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* TheGreatBritishCopperCapture: An unarmed police officer encounters an armed criminal. 37 wicks, 15 on-page examples '''[[forestgreen:Standing]] [[gold:Critical]]'''
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* TheGreatBritishCopperCapture: An unarmed police officer encounters an armed criminal. 37 40 wicks, 15 16 on-page examples '''[[forestgreen:Standing]] [[gold:Critical]]'''
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Changed line(s) 54 (click to see context) from:
* TheGreatBritishCopperCapture: An unarmed police officer encounters an armed criminal. 35 wicks, 15 on-page examples '''[[forestgreen:Standing]] [[gold:Critical]]'''
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* TheGreatBritishCopperCapture: An unarmed police officer encounters an armed criminal. 35 37 wicks, 15 on-page examples '''[[forestgreen:Standing]] [[gold:Critical]]'''
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Changed line(s) 54 (click to see context) from:
* TheGreatBritishCopperCapture: An unarmed police officer encounters an armed criminal. 34 wicks, 14 on-page examples '''[[forestgreen:Standing]] [[gold:Critical]]'''
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* TheGreatBritishCopperCapture: An unarmed police officer encounters an armed criminal. 34 35 wicks, 14 15 on-page examples '''[[forestgreen:Standing]] [[gold:Critical]]'''
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Changed line(s) 371 (click to see context) from:
* GridPuzzle (November 9th, 2008): Puzzles solved by arranging the elements of a grid. 154 wicks, 52 on-page examples '''[[teal:Healthy]] [[gray:Adequate]]'''
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* GridPuzzle (November 9th, 2008): Puzzles solved by arranging the elements of a grid. 154 158 wicks, 52 53 on-page examples '''[[teal:Healthy]] [[gray:Adequate]]'''
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* HowDidWeGetBackHome (November 18th, 2009): Transporting the main characters back to their home without giving an explanation. 36 wicks, 20 on-page examples '''[[forestgreen:Standing]] [[gray:Adequate]]'''
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* HowDidWeGetBackHome (November 18th, 2009): Transporting the main characters back to their home without giving an explanation. 36 37 wicks, 20 21 on-page examples '''[[forestgreen:Standing]] [[gray:Adequate]]'''
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||#||9||101||40||
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* PassingJudgment (May 20th, 2007): A character does something embarrassing in public and gets stared at by appalled passengers of a vehicle. 55 wicks, 25 on-page examples '''[[forestgreen:Standing]] [[gray:Adequate]]'''
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* PassingJudgment (May 20th, 2007): A character does something embarrassing in public and gets stared at by appalled passengers of a vehicle. 55 57 wicks, 25 26 on-page examples '''[[forestgreen:Standing]] '''[[teal:Healthy]] [[gray:Adequate]]'''
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%%** Look up for more examples by typing "in memoriam montage" in the Google search bar.
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%%** Look up for more examples by typing "in memoriam montage" in the Google search bar.
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%%** Get more examples by typing "all-boys" on the Google search bar.
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%%** Get Look for more examples by typing "all-boys" on the Google search bar.
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%%** Look up for more examples by typing "how [pronoun] got back" in the Google search bar.
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%%** Look up for more examples by typing "how [pronoun] got back" in the Google search bar.
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%%** Look for more examples by typing "girls toys" in the Google search bar.
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Changed line(s) 285 (click to see context) from:
* PowderGag (January 14th, 2008): Powder is blown all over the place for comedic effect. 105 wicks, 50 on-page examples '''[[teal:Healthy]] [[gray:Adequate]]'''
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* PowderGag (January 14th, 2008): Powder is blown all over the place for comedic effect. 105 106 wicks, 50 on-page examples '''[[teal:Healthy]] [[gray:Adequate]]'''
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It's being migrated to Media Notes/
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[[AC:Progress: 145/168[[note]]150/204 if the last header is counted[[/note]]]]
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[[AC:Progress: 145/168[[note]]150/204 145/167[[note]]150/203 if the last header is counted[[/note]]]]
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Total: 120 tropes.
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Total: 120 119 tropes.
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[[folder:2008 (42/48)]]
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[[folder:2008 (42/48)]](42/47)]]
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* '''DaddySystem (May 27th, 2008): An older game console continues to receive new game releases after its successor has been released.'''
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Someone else repaired it. That's nice.
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||#||10||34||105||
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[[AC:Progress: 145/168[[note]]149/204 if the last header is counted[[/note]]]]
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[[AC:Progress: 145/168[[note]]149/204 145/168[[note]]150/204 if the last header is counted[[/note]]]]
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[[folder:Under 24 wicks (2/21)]]
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[[folder:Under 24 wicks (2/21)]](3/21)]]
Changed line(s) 566 (click to see context) from:
* ClarkesLawForGirlsToys (September 12th, 2007): Boys' toys use technology. Girls' toys use magic! 13 on-page examples, 36 wicks
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* ClarkesLawForGirlsToys (September 12th, 2007): Boys' toys use technology. Girls' toys use magic! 36 wicks, 13 on-page examples, 36 wicksexamples '''[[forestgreen:Standing]] [[gold:Critical]]'''
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Changed line(s) 240 (click to see context) from:
* StandardizedSpaceViews: Stock space shots. 64 wicks, 17 on-page examples '''[[teal:Healthy]] [[gold:Critical]]'''
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* StandardizedSpaceViews: Stock space shots. 64 63 wicks, 17 16 on-page examples '''[[teal:Healthy]] [[gold:Critical]]'''
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Has 36 wicks now but could still use some more examples.
Changed line(s) 566 (click to see context) from:
* ClarkesLawForGirlsToys (September 12th, 2007): Boys' toys use technology. Girls' toys use magic! 6 on-page examples
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* ClarkesLawForGirlsToys (September 12th, 2007): Boys' toys use technology. Girls' toys use magic! 6 13 on-page examplesexamples, 36 wicks
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Changed line(s) 249 (click to see context) from:
* SuchAPhony (July 22nd, 2007): One character talks crap about another but pretends to be nice in their presence. 41 wicks, 15 on-page examples '''[[forestgreen:Standing]] [[gold:Critical]]'''
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* SuchAPhony (July 22nd, 2007): One character talks crap about another but pretends to be nice in their presence. 41 40 wicks, 15 on-page examples '''[[forestgreen:Standing]] [[gold:Critical]]'''
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Changed line(s) 249 (click to see context) from:
* SuchAPhony (July 22nd, 2007): One character talks crap about another but pretends to be nice in their presence. 40 wicks, 14 on-page examples '''[[forestgreen:Standing]] [[gold:Critical]]'''
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* SuchAPhony (July 22nd, 2007): One character talks crap about another but pretends to be nice in their presence. 40 41 wicks, 14 15 on-page examples '''[[forestgreen:Standing]] [[gold:Critical]]'''
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Changed line(s) 438 (click to see context) from:
* DamselFightAndFlightResponse (June 26th, 2009): A DamselInDistress becomes an ActionGirl just long enough to stun a villain and then run! 33 wicks, 28 on-page examples '''[[forestgreen:Standing]] [[gray:Adequate]]'''
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* DamselFightAndFlightResponse (June 26th, 2009): A DamselInDistress becomes an ActionGirl just long enough to stun a villain and then run! 33 36 wicks, 28 on-page examples '''[[forestgreen:Standing]] [[gray:Adequate]]'''
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Changed line(s) 438 (click to see context) from:
* DamselFightAndFlightResponse (June 26th, 2009): A DamselInDistress becomes an ActionGirl just long enough to stun a villain and then run! 30 wicks, 26 on-page examples '''[[forestgreen:Standing]] [[gray:Adequate]]'''
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* DamselFightAndFlightResponse (June 26th, 2009): A DamselInDistress becomes an ActionGirl just long enough to stun a villain and then run! 30 33 wicks, 26 28 on-page examples '''[[forestgreen:Standing]] [[gray:Adequate]]'''
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Changed line(s) 209,210 (click to see context) from:
* PassingJudgment (May 20th, 2007): A character does something embarrassing in public and gets stared at by appalled passengers of a vehicle. 53 wicks, 25 on-page examples '''[[forestgreen:Standing]] [[gray:Adequate]]'''
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* PassingJudgment (May 20th, 2007): A character does something embarrassing in public and gets stared at by appalled passengers of a vehicle. 53 55 wicks, 25 on-page examples '''[[forestgreen:Standing]] [[gray:Adequate]]'''
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Changed line(s) 416 (click to see context) from:
* SaveSat (April 19th, 2009): A satellite crashing down protects someone from an attack. 35 wicks, 18 on-page examples '''[[forestgreen:Standing]] [[gold:Critical]]'''
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* SaveSat (April 19th, 2009): A satellite crashing down protects someone from an attack. 35 36 wicks, 18 on-page examples '''[[forestgreen:Standing]] [[gold:Critical]]'''
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Changed line(s) 282 (click to see context) from:
* TwelveCoinsPuzzle (January 13th, 2008): 35 wicks, 15 on-page examples '''[[forestgreen:Standing]] [[gold:Critical]]'''
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* TwelveCoinsPuzzle (January 13th, 2008): 35 37 wicks, 15 17 on-page examples '''[[forestgreen:Standing]] [[gold:Critical]]'''
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Changed line(s) 416 (click to see context) from:
* SaveSat (April 19th, 2009): A satellite crashing down protects someone from an attack. 33 wicks, 18 on-page examples '''[[forestgreen:Standing]] [[gold:Critical]]'''
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* SaveSat (April 19th, 2009): A satellite crashing down protects someone from an attack. 33 35 wicks, 18 on-page examples '''[[forestgreen:Standing]] [[gold:Critical]]'''
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Changed line(s) 416,417 (click to see context) from:
* SaveSat (April 19th, 2009): A satellite crashing down protects someone from an attack. 32 wicks, 17 on-page examples '''[[forestgreen:Standing]] [[gold:Critical]]'''
** Scourge DeathFromAbove and ColonyDrop for examples.
** Scourge DeathFromAbove and ColonyDrop for examples.
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* SaveSat (April 19th, 2009): A satellite crashing down protects someone from an attack. 32 33 wicks, 17 18 on-page examples '''[[forestgreen:Standing]] [[gold:Critical]]'''
** Scourge DeathFromAbove and ColonyDrop forexamples.examples (fixed).
** Scourge DeathFromAbove and ColonyDrop for
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Changed line(s) 416 (click to see context) from:
* SaveSat (April 19th, 2009): A satellite crashing down protects someone from an attack. 31 wicks, 16 on-page examples '''[[forestgreen:Standing]] [[gold:Critical]]'''
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* SaveSat (April 19th, 2009): A satellite crashing down protects someone from an attack. 31 32 wicks, 16 17 on-page examples '''[[forestgreen:Standing]] [[gold:Critical]]'''
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Added DiffLines:
** Scourge DeathFromAbove and ColonyDrop for examples.
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Changed line(s) 54 (click to see context) from:
* TheGreatBritishCopperCapture: An unarmed police officer encounters an armed criminal. 31 wicks, 15 on-page examples '''[[forestgreen:Standing]] [[gold:Critical]]'''
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* TheGreatBritishCopperCapture: An unarmed police officer encounters an armed criminal. 31 34 wicks, 15 14 on-page examples '''[[forestgreen:Standing]] [[gold:Critical]]'''
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* SaveSat (April 19th, 2009): A satellite crashing down protects someone from an attack. 30 wicks, 14 on-page examples '''[[forestgreen:Standing]] [[gold:Critical]]'''
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* SaveSat (April 19th, 2009): A satellite crashing down protects someone from an attack. 30 31 wicks, 14 16 on-page examples '''[[forestgreen:Standing]] [[gold:Critical]]'''
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Changed line(s) 54 (click to see context) from:
* TheGreatBritishCopperCapture: An unarmed police officer encounters an armed criminal. 33 wicks, 14 on-page examples '''[[forestgreen:Standing]] [[gold:Critical]]'''
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* TheGreatBritishCopperCapture: An unarmed police officer encounters an armed criminal. 33 31 wicks, 14 15 on-page examples '''[[forestgreen:Standing]] [[gold:Critical]]'''
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Changed line(s) 245,246 (click to see context) from:
* UnguidedLabTour: A top-secret workplace is introduced by having a character explore it unnoticed. 35 wicks, 17 on-page examples '''[[forestgreen:Standing]] [[gold:Critical]]'''
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* UnguidedLabTour: A top-secret workplace is introduced by having a character explore it unnoticed. 35 37 wicks, 17 18 on-page examples '''[[forestgreen:Standing]] [[gold:Critical]]'''
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Changed line(s) 342 (click to see context) from:
* CollegeWidow (July 5th, 2008): A DudeMagnet who lives near a male-only institution and encourages the attention she receives. 40 wicks, 14 on-page examples '''[[forestgreen:Standing]] [[gold:Critical]]'''
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* CollegeWidow (July 5th, 2008): A DudeMagnet who lives near a male-only institution and encourages the attention she receives. 40 43 wicks, 14 15 on-page examples '''[[forestgreen:Standing]] [[gold:Critical]]'''
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%%** Get more examples by typing "all-boys" on the Google search bar.
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Changed line(s) 531 (click to see context) from:
* {{Straightforward}}: An ad that says what the product does. No more, no less. 24 wicks, 18 on-page examples '''[[purple:Standing]] [[gold:Critical]]'''
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* {{Straightforward}}: An ad that says what the product does. No more, no less. 24 25 wicks, 18 on-page examples '''[[purple:Standing]] [[gold:Critical]]'''
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Changed line(s) 326 (click to see context) from:
* BackThatLightUp (June 7th, 2008): Different coloring based on what device you're playing the game on. 29 wicks, 14 on-page examples '''[[forestgreen:Standing]] [[gold:Critical]]'''
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* BackThatLightUp (June 7th, 2008): Different coloring based on what device you're playing the game on. 29 30 wicks, 14 15 on-page examples '''[[forestgreen:Standing]] [[gold:Critical]]'''
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Changed line(s) 326 (click to see context) from:
* BackThatLightUp (June 7th, 2008): Different coloring based on what device you're playing the game on. 28 wicks, 14 on-page examples '''[[forestgreen:Standing]] [[gold:Critical]]'''
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* BackThatLightUp (June 7th, 2008): Different coloring based on what device you're playing the game on. 28 29 wicks, 14 on-page examples '''[[forestgreen:Standing]] [[gold:Critical]]'''