.
** He's an unlockable character in ''VideoGame/StreetFighterTheMovie,'' despite not being in the actual movie itself.
* HijackingCthulhu: Akuma is one of the first, if not ''the'' first martial artist to hold some degree of control over the Satsui no Hado after immersing himself in it to such an extent.
* HoldingBackThePhlebotinum: Akuma will only fight at full power if you're of an admirable [[PowerLevels fighting aptitude]]. See IAmNotLeftHanded for more info.
* HomeStage: Shares "Suzaku Castle" with Ryu in ''II'' and he has the DLC stage "Temple of Ascension" in ''V''.
* HurricaneKick: Like all Shotos, though his is a multi-hit. Then there's the [[SuperSpecialMove super move version]] with [[https://www.youtube.com/watch?v=7XF0lrF7kRo his Demon Armageddon Ultra.]]
* IAmNotLeftHanded: Shin Akuma. This is what happens when Akuma fights you with all of his power. The only way you get to face this version of Akuma is usually accomplished by beating your opponents with a certain amount of perfects and super finishes, and without continuing. Have fun. It's heavily implied that both of his V-Triggers have him restrain himself less to achieve a similar effect to Shin Akuma. To compound this further, Shin Akuma in ''V'' is him permanently stuck in his Dohatsu Shoten V-Trigger with additional buffs.
* IconicItem: Akuma's prayer beads, which he pilfered from the corpse of his dead master, Goutetsu.
* IconicSequelCharacter: Easily one of the most iconic characters in the franchise, but didn't debut until ''II Turbo''.
* INeedYouStronger:
** Shows signs of this towards Ryu. The two have battled in the past and Ryu is not a challenge for Akuma in actual practice but Akuma chooses to walk away rather than strike the killing blow. It is through this that he believes that he can nurture Ryu's killing potential and get him to embrace the ''Satsui no Hado'' as the only true path to strength. Ryu entirely rejects Akuma's fighting philosophy to follow Gouken's path.
** ''V'' brings an end to their enmity as Akuma comes to respect Ryu's progress, despite never embracing the ''Satsui no Hado'', instead finding strength through the ''Mu no ken'' (Power of Nothingness). Akuma is satisfied so long as Ryu can give him a challenge so he drops his antagonism towards Ryu's lack of strength.
** Kage's Character Story further cements this. When confronted by Kage, Akuma sees him as nothing more than a mere shadow of Ryu, and he does not mince words when telling him that without Ryu, Kage is nothing.
--->''To go from being human... to beyond human... to beyond demon... to reach heaven! A mere silhouette like you would never understand. You speak of strength and winning. The true fist is not created from the strength of the body. Nor can it be created from the Satsui.''
* InformedAbility: The Shun Goku Satsu actually being able to ''kill'' someone. GameplayAndStorySegregation aside, its success rate is jarring. Gen [[MundaneMadeAwesome blocked it by emptying his heart of all emotions and thoughts]]. Akuma's jump on Bison, thought to be for a long time the reason behind his disappearance after ''II'', turned out to be only temporary as of ''IV''. Gill revived himself in ''2nd Impact''. Gouken has been revealed to have simply been in a comatose state thanks to something that sounds similar to what Gen did. Alternatively, he may hold the Shun Goku Satsu back in the same way he reserves his Shin form for only the strongest of foes.
* InTheHood: One of his alternate costumes in ''IV'' has him wearing a ripped-up hooded cloak.
* InvoluntaryShapeshifter: It bears emphasis just how much Akuma ''does not'' want to become Oni. Oni is the one depth of the Satsui no Hado he dares not tap into. Oni, on the other hand, as implied in Akuma's [=SF2=] Turbo Revival ending, is constantly trying to overtake and consume Akuma.
* JerkassHasAPoint: Sure, he's a stringent asshole to everyone, but his harsh advice can actually be pretty useful. An example of this is when he tells Chun-Li that she's too preoccupied with her father's death that she can't live her own life properly. He is proven right when she recklessly challenges M. Bison to a fight in ''V'', only to get her ass handed to her because he was empowered by the Black Moons.
* KarmaHoudini: While his actions are pretty mild compared to other villains', until ''IV'' there was never any indication that he got any comeuppance for trying to kill Gouken. Due to the {{Retcon}}, that might have changed.
* KingOfBeasts: Has a very leonine hairstyle in ''V'' and ''6''.
* KnightOfCerebus: While not exactly evil, Akuma when fighting is a bloodthirsty engine of destruction. He shows no quarter and expects none. To him, ''everything'' is legal in a true fight, up to and including pulling off moves that will almost, if not, certainly kill the opponent. Moreover, unlike some of the other characters who have quirks or are hammy to a ridiculous degree, his only desire is fighting and violence with no humor involved at all.
* LargeHam: Gives a Bison a run for his money in this area.
* {{Leitmotif}}: Notably, his theme is so well known that it was the only theme to get both an update and a remix in ''Capcom vs. SNK 2'', which had no character specific themes outside of bosses (conversely, God/Ultimate Rugal received an original theme as opposed any of his other five or so themes in ''KOF'').
* LightningBruiser: As a boss (Shin Akuma) where his offense, speed, and especially defense increase.
* LimitBreak: His Shun Goku Satsu, Kongou Kokuretsuzan, and Misogi.
* LukeIAmYourFather: In the non-canon ''Anime/StreetFighterAlphaGenerations'' it's implied that Akuma is Ryu's biological father, a result of him knocking up his and Gouken's friend [[OriginalGeneration Sayaka]] (the caretaker of Goutetsu's [[BigFancyhouse Japanese complex home]]) sometime before his deathmatch with Goutetsu and Gouken. In series canon, Akuma is merely Ryu's adoptive uncle.
* MeaningfulName: His Japanese name, Gouki (豪鬼), means "[[NamesToRunAwayFromReallyFast Strong Demon]]." His overseas name, Akuma, is derived from the Japanese word for "[[{{Satan}} devil]]" (悪魔).
* MechanicallyUnusualFighter: Perhaps as his way of fighting WillfullyWeak (and thus being GameplayAndStoryIntegration), Akuma cannot use EX moves in his ''Street Fighter III'' appearances. Conversely, he also has access to certain Super Arts regardless of which he chose at the start (both requiring maximum meter): the Shun Goku Satsu and the Kongou Kokoretsu Zan (''3rd Strike'' only).
* MonochromaticEyes: Akuma is frequently depicted with [[RedEyesTakeWarning solid red]] eyes, and [[GlowingEyesOfDoom glowing red irises]].
* MultiSlotCharacter: In ''SSFIV: Arcade Edition'' and ''Ultra Edition'', Akuma shares the character selection screen with Oni, an even more powerful version of himself. In the ''Alpha'' series there's also Shin Akuma, another even more powerful version that has no relationship with Oni. This version is also the Capcom side boss in ''VideoGame/SNKVsCapcomSVCChaos''. Shin Akuma (or "Orochi Akuma") also makes an appearance alongside the regular Akuma in ''VideoGame/CapcomVsSNK2''.
* NeedleInAStackOfNeedles: In ''Street Fighter II V'', Akuma makes cameos on a regular basis, HiddenInPlainSight. In one instance, he's a part of a gang of {{Mooks}}! [[http://web.archive.org/web/20100105155210/http://blog.sfrpg.com.br/post/Akuma-em-Street-Fighter-2-Victory.aspx Here.]]
* NoHoldsBarredBeatdown: His appearance in ''V'' for the first time in the series' history ''finally'' shows us what happens to the victim of his Raging Demon attack. Akuma brutally beats the victim to death, [[AttackItsWeakPoint striking each of their vital areas with blazing speed]].
* NoNameGiven: During his original appearance in ''SSFII Turbo'' (and then later in ''X-Men: Children of the Atom''), the lifebar would not display a name under it, adding to his mystique. His character portrait was merely a silhouette as well (''Super Street Fighter II Turbo [=HD=] Remix'' instead gives him a very dark character portrait but his features remain visible).
* NobleDemon: He will never fight an unfair match or against an opponent who's not in perfect shape and will never harm someone who's incapable of fighting. Despite all of the dickish things he has done, he is not evil like Bison or Seth. His story mode in ''V'' heavily revolves around this aspect of his character.
* NonLethalKO:
** Inverted in ''IV'' and all of its incarnations. When finishing off an enemy with a Super or Ultra, the screen flashes in the background are black instead of orange and the KO sign doesn't appear. This implies that he killed his opponent instead of simply knocking them out. This also applies for Evil Ryu's Super and Oni's Super and Ultras.
** ''V'' plays with it, keeping the black flashes in the background, but also maintaining the KO sign.
* NotSoAboveItAll: To name one example, Akuma of all people has enough culinary sense to deem El Fuerte a ''terrible'' cook.
* NothingIsScarier: Whenever he performs the Shun Goku Satsu, we never ''see'' what happens to the victim as [[BlackScreenOfDeath the screen goes completely black]] and the only sounds we hear are [[ScreamDiscretionShot the victim's screams]] and [[RapidFireFisticuffs a flurry of fast punches.]]
* ObviouslyEvil: If judged by his appearance and the fact that he likes to play with dark forces and is rather cruel in battle, though his story suggests he believes himself to be [[AboveGoodAndEvil beyond tags like "good" or "evil"]] and simply trains himself to be the best humanity can possibly offer in a warrior.
* OddFriendship: [[https://www.youtube.com/watch?v=t6VEHRrJ4gs#t=01m30s As revealed in an]] ''Ultra'' arcade ending, he has one with ''Elena'', of all people.
* OneWingedAngel:
** Oni represents what Akuma would become if he fully succumbed to the Satsui no Hado and lost what's left of his humanity, transforming him into a blue-skinned, white-haired demon who hungers only for death and destruction.
** Shin Akuma represents Akuma tapping into the full power of the Satsui no Hado ''without'' losing his humanity.
* PerpetualFrowner: Akuma seems to only know rage.
* PersonOfMassDestruction: He Shoryukens a sunken ship out of the ocean, sinks an island with a well placed strike, splits Ayers Rock in two with a single punch, turns a forest into a crater by punching it, and his fight with Asura resulted in them nearly ''destroying the moon''. Stuff like this is probably why he trains in the middle of nowhere.
* PetTheDog:
** His Shin Akuma ending in ''VideoGame/CapcomFightingEvolution[=/=]Jam''. The Earth is about to be hit by a meteor that will kill everyone, but Akuma JUMPS UP INTO SPACE AND DESTROYS IT WITH ONE PUNCH. Doubles as a CMOA.
** According to artwork and translations, Akuma once spared time out of his training to rescue a child lost in his cave to safety. The story also tells that, when a fire-fighter found the child who claimed to be rescued by the "samurai man", lightning struck a tree and both were to be crushed, but Akuma appears out of nowhere, hoists the tree with a single hand, and promptly demands they be gone.
** The end of his story mode in ''V'' may be his biggest moment yet. For the first time in the series, he actually calls Ryu by name and decides to spare him after defeating him, agreeing with Ryu's newfound outlook after the end of the events of ''A Shadow Falls''. Akuma considers Ryu a true WorthyOpponent for him, without succumbing to the Satsui no Hado.
%%(ZCE)* PhysicalGod: Downplayed, but present. See PersonOfMassDestruction above.
* PurpleIsPowerful:
** Shin Akuma, more often than not, swaps out his trademark black gi for dark shades of purple. Several effects from his special moves are also purple, and purple is in general the color used to mark the Satsui no Hado that Akuma draws power from. Most obviously, while every other practitioner of the Ansatsuken in canon fires blue Hadokens (except for Ryu's Metsu Hadoken, which is infused with the same Hado as Akuma's, albeit to lower levels), every Hadoken move from Akuma is purple.
** The Shun Goku Satsu, as shown in ''IV'' and ''V'', also includes a barrage of purple explosions.
* RageAgainstTheHeavens: In just another one of Akuma's astonishing displays of power that he saves for CutscenePowerToTheMax moments, in his ''VideoGame/SNKVsCapcomSVCChaos'' ending where yet again Akuma leaves the tournament unsatisfied filled with such weak opponents according to him, Akuma simply ''[[InASingleBound jumps into heaven]]'' to face against Kami-sama, {{God}} Himself from the classic ''VideoGame/{{Athena}}'' arcade game by Creator/{{SNK}}.
* RedAndBlackAndEvilAllOver: He has red hair and eyes and wears a dark outfit, though he's more in the gray zone than outright evil. He is definitely dangerous though.
* RedBaron: The (Supreme) Master of the Fist. Suffice to say, he lives up to that moniker.
* RedEyesTakeWarning: He has red eyes and is definitely a powerful character in the franchise.
* RedSkyTakeWarning: When he reaches the power of the DangerousForbiddenTechnique and Shin Akuma, the sky turns red. It is never a good thing.
* {{Shotoclone}}: The first of many, but to be fair at least he easily differentiates himself from the other Ryu/Ken-types.
* TheRival:
** His chief opponents are Gouken and Ryu.
** [[VideoGame/AsurasWrath Asura]], if [[DownloadableContent Lost Episode 2]] is to count for something.
* SecretCharacter: Every instance of him being playable up until ''Alpha 2'', and a few times afterwards.
* ShirtlessScene: His alternate outfit is also shirtless.
** His win portrait in ''Alpha 3'' is shirtless. Too bad you only see him from the back.
** His portrait in ''X-Men vs. Street Fighter'' is shirtless.
** During the transition before a round in ''V'', if the person playing Akuma holds all three Punch buttons and Light Kick, he will start the next round with his gi jacket down. This only works with his Nostalgia costume.
** His redesign in ''6'' has the top portion of his gi hanging from his waist.
* SignatureMove: The Shun Goku Satsu[=/=]Raging Demon.
* SlasherSmile: Gives off a terrifying one in his Arcade Mode ending in ''V''. Unlike most, it's described in a manner that makes it seem as though he is regaining his humanity. For context, he's smiling with anticipation of his next encounter with Ryu after the events of his Story Mode.
* SmugSuper: Akuma is arrogant about his power, but he can, without any doubt, back up his words.
* SNKBoss: In some games he is brutally difficult to defeat. Both his normal incarnation in ''SSFII Turbo'' and his Shin incarnation in ''Alpha'' and ''Capcom Fighting Evolution'' are {{True Final Boss}}es as a result of how difficult they are. His Shin Akuma appearances in the arcade ladders of SFV see him set to AI level 8 (even if you were playing on Easy difficulty) with permanent V-Trigger.
* SoundtrackDissonance: Completing ''SSFII Turbo'' as Akuma will earn you a special credit roll sequence in which the battered and beaten faces of all his defeated opponents are displayed one after another as the [[https://www.youtube.com/watch?v=QXQ59Iva9Dg usual uplifting credit roll tune plays.]]
* SpiritedCompetitor: A less moral version. Akuma seeks a worthy challenger, and will attack any fighter he thinks is up to the task. If they prove worthy but fail to beat him with all potential exhausted, he will brutally and mercilessly murder them (although canonically he's only got one confirmed kill: his master, Goutetsu).
* StopMotionLighting: In ''V'', his Shun Goku Satsu cuts the screen to black as usual, but occasionally the light comes back and shows how thoroughly he is beating his opponent.
* SuperBoss:
** In his first appearance; you have to reach M. Bison without losing or continuing, and Akuma will effortlessly flatten him and take his place as the FinalBoss. In subsequent appearances, he usually serves as this, or as the TrueFinalBoss.
** ''SFIV'' features a handful of secret boss battles all harder than Seth. Among them is Shin Akuma, and the true final boss of the game, Oni.
* SurpassedTheTeacher: Killed his master Goutetsu in a fair fight to prove he had surpassed his teacher.
* TarotMotifs: Akuma represents The Devil in the 30th Anniversary Tarot Deck. The Devil represents dark impulses and temptation, which Akuma has given into by embracing the Satsui no Hado.
* ThisLoserIsYou: In ''Pocket Fighter'', he is evicted off his island because it got turned into an amusement park. Even he is no match for big business.
* TooSpicyForYogSothoth: Necalli absorbs Akuma, only to get one hell of a bellyache.
* TrueFinalBoss:
** In ''Super Turbo'', meeting the correct conditions causes him to replace M. Bison as the final boss.
** In ''III: 2nd Impact'', he replaces your character's final boss if you meet the requirements to fight him and finishing that match with a Super Art will give you a chance to fight Shin Akuma immediately after.
** ''Capcom vs. SNK 2'', where he shares the spot with God/Ultimate Rugal, where he can be fought in his normal form or in his ultimate Shin form depending on the conditions.
%% ** ''Capcom Fighting Evolution'' (context needed)
* VillainousVirtues: Calling him a villain is a stretch but he is violent, dark, and antagonistic while fully capable of killing people without remorse. However, unlike [[TakeOverTheWorld Bison]] or [[AGodAmI Gill]], Akuma is a warrior who only seeks to push his limits and face a WorthyOpponent. As such, he has way more virtues than many of the other bad guys of the series.
* VillainsOutShopping: Almost literally in this case, as although it is difficult to imagine Akuma doing anything outside of combat or training, [[https://external-preview.redd.it/zJBmxExw17T4CTrhwOzJM921OGoTvhqDcslk4iESFOU.jpg?auto=webp&s=323763303cc1b45cbd8e92444f89855468946cb6 one official artwork]] shows that, yes, even reclusive Satsui no Hado demon-men need to fund their international travels somehow. In it, he's shown delicately selling hand-picked fruit to a young boy.
* WarriorTherapist: Intentionally or not, Akuma often hits close to the truth of his foes' personal failings as people when he criticizes them as fighters.
* WasOnceAMan: Zigzagged. Formerly he was stated to have become a true demon and lost himself to the Satsui no Hado. In canon, however, Akuma keeps the Hado in check just fine (with [[OneWingedAngel Oni]] representing [[WhatIf what would happen if he were to truly lose control]]), although [[FlipFlopOfGod the whole deal with his humanity is pretty murky]]. His story mode in ''V'' would seem to indicate that he's still human, at least in part, as Gen's words regarding his willingness to discard his humanity have him pondering the issue for quite a while, and at the end he finally admits that Ryu might be a worthy opponent without using the Satsui no Hado. ''Street Fighter Origins: Akuma'' from [[Comicbook/StreetFighter Udon]] features Akuma as a young man before he was transformed by the Satsui no Hado.
* WeWillMeetAgain: In ''V'', He tells Ryu after their fight that he will meet him at his journey's end, which Ryu agrees to. True to form, Ryu's Arcade ending in the ''V'' route has him find Akuma once more, and they clash to an unknown result.
* WhiteHairBlackHeart:
** As Shin Akuma and Oni his hair turns white to illustrate how powerful he has become.
** In his ''V'' artwork he is depicted with white hair, though whether this is simply due to old age or him approaching his maximum level of power is unknown. In-game, however, he still has red hair.
** In his design for ''6'', his hair is a shade of brilliant, ghostly white. Whether this is due to aging as his ''3rd Strike'' design implies, or due to ascending to a new level of power, is unknown.
* TheWorfEffect: Back in the days of his debut, Akuma and Evil Ryu were outright stated to be the strongest characters in the series, disregarding Gen. Then Alpha came along and brought in both S-ISM M. Bison (who while not even at his full power holds his own against Shin Akuma) and Cody, who flat out calls Akuma disappointing. And then ''IV'' makes things even worse by bringing in Akuma's brother Gouken, who not only absolutely humiliated him in their first real battle (but to be fair, Akuma paid him right back), but can even nullify Akuma's most powerful technique, the Raging Demon.
* WorldsStrongestMan:
** In terms of scale, M. Bison possesses so much power he's considered a threat to the world and Akuma killed him effortlessly. [[PersonOfMassDestruction He sunk an entire island by PUNCHING IT]], walked around on the ocean floor [[BatmanCanBreatheInSpace without need of oxygen or protection from the crushing pressure]] and punched a submarine from there to the surface, split Ayers Rock in half (also by punching it), raised ''a sunken ship out of the ocean'' using his Demon Armageddon/Tenshou Kaireki Jin Ultra, and the numerous cast members he has demolished in his quest to find someone who could [[WorthyOpponent match him]]. His alternate outfit from ''SSFIV'' has become finally befitting, looking like some kind of dark warlord. And if you want more, in his ''Capcom Fighting Evolution'' ending, as Shin Akuma, he '''[[SugarWiki/MomentOfAwesome SHORYUKENS AN ASTEROID]]'''.
** In ''VideoGame/MarvelVsCapcom3'', he comments that Thor and Shuma-Gorath would not be the first gods he has killed with his bare fists. In ''VideoGame/StreetFighterXTekken'', he is considered the only worthy opponent by Ogre, a monstrous god of combat. In ''VideoGame/SuperSmashBrosUltimate'', his spirit is the fourth strongest in the entire game, only behind those of the game's two final bosses and [[Franchise/{{Kirby}} Galacta Knight]].
* WorthyOpponent:
** Considers ComicBook/{{Wolverine}} as such in the ''VideoGame/MarvelVsCapcom'' series, though the only thing that makes him stand out as a fighter is that he has claws and regenerative abilities. Wolverine only fought him to find out about his past, though the ending text implies he considers Akuma a worthy opponent as well.
** Gen and Ryu graduate to full-fledged worthy foes in ''V''. First, Gen finally gets the DuelToTheDeath he wanted from Akuma, during which he uses his last words to taunt Akuma that he will never reach the path of the divine—and this ''actually rents space in Akuma's head'' for awhile. Then, Ryu approaches him after achieving the ''Mu no Ken'' instead of succumbing to the ''Satsui no Hado''. The two find an even ground, and Akuma decides to spare Ryu's life, stating that he looks forward to a rematch on the day Ryu reaches his zenith and, for the first time in the series' history, addressing him by name.
** According to his winquotes in ''V'', Sagat has finally become this after the events of his Story Mode where he experiences the Satsui no Hado for the first time and staves it off with his own willpower.
* WrestlerInAllOfUs: Hyakki Gosai and Hyakki Gotsui have Akuma performing throws, one of which is a spinning pile driver similar to Zangief's.
* YourSoulIsMine: In the ''Street Fighter'' cartoon, though he says "Your ''chi'' is mine!" (''[[EvilLaugh starts laughing]]'')


!Oni
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/oni_sf4_6.jpg]]
[[caption-width-right:300:Destroyer of Heaven]]

[[caption-width-right:300:[[labelnote:''Capcom Fighters Network'']]https://static.tvtropes.org/pmwiki/pub/images/sf4_oni.png[[/labelnote]]]]


->''"I alone have mastered the art of combat! My murderous intent shall never fade!"''

->'''Origin:''' Japan
->'''Fighting style:''' Ansatsuken
->'''Voiced by:''' [[note]]Taketora (''Super Street Fighter IV: Arcade Edition''; Japanese), Creator/DaveMallow (''Super Street Fighter IV: Arcade Edition''; English)[[/note]]

->Fully named Kuruoshiki Oni ("Mad Demon"). He is a non-canon WhatIf character that explores the question "What if Akuma fully mastered the [[KillingIntent Satsui no Hado]]?" The answer is Oni: an even more demonic version of Akuma with blue skin, completely red eyes, and glowing light-blue hair. Upon completely mastering it, the Satsui no Hado within Akuma consumes him, body and soul, transforming him into a divine monster. Akuma's consciousness, and with it his code as a warrior, are now locked away inside his own psyche as the evil energy takes over. Now, as Oni, he only craves destruction, and utilizes virtually godlike power in order to fulfill the Satsui no Hado's will.\\
\\
As Oni, Akuma's status as the GlassCannon of the Shoto archetype disappears completely. Having been completely consumed by the Satsui no Hado, he becomes a LightningBruiser of immense power, being granted insane capabilities that would make him very broken in gameplay. There is, however, a small sliver of the man Akuma used to be present inside Oni, trying his hardest to keep as much control over it as he can. It is this small presence of Akuma lingering within that frames the playable version of Oni. With Akuma having some modicum of control, he goes from being a potentially game-breaking LightningBruiser to a MightyGlacier, holding back so he won't outright kill his opponents and to prevent the evil energy from going completely haywire. The playable version of Oni is built more like a tank, remaining true to Akuma's principles of having access to a wide variety of tools while being slower and dishing out slightly less damage but also being more resilient to it.

----
* AGodAmI: He's a demonic, divinely powerful version of Akuma in full control of the Satsui no Hado.
* AllMythsAreTrue: Akuma's transformation into Oni strongly suggests that the Satsui no Hado is what causes its users to transform into ''literal'' demons -- the kind that darker folklore describes eating human beings and dwelling in foreboding areas outside of civilization for unsuspecting victims. Oni drawing his power from the Satsui no Hado, a force associated with death, decline, and destruction, is a warning that shows how tainting and malignant the Satsui no Hado is if one goes into its depths long enough.
* AmazingTechnicolorPopulation: His skin and hair is blue.
* BadassBoast: His intro quote, and a large majority of the things he says to those he is about to do battle with certainly qualify, but his Ultra 2 activation quote stands out.
--> ''My power... MOVES WORLDS!''
* BarbarianLongHair: Oni has longer and wilder hair than Akuma.
* BattleAura: Oni has a purple one. Interestingly, instead of Akuma's Ten kanji (which is burned into Oni's back) it forms an amalgamation of the kanji 'Kami' and 'Oni', which can mean [[AGodAmI demon god]]. Alternatively, it can be read as 'Kon', meaning "Soul".
* BeatingADeadPlayer: The only character in ''IV'' to directly interact with the opponent during their win screen pose, Oni grabs his defeated challenger by the head/neck and ''slams them face-first into the screen, presumably killing them.'' That last part happens just off-screen, of course.
* BloodKnight: Both more and less so than Akuma. On the one hand, Oni actually admits to enjoying battles with a much wider variety of fighters than Akuma. On the other hand, he isn't particular about fighting actual ''fighters'' and will murder anybody he comes across if the whim strikes him.
* BroughtToYouByTheLetterS: Oni has both the Ten kanji, which is burned into his back, and a personal kanji of his own; Kishin, meaning Demon God.
* TheBusCameBack: Makes an appearance in Kage's Arcade Mode ending in ''V'', and is referenced when Kage mocks Akuma for fearing what he would become if he truly embraced the Satsui no Hado.
* CardCarryingVillain: He flat-out says that he's evil in his intro in English.
* ChargedAttack: His [[EnergyBall Gohadoken]]. The more it's charged, the farther it goes.
* ChunkySalsaRule: One of Oni's alternate costumes has cracks running throughout his body. As he is hit with progressively more damage, his body slowly crumbles away, revealing a swirling mass of dark Ki.
* DarkReprise: Oni's theme is a darker, more chilling version of Akuma's theme that retains only a few chords of the original song.
* DeadpanSnarker: With ''heavy'' emphasis on the "dead" as his pre-fight quote against Adon shows.
--> ''Time to skin this jaguar...''
* DemonicPossession: Or SuperpoweredEvilSide, depending on how you interpret a person's consciousness when they become consumed by the ''Satsui no Hado'' (were they taken over by the real essence of the ''Satsui no Hado'' or did they surrender themselves to it?). Either way Akuma is barely in there anymore.
* DrunkOnTheDarkSide: He's essentially Akuma's "Evil Ryu" but since Akuma was much further down the path than Ryu ever was, his tipping point is also much further along.
* EarlyBirdCameo: In one of Akuma's ''II'' endings, he speaks to what identifies itself as the shadow of his soul, that will eventually overwhelm him and drag him into darkness. This is the first hint of Oni's existence. Akuma also had a color palette that resembled Oni cut from ''III'', which also had a stage presumably meant for Oni[[note]] In the game files, the stage is labelled as for Shin Akuma, but Shin Akuma already has a stage of his own.[[/note]] removed very late in development.
* EnemyWithin: Oni to Akuma. In several endings of various games, it turns into EnemyWithout.
* EvilSoundsDeep: His voice is the same as Akuma's, but distorted even more by PowerEchoes, though only in the Japanese dub.
* FightingFromTheInside: The playable version of Oni is being held back by what remains of Akuma in hopes of somebody killing him. Shin Oni manages to shrug off this restraint.
* FlashStep: An offensive variant; his Rakan Dantojin (Arhat Severing Tower Blade, or Demon Slash) involves Oni suddenly rushing forward and passing through attacks while delivering a strike to his opponents midsection that sends them flying.
* FlamingHair: His hair appears to be made of organic flame.
* FlatCharacter: From what little he says of himself, he seems to simply be malevolent intent made manifest, and has little in the way of personal motivations, goals or personalities. Either that, or he now operates under such a degree of BlueAndOrangeMorality that his purpose is now inscrutable, making him flat to our eyes.
* GodOfEvil: Outright declares himself to be such in the original Japanese, where he's implying that he has ascended to become a demonic being (kind of a malevolent PhysicalGod), whose essence is malevolent.
* GuestFighter: Oni appears as the adversary in the second of ''VideoGame/AsurasWrath'' DownloadableContent chapters.
* GlowingEyesOfDoom: Like Akuma.
* GroundPound: This happens at the beginning of his Ultra II and his Sekisei Jiraiken special move.
* KamehameHadoken: His first Ultra Combo, the Meido Gohado ("Dark Painful Great Surge"), which can be thrown forwards, straight up, or in the air diagonally downward. If thrown forwards and at point blank, the blast will pin the opponent to the far "wall" and then he throws another one that rips through them to finish them off.
* KneelBeforeZod: His taunt orders the opponent to do so.
* ObviouslyEvil: Blue skin, what look like horns emerging out of his forehead, zero humanity, and a pretty mean BattleAura. Heck, Akuma is FightingFromTheInside to reclaim control of his body because even ''[[BloodKnight he]]'' thinks he went too far this time.
--> ''I am evil incarnate!''
* OmnicidalManiac: One of his intro quotes, in some English versions of the games.
--> ''I shall grind beneath my heel... all that exists.''
* MadeOfEvil: Oni is the pure physical manifestation of the [[KillingIntent Satsui no Hado]], and as such is literally nothing but malevolent energy (Along with some [[DeadpanSnarker dry wit]]) massed into a corporeal being.
* NamesToRunAwayFromReallyFast: The fact that his name literally means "Demon" should be enough to get you worried.
%%(zce)* NoBrows
%%(needs more contxt)* OneWingedAngel: Is this to Akuma.
* PersonOfMassDestruction: Several of Oni's quotes would imply he sees himself as such, as well as how ''utterly powerful'' he is.
--> ''[[ThirdPersonPerson Oni's voice shall be as thunder...]]''
--> ''Oni shall usher in unimaginable calamity.''
* PhysicalGod: Easily among the top five most powerful characters in the ''Street Fighter'' universe, considering normal Akuma ''pales in comparison'' to him.
* PowerEchoes: Oni's voice is heavily distorted.
* PowerFloats: Shin Oni does not walk towards his opponents like the playable version. He glides across the air, levitating slightly off the ground.
* PowerLimiter: Capcom have confirmed that the playable version of Oni is being held back by [[SoulFragment remnants of Akuma's will]], and that the TrueFinalBoss‎ version of him, "Shin Oni", is not.
* PowerIncontinence: The tiny SoulFragment of Akuma left inside Oni is wasting and reallocating power in order to allow somebody to kill him. [[FridgeBrilliance This is presumably why he cannot throw a normal fireball in the air, but can throw airborne Ultra fireballs, and why he cannot perform a true Ashura Senku nor the Kongou Kokuretsuzan.]]
* PreAsskickingOneLiner: Like Evil Ryu, Oni as a boss character has for each character an individual pre-fight quote.
* RedEyesTakeWarning: Like Akuma, he has glowing red eyes.
* TheRival: His rivalry with Ryu carries over from whatever little part of Akuma is left in him. Oni even seems pleased that Ryu's finally given into the Satsui no Hado if you face him with Evil Ryu. Oni is also intrigued by the power/potential of certain characters and seeks to test them in a WorthyOpponent-like manner; most notably, Oni remarks that if Cody were to stop voluntarily holding himself back by wearing those handcuffs, he'd prove to be quite the challenge.
* SayMyName: His Ultra activation quote in his Rival Battle against Gouken has Oni furiously roaring out the name of his nemesis at the top of his lungs. Nothing more would probably suffice.
-->''GOOOOUUUUUUKEEEEEEEEEEN!!!!!''
* {{Shotoclone}}: He hits all the important points ({{Shoryuken}}, [[KamehameHadoken Hadoken]], and HurricaneKick) but gains some nifty extras for some as well (his Hadokens can be charged like Gouken's in order to travel farther and his Shoryuken becomes a Shin Shoryuken-like move if done at close range; he also replaces the [[PlayingWithFire Shakunetsu Hadoken]] with the [[ShockAndAwe Gorai Hadoken]]). He also has some unique attacks (a [[DeathFromAbove Misogi-like jumping chop]], a sliding palm slash crossup, and a mid-air ki burst that can send him forward or back) but lacks regular Akuma's mid-air Zankuu Hadoken (although he has an Ultra Combo equivalent) and Ashura Senkuu teleport. He retains the Shun Goku Satsu as a Super Combo but can also perform it ''while jumping''.
* ShockAndAwe: Electricity surrounds his entrance as Shin Oni, and to prove it's not just for show, he's uniquely able to throw the Gorai Hadoken, an electric take on a Shakunetsu Hadoken.
* ShowsDamage: In his second alternate costume, bits and pieces of his body ''crack and break like old plaster'' as he takes damage, revealing pure energy underneath.
* SlidingScaleOfVillainThreat: Oni is a much larger threat than Akuma ever could, or might desire to be. Whereas Akuma only ever sought strong, individual opponents, Oni seeks murder and destruction on a planetary scale, and, judging from how powerful he is, it's very feasible that he could accomplish just that.
* SuperBoss: Oni appears as a secret boss by completing Arcade Mode under certain conditions: not losing a round, getting two Perfects, five Super or Ultra combo finishes, ten first attacks, and defeating Seth with a Super or Ultra combo.
* SuperMode: During several of his Supers, Oni turns jet black with glowing eyes and hair and VolcanicVeins on his fists and arms. In a lore sense, Oni himself is a SuperMode Akuma. The transformation from Akuma to Oni isn't a voluntary one, but Oni ''is'' several magnitudes more powerful than Akuma.
* SuperpoweredEvilSide: Akuma's not exactly ''good'', but he does have a code of honor he abides by that keeps him ALighterShadeOfBlack in the grand scheme of ''Street Fighter's'' universe. Oni however completely disregards any principles Akuma has and becomes a nigh-unstoppable force of nature.
* SNKBoss: Oni as a boss has a couple of notable gimmicks. He has more vitality and stun than the playable version ''and'' his moves are altered (for example, all of his chargeable moves are fully charged when he uses them).
* ThirdPersonPerson: He refers to himself as "Oni" in some of his win-quotes.
* WalkingShirtlessScene: The upper part of his gi is ripped apart from the transformation.
* WorthyOpponent:
** Cody, one of the few people Oni implies can actually stand up to him and stand a good chance of winning.
** Evil Ryu as well, Who even Oni admits was an obstacle in his path.
** Sagat, for Oni says that he would "enjoy matching wits with him".
[[/folder]]

!!Characters debuting in ''Ultra Street Fighter II: The Final Challengers''

[[folder:Violent Ken]]

->[[Characters/StreetFighterKenMasters See Ken's page for more info]]
[[/folder]]
----

Top