Is there an issue? Send a MessageReason:
Disambiguation
Changed line(s) 991 (click to see context) from:
#Black outfit with white stripes. Based on The Room. (No, not [[Film/TheRoom THAT]] room.)
to:
#Black outfit with white stripes. Based on The Room. (No, not [[Film/TheRoom [[Film/TheRoom2003 THAT]] room.)
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[folder:Rebel Friend builds his destiny!]]
!Rebel Friend
!!Gameplay Data
'''Attributes:'''
*Speed
**[[https://www.ssbwiki.com/Dash#Super_Smash_Bros._Ultimate_rankings Dash]]: Slow. In between Ganondorf and Jigglypuff.
**[[https://www.ssbwiki.com/Walk#Super_Smash_Bros._Ultimate_walking_speeds Walk]]: Slow. Tied with Ken.
**[[https://www.ssbwiki.com/Air_speed#Ultimate_air_speed_ranking Air]]: Fast. Tied with DOnkey Kong, Mario, and Inkling, among others.
**[[https://www.ssbwiki.com/Falling_speed#Super_Smash_Bros._Ultimate Fall]]: Fast. In between King Dedede and Little Mac.
*[[https://www.ssbwiki.com/Weight#Super_Smash_Bros._Ultimate_weight_values Weight]]: Light. Tied with Kirby, Mewtwo, and Sephiroth, among others.
*Frame data notes: His up throw and neutral special are fairly laggy, but other than that, not much.
'''Movement Abilities:'''
*His double jump is replaced with a dive/combat roll.
'''Special properties:'''
*In addition to the dive/combat roll mentioned above, he also falls to peices when defeated in a stamina battle. This is purely cosmetic.
!!Move list:
'''Neutral'''
*Jab: A basic right hook.
**Jab 2/3: Follows up his right hook with a left hook.
**Jab 3/3 Finishes with an uppercut.
*Dash Attack: The trips and falls on his face while carrying a [[https://starwars.fandom.com/wiki/Camtono Camtano]] (AKA an ice cream maker) and drops it.
*Wake up: He violently sneezes himself awake.
*Ledge: He jumps off the ledge and punches the ground.
'''Throws'''
*Grab: He grabs the opponent under his shoulder and starts giving them a noogie. Based on Robin's grab from LEGO Batman: The Videogame.
*Pummel: He punches the opponent.
*Forward: He slams the enemy onto the ground with his elbow.
*Back: He throws the enemy behind him. based on one of Robin's trows from LEGO Batman: The Videogame.
*Up: He spins the opponent around and throws them into the air. Based on one of Robin's throws from LEGO Batman: The Videogame.
*Down: Places the opponent onto the ground, placing them into a downed state.
'''Tilts'''
*Forward: He does oes a powerful jab, putting his whole body into it.
*Up: He does a basic, but still distinct from his 3/3 combo, uppercut.
*Down: He does a low spin kick.
'''Smashes'''
*Forward: He pulls out a gonk droid and holds it out in front of him. Deals very low damage, but has fairly high knockback.
*Down: He does a double sided kick.
*Up: He does a spinning uppercut.
'''Aerials'''
*Neutral: A basic left hook.
*Forward: A karate-style kick.
*Back: A backwards punch.
*Up:A very high kick.
*Down: He kicks downwards, sending him towards whatever (or whoever) is below him. Functions as a stall-then-fall.
'''Specials'''
*Neutral: Blaster: Functions almost identically to Fox's neutral special.
*Forward/Back: Thermal Detinator: He throws a thermal detinator, [[https://img.xboxachievements.com/images/achievements/368/UP-4cPs=.jpg as it appears]] In the first three LEGO Star Wars games. It is affected by gravity, though it sticks to terrain. About a second after being thrown, it will begin to beep and explode.
*Up: Grapping Hook: A fairly standard tether recovery move.
*Down: Drop in: Allows you to summon one of three assist characters. Once summoned, they will automatically use their special ability and/or atatck whenever an opponent is near and they do not dodge. These opponents can be attacked and defeated, much like assist trophies. Only one assist can be summoned at a time, and a cooldown on summoning them happens when one of them is KO'd.
**Yoda: Uses the force on enemies, making them dizzy.
**The Emperor: Uses force lightning on the opponent, dealing high damage to them.
**General Grevious: Has no special abilities outside of attacking and jumping high.
**Droideka: Has a shield that is immune to projectiles, but has no other special abilities.
**Boba Fett: Can hover and throw thermal denominators.
**Stormtrooper: Has the same animations and attacks as the stormtroopers on the Tantive IV stage, but is otherwise nothing special.
**Darth Vader: Can force choke the opponent, dealing significant damage.
'''Final Smash:''' Rebel Assault.
* Rebel Friend dials a code on a walkie talkie, causing various X Wings and Y Wings to attack the stage, finishing off wit The Millennium Falcon.
!!Character Details
'''Character Series Icon:''' LEGO Darth Vader's old helmet design.
'''Victory Theme:''' A snippet/remix of [[https://www.youtube.com/watch?v=guMGoLsjL3I Disco Party]] from the LEGO Star Wars series, itself a remix of the Star Wars theme.
'''Stage:''' Tantive IV
*Description: Takes the form of a hallway inside the ship, making the sides of the stage the only way to KO an opponent (outside of stamina mode). The battlefield and omega forms of the stage are outside the ship, and use the same color scheme and aesthetic.
*Special Features: Every so often, a LEGO Stormtrooper (or, on racre occasions, a [[https://vignette.wikia.nocookie.net/lego-star-wars-central8499/images/f/f4/Beach_Trooper.png/revision/latest/scale-to-width-down/310?cb=20170809090149 Beachtrooper]](Not to be confused with the Shoretroopers of Rogue One)) will appear and attack the players. This, of course, can be turned off by turning off stage hazards. The walls are also destructible, but this is purely cosmetic.
'''Stage Entrance:''' He descends onto the stage with a grappling hook.
'''Taunts:'''
* Up: He salutes.
* Side: A hat dispenser appears next to him, and he pulls the lever. However, he backs out before the hat can be dispensed onto his head.
* Down: He does a disco dance.
'''KO scream:''' [[https://www.youtube.com/watch?v=7GAIswITe4k His death sound]] From the LEGO Star Wars series. The death sound is the same across all of the rebels. Additionally, all his assists have their respective death sounds when KO'd.
'''Victory screen:'''
#Rebel friend salutes. If he is not part of a team, there will be a group of rebel troopers behind him, also saluting.
#Princess Leah (In her A New Hope appearance) gives Rebel Friend a medal.
#Rebel Friend (very) quickly builds an X Wing.
'''Classic Mode:''' "In A galaxy Far, Far, Away..." - Rebel Friend faces off various enemies that call back to the pre-Disney Star Wars trilogy.
#Incineroar with Beam Sword on Shadow Moses Island (Omega form), representing Darth Maul
#Ganondorf (Grey hair) on the Gerudo Desert stage, representing Count Dooku.
#Richter (Black outfit) with Beam Sword on Norfair, representing Anakin Skywalker
#Meta Knight (Dark Meta Knight outfit) on the Tantive IV, representing Darth Vader.
#Samus (Green outfit) with a rocket belt on Skyworld, representing Boba Fett.
#Mewtwo (Black outfit) on Shadow Moses Island, representing Emperor Palpetine.
*Boss: Master Hand
'''Costumes'''
#Default. Based on [[https://static.wikia.nocookie.net/lego/images/0/07/Screen_Shot_2014-01-10_at_12.41.13_PM.png/revision/latest?cb=20140112012751 his appearance]] in LEGO Star Wars II: The Original Trilogy and Lego Star Wars: The Complete Saga.
#Rebel trooper. Based on [[https://static.wikia.nocookie.net/lego/images/0/0f/Screen_Shot_2014-01-10_at_12.41.25_PM.png/revision/latest?cb=20140112013128 their appearance]] in LEGO Star Wars II: The Original Trilogy and Lego Star Wars: The Complete Saga.
#Captain Antilles. Based on [[https://static.wikia.nocookie.net/lego/images/6/62/Screen_Shot_2014-01-09_at_7.03.57_PM.png/revision/latest?cb=20140110020435 his appearance]] in LEGO Star Wars II: The Original Trilogy and Lego Star Wars: The Complete Saga.
#Rebel Trooper, hoth outfit.. Based on [[https://static.wikia.nocookie.net/lego/images/7/74/Screen_Shot_2014-01-10_at_12.41.19_PM.png/revision/latest?cb=20140112013200 its appearance]] in LEGO Star Wars II: The Original Trilogy and Lego Star Wars: The Complete Saga.
#Rebel Pilot. Based on [[https://static.wikia.nocookie.net/lego/images/6/63/Screen_Shot_2014-01-10_at_12.41.22_PM.png/revision/latest?cb=20140112012939 their appearance]] in LEGO Star Wars II: The Original Trilogy and Lego Star Wars: The Complete Saga.
#Rebel Engineer. Based on [[https://static.wikia.nocookie.net/lego/images/4/4f/Screen_Shot_2014-01-12_at_2.28.19_PM.png/revision/latest?cb=20140112214126 their appearance]] in LEGO Star Wars II: The Original Trilogy and Lego Star Wars: The Complete Saga.
#Rebel friend with disguise. Same as the default rebel friend, but with the [[https://vignette.wikia.nocookie.net/legostarwars/images/a/a6/Disguise3.jpg/revision/latest/scale-to-width-down/2000?cb=20111007193951 Groucho glasses]] seen with the disguise extra on in the LEGO Star Wars series.
#Silhouette. Resembles the various rebel trooper variants, but as a silhouette. Expicitly referred to as "Rebel Friend" on the UI and by the announcer.
!Other
*Kirby hat: Kirby dons Rebel Friend's helmet.
*Boxing title: Red Shirt Rookie
[[/folder]]
!Rebel Friend
!!Gameplay Data
'''Attributes:'''
*Speed
**[[https://www.ssbwiki.com/Dash#Super_Smash_Bros._Ultimate_rankings Dash]]: Slow. In between Ganondorf and Jigglypuff.
**[[https://www.ssbwiki.com/Walk#Super_Smash_Bros._Ultimate_walking_speeds Walk]]: Slow. Tied with Ken.
**[[https://www.ssbwiki.com/Air_speed#Ultimate_air_speed_ranking Air]]: Fast. Tied with DOnkey Kong, Mario, and Inkling, among others.
**[[https://www.ssbwiki.com/Falling_speed#Super_Smash_Bros._Ultimate Fall]]: Fast. In between King Dedede and Little Mac.
*[[https://www.ssbwiki.com/Weight#Super_Smash_Bros._Ultimate_weight_values Weight]]: Light. Tied with Kirby, Mewtwo, and Sephiroth, among others.
*Frame data notes: His up throw and neutral special are fairly laggy, but other than that, not much.
'''Movement Abilities:'''
*His double jump is replaced with a dive/combat roll.
'''Special properties:'''
*In addition to the dive/combat roll mentioned above, he also falls to peices when defeated in a stamina battle. This is purely cosmetic.
!!Move list:
'''Neutral'''
*Jab: A basic right hook.
**Jab 2/3: Follows up his right hook with a left hook.
**Jab 3/3 Finishes with an uppercut.
*Dash Attack: The trips and falls on his face while carrying a [[https://starwars.fandom.com/wiki/Camtono Camtano]] (AKA an ice cream maker) and drops it.
*Wake up: He violently sneezes himself awake.
*Ledge: He jumps off the ledge and punches the ground.
'''Throws'''
*Grab: He grabs the opponent under his shoulder and starts giving them a noogie. Based on Robin's grab from LEGO Batman: The Videogame.
*Pummel: He punches the opponent.
*Forward: He slams the enemy onto the ground with his elbow.
*Back: He throws the enemy behind him. based on one of Robin's trows from LEGO Batman: The Videogame.
*Up: He spins the opponent around and throws them into the air. Based on one of Robin's throws from LEGO Batman: The Videogame.
*Down: Places the opponent onto the ground, placing them into a downed state.
'''Tilts'''
*Forward: He does oes a powerful jab, putting his whole body into it.
*Up: He does a basic, but still distinct from his 3/3 combo, uppercut.
*Down: He does a low spin kick.
'''Smashes'''
*Forward: He pulls out a gonk droid and holds it out in front of him. Deals very low damage, but has fairly high knockback.
*Down: He does a double sided kick.
*Up: He does a spinning uppercut.
'''Aerials'''
*Neutral: A basic left hook.
*Forward: A karate-style kick.
*Back: A backwards punch.
*Up:A very high kick.
*Down: He kicks downwards, sending him towards whatever (or whoever) is below him. Functions as a stall-then-fall.
'''Specials'''
*Neutral: Blaster: Functions almost identically to Fox's neutral special.
*Forward/Back: Thermal Detinator: He throws a thermal detinator, [[https://img.xboxachievements.com/images/achievements/368/UP-4cPs=.jpg as it appears]] In the first three LEGO Star Wars games. It is affected by gravity, though it sticks to terrain. About a second after being thrown, it will begin to beep and explode.
*Up: Grapping Hook: A fairly standard tether recovery move.
*Down: Drop in: Allows you to summon one of three assist characters. Once summoned, they will automatically use their special ability and/or atatck whenever an opponent is near and they do not dodge. These opponents can be attacked and defeated, much like assist trophies. Only one assist can be summoned at a time, and a cooldown on summoning them happens when one of them is KO'd.
**Yoda: Uses the force on enemies, making them dizzy.
**The Emperor: Uses force lightning on the opponent, dealing high damage to them.
**General Grevious: Has no special abilities outside of attacking and jumping high.
**Droideka: Has a shield that is immune to projectiles, but has no other special abilities.
**Boba Fett: Can hover and throw thermal denominators.
**Stormtrooper: Has the same animations and attacks as the stormtroopers on the Tantive IV stage, but is otherwise nothing special.
**Darth Vader: Can force choke the opponent, dealing significant damage.
'''Final Smash:''' Rebel Assault.
* Rebel Friend dials a code on a walkie talkie, causing various X Wings and Y Wings to attack the stage, finishing off wit The Millennium Falcon.
!!Character Details
'''Character Series Icon:''' LEGO Darth Vader's old helmet design.
'''Victory Theme:''' A snippet/remix of [[https://www.youtube.com/watch?v=guMGoLsjL3I Disco Party]] from the LEGO Star Wars series, itself a remix of the Star Wars theme.
'''Stage:''' Tantive IV
*Description: Takes the form of a hallway inside the ship, making the sides of the stage the only way to KO an opponent (outside of stamina mode). The battlefield and omega forms of the stage are outside the ship, and use the same color scheme and aesthetic.
*Special Features: Every so often, a LEGO Stormtrooper (or, on racre occasions, a [[https://vignette.wikia.nocookie.net/lego-star-wars-central8499/images/f/f4/Beach_Trooper.png/revision/latest/scale-to-width-down/310?cb=20170809090149 Beachtrooper]](Not to be confused with the Shoretroopers of Rogue One)) will appear and attack the players. This, of course, can be turned off by turning off stage hazards. The walls are also destructible, but this is purely cosmetic.
'''Stage Entrance:''' He descends onto the stage with a grappling hook.
'''Taunts:'''
* Up: He salutes.
* Side: A hat dispenser appears next to him, and he pulls the lever. However, he backs out before the hat can be dispensed onto his head.
* Down: He does a disco dance.
'''KO scream:''' [[https://www.youtube.com/watch?v=7GAIswITe4k His death sound]] From the LEGO Star Wars series. The death sound is the same across all of the rebels. Additionally, all his assists have their respective death sounds when KO'd.
'''Victory screen:'''
#Rebel friend salutes. If he is not part of a team, there will be a group of rebel troopers behind him, also saluting.
#Princess Leah (In her A New Hope appearance) gives Rebel Friend a medal.
#Rebel Friend (very) quickly builds an X Wing.
'''Classic Mode:''' "In A galaxy Far, Far, Away..." - Rebel Friend faces off various enemies that call back to the pre-Disney Star Wars trilogy.
#Incineroar with Beam Sword on Shadow Moses Island (Omega form), representing Darth Maul
#Ganondorf (Grey hair) on the Gerudo Desert stage, representing Count Dooku.
#Richter (Black outfit) with Beam Sword on Norfair, representing Anakin Skywalker
#Meta Knight (Dark Meta Knight outfit) on the Tantive IV, representing Darth Vader.
#Samus (Green outfit) with a rocket belt on Skyworld, representing Boba Fett.
#Mewtwo (Black outfit) on Shadow Moses Island, representing Emperor Palpetine.
*Boss: Master Hand
'''Costumes'''
#Default. Based on [[https://static.wikia.nocookie.net/lego/images/0/07/Screen_Shot_2014-01-10_at_12.41.13_PM.png/revision/latest?cb=20140112012751 his appearance]] in LEGO Star Wars II: The Original Trilogy and Lego Star Wars: The Complete Saga.
#Rebel trooper. Based on [[https://static.wikia.nocookie.net/lego/images/0/0f/Screen_Shot_2014-01-10_at_12.41.25_PM.png/revision/latest?cb=20140112013128 their appearance]] in LEGO Star Wars II: The Original Trilogy and Lego Star Wars: The Complete Saga.
#Captain Antilles. Based on [[https://static.wikia.nocookie.net/lego/images/6/62/Screen_Shot_2014-01-09_at_7.03.57_PM.png/revision/latest?cb=20140110020435 his appearance]] in LEGO Star Wars II: The Original Trilogy and Lego Star Wars: The Complete Saga.
#Rebel Trooper, hoth outfit.. Based on [[https://static.wikia.nocookie.net/lego/images/7/74/Screen_Shot_2014-01-10_at_12.41.19_PM.png/revision/latest?cb=20140112013200 its appearance]] in LEGO Star Wars II: The Original Trilogy and Lego Star Wars: The Complete Saga.
#Rebel Pilot. Based on [[https://static.wikia.nocookie.net/lego/images/6/63/Screen_Shot_2014-01-10_at_12.41.22_PM.png/revision/latest?cb=20140112012939 their appearance]] in LEGO Star Wars II: The Original Trilogy and Lego Star Wars: The Complete Saga.
#Rebel Engineer. Based on [[https://static.wikia.nocookie.net/lego/images/4/4f/Screen_Shot_2014-01-12_at_2.28.19_PM.png/revision/latest?cb=20140112214126 their appearance]] in LEGO Star Wars II: The Original Trilogy and Lego Star Wars: The Complete Saga.
#Rebel friend with disguise. Same as the default rebel friend, but with the [[https://vignette.wikia.nocookie.net/legostarwars/images/a/a6/Disguise3.jpg/revision/latest/scale-to-width-down/2000?cb=20111007193951 Groucho glasses]] seen with the disguise extra on in the LEGO Star Wars series.
#Silhouette. Resembles the various rebel trooper variants, but as a silhouette. Expicitly referred to as "Rebel Friend" on the UI and by the announcer.
!Other
*Kirby hat: Kirby dons Rebel Friend's helmet.
*Boxing title: Red Shirt Rookie
[[/folder]]
Added DiffLines:
[[folder:Rebel Friend's spirit board]]
!LEGO Darth Vader
*Character: Meta Knight, plus Rebel Trooper as an ally
*Stage: Tantive IV
*Music [[https://www.youtube.com/watch?v=-bzWSJG93P8 The Imperial March]]
*Conditions:
**You lose if your CPU ally is KO'd
**The enemy favors melee attacks
**Stamina Battle
!LEGO Han Solo
*Character: Rebel Trooper (main) and Bowser (Brown)
*Stage: Gerudo Desert
*Music: [[https://www.youtube.com/watch?v=EsvfptdFXf4 Cantina Band]]
*Conditions
**The enemy (Rebel Trooper) will have a final smash after a little while
**The enemy (Bowser) Starts the match with a Ray Gun
!LEGO Luke Skywalker
*Character: Marth (White costume)
*Stage: Gerudo Desert
*Music [[https://www.youtube.com/watch?v=BrJWmfL6_DQ The duel]]
*Conditions
**Bring your best team to this no-frills battle
!LEGO Yoda
*Character: Mewtwo (Green)
*Stage: Distant planet (Battlefield)
*Music: [[https://www.youtube.com/watch?v=F6sKutslvIg Confrontation with Dooku and finale]]
*Conditions:
**The enemy starts the battle with a beam sword
*The enemy is tiny
!LEGO Anakin
*Character: Ricter (Black outfit) plus Roy (Yellow outfit) as an ally (Representing Obi Wan)
*Stage: Norfair
*Music: [[https://www.youtube.com/watch?v=Tl-dmo9_VCg Anakin VS Obi Wan]]
*Conditions:
**If your CPU ally is KO'd, you lose
**Stamina Battle
**The floor is lava
!LEGO Boba Fett
*Character: Samus (Green outfit)
*Stage: Rainbow Cruise
*Music: [[https://www.youtube.com/watch?v=MtB6kOMh5_k The Return of the Jedi]]
*Conditions
**The enemy starts the battle with a rocket belt
**The enemy is easily distracted by items
**Items: Explosives
!LEGO Battle Droid
*Character: Several yellow R.O.Bs
*Stage: Garden of Hope (Omega)
*Music: [[https://www.youtube.com/watch?v=u_mmm2CrCds The sith spacecraft and the Droid Battle]]
*Conditions
**Defeat an army of fighters
**Stamina battle
!LEGO Jango Fett
*Character: Samus (Purple outfit), plus Ness (Light blue shirt) as an assist
*Stage: Midgar
*Music: [[https://www.youtube.com/watch?v=fD-TOXoIaWQ Jango Fett's escape]]
*Conditions:
**The enemy starts the battle with a rocket belt
**Defeat the main fighter to win
!LEGO AT-AT
*Character: Duck Hunt (Dalmatian)
*Stage: Summit
*Music: [[https://www.youtube.com/watch?v=nq7OfcXBmUc The Battle in the Snow]]
*Conditions:
**The enemy is giant
**The enemy's defence is increased
**The enemy starts the battle with a Ray Gun
**The floor is ice
!LEGO General Grevious
*Character: Ridley (Grey Meta Ridley costume, main), 3 yellow R.O.B.s, and one white Sonic
*Stage: Jungle Japes (Omega)
*Music: [[https://www.youtube.com/watch?v=ApJumkyz7F0 General Grevous)
*Conditions
**Fighters will appear when an enemy is K.O'd (First Sonic, then the R.O.B.s, then Ridley)
**The enemy (Ridley) starts the battle with a beam sword
**The enemy (Sonic) favors the use of side specials
**Stamina battle
!LEGO Darth Maul
*Character: Incineroar and 3 yellow R.O.B.s
*Stage: Shadow Moses Island (Battlefield)
*Music: [[https://www.youtube.com/watch?v=D_2bluVPsb0 Duel of the Fates]]
*Conditions
**The enemy (Incineroar) starts the battle with a beam sword
**Defeat the main fighter to win
**Stamina Battle
!LEGO Indiana Jones
*Character: Simon and Sonic (Black costume)
*Stage: Gerudo Desert
*Music: [[https://www.youtube.com/watch?v=bC77czRbjd0 Raiders march (Indiana Jones theme)]]
*Conditions:
**The enemy (Simon) favors the use of whip-based attacks
**The enemy (Sonic) favors the use of side specials
**Defeat the main fighter to win
[[/folder]]
!LEGO Darth Vader
*Character: Meta Knight, plus Rebel Trooper as an ally
*Stage: Tantive IV
*Music [[https://www.youtube.com/watch?v=-bzWSJG93P8 The Imperial March]]
*Conditions:
**You lose if your CPU ally is KO'd
**The enemy favors melee attacks
**Stamina Battle
!LEGO Han Solo
*Character: Rebel Trooper (main) and Bowser (Brown)
*Stage: Gerudo Desert
*Music: [[https://www.youtube.com/watch?v=EsvfptdFXf4 Cantina Band]]
*Conditions
**The enemy (Rebel Trooper) will have a final smash after a little while
**The enemy (Bowser) Starts the match with a Ray Gun
!LEGO Luke Skywalker
*Character: Marth (White costume)
*Stage: Gerudo Desert
*Music [[https://www.youtube.com/watch?v=BrJWmfL6_DQ The duel]]
*Conditions
**Bring your best team to this no-frills battle
!LEGO Yoda
*Character: Mewtwo (Green)
*Stage: Distant planet (Battlefield)
*Music: [[https://www.youtube.com/watch?v=F6sKutslvIg Confrontation with Dooku and finale]]
*Conditions:
**The enemy starts the battle with a beam sword
*The enemy is tiny
!LEGO Anakin
*Character: Ricter (Black outfit) plus Roy (Yellow outfit) as an ally (Representing Obi Wan)
*Stage: Norfair
*Music: [[https://www.youtube.com/watch?v=Tl-dmo9_VCg Anakin VS Obi Wan]]
*Conditions:
**If your CPU ally is KO'd, you lose
**Stamina Battle
**The floor is lava
!LEGO Boba Fett
*Character: Samus (Green outfit)
*Stage: Rainbow Cruise
*Music: [[https://www.youtube.com/watch?v=MtB6kOMh5_k The Return of the Jedi]]
*Conditions
**The enemy starts the battle with a rocket belt
**The enemy is easily distracted by items
**Items: Explosives
!LEGO Battle Droid
*Character: Several yellow R.O.Bs
*Stage: Garden of Hope (Omega)
*Music: [[https://www.youtube.com/watch?v=u_mmm2CrCds The sith spacecraft and the Droid Battle]]
*Conditions
**Defeat an army of fighters
**Stamina battle
!LEGO Jango Fett
*Character: Samus (Purple outfit), plus Ness (Light blue shirt) as an assist
*Stage: Midgar
*Music: [[https://www.youtube.com/watch?v=fD-TOXoIaWQ Jango Fett's escape]]
*Conditions:
**The enemy starts the battle with a rocket belt
**Defeat the main fighter to win
!LEGO AT-AT
*Character: Duck Hunt (Dalmatian)
*Stage: Summit
*Music: [[https://www.youtube.com/watch?v=nq7OfcXBmUc The Battle in the Snow]]
*Conditions:
**The enemy is giant
**The enemy's defence is increased
**The enemy starts the battle with a Ray Gun
**The floor is ice
!LEGO General Grevious
*Character: Ridley (Grey Meta Ridley costume, main), 3 yellow R.O.B.s, and one white Sonic
*Stage: Jungle Japes (Omega)
*Music: [[https://www.youtube.com/watch?v=ApJumkyz7F0 General Grevous)
*Conditions
**Fighters will appear when an enemy is K.O'd (First Sonic, then the R.O.B.s, then Ridley)
**The enemy (Ridley) starts the battle with a beam sword
**The enemy (Sonic) favors the use of side specials
**Stamina battle
!LEGO Darth Maul
*Character: Incineroar and 3 yellow R.O.B.s
*Stage: Shadow Moses Island (Battlefield)
*Music: [[https://www.youtube.com/watch?v=D_2bluVPsb0 Duel of the Fates]]
*Conditions
**The enemy (Incineroar) starts the battle with a beam sword
**Defeat the main fighter to win
**Stamina Battle
!LEGO Indiana Jones
*Character: Simon and Sonic (Black costume)
*Stage: Gerudo Desert
*Music: [[https://www.youtube.com/watch?v=bC77czRbjd0 Raiders march (Indiana Jones theme)]]
*Conditions:
**The enemy (Simon) favors the use of whip-based attacks
**The enemy (Sonic) favors the use of side specials
**Defeat the main fighter to win
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 1108,1109 (click to see context) from:
'''Echo Fighters'''
to:
!Taizo Hori
!!Gameplay Data
'''Attributes:'''
*Speed
**[[https://www.ssbwiki.com/Dash#Super_Smash_Bros._Ultimate_rankings Dash]]: Fairly fast. Inbetween R.O.B and Piranha Plant.
**[[https://www.ssbwiki.com/Walk#Super_Smash_Bros._Ultimate_walking_speeds Walk]]: Decently fast. Inbetween Mr Game and Watch and R.O.B.
**[[https://www.ssbwiki.com/Air_speed#Ultimate_air_speed_ranking Air]]: Decently fast. Tied with Mr. Game and Watch.
**[[https://www.ssbwiki.com/Falling_speed#Super_Smash_Bros._Ultimate Fall]]: Fast. Inbetween Piranha Plant and Mii Brawler.
*[[https://www.ssbwiki.com/Weight#Super_Smash_Bros._Ultimate_weight_values Weight]]: Light.Tied with Shiek.
*Frame data notes: Nothing to note.
'''Movement Abilities:'''
*He can cling to walls and crawl. Other than that, he's fairly standard.
'''Special properties:'''
*Nothing to note.
!!Move list:
'''Neutral'''
*Jab: A basic jab with his drill.
**Jab 2/3: Another jab angle.
*Dash Attack: A running drill.
*Wake up: He kicks while waking up.
*Ledge: He does a flipping kick while getting up.
'''Throws'''
*Grab: He jabs his pump into the opponent, then puts them into his empty hand. It can be used for tether recovery, unlike the other moves that use the pump.
*Pummel: He knees the opponent.
*Forward: He kicks the opponent forwards.
*Back: He launches the opponent with a backwards kick.
*Up: He knees the opponent into the air.
*Down: He drills the opponent into the ground.
'''Tilts'''
*Forward: He drives his drill into the ground in front of him.
*Up: He jabs his drill into the air.
*Down: He does a sweeping kick.
'''Smashes'''
*Forward: He summons a Fygar, which breathes fire in front of it.
*Down: He does the splits.
*Up: He summons a Pooka and swings it in the air.
'''Aerials'''
*Neutral:
*Forward:
*Back:
*Up:
*Down: He drives a wooden stake into the ground.
'''Specials'''
*Neutral: Pump: He drives his pump into the opponent, dealing minor damage until you use it 4 times, which will send the opponent flying. It does not actually inflate players, except for Kirby and Jigglypuff.
*Forward/Back: Drill. It can be held to extend duration, and can be aimed up and down. You can also walk while holding the button down, but not dash or jump.
*Up: Hiker's Rope: A basic tether recovery move.
*Down: Jackhammer: Similair do the drill, but always downwards, and it slightly increases our move speed as well.
'''Final Smash:''' Ultimate Pooka Pop
* Taizo pumps up a pooka to massive sizes, much larger than it grows to usually. It then pops, creating a large explosion.
!!Character Details
'''Character Series Icon:''' An icon of a pooka's goggles, similar to the sprite for when they are burrowing.
'''Stage:''' Dig Dug
*Description: Similair to the tunnels from the original game, but with tunnels that go all the way to the side, allowing you to knock a fighter out there. You can also knock them out by sending them into the sky.
*Special Features: None
'''Stage Entrance:''' He digs out of the ground.
'''Taunts:'''
* Up: He spins around, then folds his arms facing the camera.
* Side: He pats a pooka on the head.
* Down: He looks at the camera and rests on his pump.
'''KO scream:''' Taizo does not have a voice.
'''Victory screen:'''
#He pumps up a Pooka, then pops it.
#He pops out of the ground and faces the camera.
#He folds his arms, then gets burned by a Fygar.
'''Classic Mode:''' (theme) - (description)
#
#
#
#
#
#
*Boss:
'''Costumes'''
#Default. His appearance is primarily based on his [[https://vignette.wikia.nocookie.net/namco/images/9/92/Chrs_01.gif/revision/latest?cb=20131108151021 Mr. Driller appearance]], but with a translucent blue visor to make him more closely resemble his [[https://giantbomb1.cbsistatic.com/uploads/scale_small/8/87790/1645591-taizo_png.png original arcade sprite.]]
#Yellow with a greyish brown visor and orange in place of red. Based on the second player from Dig Dug Arrangement.
#Green in place of white and a red visor and red in place of blue, and the chevron on his chest being replaced with a white lizard belly-style pattern. Based on the Fygar.
#Red in place of white, yellow in place of where red and blue used to be before, including a yellow visor, with the chevron on his chest also being removed. Based on a Pooka.
#A pink suit, with the gloves and all the helmet details being pink as well, and everything below the line where his chevron usually is being pastel cyan, anda pastel cyan visor. Based on his son, Susumu Hori, better known as [[https://mrdriller.fandom.com/wiki/Susumu_Hori Mr. Driller.]]
#A Greyish teal suit, boots, and gloves with the chevron being replaced with a white four pointed star and no belt and an all grey helmet with a red visor. Based on his elder son, [[https://mrdriller.fandom.com/wiki/Ataru_Hori Ataru Horiu.]]
#Yellowish orange suit with an orange belt, and helmet details, teal boots, a dark blue visor, red gloves, and no chevron. Based on [[https://namco.fandom.com/wiki/Masuyo_Tobi Masuyo Tobi]], the protagonist of VideoGame/{{Baraduke}}, and Taizo's ex wife in the Mr. Driller series.
#A pinkish lavender suit with red gloves, belt, boots, helmet fin, and visor, and no chevron. Based on [[https://namco.fandom.com/wiki/Black_Dig_Dug Black Dig Dug]] from Dig Dug arrangement.
!other
'''Kirby Hat:''' Based on Taizo's helmet, but he visor only covers Kirby's eyes.
'''Boxing Title:''' TBA
[[/folder]]
!Echo Fighters
Added DiffLines:
!Spirit Boards
[[folder:Taizo Hori's spirit board]]
!Pooka
*Character: Red Kirby X10
*Stage: Dig Dug
*Music: [[https://www.youtube.com/watch?v=mBwmfDh7qtA Main Theme (Dig Dug) (New Remix)]]
*Conditions:
**Defeat an army of fighters
**The enemy favors the use of down aerials
!Fygar
*Character: Green Charizard X10
*Stage: Dig Dug
*Music: [[https://www.youtube.com/watch?v=mBwmfDh7qtA Main Theme (Dig Dug) (New Remix)]]
*Conditions:
**Defeat an army of fighters
**The enemy is tiny
**The enemy favors the use of neutral specials
!Mr. Driller
*Character: Taizo Hori (fifth pallete, main fighter), Taizo Hori (sixth pallete)
*Stage: Dig Dug
*Music [[https://www.youtube.com/watch?v=SwUdDsQ0s8c Mr Driller's theme (Mr. Driller Online ver.)]]
*Conditions:
**The enemy favors the use of side specials
**Defeat the main fighter to win
!Robo
*Character: R.O.B (Red color) X10
*Stage: Dig Dug
*Music: [[https://www.youtube.com/watch?v=eTqiyb8dbjk Factory (Dig Dug Arrangement) (New remix)]]
*Conditions:
**Defeat an army of fighters
**The enemy starts the battle with a bomber
!Unicorn
*Character: Lemmy X10
*Stage: Dig Dug
*Music: [[https://www.youtube.com/watch?v=mQ2cpYpTUgs Mother Nature (Dig Dug Arrangement) (Original)]]
*Conditions:
**Defeat an army of fighters
**The enemy favors the use of side special
!Fake Dig Dug
*Character: Taizo Hori (eight pallete)
*Stage: Dig Dug
*Music: [[https://www.youtube.com/watch?v=H4GggJSgpWs Ancient Ruins (Dig Dug Arrangement) (Original)]]
*Conditions:
**Give it your all in this no-frills battle!
!Boss Fygar
*Character: Charizard (Green)
*Stage: Dig Dug (Omega form)
*Music: [[https://www.youtube.com/watch?v=tAJlrWvWFH8 Boss Land (Dig Dug Arrangement) (New Remix)]]
*Conditions:
**The enemy is giant
**The enemy has super armor, and is hard to launch or make flinch.
**The enemy favors the use of neutral specials
[[/folder]]
[[folder:Taizo Hori's spirit board]]
!Pooka
*Character: Red Kirby X10
*Stage: Dig Dug
*Music: [[https://www.youtube.com/watch?v=mBwmfDh7qtA Main Theme (Dig Dug) (New Remix)]]
*Conditions:
**Defeat an army of fighters
**The enemy favors the use of down aerials
!Fygar
*Character: Green Charizard X10
*Stage: Dig Dug
*Music: [[https://www.youtube.com/watch?v=mBwmfDh7qtA Main Theme (Dig Dug) (New Remix)]]
*Conditions:
**Defeat an army of fighters
**The enemy is tiny
**The enemy favors the use of neutral specials
!Mr. Driller
*Character: Taizo Hori (fifth pallete, main fighter), Taizo Hori (sixth pallete)
*Stage: Dig Dug
*Music [[https://www.youtube.com/watch?v=SwUdDsQ0s8c Mr Driller's theme (Mr. Driller Online ver.)]]
*Conditions:
**The enemy favors the use of side specials
**Defeat the main fighter to win
!Robo
*Character: R.O.B (Red color) X10
*Stage: Dig Dug
*Music: [[https://www.youtube.com/watch?v=eTqiyb8dbjk Factory (Dig Dug Arrangement) (New remix)]]
*Conditions:
**Defeat an army of fighters
**The enemy starts the battle with a bomber
!Unicorn
*Character: Lemmy X10
*Stage: Dig Dug
*Music: [[https://www.youtube.com/watch?v=mQ2cpYpTUgs Mother Nature (Dig Dug Arrangement) (Original)]]
*Conditions:
**Defeat an army of fighters
**The enemy favors the use of side special
!Fake Dig Dug
*Character: Taizo Hori (eight pallete)
*Stage: Dig Dug
*Music: [[https://www.youtube.com/watch?v=H4GggJSgpWs Ancient Ruins (Dig Dug Arrangement) (Original)]]
*Conditions:
**Give it your all in this no-frills battle!
!Boss Fygar
*Character: Charizard (Green)
*Stage: Dig Dug (Omega form)
*Music: [[https://www.youtube.com/watch?v=tAJlrWvWFH8 Boss Land (Dig Dug Arrangement) (New Remix)]]
*Conditions:
**The enemy is giant
**The enemy has super armor, and is hard to launch or make flinch.
**The enemy favors the use of neutral specials
[[/folder]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[folder:Starcatcher makes a splash!]]
!Starcatcher
https://insaniquarium.fandom.com/wiki/Starcatcher
!!Gameplay Data
'''Attributes:'''
*Speed
**[[https://www.ssbwiki.com/Dash#Super_Smash_Bros._Ultimate_rankings Dash]]: Medium. Inbetween Mario and Ken.
**[[https://www.ssbwiki.com/Walk#Super_Smash_Bros._Ultimate_walking_speeds Walk]]: Medium: Inbetween Shulk/Mario/Cloud and Isabelle.
**[[https://www.ssbwiki.com/Air_speed#Ultimate_air_speed_ranking Air]]: Decently fast. Tied with Captain Falcon.
**[[https://www.ssbwiki.com/Falling_speed#Super_Smash_Bros._Ultimate Fall]]: Very low. Inbetween Peach/Daisy and Jigglypuff.
*[[https://www.ssbwiki.com/Weight#Super_Smash_Bros._Ultimate_weight_values Weight]]: Light. Inbetween Fox and Squirtle/Mr Game and Watch.
*Frame data notes: Nothing to note.
'''Movement Abilities:'''
*The Starcatcher has several air jumps, much like Kirby. They can also cling to walls.
'''Special properties:'''
*They don't have any special features to speak of.
!!Move list:
'''Neutral'''
*Jab: They jab forward with one of its legs.
**Jab 2/3: Another jab, at a slightly different angle.
**Jab infinite: A rapid jab, much like Kirby's infinite.
*Dash Attack: They headbutt.
*Wake up: They do a spin attack while waking up.
*Ledge: They do a GroundPound onto the stage.
'''Throws'''
*Grab: They place the enemy head first into their head cavity.
*Pummel: They shake the enemy around.
*Forward: They tilt forward, then launch the opponent.
*Back: They spin around, then launch the opponent backwards.
*Up: They launch the enemy into the air.
*Down: They flip, then launch the opponent into the ground while upside down.
'''Tilts'''
*Forward: They jab forwards, leaning into it this time.
** Tilting this attack will make it do extra damage.
*Up: They flip onto their top and jab upwards.
*Down: They do a low jab.
'''Smashes'''
*Forward: They slap the opponent with a guppy.
*Down: They do a spin attack on the ground.
*Up: A [[https://insaniquarium.fandom.com/wiki/Carnivore Carnivore]] emerges from the top of the Starcatcher and bites.
'''Aerials'''
*Neutral: They do a jab with one of their legs.
*Forward: They jab forwards, leaning into it this time.
*Back: They jab backwards.
*Up: They do a flipping kick.
*Down: They spin their legs below them like a drill.
'''Specials'''
*Neutral: Laser shot: An unseen player shoots a laser at the screen, starting the Starcatcher. The shot can be angled by quickly tapping a direction, and can be fired rapidly by holding down the special button You can change the direction while rapidly firing, but hold down the button for too long, and it will need to recharge for a few seconds.
*Forward/Back: Itchy Attack: [[https://insaniquarium.fandom.com/wiki/Itchy Itchy]] launches forwards, dealing piercing damage with his nose.
*Up: Rhubarb: [[https://insaniquarium.fandom.com/wiki/Rhubarb Rhubarb]] launches the Starcatcher upwards. He sticks around for a bit, and will launch any fighter who touches him upwards, but only once before he dispersal.
*Down: Guppy Launcher: A [[https://insaniquarium.fandom.com/wiki/Guppy Guppy]] will launch out of the Starcatcher's head. The button can be held down for longer range.
'''Final Smash:''' Alien Invasion
* [[https://insaniquarium.fandom.com/wiki/Sylvester Sylvester]] appears in front of the Starcatcher, much to their fear. If Sylvester lands a hit, it enters a cinematic where [[https://insaniquarium.fandom.com/wiki/Aliens various aliens]] attack the opponent.
!!Character Details
'''Character Series Icon:''' A simplified silhouette of a [[https://insaniquarium.fandom.com/wiki/Guppy guppy]].
'''Stage:''' Aquarium Tank
*Description: The first tank in Insanaquarium. The omega and battlefield forms are floating above an ocean, and have the same diver's helmet as the tank.
*Special Features: The water in the tank makes gravity seem low. You can break the glass on the sides, and doing so will make the water drain, thus turning gravity back to normal.
'''Stage Entrance:''' The Starcatcher is dropped into a small fish tank, which then disappears.
'''Taunts:'''
* Up: The Starcatcher grabs a star and tosses it into its head cavity.
* Side: [[https://insaniquarium.fandom.com/wiki/Stinky Stinky]] circles around the Starcatcher, which looks at him with curiosity.
* Down: The starcatcher spins around, then winks at the camera.
'''KO scream:''' The [[https://www.youtube.com/watch?v=bepM2uUx7GE death sound]] from Insanaquarium Deluxe.
'''Victory screen:'''
#The Starcatcher is dropped into a flooded version of the default results stage.
#The Starcatcher emerges from an egg, based on the pet unlock screen from Insanaquarium.
#The starcatcher spins around, then smiles at the screen.
'''Victory Theme''': A remix of the [[https://www.youtube.com/watch?v=s7TfCOLIXtY Award Fanfare]] from Insanaquarium Deluxe.
'''Classic Mode:''' (theme) - (description)
#
#
#
#
#
#
*Boss:
'''Costumes'''
#Default.
#Pastel red. Based on [[https://insaniquarium.fandom.com/wiki/Psychosquid Psychosquid]]. In this pallete, the guppies will take on their Emperial coloration (red with black fins) and the Carnivores will take on a gun metal color (Teal with a light teal top and dark grey fins).
#Pastel green. Based on [[https://insaniquarium.fandom.com/wiki/Cyrax Cyrax]]. the guppies will take on their Ebony coloration (dark grey with black fins) and the Carnivores will take on their indigo color (black with blue underbelly and dark blue fins), both in reference to the [[https://insaniquarium.fandom.com/wiki/Minisylvester Minisylvesters]] that Cyrax summons.
#Light blue. Based on Psychosquid in his vulnerable state. In this pallete, the Guppies will take on their Electric solor (Yellow with blue fins) and the Carnivores will become Sugar Plum (Lavender with a light cyan underbelly and dark lavender fins)
#Green. Based on [[https://insaniquarium.fandom.com/wiki/Zorf Zorf]]. The guppies will have a mint coloration (white body and mint green fins) and the carnivores will have a lime coloration (lime green with a cream belly and yellow-orange fins).
#Greyish green. Based on the zombies from VideoGame/PlantsVsZombies. The guppies will have the lime coloration (lime green with darker lime fins) in reference to the peashooters, and the carnivores will have the chocolate colors (pale brown with a darker brown underbelly and alloy orange fins), in reference to the suits basic zombies wear.
#Purple. Based on [[https://insaniquarium.fandom.com/wiki/Meryl Meryl's]] hair. In this color, the guppies will have the coloration of [[https://insaniquarium.fandom.com/wiki/Rocky Rocky]] (blue with white fins) and the carnavores wil have the colors of [[https://insaniquarium.fandom.com/wiki/Ludwig Ludwig]] (Black with a blue underbelly and sea-foam green fins).
#Desaturated green. Based on the Starcatcher's colors when sick. The guppies and carnivores will take on their sick colors as well (greenish yellow with desaturated pink fins).
[[/folder]]
!Starcatcher
https://insaniquarium.fandom.com/wiki/Starcatcher
!!Gameplay Data
'''Attributes:'''
*Speed
**[[https://www.ssbwiki.com/Dash#Super_Smash_Bros._Ultimate_rankings Dash]]: Medium. Inbetween Mario and Ken.
**[[https://www.ssbwiki.com/Walk#Super_Smash_Bros._Ultimate_walking_speeds Walk]]: Medium: Inbetween Shulk/Mario/Cloud and Isabelle.
**[[https://www.ssbwiki.com/Air_speed#Ultimate_air_speed_ranking Air]]: Decently fast. Tied with Captain Falcon.
**[[https://www.ssbwiki.com/Falling_speed#Super_Smash_Bros._Ultimate Fall]]: Very low. Inbetween Peach/Daisy and Jigglypuff.
*[[https://www.ssbwiki.com/Weight#Super_Smash_Bros._Ultimate_weight_values Weight]]: Light. Inbetween Fox and Squirtle/Mr Game and Watch.
*Frame data notes: Nothing to note.
'''Movement Abilities:'''
*The Starcatcher has several air jumps, much like Kirby. They can also cling to walls.
'''Special properties:'''
*They don't have any special features to speak of.
!!Move list:
'''Neutral'''
*Jab: They jab forward with one of its legs.
**Jab 2/3: Another jab, at a slightly different angle.
**Jab infinite: A rapid jab, much like Kirby's infinite.
*Dash Attack: They headbutt.
*Wake up: They do a spin attack while waking up.
*Ledge: They do a GroundPound onto the stage.
'''Throws'''
*Grab: They place the enemy head first into their head cavity.
*Pummel: They shake the enemy around.
*Forward: They tilt forward, then launch the opponent.
*Back: They spin around, then launch the opponent backwards.
*Up: They launch the enemy into the air.
*Down: They flip, then launch the opponent into the ground while upside down.
'''Tilts'''
*Forward: They jab forwards, leaning into it this time.
** Tilting this attack will make it do extra damage.
*Up: They flip onto their top and jab upwards.
*Down: They do a low jab.
'''Smashes'''
*Forward: They slap the opponent with a guppy.
*Down: They do a spin attack on the ground.
*Up: A [[https://insaniquarium.fandom.com/wiki/Carnivore Carnivore]] emerges from the top of the Starcatcher and bites.
'''Aerials'''
*Neutral: They do a jab with one of their legs.
*Forward: They jab forwards, leaning into it this time.
*Back: They jab backwards.
*Up: They do a flipping kick.
*Down: They spin their legs below them like a drill.
'''Specials'''
*Neutral: Laser shot: An unseen player shoots a laser at the screen, starting the Starcatcher. The shot can be angled by quickly tapping a direction, and can be fired rapidly by holding down the special button You can change the direction while rapidly firing, but hold down the button for too long, and it will need to recharge for a few seconds.
*Forward/Back: Itchy Attack: [[https://insaniquarium.fandom.com/wiki/Itchy Itchy]] launches forwards, dealing piercing damage with his nose.
*Up: Rhubarb: [[https://insaniquarium.fandom.com/wiki/Rhubarb Rhubarb]] launches the Starcatcher upwards. He sticks around for a bit, and will launch any fighter who touches him upwards, but only once before he dispersal.
*Down: Guppy Launcher: A [[https://insaniquarium.fandom.com/wiki/Guppy Guppy]] will launch out of the Starcatcher's head. The button can be held down for longer range.
'''Final Smash:''' Alien Invasion
* [[https://insaniquarium.fandom.com/wiki/Sylvester Sylvester]] appears in front of the Starcatcher, much to their fear. If Sylvester lands a hit, it enters a cinematic where [[https://insaniquarium.fandom.com/wiki/Aliens various aliens]] attack the opponent.
!!Character Details
'''Character Series Icon:''' A simplified silhouette of a [[https://insaniquarium.fandom.com/wiki/Guppy guppy]].
'''Stage:''' Aquarium Tank
*Description: The first tank in Insanaquarium. The omega and battlefield forms are floating above an ocean, and have the same diver's helmet as the tank.
*Special Features: The water in the tank makes gravity seem low. You can break the glass on the sides, and doing so will make the water drain, thus turning gravity back to normal.
'''Stage Entrance:''' The Starcatcher is dropped into a small fish tank, which then disappears.
'''Taunts:'''
* Up: The Starcatcher grabs a star and tosses it into its head cavity.
* Side: [[https://insaniquarium.fandom.com/wiki/Stinky Stinky]] circles around the Starcatcher, which looks at him with curiosity.
* Down: The starcatcher spins around, then winks at the camera.
'''KO scream:''' The [[https://www.youtube.com/watch?v=bepM2uUx7GE death sound]] from Insanaquarium Deluxe.
'''Victory screen:'''
#The Starcatcher is dropped into a flooded version of the default results stage.
#The Starcatcher emerges from an egg, based on the pet unlock screen from Insanaquarium.
#The starcatcher spins around, then smiles at the screen.
'''Victory Theme''': A remix of the [[https://www.youtube.com/watch?v=s7TfCOLIXtY Award Fanfare]] from Insanaquarium Deluxe.
'''Classic Mode:''' (theme) - (description)
#
#
#
#
#
#
*Boss:
'''Costumes'''
#Default.
#Pastel red. Based on [[https://insaniquarium.fandom.com/wiki/Psychosquid Psychosquid]]. In this pallete, the guppies will take on their Emperial coloration (red with black fins) and the Carnivores will take on a gun metal color (Teal with a light teal top and dark grey fins).
#Pastel green. Based on [[https://insaniquarium.fandom.com/wiki/Cyrax Cyrax]]. the guppies will take on their Ebony coloration (dark grey with black fins) and the Carnivores will take on their indigo color (black with blue underbelly and dark blue fins), both in reference to the [[https://insaniquarium.fandom.com/wiki/Minisylvester Minisylvesters]] that Cyrax summons.
#Light blue. Based on Psychosquid in his vulnerable state. In this pallete, the Guppies will take on their Electric solor (Yellow with blue fins) and the Carnivores will become Sugar Plum (Lavender with a light cyan underbelly and dark lavender fins)
#Green. Based on [[https://insaniquarium.fandom.com/wiki/Zorf Zorf]]. The guppies will have a mint coloration (white body and mint green fins) and the carnivores will have a lime coloration (lime green with a cream belly and yellow-orange fins).
#Greyish green. Based on the zombies from VideoGame/PlantsVsZombies. The guppies will have the lime coloration (lime green with darker lime fins) in reference to the peashooters, and the carnivores will have the chocolate colors (pale brown with a darker brown underbelly and alloy orange fins), in reference to the suits basic zombies wear.
#Purple. Based on [[https://insaniquarium.fandom.com/wiki/Meryl Meryl's]] hair. In this color, the guppies will have the coloration of [[https://insaniquarium.fandom.com/wiki/Rocky Rocky]] (blue with white fins) and the carnavores wil have the colors of [[https://insaniquarium.fandom.com/wiki/Ludwig Ludwig]] (Black with a blue underbelly and sea-foam green fins).
#Desaturated green. Based on the Starcatcher's colors when sick. The guppies and carnivores will take on their sick colors as well (greenish yellow with desaturated pink fins).
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 234,238 (click to see context) from:
[[folder:Tahu lands!]]
!Tahu (2001)
* Voice Actor: Creator/ScottMcNeil (Who also provides Onua's voice. All others are voiced by archive audio from the movies.)
to:
!1-UP
Changed line(s) 242,249 (click to see context) from:
* Speed
** [[https://www.ssbwiki.com/Dash#Super_Smash_Bros._Ultimate_rankings Dash]]: Medium. Tied with Mii Brawler.
** [[https://www.ssbwiki.com/Walk#Super_Smash_Bros._Ultimate_walking_speeds Walk]]: Medium. Tied with Mii Brawler.
** [[https://www.ssbwiki.com/Air_speed#Ultimate_air_speed_ranking Air]]: Medium. Tied with Meta Knight.
** [[https://www.ssbwiki.com/Falling_speed#Super_Smash_Bros._Ultimate Fall]]: Fast. Tied with King Dedede.
* [[https://www.ssbwiki.com/Weight#Super_Smash_Bros._Ultimate_weight_values Weight]]: Decently heavy. Tied with Samus.
* Frame data notes: Nothing to note.
** [[https://www.ssbwiki.com/Dash#Super_Smash_Bros._Ultimate_rankings Dash]]: Medium. Tied with Mii Brawler.
** [[https://www.ssbwiki.com/Walk#Super_Smash_Bros._Ultimate_walking_speeds Walk]]: Medium. Tied with Mii Brawler.
** [[https://www.ssbwiki.com/Air_speed#Ultimate_air_speed_ranking Air]]: Medium. Tied with Meta Knight.
** [[https://www.ssbwiki.com/Falling_speed#Super_Smash_Bros._Ultimate Fall]]: Fast. Tied with King Dedede.
* [[https://www.ssbwiki.com/Weight#Super_Smash_Bros._Ultimate_weight_values Weight]]: Decently heavy. Tied with Samus.
* Frame data notes: Nothing to note.
to:
** [[https://www.
**[[https://www.ssbwiki.com/Dash#Super_Smash_Bros._Ultimate_rankings Dash]]:
** [[https://www.
**[[https://www.ssbwiki.com/Walk#Super_Smash_Bros._Ultimate_walking_speeds Walk]]:
** [[https://www.
**[[https://www.ssbwiki.com/Air_speed#Ultimate_air_speed_ranking Air]]:
** [[https://www.
**[[https://www.ssbwiki.com/Falling_speed#Super_Smash_Bros._Ultimate Fall]]:
* [[https://www.
*[[https://www.ssbwiki.com/Weight#Super_Smash_Bros._Ultimate_weight_values Weight]]:
* Frame
*Frame data
Changed line(s) 251,252 (click to see context) from:
* Basic double jump. As a being of fire, he takes damage from water.
to:
Changed line(s) 254,255 (click to see context) from:
* He uses his Kanohi Hau (Mask of Shielding) for his shield, which allows it to reflect projectiles. It also does not shrink, giving him immunity to shield stabbing. His Toa assists can also get KO's much like Assist Trophies.
to:
Changed line(s) 259,265 (click to see context) from:
* Jab: He slashes with his sword.
** Jab 2/3: he stabs with his sword.
** Jab infinite: He gives a flurry of stabs from his sword.
* Dash Attack: He swings his sword while running.
* Wake up: He swings around his sword before getting up.
* Ledge: He does a sword flip off the ledge.
** Jab 2/3: he stabs with his sword.
** Jab infinite: He gives a flurry of stabs from his sword.
* Dash Attack: He swings his sword while running.
* Wake up: He swings around his sword before getting up.
* Ledge: He does a sword flip off the ledge.
to:
** Jab
**Jab 2/3:
** Jab
**Jab infinite:
* Dash
*Dash Attack: He
* Wake
*Wake up: He
Changed line(s) 267,273 (click to see context) from:
* Grab: Onua and Pohatu burst out of the ground. Onua holds the opponent while Pohatu prepares a battle stance.
* Pummel: Pohatu kicks the opponent.
* Forward:Onua carries the opponent on his shoulder wile the other two toa follow.
* Back: Pohatu kicks the opponent hard.
* Up: Onua throws the opponent upwards.
* Down: Onua places the opponent on the ground and Tahu stabs them.
* Pummel: Pohatu kicks the opponent.
* Forward:Onua carries the opponent on his shoulder wile the other two toa follow.
* Back: Pohatu kicks the opponent hard.
* Up: Onua throws the opponent upwards.
* Down: Onua places the opponent on the ground and Tahu stabs them.
to:
* Pummel: Pohatu kicks
*Pummel: He headbutts the opponent.
* Back: Pohatu
* Up: Onua throws
*Back: He does a wheel kick to the opponent.
*Up: He kicks the opponent
* Down: Onua places
*Down: He stomps on the
Changed line(s) 275,279 (click to see context) from:
* Forward: A different angled slash.
** He can swing diagonally.
* Up: He swings upwards.
* Down: He stabs the ground with his sword.
** He can swing diagonally.
* Up: He swings upwards.
* Down: He stabs the ground with his sword.
to:
** (differences on how it's tilted, if any)
*Up: He
* Up:
*Down: He
* Down: He stabs
Changed line(s) 281,284 (click to see context) from:
* Forward: A blazing forwards sword slash.
* Down: He stabs the ground with his sword on fire, creating a small explosion.
* Up: Gali appears and creates a splash of water.
* Down: He stabs the ground with his sword on fire, creating a small explosion.
* Up: Gali appears and creates a splash of water.
to:
* Down:
* Up: Gali appears
*Down: He crouches and
*Up: He does a butterfly kick.
Changed line(s) 286,291 (click to see context) from:
* Neutral: He swings forwards.
* Forward: He stabs forwards.
* Back: He swings around in a circle with his sword.
* Up: He sets himself ablaze and boosts upwards slightly.
* Down: He stabs downwards with his sword, sending him speeding to the ground.
* Forward: He stabs forwards.
* Back: He swings around in a circle with his sword.
* Up: He sets himself ablaze and boosts upwards slightly.
* Down: He stabs downwards with his sword, sending him speeding to the ground.
to:
* Forward:
*Forward: He
* Back:
*Back: He
* Up:
*Up: He
* Down:
*Down: He
Changed line(s) 293,299 (click to see context) from:
* Neutral: Crawling Flame: Creates a small flame that crawls along the floor and walls.
* Forward/Back: Assist Kopaka: Kopaka appears and creates a cold wind that can freeze opponents.
* Up: Assist Lewa: Lewa flies downwards and carries Tahu upwards. Functions similarly to Olimar's recovery.
* Down: Assist Onua: Onua emerges from the ground and pulls Tahu in. Allows him to evade attack for a second or two. With enough skill, it can also be used to bury opponents.
'''Final Smash:''' Unity Blast
* All six Toa appear and combine their elemental powers to create a powerful beam.
* Forward/Back: Assist Kopaka: Kopaka appears and creates a cold wind that can freeze opponents.
* Up: Assist Lewa: Lewa flies downwards and carries Tahu upwards. Functions similarly to Olimar's recovery.
* Down: Assist Onua: Onua emerges from the ground and pulls Tahu in. Allows him to evade attack for a second or two. With enough skill, it can also be used to bury opponents.
'''Final Smash:''' Unity Blast
* All six Toa appear and combine their elemental powers to create a powerful beam.
to:
*Forward/Back: Tatsumaki Senpuu Kyaku: Like Ryu's version of the move, but without the combo input version.
*Up: Super Jump: A basic recovery move that
* Forward/Back: Assist Kopaka: Kopaka appears and creates a cold wind that can freeze opponents.
* Up: Assist Lewa: Lewa flies downwards and carries Tahu upwards. Functions similarly to Olimar's recovery.
* Down: Assist Onua: Onua emerges from the ground and pulls Tahu in. Allows him to evade attack for a second or two. With enough skill, it can also be
*Down: Head Drop: Pretty much Mii Brawler's Head-On Assault special.
'''Final Smash:'''
*
Changed line(s) 302,309 (click to see context) from:
'''Character Series Icon:''' The symbol of the Three Virtues that also functions as a logo for Bioncile as a whole.
'''Stage:''' Mata Nui
* Description: A platform with the six Toa's masks on it that travels around the island. Has a platform setup similar to Small Battlefield.
* Special Features: The platform will land on the six areas of the island, temporarily reducing the number of blast zones from four to three. The only areas that have any features of note are Ga Wahi, which is surrounded by water (And the bohrok can also bee sen destroying the giant stone mask in the background) and Ta Wahi, which is surrounded by Lava. If the stage is set to Omega or Battlefield mode, the platform will still fly around the island, but will not land.
'''Stage Entrance:''' Rebuilds himself from a spilled Toa Canister.
'''Stage:''' Mata Nui
* Description: A platform with the six Toa's masks on it that travels around the island. Has a platform setup similar to Small Battlefield.
* Special Features: The platform will land on the six areas of the island, temporarily reducing the number of blast zones from four to three. The only areas that have any features of note are Ga Wahi, which is surrounded by water (And the bohrok can also bee sen destroying the giant stone mask in the background) and Ta Wahi, which is surrounded by Lava. If the stage is set to Omega or Battlefield mode, the platform will still fly around the island, but will not land.
'''Stage Entrance:''' Rebuilds himself from a spilled Toa Canister.
to:
'''Character Series Icon:''' The symbol of the Three Virtues that also functions Same as a logo for Bioncile as a whole.
Stinkoman.
'''Stage:'''Mata Nui
* Description: A platform with the six Toa's masks on it that travels around the island. Has a platform setup similar to Small Battlefield.
* Special Features: The platform will land on the six areas of the island, temporarily reducing the number of blast zones from four to three. The only areas that have any features of note are Ga Wahi, which is surrounded by water (And the bohrok can also bee sen destroying the giant stone mask in the background) and Ta Wahi, which is surrounded by Lava. If the stage is set to Omega or Battlefield mode, the platform will still fly around the island, but will not land.
None
'''Stage Entrance:'''Rebuilds himself from a spilled Toa Canister.
He floats onto the stage slowly.
'''Stage:'''
* Description: A platform with the six Toa's masks on it that travels around the island. Has a platform setup similar to Small Battlefield.
* Special Features: The platform will land on the six areas of the island, temporarily reducing the number of blast zones from four to three. The only areas that have any features of note are Ga Wahi, which is surrounded by water (And the bohrok can also bee sen destroying the giant stone mask in the background) and Ta Wahi, which is surrounded by Lava. If the stage is set to Omega or Battlefield mode, the platform will still fly around the island, but will not land.
'''Stage Entrance:'''
Changed line(s) 311,316 (click to see context) from:
* Up: Gali appears alongside him and crosses her hooks.
* Side: He does a "Come Here" gesture with is free hand.
* Down: Lewa appears and puts his axe on his shoulder.
'''KO scream:''' What you'd expect.
* Side: He does a "Come Here" gesture with is free hand.
* Down: Lewa appears and puts his axe on his shoulder.
'''KO scream:''' What you'd expect.
to:
* Up: Gali appears alongside him and crosses her hooks.
He does a spin in the air.
* Side: He does a"Come Here" gesture with is free hand.
practice kick, but ends up falling over while doing so.
* Down:Lewa appears and puts He does a cool pose with his axe on his shoulder.
'''KO scream:''' What you'd expect.
legs.
* Side: He does a
* Down:
'''KO scream:''' What you'd expect.
Changed line(s) 318,332 (click to see context) from:
#Tahu raises his sword alongside Turaga Vakama.
#All six Toa recreate the "lineup" art from 2001.
#Tahu and Kopaka shake hands.
'''Victory Theme''': A remix of "Kumo Rocks!" from the Bionicle Power Pack CD.
'''Classic Mode:''' Elemental Powers - All six opponent (barring the boss) represent one of the six main elements from Bionicle. All battles (again, barring the boss) take place on the Mata Nui stage
#Orange Kirby (Only uses Rock, Stone)
#Black Donkey Kong (Only uses burying moves, Earth)
#Geeen Pit (Air)
#White Ice Climbers (Ice, duh.)
#Squirtle (Water)
#Red Charizard (Fire)
* Boss: Galleom
#All six Toa recreate the "lineup" art from 2001.
#Tahu and Kopaka shake hands.
'''Victory Theme''': A remix of "Kumo Rocks!" from the Bionicle Power Pack CD.
'''Classic Mode:''' Elemental Powers - All six opponent (barring the boss) represent one of the six main elements from Bionicle. All battles (again, barring the boss) take place on the Mata Nui stage
#Orange Kirby (Only uses Rock, Stone)
#Black Donkey Kong (Only uses burying moves, Earth)
#Geeen Pit (Air)
#White Ice Climbers (Ice, duh.)
#Squirtle (Water)
#Red Charizard (Fire)
* Boss: Galleom
to:
#All six Toa recreate
#Tahu and Kopaka shake hands.
'''Victory Theme''': A remix of "Kumo Rocks!" from
#He does a flying kick in front of a swishy anime background.
#He does a spinning kick towards the camera.
'''Classic Mode:'''
#Orange Kirby (Only uses Rock, Stone)
#Black Donkey Kong (Only uses burying moves, Earth)
#Geeen Pit (Air)
#White Ice Climbers (Ice, duh.)
#Squirtle (Water)
#Red Charizard (Fire)
* Boss: Galleom
#
#
#
#
#
#
*Boss:
Changed line(s) 335,341 (click to see context) from:
#Jaller's matoran colors. All other toa take on the colors of their respective McToran.
#Vakama Metru's colors. All other toa take on the colors of their respective Toa Metru.
#Turaga Vakama's colors. All other toa take on the colors of their respective Turaga.
#Vohtarak's colors. All other toa take on the colors of their respective Visorak.
#Silver Masks for all toa.
#Golden Armor. All other toa have gold masks.
#Shadow Toa, as described in the books.
#Vakama Metru's colors. All other toa take on the colors of their respective Toa Metru.
#Turaga Vakama's colors. All other toa take on the colors of their respective Turaga.
#Vohtarak's colors. All other toa take on the colors of their respective Visorak.
#Silver Masks for all toa.
#Golden Armor. All other toa have gold masks.
#Shadow Toa, as described in the books.
to:
#Vakama Metru's colors. All other toa take on the colors of their respective Toa Metru.
#Turaga Vakama's colors. All other toa take on the colors of their respective Turaga.
#Vohtarak's colors. All other toa take on the colors of their respective Visorak.
#Silver Masks for all toa.
#Golden Armor. All other toa have gold masks.
#Shadow Toa, as described in the books.
#Black shirt with a black and white hat. Pan Pan's colors.
#Pale yellow shirt with a pale yellow hat with an orange bill. Stobat and Vrody's colors.
#Yellow shirt with a black star and a yellow and black cap. Cheatball's colors.
#Green shirt and hat with a hot pink bill and star. Nebulon's colors.
#Purple shirt and hat with dark purple star and boots. Harvax XVII's colors.
#Sillouette. The Shadowy Figure, Sticklyman, and Shadow Homestar's colors
Changed line(s) 343 (click to see context) from:
* Kirby Hat: Kirby gains Tahu's Kanohi Hau and sword.
to:
* Kirby Hat: Kirby gains Tahu's Kanohi Hau and sword.1-Up's hat.
Changed line(s) 347,349 (click to see context) from:
[[folder:Kung Fu Man challenges the world!]]
!Kung Fu Man
!Kung Fu Man
to:
!Tahu (2001)
* Voice Actor: Creator/ScottMcNeil (Who also provides Onua's voice. All others are voiced by archive audio from the
!Kung Fu Man
Changed line(s) 354,360 (click to see context) from:
** [[https://www.ssbwiki.com/Dash#Super_Smash_Bros._Ultimate_rankings Dash]]: Low. Equal to Byleth.
** [[https://www.ssbwiki.com/Walk#Super_Smash_Bros._Ultimate_walking_speeds Walk]]: Medium. Equal to Donkey Kong.
** [[https://www.ssbwiki.com/Air_speed#Ultimate_air_speed_ranking Air]]: Low. Equal to Terry.
** [[https://www.ssbwiki.com/Falling_speed#Super_Smash_Bros._Ultimate Fall]]: Medium. Equal to Ryu and Ken.
* [[https://www.ssbwiki.com/Weight#Super_Smash_Bros._Ultimate_weight_values Weight]]: Medium. Equal to Mega Man.
* Frame data notes: Kung Fu Blow has a bit of a slow startup, but that's about it.
** [[https://www.ssbwiki.com/Walk#Super_Smash_Bros._Ultimate_walking_speeds Walk]]: Medium. Equal to Donkey Kong.
** [[https://www.ssbwiki.com/Air_speed#Ultimate_air_speed_ranking Air]]: Low. Equal to Terry.
** [[https://www.ssbwiki.com/Falling_speed#Super_Smash_Bros._Ultimate Fall]]: Medium. Equal to Ryu and Ken.
* [[https://www.ssbwiki.com/Weight#Super_Smash_Bros._Ultimate_weight_values Weight]]: Medium. Equal to Mega Man.
* Frame data notes: Kung Fu Blow has a bit of a slow startup, but that's about it.
to:
** [[https://www.ssbwiki.com/Dash#Super_Smash_Bros._Ultimate_rankings Dash]]: Low. Equal to Byleth.
Medium. Tied with Mii Brawler.
** [[https://www.ssbwiki.com/Walk#Super_Smash_Bros._Ultimate_walking_speeds Walk]]: Medium.Equal to Donkey Kong.
Tied with Mii Brawler.
** [[https://www.ssbwiki.com/Air_speed#Ultimate_air_speed_ranking Air]]:Low. Equal to Terry.
Medium. Tied with Meta Knight.
** [[https://www.ssbwiki.com/Falling_speed#Super_Smash_Bros._Ultimate Fall]]:Medium. Equal to Ryu and Ken.
Fast. Tied with King Dedede.
* [[https://www.ssbwiki.com/Weight#Super_Smash_Bros._Ultimate_weight_values Weight]]:Medium. Equal to Mega Man.
Decently heavy. Tied with Samus.
* Frame data notes:Kung Fu Blow has a bit of a slow startup, but that's about it.
Nothing to note.
** [[https://www.ssbwiki.com/Walk#Super_Smash_Bros._Ultimate_walking_speeds Walk]]: Medium.
** [[https://www.ssbwiki.com/Air_speed#Ultimate_air_speed_ranking Air]]:
** [[https://www.ssbwiki.com/Falling_speed#Super_Smash_Bros._Ultimate Fall]]:
* [[https://www.ssbwiki.com/Weight#Super_Smash_Bros._Ultimate_weight_values Weight]]:
* Frame data notes:
Changed line(s) 362,363 (click to see context) from:
* Basic double jump only. No wall jump, no crawling, no nuthin.
to:
* Basic double jump only. No wall jump, no crawling, no nuthin.
jump. As a being of fire, he takes damage from water.
Changed line(s) 365,366 (click to see context) from:
* Shares the same basic mechanics as the other fighting game based characters. In addition, he has a power bar that can be filled by landing attacks, being hit by attacks, and executing combos. This is used for powered up versions of his regular attacks. The maximum power in the meter is 1000, rather than the default 3000 for balance reasons.
to:
* Shares the same basic mechanics as the other fighting game based characters. In addition, he has a power bar that He uses his Kanohi Hau (Mask of Shielding) for his shield, which allows it to reflect projectiles. It also does not shrink, giving him immunity to shield stabbing. His Toa assists can be filled by landing attacks, being hit by attacks, and executing combos. This is used for powered up versions of his regular attacks. The maximum power in the meter is 1000, rather than the default 3000 for balance reasons.
also get KO's much like Assist Trophies.
Changed line(s) 370,376 (click to see context) from:
* Jab: A basic jab. His default light punch from M.U.G.E.N
** Jab 2/3: Jabs with his other hand.
** Jab infinite: None.
* Dash Attack: He does Duane's [[MemeticMutation infamous]] dance from Barbie Dance Club.
* Wake up: Does a breakdance kick (A la Super Mario 64) while getting up.
* Ledge: Does a front flip off the ledge.
** Jab 2/3: Jabs with his other hand.
** Jab infinite: None.
* Dash Attack: He does Duane's [[MemeticMutation infamous]] dance from Barbie Dance Club.
* Wake up: Does a breakdance kick (A la Super Mario 64) while getting up.
* Ledge: Does a front flip off the ledge.
to:
* Jab: A basic jab. His default light punch from M.U.G.E.N
He slashes with his sword.
** Jab 2/3:Jabs he stabs with his other hand.
sword.
** Jab infinite:None.
He gives a flurry of stabs from his sword.
* Dash Attack: Hedoes Duane's [[MemeticMutation infamous]] dance from Barbie Dance Club.
swings his sword while running.
* Wake up:Does a breakdance kick (A la Super Mario 64) while He swings around his sword before getting up.
* Ledge:Does He does a front sword flip off the ledge.
** Jab 2/3:
** Jab infinite:
* Dash Attack: He
* Wake up:
* Ledge:
Changed line(s) 378,384 (click to see context) from:
* Grab: He grabs the opponent by the shirt.
* Pummel: He takes one hand off of the shirt and slaps the opponent with it.
* Forward: A shoulder throw that does not involve turning. KFM's default throw from M.U.G.E.N.
* Back: A basic shoulder throw.
* Up:
* Down: A powerful suplex.
* Pummel: He takes one hand off of the shirt and slaps the opponent with it.
* Forward: A shoulder throw that does not involve turning. KFM's default throw from M.U.G.E.N.
* Back: A basic shoulder throw.
* Up:
* Down: A powerful suplex.
to:
* Grab: He grabs Onua and Pohatu burst out of the ground. Onua holds the opponent by the shirt.
while Pohatu prepares a battle stance.
* Pummel:He takes one hand off of Pohatu kicks the shirt and slaps opponent.
* Forward:Onua carries the opponentwith it.
* Forward: Aon his shoulder throw that does not involve turning. KFM's default throw from M.U.G.E.N.
wile the other two toa follow.
* Back:A basic shoulder throw.
Pohatu kicks the opponent hard.
*Up:
Up: Onua throws the opponent upwards.
* Down:A powerful suplex.
Onua places the opponent on the ground and Tahu stabs them.
* Pummel:
* Forward:Onua carries the opponent
* Forward: A
* Back:
*
* Down:
Changed line(s) 386,389 (click to see context) from:
* Forward: A big slap. KFM's original ground heavy punch.
* Up: An upwards palm. Based on KFM's crouching strong punch, minus the crouching.
* Down: A leg sweep. KFM's crouching strong kick.
* Up: An upwards palm. Based on KFM's crouching strong punch, minus the crouching.
* Down: A leg sweep. KFM's crouching strong kick.
to:
* Forward: A big slap. KFM's original ground heavy punch.
different angled slash.
** He can swing diagonally.
* Up:An upwards palm. Based on KFM's crouching strong punch, minus the crouching.
He swings upwards.
* Down:A leg sweep. KFM's crouching strong kick.
He stabs the ground with his sword.
** He can swing diagonally.
* Up:
* Down:
Changed line(s) 391,394 (click to see context) from:
* Forward: A cannon with blue wheels appears and shots a projectile. A reference to one of Zeeky H. Bomb's moves. The cannonball counts as a projectile.
* Down: Shoots the ground rapidly with a yellow laser gun. A reference to Dee Bee Kaw's "Kill it with fire!" move.
* Up: Jumps upwards excitedly while holding a fan. A reference to Daniel's "Fan Whirlpool" move.
* Down: Shoots the ground rapidly with a yellow laser gun. A reference to Dee Bee Kaw's "Kill it with fire!" move.
* Up: Jumps upwards excitedly while holding a fan. A reference to Daniel's "Fan Whirlpool" move.
to:
* Forward: A cannon blazing forwards sword slash.
* Down: He stabs the ground withblue wheels his sword on fire, creating a small explosion.
* Up: Gali appears andshots creates a projectile. A reference to one splash of Zeeky H. Bomb's moves. The cannonball counts as a projectile.
* Down: Shoots the ground rapidly with a yellow laser gun. A reference to Dee Bee Kaw's "Kill it with fire!" move.
* Up: Jumps upwards excitedly while holding a fan. A reference to Daniel's "Fan Whirlpool" move.
water.
* Down: He stabs the ground with
* Up: Gali appears and
* Down: Shoots the ground rapidly with a yellow laser gun. A reference to Dee Bee Kaw's "Kill it with fire!" move.
* Up: Jumps upwards excitedly while holding a fan. A reference to Daniel's "Fan Whirlpool" move.
Changed line(s) 396,401 (click to see context) from:
* Neutral: A basic aerial jab. His default aerial light punch.
* Forward: A kung fu kick. His default aerial heavy kick.
* Back: Puts his legs behind him. His default aerial light kick.
* Up: An upwards aerial chop.
* Down: A basic aerial karate chop. His defaule aerial heavy punch.
* Forward: A kung fu kick. His default aerial heavy kick.
* Back: Puts his legs behind him. His default aerial light kick.
* Up: An upwards aerial chop.
* Down: A basic aerial karate chop. His defaule aerial heavy punch.
to:
* Neutral: A basic aerial jab. His default aerial light punch.
He swings forwards.
* Forward:A kung fu kick. His default aerial heavy kick.
He stabs forwards.
* Back:Puts He swings around in a circle with his legs behind him. His default aerial light kick.
sword.
* Up:An He sets himself ablaze and boosts upwards aerial chop.
slightly.
* Down:A basic aerial karate chop. His defaule aerial heavy punch.
He stabs downwards with his sword, sending him speeding to the ground.
* Forward:
* Back:
* Up:
* Down:
Changed line(s) 403,410 (click to see context) from:
* Neutral: Kung Fu Palm: Basically what it sounds like. A stronger version (Strong Kung Fu Palm) can be inputted using ↓↘→ + Attack/Special, A stronger and faster version that also causes you to slide forwards and costs 330 power (Fast King Fu Palm) can be inputted the same way, but by pressing the attack button ant then the special button instead of one of them once, and a further upgraded version that has him do the palm three times but costs 1000 power (Triple Kung Fu Palm) can be inputted using ↓↘→ ↓↘→ + Attack + Special.
* Forward/Back: Kung Fu Knee: Much like what it sound like. By pressing the special button again before or during the move, you can do an additional kick. A stronger version (Strong Kung Fu Knee) can be inputed with →→ + Attack/Special, with the same button you used to used to finish being used for the additional kick, and an even stronger variation that costs 330 power (Fast Kung Fu Knee) Can be inputted if you do the basic attack button, then the special button instead of either/or.
* Up: Kung Fu Upper: An uppercut that, much like Link's up special, only propels you into the air if the attack is used in the air already. A stronger version (Strong Kung Fu Upper) can be inputted with the combo →↓↘ + Attack/Special, a yet stronger version that uses 330 power (Fast Kung Fu Upper) can be inputted by using the basic attack button, then the special button instead of either/or, and an even stronger version that costs 1000 power (Smash Kung Fu Upper) can be inputted using the combo ←↙↓ ←↙↓ + attack + special.
* Down: Kung Fu Blow: A palm blow to both sides. A stronger version (Stronge Kung Fu Blow) can be inputted using ←↙↓ + Attack/Special. A yet stronger version that uses 330 power (Fast Kung Fu Blow) can be inputted by using the basic attack button, then the special button instead of either/or.
'''Final Smash:''' Kung Fu Roller
* A giant steamroller falls above Kung Fu Man, which he quickly dodges. A reference to [[MemeticMutation Road Roller Da]] from VideoGame/JojosBizarreAdventureHeritageForTheFuture.
* Forward/Back: Kung Fu Knee: Much like what it sound like. By pressing the special button again before or during the move, you can do an additional kick. A stronger version (Strong Kung Fu Knee) can be inputed with →→ + Attack/Special, with the same button you used to used to finish being used for the additional kick, and an even stronger variation that costs 330 power (Fast Kung Fu Knee) Can be inputted if you do the basic attack button, then the special button instead of either/or.
* Up: Kung Fu Upper: An uppercut that, much like Link's up special, only propels you into the air if the attack is used in the air already. A stronger version (Strong Kung Fu Upper) can be inputted with the combo →↓↘ + Attack/Special, a yet stronger version that uses 330 power (Fast Kung Fu Upper) can be inputted by using the basic attack button, then the special button instead of either/or, and an even stronger version that costs 1000 power (Smash Kung Fu Upper) can be inputted using the combo ←↙↓ ←↙↓ + attack + special.
* Down: Kung Fu Blow: A palm blow to both sides. A stronger version (Stronge Kung Fu Blow) can be inputted using ←↙↓ + Attack/Special. A yet stronger version that uses 330 power (Fast Kung Fu Blow) can be inputted by using the basic attack button, then the special button instead of either/or.
'''Final Smash:''' Kung Fu Roller
* A giant steamroller falls above Kung Fu Man, which he quickly dodges. A reference to [[MemeticMutation Road Roller Da]] from VideoGame/JojosBizarreAdventureHeritageForTheFuture.
to:
* Neutral: Kung Fu Palm: Basically what it sounds like. A stronger version (Strong Kung Fu Palm) can be inputted using ↓↘→ + Attack/Special, A stronger and faster version Crawling Flame: Creates a small flame that also causes you to slide forwards crawls along the floor and costs 330 power (Fast King Fu Palm) can be inputted the same way, but by pressing the attack button ant then the special button instead of one of them once, and a further upgraded version that has him do the palm three times but costs 1000 power (Triple Kung Fu Palm) can be inputted using ↓↘→ ↓↘→ + Attack + Special.
walls.
* Forward/Back:Kung Fu Knee: Much like what it sound like. By pressing Assist Kopaka: Kopaka appears and creates a cold wind that can freeze opponents.
* Up: Assist Lewa: Lewa flies downwards and carries Tahu upwards. Functions similarly to Olimar's recovery.
* Down: Assist Onua: Onua emerges from thespecial button again before ground and pulls Tahu in. Allows him to evade attack for a second or during the move, you two. With enough skill, it can do an additional kick. A stronger version (Strong Kung Fu Knee) can also be inputed with →→ + Attack/Special, with the same button you used to used to finish being used for the additional kick, and an even stronger variation that costs 330 power (Fast Kung Fu Knee) Can be inputted if you do the basic attack button, then the special button instead of either/or.
* Up: Kung Fu Upper: An uppercut that, much like Link's up special, only propels you into the air if the attack is used in the air already. A stronger version (Strong Kung Fu Upper) can be inputted with the combo →↓↘ + Attack/Special, a yet stronger version that uses 330 power (Fast Kung Fu Upper) can be inputted by using the basic attack button, then the special button instead of either/or, and an even stronger version that costs 1000 power (Smash Kung Fu Upper) can be inputted using the combo ←↙↓ ←↙↓ + attack + special.
* Down: Kung Fu Blow: A palm blow to both sides. A stronger version (Stronge Kung Fu Blow) can be inputted using ←↙↓ + Attack/Special. A yet stronger version that uses 330 power (Fast Kung Fu Blow) can be inputted by using the basic attack button, then the special button instead of either/or.
bury opponents.
'''Final Smash:'''Kung Fu Roller
Unity Blast
*A giant steamroller falls above Kung Fu Man, which he quickly dodges. A reference All six Toa appear and combine their elemental powers to [[MemeticMutation Road Roller Da]] from VideoGame/JojosBizarreAdventureHeritageForTheFuture.
create a powerful beam.
* Forward/Back:
* Up: Assist Lewa: Lewa flies downwards and carries Tahu upwards. Functions similarly to Olimar's recovery.
* Down: Assist Onua: Onua emerges from the
* Up: Kung Fu Upper: An uppercut that, much like Link's up special, only propels you into the air if the attack is used in the air already. A stronger version (Strong Kung Fu Upper) can be inputted with the combo →↓↘ + Attack/Special, a yet stronger version that uses 330 power (Fast Kung Fu Upper) can be inputted by using the basic attack button, then the special button instead of either/or, and an even stronger version that costs 1000 power (Smash Kung Fu Upper) can be inputted using the combo ←↙↓ ←↙↓ + attack + special.
* Down: Kung Fu Blow: A palm blow to both sides. A stronger version (Stronge Kung Fu Blow) can be inputted using ←↙↓ + Attack/Special. A yet stronger version that uses 330 power (Fast Kung Fu Blow) can be inputted by using the basic attack button, then the special button instead of either/or.
'''Final Smash:'''
*
Changed line(s) 413,420 (click to see context) from:
'''Character Series Icon:''' The "M" logo that serves as the current icon for VideoGame/MUGEN.
'''Stage:''' Mountanside Temple
* Description: A secret wooden base with windows overlooking mountains and two stone pillairs.
* Special Features: Functions similairly to the King of Fighters Stadium, but in addition to beakable walls, it also has a breakable roof.
'''Stage Entrance:''' He kicks a block of wood the flies in from the side of the screen in half.
'''Stage:''' Mountanside Temple
* Description: A secret wooden base with windows overlooking mountains and two stone pillairs.
* Special Features: Functions similairly to the King of Fighters Stadium, but in addition to beakable walls, it also has a breakable roof.
'''Stage Entrance:''' He kicks a block of wood the flies in from the side of the screen in half.
to:
'''Character Series Icon:''' The "M" symbol of the Three Virtues that also functions as a logo that serves as the current icon for VideoGame/MUGEN.
Bioncile as a whole.
'''Stage:'''Mountanside Temple
Mata Nui
* Description: Asecret wooden base platform with windows overlooking mountains and two stone pillairs.
the six Toa's masks on it that travels around the island. Has a platform setup similar to Small Battlefield.
* Special Features:Functions similairly to The platform will land on the King six areas of Fighters Stadium, but in addition the island, temporarily reducing the number of blast zones from four to beakable walls, it three. The only areas that have any features of note are Ga Wahi, which is surrounded by water (And the bohrok can also has a breakable roof.
bee sen destroying the giant stone mask in the background) and Ta Wahi, which is surrounded by Lava. If the stage is set to Omega or Battlefield mode, the platform will still fly around the island, but will not land.
'''Stage Entrance:'''He kicks a block of wood the flies in Rebuilds himself from the side of the screen in half.
a spilled Toa Canister.
'''Stage:'''
* Description: A
* Special Features:
'''Stage Entrance:'''
Changed line(s) 422,427 (click to see context) from:
* Up: KFM holds up a bomb that [[LawyerFriendlyCameo strongly resembles]] [[WebAnimation/TheDementedCartoonMovie Zeeky H. Bomb.]]
* Side: Kung Fu Man bows. KFM's default taunt and victory animation from M.U.G.E.N.
* Down: KFM tightens his belt.
'''KO scream:''' Basic.
* Side: Kung Fu Man bows. KFM's default taunt and victory animation from M.U.G.E.N.
* Down: KFM tightens his belt.
'''KO scream:''' Basic.
to:
* Up: KFM holds up a bomb that [[LawyerFriendlyCameo strongly resembles]] [[WebAnimation/TheDementedCartoonMovie Zeeky H. Bomb.]]
Gali appears alongside him and crosses her hooks.
* Side:Kung Fu Man bows. KFM's default taunt and victory animation from M.U.G.E.N.
He does a "Come Here" gesture with is free hand.
* Down:KFM tightens Lewa appears and puts his belt.
axe on his shoulder.
'''KO scream:'''Basic.
What you'd expect.
* Side:
* Down:
'''KO scream:'''
Changed line(s) 429,441 (click to see context) from:
#He raises one fists victoriously.
#He karate chops a wood block on top of bricks in half.
#He turns to face the camera and folds his arms.
'''Classic Mode:''' Round onn: Fight! -Characters that thave gaine noteriety in the M.U.G.E.N commumity. All battles are stamina and take place on Mountainside Temple.
#Mario
#Sonic
#Ryu
#Mega Man
#Hsien-Ko
#Team of red Kens (or grey, of the second player is playing as red Ken) (Rox Howard Clones)
* Boss: Master Hand
#He karate chops a wood block on top of bricks in half.
#He turns to face the camera and folds his arms.
'''Classic Mode:''' Round onn: Fight! -Characters that thave gaine noteriety in the M.U.G.E.N commumity. All battles are stamina and take place on Mountainside Temple.
#Mario
#Sonic
#Ryu
#Mega Man
#Hsien-Ko
#Team of red Kens (or grey, of the second player is playing as red Ken) (Rox Howard Clones)
* Boss: Master Hand
to:
#He karate chops a wood block on top of bricks in half.
#He turns to face
#All six Toa recreate the
#Tahu and
'''Victory Theme''': A remix of "Kumo Rocks!" from the Bionicle Power Pack CD.
'''Classic Mode:'''
#Mario
#Sonic
#Ryu
#Mega Man
#Hsien-Ko
#Team of red Kens (or grey, of
#Orange Kirby (Only uses Rock, Stone)
#Black Donkey Kong (Only uses burying moves, Earth)
#Geeen Pit (Air)
#White Ice Climbers (Ice, duh.)
#Squirtle (Water)
#Red Charizard (Fire)
* Boss:
Changed line(s) 443,453 (click to see context) from:
#Off white gi, blue headband and shoes. Default (Light Punch) colors.
#White gi, light blue headband and shoes. Medium Punch/P2 colors with modified heaband/shoe color to make it easier to tell the difference from a distance..
#Pastel yellow gi, grey shoes and headband. Heavy punch colors.
#Grey gi, headband, and shoes. Light kick colors.
#Blue gi, headband, and shoes. Medium Kick colors.
#Pastel green gi, red shoes/headband. Heavy kick colors.
#Off white gi, red hair, dark blue headband, shoes, belt, and trim. Kung Fu Girl's colors
#Grey gi, red headband and soes, and solid red eyes. Evil Kung Fu Man's colors.
'''Other'''
#Kirby hat: Kirby gains KFM's hair and headband, as well as angry eyebrows. Because Kirby does not have a power meter, he cannot use the variants of Kung Fu Palm that use it.
#Boxing title: The Man Who's Seen Everything
#White gi, light blue headband and shoes. Medium Punch/P2 colors with modified heaband/shoe color to make it easier to tell the difference from a distance..
#Pastel yellow gi, grey shoes and headband. Heavy punch colors.
#Grey gi, headband, and shoes. Light kick colors.
#Blue gi, headband, and shoes. Medium Kick colors.
#Pastel green gi, red shoes/headband. Heavy kick colors.
#Off white gi, red hair, dark blue headband, shoes, belt, and trim. Kung Fu Girl's colors
#Grey gi, red headband and soes, and solid red eyes. Evil Kung Fu Man's colors.
'''Other'''
#Kirby hat: Kirby gains KFM's hair and headband, as well as angry eyebrows. Because Kirby does not have a power meter, he cannot use the variants of Kung Fu Palm that use it.
#Boxing title: The Man Who's Seen Everything
to:
#White gi, light blue headband and shoes. Medium Punch/P2
#Jaller's matoran colors. All other toa take on the colors
#Vakama Metru's colors. All other toa take on the
#Pastel yellow gi, grey shoes and headband. Heavy punch colors.
#Grey gi, headband, and shoes. Light kick colors.
#Blue gi, headband, and shoes. Medium Kick colors.
#Pastel green gi, red shoes/headband. Heavy kick colors.
#Off white gi, red hair, dark blue headband, shoes, belt, and trim. Kung Fu Girl's colors
#Grey gi, red headband and soes, and solid red eyes. Evil Kung Fu Man's colors.
'''Other'''
#Kirby hat:
#Turaga Vakama's colors. All other toa take on the colors of their respective Turaga.
#Vohtarak's colors. All other toa take on the colors of their respective Visorak.
#Silver Masks for all toa.
#Golden Armor. All other toa have gold masks.
#Shadow Toa, as described in the books.
'''other'''
* Kirby Hat: Kirby gains
#Boxing title: The Man Who's Seen Everything
* Boxing Title: TBA
Changed line(s) 456,458 (click to see context) from:
[[folder:Tatanga makes a landing!]]
!Tatanga
!Tatanga
to:
!Tatanga
!Kung Fu Man
Changed line(s) 463,469 (click to see context) from:
** [[https://www.ssbwiki.com/Dash#Super_Smash_Bros._Ultimate_rankings Dash]]: Sligtly higher than Bowser Jr. Close to Min Min.
** [[https://www.ssbwiki.com/Walk#Super_Smash_Bros._Ultimate_walking_speeds Walk]]: Slightly higher than Bowser Jr. Not quite o par with Robin.
** [[https://www.ssbwiki.com/Air_speed#Ultimate_air_speed_ranking Air]]: Higher than Bowsr Jr. Equal to Mii Brawler.
** [[https://www.ssbwiki.com/Falling_speed#Super_Smash_Bros._Ultimate Fall]]: In between Bowser Jr. and Donkey Kong.
Smash_Bros._Ultimate_weight_values Weight]]: Slightly lighter than Bowser Jr. Tied with Wario, Ike, Ridly, and the Belmonts.
* Frame data notes:
** [[https://www.ssbwiki.com/Walk#Super_Smash_Bros._Ultimate_walking_speeds Walk]]: Slightly higher than Bowser Jr. Not quite o par with Robin.
** [[https://www.ssbwiki.com/Air_speed#Ultimate_air_speed_ranking Air]]: Higher than Bowsr Jr. Equal to Mii Brawler.
** [[https://www.ssbwiki.com/Falling_speed#Super_Smash_Bros._Ultimate Fall]]: In between Bowser Jr. and Donkey Kong.
Smash_Bros._Ultimate_weight_values Weight]]: Slightly lighter than Bowser Jr. Tied with Wario, Ike, Ridly, and the Belmonts.
* Frame data notes:
to:
** [[https://www.ssbwiki.com/Dash#Super_Smash_Bros._Ultimate_rankings Dash]]: Sligtly higher than Bowser Jr. Close Low. Equal to Min Min.
Byleth.
** [[https://www.ssbwiki.com/Walk#Super_Smash_Bros._Ultimate_walking_speeds Walk]]:Slightly higher than Bowser Jr. Not quite o par with Robin.
Medium. Equal to Donkey Kong.
** [[https://www.ssbwiki.com/Air_speed#Ultimate_air_speed_ranking Air]]:Higher than Bowsr Jr. Low. Equal to Mii Brawler.
Terry.
** [[https://www.ssbwiki.com/Falling_speed#Super_Smash_Bros._Ultimate Fall]]:In between Bowser Jr. Medium. Equal to Ryu and Donkey Kong.
Smash_Bros.Ken.
* [[https://www.ssbwiki.com/Weight#Super_Smash_Bros._Ultimate_weight_values Weight]]:Slightly lighter than Bowser Jr. Tied with Wario, Ike, Ridly, and the Belmonts.
Medium. Equal to Mega Man.
* Frame datanotes:
notes: Kung Fu Blow has a bit of a slow startup, but that's about it.
** [[https://www.ssbwiki.com/Walk#Super_Smash_Bros._Ultimate_walking_speeds Walk]]:
** [[https://www.ssbwiki.com/Air_speed#Ultimate_air_speed_ranking Air]]:
** [[https://www.ssbwiki.com/Falling_speed#Super_Smash_Bros._Ultimate Fall]]:
Smash_Bros.
* [[https://www.ssbwiki.com/Weight#Super_Smash_Bros._Ultimate_weight_values Weight]]:
* Frame data
Changed line(s) 471,472 (click to see context) from:
* Has the basic double jump. Does not have any other movement abilities.
to:
* Has the basic Basic double jump. Does not have any other movement abilities.
jump only. No wall jump, no crawling, no nuthin.
Changed line(s) 474 (click to see context) from:
* Takes 0.88× of the damage an attack would usually deal at the start of the match. However, his windshield will eventually shatter, exposing his body. If his body is hit, he will take 1.15× damage instead. His body hurtbox and windshield take priority over his ship's.
to:
* Takes 0.88× of Shares the damage an attack would usually deal at same basic mechanics as the start other fighting game based characters. In addition, he has a power bar that can be filled by landing attacks, being hit by attacks, and executing combos. This is used for powered up versions of his regular attacks. The maximum power in the match. However, his windshield will eventually shatter, exposing his body. If his body meter is hit, he will take 1.15× damage instead. His body hurtbox and windshield take priority over his ship's.1000, rather than the default 3000 for balance reasons.
Changed line(s) 478,484 (click to see context) from:
* Jab: The boosters at the sides of his ship extend on mechanical arms to punch.
** Jab 2/3: Uses the "arm" not used for the previous punch.
** Jab infinite: A flurry of punches that end in an uppercut.
* Dash Attack: A panel opens in the front of the vehicle to reveal a grinder (saw) that swings twice.
* Wake up: Gets up while thrusting a trident on both of sides.
* Ledge: Slams a pair of Khopesh while climbing up.
** Jab 2/3: Uses the "arm" not used for the previous punch.
** Jab infinite: A flurry of punches that end in an uppercut.
* Dash Attack: A panel opens in the front of the vehicle to reveal a grinder (saw) that swings twice.
* Wake up: Gets up while thrusting a trident on both of sides.
* Ledge: Slams a pair of Khopesh while climbing up.
to:
* Jab: The boosters at the sides of his ship extend on mechanical arms to punch.
A basic jab. His default light punch from M.U.G.E.N
** Jab 2/3:Uses the "arm" not used for the previous punch.
Jabs with his other hand.
** Jab infinite:A flurry of punches that end in an uppercut.
None.
* Dash Attack:A panel opens in the front of the vehicle to reveal a grinder (saw) that swings twice.
He does Duane's [[MemeticMutation infamous]] dance from Barbie Dance Club.
* Wake up:Gets up Does a breakdance kick (A la Super Mario 64) while thrusting a trident on both of sides.
getting up.
* Ledge:Slams Does a pair of Khopesh while climbing up.
front flip off the ledge.
** Jab 2/3:
** Jab infinite:
* Dash Attack:
* Wake up:
* Ledge:
Changed line(s) 486,492 (click to see context) from:
* Grab: The spaceship extends a claw to grab the opponent. A slow grab overall.
* Pummel: Hits the opponent with a wooden hammer. A fairly fast pummel. The hammer is based on the ones the Mario bros. use in various RPG titles.
* Forward: Throws an uppercut akin to the jabs above.
* Back: The ship spins and then throws the opponent backward.
* Up: The ship flings the opponent upward.
* Down: The ship throws the opponent onto the ground and then extends a drill from its underside to pierce opponents.
* Pummel: Hits the opponent with a wooden hammer. A fairly fast pummel. The hammer is based on the ones the Mario bros. use in various RPG titles.
* Forward: Throws an uppercut akin to the jabs above.
* Back: The ship spins and then throws the opponent backward.
* Up: The ship flings the opponent upward.
* Down: The ship throws the opponent onto the ground and then extends a drill from its underside to pierce opponents.
to:
* Grab: The spaceship extends a claw to grab He grabs the opponent. A slow grab overall.
opponent by the shirt.
* Pummel:Hits He takes one hand off of the shirt and slaps the opponent with a wooden hammer. A fairly fast pummel. The hammer is based on the ones the Mario bros. use in various RPG titles.
it.
* Forward:Throws an uppercut akin to the jabs above.
A shoulder throw that does not involve turning. KFM's default throw from M.U.G.E.N.
* Back:The ship spins and then throws the opponent backward.
A basic shoulder throw.
*Up: The ship flings the opponent upward.
Up:
* Down:The ship throws the opponent onto the ground and then extends a drill from its underside to pierce opponents.
A powerful suplex.
* Pummel:
* Forward:
* Back:
*
* Down:
Changed line(s) 494,497 (click to see context) from:
* Forward: The ship thrusts a trident forward.
* Up: The ship thrusts a trident upward.
* Down: The ship sashes a khopesh low to the ground.
* Up: The ship thrusts a trident upward.
* Down: The ship sashes a khopesh low to the ground.
to:
* Forward: The ship thrusts a trident forward.
A big slap. KFM's original ground heavy punch.
* Up:The ship thrusts a trident upward.
An upwards palm. Based on KFM's crouching strong punch, minus the crouching.
* Down:The ship sashes a khopesh low to the ground.
A leg sweep. KFM's crouching strong kick.
* Up:
* Down:
Changed line(s) 499,502 (click to see context) from:
* Forward: The ship uses two drills to drill the opponent in place.
* Down: He swings two Khopesh around in a circle.
* Up: The ship does a double uppercut with it's arms.
* Down: He swings two Khopesh around in a circle.
* Up: The ship does a double uppercut with it's arms.
to:
* Forward: A cannon with blue wheels appears and shots a projectile. A reference to one of Zeeky H. Bomb's moves. The ship uses two drills to drill the opponent in place.
cannonball counts as a projectile.
* Down:He swings two Khopesh around in Shoots the ground rapidly with a circle.
yellow laser gun. A reference to Dee Bee Kaw's "Kill it with fire!" move.
* Up:The ship does Jumps upwards excitedly while holding a double uppercut with it's arms.
fan. A reference to Daniel's "Fan Whirlpool" move.
* Down:
* Up:
Changed line(s) 504,509 (click to see context) from:
* Neutral: The ship spins around with the arms extended.
* Forward: The ship swings a Kopesh forward.
* Back: The ship slashes a Khopesh backwards.
* Up: The ship tilts upwards and stabs with a trident.
* Down: The ship extends a drill from its underside to pierce opponents.
* Forward: The ship swings a Kopesh forward.
* Back: The ship slashes a Khopesh backwards.
* Up: The ship tilts upwards and stabs with a trident.
* Down: The ship extends a drill from its underside to pierce opponents.
to:
* Neutral: The ship spins around with the arms extended.
A basic aerial jab. His default aerial light punch.
* Forward:The ship swings a Kopesh forward.
A kung fu kick. His default aerial heavy kick.
* Back:The ship slashes a Khopesh backwards.
Puts his legs behind him. His default aerial light kick.
* Up:The ship tilts An upwards and stabs with a trident.
aerial chop.
* Down:The ship extends a drill from its underside to pierce opponents.
A basic aerial karate chop. His defaule aerial heavy punch.
* Forward:
* Back:
* Up:
* Down:
Changed line(s) 511,518 (click to see context) from:
* Neutral: Triple Cannon: The ship fires a shot that splits into three smaller shots after traveling a short distance. It an be charged to increase speed and range.
* Forward/Back: Sky Popper: A propeller emerges from the front hatch, and he thrusters turn into wings. Similar to Jr's side special, but it can be use in the air without falling, but cannot turn and won't go as far.
* Up: Ejector Seat: Tatanga's variation on "Abandon Ship!" As the name implies, Tatanga has an ejector seat, which has a parachute that allows him to float slowly downwards. However, he cannot attack while parachuting.
* Down: Blast Bomb: Releases a bomb from the front hatch that rolls along the ground before opening up and releasing an upwards energy shot.
'''Final Smash:''' King Totomesu
* The [[https://www.mariowiki.com/King_Totomesu character of the same name]] appears and breathes a mighty fireball in front of Tatanga.
* Forward/Back: Sky Popper: A propeller emerges from the front hatch, and he thrusters turn into wings. Similar to Jr's side special, but it can be use in the air without falling, but cannot turn and won't go as far.
* Up: Ejector Seat: Tatanga's variation on "Abandon Ship!" As the name implies, Tatanga has an ejector seat, which has a parachute that allows him to float slowly downwards. However, he cannot attack while parachuting.
* Down: Blast Bomb: Releases a bomb from the front hatch that rolls along the ground before opening up and releasing an upwards energy shot.
'''Final Smash:''' King Totomesu
* The [[https://www.mariowiki.com/King_Totomesu character of the same name]] appears and breathes a mighty fireball in front of Tatanga.
to:
* Neutral: Triple Cannon: The ship fires a shot Kung Fu Palm: Basically what it sounds like. A stronger version (Strong Kung Fu Palm) can be inputted using ↓↘→ + Attack/Special, A stronger and faster version that splits into also causes you to slide forwards and costs 330 power (Fast King Fu Palm) can be inputted the same way, but by pressing the attack button ant then the special button instead of one of them once, and a further upgraded version that has him do the palm three smaller shots after traveling a short distance. It an times but costs 1000 power (Triple Kung Fu Palm) can be charged to increase speed and range.
inputted using ↓↘→ ↓↘→ + Attack + Special.
* Forward/Back:Sky Popper: A propeller emerges from Kung Fu Knee: Much like what it sound like. By pressing the front hatch, special button again before or during the move, you can do an additional kick. A stronger version (Strong Kung Fu Knee) can be inputed with →→ + Attack/Special, with the same button you used to used to finish being used for the additional kick, and he thrusters turn into wings. Similar to Jr's side an even stronger variation that costs 330 power (Fast Kung Fu Knee) Can be inputted if you do the basic attack button, then the special button instead of either/or.
* Up: Kung Fu Upper: An uppercut that, much like Link's up special,but it can be use only propels you into the air if the attack is used in the air without falling, but cannot turn and won't go as far.
* Up: Ejector Seat: Tatanga's variation on "Abandon Ship!" Asalready. A stronger version (Strong Kung Fu Upper) can be inputted with the name implies, Tatanga has an ejector seat, which has combo →↓↘ + Attack/Special, a parachute yet stronger version that allows him to float slowly downwards. However, he cannot uses 330 power (Fast Kung Fu Upper) can be inputted by using the basic attack while parachuting.
button, then the special button instead of either/or, and an even stronger version that costs 1000 power (Smash Kung Fu Upper) can be inputted using the combo ←↙↓ ←↙↓ + attack + special.
* Down:Blast Bomb: Releases a bomb from the front hatch Kung Fu Blow: A palm blow to both sides. A stronger version (Stronge Kung Fu Blow) can be inputted using ←↙↓ + Attack/Special. A yet stronger version that rolls along uses 330 power (Fast Kung Fu Blow) can be inputted by using the ground before opening up and releasing an upwards energy shot.
basic attack button, then the special button instead of either/or.
'''Final Smash:'''King Totomesu
Kung Fu Roller
*The [[https://www.mariowiki.com/King_Totomesu character of the same name]] appears and breathes a mighty fireball in front of Tatanga.
A giant steamroller falls above Kung Fu Man, which he quickly dodges. A reference to [[MemeticMutation Road Roller Da]] from VideoGame/JojosBizarreAdventureHeritageForTheFuture.
* Forward/Back:
* Up: Kung Fu Upper: An uppercut that, much like Link's up special,
* Up: Ejector Seat: Tatanga's variation on "Abandon Ship!" As
* Down:
'''Final Smash:'''
*
Changed line(s) 521,528 (click to see context) from:
'''Character Series Icon:''' Th basic Mario icon
'''Stage:''' Birabuto Kingdom
* Description: The desert kingdom from Super Mario Land. An auto scrolling stage. The omega and battlefield versions are made of sandstone brick.
* Special Features: In addition to a few short walls, pipes, and pits, a few [[https://www.mariowiki.com/Gao Gao]] will appear an breathe fire. They will not appear if hazards are turned off.
'''Stage Entrance:''' His ship flies onto the stage.
'''Stage:''' Birabuto Kingdom
* Description: The desert kingdom from Super Mario Land. An auto scrolling stage. The omega and battlefield versions are made of sandstone brick.
* Special Features: In addition to a few short walls, pipes, and pits, a few [[https://www.mariowiki.com/Gao Gao]] will appear an breathe fire. They will not appear if hazards are turned off.
'''Stage Entrance:''' His ship flies onto the stage.
to:
'''Character Series Icon:''' Th basic Mario icon
The "M" logo that serves as the current icon for VideoGame/MUGEN.
'''Stage:'''Birabuto Kingdom
Mountanside Temple
* Description:The desert kingdom from Super Mario Land. An auto scrolling stage. The omega A secret wooden base with windows overlooking mountains and battlefield versions are made of sandstone brick.
two stone pillairs.
* Special Features:In Functions similairly to the King of Fighters Stadium, but in addition to a few short beakable walls, pipes, and pits, it also has a few [[https://www.mariowiki.com/Gao Gao]] will appear an breathe fire. They will not appear if hazards are turned off.
breakable roof.
'''Stage Entrance:'''His ship He kicks a block of wood the flies onto in from the stage.
side of the screen in half.
'''Stage:'''
* Description:
* Special Features:
'''Stage Entrance:'''
Changed line(s) 530,535 (click to see context) from:
* Up: Tatanga does a flip.
* Side: The vehicles arms bang together.
* Down: Tatanga does a spin.
'''KO scream:'''
* Side: The vehicles arms bang together.
* Down: Tatanga does a spin.
'''KO scream:'''
to:
* Up: Tatanga does KFM holds up a flip.
bomb that [[LawyerFriendlyCameo strongly resembles]] [[WebAnimation/TheDementedCartoonMovie Zeeky H. Bomb.]]
* Side:The vehicles arms bang together.
Kung Fu Man bows. KFM's default taunt and victory animation from M.U.G.E.N.
* Down:Tatanga does a spin.
KFM tightens his belt.
'''KOscream:'''
scream:''' Basic.
* Side:
* Down:
'''KO
Changed line(s) 537,549 (click to see context) from:
#What appears to be Daisy appears and Tatanga grabs her with the ship's claw. However, she turns into a Fighter Fly, revealing it to be a fake. Tatnga does an AsideGlance, realizing he's fallen for his own trick.
#Tatanga activates his ejector seat, doing a FingerWag while he falls to the ground.
#Tatanga jumps out of his vehicle and leans on it.
'''Classic Mode:''' (theme) - (description)
#
#
#
#
#
#
* Boss:
#Tatanga activates his ejector seat, doing a FingerWag while he falls to the ground.
#Tatanga jumps out of his vehicle and leans on it.
'''Classic Mode:''' (theme) - (description)
#
#
#
#
#
#
* Boss:
to:
#He karate chops a wood block on top of bricks in half.
#He turns
#Tatanga activates his ejector seat, doing a FingerWag while he falls to the ground.
#Tatanga jumps out of his vehicle and leans on it.
'''Classic Mode:'''
#
#
#
#
#
#
#Mario
#Sonic
#Ryu
#Mega Man
#Hsien-Ko
#Team of red Kens (or grey, of the second player is playing as red Ken) (Rox Howard Clones)
*
Changed line(s) 551,558 (click to see context) from:
#Purple skin, silver vehicle with red and yellow stripes on the thrusters. Tatanga's [[https://www.mariowiki.com/images/9/92/Tatanga1.PNG vehicle design]] from Super Mario Land 2.
#Yellow skin, lime vehicle, indigo vehicle stripes. Fighter Flies' Super Mario Land colors.
#Yellowish orange skin and vehicle, red and black thruster stripes. King Totomesu's colors.
#Grey skin, indigo vehicle, yellow thruster stripes. Pionpi's colors.
#Yellowish orange skin, yellow vehicle, black thruster stripes. Bunbun's colors.
#Light blue skin, red vehicle, solid yellow thrusters. Chikako's colors.
#Pastel purple skin, black vehicle, red thruster strpes. Based on Tatanga's comic design.
#Green skin, Greenish off white vehicle no thruster stripes, green on bottom. Gameboy colors.
#Yellow skin, lime vehicle, indigo vehicle stripes. Fighter Flies' Super Mario Land colors.
#Yellowish orange skin and vehicle, red and black thruster stripes. King Totomesu's colors.
#Grey skin, indigo vehicle, yellow thruster stripes. Pionpi's colors.
#Yellowish orange skin, yellow vehicle, black thruster stripes. Bunbun's colors.
#Light blue skin, red vehicle, solid yellow thrusters. Chikako's colors.
#Pastel purple skin, black vehicle, red thruster strpes. Based on Tatanga's comic design.
#Green skin, Greenish off white vehicle no thruster stripes, green on bottom. Gameboy colors.
to:
#Yellow skin, lime vehicle, indigo vehicle stripes. Fighter Flies' Super Mario Land
#Pastel yellow gi, grey shoes and
#Grey
#Light blue skin, red vehicle, solid yellow thrusters. Chikako's
#Pastel
#Green skin, Greenish off
#Off white
#Grey gi, red headband and soes, and solid red eyes. Evil Kung Fu Man's colors.
Changed line(s) 560,561 (click to see context) from:
* Kirby Hat: Kirby gains a purple "bald cap" with Tatanga's ears.
* Boxing Title: The Mysterious Spaceman
* Boxing Title: The Mysterious Spaceman
to:
* Boxing Title:
#Boxing title: The
Changed line(s) 564,566 (click to see context) from:
[[folder:Chain Chomp Bites the Bullet!]]
!Chain Chomp
!Chain Chomp
to:
!Chain Chomp
!Tatanga
Changed line(s) 571,575 (click to see context) from:
** [[https://www.ssbwiki.com/Dash#Super_Smash_Bros._Ultimate_rankings Dash]]: Low. Tied with the Belmonts.
** [[https://www.ssbwiki.com/Walk#Super_Smash_Bros._Ultimate_walking_speeds Walk]]: Low. Tied with the Belmonts and Piranha Plant.
** [[https://www.ssbwiki.com/Air_speed#Ultimate_air_speed_ranking Air]]: Low. Tied with Ice Climbers and Ganondorf.
** [[https://www.ssbwiki.com/Falling_speed#Super_Smash_Bros._Ultimate Fall]]: Medium. Between Meta Knight and Lucario.
* [[https://www.ssbwiki.com/Weight#Super_Smash_Bros._Ultimate_weight_values Weight]]:Heavy. Tied with Ganondorf.
** [[https://www.ssbwiki.com/Walk#Super_Smash_Bros._Ultimate_walking_speeds Walk]]: Low. Tied with the Belmonts and Piranha Plant.
** [[https://www.ssbwiki.com/Air_speed#Ultimate_air_speed_ranking Air]]: Low. Tied with Ice Climbers and Ganondorf.
** [[https://www.ssbwiki.com/Falling_speed#Super_Smash_Bros._Ultimate Fall]]: Medium. Between Meta Knight and Lucario.
* [[https://www.ssbwiki.com/Weight#Super_Smash_Bros._Ultimate_weight_values Weight]]:Heavy. Tied with Ganondorf.
to:
** [[https://www.ssbwiki.com/Dash#Super_Smash_Bros._Ultimate_rankings Dash]]: Low. Tied with the Belmonts.
Sligtly higher than Bowser Jr. Close to Min Min.
** [[https://www.ssbwiki.com/Walk#Super_Smash_Bros._Ultimate_walking_speeds Walk]]:Low. Tied Slightly higher than Bowser Jr. Not quite o par with the Belmonts and Piranha Plant.
Robin.
** [[https://www.ssbwiki.com/Air_speed#Ultimate_air_speed_ranking Air]]:Low. Tied with Ice Climbers and Ganondorf.
Higher than Bowsr Jr. Equal to Mii Brawler.
** [[https://www.ssbwiki.com/Falling_speed#Super_Smash_Bros._Ultimate Fall]]:Medium. Between Meta Knight In between Bowser Jr. and Lucario.
* [[https://www.ssbwiki.com/Weight#Super_Smash_Bros.Donkey Kong.
Smash_Bros._Ultimate_weight_valuesWeight]]:Heavy. Weight]]: Slightly lighter than Bowser Jr. Tied with Ganondorf.Wario, Ike, Ridly, and the Belmonts.
** [[https://www.ssbwiki.com/Walk#Super_Smash_Bros._Ultimate_walking_speeds Walk]]:
** [[https://www.ssbwiki.com/Air_speed#Ultimate_air_speed_ranking Air]]:
** [[https://www.ssbwiki.com/Falling_speed#Super_Smash_Bros._Ultimate Fall]]:
* [[https://www.ssbwiki.com/Weight#Super_Smash_Bros.
Smash_Bros._Ultimate_weight_values
Changed line(s) 579,580 (click to see context) from:
* Chain Chomp can wall jump.
to:
* Chain Chomp can wall jump.
Has the basic double jump. Does not have any other movement abilities.
Changed line(s) 582,583 (click to see context) from:
* Since Chain Chomp is already as close as it can be to the ground, its crouch simply makes it slide forward.
to:
* Since Chain Chomp is already as close as it can be to Takes 0.88× of the ground, its crouch simply makes it slide forward.
damage an attack would usually deal at the start of the match. However, his windshield will eventually shatter, exposing his body. If his body is hit, he will take 1.15× damage instead. His body hurtbox and windshield take priority over his ship's.
Changed line(s) 587,592 (click to see context) from:
* Jab: Chain Chomp bites.
** Jab infinite: Chain Chomp bites rapidly.
* Dash Attack: Another simple bite.
* Wake up: It lunges forward while waking up.
* Ledge: It lunges onto the stage.
** Jab infinite: Chain Chomp bites rapidly.
* Dash Attack: Another simple bite.
* Wake up: It lunges forward while waking up.
* Ledge: It lunges onto the stage.
to:
* Jab: Chain Chomp bites.
The boosters at the sides of his ship extend on mechanical arms to punch.
** Jab 2/3: Uses the "arm" not used for the previous punch.
** Jab infinite:Chain Chomp bites rapidly.
A flurry of punches that end in an uppercut.
* Dash Attack:Another simple bite.
A panel opens in the front of the vehicle to reveal a grinder (saw) that swings twice.
* Wake up:It lunges forward Gets up while waking up.
thrusting a trident on both of sides.
* Ledge:It lunges onto the stage.
Slams a pair of Khopesh while climbing up.
** Jab 2/3: Uses the "arm" not used for the previous punch.
** Jab infinite:
* Dash Attack:
* Wake up:
* Ledge:
Changed line(s) 594,600 (click to see context) from:
* Grab: It lunges forward on its chain and grabs with its mouth.. Can be used as a grab aerial for tether recovery.
* Pummel: Bites into its opponent.
* Forward: It spits its opponent out.
* Back: It spins around, then spits its opponent out.
* Up: It spits its opponent out upwards.
* Down: It slams its opponent onto the ground and bites it twice.
* Pummel: Bites into its opponent.
* Forward: It spits its opponent out.
* Back: It spins around, then spits its opponent out.
* Up: It spits its opponent out upwards.
* Down: It slams its opponent onto the ground and bites it twice.
to:
* Grab: It lunges forward on its chain and grabs with its mouth.. Can be used as The spaceship extends a claw to grab aerial for tether recovery.
the opponent. A slow grab overall.
* Pummel:Bites into its opponent.
Hits the opponent with a wooden hammer. A fairly fast pummel. The hammer is based on the ones the Mario bros. use in various RPG titles.
* Forward:It spits its Throws an uppercut akin to the jabs above.
* Back: The ship spins and then throws the opponentout.
backward.
*Back: It spins around, then spits its Up: The ship flings the opponent out.
* Up: It spits its opponent out upwards.
upward.
* Down:It slams its The ship throws the opponent onto the ground and bites it twice.
then extends a drill from its underside to pierce opponents.
* Pummel:
* Forward:
* Back: The ship spins and then throws the opponent
*
* Up: It spits its opponent out upwards.
* Down:
Changed line(s) 602,606 (click to see context) from:
* Forward: It lunges forwards and bites.
** This attack can be angled diagonally.
* Up:
* Down:
** This attack can be angled diagonally.
* Up:
* Down:
to:
* Forward: It lunges forwards and bites.
** This attack can be angled diagonally.
The ship thrusts a trident forward.
*Up:
Up: The ship thrusts a trident upward.
*Down:
Down: The ship sashes a khopesh low to the ground.
** This attack can be angled diagonally.
*
*
Changed line(s) 608,611 (click to see context) from:
* Forward: It jumps forwards and bites.
* Down: A planted stake appears at the end of the chain, and the chain spins around it.
* Up: It lunges up into the air and bites three times.
* Down: A planted stake appears at the end of the chain, and the chain spins around it.
* Up: It lunges up into the air and bites three times.
to:
* Forward: It jumps forwards and bites.
The ship uses two drills to drill the opponent in place.
* Down:A planted stake appears at the end of the chain, and the chain spins He swings two Khopesh around it.
in a circle.
* Up:It lunges up into the air and bites three times.
The ship does a double uppercut with it's arms.
* Down:
* Up:
Changed line(s) 613,618 (click to see context) from:
* Neutral: Another basic bite.
* Forward: It lunges forwards and bites.
* Back: It turns and bites.
* Up: It does a flip.
* Down: It opens its mouth downwards and plummets to the ground.
* Forward: It lunges forwards and bites.
* Back: It turns and bites.
* Up: It does a flip.
* Down: It opens its mouth downwards and plummets to the ground.
to:
* Neutral: Another basic bite.
The ship spins around with the arms extended.
* Forward:It lunges forwards and bites.
The ship swings a Kopesh forward.
* Back:It turns and bites.
The ship slashes a Khopesh backwards.
* Up:It does The ship tilts upwards and stabs with a flip.
trident.
* Down:It opens The ship extends a drill from its mouth downwards and plummets underside to the ground.
pierce opponents.
* Forward:
* Back:
* Up:
* Down:
Changed line(s) 620,627 (click to see context) from:
* Neutral: Rollin' Chomp: Basically Jigglypuff's Rollout, but it does more damage, at the cost of speed and jump height.
* Forward/Back: Fling Launch: Based on the chain chomp's basic ability in Super Mario Odyssey. The Chomp's chain will gain a stake (or a metal ball, if used in the air) and stretch like elastic in the direction pushed, and the chomp will fling in the opposite direction after the button is released. The direction can be changed, but it can only be aimed left or right.
* Up: Chomp Jump: Ascends upward, then smashes back down.
* Down: Head Chomp: Jumps onto the opponent's head and starts chewing on them. Deals significant damage over time, but is easy to escape out of.
'''Final Smash:''' Mega Chomp
* The Chain Chomp becomes giant and starts jumping around the stage, a la the released chain chomp from Super Mario 64. It then shrinks back down.
* Forward/Back: Fling Launch: Based on the chain chomp's basic ability in Super Mario Odyssey. The Chomp's chain will gain a stake (or a metal ball, if used in the air) and stretch like elastic in the direction pushed, and the chomp will fling in the opposite direction after the button is released. The direction can be changed, but it can only be aimed left or right.
* Up: Chomp Jump: Ascends upward, then smashes back down.
* Down: Head Chomp: Jumps onto the opponent's head and starts chewing on them. Deals significant damage over time, but is easy to escape out of.
'''Final Smash:''' Mega Chomp
* The Chain Chomp becomes giant and starts jumping around the stage, a la the released chain chomp from Super Mario 64. It then shrinks back down.
to:
* Neutral: Rollin' Chomp: Basically Jigglypuff's Rollout, but it does more damage, at the cost of Triple Cannon: The ship fires a shot that splits into three smaller shots after traveling a short distance. It an be charged to increase speed and jump height.
range.
* Forward/Back:Fling Launch: Based on Sky Popper: A propeller emerges from the chain chomp's basic ability in Super Mario Odyssey. The Chomp's chain will gain a stake (or a metal ball, if used in the air) front hatch, and stretch like elastic in the direction pushed, and the chomp will fling in the opposite direction after the button is released. The direction can be changed, he thrusters turn into wings. Similar to Jr's side special, but it can only be aimed left or right.
use in the air without falling, but cannot turn and won't go as far.
* Up:Chomp Jump: Ascends upward, then smashes back down.
Ejector Seat: Tatanga's variation on "Abandon Ship!" As the name implies, Tatanga has an ejector seat, which has a parachute that allows him to float slowly downwards. However, he cannot attack while parachuting.
* Down:Head Chomp: Jumps onto Blast Bomb: Releases a bomb from the opponent's head front hatch that rolls along the ground before opening up and starts chewing on them. Deals significant damage over time, but is easy to escape out of.
releasing an upwards energy shot.
'''Final Smash:'''Mega Chomp
King Totomesu
* TheChain Chomp becomes giant [[https://www.mariowiki.com/King_Totomesu character of the same name]] appears and starts jumping around the stage, breathes a la the released chain chomp from Super Mario 64. It then shrinks back down.
mighty fireball in front of Tatanga.
* Forward/Back:
* Up:
* Down:
'''Final Smash:'''
* The
Changed line(s) 630,635 (click to see context) from:
'''Character Series Icon:''' Same as the other Mario characters.
'''Stage:''' None
'''Stage Entrance:''' Lunges forward on a stake before pulling the stake out of the ground. The stake then disappears.
'''Stage:''' None
'''Stage Entrance:''' Lunges forward on a stake before pulling the stake out of the ground. The stake then disappears.
to:
'''Character Series Icon:''' Same as the other Th basic Mario characters.
icon
'''Stage:'''None
Birabuto Kingdom
* Description: The desert kingdom from Super Mario Land. An auto scrolling stage. The omega and battlefield versions are made of sandstone brick.
* Special Features: In addition to a few short walls, pipes, and pits, a few [[https://www.mariowiki.com/Gao Gao]] will appear an breathe fire. They will not appear if hazards are turned off.
'''Stage Entrance:'''Lunges forward on a stake before pulling His ship flies onto the stake out of the ground. The stake then disappears.
stage.
'''Stage:'''
* Description: The desert kingdom from Super Mario Land. An auto scrolling stage. The omega and battlefield versions are made of sandstone brick.
* Special Features: In addition to a few short walls, pipes, and pits, a few [[https://www.mariowiki.com/Gao Gao]] will appear an breathe fire. They will not appear if hazards are turned off.
'''Stage Entrance:'''
Changed line(s) 637,640 (click to see context) from:
* Up: Spins around then bites the air above it.
* Side: Bites the air around it multiple times.
* Down: Barks at whatever is in front of it.
* Side: Bites the air around it multiple times.
* Down: Barks at whatever is in front of it.
to:
* Up: Spins around then bites the air above it.
Tatanga does a flip.
* Side:Bites the air around it multiple times.
The vehicles arms bang together.
* Down:Barks at whatever is in front of it.
Tatanga does a spin.
'''KO scream:'''
* Side:
* Down:
'''KO scream:'''
Changed line(s) 642,645 (click to see context) from:
# Mario tries to sneak behind it, only for it to lunge at him, causing him to run away.
#Bites the air around it before facing the camera.
#It lunges towards the camera on a stake.
#Bites the air around it before facing the camera.
#It lunges towards the camera on a stake.
to:
#Tatanga activates his ejector seat, doing a FingerWag while he falls to
#Bites
#It lunges towards the camera
#Tatanga jumps out of his vehicle and leans on
Changed line(s) 656,664 (click to see context) from:
#Default
#Mario's hat, but a darker color with no "M". Looseley based on the captured chain chomps from Odyssey.
#Topper's hat from Super Mario Odyssey.
#Giant red bow. Based on CiaoCiao from The Legend of Zelda: Link's Awakening.
#Red. Based on the Red Chomps from the Paper Mario series.
#Silver. Looseley based on the Silver Chomps from Super Mario Galaxy 2.
#Gold. Based on the Gold Chomps from the Super Mario Galaxy series.
#Gold with pink hat with red ribbon. based on Madame Broode's pet "Chain Chompikins", but smaller.
#Mario's hat, but a darker color with no "M". Looseley based on the captured chain chomps from Odyssey.
#Topper's hat from Super Mario Odyssey.
#Giant red bow. Based on CiaoCiao from The Legend of Zelda: Link's Awakening.
#Red. Based on the Red Chomps from the Paper Mario series.
#Silver. Looseley based on the Silver Chomps from Super Mario Galaxy 2.
#Gold. Based on the Gold Chomps from the Super Mario Galaxy series.
#Gold with pink hat with red ribbon. based on Madame Broode's pet "Chain Chompikins", but smaller.
to:
#Mario's hat, but a darker color
#Topper's hat
#Giant red bow. Based on CiaoCiao from The Legend of Zelda: Link's Awakening.
#Red. Based on the Red Chomps from the Paper Mario series.
#Silver. Looseley based on the Silver Chomps from
#Yellow skin, lime vehicle, indigo vehicle stripes. Fighter Flies' Super Mario
#Gold.
#Yellowish orange skin and vehicle, red and black thruster stripes. King Totomesu's colors.
#Grey skin, indigo vehicle, yellow thruster stripes. Pionpi's colors.
#Yellowish orange skin, yellow vehicle, black thruster stripes. Bunbun's colors.
#Light blue skin, red vehicle, solid yellow thrusters. Chikako's colors.
#Pastel purple skin, black vehicle, red thruster strpes. Based on
#Gold with pink hat with red ribbon. based
#Green skin, Greenish off white vehicle no thruster stripes, green on
Changed line(s) 666,667 (click to see context) from:
* Kirby Hat: Think the Chain Chomp Mii hat, but on Kirby.
* Boxing Title: TBA
* Boxing Title: TBA
to:
* Kirby Hat: Think the Chain Chomp Mii hat, but on Kirby.
Kirby gains a purple "bald cap" with Tatanga's ears.
* Boxing Title:TBAThe Mysterious Spaceman
* Boxing Title:
Changed line(s) 670,672 (click to see context) from:
[[folder:Madotsuki Chases Her Dreams!]]
!Madotsuki
!Madotsuki
to:
!Madotsuki
!Chain Chomp
Changed line(s) 677,681 (click to see context) from:
** [[https://www.ssbwiki.com/Dash#Super_Smash_Bros._Ultimate_rankings Dash]]: Fairly slow. Tied with Villager.
** [[https://www.ssbwiki.com/Walk#Super_Smash_Bros._Ultimate_walking_speeds Walk]]: Fairly slow. Tied with Zelda.
** [[https://www.ssbwiki.com/Air_speed#Ultimate_air_speed_ranking Air]]: Fairly slow. In between Byleth and Banjo and Kazooie.
** [[https://www.ssbwiki.com/Falling_speed#Super_Smash_Bros._Ultimate Fall]]: Decently fast. Tied with Banjo & Kazooie and Incineroar.
* [[https://www.ssbwiki.com/Weight#Super_Smash_Bros._Ultimate_weight_values Weight]]: Medium-low. Tied with Ness, Lucas, Inkling and Mii Brawler.
** [[https://www.ssbwiki.com/Walk#Super_Smash_Bros._Ultimate_walking_speeds Walk]]: Fairly slow. Tied with Zelda.
** [[https://www.ssbwiki.com/Air_speed#Ultimate_air_speed_ranking Air]]: Fairly slow. In between Byleth and Banjo and Kazooie.
** [[https://www.ssbwiki.com/Falling_speed#Super_Smash_Bros._Ultimate Fall]]: Decently fast. Tied with Banjo & Kazooie and Incineroar.
* [[https://www.ssbwiki.com/Weight#Super_Smash_Bros._Ultimate_weight_values Weight]]: Medium-low. Tied with Ness, Lucas, Inkling and Mii Brawler.
to:
** [[https://www.ssbwiki.com/Dash#Super_Smash_Bros._Ultimate_rankings Dash]]: Fairly slow. Low. Tied with Villager.
the Belmonts.
** [[https://www.ssbwiki.com/Walk#Super_Smash_Bros._Ultimate_walking_speeds Walk]]:Fairly slow. Low. Tied with Zelda.
the Belmonts and Piranha Plant.
** [[https://www.ssbwiki.com/Air_speed#Ultimate_air_speed_ranking Air]]:Fairly slow. In between Byleth Low. Tied with Ice Climbers and Banjo and Kazooie.
Ganondorf.
** [[https://www.ssbwiki.com/Falling_speed#Super_Smash_Bros._Ultimate Fall]]:Decently fast. Tied with Banjo & Kazooie Medium. Between Meta Knight and Incineroar.
Lucario.
* [[https://www.ssbwiki.com/Weight#Super_Smash_Bros._Ultimate_weight_valuesWeight]]: Medium-low. Weight]]:Heavy. Tied with Ness, Lucas, Inkling and Mii Brawler.Ganondorf.
** [[https://www.ssbwiki.com/Walk#Super_Smash_Bros._Ultimate_walking_speeds Walk]]:
** [[https://www.ssbwiki.com/Air_speed#Ultimate_air_speed_ranking Air]]:
** [[https://www.ssbwiki.com/Falling_speed#Super_Smash_Bros._Ultimate Fall]]:
* [[https://www.ssbwiki.com/Weight#Super_Smash_Bros._Ultimate_weight_values
Changed line(s) 685,686 (click to see context) from:
* Basic double jump, as well as the ability to crawl.
to:
* Basic double jump, as well as the ability to crawl.
Chain Chomp can wall jump.
Changed line(s) 688,689 (click to see context) from:
* None to speak of.
to:
* None Since Chain Chomp is already as close as it can be to speak of.
the ground, its crouch simply makes it slide forward.
Changed line(s) 693,697 (click to see context) from:
* Jab: Stabs with the knife.
* Dash Attack: Charges forwards with the knife.
* Wake up: Pinches her cheek and stabs with the knife while getting up.
* Ledge: Flips off the ledge with a knife.
* Dash Attack: Charges forwards with the knife.
* Wake up: Pinches her cheek and stabs with the knife while getting up.
* Ledge: Flips off the ledge with a knife.
to:
* Jab: Stabs with the knife.
Chain Chomp bites.
** Jab infinite: Chain Chomp bites rapidly.
* Dash Attack:Charges forwards with the knife.
Another simple bite.
* Wake up:Pinches her cheek and stabs with the knife It lunges forward while getting waking up.
* Ledge:Flips off It lunges onto the ledge with a knife.
stage.
** Jab infinite: Chain Chomp bites rapidly.
* Dash Attack:
* Wake up:
* Ledge:
Changed line(s) 699,705 (click to see context) from:
* Grab: A basic one handed shirt grab.
* Pummel: She stabs the opponent with her free hand.
* Forward: She lunges onto the ground, her opponent below her, and stabs them with the knife.
* Back: She spins around and slams the opponent onto the ground behind her.
* Up: She spins the opponent on her umbrella and then bounces them into the air.
* Down: She slams the opponent onto the ground and stabs them with the knife.
* Pummel: She stabs the opponent with her free hand.
* Forward: She lunges onto the ground, her opponent below her, and stabs them with the knife.
* Back: She spins around and slams the opponent onto the ground behind her.
* Up: She spins the opponent on her umbrella and then bounces them into the air.
* Down: She slams the opponent onto the ground and stabs them with the knife.
to:
* Grab: A basic one handed shirt grab.
It lunges forward on its chain and grabs with its mouth.. Can be used as a grab aerial for tether recovery.
* Pummel:She stabs the opponent with her free hand.
Bites into its opponent.
* Forward:She lunges onto the ground, her It spits its opponent below her, and stabs them with the knife.
out.
* Back:She It spins around and slams the around, then spits its opponent onto the ground behind her.
out.
* Up:She spins the It spits its opponent on her umbrella and then bounces them into the air.
out upwards.
* Down:She It slams the its opponent onto the ground and stabs them with the knife.
bites it twice.
* Pummel:
* Forward:
* Back:
* Up:
* Down:
Changed line(s) 707,711 (click to see context) from:
* Forward: She stabs with the knife, putting her whole body into it this time.
** Deals more damage if the input is diagonal.
* Up: She spins an umbrella upwards. Hits multiple times.
* Down: She stabs the ground with her knife.
** Deals more damage if the input is diagonal.
* Up: She spins an umbrella upwards. Hits multiple times.
* Down: She stabs the ground with her knife.
to:
* Forward: She stabs with the knife, putting her whole body into it this time.
It lunges forwards and bites.
**Deals more damage if the input is diagonal.
This attack can be angled diagonally.
*Up: She spins an umbrella upwards. Hits multiple times.
Up:
*Down: She stabs the ground with her knife.
Down:
**
*
*
Changed line(s) 713,716 (click to see context) from:
* Forward: She does an underhanded stab with her knife.
* Down: She crouches and spins around with her knife.
* Up: She slashes upwards with her knife.
* Down: She crouches and spins around with her knife.
* Up: She slashes upwards with her knife.
to:
* Forward: She does an underhanded stab with her knife.
It jumps forwards and bites.
* Down:She crouches A planted stake appears at the end of the chain, and the chain spins around with her knife.
it.
* Up:She slashes upwards with her knife.
It lunges up into the air and bites three times.
* Down:
* Up:
Changed line(s) 718,723 (click to see context) from:
* Neutral: She swings her umbrella forwards
* Forward: She jabs her umbrella forwards.
* Back: She spins her umbrella around.
* Up: She spins her umbrella upwards. Hits multiple times.
* Down: She spins her umbrella downwards. Hits multiple times.
* Forward: She jabs her umbrella forwards.
* Back: She spins her umbrella around.
* Up: She spins her umbrella upwards. Hits multiple times.
* Down: She spins her umbrella downwards. Hits multiple times.
to:
* Neutral: She swings her umbrella forwards
Another basic bite.
* Forward:She jabs her umbrella forwards.
It lunges forwards and bites.
* Back:She spins her umbrella around.
It turns and bites.
* Up:She spins her umbrella upwards. Hits multiple times.
It does a flip.
* Down:She spins her umbrella downwards. Hits multiple times.
It opens its mouth downwards and plummets to the ground.
* Forward:
* Back:
* Up:
* Down:
Changed line(s) 725,736 (click to see context) from:
* Neutral: Cat: Draws your enemies towards you with a black hole-like effect.
* Forward/Back: Bike: Functions similarly to Wario's bike, but you cannot do wheelies, it simply disappears instead of turning into an item, and there is no cooldown, but it doesn't go as fast or as far, and it doesn't do as much damage.
* Up: Medamaude: Allows you to teleport up to 2 times in a row in 4 directions, but doesn't go as far as other teleportation recoveries.
* Down: Stoplight: Freezes opponents for a few seconds in a small radius around you. Some characters have a special effect when affected by it, which are all pureley cosmetic:
** Donkey Kong does his EyePop
** Robin will gain their dragon "mask"
** Inklings will temporarily turn into squids
** Invisible opponents will become visible
'''Final Smash:''' Uboa
* Uboa will appear in front of Madotsuki. If an enemy collides with it, it will be taken to the same area in the white desert that it takes Madotsuki to in the game (minus the monster), where they will then drown, taking significant damage but not getting KO'd, which then makes them fall back down onto the stage.
* Forward/Back: Bike: Functions similarly to Wario's bike, but you cannot do wheelies, it simply disappears instead of turning into an item, and there is no cooldown, but it doesn't go as fast or as far, and it doesn't do as much damage.
* Up: Medamaude: Allows you to teleport up to 2 times in a row in 4 directions, but doesn't go as far as other teleportation recoveries.
* Down: Stoplight: Freezes opponents for a few seconds in a small radius around you. Some characters have a special effect when affected by it, which are all pureley cosmetic:
** Donkey Kong does his EyePop
** Robin will gain their dragon "mask"
** Inklings will temporarily turn into squids
** Invisible opponents will become visible
'''Final Smash:''' Uboa
* Uboa will appear in front of Madotsuki. If an enemy collides with it, it will be taken to the same area in the white desert that it takes Madotsuki to in the game (minus the monster), where they will then drown, taking significant damage but not getting KO'd, which then makes them fall back down onto the stage.
to:
* Neutral: Cat: Draws your enemies towards you with a black hole-like effect.
Rollin' Chomp: Basically Jigglypuff's Rollout, but it does more damage, at the cost of speed and jump height.
* Forward/Back:Bike: Functions similarly to Wario's bike, but you cannot do wheelies, it simply disappears instead of turning into an item, and there is no cooldown, but it doesn't go as fast or as far, and it doesn't do as much damage.
* Up: Medamaude: Allows you to teleport up to 2 timesFling Launch: Based on the chain chomp's basic ability in a row in 4 directions, but doesn't go as far as other teleportation recoveries.
* Down: Stoplight: Freezes opponents for a few seconds in a small radius around you. Some characters have a special effect when affected by it, which are all pureley cosmetic:
** Donkey Kong does his EyePop
** RobinSuper Mario Odyssey. The Chomp's chain will gain their dragon "mask"
** Inklingsa stake (or a metal ball, if used in the air) and stretch like elastic in the direction pushed, and the chomp will temporarily turn into squids
** Invisible opponents will become visible
fling in the opposite direction after the button is released. The direction can be changed, but it can only be aimed left or right.
* Up: Chomp Jump: Ascends upward, then smashes back down.
* Down: Head Chomp: Jumps onto the opponent's head and starts chewing on them. Deals significant damage over time, but is easy to escape out of.
'''Final Smash:'''Uboa
Mega Chomp
*Uboa will appear in front of Madotsuki. If an enemy collides with it, it will be taken to The Chain Chomp becomes giant and starts jumping around the same area in stage, a la the white desert that it takes Madotsuki to in the game (minus the monster), where they will released chain chomp from Super Mario 64. It then drown, taking significant damage but not getting KO'd, which then makes them fall shrinks back down onto the stage.
down.
* Forward/Back:
* Up: Medamaude: Allows you to teleport up to 2 times
* Down: Stoplight: Freezes opponents for a few seconds in a small radius around you. Some characters have a special effect when affected by it, which are all pureley cosmetic:
** Donkey Kong does his EyePop
** Robin
** Inklings
** Invisible opponents will become visible
* Up: Chomp Jump: Ascends upward, then smashes back down.
* Down: Head Chomp: Jumps onto the opponent's head and starts chewing on them. Deals significant damage over time, but is easy to escape out of.
'''Final Smash:'''
*
Changed line(s) 739,746 (click to see context) from:
'''Character Series Icon:''' The symbol on her shirt.
'''Stage:''' The White Desert
* Description: A black and white desert that appears to have been drawn.
* Special Features: A walk-off stage similar to the Mushroom Kingdom, but there are no platforms or other features other then Monoko, who will sometimes appear and turn into her multi-armed state when the Stoplight is used near her, which is purely cosmetic.
'''Stage Entrance:''' She quickly fades into the stage.
'''Stage:''' The White Desert
* Description: A black and white desert that appears to have been drawn.
* Special Features: A walk-off stage similar to the Mushroom Kingdom, but there are no platforms or other features other then Monoko, who will sometimes appear and turn into her multi-armed state when the Stoplight is used near her, which is purely cosmetic.
'''Stage Entrance:''' She quickly fades into the stage.
to:
'''Character Series Icon:''' The symbol on her shirt.
Same as the other Mario characters.
'''Stage:'''The White Desert
* Description: A black and white desert that appears to have been drawn.
* Special Features: A walk-off stage similar to the Mushroom Kingdom, but there are no platforms or other features other then Monoko, who will sometimes appear and turn into her multi-armed state when the Stoplight is used near her, which is purely cosmetic.
None
'''Stage Entrance:'''She quickly fades into Lunges forward on a stake before pulling the stage.
stake out of the ground. The stake then disappears.
'''Stage:'''
* Description: A black and white desert that appears to have been drawn.
* Special Features: A walk-off stage similar to the Mushroom Kingdom, but there are no platforms or other features other then Monoko, who will sometimes appear and turn into her multi-armed state when the Stoplight is used near her, which is purely cosmetic.
'''Stage Entrance:'''
Changed line(s) 748,753 (click to see context) from:
* Up: She wobbles like jelly.
* Side: She plays the Flute.
* Down: She wraps herself in a blanket and sneezes.
'''KO scream:''' She has no voice, and therefore no screams.
* Side: She plays the Flute.
* Down: She wraps herself in a blanket and sneezes.
'''KO scream:''' She has no voice, and therefore no screams.
to:
* Up: She wobbles like jelly.
Spins around then bites the air above it.
* Side:She plays Bites the Flute.
air around it multiple times.
* Down:She wraps herself Barks at whatever is in a blanket and sneezes.
'''KO scream:''' She has no voice, and therefore no screams.
front of it.
* Side:
* Down:
'''KO scream:''' She has no voice, and therefore no screams.
Changed line(s) 755,761 (click to see context) from:
#She wakes up in her bed.
#She comes out of a door and looks around.
#She holds her umbrella while it rains.
'''Victory Theme:'''
* A looping victory theme based on the save screen from Yume Nikki.
#She comes out of a door and looks around.
#She holds her umbrella while it rains.
'''Victory Theme:'''
* A looping victory theme based on the save screen from Yume Nikki.
to:
#She comes out of a door and looks around.
#She holds her umbrella while
'''Victory Theme:'''
* A looping victory theme based on
#Bites the
#It lunges towards the camera on a stake.
Changed line(s) 772,779 (click to see context) from:
#Default.
#Lavender sweater with pink and magenta stripes and a magenta skirt and shoes. Based on the Pink Sea.
#Olive green sweater with an Uboa sprite pattern and a brown checkerboard skirt and blonde hair. Based on Poniko and the thing she turns into/gets replaced by/switches places with.
#Dark red sweater with an eggplant sprite and a dark red skirt and bright red hair. Based on NASU.
#Black sweater with the Aztec Rave Monkey as it appears in the background of the Forest World on it and an olive skirt and shoes.
#Same as the default, but with blonde hair. Loosely based on the blonde effect.
#Blank [[https://en.wikipedia.org/wiki/Byzantium_(color)#Dark_byzantium Dark Byzantium]] sweater, hair, and shoes with a black skirt and a more pinkish, less saturated skin tone. Based on her appearance in the FC (Famicom) Worlds.
#White skin with a blank white sweater, black hair and shoes, and a black and white checkerboard skirt. Based on Monoko.
#Lavender sweater with pink and magenta stripes and a magenta skirt and shoes. Based on the Pink Sea.
#Olive green sweater with an Uboa sprite pattern and a brown checkerboard skirt and blonde hair. Based on Poniko and the thing she turns into/gets replaced by/switches places with.
#Dark red sweater with an eggplant sprite and a dark red skirt and bright red hair. Based on NASU.
#Black sweater with the Aztec Rave Monkey as it appears in the background of the Forest World on it and an olive skirt and shoes.
#Same as the default, but with blonde hair. Loosely based on the blonde effect.
#Blank [[https://en.wikipedia.org/wiki/Byzantium_(color)#Dark_byzantium Dark Byzantium]] sweater, hair, and shoes with a black skirt and a more pinkish, less saturated skin tone. Based on her appearance in the FC (Famicom) Worlds.
#White skin with a blank white sweater, black hair and shoes, and a black and white checkerboard skirt. Based on Monoko.
to:
#Lavender sweater
#Mario's hat, but a darker color with
#Topper's hat from Super Mario Odyssey.
#Giant red bow. Based on CiaoCiao from The Legend of Zelda: Link's Awakening.
#Red. Based on the
#Olive green sweater with an Uboa sprite pattern and a brown checkerboard skirt and blonde hair. Based on Poniko and
#Dark red sweater with an eggplant sprite and a dark red skirt and bright red hair. Based on NASU.
#Black sweater with the Aztec Rave Monkey as it appears in the background of the Forest World on it and an olive skirt and shoes.
#Same as the default, but with blonde hair. Loosely
#Silver. Looseley based on the
#Blank [[https://en.wikipedia.org/wiki/Byzantium_(color)#Dark_byzantium Dark Byzantium]] sweater, hair, and shoes with a black skirt and a more pinkish, less saturated skin tone.
#Gold. Based on
#White skin
#Gold with
Changed line(s) 781,782 (click to see context) from:
* Kirby Hat: Kirby gains her hair.
* Boxing Title: The Dreamer
* Boxing Title: The Dreamer
to:
* Kirby Hat: Kirby gains her hair.
Think the Chain Chomp Mii hat, but on Kirby.
* Boxing Title:The DreamerTBA
* Boxing Title:
Changed line(s) 785,787 (click to see context) from:
[[folder:The Batter Steps Up To Plate!]]
!The Batter
!The Batter
to:
!The Batter
!Madotsuki
Changed line(s) 792,796 (click to see context) from:
** [[https://www.ssbwiki.com/Dash#Super_Smash_Bros._Ultimate_rankings Dash]]: Fast. Inbetween Fox and Zero Suit Samus.
** [[https://www.ssbwiki.com/Walk#Super_Smash_Bros._Ultimate_walking_speeds Walk]]: Fast. Inbetween Little Mac and Sonic.
** [[https://www.ssbwiki.com/Air_speed#Ultimate_air_speed_ranking Air]]: High. Tied with Mewtwo.
** [[https://www.ssbwiki.com/Falling_speed#Super_Smash_Bros._Ultimate Fall]]: Very low. Tied with Peach and Daisy.
* [[https://www.ssbwiki.com/Weight#Super_Smash_Bros._Ultimate_weight_values Weight]]: Medium. Tied with Mega Man.
** [[https://www.ssbwiki.com/Walk#Super_Smash_Bros._Ultimate_walking_speeds Walk]]: Fast. Inbetween Little Mac and Sonic.
** [[https://www.ssbwiki.com/Air_speed#Ultimate_air_speed_ranking Air]]: High. Tied with Mewtwo.
** [[https://www.ssbwiki.com/Falling_speed#Super_Smash_Bros._Ultimate Fall]]: Very low. Tied with Peach and Daisy.
* [[https://www.ssbwiki.com/Weight#Super_Smash_Bros._Ultimate_weight_values Weight]]: Medium. Tied with Mega Man.
to:
** [[https://www.ssbwiki.com/Dash#Super_Smash_Bros._Ultimate_rankings Dash]]: Fast. Inbetween Fox and Zero Suit Samus.
Fairly slow. Tied with Villager.
** [[https://www.ssbwiki.com/Walk#Super_Smash_Bros._Ultimate_walking_speeds Walk]]:Fast. Inbetween Little Mac and Sonic.
Fairly slow. Tied with Zelda.
** [[https://www.ssbwiki.com/Air_speed#Ultimate_air_speed_ranking Air]]:High. Tied with Mewtwo.
Fairly slow. In between Byleth and Banjo and Kazooie.
** [[https://www.ssbwiki.com/Falling_speed#Super_Smash_Bros._Ultimate Fall]]:Very low. Decently fast. Tied with Peach Banjo & Kazooie and Daisy.
Incineroar.
* [[https://www.ssbwiki.com/Weight#Super_Smash_Bros._Ultimate_weight_values Weight]]:Medium. Medium-low. Tied with Mega Man.Ness, Lucas, Inkling and Mii Brawler.
** [[https://www.ssbwiki.com/Walk#Super_Smash_Bros._Ultimate_walking_speeds Walk]]:
** [[https://www.ssbwiki.com/Air_speed#Ultimate_air_speed_ranking Air]]:
** [[https://www.ssbwiki.com/Falling_speed#Super_Smash_Bros._Ultimate Fall]]:
* [[https://www.ssbwiki.com/Weight#Super_Smash_Bros._Ultimate_weight_values Weight]]:
Changed line(s) 800 (click to see context) from:
* Basic dowble jump, in addition to the ability to float.
to:
* Basic dowble double jump, in addition to as well as the ability to float.crawl.
Changed line(s) 807,811 (click to see context) from:
* Jab: A weak swing with his bat.
* Dash Attack: He swings while running.
* Wake up: He swings his bat while getting up.
* Ledge: He swings while getting up.
* Dash Attack: He swings while running.
* Wake up: He swings his bat while getting up.
* Ledge: He swings while getting up.
to:
* Jab: A weak swing Stabs with his bat.
the knife.
* Dash Attack:He swings while running.
Charges forwards with the knife.
* Wake up:He swings his bat Pinches her cheek and stabs with the knife while getting up.
* Ledge:He swings while getting up.
Flips off the ledge with a knife.
* Dash Attack:
* Wake up:
* Ledge:
Changed line(s) 813,819 (click to see context) from:
* Grab: He grabs his opponent by the neck with his free hand.
* Pummel: He swings his bat across his opponent's face.
* Forward: He does a basic baseball swing with his bat, sending the opponent flying.
* Back: He tosses the opponent behind his back, disinterested.
* Up: He hits his opponent upwards.
* Down: He slams the opponent onto the ground.
* Pummel: He swings his bat across his opponent's face.
* Forward: He does a basic baseball swing with his bat, sending the opponent flying.
* Back: He tosses the opponent behind his back, disinterested.
* Up: He hits his opponent upwards.
* Down: He slams the opponent onto the ground.
to:
* Grab: He grabs his A basic one handed shirt grab.
* Pummel: She stabs the opponentby the neck with his her free hand.
*Pummel: He swings his bat across his opponent's face.
*Forward: He does a basic baseball swing with his bat, sending She lunges onto the ground, her opponent flying.
below her, and stabs them with the knife.
* Back:He tosses the opponent behind his back, disinterested.
* Up: He hits his opponent upwards.
* Down: HeShe spins around and slams the opponent onto the ground.
ground behind her.
* Up: She spins the opponent on her umbrella and then bounces them into the air.
* Down: She slams the opponent onto the ground and stabs them with the knife.
* Pummel: She stabs the opponent
*
*
* Back:
* Up: He hits his opponent upwards.
* Down: He
* Up: She spins the opponent on her umbrella and then bounces them into the air.
* Down: She slams the opponent onto the ground and stabs them with the knife.
Changed line(s) 821,824 (click to see context) from:
* Forward: A longer ranged swing with his bat.
* Up: An upwards jab with his bat.
* Down: A downwards slam with his bat.
* Up: An upwards jab with his bat.
* Down: A downwards slam with his bat.
to:
* Forward: A longer ranged swing She stabs with his bat.
the knife, putting her whole body into it this time.
** Deals more damage if the input is diagonal.
* Up:An upwards jab with his bat.
She spins an umbrella upwards. Hits multiple times.
* Down:A downwards slam She stabs the ground with his bat.
her knife.
** Deals more damage if the input is diagonal.
* Up:
* Down:
Changed line(s) 826,829 (click to see context) from:
* Forward: A patient baseball swing.
* Down: He crouches and delivers a swing in each direction.
* Up: He swings his bat into the air.
* Down: He crouches and delivers a swing in each direction.
* Up: He swings his bat into the air.
to:
* Forward: A patient baseball swing.
She does an underhanded stab with her knife.
* Down:He She crouches and delivers a swing in each direction.
spins around with her knife.
* Up:He swings his bat into the air.
She slashes upwards with her knife.
* Down:
* Up:
Changed line(s) 831,836 (click to see context) from:
* Neutral: He swings his bat.
* Forward: A long ranged swing.
* Back: A backwards swing.
* Up: An upwards swing.
* Down: A front flipping swing.
* Forward: A long ranged swing.
* Back: A backwards swing.
* Up: An upwards swing.
* Down: A front flipping swing.
to:
* Neutral: He She swings his bat.
her umbrella forwards
* Forward:A long ranged swing.
She jabs her umbrella forwards.
* Back:A backwards swing.
She spins her umbrella around.
* Up:An upwards swing.
She spins her umbrella upwards. Hits multiple times.
* Down:A front flipping swing.
She spins her umbrella downwards. Hits multiple times.
* Forward:
* Back:
* Up:
* Down:
Changed line(s) 838,845 (click to see context) from:
* Neutral: Furious Homerun: He tosses a baseball into the air and hits it, turning it into a projectile that is affected by gravity. It can be picked up for about a second after it lands, allowing it to be used as a throwing item. The ball is visually distinguished from the Beastball in that it has black stitches instead of red.
* Forward/Back: Run with Courage: He charges forward, dealing damage along the way. The basic duration is about a second, but it can be increased by holding the button down, to a maximum of about 3 seconds.
* Up: Add-On Carry: One of the addons appears and carries The Batter into the air. Functions similarly to Olimar's up special.
* Down: Save First Base: Heals The Batter a slight bit. Has a very long cooldown.
'''Final Smash:''' Bad Batter
* The Batter transforms into the form he takes when [[spoiler:the player aligns with The Judge in the final battle]] and charges forwards, similar to Ganondorf's final smash.
* Forward/Back: Run with Courage: He charges forward, dealing damage along the way. The basic duration is about a second, but it can be increased by holding the button down, to a maximum of about 3 seconds.
* Up: Add-On Carry: One of the addons appears and carries The Batter into the air. Functions similarly to Olimar's up special.
* Down: Save First Base: Heals The Batter a slight bit. Has a very long cooldown.
'''Final Smash:''' Bad Batter
* The Batter transforms into the form he takes when [[spoiler:the player aligns with The Judge in the final battle]] and charges forwards, similar to Ganondorf's final smash.
to:
* Neutral: Furious Homerun: He tosses Cat: Draws your enemies towards you with a baseball into the air and hits it, turning it into a projectile that is affected by gravity. It can be picked up for about a second after it lands, allowing it to be used as a throwing item. The ball is visually distinguished from the Beastball in that it has black stitches instead of red.
hole-like effect.
* Forward/Back:Run with Courage: He charges forward, dealing damage along the way. The basic duration is about a second, but it can be increased by holding the button down, to a maximum of about 3 seconds.
* Up: Add-On Carry: One of the addons appears and carries The Batter into the air.Bike: Functions similarly to Olimar's Wario's bike, but you cannot do wheelies, it simply disappears instead of turning into an item, and there is no cooldown, but it doesn't go as fast or as far, and it doesn't do as much damage.
* Up: Medamaude: Allows you to teleport upspecial.
to 2 times in a row in 4 directions, but doesn't go as far as other teleportation recoveries.
* Down:Save First Base: Heals The Batter Stoplight: Freezes opponents for a slight bit. Has few seconds in a very long cooldown.
small radius around you. Some characters have a special effect when affected by it, which are all pureley cosmetic:
** Donkey Kong does his EyePop
** Robin will gain their dragon "mask"
** Inklings will temporarily turn into squids
** Invisible opponents will become visible
'''Final Smash:'''Bad Batter
Uboa
*The Batter transforms into the form he takes when [[spoiler:the player aligns Uboa will appear in front of Madotsuki. If an enemy collides with The Judge it, it will be taken to the same area in the final battle]] and charges forwards, similar white desert that it takes Madotsuki to Ganondorf's final smash.
in the game (minus the monster), where they will then drown, taking significant damage but not getting KO'd, which then makes them fall back down onto the stage.
* Forward/Back:
* Up: Add-On Carry: One of the addons appears and carries The Batter into the air.
* Up: Medamaude: Allows you to teleport up
* Down:
** Donkey Kong does his EyePop
** Robin will gain their dragon "mask"
** Inklings will temporarily turn into squids
** Invisible opponents will become visible
'''Final Smash:'''
*
Changed line(s) 848,855 (click to see context) from:
'''Character Series Icon:''' A large "X".
'''Stage:''' Battle Time
* Description: The battle screen from Off. It has a red background so that none of The Batter's alt palletes blend in.
* Special Features: A walk-off stage with "Spectres" that randomly appear (if stage hazards are turned on) and deal damage if touched.
'''Stage Entrance:''' The Batter walks onto the stage, like a real batter would when stepping up to plate.
'''Stage:''' Battle Time
* Description: The battle screen from Off. It has a red background so that none of The Batter's alt palletes blend in.
* Special Features: A walk-off stage with "Spectres" that randomly appear (if stage hazards are turned on) and deal damage if touched.
'''Stage Entrance:''' The Batter walks onto the stage, like a real batter would when stepping up to plate.
to:
'''Character Series Icon:''' A large "X".
The symbol on her shirt.
'''Stage:'''Battle Time
The White Desert
* Description:The battle screen from Off. It has a red background so A black and white desert that none of The Batter's alt palletes blend in.
appears to have been drawn.
* Special Features: A walk-off stagewith "Spectres" that randomly similar to the Mushroom Kingdom, but there are no platforms or other features other then Monoko, who will sometimes appear (if stage hazards are turned on) and deal damage if touched.
turn into her multi-armed state when the Stoplight is used near her, which is purely cosmetic.
'''Stage Entrance:'''The Batter walks onto She quickly fades into the stage, like a real batter would when stepping up to plate.
stage.
'''Stage:'''
* Description:
* Special Features: A walk-off stage
'''Stage Entrance:'''
Changed line(s) 857,862 (click to see context) from:
* Up: He turns his back to the screen, bat on his shoulder, then turns to face the camera.
* Side: He does a practice swing with his bat.
* Down: The Judge appears and rubs against his leg. The batter looks around at him, confused.
'''KO scream:'''
* Side: He does a practice swing with his bat.
* Down: The Judge appears and rubs against his leg. The batter looks around at him, confused.
'''KO scream:'''
to:
* Up: He turns his back to the screen, bat on his shoulder, then turns to face the camera.
She wobbles like jelly.
* Side:He does a practice swing with his bat.
She plays the Flute.
* Down:The Judge appears She wraps herself in a blanket and rubs against his leg. The batter looks around at him, confused.
sneezes.
'''KOscream:'''
scream:''' She has no voice, and therefore no screams.
* Side:
* Down:
'''KO
Changed line(s) 864,867 (click to see context) from:
#He runs past the screen, as if he just hit a home run.
#He has his back turned against the screen and his bat on his shoulder, and then looks back at the screen.
#He bonks a Spectre on the head, then turns to face the screen, turning into his evil form.
#He has his back turned against the screen and his bat on his shoulder, and then looks back at the screen.
#He bonks a Spectre on the head, then turns to face the screen, turning into his evil form.
to:
#She comes out of a door and looks around.
#She holds her umbrella while it rains.
'''Victory Theme:'''
* A looping victory theme based on the
#He has his back turned against the
#He bonks a Spectre on the head, then turns to face the screen, turning into his evil form.
Changed line(s) 879,885 (click to see context) from:
#Yellow outfit. Based on Zone 0.
#Lime outfit. Based on Zone 1.
#Magenta Outfit. Based on Zone 2.
#Orange Outfit. Based on Zone 3.
#Light pink. Based on the meat in Zone 1.
#White with no pinstripes, black shoes, socks, and inner sleeves, and goldenrod sleeves and laces. Based on a piece of [[https://vignette.wikia.nocookie.net/offgame/images/f/fa/06.jpg/revision/latest?cb=20160214181020 official art]] drawn by Mortis Ghost, which may have been based on the San Fransisco Giants.
#Black outfit with white stripes. Based on The Room. (No, not [[Film/TheRoom THAT]] room.)
#Lime outfit. Based on Zone 1.
#Magenta Outfit. Based on Zone 2.
#Orange Outfit. Based on Zone 3.
#Light pink. Based on the meat in Zone 1.
#White with no pinstripes, black shoes, socks, and inner sleeves, and goldenrod sleeves and laces. Based on a piece of [[https://vignette.wikia.nocookie.net/offgame/images/f/fa/06.jpg/revision/latest?cb=20160214181020 official art]] drawn by Mortis Ghost, which may have been based on the San Fransisco Giants.
#Black outfit with white stripes. Based on The Room. (No, not [[Film/TheRoom THAT]] room.)
to:
#Lime outfit. Based on Zone 1.
#Magenta Outfit. Based on Zone 2.
#Orange Outfit. Based on Zone 3.
#Light pink.
#White
#Olive green sweater with
#Dark red sweater with an eggplant sprite and a
#Black sweater with the Aztec Rave Monkey as it appears in the background of
#Same as the default, but with blonde hair. Loosely based on the
#Black outfit
#Blank [[https://en.wikipedia.org/wiki/Byzantium_(color)#Dark_byzantium Dark Byzantium]] sweater, hair, and shoes with
#White skin with a blank white sweater, black hair and shoes, and a black and white checkerboard skirt. Based on Monoko.
Changed line(s) 887,888 (click to see context) from:
* Kirby Hat: His baseball hat.
* Boxing Title: TBA
* Boxing Title: TBA
to:
* Kirby Hat: His baseball hat.
Kirby gains her hair.
* Boxing Title:TBAThe Dreamer
* Boxing Title:
Added DiffLines:
[[folder:The Batter Steps Up To Plate!]]
!The Batter
!!Gameplay Data
'''Attributes:'''
* Speed
** [[https://www.ssbwiki.com/Dash#Super_Smash_Bros._Ultimate_rankings Dash]]: Fast. Inbetween Fox and Zero Suit Samus.
** [[https://www.ssbwiki.com/Walk#Super_Smash_Bros._Ultimate_walking_speeds Walk]]: Fast. Inbetween Little Mac and Sonic.
** [[https://www.ssbwiki.com/Air_speed#Ultimate_air_speed_ranking Air]]: High. Tied with Mewtwo.
** [[https://www.ssbwiki.com/Falling_speed#Super_Smash_Bros._Ultimate Fall]]: Very low. Tied with Peach and Daisy.
* [[https://www.ssbwiki.com/Weight#Super_Smash_Bros._Ultimate_weight_values Weight]]: Medium. Tied with Mega Man.
* Frame data notes:
'''Movement Abilities:'''
* Basic dowble jump, in addition to the ability to float.
'''Special properties:'''
* None to speak of.
!!Move list:
'''Neutral'''
* Jab: A weak swing with his bat.
* Dash Attack: He swings while running.
* Wake up: He swings his bat while getting up.
* Ledge: He swings while getting up.
'''Throws'''
* Grab: He grabs his opponent by the neck with his free hand.
* Pummel: He swings his bat across his opponent's face.
* Forward: He does a basic baseball swing with his bat, sending the opponent flying.
* Back: He tosses the opponent behind his back, disinterested.
* Up: He hits his opponent upwards.
* Down: He slams the opponent onto the ground.
'''Tilts'''
* Forward: A longer ranged swing with his bat.
* Up: An upwards jab with his bat.
* Down: A downwards slam with his bat.
'''Smashes'''
* Forward: A patient baseball swing.
* Down: He crouches and delivers a swing in each direction.
* Up: He swings his bat into the air.
'''Aerials'''
* Neutral: He swings his bat.
* Forward: A long ranged swing.
* Back: A backwards swing.
* Up: An upwards swing.
* Down: A front flipping swing.
'''Specials'''
* Neutral: Furious Homerun: He tosses a baseball into the air and hits it, turning it into a projectile that is affected by gravity. It can be picked up for about a second after it lands, allowing it to be used as a throwing item. The ball is visually distinguished from the Beastball in that it has black stitches instead of red.
* Forward/Back: Run with Courage: He charges forward, dealing damage along the way. The basic duration is about a second, but it can be increased by holding the button down, to a maximum of about 3 seconds.
* Up: Add-On Carry: One of the addons appears and carries The Batter into the air. Functions similarly to Olimar's up special.
* Down: Save First Base: Heals The Batter a slight bit. Has a very long cooldown.
'''Final Smash:''' Bad Batter
* The Batter transforms into the form he takes when [[spoiler:the player aligns with The Judge in the final battle]] and charges forwards, similar to Ganondorf's final smash.
!!Character Details
'''Character Series Icon:''' A large "X".
'''Stage:''' Battle Time
* Description: The battle screen from Off. It has a red background so that none of The Batter's alt palletes blend in.
* Special Features: A walk-off stage with "Spectres" that randomly appear (if stage hazards are turned on) and deal damage if touched.
'''Stage Entrance:''' The Batter walks onto the stage, like a real batter would when stepping up to plate.
'''Taunts:'''
* Up: He turns his back to the screen, bat on his shoulder, then turns to face the camera.
* Side: He does a practice swing with his bat.
* Down: The Judge appears and rubs against his leg. The batter looks around at him, confused.
'''KO scream:'''
'''Victory screen:'''
#He runs past the screen, as if he just hit a home run.
#He has his back turned against the screen and his bat on his shoulder, and then looks back at the screen.
#He bonks a Spectre on the head, then turns to face the screen, turning into his evil form.
'''Classic Mode:''' (theme) - (description)
#
#
#
#
#
#
* Boss:
'''Costumes'''
#Default.
#Yellow outfit. Based on Zone 0.
#Lime outfit. Based on Zone 1.
#Magenta Outfit. Based on Zone 2.
#Orange Outfit. Based on Zone 3.
#Light pink. Based on the meat in Zone 1.
#White with no pinstripes, black shoes, socks, and inner sleeves, and goldenrod sleeves and laces. Based on a piece of [[https://vignette.wikia.nocookie.net/offgame/images/f/fa/06.jpg/revision/latest?cb=20160214181020 official art]] drawn by Mortis Ghost, which may have been based on the San Fransisco Giants.
#Black outfit with white stripes. Based on The Room. (No, not [[Film/TheRoom THAT]] room.)
'''Other'''
* Kirby Hat: His baseball hat.
* Boxing Title: TBA
[[/folder]]
!The Batter
!!Gameplay Data
'''Attributes:'''
* Speed
** [[https://www.ssbwiki.com/Dash#Super_Smash_Bros._Ultimate_rankings Dash]]: Fast. Inbetween Fox and Zero Suit Samus.
** [[https://www.ssbwiki.com/Walk#Super_Smash_Bros._Ultimate_walking_speeds Walk]]: Fast. Inbetween Little Mac and Sonic.
** [[https://www.ssbwiki.com/Air_speed#Ultimate_air_speed_ranking Air]]: High. Tied with Mewtwo.
** [[https://www.ssbwiki.com/Falling_speed#Super_Smash_Bros._Ultimate Fall]]: Very low. Tied with Peach and Daisy.
* [[https://www.ssbwiki.com/Weight#Super_Smash_Bros._Ultimate_weight_values Weight]]: Medium. Tied with Mega Man.
* Frame data notes:
'''Movement Abilities:'''
* Basic dowble jump, in addition to the ability to float.
'''Special properties:'''
* None to speak of.
!!Move list:
'''Neutral'''
* Jab: A weak swing with his bat.
* Dash Attack: He swings while running.
* Wake up: He swings his bat while getting up.
* Ledge: He swings while getting up.
'''Throws'''
* Grab: He grabs his opponent by the neck with his free hand.
* Pummel: He swings his bat across his opponent's face.
* Forward: He does a basic baseball swing with his bat, sending the opponent flying.
* Back: He tosses the opponent behind his back, disinterested.
* Up: He hits his opponent upwards.
* Down: He slams the opponent onto the ground.
'''Tilts'''
* Forward: A longer ranged swing with his bat.
* Up: An upwards jab with his bat.
* Down: A downwards slam with his bat.
'''Smashes'''
* Forward: A patient baseball swing.
* Down: He crouches and delivers a swing in each direction.
* Up: He swings his bat into the air.
'''Aerials'''
* Neutral: He swings his bat.
* Forward: A long ranged swing.
* Back: A backwards swing.
* Up: An upwards swing.
* Down: A front flipping swing.
'''Specials'''
* Neutral: Furious Homerun: He tosses a baseball into the air and hits it, turning it into a projectile that is affected by gravity. It can be picked up for about a second after it lands, allowing it to be used as a throwing item. The ball is visually distinguished from the Beastball in that it has black stitches instead of red.
* Forward/Back: Run with Courage: He charges forward, dealing damage along the way. The basic duration is about a second, but it can be increased by holding the button down, to a maximum of about 3 seconds.
* Up: Add-On Carry: One of the addons appears and carries The Batter into the air. Functions similarly to Olimar's up special.
* Down: Save First Base: Heals The Batter a slight bit. Has a very long cooldown.
'''Final Smash:''' Bad Batter
* The Batter transforms into the form he takes when [[spoiler:the player aligns with The Judge in the final battle]] and charges forwards, similar to Ganondorf's final smash.
!!Character Details
'''Character Series Icon:''' A large "X".
'''Stage:''' Battle Time
* Description: The battle screen from Off. It has a red background so that none of The Batter's alt palletes blend in.
* Special Features: A walk-off stage with "Spectres" that randomly appear (if stage hazards are turned on) and deal damage if touched.
'''Stage Entrance:''' The Batter walks onto the stage, like a real batter would when stepping up to plate.
'''Taunts:'''
* Up: He turns his back to the screen, bat on his shoulder, then turns to face the camera.
* Side: He does a practice swing with his bat.
* Down: The Judge appears and rubs against his leg. The batter looks around at him, confused.
'''KO scream:'''
'''Victory screen:'''
#He runs past the screen, as if he just hit a home run.
#He has his back turned against the screen and his bat on his shoulder, and then looks back at the screen.
#He bonks a Spectre on the head, then turns to face the screen, turning into his evil form.
'''Classic Mode:''' (theme) - (description)
#
#
#
#
#
#
* Boss:
'''Costumes'''
#Default.
#Yellow outfit. Based on Zone 0.
#Lime outfit. Based on Zone 1.
#Magenta Outfit. Based on Zone 2.
#Orange Outfit. Based on Zone 3.
#Light pink. Based on the meat in Zone 1.
#White with no pinstripes, black shoes, socks, and inner sleeves, and goldenrod sleeves and laces. Based on a piece of [[https://vignette.wikia.nocookie.net/offgame/images/f/fa/06.jpg/revision/latest?cb=20160214181020 official art]] drawn by Mortis Ghost, which may have been based on the San Fransisco Giants.
#Black outfit with white stripes. Based on The Room. (No, not [[Film/TheRoom THAT]] room.)
'''Other'''
* Kirby Hat: His baseball hat.
* Boxing Title: TBA
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 223,228 (click to see context) from:
#1Up's colors
#Pan Pan's colors.
#20X6 Marzipan's colors
#Cheatball's colors
#Trogador's colors
#Poorbt's colors
#Pan Pan's colors.
#20X6 Marzipan's colors
#Cheatball's colors
#Trogador's colors
#Poorbt's colors
to:
#Pan
#Black jumpsuit with black pants, shoes and hair. Pan Pan's colors.
#Yellow head with black hair and pants. Cheatball's colors.
#Red jumpsuit and hair and green boots and gloves. Trogador's colors
#Trogador's colors
#Poorbt's
Is there an issue? Send a MessageReason:
None
Added DiffLines:
!Fake Smash Fighters
[[folder:Hsien-Ko leaves a scratch!]]
!Hsien-Ko (Lei Lei in japan)
*From series: Darkstalkers
*Voice actor (all regions): Saori Hayami
!!Gameplay Data
'''Attributes:'''
*Speed
**[[https://www.ssbwiki.com/Dash#Super_Smash_Bros._Ultimate_rankings Dash]]: Fast. Tied with Ridley.
**[[https://www.ssbwiki.com/Walk#Super_Smash_Bros._Ultimate_walking_speeds Walk]]: Relatively fast. Tied with Mewtwo.
**[[https://www.ssbwiki.com/Air_speed#Ultimate_air_speed_ranking Air]]: Fairly hight. Tied with Zero Suit Samus.
**[[https://www.ssbwiki.com/Falling_speed#Super_Smash_Bros._Ultimate Fall]]:Fairly high. Tied with Byleth.
*[[https://www.ssbwiki.com/Weight#Super_Smash_Bros._Ultimate_weight_values Weight]]: Very light. Tied with Fox.
*Frame data notes: Nothing in particular to note.
'''Movement Abilities:'''
*She can air dash by tapping sideways in the air.
*She only has one midair jump
'''Special properties:'''
*Much like Ryu, Ken, and Terry before her, her special moves can be executed using combos and she will always face the opponent during 1 on 1 matches. In addition, she shields in the air instead of air dodging, and has chain combos.
!!Move list:
'''Neutral'''
*Jab: Stabs high with her claw. Based on her standing medium punch from the Darkstakers series.
**Jab 2/3: Releasses a scratch from her other claw.
**Jab infinite: A flurry of scratches.
*Dash Attack: Twiddles her fingers on the ground while crouch walking forward. Based on her crouching heavy punch from the Darkstalkers series.
*Wake up: Quickly springs up startled, as if waking up from a nightmare.
*Ledge: Does a flip off of the ledge.
'''Throws'''
*Grab: Grabs the opponent with both of her claws.
*Pummel: She headbutts the opponent.
*Forward: Lanches the opponent forwards with her knee.
*Back: Spins the opponent around and throws them behind her.
*Up: Throws the opponent into the air. Based on her throw from the Darkstalkers series.
*Down: Sets the opponent down on the ground and pats them on the head like a child, puttting them into a downed status for a short period of time.
'''Tilts'''
*Forward: Removes one of her arms from the sleeve and stabs with a hunting knife. Based on her standing light punch from the Darkstalkers series.
*Up: Backflip kick. Based on her standing medium kick form the Darkstalkers series.
*Down: A low kick. Based on her crouching medium kick.
'''Smashes'''
*Forward: A saw comes out of her sleeve. Based on her long ranged strong standing punch from the Darktalkers series. Can hit up to 3 times.
*Down: Crouches and spins around with a spiky morningstar that comes out of her sleeves.
*Up: She does a handstand and does an upward kick with both legs. Based on her crouching heavy kick.
'''Aerials'''
*Neutral: Slashes with her claw. Based on her aerial light punch.
*Forward: A spike ball comes out of her sleeve. Based on her aerial medium punch.
*Back: She kicks backwards.
*Up: She slashes upwards with her claws.
*Down: She does a downwards kick. Based on her aerial heavy kick.
'''Specials'''
*Neutral: Anki Hou: Throws a psuedo-random item. After two items are thrown, she will throw a doll of Akuma from the Street Fighter franchise, which will be followed by an item that will make the opponent dizzy. Using the combo ↓↘→ + attack/special will create a more powerful version with a larger arc.
*Forward/Back: Houten Geki: Grabs the opponent and spins around like a blender,, hitting the opponent multiple times. A stronger version can be used by inputting the combo →↘↓↙← + attack/special.
*Up: Senpuu Bu: A attack utilizing a ball and chain that comes out of her sleeve. It can be used for tether recovery, or can be used as a swinging attack, which can hook onto the air below the upper blast zone. a stronger version can be used using the combo →↓↘ + attack/special.
*Down: Henkyou Ki: Pulls out a gong and bangs it. A basic one way projectile reflector. Can be inputted with the combo ↓↙← + attack/special. Using the combo will extend the duration slightly.
'''Final Smash:'''
'''Close Range:''' Tenrai Ha
* She drops a weight from her sleeve onto the opponent (if it hits), which also causes spike balls to fall from the sky.
'''Long Range:''' Chireitou
* She slams the ground, causing a one direction shockwave of giant swords to come out of the ground.
!!Character Details
'''Character Series Icon:''' A bat symbol used across the Darkstalkers series.
'''Stage:''' Vanity Paradise
*Description: An oriental nature area that served as Hsien-Ko's stage in Darkstalkers 2, and both her and Sasquatch's stage in Vampire Savior/Darkstalkers 3. It has a tree to the right that players can stand on and walk into, as well as a platform in the middle of the stage.
*Special Features: Much like stages like Great Bay and Tortimer Island, the stage is surrounded by water, which players will float in until eventually drowning. All other edges have blast zones.
'''Stage Entrance:''' She starts out holding her hat next to her sister, Mei-Ling. Mei-Ling transforms into the talisman on Hsien-Ko's hat, which she then puts on whie saying "ni hao!"
'''Taunts:'''
* Up: She puts one of her claws on top of her head and blows her talisman out of her face. Based on her taunt from the Darkstalkers series.
* Side: Hsien-Ko briefly turns into a panda with her hat, talisman, and waist ribbon and a soccer ball. A reference to her Pharoh's Curse animation.
* Down: She puts her hand to her chin and goes "hmmm..". Based on her taunt from Utimate Marvel vs. Capcom 3.
'''KO scream:''' Just a regular scream.
'''Victory screen:'''
#Hsien-Ko bows with her claws together while Mei-Ling, still in talisman form, stands on her shoulder.
#Hsien-Ko juggles knives.
#Mei-Ling transforms back into human form, and she and Hsien-Ko pose.
'''Victory Theme'''
*A looping victory theme based on her victory theme from Vampire Savior/Darkstalkers 3.
'''Classic Mode:''' Monster Tournament - All enemies are references to Darkstalkers characters. All of the battles are stamina battles.
#Black Female!Corrin (Morrigain)
**Stage: Dracula's Castle (Omega)
**Music: Morrigain's theme (Darkstalkers 2)
#White Sonic (Felicia)
**Stage: New Pork City (Omega)
**Music: Felicia's theme (Darkstalkers 2)
#Shiek & bkkue kirby (Lord Raptor & Le Malta)
**Stage: Bridge of eldin (Omega)
**Music: Lord Raptor's Theme (Darkstalkers 2
#Red Cloud and Female Villager (Donavan & Anita)
#3 yellow R.O.B.s (Huitzil)
#Dracula (Demitri)
*Boss: Giant gold Captain Falcon (Pyron)
'''Costumes'''
#Player one. Her design has been slightly censored to show less cleavage. This applies to all palletes.
#Blue outfit with yellow trim and bluish grey sleeves/pants. Her second player costume from the Darkstlkers series
#Crimson outfit with off white trim and maroon sleeves/pants. Her third coloration from Vampire Savior.
#White outfit with yelow trim and purple sleeves/pants. Her fourth outfit from Vampire Savior.
#Dark Bluish Grey outfit with brown pants/sleeves and a yellow trim. Also from Vampire Savior.
#Pink outfit with white trim and indigo sleeves/pants. Again, from Vampire Savior.
#Lime outfit. Yet again from Vampire Savior
#Dark grey outfit with red trim and black sleeves/pants. Yet again, from Vampire Savior.
'''Other'''
#Kirby hat: Her hat, sans Talisman.
#Boxing title: TBA
[[/folder]]
[[folder:Stinkoman asks for a challenge!]]
!Stinkoman
*Voice Actor: Matt Chapman
!!Gameplay Data
'''Attributes:'''
*Speed
**[[https://www.ssbwiki.com/Dash#Super_Smash_Bros._Ultimate_rankings Dash]]: Identical to Mega Man.
**[[https://www.ssbwiki.com/Walk#Super_Smash_Bros._Ultimate_walking_speeds Walk]]: Identical to Mega Man.
**[[https://www.ssbwiki.com/Air_speed#Ultimate_air_speed_ranking Air]]: Identical to Mega Man.
**[[https://www.ssbwiki.com/Falling_speed#Super_Smash_Bros._Ultimate Fall]]: Identical to Mega Man.
*[[https://www.ssbwiki.com/Weight#Super_Smash_Bros._Ultimate_weight_values Weight]]: Identical to Mega Man.
*Frame data notes: Nothing in particular.
'''Movement Abilities:'''
*Only has the standard double jump, but can also hover like Peach, as a reference to Dragon Ball Z. He can also wall jump.
'''Special properties:'''
*Stinkoman has two small "Power Meters" that he can charge to temporarily boost his smash attack strength. Once he has a full meter, he can use it to make his smash attacks much stronger.
!!Move list:
'''Neutral'''
*Jab: Shoots a fireball out of his fist. Counts as a projectile.
**Jab 2/3: None
**Jab infinite: None
*Dash Attack: Same as jab.
*Wake up: Gets up while doing a spinning kick.
*Ledge: Flips off the edge, attacking with his feet.
'''Throws'''
*Grab: He grabs the opponent with both of his orb hands.
*Pummel: He headbutts the opponent.
*Forward: he swings the opponent backwards and sends them spinning in the air.
*Back: He does a handstand and kicks the opponent backwards.
*Up: He creates a pillar of flames between his hands, sending the opponent flying upwards.
*Down: He body slams the opponent onto the ground.
'''Tilts'''
*Forward: Same as jab.
*Up: A simple uppercut.
*Down: A low kick.
'''Smashes'''
*Forward: He charges up a massive fireball. Also counts as a projectile. The Super Meter charged version grows faster and ends up larger.
*Down: He does the splits and spins. The Super Meter charged version has a flame effect.
*Up: A mighty uppercut. The Super Meter charged version has a flame effect.
'''Aerials'''
*Neutral: Same as jab.
*Forward: Same as jab.
*Back: Same as jab, but backwards.
*Up: An aerial uppercut.
*Down: He punches downwards, sending him speeding to the ground.
'''Specials'''
*Neutral: Fistcuff!: While the button is held, he has a giant stone fist larger than him. This makes him heavier as Bowser (But not quite as heavy as Shield mode Shulk), but unable to jump, and using it in the air caused you to fall downwards quickly. This fist can be used as a shield, which can be moved up by tilting the control stick upwards. However, this fist can be broken if it takes enough damage. Additionally, you can tap the basic attack button to slam the fist on the ground, which can meteor smash opponents and, if used on a platform, will do damage to enemies below. Keep in mind, however, that using it to attack causes it to break slightly faster.
*Forward/Back: Bone Picker: Throws a bone projectile in an arc. After it lands, it can be picked up and thrown in the same manner one more time, meaning it would be wise to prevent enemies from picking it up.
*Up: Super Jump: A basic recovery move that resembles the super powered jump used in anime such as Dragon Ball Z.
*Down: Double Deuce: Charges his power meter (See "Special Properties" above). If both meters are fully charged and the button is still held, he will look extremely buff for the duration. This secondary effect is purely cosmetic.
'''Final Smash:''' Ultimate Challenge
* He becomes extremely buff, knocks the opponent into the air, and then uses RapidFireFistcuffs on the opponent before knocking them back down and turning them back to normal.
!!Character Details
'''Character Series Icon:''' The Homestar Runner logo.
'''Stage:''' 20X6
*Description: A 2D sprite-based level based on "Go Home!", the first level of Stinkoman 20X6. It is formatted similarly.
*Special Features: A few Stinkoman enemies appear as stage hazards (if stage hazards are turned on).
'''Stage Entrance:''' Does a Double Deuce and asks "Are you asking for a challaaaaaange?"
'''Taunts:'''
* Up: He does a cool pose with a knife.
* Side: He starts pointing and laughing at the opponent.
* Down: He eats some dirt off the ground.
'''KO scream:''' When he gets star K.O.'d he yells "I'll get my revenge!" or "Looks like I'm blasting off again!" while flying into the distance. Other than that, it's just basic screams.
'''Victory screen:'''
#He does a cool pose with a knife in front of a swishy anime background.
#He laughs next to Pan Pan.
#He Double Deuces in his buff form.
'''Victory Theme'''
*A remix of the level introduction theme from Stinkoman 20X6.
'''Classic Mode:''' (theme) - (description)
#
#
#
#
#
#
*Boss:
'''Costumes'''
#Default
#1Up's colors
#Pan Pan's colors.
#20X6 Marzipan's colors
#Cheatball's colors
#Trogador's colors
#Poorbt's colors
#Sillouette. The Shadowy Figure and Sticklyman's colors
'''Other'''
#Kirby hat: His signature blue hair. You gotta have blue hair.
#Boxing title: The Blue Haired Challenger.
[[/folder]]
[[folder:Tahu lands!]]
!Tahu (2001)
*Voice Actor: Creator/ScottMcNeil (Who also provides Onua's voice. All others are voiced by archive audio from the movies.)
!!Gameplay Data
'''Attributes:'''
*Speed
**[[https://www.ssbwiki.com/Dash#Super_Smash_Bros._Ultimate_rankings Dash]]: Medium. Tied with Mii Brawler.
**[[https://www.ssbwiki.com/Walk#Super_Smash_Bros._Ultimate_walking_speeds Walk]]: Medium. Tied with Mii Brawler.
**[[https://www.ssbwiki.com/Air_speed#Ultimate_air_speed_ranking Air]]: Medium. Tied with Meta Knight.
**[[https://www.ssbwiki.com/Falling_speed#Super_Smash_Bros._Ultimate Fall]]: Fast. Tied with King Dedede.
*[[https://www.ssbwiki.com/Weight#Super_Smash_Bros._Ultimate_weight_values Weight]]: Decently heavy. Tied with Samus.
*Frame data notes: Nothing to note.
'''Movement Abilities:'''
*Basic double jump. As a being of fire, he takes damage from water.
'''Special properties:'''
*He uses his Kanohi Hau (Mask of Shielding) for his shield, which allows it to reflect projectiles. It also does not shrink, giving him immunity to shield stabbing. His Toa assists can also get KO's much like Assist Trophies.
!!Move list:
'''Neutral'''
*Jab: He slashes with his sword.
**Jab 2/3: he stabs with his sword.
**Jab infinite: He gives a flurry of stabs from his sword.
*Dash Attack: He swings his sword while running.
*Wake up: He swings around his sword before getting up.
*Ledge: He does a sword flip off the ledge.
'''Throws'''
*Grab: Onua and Pohatu burst out of the ground. Onua holds the opponent while Pohatu prepares a battle stance.
*Pummel: Pohatu kicks the opponent.
*Forward:Onua carries the opponent on his shoulder wile the other two toa follow.
*Back: Pohatu kicks the opponent hard.
*Up: Onua throws the opponent upwards.
*Down: Onua places the opponent on the ground and Tahu stabs them.
'''Tilts'''
*Forward: A different angled slash.
** He can swing diagonally.
*Up: He swings upwards.
*Down: He stabs the ground with his sword.
'''Smashes'''
*Forward: A blazing forwards sword slash.
*Down: He stabs the ground with his sword on fire, creating a small explosion.
*Up: Gali appears and creates a splash of water.
'''Aerials'''
*Neutral: He swings forwards.
*Forward: He stabs forwards.
*Back: He swings around in a circle with his sword.
*Up: He sets himself ablaze and boosts upwards slightly.
*Down: He stabs downwards with his sword, sending him speeding to the ground.
'''Specials'''
*Neutral: Crawling Flame: Creates a small flame that crawls along the floor and walls.
*Forward/Back: Assist Kopaka: Kopaka appears and creates a cold wind that can freeze opponents.
*Up: Assist Lewa: Lewa flies downwards and carries Tahu upwards. Functions similarly to Olimar's recovery.
*Down: Assist Onua: Onua emerges from the ground and pulls Tahu in. Allows him to evade attack for a second or two. With enough skill, it can also be used to bury opponents.
'''Final Smash:''' Unity Blast
* All six Toa appear and combine their elemental powers to create a powerful beam.
!!Character Details
'''Character Series Icon:''' The symbol of the Three Virtues that also functions as a logo for Bioncile as a whole.
'''Stage:''' Mata Nui
*Description: A platform with the six Toa's masks on it that travels around the island. Has a platform setup similar to Small Battlefield.
*Special Features: The platform will land on the six areas of the island, temporarily reducing the number of blast zones from four to three. The only areas that have any features of note are Ga Wahi, which is surrounded by water (And the bohrok can also bee sen destroying the giant stone mask in the background) and Ta Wahi, which is surrounded by Lava. If the stage is set to Omega or Battlefield mode, the platform will still fly around the island, but will not land.
'''Stage Entrance:''' Rebuilds himself from a spilled Toa Canister.
'''Taunts:'''
* Up: Gali appears alongside him and crosses her hooks.
* Side: He does a "Come Here" gesture with is free hand.
* Down: Lewa appears and puts his axe on his shoulder.
'''KO scream:''' What you'd expect.
'''Victory screen:'''
#Tahu raises his sword alongside Turaga Vakama.
#All six Toa recreate the "lineup" art from 2001.
#Tahu and Kopaka shake hands.
'''Victory Theme''': A remix of "Kumo Rocks!" from the Bionicle Power Pack CD.
'''Classic Mode:''' Elemental Powers - All six opponent (barring the boss) represent one of the six main elements from Bionicle. All battles (again, barring the boss) take place on the Mata Nui stage
#Orange Kirby (Only uses Rock, Stone)
#Black Donkey Kong (Only uses burying moves, Earth)
#Geeen Pit (Air)
#White Ice Climbers (Ice, duh.)
#Squirtle (Water)
#Red Charizard (Fire)
*Boss: Galleom
'''Costumes'''
#Default
#Jaller's matoran colors. All other toa take on the colors of their respective McToran.
#Vakama Metru's colors. All other toa take on the colors of their respective Toa Metru.
#Turaga Vakama's colors. All other toa take on the colors of their respective Turaga.
#Vohtarak's colors. All other toa take on the colors of their respective Visorak.
#Silver Masks for all toa.
#Golden Armor. All other toa have gold masks.
#Shadow Toa, as described in the books.
'''other'''
*Kirby Hat: Kirby gains Tahu's Kanohi Hau and sword.
*Boxing Title: TBA
[[/folder]]
[[folder:Kung Fu Man challenges the world!]]
!Kung Fu Man
!!Gameplay Data
'''Attributes:'''
*Speed
**[[https://www.ssbwiki.com/Dash#Super_Smash_Bros._Ultimate_rankings Dash]]: Low. Equal to Byleth.
**[[https://www.ssbwiki.com/Walk#Super_Smash_Bros._Ultimate_walking_speeds Walk]]: Medium. Equal to Donkey Kong.
**[[https://www.ssbwiki.com/Air_speed#Ultimate_air_speed_ranking Air]]: Low. Equal to Terry.
**[[https://www.ssbwiki.com/Falling_speed#Super_Smash_Bros._Ultimate Fall]]: Medium. Equal to Ryu and Ken.
*[[https://www.ssbwiki.com/Weight#Super_Smash_Bros._Ultimate_weight_values Weight]]: Medium. Equal to Mega Man.
*Frame data notes: Kung Fu Blow has a bit of a slow startup, but that's about it.
'''Movement Abilities:'''
*Basic double jump only. No wall jump, no crawling, no nuthin.
'''Special properties:'''
*Shares the same basic mechanics as the other fighting game based characters. In addition, he has a power bar that can be filled by landing attacks, being hit by attacks, and executing combos. This is used for powered up versions of his regular attacks. The maximum power in the meter is 1000, rather than the default 3000 for balance reasons.
!!Move list:
'''Neutral'''
*Jab: A basic jab. His default light punch from M.U.G.E.N
**Jab 2/3: Jabs with his other hand.
**Jab infinite: None.
*Dash Attack: He does Duane's [[MemeticMutation infamous]] dance from Barbie Dance Club.
*Wake up: Does a breakdance kick (A la Super Mario 64) while getting up.
*Ledge: Does a front flip off the ledge.
'''Throws'''
*Grab: He grabs the opponent by the shirt.
*Pummel: He takes one hand off of the shirt and slaps the opponent with it.
*Forward: A shoulder throw that does not involve turning. KFM's default throw from M.U.G.E.N.
*Back: A basic shoulder throw.
*Up:
*Down: A powerful suplex.
'''Tilts'''
*Forward: A big slap. KFM's original ground heavy punch.
*Up: An upwards palm. Based on KFM's crouching strong punch, minus the crouching.
*Down: A leg sweep. KFM's crouching strong kick.
'''Smashes'''
*Forward: A cannon with blue wheels appears and shots a projectile. A reference to one of Zeeky H. Bomb's moves. The cannonball counts as a projectile.
*Down: Shoots the ground rapidly with a yellow laser gun. A reference to Dee Bee Kaw's "Kill it with fire!" move.
*Up: Jumps upwards excitedly while holding a fan. A reference to Daniel's "Fan Whirlpool" move.
'''Aerials'''
*Neutral: A basic aerial jab. His default aerial light punch.
*Forward: A kung fu kick. His default aerial heavy kick.
*Back: Puts his legs behind him. His default aerial light kick.
*Up: An upwards aerial chop.
*Down: A basic aerial karate chop. His defaule aerial heavy punch.
'''Specials'''
*Neutral: Kung Fu Palm: Basically what it sounds like. A stronger version (Strong Kung Fu Palm) can be inputted using ↓↘→ + Attack/Special, A stronger and faster version that also causes you to slide forwards and costs 330 power (Fast King Fu Palm) can be inputted the same way, but by pressing the attack button ant then the special button instead of one of them once, and a further upgraded version that has him do the palm three times but costs 1000 power (Triple Kung Fu Palm) can be inputted using ↓↘→ ↓↘→ + Attack + Special.
*Forward/Back: Kung Fu Knee: Much like what it sound like. By pressing the special button again before or during the move, you can do an additional kick. A stronger version (Strong Kung Fu Knee) can be inputed with →→ + Attack/Special, with the same button you used to used to finish being used for the additional kick, and an even stronger variation that costs 330 power (Fast Kung Fu Knee) Can be inputted if you do the basic attack button, then the special button instead of either/or.
*Up: Kung Fu Upper: An uppercut that, much like Link's up special, only propels you into the air if the attack is used in the air already. A stronger version (Strong Kung Fu Upper) can be inputted with the combo →↓↘ + Attack/Special, a yet stronger version that uses 330 power (Fast Kung Fu Upper) can be inputted by using the basic attack button, then the special button instead of either/or, and an even stronger version that costs 1000 power (Smash Kung Fu Upper) can be inputted using the combo ←↙↓ ←↙↓ + attack + special.
*Down: Kung Fu Blow: A palm blow to both sides. A stronger version (Stronge Kung Fu Blow) can be inputted using ←↙↓ + Attack/Special. A yet stronger version that uses 330 power (Fast Kung Fu Blow) can be inputted by using the basic attack button, then the special button instead of either/or.
'''Final Smash:''' Kung Fu Roller
* A giant steamroller falls above Kung Fu Man, which he quickly dodges. A reference to [[MemeticMutation Road Roller Da]] from VideoGame/JojosBizarreAdventureHeritageForTheFuture.
!!Character Details
'''Character Series Icon:''' The "M" logo that serves as the current icon for VideoGame/MUGEN.
'''Stage:''' Mountanside Temple
*Description: A secret wooden base with windows overlooking mountains and two stone pillairs.
*Special Features: Functions similairly to the King of Fighters Stadium, but in addition to beakable walls, it also has a breakable roof.
'''Stage Entrance:''' He kicks a block of wood the flies in from the side of the screen in half.
'''Taunts:'''
* Up: KFM holds up a bomb that [[LawyerFriendlyCameo strongly resembles]] [[WebAnimation/TheDementedCartoonMovie Zeeky H. Bomb.]]
* Side: Kung Fu Man bows. KFM's default taunt and victory animation from M.U.G.E.N.
* Down: KFM tightens his belt.
'''KO scream:''' Basic.
'''Victory screen:'''
#He raises one fists victoriously.
#He karate chops a wood block on top of bricks in half.
#He turns to face the camera and folds his arms.
'''Classic Mode:''' Round onn: Fight! -Characters that thave gaine noteriety in the M.U.G.E.N commumity. All battles are stamina and take place on Mountainside Temple.
#Mario
#Sonic
#Ryu
#Mega Man
#Hsien-Ko
#Team of red Kens (or grey, of the second player is playing as red Ken) (Rox Howard Clones)
*Boss: Master Hand
'''Costumes'''
#Off white gi, blue headband and shoes. Default (Light Punch) colors.
#White gi, light blue headband and shoes. Medium Punch/P2 colors with modified heaband/shoe color to make it easier to tell the difference from a distance..
#Pastel yellow gi, grey shoes and headband. Heavy punch colors.
#Grey gi, headband, and shoes. Light kick colors.
#Blue gi, headband, and shoes. Medium Kick colors.
#Pastel green gi, red shoes/headband. Heavy kick colors.
#Off white gi, red hair, dark blue headband, shoes, belt, and trim. Kung Fu Girl's colors
#Grey gi, red headband and soes, and solid red eyes. Evil Kung Fu Man's colors.
'''Other'''
#Kirby hat: Kirby gains KFM's hair and headband, as well as angry eyebrows. Because Kirby does not have a power meter, he cannot use the variants of Kung Fu Palm that use it.
#Boxing title: The Man Who's Seen Everything
[[/folder]]
[[folder:Tatanga makes a landing!]]
!Tatanga
!!Gameplay Data
'''Attributes:'''
*Speed
**[[https://www.ssbwiki.com/Dash#Super_Smash_Bros._Ultimate_rankings Dash]]: Sligtly higher than Bowser Jr. Close to Min Min.
**[[https://www.ssbwiki.com/Walk#Super_Smash_Bros._Ultimate_walking_speeds Walk]]: Slightly higher than Bowser Jr. Not quite o par with Robin.
**[[https://www.ssbwiki.com/Air_speed#Ultimate_air_speed_ranking Air]]: Higher than Bowsr Jr. Equal to Mii Brawler.
**[[https://www.ssbwiki.com/Falling_speed#Super_Smash_Bros._Ultimate Fall]]: In between Bowser Jr. and Donkey Kong.
Smash_Bros._Ultimate_weight_values Weight]]: Slightly lighter than Bowser Jr. Tied with Wario, Ike, Ridly, and the Belmonts.
*Frame data notes:
'''Movement Abilities:'''
*Has the basic double jump. Does not have any other movement abilities.
'''Special properties:'''
*Takes 0.88× of the damage an attack would usually deal at the start of the match. However, his windshield will eventually shatter, exposing his body. If his body is hit, he will take 1.15× damage instead. His body hurtbox and windshield take priority over his ship's.
!!Move list:
'''Neutral'''
*Jab: The boosters at the sides of his ship extend on mechanical arms to punch.
**Jab 2/3: Uses the "arm" not used for the previous punch.
**Jab infinite: A flurry of punches that end in an uppercut.
*Dash Attack: A panel opens in the front of the vehicle to reveal a grinder (saw) that swings twice.
*Wake up: Gets up while thrusting a trident on both of sides.
*Ledge: Slams a pair of Khopesh while climbing up.
'''Throws'''
*Grab: The spaceship extends a claw to grab the opponent. A slow grab overall.
*Pummel: Hits the opponent with a wooden hammer. A fairly fast pummel. The hammer is based on the ones the Mario bros. use in various RPG titles.
*Forward: Throws an uppercut akin to the jabs above.
*Back: The ship spins and then throws the opponent backward.
*Up: The ship flings the opponent upward.
*Down: The ship throws the opponent onto the ground and then extends a drill from its underside to pierce opponents.
'''Tilts'''
*Forward: The ship thrusts a trident forward.
*Up: The ship thrusts a trident upward.
*Down: The ship sashes a khopesh low to the ground.
'''Smashes'''
*Forward: The ship uses two drills to drill the opponent in place.
*Down: He swings two Khopesh around in a circle.
*Up: The ship does a double uppercut with it's arms.
'''Aerials'''
*Neutral: The ship spins around with the arms extended.
*Forward: The ship swings a Kopesh forward.
*Back: The ship slashes a Khopesh backwards.
*Up: The ship tilts upwards and stabs with a trident.
*Down: The ship extends a drill from its underside to pierce opponents.
'''Specials'''
*Neutral: Triple Cannon: The ship fires a shot that splits into three smaller shots after traveling a short distance. It an be charged to increase speed and range.
*Forward/Back: Sky Popper: A propeller emerges from the front hatch, and he thrusters turn into wings. Similar to Jr's side special, but it can be use in the air without falling, but cannot turn and won't go as far.
*Up: Ejector Seat: Tatanga's variation on "Abandon Ship!" As the name implies, Tatanga has an ejector seat, which has a parachute that allows him to float slowly downwards. However, he cannot attack while parachuting.
*Down: Blast Bomb: Releases a bomb from the front hatch that rolls along the ground before opening up and releasing an upwards energy shot.
'''Final Smash:''' King Totomesu
* The [[https://www.mariowiki.com/King_Totomesu character of the same name]] appears and breathes a mighty fireball in front of Tatanga.
!!Character Details
'''Character Series Icon:''' Th basic Mario icon
'''Stage:''' Birabuto Kingdom
*Description: The desert kingdom from Super Mario Land. An auto scrolling stage. The omega and battlefield versions are made of sandstone brick.
*Special Features: In addition to a few short walls, pipes, and pits, a few [[https://www.mariowiki.com/Gao Gao]] will appear an breathe fire. They will not appear if hazards are turned off.
'''Stage Entrance:''' His ship flies onto the stage.
'''Taunts:'''
* Up: Tatanga does a flip.
* Side: The vehicles arms bang together.
* Down: Tatanga does a spin.
'''KO scream:'''
'''Victory screen:'''
#What appears to be Daisy appears and Tatanga grabs her with the ship's claw. However, she turns into a Fighter Fly, revealing it to be a fake. Tatnga does an AsideGlance, realizing he's fallen for his own trick.
#Tatanga activates his ejector seat, doing a FingerWag while he falls to the ground.
#Tatanga jumps out of his vehicle and leans on it.
'''Classic Mode:''' (theme) - (description)
#
#
#
#
#
#
*Boss:
'''Costumes'''
#Purple skin, silver vehicle with red and yellow stripes on the thrusters. Tatanga's [[https://www.mariowiki.com/images/9/92/Tatanga1.PNG vehicle design]] from Super Mario Land 2.
#Yellow skin, lime vehicle, indigo vehicle stripes. Fighter Flies' Super Mario Land colors.
#Yellowish orange skin and vehicle, red and black thruster stripes. King Totomesu's colors.
#Grey skin, indigo vehicle, yellow thruster stripes. Pionpi's colors.
#Yellowish orange skin, yellow vehicle, black thruster stripes. Bunbun's colors.
#Light blue skin, red vehicle, solid yellow thrusters. Chikako's colors.
#Pastel purple skin, black vehicle, red thruster strpes. Based on Tatanga's comic design.
#Green skin, Greenish off white vehicle no thruster stripes, green on bottom. Gameboy colors.
'''Other'''
*Kirby Hat: Kirby gains a purple "bald cap" with Tatanga's ears.
*Boxing Title: The Mysterious Spaceman
[[/folder]]
[[folder:Chain Chomp Bites the Bullet!]]
!Chain Chomp
!!Gameplay Data
'''Attributes:'''
*Speed
**[[https://www.ssbwiki.com/Dash#Super_Smash_Bros._Ultimate_rankings Dash]]: Low. Tied with the Belmonts.
**[[https://www.ssbwiki.com/Walk#Super_Smash_Bros._Ultimate_walking_speeds Walk]]: Low. Tied with the Belmonts and Piranha Plant.
**[[https://www.ssbwiki.com/Air_speed#Ultimate_air_speed_ranking Air]]: Low. Tied with Ice Climbers and Ganondorf.
**[[https://www.ssbwiki.com/Falling_speed#Super_Smash_Bros._Ultimate Fall]]: Medium. Between Meta Knight and Lucario.
*[[https://www.ssbwiki.com/Weight#Super_Smash_Bros._Ultimate_weight_values Weight]]:Heavy. Tied with Ganondorf.
*Frame data notes:
'''Movement Abilities:'''
*Chain Chomp can wall jump.
'''Special properties:'''
*Since Chain Chomp is already as close as it can be to the ground, its crouch simply makes it slide forward.
!!Move list:
'''Neutral'''
*Jab: Chain Chomp bites.
**Jab infinite: Chain Chomp bites rapidly.
*Dash Attack: Another simple bite.
*Wake up: It lunges forward while waking up.
*Ledge: It lunges onto the stage.
'''Throws'''
*Grab: It lunges forward on its chain and grabs with its mouth.. Can be used as a grab aerial for tether recovery.
*Pummel: Bites into its opponent.
*Forward: It spits its opponent out.
*Back: It spins around, then spits its opponent out.
*Up: It spits its opponent out upwards.
*Down: It slams its opponent onto the ground and bites it twice.
'''Tilts'''
*Forward: It lunges forwards and bites.
** This attack can be angled diagonally.
*Up:
*Down:
'''Smashes'''
*Forward: It jumps forwards and bites.
*Down: A planted stake appears at the end of the chain, and the chain spins around it.
*Up: It lunges up into the air and bites three times.
'''Aerials'''
*Neutral: Another basic bite.
*Forward: It lunges forwards and bites.
*Back: It turns and bites.
*Up: It does a flip.
*Down: It opens its mouth downwards and plummets to the ground.
'''Specials'''
*Neutral: Rollin' Chomp: Basically Jigglypuff's Rollout, but it does more damage, at the cost of speed and jump height.
*Forward/Back: Fling Launch: Based on the chain chomp's basic ability in Super Mario Odyssey. The Chomp's chain will gain a stake (or a metal ball, if used in the air) and stretch like elastic in the direction pushed, and the chomp will fling in the opposite direction after the button is released. The direction can be changed, but it can only be aimed left or right.
*Up: Chomp Jump: Ascends upward, then smashes back down.
*Down: Head Chomp: Jumps onto the opponent's head and starts chewing on them. Deals significant damage over time, but is easy to escape out of.
'''Final Smash:''' Mega Chomp
* The Chain Chomp becomes giant and starts jumping around the stage, a la the released chain chomp from Super Mario 64. It then shrinks back down.
!!Character Details
'''Character Series Icon:''' Same as the other Mario characters.
'''Stage:''' None
'''Stage Entrance:''' Lunges forward on a stake before pulling the stake out of the ground. The stake then disappears.
'''Taunts:'''
* Up: Spins around then bites the air above it.
* Side: Bites the air around it multiple times.
* Down: Barks at whatever is in front of it.
'''Victory screen:'''
# Mario tries to sneak behind it, only for it to lunge at him, causing him to run away.
#Bites the air around it before facing the camera.
#It lunges towards the camera on a stake.
'''Classic Mode:''' (theme) - (description)
#
#
#
#
#
#
*Boss:
'''Costumes'''
#Default
#Mario's hat, but a darker color with no "M". Looseley based on the captured chain chomps from Odyssey.
#Topper's hat from Super Mario Odyssey.
#Giant red bow. Based on CiaoCiao from The Legend of Zelda: Link's Awakening.
#Red. Based on the Red Chomps from the Paper Mario series.
#Silver. Looseley based on the Silver Chomps from Super Mario Galaxy 2.
#Gold. Based on the Gold Chomps from the Super Mario Galaxy series.
#Gold with pink hat with red ribbon. based on Madame Broode's pet "Chain Chompikins", but smaller.
'''Other'''
*Kirby Hat: Think the Chain Chomp Mii hat, but on Kirby.
*Boxing Title: TBA
[[/folder]]
[[folder:Madotsuki Chases Her Dreams!]]
!Madotsuki
!!Gameplay Data
'''Attributes:'''
*Speed
**[[https://www.ssbwiki.com/Dash#Super_Smash_Bros._Ultimate_rankings Dash]]: Fairly slow. Tied with Villager.
**[[https://www.ssbwiki.com/Walk#Super_Smash_Bros._Ultimate_walking_speeds Walk]]: Fairly slow. Tied with Zelda.
**[[https://www.ssbwiki.com/Air_speed#Ultimate_air_speed_ranking Air]]: Fairly slow. In between Byleth and Banjo and Kazooie.
**[[https://www.ssbwiki.com/Falling_speed#Super_Smash_Bros._Ultimate Fall]]: Decently fast. Tied with Banjo & Kazooie and Incineroar.
*[[https://www.ssbwiki.com/Weight#Super_Smash_Bros._Ultimate_weight_values Weight]]: Medium-low. Tied with Ness, Lucas, Inkling and Mii Brawler.
*Frame data notes:
'''Movement Abilities:'''
*Basic double jump, as well as the ability to crawl.
'''Special properties:'''
*None to speak of.
!!Move list:
'''Neutral'''
*Jab: Stabs with the knife.
*Dash Attack: Charges forwards with the knife.
*Wake up: Pinches her cheek and stabs with the knife while getting up.
*Ledge: Flips off the ledge with a knife.
'''Throws'''
*Grab: A basic one handed shirt grab.
*Pummel: She stabs the opponent with her free hand.
*Forward: She lunges onto the ground, her opponent below her, and stabs them with the knife.
*Back: She spins around and slams the opponent onto the ground behind her.
*Up: She spins the opponent on her umbrella and then bounces them into the air.
*Down: She slams the opponent onto the ground and stabs them with the knife.
'''Tilts'''
*Forward: She stabs with the knife, putting her whole body into it this time.
** Deals more damage if the input is diagonal.
*Up: She spins an umbrella upwards. Hits multiple times.
*Down: She stabs the ground with her knife.
'''Smashes'''
*Forward: She does an underhanded stab with her knife.
*Down: She crouches and spins around with her knife.
*Up: She slashes upwards with her knife.
'''Aerials'''
*Neutral: She swings her umbrella forwards
*Forward: She jabs her umbrella forwards.
*Back: She spins her umbrella around.
*Up: She spins her umbrella upwards. Hits multiple times.
*Down: She spins her umbrella downwards. Hits multiple times.
'''Specials'''
*Neutral: Cat: Draws your enemies towards you with a black hole-like effect.
*Forward/Back: Bike: Functions similarly to Wario's bike, but you cannot do wheelies, it simply disappears instead of turning into an item, and there is no cooldown, but it doesn't go as fast or as far, and it doesn't do as much damage.
*Up: Medamaude: Allows you to teleport up to 2 times in a row in 4 directions, but doesn't go as far as other teleportation recoveries.
*Down: Stoplight: Freezes opponents for a few seconds in a small radius around you. Some characters have a special effect when affected by it, which are all pureley cosmetic:
**Donkey Kong does his EyePop
**Robin will gain their dragon "mask"
**Inklings will temporarily turn into squids
**Invisible opponents will become visible
'''Final Smash:''' Uboa
* Uboa will appear in front of Madotsuki. If an enemy collides with it, it will be taken to the same area in the white desert that it takes Madotsuki to in the game (minus the monster), where they will then drown, taking significant damage but not getting KO'd, which then makes them fall back down onto the stage.
!!Character Details
'''Character Series Icon:''' The symbol on her shirt.
'''Stage:''' The White Desert
*Description: A black and white desert that appears to have been drawn.
*Special Features: A walk-off stage similar to the Mushroom Kingdom, but there are no platforms or other features other then Monoko, who will sometimes appear and turn into her multi-armed state when the Stoplight is used near her, which is purely cosmetic.
'''Stage Entrance:''' She quickly fades into the stage.
'''Taunts:'''
* Up: She wobbles like jelly.
* Side: She plays the Flute.
* Down: She wraps herself in a blanket and sneezes.
'''KO scream:''' She has no voice, and therefore no screams.
'''Victory screen:'''
#She wakes up in her bed.
#She comes out of a door and looks around.
#She holds her umbrella while it rains.
'''Victory Theme:'''
*A looping victory theme based on the save screen from Yume Nikki.
'''Classic Mode:''' (theme) - (description)
#
#
#
#
#
#
*Boss:
'''Costumes'''
#Default.
#Lavender sweater with pink and magenta stripes and a magenta skirt and shoes. Based on the Pink Sea.
#Olive green sweater with an Uboa sprite pattern and a brown checkerboard skirt and blonde hair. Based on Poniko and the thing she turns into/gets replaced by/switches places with.
#Dark red sweater with an eggplant sprite and a dark red skirt and bright red hair. Based on NASU.
#Black sweater with the Aztec Rave Monkey as it appears in the background of the Forest World on it and an olive skirt and shoes.
#Same as the default, but with blonde hair. Loosely based on the blonde effect.
#Blank [[https://en.wikipedia.org/wiki/Byzantium_(color)#Dark_byzantium Dark Byzantium]] sweater, hair, and shoes with a black skirt and a more pinkish, less saturated skin tone. Based on her appearance in the FC (Famicom) Worlds.
#White skin with a blank white sweater, black hair and shoes, and a black and white checkerboard skirt. Based on Monoko.
'''Other'''
*Kirby Hat: Kirby gains her hair.
*Boxing Title: The Dreamer
[[/folder]]
[[folder:The Batter Steps Up To Plate!]]
!The Batter
!!Gameplay Data
'''Attributes:'''
*Speed
**[[https://www.ssbwiki.com/Dash#Super_Smash_Bros._Ultimate_rankings Dash]]: Fast. Inbetween Fox and Zero Suit Samus.
**[[https://www.ssbwiki.com/Walk#Super_Smash_Bros._Ultimate_walking_speeds Walk]]: Fast. Inbetween Little Mac and Sonic.
**[[https://www.ssbwiki.com/Air_speed#Ultimate_air_speed_ranking Air]]: High. Tied with Mewtwo.
**[[https://www.ssbwiki.com/Falling_speed#Super_Smash_Bros._Ultimate Fall]]: Very low. Tied with Peach and Daisy.
*[[https://www.ssbwiki.com/Weight#Super_Smash_Bros._Ultimate_weight_values Weight]]: Medium. Tied with Mega Man.
*Frame data notes:
'''Movement Abilities:'''
*Basic dowble jump, in addition to the ability to float.
'''Special properties:'''
*None to speak of.
!!Move list:
'''Neutral'''
*Jab: A weak swing with his bat.
*Dash Attack: He swings while running.
*Wake up: He swings his bat while getting up.
*Ledge: He swings while getting up.
'''Throws'''
*Grab: He grabs his opponent by the neck with his free hand.
*Pummel: He swings his bat across his opponent's face.
*Forward: He does a basic baseball swing with his bat, sending the opponent flying.
*Back: He tosses the opponent behind his back, disinterested.
*Up: He hits his opponent upwards.
*Down: He slams the opponent onto the ground.
'''Tilts'''
*Forward: A longer ranged swing with his bat.
*Up: An upwards jab with his bat.
*Down: A downwards slam with his bat.
'''Smashes'''
*Forward: A patient baseball swing.
*Down: He crouches and delivers a swing in each direction.
*Up: He swings his bat into the air.
'''Aerials'''
*Neutral: He swings his bat.
*Forward: A long ranged swing.
*Back: A backwards swing.
*Up: An upwards swing.
*Down: A front flipping swing.
'''Specials'''
*Neutral: Furious Homerun: He tosses a baseball into the air and hits it, turning it into a projectile that is affected by gravity. It can be picked up for about a second after it lands, allowing it to be used as a throwing item. The ball is visually distinguished from the Beastball in that it has black stitches instead of red.
*Forward/Back: Run with Courage: He charges forward, dealing damage along the way. The basic duration is about a second, but it can be increased by holding the button down, to a maximum of about 3 seconds.
*Up: Add-On Carry: One of the addons appears and carries The Batter into the air. Functions similarly to Olimar's up special.
*Down: Save First Base: Heals The Batter a slight bit. Has a very long cooldown.
'''Final Smash:''' Bad Batter
* The Batter transforms into the form he takes when [[spoiler:the player aligns with The Judge in the final battle]] and charges forwards, similar to Ganondorf's final smash.
!!Character Details
'''Character Series Icon:''' A large "X".
'''Stage:''' Battle Time
*Description: The battle screen from Off. It has a red background so that none of The Batter's alt palletes blend in.
*Special Features: A walk-off stage with "Spectres" that randomly appear (if stage hazards are turned on) and deal damage if touched.
'''Stage Entrance:''' The Batter walks onto the stage, like a real batter would when stepping up to plate.
'''Taunts:'''
* Up: He turns his back to the screen, bat on his shoulder, then turns to face the camera.
* Side: He does a practice swing with his bat.
* Down: The Judge appears and rubs against his leg. The batter looks around at him, confused.
'''KO scream:'''
'''Victory screen:'''
#He runs past the screen, as if he just hit a home run.
#He has his back turned against the screen and his bat on his shoulder, and then looks back at the screen.
#He bonks a Spectre on the head, then turns to face the screen, turning into his evil form.
'''Classic Mode:''' (theme) - (description)
#
#
#
#
#
#
*Boss:
'''Costumes'''
#Default.
#Yellow outfit. Based on Zone 0.
#Lime outfit. Based on Zone 1.
#Magenta Outfit. Based on Zone 2.
#Orange Outfit. Based on Zone 3.
#Light pink. Based on the meat in Zone 1.
#White with no pinstripes, black shoes, socks, and inner sleeves, and goldenrod sleeves and laces. Based on a piece of [[https://vignette.wikia.nocookie.net/offgame/images/f/fa/06.jpg/revision/latest?cb=20160214181020 official art]] drawn by Mortis Ghost, which may have been based on the San Fransisco Giants.
#Black outfit with white stripes. Based on The Room. (No, not [[Film/TheRoom THAT]] room.)
'''Other'''
*Kirby Hat: His baseball hat.
*Boxing Title: TBA
[[/folder]]
'''Echo Fighters'''
[[folder:Metal Sonic steels the show!]]
'''Echo Figter of:''' Sonic
!Differences from Sonic:
'''Cosmetic'''
*As with all echo fighters, his victory animations and taunts are different.
*His walking and running animations are altered so he floats. This affects his dash attack as well.
*The spring on his up special has wheels, as many Sonic CD springs did.
*The crosshair on his neutral special is more eggman-esque.
*His entry animation is different, seeing him folding his arms then doing a FingerWag. Based on Sonic CD.
*He has a new victory theme, based on the Japanese Sonic CD victory theme.
'''Attacks'''
*He has a new final smash, Neo Metal Sonic, where he assumes [[https://sonic.fandom.com/wiki/Neo_Metal_Sonic the form of the same name]] and shoots lighting from his hands.
'''Attributes'''
*He is slightly heavier than Sonic, his weight being equal to Little Mac.
*His jump is slightly less high. His double jump is not affected.
'''Taunts'''
*Up: Floats and strikes a menacing pose.
*Side: Boosts with his chest turbine slightly.
*Down: Spins in a circle, ending in a finger wag.
'''Victory Animations'''
*Boosts onto the stage and picks up the red Chaos Emerald and shows it off.
*Appears next to Sonic in a "starting line" pose, before they both run off at extreme speeds.
*Neo Metal Sonic emerges from a puddle of liquid metal and does an evil laugh.
'''Kirby Hat''': Metal Sonic's "Spines" and eyes.
[[/folder]]
More fake smash characters by other tropers can be found [[https://tvtropes.org/pmwiki/posts.php?discussion=14284133160A79352600&page=1 here.]]
[[folder:Hsien-Ko leaves a scratch!]]
!Hsien-Ko (Lei Lei in japan)
*From series: Darkstalkers
*Voice actor (all regions): Saori Hayami
!!Gameplay Data
'''Attributes:'''
*Speed
**[[https://www.ssbwiki.com/Dash#Super_Smash_Bros._Ultimate_rankings Dash]]: Fast. Tied with Ridley.
**[[https://www.ssbwiki.com/Walk#Super_Smash_Bros._Ultimate_walking_speeds Walk]]: Relatively fast. Tied with Mewtwo.
**[[https://www.ssbwiki.com/Air_speed#Ultimate_air_speed_ranking Air]]: Fairly hight. Tied with Zero Suit Samus.
**[[https://www.ssbwiki.com/Falling_speed#Super_Smash_Bros._Ultimate Fall]]:Fairly high. Tied with Byleth.
*[[https://www.ssbwiki.com/Weight#Super_Smash_Bros._Ultimate_weight_values Weight]]: Very light. Tied with Fox.
*Frame data notes: Nothing in particular to note.
'''Movement Abilities:'''
*She can air dash by tapping sideways in the air.
*She only has one midair jump
'''Special properties:'''
*Much like Ryu, Ken, and Terry before her, her special moves can be executed using combos and she will always face the opponent during 1 on 1 matches. In addition, she shields in the air instead of air dodging, and has chain combos.
!!Move list:
'''Neutral'''
*Jab: Stabs high with her claw. Based on her standing medium punch from the Darkstakers series.
**Jab 2/3: Releasses a scratch from her other claw.
**Jab infinite: A flurry of scratches.
*Dash Attack: Twiddles her fingers on the ground while crouch walking forward. Based on her crouching heavy punch from the Darkstalkers series.
*Wake up: Quickly springs up startled, as if waking up from a nightmare.
*Ledge: Does a flip off of the ledge.
'''Throws'''
*Grab: Grabs the opponent with both of her claws.
*Pummel: She headbutts the opponent.
*Forward: Lanches the opponent forwards with her knee.
*Back: Spins the opponent around and throws them behind her.
*Up: Throws the opponent into the air. Based on her throw from the Darkstalkers series.
*Down: Sets the opponent down on the ground and pats them on the head like a child, puttting them into a downed status for a short period of time.
'''Tilts'''
*Forward: Removes one of her arms from the sleeve and stabs with a hunting knife. Based on her standing light punch from the Darkstalkers series.
*Up: Backflip kick. Based on her standing medium kick form the Darkstalkers series.
*Down: A low kick. Based on her crouching medium kick.
'''Smashes'''
*Forward: A saw comes out of her sleeve. Based on her long ranged strong standing punch from the Darktalkers series. Can hit up to 3 times.
*Down: Crouches and spins around with a spiky morningstar that comes out of her sleeves.
*Up: She does a handstand and does an upward kick with both legs. Based on her crouching heavy kick.
'''Aerials'''
*Neutral: Slashes with her claw. Based on her aerial light punch.
*Forward: A spike ball comes out of her sleeve. Based on her aerial medium punch.
*Back: She kicks backwards.
*Up: She slashes upwards with her claws.
*Down: She does a downwards kick. Based on her aerial heavy kick.
'''Specials'''
*Neutral: Anki Hou: Throws a psuedo-random item. After two items are thrown, she will throw a doll of Akuma from the Street Fighter franchise, which will be followed by an item that will make the opponent dizzy. Using the combo ↓↘→ + attack/special will create a more powerful version with a larger arc.
*Forward/Back: Houten Geki: Grabs the opponent and spins around like a blender,, hitting the opponent multiple times. A stronger version can be used by inputting the combo →↘↓↙← + attack/special.
*Up: Senpuu Bu: A attack utilizing a ball and chain that comes out of her sleeve. It can be used for tether recovery, or can be used as a swinging attack, which can hook onto the air below the upper blast zone. a stronger version can be used using the combo →↓↘ + attack/special.
*Down: Henkyou Ki: Pulls out a gong and bangs it. A basic one way projectile reflector. Can be inputted with the combo ↓↙← + attack/special. Using the combo will extend the duration slightly.
'''Final Smash:'''
'''Close Range:''' Tenrai Ha
* She drops a weight from her sleeve onto the opponent (if it hits), which also causes spike balls to fall from the sky.
'''Long Range:''' Chireitou
* She slams the ground, causing a one direction shockwave of giant swords to come out of the ground.
!!Character Details
'''Character Series Icon:''' A bat symbol used across the Darkstalkers series.
'''Stage:''' Vanity Paradise
*Description: An oriental nature area that served as Hsien-Ko's stage in Darkstalkers 2, and both her and Sasquatch's stage in Vampire Savior/Darkstalkers 3. It has a tree to the right that players can stand on and walk into, as well as a platform in the middle of the stage.
*Special Features: Much like stages like Great Bay and Tortimer Island, the stage is surrounded by water, which players will float in until eventually drowning. All other edges have blast zones.
'''Stage Entrance:''' She starts out holding her hat next to her sister, Mei-Ling. Mei-Ling transforms into the talisman on Hsien-Ko's hat, which she then puts on whie saying "ni hao!"
'''Taunts:'''
* Up: She puts one of her claws on top of her head and blows her talisman out of her face. Based on her taunt from the Darkstalkers series.
* Side: Hsien-Ko briefly turns into a panda with her hat, talisman, and waist ribbon and a soccer ball. A reference to her Pharoh's Curse animation.
* Down: She puts her hand to her chin and goes "hmmm..". Based on her taunt from Utimate Marvel vs. Capcom 3.
'''KO scream:''' Just a regular scream.
'''Victory screen:'''
#Hsien-Ko bows with her claws together while Mei-Ling, still in talisman form, stands on her shoulder.
#Hsien-Ko juggles knives.
#Mei-Ling transforms back into human form, and she and Hsien-Ko pose.
'''Victory Theme'''
*A looping victory theme based on her victory theme from Vampire Savior/Darkstalkers 3.
'''Classic Mode:''' Monster Tournament - All enemies are references to Darkstalkers characters. All of the battles are stamina battles.
#Black Female!Corrin (Morrigain)
**Stage: Dracula's Castle (Omega)
**Music: Morrigain's theme (Darkstalkers 2)
#White Sonic (Felicia)
**Stage: New Pork City (Omega)
**Music: Felicia's theme (Darkstalkers 2)
#Shiek & bkkue kirby (Lord Raptor & Le Malta)
**Stage: Bridge of eldin (Omega)
**Music: Lord Raptor's Theme (Darkstalkers 2
#Red Cloud and Female Villager (Donavan & Anita)
#3 yellow R.O.B.s (Huitzil)
#Dracula (Demitri)
*Boss: Giant gold Captain Falcon (Pyron)
'''Costumes'''
#Player one. Her design has been slightly censored to show less cleavage. This applies to all palletes.
#Blue outfit with yellow trim and bluish grey sleeves/pants. Her second player costume from the Darkstlkers series
#Crimson outfit with off white trim and maroon sleeves/pants. Her third coloration from Vampire Savior.
#White outfit with yelow trim and purple sleeves/pants. Her fourth outfit from Vampire Savior.
#Dark Bluish Grey outfit with brown pants/sleeves and a yellow trim. Also from Vampire Savior.
#Pink outfit with white trim and indigo sleeves/pants. Again, from Vampire Savior.
#Lime outfit. Yet again from Vampire Savior
#Dark grey outfit with red trim and black sleeves/pants. Yet again, from Vampire Savior.
'''Other'''
#Kirby hat: Her hat, sans Talisman.
#Boxing title: TBA
[[/folder]]
[[folder:Stinkoman asks for a challenge!]]
!Stinkoman
*Voice Actor: Matt Chapman
!!Gameplay Data
'''Attributes:'''
*Speed
**[[https://www.ssbwiki.com/Dash#Super_Smash_Bros._Ultimate_rankings Dash]]: Identical to Mega Man.
**[[https://www.ssbwiki.com/Walk#Super_Smash_Bros._Ultimate_walking_speeds Walk]]: Identical to Mega Man.
**[[https://www.ssbwiki.com/Air_speed#Ultimate_air_speed_ranking Air]]: Identical to Mega Man.
**[[https://www.ssbwiki.com/Falling_speed#Super_Smash_Bros._Ultimate Fall]]: Identical to Mega Man.
*[[https://www.ssbwiki.com/Weight#Super_Smash_Bros._Ultimate_weight_values Weight]]: Identical to Mega Man.
*Frame data notes: Nothing in particular.
'''Movement Abilities:'''
*Only has the standard double jump, but can also hover like Peach, as a reference to Dragon Ball Z. He can also wall jump.
'''Special properties:'''
*Stinkoman has two small "Power Meters" that he can charge to temporarily boost his smash attack strength. Once he has a full meter, he can use it to make his smash attacks much stronger.
!!Move list:
'''Neutral'''
*Jab: Shoots a fireball out of his fist. Counts as a projectile.
**Jab 2/3: None
**Jab infinite: None
*Dash Attack: Same as jab.
*Wake up: Gets up while doing a spinning kick.
*Ledge: Flips off the edge, attacking with his feet.
'''Throws'''
*Grab: He grabs the opponent with both of his orb hands.
*Pummel: He headbutts the opponent.
*Forward: he swings the opponent backwards and sends them spinning in the air.
*Back: He does a handstand and kicks the opponent backwards.
*Up: He creates a pillar of flames between his hands, sending the opponent flying upwards.
*Down: He body slams the opponent onto the ground.
'''Tilts'''
*Forward: Same as jab.
*Up: A simple uppercut.
*Down: A low kick.
'''Smashes'''
*Forward: He charges up a massive fireball. Also counts as a projectile. The Super Meter charged version grows faster and ends up larger.
*Down: He does the splits and spins. The Super Meter charged version has a flame effect.
*Up: A mighty uppercut. The Super Meter charged version has a flame effect.
'''Aerials'''
*Neutral: Same as jab.
*Forward: Same as jab.
*Back: Same as jab, but backwards.
*Up: An aerial uppercut.
*Down: He punches downwards, sending him speeding to the ground.
'''Specials'''
*Neutral: Fistcuff!: While the button is held, he has a giant stone fist larger than him. This makes him heavier as Bowser (But not quite as heavy as Shield mode Shulk), but unable to jump, and using it in the air caused you to fall downwards quickly. This fist can be used as a shield, which can be moved up by tilting the control stick upwards. However, this fist can be broken if it takes enough damage. Additionally, you can tap the basic attack button to slam the fist on the ground, which can meteor smash opponents and, if used on a platform, will do damage to enemies below. Keep in mind, however, that using it to attack causes it to break slightly faster.
*Forward/Back: Bone Picker: Throws a bone projectile in an arc. After it lands, it can be picked up and thrown in the same manner one more time, meaning it would be wise to prevent enemies from picking it up.
*Up: Super Jump: A basic recovery move that resembles the super powered jump used in anime such as Dragon Ball Z.
*Down: Double Deuce: Charges his power meter (See "Special Properties" above). If both meters are fully charged and the button is still held, he will look extremely buff for the duration. This secondary effect is purely cosmetic.
'''Final Smash:''' Ultimate Challenge
* He becomes extremely buff, knocks the opponent into the air, and then uses RapidFireFistcuffs on the opponent before knocking them back down and turning them back to normal.
!!Character Details
'''Character Series Icon:''' The Homestar Runner logo.
'''Stage:''' 20X6
*Description: A 2D sprite-based level based on "Go Home!", the first level of Stinkoman 20X6. It is formatted similarly.
*Special Features: A few Stinkoman enemies appear as stage hazards (if stage hazards are turned on).
'''Stage Entrance:''' Does a Double Deuce and asks "Are you asking for a challaaaaaange?"
'''Taunts:'''
* Up: He does a cool pose with a knife.
* Side: He starts pointing and laughing at the opponent.
* Down: He eats some dirt off the ground.
'''KO scream:''' When he gets star K.O.'d he yells "I'll get my revenge!" or "Looks like I'm blasting off again!" while flying into the distance. Other than that, it's just basic screams.
'''Victory screen:'''
#He does a cool pose with a knife in front of a swishy anime background.
#He laughs next to Pan Pan.
#He Double Deuces in his buff form.
'''Victory Theme'''
*A remix of the level introduction theme from Stinkoman 20X6.
'''Classic Mode:''' (theme) - (description)
#
#
#
#
#
#
*Boss:
'''Costumes'''
#Default
#1Up's colors
#Pan Pan's colors.
#20X6 Marzipan's colors
#Cheatball's colors
#Trogador's colors
#Poorbt's colors
#Sillouette. The Shadowy Figure and Sticklyman's colors
'''Other'''
#Kirby hat: His signature blue hair. You gotta have blue hair.
#Boxing title: The Blue Haired Challenger.
[[/folder]]
[[folder:Tahu lands!]]
!Tahu (2001)
*Voice Actor: Creator/ScottMcNeil (Who also provides Onua's voice. All others are voiced by archive audio from the movies.)
!!Gameplay Data
'''Attributes:'''
*Speed
**[[https://www.ssbwiki.com/Dash#Super_Smash_Bros._Ultimate_rankings Dash]]: Medium. Tied with Mii Brawler.
**[[https://www.ssbwiki.com/Walk#Super_Smash_Bros._Ultimate_walking_speeds Walk]]: Medium. Tied with Mii Brawler.
**[[https://www.ssbwiki.com/Air_speed#Ultimate_air_speed_ranking Air]]: Medium. Tied with Meta Knight.
**[[https://www.ssbwiki.com/Falling_speed#Super_Smash_Bros._Ultimate Fall]]: Fast. Tied with King Dedede.
*[[https://www.ssbwiki.com/Weight#Super_Smash_Bros._Ultimate_weight_values Weight]]: Decently heavy. Tied with Samus.
*Frame data notes: Nothing to note.
'''Movement Abilities:'''
*Basic double jump. As a being of fire, he takes damage from water.
'''Special properties:'''
*He uses his Kanohi Hau (Mask of Shielding) for his shield, which allows it to reflect projectiles. It also does not shrink, giving him immunity to shield stabbing. His Toa assists can also get KO's much like Assist Trophies.
!!Move list:
'''Neutral'''
*Jab: He slashes with his sword.
**Jab 2/3: he stabs with his sword.
**Jab infinite: He gives a flurry of stabs from his sword.
*Dash Attack: He swings his sword while running.
*Wake up: He swings around his sword before getting up.
*Ledge: He does a sword flip off the ledge.
'''Throws'''
*Grab: Onua and Pohatu burst out of the ground. Onua holds the opponent while Pohatu prepares a battle stance.
*Pummel: Pohatu kicks the opponent.
*Forward:Onua carries the opponent on his shoulder wile the other two toa follow.
*Back: Pohatu kicks the opponent hard.
*Up: Onua throws the opponent upwards.
*Down: Onua places the opponent on the ground and Tahu stabs them.
'''Tilts'''
*Forward: A different angled slash.
** He can swing diagonally.
*Up: He swings upwards.
*Down: He stabs the ground with his sword.
'''Smashes'''
*Forward: A blazing forwards sword slash.
*Down: He stabs the ground with his sword on fire, creating a small explosion.
*Up: Gali appears and creates a splash of water.
'''Aerials'''
*Neutral: He swings forwards.
*Forward: He stabs forwards.
*Back: He swings around in a circle with his sword.
*Up: He sets himself ablaze and boosts upwards slightly.
*Down: He stabs downwards with his sword, sending him speeding to the ground.
'''Specials'''
*Neutral: Crawling Flame: Creates a small flame that crawls along the floor and walls.
*Forward/Back: Assist Kopaka: Kopaka appears and creates a cold wind that can freeze opponents.
*Up: Assist Lewa: Lewa flies downwards and carries Tahu upwards. Functions similarly to Olimar's recovery.
*Down: Assist Onua: Onua emerges from the ground and pulls Tahu in. Allows him to evade attack for a second or two. With enough skill, it can also be used to bury opponents.
'''Final Smash:''' Unity Blast
* All six Toa appear and combine their elemental powers to create a powerful beam.
!!Character Details
'''Character Series Icon:''' The symbol of the Three Virtues that also functions as a logo for Bioncile as a whole.
'''Stage:''' Mata Nui
*Description: A platform with the six Toa's masks on it that travels around the island. Has a platform setup similar to Small Battlefield.
*Special Features: The platform will land on the six areas of the island, temporarily reducing the number of blast zones from four to three. The only areas that have any features of note are Ga Wahi, which is surrounded by water (And the bohrok can also bee sen destroying the giant stone mask in the background) and Ta Wahi, which is surrounded by Lava. If the stage is set to Omega or Battlefield mode, the platform will still fly around the island, but will not land.
'''Stage Entrance:''' Rebuilds himself from a spilled Toa Canister.
'''Taunts:'''
* Up: Gali appears alongside him and crosses her hooks.
* Side: He does a "Come Here" gesture with is free hand.
* Down: Lewa appears and puts his axe on his shoulder.
'''KO scream:''' What you'd expect.
'''Victory screen:'''
#Tahu raises his sword alongside Turaga Vakama.
#All six Toa recreate the "lineup" art from 2001.
#Tahu and Kopaka shake hands.
'''Victory Theme''': A remix of "Kumo Rocks!" from the Bionicle Power Pack CD.
'''Classic Mode:''' Elemental Powers - All six opponent (barring the boss) represent one of the six main elements from Bionicle. All battles (again, barring the boss) take place on the Mata Nui stage
#Orange Kirby (Only uses Rock, Stone)
#Black Donkey Kong (Only uses burying moves, Earth)
#Geeen Pit (Air)
#White Ice Climbers (Ice, duh.)
#Squirtle (Water)
#Red Charizard (Fire)
*Boss: Galleom
'''Costumes'''
#Default
#Jaller's matoran colors. All other toa take on the colors of their respective McToran.
#Vakama Metru's colors. All other toa take on the colors of their respective Toa Metru.
#Turaga Vakama's colors. All other toa take on the colors of their respective Turaga.
#Vohtarak's colors. All other toa take on the colors of their respective Visorak.
#Silver Masks for all toa.
#Golden Armor. All other toa have gold masks.
#Shadow Toa, as described in the books.
'''other'''
*Kirby Hat: Kirby gains Tahu's Kanohi Hau and sword.
*Boxing Title: TBA
[[/folder]]
[[folder:Kung Fu Man challenges the world!]]
!Kung Fu Man
!!Gameplay Data
'''Attributes:'''
*Speed
**[[https://www.ssbwiki.com/Dash#Super_Smash_Bros._Ultimate_rankings Dash]]: Low. Equal to Byleth.
**[[https://www.ssbwiki.com/Walk#Super_Smash_Bros._Ultimate_walking_speeds Walk]]: Medium. Equal to Donkey Kong.
**[[https://www.ssbwiki.com/Air_speed#Ultimate_air_speed_ranking Air]]: Low. Equal to Terry.
**[[https://www.ssbwiki.com/Falling_speed#Super_Smash_Bros._Ultimate Fall]]: Medium. Equal to Ryu and Ken.
*[[https://www.ssbwiki.com/Weight#Super_Smash_Bros._Ultimate_weight_values Weight]]: Medium. Equal to Mega Man.
*Frame data notes: Kung Fu Blow has a bit of a slow startup, but that's about it.
'''Movement Abilities:'''
*Basic double jump only. No wall jump, no crawling, no nuthin.
'''Special properties:'''
*Shares the same basic mechanics as the other fighting game based characters. In addition, he has a power bar that can be filled by landing attacks, being hit by attacks, and executing combos. This is used for powered up versions of his regular attacks. The maximum power in the meter is 1000, rather than the default 3000 for balance reasons.
!!Move list:
'''Neutral'''
*Jab: A basic jab. His default light punch from M.U.G.E.N
**Jab 2/3: Jabs with his other hand.
**Jab infinite: None.
*Dash Attack: He does Duane's [[MemeticMutation infamous]] dance from Barbie Dance Club.
*Wake up: Does a breakdance kick (A la Super Mario 64) while getting up.
*Ledge: Does a front flip off the ledge.
'''Throws'''
*Grab: He grabs the opponent by the shirt.
*Pummel: He takes one hand off of the shirt and slaps the opponent with it.
*Forward: A shoulder throw that does not involve turning. KFM's default throw from M.U.G.E.N.
*Back: A basic shoulder throw.
*Up:
*Down: A powerful suplex.
'''Tilts'''
*Forward: A big slap. KFM's original ground heavy punch.
*Up: An upwards palm. Based on KFM's crouching strong punch, minus the crouching.
*Down: A leg sweep. KFM's crouching strong kick.
'''Smashes'''
*Forward: A cannon with blue wheels appears and shots a projectile. A reference to one of Zeeky H. Bomb's moves. The cannonball counts as a projectile.
*Down: Shoots the ground rapidly with a yellow laser gun. A reference to Dee Bee Kaw's "Kill it with fire!" move.
*Up: Jumps upwards excitedly while holding a fan. A reference to Daniel's "Fan Whirlpool" move.
'''Aerials'''
*Neutral: A basic aerial jab. His default aerial light punch.
*Forward: A kung fu kick. His default aerial heavy kick.
*Back: Puts his legs behind him. His default aerial light kick.
*Up: An upwards aerial chop.
*Down: A basic aerial karate chop. His defaule aerial heavy punch.
'''Specials'''
*Neutral: Kung Fu Palm: Basically what it sounds like. A stronger version (Strong Kung Fu Palm) can be inputted using ↓↘→ + Attack/Special, A stronger and faster version that also causes you to slide forwards and costs 330 power (Fast King Fu Palm) can be inputted the same way, but by pressing the attack button ant then the special button instead of one of them once, and a further upgraded version that has him do the palm three times but costs 1000 power (Triple Kung Fu Palm) can be inputted using ↓↘→ ↓↘→ + Attack + Special.
*Forward/Back: Kung Fu Knee: Much like what it sound like. By pressing the special button again before or during the move, you can do an additional kick. A stronger version (Strong Kung Fu Knee) can be inputed with →→ + Attack/Special, with the same button you used to used to finish being used for the additional kick, and an even stronger variation that costs 330 power (Fast Kung Fu Knee) Can be inputted if you do the basic attack button, then the special button instead of either/or.
*Up: Kung Fu Upper: An uppercut that, much like Link's up special, only propels you into the air if the attack is used in the air already. A stronger version (Strong Kung Fu Upper) can be inputted with the combo →↓↘ + Attack/Special, a yet stronger version that uses 330 power (Fast Kung Fu Upper) can be inputted by using the basic attack button, then the special button instead of either/or, and an even stronger version that costs 1000 power (Smash Kung Fu Upper) can be inputted using the combo ←↙↓ ←↙↓ + attack + special.
*Down: Kung Fu Blow: A palm blow to both sides. A stronger version (Stronge Kung Fu Blow) can be inputted using ←↙↓ + Attack/Special. A yet stronger version that uses 330 power (Fast Kung Fu Blow) can be inputted by using the basic attack button, then the special button instead of either/or.
'''Final Smash:''' Kung Fu Roller
* A giant steamroller falls above Kung Fu Man, which he quickly dodges. A reference to [[MemeticMutation Road Roller Da]] from VideoGame/JojosBizarreAdventureHeritageForTheFuture.
!!Character Details
'''Character Series Icon:''' The "M" logo that serves as the current icon for VideoGame/MUGEN.
'''Stage:''' Mountanside Temple
*Description: A secret wooden base with windows overlooking mountains and two stone pillairs.
*Special Features: Functions similairly to the King of Fighters Stadium, but in addition to beakable walls, it also has a breakable roof.
'''Stage Entrance:''' He kicks a block of wood the flies in from the side of the screen in half.
'''Taunts:'''
* Up: KFM holds up a bomb that [[LawyerFriendlyCameo strongly resembles]] [[WebAnimation/TheDementedCartoonMovie Zeeky H. Bomb.]]
* Side: Kung Fu Man bows. KFM's default taunt and victory animation from M.U.G.E.N.
* Down: KFM tightens his belt.
'''KO scream:''' Basic.
'''Victory screen:'''
#He raises one fists victoriously.
#He karate chops a wood block on top of bricks in half.
#He turns to face the camera and folds his arms.
'''Classic Mode:''' Round onn: Fight! -Characters that thave gaine noteriety in the M.U.G.E.N commumity. All battles are stamina and take place on Mountainside Temple.
#Mario
#Sonic
#Ryu
#Mega Man
#Hsien-Ko
#Team of red Kens (or grey, of the second player is playing as red Ken) (Rox Howard Clones)
*Boss: Master Hand
'''Costumes'''
#Off white gi, blue headband and shoes. Default (Light Punch) colors.
#White gi, light blue headband and shoes. Medium Punch/P2 colors with modified heaband/shoe color to make it easier to tell the difference from a distance..
#Pastel yellow gi, grey shoes and headband. Heavy punch colors.
#Grey gi, headband, and shoes. Light kick colors.
#Blue gi, headband, and shoes. Medium Kick colors.
#Pastel green gi, red shoes/headband. Heavy kick colors.
#Off white gi, red hair, dark blue headband, shoes, belt, and trim. Kung Fu Girl's colors
#Grey gi, red headband and soes, and solid red eyes. Evil Kung Fu Man's colors.
'''Other'''
#Kirby hat: Kirby gains KFM's hair and headband, as well as angry eyebrows. Because Kirby does not have a power meter, he cannot use the variants of Kung Fu Palm that use it.
#Boxing title: The Man Who's Seen Everything
[[/folder]]
[[folder:Tatanga makes a landing!]]
!Tatanga
!!Gameplay Data
'''Attributes:'''
*Speed
**[[https://www.ssbwiki.com/Dash#Super_Smash_Bros._Ultimate_rankings Dash]]: Sligtly higher than Bowser Jr. Close to Min Min.
**[[https://www.ssbwiki.com/Walk#Super_Smash_Bros._Ultimate_walking_speeds Walk]]: Slightly higher than Bowser Jr. Not quite o par with Robin.
**[[https://www.ssbwiki.com/Air_speed#Ultimate_air_speed_ranking Air]]: Higher than Bowsr Jr. Equal to Mii Brawler.
**[[https://www.ssbwiki.com/Falling_speed#Super_Smash_Bros._Ultimate Fall]]: In between Bowser Jr. and Donkey Kong.
Smash_Bros._Ultimate_weight_values Weight]]: Slightly lighter than Bowser Jr. Tied with Wario, Ike, Ridly, and the Belmonts.
*Frame data notes:
'''Movement Abilities:'''
*Has the basic double jump. Does not have any other movement abilities.
'''Special properties:'''
*Takes 0.88× of the damage an attack would usually deal at the start of the match. However, his windshield will eventually shatter, exposing his body. If his body is hit, he will take 1.15× damage instead. His body hurtbox and windshield take priority over his ship's.
!!Move list:
'''Neutral'''
*Jab: The boosters at the sides of his ship extend on mechanical arms to punch.
**Jab 2/3: Uses the "arm" not used for the previous punch.
**Jab infinite: A flurry of punches that end in an uppercut.
*Dash Attack: A panel opens in the front of the vehicle to reveal a grinder (saw) that swings twice.
*Wake up: Gets up while thrusting a trident on both of sides.
*Ledge: Slams a pair of Khopesh while climbing up.
'''Throws'''
*Grab: The spaceship extends a claw to grab the opponent. A slow grab overall.
*Pummel: Hits the opponent with a wooden hammer. A fairly fast pummel. The hammer is based on the ones the Mario bros. use in various RPG titles.
*Forward: Throws an uppercut akin to the jabs above.
*Back: The ship spins and then throws the opponent backward.
*Up: The ship flings the opponent upward.
*Down: The ship throws the opponent onto the ground and then extends a drill from its underside to pierce opponents.
'''Tilts'''
*Forward: The ship thrusts a trident forward.
*Up: The ship thrusts a trident upward.
*Down: The ship sashes a khopesh low to the ground.
'''Smashes'''
*Forward: The ship uses two drills to drill the opponent in place.
*Down: He swings two Khopesh around in a circle.
*Up: The ship does a double uppercut with it's arms.
'''Aerials'''
*Neutral: The ship spins around with the arms extended.
*Forward: The ship swings a Kopesh forward.
*Back: The ship slashes a Khopesh backwards.
*Up: The ship tilts upwards and stabs with a trident.
*Down: The ship extends a drill from its underside to pierce opponents.
'''Specials'''
*Neutral: Triple Cannon: The ship fires a shot that splits into three smaller shots after traveling a short distance. It an be charged to increase speed and range.
*Forward/Back: Sky Popper: A propeller emerges from the front hatch, and he thrusters turn into wings. Similar to Jr's side special, but it can be use in the air without falling, but cannot turn and won't go as far.
*Up: Ejector Seat: Tatanga's variation on "Abandon Ship!" As the name implies, Tatanga has an ejector seat, which has a parachute that allows him to float slowly downwards. However, he cannot attack while parachuting.
*Down: Blast Bomb: Releases a bomb from the front hatch that rolls along the ground before opening up and releasing an upwards energy shot.
'''Final Smash:''' King Totomesu
* The [[https://www.mariowiki.com/King_Totomesu character of the same name]] appears and breathes a mighty fireball in front of Tatanga.
!!Character Details
'''Character Series Icon:''' Th basic Mario icon
'''Stage:''' Birabuto Kingdom
*Description: The desert kingdom from Super Mario Land. An auto scrolling stage. The omega and battlefield versions are made of sandstone brick.
*Special Features: In addition to a few short walls, pipes, and pits, a few [[https://www.mariowiki.com/Gao Gao]] will appear an breathe fire. They will not appear if hazards are turned off.
'''Stage Entrance:''' His ship flies onto the stage.
'''Taunts:'''
* Up: Tatanga does a flip.
* Side: The vehicles arms bang together.
* Down: Tatanga does a spin.
'''KO scream:'''
'''Victory screen:'''
#What appears to be Daisy appears and Tatanga grabs her with the ship's claw. However, she turns into a Fighter Fly, revealing it to be a fake. Tatnga does an AsideGlance, realizing he's fallen for his own trick.
#Tatanga activates his ejector seat, doing a FingerWag while he falls to the ground.
#Tatanga jumps out of his vehicle and leans on it.
'''Classic Mode:''' (theme) - (description)
#
#
#
#
#
#
*Boss:
'''Costumes'''
#Purple skin, silver vehicle with red and yellow stripes on the thrusters. Tatanga's [[https://www.mariowiki.com/images/9/92/Tatanga1.PNG vehicle design]] from Super Mario Land 2.
#Yellow skin, lime vehicle, indigo vehicle stripes. Fighter Flies' Super Mario Land colors.
#Yellowish orange skin and vehicle, red and black thruster stripes. King Totomesu's colors.
#Grey skin, indigo vehicle, yellow thruster stripes. Pionpi's colors.
#Yellowish orange skin, yellow vehicle, black thruster stripes. Bunbun's colors.
#Light blue skin, red vehicle, solid yellow thrusters. Chikako's colors.
#Pastel purple skin, black vehicle, red thruster strpes. Based on Tatanga's comic design.
#Green skin, Greenish off white vehicle no thruster stripes, green on bottom. Gameboy colors.
'''Other'''
*Kirby Hat: Kirby gains a purple "bald cap" with Tatanga's ears.
*Boxing Title: The Mysterious Spaceman
[[/folder]]
[[folder:Chain Chomp Bites the Bullet!]]
!Chain Chomp
!!Gameplay Data
'''Attributes:'''
*Speed
**[[https://www.ssbwiki.com/Dash#Super_Smash_Bros._Ultimate_rankings Dash]]: Low. Tied with the Belmonts.
**[[https://www.ssbwiki.com/Walk#Super_Smash_Bros._Ultimate_walking_speeds Walk]]: Low. Tied with the Belmonts and Piranha Plant.
**[[https://www.ssbwiki.com/Air_speed#Ultimate_air_speed_ranking Air]]: Low. Tied with Ice Climbers and Ganondorf.
**[[https://www.ssbwiki.com/Falling_speed#Super_Smash_Bros._Ultimate Fall]]: Medium. Between Meta Knight and Lucario.
*[[https://www.ssbwiki.com/Weight#Super_Smash_Bros._Ultimate_weight_values Weight]]:Heavy. Tied with Ganondorf.
*Frame data notes:
'''Movement Abilities:'''
*Chain Chomp can wall jump.
'''Special properties:'''
*Since Chain Chomp is already as close as it can be to the ground, its crouch simply makes it slide forward.
!!Move list:
'''Neutral'''
*Jab: Chain Chomp bites.
**Jab infinite: Chain Chomp bites rapidly.
*Dash Attack: Another simple bite.
*Wake up: It lunges forward while waking up.
*Ledge: It lunges onto the stage.
'''Throws'''
*Grab: It lunges forward on its chain and grabs with its mouth.. Can be used as a grab aerial for tether recovery.
*Pummel: Bites into its opponent.
*Forward: It spits its opponent out.
*Back: It spins around, then spits its opponent out.
*Up: It spits its opponent out upwards.
*Down: It slams its opponent onto the ground and bites it twice.
'''Tilts'''
*Forward: It lunges forwards and bites.
** This attack can be angled diagonally.
*Up:
*Down:
'''Smashes'''
*Forward: It jumps forwards and bites.
*Down: A planted stake appears at the end of the chain, and the chain spins around it.
*Up: It lunges up into the air and bites three times.
'''Aerials'''
*Neutral: Another basic bite.
*Forward: It lunges forwards and bites.
*Back: It turns and bites.
*Up: It does a flip.
*Down: It opens its mouth downwards and plummets to the ground.
'''Specials'''
*Neutral: Rollin' Chomp: Basically Jigglypuff's Rollout, but it does more damage, at the cost of speed and jump height.
*Forward/Back: Fling Launch: Based on the chain chomp's basic ability in Super Mario Odyssey. The Chomp's chain will gain a stake (or a metal ball, if used in the air) and stretch like elastic in the direction pushed, and the chomp will fling in the opposite direction after the button is released. The direction can be changed, but it can only be aimed left or right.
*Up: Chomp Jump: Ascends upward, then smashes back down.
*Down: Head Chomp: Jumps onto the opponent's head and starts chewing on them. Deals significant damage over time, but is easy to escape out of.
'''Final Smash:''' Mega Chomp
* The Chain Chomp becomes giant and starts jumping around the stage, a la the released chain chomp from Super Mario 64. It then shrinks back down.
!!Character Details
'''Character Series Icon:''' Same as the other Mario characters.
'''Stage:''' None
'''Stage Entrance:''' Lunges forward on a stake before pulling the stake out of the ground. The stake then disappears.
'''Taunts:'''
* Up: Spins around then bites the air above it.
* Side: Bites the air around it multiple times.
* Down: Barks at whatever is in front of it.
'''Victory screen:'''
# Mario tries to sneak behind it, only for it to lunge at him, causing him to run away.
#Bites the air around it before facing the camera.
#It lunges towards the camera on a stake.
'''Classic Mode:''' (theme) - (description)
#
#
#
#
#
#
*Boss:
'''Costumes'''
#Default
#Mario's hat, but a darker color with no "M". Looseley based on the captured chain chomps from Odyssey.
#Topper's hat from Super Mario Odyssey.
#Giant red bow. Based on CiaoCiao from The Legend of Zelda: Link's Awakening.
#Red. Based on the Red Chomps from the Paper Mario series.
#Silver. Looseley based on the Silver Chomps from Super Mario Galaxy 2.
#Gold. Based on the Gold Chomps from the Super Mario Galaxy series.
#Gold with pink hat with red ribbon. based on Madame Broode's pet "Chain Chompikins", but smaller.
'''Other'''
*Kirby Hat: Think the Chain Chomp Mii hat, but on Kirby.
*Boxing Title: TBA
[[/folder]]
[[folder:Madotsuki Chases Her Dreams!]]
!Madotsuki
!!Gameplay Data
'''Attributes:'''
*Speed
**[[https://www.ssbwiki.com/Dash#Super_Smash_Bros._Ultimate_rankings Dash]]: Fairly slow. Tied with Villager.
**[[https://www.ssbwiki.com/Walk#Super_Smash_Bros._Ultimate_walking_speeds Walk]]: Fairly slow. Tied with Zelda.
**[[https://www.ssbwiki.com/Air_speed#Ultimate_air_speed_ranking Air]]: Fairly slow. In between Byleth and Banjo and Kazooie.
**[[https://www.ssbwiki.com/Falling_speed#Super_Smash_Bros._Ultimate Fall]]: Decently fast. Tied with Banjo & Kazooie and Incineroar.
*[[https://www.ssbwiki.com/Weight#Super_Smash_Bros._Ultimate_weight_values Weight]]: Medium-low. Tied with Ness, Lucas, Inkling and Mii Brawler.
*Frame data notes:
'''Movement Abilities:'''
*Basic double jump, as well as the ability to crawl.
'''Special properties:'''
*None to speak of.
!!Move list:
'''Neutral'''
*Jab: Stabs with the knife.
*Dash Attack: Charges forwards with the knife.
*Wake up: Pinches her cheek and stabs with the knife while getting up.
*Ledge: Flips off the ledge with a knife.
'''Throws'''
*Grab: A basic one handed shirt grab.
*Pummel: She stabs the opponent with her free hand.
*Forward: She lunges onto the ground, her opponent below her, and stabs them with the knife.
*Back: She spins around and slams the opponent onto the ground behind her.
*Up: She spins the opponent on her umbrella and then bounces them into the air.
*Down: She slams the opponent onto the ground and stabs them with the knife.
'''Tilts'''
*Forward: She stabs with the knife, putting her whole body into it this time.
** Deals more damage if the input is diagonal.
*Up: She spins an umbrella upwards. Hits multiple times.
*Down: She stabs the ground with her knife.
'''Smashes'''
*Forward: She does an underhanded stab with her knife.
*Down: She crouches and spins around with her knife.
*Up: She slashes upwards with her knife.
'''Aerials'''
*Neutral: She swings her umbrella forwards
*Forward: She jabs her umbrella forwards.
*Back: She spins her umbrella around.
*Up: She spins her umbrella upwards. Hits multiple times.
*Down: She spins her umbrella downwards. Hits multiple times.
'''Specials'''
*Neutral: Cat: Draws your enemies towards you with a black hole-like effect.
*Forward/Back: Bike: Functions similarly to Wario's bike, but you cannot do wheelies, it simply disappears instead of turning into an item, and there is no cooldown, but it doesn't go as fast or as far, and it doesn't do as much damage.
*Up: Medamaude: Allows you to teleport up to 2 times in a row in 4 directions, but doesn't go as far as other teleportation recoveries.
*Down: Stoplight: Freezes opponents for a few seconds in a small radius around you. Some characters have a special effect when affected by it, which are all pureley cosmetic:
**Donkey Kong does his EyePop
**Robin will gain their dragon "mask"
**Inklings will temporarily turn into squids
**Invisible opponents will become visible
'''Final Smash:''' Uboa
* Uboa will appear in front of Madotsuki. If an enemy collides with it, it will be taken to the same area in the white desert that it takes Madotsuki to in the game (minus the monster), where they will then drown, taking significant damage but not getting KO'd, which then makes them fall back down onto the stage.
!!Character Details
'''Character Series Icon:''' The symbol on her shirt.
'''Stage:''' The White Desert
*Description: A black and white desert that appears to have been drawn.
*Special Features: A walk-off stage similar to the Mushroom Kingdom, but there are no platforms or other features other then Monoko, who will sometimes appear and turn into her multi-armed state when the Stoplight is used near her, which is purely cosmetic.
'''Stage Entrance:''' She quickly fades into the stage.
'''Taunts:'''
* Up: She wobbles like jelly.
* Side: She plays the Flute.
* Down: She wraps herself in a blanket and sneezes.
'''KO scream:''' She has no voice, and therefore no screams.
'''Victory screen:'''
#She wakes up in her bed.
#She comes out of a door and looks around.
#She holds her umbrella while it rains.
'''Victory Theme:'''
*A looping victory theme based on the save screen from Yume Nikki.
'''Classic Mode:''' (theme) - (description)
#
#
#
#
#
#
*Boss:
'''Costumes'''
#Default.
#Lavender sweater with pink and magenta stripes and a magenta skirt and shoes. Based on the Pink Sea.
#Olive green sweater with an Uboa sprite pattern and a brown checkerboard skirt and blonde hair. Based on Poniko and the thing she turns into/gets replaced by/switches places with.
#Dark red sweater with an eggplant sprite and a dark red skirt and bright red hair. Based on NASU.
#Black sweater with the Aztec Rave Monkey as it appears in the background of the Forest World on it and an olive skirt and shoes.
#Same as the default, but with blonde hair. Loosely based on the blonde effect.
#Blank [[https://en.wikipedia.org/wiki/Byzantium_(color)#Dark_byzantium Dark Byzantium]] sweater, hair, and shoes with a black skirt and a more pinkish, less saturated skin tone. Based on her appearance in the FC (Famicom) Worlds.
#White skin with a blank white sweater, black hair and shoes, and a black and white checkerboard skirt. Based on Monoko.
'''Other'''
*Kirby Hat: Kirby gains her hair.
*Boxing Title: The Dreamer
[[/folder]]
[[folder:The Batter Steps Up To Plate!]]
!The Batter
!!Gameplay Data
'''Attributes:'''
*Speed
**[[https://www.ssbwiki.com/Dash#Super_Smash_Bros._Ultimate_rankings Dash]]: Fast. Inbetween Fox and Zero Suit Samus.
**[[https://www.ssbwiki.com/Walk#Super_Smash_Bros._Ultimate_walking_speeds Walk]]: Fast. Inbetween Little Mac and Sonic.
**[[https://www.ssbwiki.com/Air_speed#Ultimate_air_speed_ranking Air]]: High. Tied with Mewtwo.
**[[https://www.ssbwiki.com/Falling_speed#Super_Smash_Bros._Ultimate Fall]]: Very low. Tied with Peach and Daisy.
*[[https://www.ssbwiki.com/Weight#Super_Smash_Bros._Ultimate_weight_values Weight]]: Medium. Tied with Mega Man.
*Frame data notes:
'''Movement Abilities:'''
*Basic dowble jump, in addition to the ability to float.
'''Special properties:'''
*None to speak of.
!!Move list:
'''Neutral'''
*Jab: A weak swing with his bat.
*Dash Attack: He swings while running.
*Wake up: He swings his bat while getting up.
*Ledge: He swings while getting up.
'''Throws'''
*Grab: He grabs his opponent by the neck with his free hand.
*Pummel: He swings his bat across his opponent's face.
*Forward: He does a basic baseball swing with his bat, sending the opponent flying.
*Back: He tosses the opponent behind his back, disinterested.
*Up: He hits his opponent upwards.
*Down: He slams the opponent onto the ground.
'''Tilts'''
*Forward: A longer ranged swing with his bat.
*Up: An upwards jab with his bat.
*Down: A downwards slam with his bat.
'''Smashes'''
*Forward: A patient baseball swing.
*Down: He crouches and delivers a swing in each direction.
*Up: He swings his bat into the air.
'''Aerials'''
*Neutral: He swings his bat.
*Forward: A long ranged swing.
*Back: A backwards swing.
*Up: An upwards swing.
*Down: A front flipping swing.
'''Specials'''
*Neutral: Furious Homerun: He tosses a baseball into the air and hits it, turning it into a projectile that is affected by gravity. It can be picked up for about a second after it lands, allowing it to be used as a throwing item. The ball is visually distinguished from the Beastball in that it has black stitches instead of red.
*Forward/Back: Run with Courage: He charges forward, dealing damage along the way. The basic duration is about a second, but it can be increased by holding the button down, to a maximum of about 3 seconds.
*Up: Add-On Carry: One of the addons appears and carries The Batter into the air. Functions similarly to Olimar's up special.
*Down: Save First Base: Heals The Batter a slight bit. Has a very long cooldown.
'''Final Smash:''' Bad Batter
* The Batter transforms into the form he takes when [[spoiler:the player aligns with The Judge in the final battle]] and charges forwards, similar to Ganondorf's final smash.
!!Character Details
'''Character Series Icon:''' A large "X".
'''Stage:''' Battle Time
*Description: The battle screen from Off. It has a red background so that none of The Batter's alt palletes blend in.
*Special Features: A walk-off stage with "Spectres" that randomly appear (if stage hazards are turned on) and deal damage if touched.
'''Stage Entrance:''' The Batter walks onto the stage, like a real batter would when stepping up to plate.
'''Taunts:'''
* Up: He turns his back to the screen, bat on his shoulder, then turns to face the camera.
* Side: He does a practice swing with his bat.
* Down: The Judge appears and rubs against his leg. The batter looks around at him, confused.
'''KO scream:'''
'''Victory screen:'''
#He runs past the screen, as if he just hit a home run.
#He has his back turned against the screen and his bat on his shoulder, and then looks back at the screen.
#He bonks a Spectre on the head, then turns to face the screen, turning into his evil form.
'''Classic Mode:''' (theme) - (description)
#
#
#
#
#
#
*Boss:
'''Costumes'''
#Default.
#Yellow outfit. Based on Zone 0.
#Lime outfit. Based on Zone 1.
#Magenta Outfit. Based on Zone 2.
#Orange Outfit. Based on Zone 3.
#Light pink. Based on the meat in Zone 1.
#White with no pinstripes, black shoes, socks, and inner sleeves, and goldenrod sleeves and laces. Based on a piece of [[https://vignette.wikia.nocookie.net/offgame/images/f/fa/06.jpg/revision/latest?cb=20160214181020 official art]] drawn by Mortis Ghost, which may have been based on the San Fransisco Giants.
#Black outfit with white stripes. Based on The Room. (No, not [[Film/TheRoom THAT]] room.)
'''Other'''
*Kirby Hat: His baseball hat.
*Boxing Title: TBA
[[/folder]]
'''Echo Fighters'''
[[folder:Metal Sonic steels the show!]]
'''Echo Figter of:''' Sonic
!Differences from Sonic:
'''Cosmetic'''
*As with all echo fighters, his victory animations and taunts are different.
*His walking and running animations are altered so he floats. This affects his dash attack as well.
*The spring on his up special has wheels, as many Sonic CD springs did.
*The crosshair on his neutral special is more eggman-esque.
*His entry animation is different, seeing him folding his arms then doing a FingerWag. Based on Sonic CD.
*He has a new victory theme, based on the Japanese Sonic CD victory theme.
'''Attacks'''
*He has a new final smash, Neo Metal Sonic, where he assumes [[https://sonic.fandom.com/wiki/Neo_Metal_Sonic the form of the same name]] and shoots lighting from his hands.
'''Attributes'''
*He is slightly heavier than Sonic, his weight being equal to Little Mac.
*His jump is slightly less high. His double jump is not affected.
'''Taunts'''
*Up: Floats and strikes a menacing pose.
*Side: Boosts with his chest turbine slightly.
*Down: Spins in a circle, ending in a finger wag.
'''Victory Animations'''
*Boosts onto the stage and picks up the red Chaos Emerald and shows it off.
*Appears next to Sonic in a "starting line" pose, before they both run off at extreme speeds.
*Neo Metal Sonic emerges from a puddle of liquid metal and does an evil laugh.
'''Kirby Hat''': Metal Sonic's "Spines" and eyes.
[[/folder]]
More fake smash characters by other tropers can be found [[https://tvtropes.org/pmwiki/posts.php?discussion=14284133160A79352600&page=1 here.]]