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* AntiFrustrationFeature: The Snecko's Muddle mechanic randomizes card costs. However, the "Snekproof" keyword makes a card's cost immune to muddling. This keyword is usually put on cheap cards that help give the Snecko something to do even if its {{Random Effect Spell}}s turn out to be mostly garbage, or a bad Muddle returned a hand full of high costs. Notable examples include Restock (which [[DrawExtraCards draws a bunch of new cards]]) and Soul Roll (a 0-cost card that muddles your hand to reroll the costs).

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* AntiFrustrationFeature: AntiFrustrationFeature:
** The Hexaghost's Ghostflame Ignitions are programmed to work in the player's favour instead of strictly following the rules logic:
*** Several of the character's cards have a bonus effect if the current Ghostflame is ignited. If playing such a card will ignite the flame, you still get the bonus. Cards that provide a bonus for ''each'' ignited Ghostflame work similarly. However, Sword of Night and Shield of Night have the opposite mechanic: they give you an energy if the current flame is ''not'' ignited. You still get the energy if playing an "of Night" card ignites the current flame.
*** If you play a card that will meet the requirements to Ignite the current Ghostflame, and whose effect also says "Ignite the current Ghostflame", its effect will trigger twice instead of wasting one ignition.
*** Igniting the Inferno Ghostflame normally deals damage for each active Ghostflame, then extinguishes all other Ghostflames. However, if it's activated multiple by a card, it will hit the same number of times for each additional ignition instead of making those ignitions near worthless.
*** If you play a card with an Advance or Retract effect (i.e. move around the wheel of Ghostflames), the active ghostflame will ignite before you advance/retract to avoid confusion.
**
The Snecko's Muddle mechanic randomizes card costs. However, the "Snekproof" keyword makes a card's cost immune to muddling. This keyword is usually put on cheap cards that help give the Snecko something to do even if its {{Random Effect Spell}}s turn out to be mostly garbage, or a bad Muddle returned a hand full of high costs. Notable examples include Restock (which [[DrawExtraCards draws a bunch of new cards]]) and Soul Roll (a 0-cost card that muddles your hand to reroll the costs).
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* SheIsTheKing: Although the Collector is female, her "Form" card is called "Dark Lord Form", presumably because "Dark Lady Form" [[LadyOfBlackMagic doesn't have the right connotations]] or ends up sounding like a weird reference to her "lady form" -- not ideal for a dark sorceress who is not sexualized whatsoever and whose body is entirely obscured.
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* DeadMansHand: The Hermit, an undead gunslinger, has a card named "Dead Man's Hand" that [[DrawExtraCards draws the rarest cards from your deck]]. Its beta art depicts a poker hand containing two black aces and two black eights, with the eight of spades being blood-stained and the fifth card having a skull instead of a suit and a letter or numeral.
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* AntiFrustrationFeature: The Snecko's Muddle mechanic randomizes card costs. However, the "Snekproof" keyword makes a card's cost immune to muddling. This keyword is usually put on cheap cards that help give the Snecko something to do even if its {{Random Effect Spell}}s turn out to be mostly garbage, or a failed Muddle returned a hand full of high costs. Notable examples include Restock (which [[DrawExtraCards draws a bunch of new cards]]) and Soul Roll (a 0-cost card that muddles your hand to reroll the costs).

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* AntiFrustrationFeature: The Snecko's Muddle mechanic randomizes card costs. However, the "Snekproof" keyword makes a card's cost immune to muddling. This keyword is usually put on cheap cards that help give the Snecko something to do even if its {{Random Effect Spell}}s turn out to be mostly garbage, or a failed bad Muddle returned a hand full of high costs. Notable examples include Restock (which [[DrawExtraCards draws a bunch of new cards]]) and Soul Roll (a 0-cost card that muddles your hand to reroll the costs).
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* AntiFrustrationFeature: The Snecko's Muddle mechanic randomizes card costs. However, Soul Roll (a 0-cost card that muddles your hand), Restock (a cheap card that [[DrawExtraCards draws a bunch of cards]]), Serpent Idol (a cheap RandomEffectSpell) and Nope (a 0-cost card that exhausts a card and replaces it with a random new one) have the "Snekproof" keyword, which makes them immune to muddling. This means that if you muddle your hand and get a ton of high costs, you can still use Soul Roll to reroll the costs or Restock to draw new cards. You can also still use Serpent Idol or Nope for a chance at finding something better.

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* AntiFrustrationFeature: The Snecko's Muddle mechanic randomizes card costs. However, the "Snekproof" keyword makes a card's cost immune to muddling. This keyword is usually put on cheap cards that help give the Snecko something to do even if its {{Random Effect Spell}}s turn out to be mostly garbage, or a failed Muddle returned a hand full of high costs. Notable examples include Restock (which [[DrawExtraCards draws a bunch of new cards]]) and Soul Roll (a 0-cost card that muddles your hand), Restock (a cheap card that [[DrawExtraCards draws a bunch of cards]]), Serpent Idol (a cheap RandomEffectSpell) and Nope (a 0-cost card that exhausts a card and replaces it with a random new one) have the "Snekproof" keyword, which makes them immune to muddling. This means that if you muddle your hand and get a ton of high costs, you can still use Soul Roll to reroll the costs or Restock to draw new cards. You can also still use Serpent Idol or Nope for a chance at finding something better. costs).
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* AntiFrustrationFeature: The Snecko's Muddle mechanic randomizes card costs. However, the 0-cost card Soul Roll (that muddles your hand) and Restock (a cheap card that [[DrawExtraCards draws a bunch of cards]]) have the "Snekproof" keyword, which makes them immune to muddling. This means that if you muddle your hand and get a ton of high costs, you can still use Soul Roll to reroll the costs, or Restock to draw new cards.

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* AntiFrustrationFeature: The Snecko's Muddle mechanic randomizes card costs. However, the Soul Roll (a 0-cost card Soul Roll (that that muddles your hand) and hand), Restock (a cheap card that [[DrawExtraCards draws a bunch of cards]]) cards]]), Serpent Idol (a cheap RandomEffectSpell) and Nope (a 0-cost card that exhausts a card and replaces it with a random new one) have the "Snekproof" keyword, which makes them immune to muddling. This means that if you muddle your hand and get a ton of high costs, you can still use Soul Roll to reroll the costs, costs or Restock to draw new cards.cards. You can also still use Serpent Idol or Nope for a chance at finding something better.
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* MirrorMatch: One of the options in the Downfall version of the Mind Bloom event is "I am an Echo", which has you fight the enemy version of your character.[[note]]Although the Gremlin Leader is not part of the Gremlins character, they will still face her Act 2 elite fight instead of the Act 1 Gremlin Gang fight, presumably because a random Act 1 hallway fight would be too easy by the time Mind Bloom appears.[[/note]]

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* MirrorMatch: One of the options in the Downfall version of the Mind Bloom event is "I am an Echo", which has you fight the enemy version of your character.[[note]]Although the Gremlin Leader is not part of the Gremlins character, they will still face her Act 2 elite fight instead of the Act 1 Gremlin Gang fight, presumably because a random an Act 1 hallway fight would be too easy a total pushover by the time Mind Bloom appears.[[/note]]
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* MirrorMatch: One of the options in the Downfall version of the Mind Bloom event is "I am an Echo", which has you fight the boss version of your character.

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* MirrorMatch: One of the options in the Downfall version of the Mind Bloom event is "I am an Echo", which has you fight the boss enemy version of your character.[[note]]Although the Gremlin Leader is not part of the Gremlins character, they will still face her Act 2 elite fight instead of the Act 1 Gremlin Gang fight, presumably because a random Act 1 hallway fight would be too easy by the time Mind Bloom appears.[[/note]]
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* SadisticChoice: If you encounter the Gremlin Leader as the Gremlins, you'll be forced to choose between giving up one of your gremlins permanently, or refusing and having her start the fight with a buff.
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* TooImportantToWalk: The Collector spends the entire game lounging on a chair carried by two of her Torchhead minions.
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* MirrorMatch: One of the options in the Downfall version of the Mind Bloom event is "I am an Echo", which has you fight the boss version of your character.
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* ForDoomTheBellTolls: When an enemy dies to the "Doom" debuff, a church bell sound effect is played.


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* YouAreAlreadyDead:
** Hexaghost's Soulburn debuff inflicts a delayed HP loss equal to the number of stacks. An enemy with enough stacks of Soulburn is already dead (unless it has the rare ability to cleanse its debuffs), but it might take several turns for it to actually die.
** Like the Silent's poison, the Collector's Doom deals damage to the enemy at the start of its turn. An enemy might have a fatal amount of Doom, but won't actually die before you end your turn.

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* AntiFrustrationFeature: The Snecko's Muddle mechanic randomizes card costs. However, the 0-cost card Soul Roll (that muddles your hand) and Restock (a cheap card that [[DrawExtraCards draws a bunch of cards]]) have the "Snekproof" keyword, which makes them immune to muddling. This means that if you muddle your hand and get a ton of high costs, you can still use Soul Roll to reroll the costs, or Restock to draw new cards.



* MechanicallyUnusualFighter: The Gremlins have a 5-in-1 gimmick.

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* MechanicallyUnusualFighter: The Gremlins have a 5-in-1 gimmick. Each gremlin has a bonus effect depending on who's in front, and only the front gremlin will be targeted by attacks. To compensate, each individual gremlin has low HP.


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* RandomizedTransformation: The Snecko's main gimmick is that it can collect Unidentified cards with names like "Unidentified Rare Card". These cards transform into random eligible cards between each combat. However, you can Identify such a card at a rest site, which locks it into what it is at the time.
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* TakeThat: The beta art of It's a Feature (a card that makes fun of [[NeverNeedsSharpening passing off bugs as features]]) features a BlandNameProduct of ''VideoGame/Fallout76'', a game notorious for being buggy.
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* LevelInReverse: In Downfall mode, you traverse the Spire backwards. Notably, this means that you always start with a rest site, but you don't get a rest site before the final boss.



* LowTierLetdown: The Guardian relic Pick of Rhapsody gives you the option to Mine for Gems at rest sites. Unfortunately, while socketing gems is a free action, you can only do it ''before'' Mining, meaning you're stuck with the Gems in your deck until the next rest site -- not great when unsocketed Gems are pretty underwhelming. If you don't like the Gems you got, too bad, you don't even get the chance to turn them down. If you want to make your deck better, just using the rest site to upgrade a card is more reliable and less risky. The Pick has the silver lining of letting you mine for one Gem at the Gem Mine event, but even then it's definitely a letdown relic because the issue of getting an unwanted gem remains.

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* LowTierLetdown: The Guardian relic Pick of Rhapsody gives you the option to Mine for Gems at rest sites. Unfortunately, while socketing gems is a free action, you can only do it ''before'' Mining, meaning you're stuck with the Gems in your deck until the next rest site -- not great when unsocketed Gems are pretty underwhelming. If you don't like the Gems you got, too bad, you don't even get the chance to turn them down. If you want to make your deck better, just using the rest site to upgrade a card is more reliable and less risky. The Pick has the silver lining of letting you mine for one Gem at the Gem Mine event, but even then it's definitely a letdown relic because the issue of getting an unwanted gem Gem remains.
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* GameBreaker: The 0-energy card Sadistic Nature, which deals damage whenever you apply a debuff, was removed from Downfall Mode because it turned out to be busted on some of the villain characters, in particular the Slime Boss (who can apply Goop with his spammable "Lick" cards), the Hexaghost (who likes to use Soulburn for damage), the Gremlins (Fat Gremlin applies Weak for free every time you attack with it in front, and the Gremlins have easy access to cheap attacks) and the Collector (who ''has a debuff-stacking theme'').

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* GameBreaker: The 0-energy card Sadistic Nature, which deals damage whenever you apply a debuff, was removed from Downfall Mode because it turned out to be busted on some of the villain characters, in particular the Slime Boss (who can apply Goop with his spammable "Lick" cards), the Hexaghost (who likes to use Soulburn for damage), the Gremlins (Fat Gremlin applies Weak for free every time you attack with it in front, and the Gremlins have easy access to cheap attacks) and the Collector (who ''has a debuff-stacking theme'').theme'').
* LowTierLetdown: The Guardian relic Pick of Rhapsody gives you the option to Mine for Gems at rest sites. Unfortunately, while socketing gems is a free action, you can only do it ''before'' Mining, meaning you're stuck with the Gems in your deck until the next rest site -- not great when unsocketed Gems are pretty underwhelming. If you don't like the Gems you got, too bad, you don't even get the chance to turn them down. If you want to make your deck better, just using the rest site to upgrade a card is more reliable and less risky. The Pick has the silver lining of letting you mine for one Gem at the Gem Mine event, but even then it's definitely a letdown relic because the issue of getting an unwanted gem remains.
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* NeverNeedsSharpening: The Automaton's "It's a Feature" card lets you gain Strength and Dexterity whenever you draw a DeckClogger. Flavor-wise, it's a jab at people who pass off bugs as features.
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* SocketedEquipment: The Guardian's "Socket" cards.

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* SocketedEquipment: The Guardian's "Socket" Guardian has cards with Sockets, and 0-energy cards named Gems with simple effects. At rest sites, you can place Gems into Sockets to add their effect to the Socket card and remove the Gem from your deck. The risk of this mechanic is that when you receive them, the Gems are low-impact cards that make it harder to draw your good cards. Oh, and there's a card that exists solely for you to stuff multiple Gems into it, and an attack that deals a lot of damage if you have a lot of Gems (socketed or not) but removes the Gems for the rest of the fight.
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* GameBreaker: The card Sadistic Nature, which deals damage whenever you apply a debuff, was removed from Downfall Mode because it turned out to be busted on some of the villain characters, in particular the Slime Boss (who can apply Goop with his spammable "Lick" cards), the Hexaghost (who likes to use Soulburn for damage), the Gremlins (Fat Gremlin applies Weak for free every time you attack with it in front) and the Collector (who ''has a debuff-stacking theme'').

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* GameBreaker: The 0-energy card Sadistic Nature, which deals damage whenever you apply a debuff, was removed from Downfall Mode because it turned out to be busted on some of the villain characters, in particular the Slime Boss (who can apply Goop with his spammable "Lick" cards), the Hexaghost (who likes to use Soulburn for damage), the Gremlins (Fat Gremlin applies Weak for free every time you attack with it in front) front, and the Gremlins have easy access to cheap attacks) and the Collector (who ''has a debuff-stacking theme'').
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* GameBreaker: The card Sadistic Nature, which deals damage whenever you apply a debuff, was removed from turned out to be busted on some of the villain characters, in particular Slime Boss (who can apply Goop with his spammable "Lick" cards), Hexaghost (who likes to use Soulburn for damage), Gremlins (Fat Gremlin applies Weak for free every time you attack with it in front) and the Collector (who ''has a debuff-stacking theme'').

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* GameBreaker: The card Sadistic Nature, which deals damage whenever you apply a debuff, was removed from Downfall Mode because it turned out to be busted on some of the villain characters, in particular the Slime Boss (who can apply Goop with his spammable "Lick" cards), the Hexaghost (who likes to use Soulburn for damage), the Gremlins (Fat Gremlin applies Weak for free every time you attack with it in front) and the Collector (who ''has a debuff-stacking theme'').
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* VillainProtagonist: In Downfall mode, your character is trying to protect the Spire and its Corrupt Heart from the base game's protagonists.

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* VillainProtagonist: In Downfall mode, your character is trying to protect the Spire and its Corrupt Heart from the base game's protagonists.protagonists.
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!!YMMV
* GameBreaker: The card Sadistic Nature, which deals damage whenever you apply a debuff, was removed from turned out to be busted on some of the villain characters, in particular Slime Boss (who can apply Goop with his spammable "Lick" cards), Hexaghost (who likes to use Soulburn for damage), Gremlins (Fat Gremlin applies Weak for free every time you attack with it in front) and the Collector (who ''has a debuff-stacking theme'').
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* PowerAtAPrice:
** Zig-zagged with The Collector's Pyre mechanic. While having to burn her own cards to get an effect is flavoured like the price of her power, between the fact that you can burn unwanted cards ({{Deck Clogger}}s, weak basic cards, anything that doesn't work well against the current encounter...), that some cards reward you for burning them, and that two cards let you get back the Pyred card in a way that helps you play it, there are plenty of ways to turn it into an advantage.
** The Transient's Collected card grants a whopping 6 Strength immediately, but will kill you 6 turns later.
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* SocketedEquipment: The Guardian's "Socket" cards.
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* StanceSystem: The Champ's main mechanic is his Stance system: Berserker and Defensive provide relevant benefits when you play a Skill, and some card have bonus effects that rely on a stance being active. To encourage switching between them, you can only get three Skill bonuses per stance activation, exiting a stance gives a permanent bonus, and there are several "Finisher" cards that can only be played while in a stance and exit your stance. There is also the rare Ultimate Stance, which has the benefits of both stances and will be re-entered if you exit it manually, but only lasts until end of turn.

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* StanceSystem: The Champ's main mechanic is his Stance system: Berserker and Defensive provide relevant benefits when you play a Skill, and some card have bonus effects that rely on a stance being active. To encourage switching between them, you can only get three Skill bonuses per stance activation, exiting a stance gives a permanent bonus, and there are several "Finisher" cards that can only be played while in a stance and exit your stance. There is also the rare Ultimate Stance, which has the benefits of both stances and will be re-entered if you exit it manually, but only lasts until end of turn.
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* TheBadGuyWins: In the "best" ending, your VillainProtagonist kills both the heroes and the one who keeps resurrecting them, permanently putting an end to threats against the Spire.

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* TheBadGuyWins: In the "best" ending, ending of Downfall mode, your VillainProtagonist kills both the heroes and the one who keeps resurrecting them, permanently putting an end to threats against the Spire.


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* StanceSystem: The Champ's main mechanic is his Stance system: Berserker and Defensive provide relevant benefits when you play a Skill, and some card have bonus effects that rely on a stance being active. To encourage switching between them, you can only get three Skill bonuses per stance activation, exiting a stance gives a permanent bonus, and there are several "Finisher" cards that can only be played while in a stance and exit your stance. There is also the rare Ultimate Stance, which has the benefits of both stances and will be re-entered if you exit it manually, but only lasts until end of turn.
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* DamageIncreasingDebuff: The Slime Boss's "Goop" {{Status Effect|s}}. For each stack of Goop, your next attack will do 1 additional damage to the enemy and Consume the Goop (resetting the number of stacks to 0). There's an attack that doesn't Consume Goop while still giving you the benefit of increased damage, and an attack that deals damage depending on the target's Goop.
* DamageOverTime: At the start of the enemy's turn, the Collector's signature "Doom" debuff drains its HP according to the number of stacks. However, it then goes away unless the enemy had both Weak and Vulnerable at the start of its turn (or you used the one card with the debuff "prevent the next time Doom would be removed from this enemy").



* VillainProtagonist: Your character is trying to protect the Spire and its Corrupt Heart from the base game's protagonists.

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* VillainProtagonist: Your In Downfall mode, your character is trying to protect the Spire and its Corrupt Heart from the base game's protagonists.
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* MechanicallyUnusualFighter: The Gremlins have a 5-in-1 gimmick.

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* TheBadGuyWins:

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* TheBadGuyWins: In the "best" ending, your VillainProtagonist kills both the heroes and the one who keeps resurrecting them, permanently putting an end to threats against the Spire.



* VillainProtagonist:

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* VillainProtagonist:PromotedToPlayable: This mod lets you play as six previously non-playable bosses from ''Slay the Spire'', as well as two normal enemies.
* VillainProtagonist: Your character is trying to protect the Spire and its Corrupt Heart from the base game's protagonists.
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!!In addition to the tropes in ''Slay the Spire'', this mod provides examples of:
* TheBadGuyWins:
* CastFromHitPoints: The Slime Boss's "Tackle" attacks have a good damage output for their cost, but also deal a little damage to you. Notably, this is ''damage'', not HP loss, so it can be blocked. Additionally, the Slime Boss's starting relic allows him to recover some HP during fights to compensate for any losses caused by Tackles.
* DifficultButAwesome: The Automaton's cards have unimpressive rates, and trying to put together a "good stuff" deck with him will probably get you killed. However, his synergies have strong payoffs if you can pull them off.
* VillainProtagonist:

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