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[[folder: Volume 1 (Episodes 1 to 7)]]

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[[folder: Volume [[folder:Volume 1 (Episodes 1 to 7)]]



Full detail of the Tuesday Manifest provided from episode 8 is difficult to give both due to it's unstructured nature and sheer breadth of content. Though the majority of it's 465 generated demos are largely uninteresting Type 1s, 2s, or 3s, there is still enough of interest and note that providing a full structured and linear walkthrough of the Manifest is nigh-impossible. For the sake of simplicity, the most notable information and demos will be provided below in listed order.

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Full detail of the Tuesday Manifest provided from episode 8 is difficult to give both due to it's unstructured nature and sheer breadth of content. Though the majority of it's its 465 generated demos are largely uninteresting Type 1s, 2s, or 3s, there is still enough of interest and note that providing a full structured and linear walkthrough of the Manifest is nigh-impossible. For the sake of simplicity, the most notable information and demos will be provided below in listed order.



* ''Half-Life 2'' doesn't contain anything of significant note but does have several oddities: demo9, the frozen demo from the stream, acts as it does due to a hidden message embedded in the replay file itself.[[note]]FOR ALL SERVER MESSAGE 4/7 .. The whole thing is borderline unrecognizable lol. I thought about fixing it but I'm almost more curious to just leave it be and check in every 5-10 years to see what the hell it's doing[[/note]] demo13 takes place on a generated map and behaves oddly, seemingly being a Type 2 that ends with the player moving sideways instead of dying. demo44, a Type 2.5, features the player in Ravenholm attempting to delete the spot with the INTERLOPER graffiti. After this, the only further notables demos here are the ones with embedded messages: data71[[note]]FOR ALL SERVER MESSAGE 3/7 .. How goes it bud! Long time no chat. Just wanted to let you know I'm still maintaining this project. In fact, I've been keeping the lights on since at least 2008, just me[[/note]], data84[[note]]FOR ALL SERVER MESSAGE 2/7 .. If you forgot your login credentials, please use your temporary password. First initial + last initial + DOB. Now get out of the repo![[/note]], and data99[[note]]FOR ALL SERVER MESSAGE 1/7 .. CONGRATULATIONS AND WELCOME! PLEASE ENTER WITH CAUTION YOU ARE NOT WELCOME HERE! If you can read this, You probably tried to connect directly to the repo, please use the interface instead![[/note]].

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* ''Half-Life 2'' doesn't contain anything of significant note but does have several oddities: demo9, the frozen demo from the stream, acts as it does due to a hidden message embedded in the replay file itself.[[note]]FOR ALL SERVER MESSAGE 4/7 .. The whole thing is borderline unrecognizable lol. I thought about fixing it but I'm Im almost more curious to just leave it be and check in every 5-10 years to see what the hell it's its doing[[/note]] demo13 takes place on a generated map and behaves oddly, seemingly being a Type 2 that ends with the player moving sideways instead of dying. demo44, a Type 2.5, features the player in Ravenholm attempting to delete the spot with the INTERLOPER graffiti. After this, the only further notables demos here are the ones with embedded messages: data71[[note]]FOR ALL SERVER MESSAGE 3/7 .. How goes it bud! Long time no chat. Just wanted to let you know I'm still maintaining this project. In fact, I've been keeping the lights on since at least 2008, just me[[/note]], data84[[note]]FOR ALL SERVER MESSAGE 2/7 .. If you forgot your login credentials, please use your temporary password. First initial + last initial + DOB. Now get out of the repo![[/note]], and data99[[note]]FOR ALL SERVER MESSAGE 1/7 .. CONGRATULATIONS AND WELCOME! PLEASE ENTER WITH CAUTION YOU ARE NOT WELCOME HERE! If you can read this, You probably tried to connect directly to the repo, please use the interface instead![[/note]].



* Source Filmmaker demos are odd and generally come in two types: Demos specific to the mechanics of [=SFM=] itself, and normal game demos generated using [=SFM=]. Every demo contains internal commands relating to Fsky and several of them have some rather explicitly worded insults directed at the player. Beyond that, none of the demos are highly notable except demo35, a [=SFM=] Session demo taking place in the Half-Life 2 coast map. An assortment of Half-Life 2 props fly in from various parts of the map into a house and assemble themselves into one of Anomi's void drones seen in INTERLOPER 5.

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* Source Filmmaker demos are odd and generally come in two types: Demos specific to the mechanics of [=SFM=] SFM itself, and normal game demos generated using [=SFM=].SFM. Every demo contains internal commands relating to Fsky and several of them have some rather explicitly worded insults directed at the player. Beyond that, none of the demos are highly notable except demo35, a [=SFM=] SFM Session demo taking place in the Half-Life 2 coast map. An assortment of Half-Life 2 props fly in from various parts of the map into a house and assemble themselves into one of Anomi's void drones seen in INTERLOPER 5.
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Note added


In 2013, the eighth and seemingly final ghost hunting video was uploaded. Eida mentions that the 'Interlope' command was removed from the Source Engine the previous year, and that episode 7 of the series involved using a program called "Boxrocket" (the WorkingTitle of Source Filmmaker) to trap ghosts by using the Interloper command and disconnecting it before the end of the demo. Placing props within the world shows that they can be interacted with by the invisible entity. In a callback to the third episode, Eida tries asking for the spirit's name by creating a Ouija board-style map with letters as props. After a while of the entity scrambling the alphabet, Eida takes note of the word 'Mona' being readable from a certain angle, and elects to name the ghost that. In a separate video, "Correcting the record", the channel archivist reveals that an uncut eight minute clip of the alphabet scrambling was submitted to them by an anonymous viewer who apparently obtained it through trickery two years after Episode 8 was uploaded. In this video, the alphabet appears to have been arranged to spell 'Olive', a name that has been incidentally seen several times throughout the series, before being scrambled into the jumble that 'Mona' was picked out from.

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In 2013, the eighth and seemingly final ghost hunting video was uploaded. Eida mentions that the 'Interlope' command was removed from the Source Engine the previous year, and that episode 7 of the series involved using a program called "Boxrocket" (the WorkingTitle of Source Filmmaker) to trap ghosts by using the Interloper command and disconnecting it before the end of the demo. Placing props within the world shows that they can be interacted with by the invisible entity. In a callback to the third episode, Eida tries asking for the spirit's name by creating a Ouija board-style map with letters as props. After a while of the entity scrambling the alphabet, Eida takes note of the word 'Mona' being readable from a certain angle, and elects to name the ghost that. In a separate video, "Correcting the record", the channel archivist reveals that an uncut eight minute clip of the alphabet scrambling was submitted to them by an anonymous viewer who apparently obtained it through trickery two years after Episode 8 was uploaded. In this video, the alphabet appears to have been arranged to spell 'Olive', a name that has been incidentally seen several times throughout the series, series[[note]]Specifically, it appears in the filepath of the 'makeface demo' and is the name given to the umbrella man's model[[/note]], before being scrambled into the jumble that 'Mona' was picked out from.
Is there an issue? Send a MessageReason:
None


In 2013, the eighth and seemingly final ghost hunting video was uploaded. Eida mentions that the 'Interlope' command was removed from the Source Engine the previous year, and that episode 7 of the series involved using a program called "Boxrocket" (the WorkingTitle of Source Filmmaker) to trap ghosts by using the Interloper command and disconnecting it before the end of the demo. Placing props within the world shows that they can be interacted with by the invisible entity. In a callback to the third episode, Eida tries asking for the spirit's name by creating a Ouija board-style map with letters as props. After a while of the entity scrambling the alphabet, Eida takes note of the word 'Mona' being readable from a certain angle, and elects to name the ghost that.

to:

In 2013, the eighth and seemingly final ghost hunting video was uploaded. Eida mentions that the 'Interlope' command was removed from the Source Engine the previous year, and that episode 7 of the series involved using a program called "Boxrocket" (the WorkingTitle of Source Filmmaker) to trap ghosts by using the Interloper command and disconnecting it before the end of the demo. Placing props within the world shows that they can be interacted with by the invisible entity. In a callback to the third episode, Eida tries asking for the spirit's name by creating a Ouija board-style map with letters as props. After a while of the entity scrambling the alphabet, Eida takes note of the word 'Mona' being readable from a certain angle, and elects to name the ghost that.
that. In a separate video, "Correcting the record", the channel archivist reveals that an uncut eight minute clip of the alphabet scrambling was submitted to them by an anonymous viewer who apparently obtained it through trickery two years after Episode 8 was uploaded. In this video, the alphabet appears to have been arranged to spell 'Olive', a name that has been incidentally seen several times throughout the series, before being scrambled into the jumble that 'Mona' was picked out from.
Is there an issue? Send a MessageReason:
None


* Of most significant note is CS:GO demo "data43", a Type 5 very briefly glimpsed during the stream. The demo takes places in the CS:GO Office map, where a Counter-Terrorist NPC cautiously walks around for roughly a minute before they enter an elevator and spontaneously fall through the floor. They land with a thud in a dark and largely untextured version of the Office from CS:S. They begin to explore this map just as cautiously as before, but at one point a strange large black head can be seen wandering through a hall in the corner of the NPC's vision. Travelling further, the NPC finds another one of these head entities and flees from it, returning to the middle of the map. There, they seem to act lost and confused for a moment, before the head entity lunges at them, screaming "HELLO" as loud string instruments play. The player then says either "hello" three times or "goodbye" once in chat depending on how the map was loaded, and the game crashes to cubemaps.

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* Of most significant note is CS:GO ''CS:GO'' demo "data43", a Type 5 very briefly glimpsed during the stream. The demo takes places in the CS:GO Office map, where a Counter-Terrorist NPC cautiously walks around for roughly a minute before they enter an elevator and spontaneously fall through the floor. They land with a thud in a dark and largely untextured version of the Office from CS:S. They begin to explore this map just as cautiously as before, but at one point a strange large black head can be seen wandering through a hall in the corner of the NPC's vision. Travelling further, the NPC finds another one of these head entities and flees from it, returning to the middle of the map. There, they seem to act lost and confused for a moment, before the head entity lunges at them, screaming "HELLO" as loud string instruments play. The player then says either "hello" three times or "goodbye" once in chat depending on how the map was loaded, and the game crashes to cubemaps.



* Half-Life 2 doesn't contain anything of significant note but does have several oddities: demo9, the frozen demo from the stream, acts as it does due to a hidden message embedded in the replay file itself.[[note]]FOR ALL SERVER MESSAGE 4/7 .. The whole thing is borderline unrecognizable lol. I thought about fixing it but I’m almost more curious to just leave it be and check in every 5-10 years to see what the hell it’s doing[[/note]] demo13 takes place on a generated map and behaves oddly, seemingly being a Type 2 that ends with the player moving sideways instead of dying. demo44, a Type 2.5, features the player in Ravenholm attempting to delete the spot with the INTERLOPER graffiti. After this, the only further notables demos here are the ones with embedded messages: data71[[note]]FOR ALL SERVER MESSAGE 3/7 .. How goes it bud! Long time no chat. Just wanted to let you know I’m still maintaining this project. In fact, I’ve been keeping the lights on since at least 2008, just me[[/note]], data84[[note]]FOR ALL SERVER MESSAGE 2/7 .. If you forgot your login credentials, please use your temporary password. First initial + last initial + DOB. Now get out of the repo![[/note]], and data99[[note]]FOR ALL SERVER MESSAGE 1/7 .. CONGRATULATIONS AND WELCOME! PLEASE ENTER WITH CAUTION YOU ARE NOT WELCOME HERE! If you can read this, You probably tried to connect directly to the repo, please use the interface instead![[/note]].
* Episode 2 features a few demos of note outside the streamed Type 5. data32 is a Type 4 where the player acts like a Combine, data49 is a Type 2.5 where the player becomes very fixated on Kleiner, data76 is a Type 2.5 where the player becomes fixated on an out-of-bounds untextured cube, and data79 is highly bizarre. It is a Type 2 that takes place in a custom map, which wouldn't be that notable if said map wasn't a pre-existing custom map Anomi played in 2015 and posted about in 2018 seemingly known as "Fear Inc."

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* Half-Life 2 ''Half-Life 2'' doesn't contain anything of significant note but does have several oddities: demo9, the frozen demo from the stream, acts as it does due to a hidden message embedded in the replay file itself.[[note]]FOR ALL SERVER MESSAGE 4/7 .. The whole thing is borderline unrecognizable lol. I thought about fixing it but I’m almost more curious to just leave it be and check in every 5-10 years to see what the hell it’s doing[[/note]] demo13 takes place on a generated map and behaves oddly, seemingly being a Type 2 that ends with the player moving sideways instead of dying. demo44, a Type 2.5, features the player in Ravenholm attempting to delete the spot with the INTERLOPER graffiti. After this, the only further notables demos here are the ones with embedded messages: data71[[note]]FOR ALL SERVER MESSAGE 3/7 .. How goes it bud! Long time no chat. Just wanted to let you know I’m still maintaining this project. In fact, I’ve been keeping the lights on since at least 2008, just me[[/note]], data84[[note]]FOR ALL SERVER MESSAGE 2/7 .. If you forgot your login credentials, please use your temporary password. First initial + last initial + DOB. Now get out of the repo![[/note]], and data99[[note]]FOR ALL SERVER MESSAGE 1/7 .. CONGRATULATIONS AND WELCOME! PLEASE ENTER WITH CAUTION YOU ARE NOT WELCOME HERE! If you can read this, You probably tried to connect directly to the repo, please use the interface instead![[/note]].
* Episode 2 ''Episode 2'' features a few demos of note outside the streamed Type 5. data32 is a Type 4 where the player acts like a Combine, data49 is a Type 2.5 where the player becomes very fixated on Kleiner, data76 is a Type 2.5 where the player becomes fixated on an out-of-bounds untextured cube, and data79 is highly bizarre. It is a Type 2 that takes place in a custom map, map known as "Fear Inc.", which itself wouldn't be that notable if said map wasn't it hadn't previously appeared in a pre-existing custom map Anomi played video on Anomi's old channel. The video in question was recorded in 2015 and posted about uploaded in 2018 seemingly known 2021, and its description asks if anyone knows where to download the map, as "Fear Inc."Anomi wanted to play it again but no longer has it and can't find it anywhere. It is also apparently only the first map in an entire fangame consisting of several maps. Hitting the trigger to go to the second map in the demo version will cause the Combine dispatcher to say "Immediate amputation", followed by a game crash. The video features a playthrough of the first two maps and ends at the beginning of the third.



* Team Fortress 2 contains the highest density of notable demos, even outside the final one shown on stream. One of the most notable is data11, a demo which initially seems to end early, but can be fixed by removing the message embedded within the file[[note]]FOR SERVER.a ... what? how did they get in here? removing this chunk from the data stack[[/note]]. Doing so reveals this demo to be a recording of two players having a chat, Jman and an unidentified party, most likely Eida. The conversation seems to be the moment that Eida decided to delete his channel, with Jman telling Eida to stop his obsession with INTERLOPER and that he won't be helping with the channel anymore, which Eida responds by saying he'll just delete everything. Eida says goodbye and one of the two noclip out of the map.

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* Team ''Team Fortress 2 2'' contains the highest density of notable demos, even outside the final one shown on stream. One of the most notable is data11, a demo which initially seems to end early, but can be fixed by removing the message embedded within the file[[note]]FOR SERVER.a ... what? how did they get in here? removing this chunk from the data stack[[/note]]. Doing so reveals this demo to be a recording of two players having a chat, Jman and an unidentified party, most likely Eida. The conversation seems to be the moment that Eida decided to delete his channel, with Jman telling Eida to stop his obsession with INTERLOPER and that he won't be helping with the channel anymore, which Eida responds by saying he'll just delete everything. Eida says goodbye and one of the two noclip out of the map.



** Other, less notable but still interesting demos include data17, 23, 27, 30, 47, and 65, which all take place on generated maps; data58, a Type 4 featuring a lone Engineer playing MvM rather poorly until the robots suddenly start vanishing, data7 and 70, which are Type 2.5s where the bots all seem to mass die in a single moment; and data74, a type 3 where the Medic seems to linger underwater until they nearly drown. Data74 is notably similar to the [=HL2=] demo52, a Type 3 where the player idles in fire.
* Day of Defeat only features 3 demos of significant note. The first is data21, which lines up exactly with a screenshot in Eida's video of the Umbrella Man stalking him. The second is data89, taking place in a generated maze map where the AI moves around in a very jerky manner and fails to solve the maze. The final is data104, an ''extremely'' long Type 2.5 where, upon deleting a single ally, the player suddenly noclips out of the map and sets their speed to 100. Several minutes of flying later, they interact with something out of bounds and the demo ends.

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** Other, less notable but still interesting demos include data17, 23, 27, 30, 47, and 65, which all take place on generated maps; data58, a Type 4 featuring a lone Engineer playing MvM [=MvM=] rather poorly until the robots suddenly start vanishing, data7 and 70, which are Type 2.5s where the bots all seem to mass die in a single moment; and data74, a type 3 where the Medic seems to linger underwater until they nearly drown. Data74 [=Data74=] is notably similar to the [=HL2=] demo52, demo data52, a Type 3 where the player idles in fire.
* Day ''Day of Defeat Defeat'' only features 3 demos of significant note. The first is data21, which lines up exactly with a screenshot in Eida's video of the Umbrella Man stalking him. The second is data89, taking place in a generated maze map where the AI moves around in a very jerky manner and fails to solve the maze. The final is data104, an ''extremely'' long Type 2.5 where, upon deleting a single ally, the player suddenly noclips out of the map and sets their speed to 100. Several minutes of flying later, they interact with something out of bounds and the demo ends.

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Figured adding this was appropriate, plus if theres an update video eventually about the contents of the manifest it could be edited to fit with that. Even if you don't think its appropriate for the page I'd recommend keeping it just blanking it.


* A new recurring type of demo, nicknamed by observers as a "Type 2.5", appears to depict the player rapidly flying between points on a map and tracking various [=NPCs=] and props, accompanied by a distinctive sound effect. Within ''Team Fortress 2'' specifically, this demo appears to have the ability to kill or delete players and scenery.

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* A new recurring type of demo, nicknamed by observers as a "Type 2.5", appears to depict the player rapidly flying between points on a map and tracking various [=NPCs=] and props, accompanied by a distinctive sound effect. Within ''Team Fortress 2'' specifically, Outside of Half-Life 2, this demo appears to have the ability to kill or delete players and scenery.


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!!The Tuesday Manifest
Full detail of the Tuesday Manifest provided from episode 8 is difficult to give both due to it's unstructured nature and sheer breadth of content. Though the majority of it's 465 generated demos are largely uninteresting Type 1s, 2s, or 3s, there is still enough of interest and note that providing a full structured and linear walkthrough of the Manifest is nigh-impossible. For the sake of simplicity, the most notable information and demos will be provided below in listed order.
* Of most significant note is CS:GO demo "data43", a Type 5 very briefly glimpsed during the stream. The demo takes places in the CS:GO Office map, where a Counter-Terrorist NPC cautiously walks around for roughly a minute before they enter an elevator and spontaneously fall through the floor. They land with a thud in a dark and largely untextured version of the Office from CS:S. They begin to explore this map just as cautiously as before, but at one point a strange large black head can be seen wandering through a hall in the corner of the NPC's vision. Travelling further, the NPC finds another one of these head entities and flees from it, returning to the middle of the map. There, they seem to act lost and confused for a moment, before the head entity lunges at them, screaming "HELLO" as loud string instruments play. The player then says either "hello" three times or "goodbye" once in chat depending on how the map was loaded, and the game crashes to cubemaps.
** Opening this map in Hammer reveals the black head NPC is known as "ent_undef" and that there are several around the map.
** Of additional note in the CS:GO demos is that several are infact CS:2 demos, in spite of the fact the INTERLOPE command is supposed to be non-functional with Source 2.
* Half-Life 2 doesn't contain anything of significant note but does have several oddities: demo9, the frozen demo from the stream, acts as it does due to a hidden message embedded in the replay file itself.[[note]]FOR ALL SERVER MESSAGE 4/7 .. The whole thing is borderline unrecognizable lol. I thought about fixing it but I’m almost more curious to just leave it be and check in every 5-10 years to see what the hell it’s doing[[/note]] demo13 takes place on a generated map and behaves oddly, seemingly being a Type 2 that ends with the player moving sideways instead of dying. demo44, a Type 2.5, features the player in Ravenholm attempting to delete the spot with the INTERLOPER graffiti. After this, the only further notables demos here are the ones with embedded messages: data71[[note]]FOR ALL SERVER MESSAGE 3/7 .. How goes it bud! Long time no chat. Just wanted to let you know I’m still maintaining this project. In fact, I’ve been keeping the lights on since at least 2008, just me[[/note]], data84[[note]]FOR ALL SERVER MESSAGE 2/7 .. If you forgot your login credentials, please use your temporary password. First initial + last initial + DOB. Now get out of the repo![[/note]], and data99[[note]]FOR ALL SERVER MESSAGE 1/7 .. CONGRATULATIONS AND WELCOME! PLEASE ENTER WITH CAUTION YOU ARE NOT WELCOME HERE! If you can read this, You probably tried to connect directly to the repo, please use the interface instead![[/note]].
* Episode 2 features a few demos of note outside the streamed Type 5. data32 is a Type 4 where the player acts like a Combine, data49 is a Type 2.5 where the player becomes very fixated on Kleiner, data76 is a Type 2.5 where the player becomes fixated on an out-of-bounds untextured cube, and data79 is highly bizarre. It is a Type 2 that takes place in a custom map, which wouldn't be that notable if said map wasn't a pre-existing custom map Anomi played in 2015 and posted about in 2018 seemingly known as "Fear Inc."
** Exploring data64 (the Type 5 seen on stream) out of bounds reveals that above the map there is a cube shaped room with the words "HICON" written on three of the walls.
* Team Fortress 2 contains the highest density of notable demos, even outside the final one shown on stream. One of the most notable is data11, a demo which initially seems to end early, but can be fixed by removing the message embedded within the file[[note]]FOR SERVER.a ... what? how did they get in here? removing this chunk from the data stack[[/note]]. Doing so reveals this demo to be a recording of two players having a chat, Jman and an unidentified party, most likely Eida. The conversation seems to be the moment that Eida decided to delete his channel, with Jman telling Eida to stop his obsession with INTERLOPER and that he won't be helping with the channel anymore, which Eida responds by saying he'll just delete everything. Eida says goodbye and one of the two noclip out of the map.
** A similar demo to the above is demo43, which is also cut off early by an embedded message[[note]]---FOR SERVER.a not sure what this is or how it got here, expunging this for now, check later...---[[/note]]. Removing the message shows it to be a Type 2 demo where an off-screen scout uses the voice chat. It plays the infamous distorted trumpet song from Half-Life 2 with an aggressive thumping overlapped.
** Another demo of extreme note is demo52, a Type 2.5 which appears to show ''the perspective of Eida's crasher'' in Steel. It will also crash your game once flying off due to an embedded message again. [[note]]FOR SERVER.a DLOCK: FLAGGING AS PLAYER INPUT ACTIVITY NOV 20TH 2023[[/note]]
** Other, less notable but still interesting demos include data17, 23, 27, 30, 47, and 65, which all take place on generated maps; data58, a Type 4 featuring a lone Engineer playing MvM rather poorly until the robots suddenly start vanishing, data7 and 70, which are Type 2.5s where the bots all seem to mass die in a single moment; and data74, a type 3 where the Medic seems to linger underwater until they nearly drown. Data74 is notably similar to the [=HL2=] demo52, a Type 3 where the player idles in fire.
* Day of Defeat only features 3 demos of significant note. The first is data21, which lines up exactly with a screenshot in Eida's video of the Umbrella Man stalking him. The second is data89, taking place in a generated maze map where the AI moves around in a very jerky manner and fails to solve the maze. The final is data104, an ''extremely'' long Type 2.5 where, upon deleting a single ally, the player suddenly noclips out of the map and sets their speed to 100. Several minutes of flying later, they interact with something out of bounds and the demo ends.
* Source Filmmaker demos are odd and generally come in two types: Demos specific to the mechanics of [=SFM=] itself, and normal game demos generated using [=SFM=]. Every demo contains internal commands relating to Fsky and several of them have some rather explicitly worded insults directed at the player. Beyond that, none of the demos are highly notable except demo35, a [=SFM=] Session demo taking place in the Half-Life 2 coast map. An assortment of Half-Life 2 props fly in from various parts of the map into a house and assemble themselves into one of Anomi's void drones seen in INTERLOPER 5.

It should be noted that even beyond all this, most custom maps also contain embedded messages and yet more demos are strange and notable in little ways, just not to the extent they warrant mention here. These are simply the most notable and strange of the demos provided, examining them all yourself or viewing a community spreadsheet is a much more in-depth fashion of exploring these files.

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A [=YouTube=] channel dedicated to archiving and reuploading videos originally posted by [=Eidam0na=] Machinima, a channel which was active from 2007-2014, when it was suddenly deleted by its owner, Eida, following a mental breakdown. The archive channel is seemingly maintained by somebody who was an acquaintance of Eida's. It depicts Eida's evolution from a channel dedicated to silly ''VideoGame/GarrysMod'' videos to their discovery of the Interloper phenomenon and their descent into madness as they attempt to research it.

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A [=YouTube=] channel dedicated to archiving and reuploading videos originally posted by [=Eidam0na=] Machinima, a {{Machinima}} channel which was active from 2007-2014, when 2007-2014 until it was suddenly deleted by its owner, Eida, following a mental breakdown. The archive channel is seemingly maintained by somebody who was an acquaintance of Eida's. It depicts The videos depict Eida's evolution from a channel dedicated to making silly ''VideoGame/GarrysMod'' videos to their discovery of the Interloper phenomenon and their descent into madness as they attempt to research it.



In Eida's first archived video, "TOP 5 [=PS3=] GAMES", he mocks the [=PlayStation=] 3's lack of games while promoting the superiority of PC gaming. The video was created by "Jan", and one screenshot incidentally shown in the video is of the Umbrella Man graffiti alleyway. The self-explanatory "gary man eats tacos and DIES" claims to be the channel's first machinima, also by Jan.

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In Eida's first archived video, "TOP 5 [=PS3=] GAMES", he mocks the [=PlayStation=] 3's Platform/PlayStation3's lack of games while promoting the superiority of PC gaming. The video was created by "Jan", and one screenshot incidentally shown in the video is of the Umbrella Man graffiti alleyway. alleyway.

The self-explanatory "gary man eats tacos and DIES" claims to be the channel's first machinima, also by Jan.

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[[folder:[=Eidam0na=] Machinima]] is a channel dedicated to uploading copies of videos from a now-defunct [=YouTube=] channel named [=Eidam0na=] Machinima. The channel is seemingly maintained by somebody who was an acquaintance of Eida, and it depicts their evolution from a channel dedicated to silly ''VideoGame/GarrysMod'' videos to their discovery of the Interloper phenomenon and their descent into madness as they attempt to research it.

!!Before Interloper (2007-2011)

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[[folder:[=Eidam0na=] Machinima]] is a A [=YouTube=] channel dedicated to uploading copies of archiving and reuploading videos from a now-defunct [=YouTube=] channel named originally posted by [=Eidam0na=] Machinima. Machinima, a channel which was active from 2007-2014, when it was suddenly deleted by its owner, Eida, following a mental breakdown. The archive channel is seemingly maintained by somebody who was an acquaintance of Eida, and it Eida's. It depicts their Eida's evolution from a channel dedicated to silly ''VideoGame/GarrysMod'' videos to their discovery of the Interloper phenomenon and their descent into madness as they attempt to research it.

!!Before [[folder:Before Interloper (2007-2011)(2007-2011)]]




!!Interloper (2011-2013)

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\n!!Interloper (2011-2013)[[/folder]]

[[folder:Interloper (2011-2013)]]



In 2012, Eida uploaded "Weird Crash on TF2", featuring gameplay of him and a friend named [=JMan=] playing ''Team Fortress 2'' on the map cp_steel. The video's description mentions that the game has been frequently crashing, and that this is the first time Eida has caught a "crasher" on camera. Eida spots an unusual entity spawn in and shuffle between several models before settling on a deformed BLU Scout. From [=JMan=]'s reaction, it appears that only Eida can see the entity. Also, [=JMan=]'s accent (alongside some other details revealed later) appears to indicate that he is the narrator of Eida's ghost hunting series. The BLU Scout wanders through the map, capable of phasing through walls, before pausing in front of Eida and [=JMan=]. After a few moments, it takes off and flies out of the map. Eida goes into spectator mode to try and follow it, but the game crashes once it reaches the skybox. The video ends with an insert of a map with the Scout's flight path marked on it, with the description mentioning that this confirms a hypothesis Eida has.

to:

In 2012, Eida uploaded "Weird Crash on TF2", [=TF2=]", featuring gameplay of him and a friend named [=JMan=] playing ''Team Fortress 2'' on the map cp_steel. The video's description mentions that the game has been frequently crashing, and that this is the first time Eida has caught a "crasher" on camera. Eida spots an unusual entity spawn in and shuffle between several models before settling on a deformed BLU Scout. From [=JMan=]'s reaction, it appears that only Eida can see the entity. Also, [=JMan=]'s accent (alongside some other details revealed later) appears to indicate that he is the narrator of Eida's ghost hunting series. The BLU Scout wanders through the map, capable of phasing through walls, before pausing in front of Eida and [=JMan=]. After a few moments, it takes off and flies out of the map. Eida goes into spectator mode to try and follow it, but the game crashes once it reaches the skybox. The video ends with an insert of a map with the Scout's flight path marked on it, with the description mentioning that this confirms a hypothesis Eida has.




!!The Breakdown(2013-2014)
The description of Eida Machinima - Video Archive alludes to Eida suffering a 'breakdown' at some point in 2013 in which his videos took on an obsessive tone in his attempts to understand 'Mona'. In July of 2014, he would upload a pair of videos archiving promotional videos for odd pieces of software. '2005 FSKY Forum Ad' is a short video promoting a Noway-based server hosting service for the Source Engine named 'FSKY', featuring a featureless mannequin-like model dancing as the ad touts its 'immersive worlds'. The next day, 'Re-UpLoad makeface demo' was uploaded, showcasing a tool intended to create 3D models of faces using a single texture file. The video description alludes to the website it was downloaded from now being defunct.

Eida's final video appears to have been 'I'm Done. Goodbye'. A clearly distressed and angry Eida writes that he is quitting [=YouTube=] and deleting everything, and that he has also deleted 'Mona'. As proof, he shows a clip of a textureless, legless model twitching on the ground. After selecting 'delete', an ERROR model appears and moves towards 'Mona', turning it into a ragdoll.

The archive features one more video, 'It's Inside my Computer here's proof'. The description, unlike the rest of the channel, is written by the archivist and reveals that it was sent to them in a DM conversation between them and Eida a day after Eida's goodbye video. The conversation features Eida cutting off contact with the archivist, only asking that they check a certain set of coordinates 'in a year or two and make sure it's gone'. The video features the events of "Weird Crash on TF2" as viewed with slight differences from within an external program. From the spectator camera, choosing an alternate perspective from what the parent video settled on, the Scout flies into the camera and freezes with a glitched scream. An '#UNDEFINED_BEHAVIOR_WARNING' error appears before the program closes, revealing a 'Source Sample Tool' logo.


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[[folder:The Breakdown (2013-2014)]]
The description of Eida Machinima - Video Archive alludes to Eida suffering a 'breakdown' at some point in 2013 in which his videos took on an obsessive tone in his attempts to understand 'Mona'. In July of 2014, he would upload a pair of videos archiving promotional videos for odd pieces of software. '2005 FSKY Forum Ad' is a short video promoting a Noway-based server hosting service for the Source Engine named 'FSKY', featuring a featureless mannequin-like model dancing as the ad touts its 'immersive worlds'. The next day, 'Re-[=UpLoad=] makeface demo' was uploaded, showcasing a tool intended to create 3D models of faces using a single texture file. The video description alludes to the website it was downloaded from now being defunct.

Eida's final video appears to have been 'I'm Done. Goodbye'. A clearly distressed and angry Eida writes that he is quitting [=YouTube=] and deleting everything, and that he has also deleted 'Mona'. As proof, he shows a clip of a textureless, legless model twitching on the ground. After selecting 'delete', an ERROR model appears and moves towards 'Mona', turning it into a ragdoll.

The archive features one more video, 'It's Inside my Computer here's proof'. The description, unlike the rest of the channel, is written by the archivist and reveals that it was sent to them in a DM conversation between them and Eida a day after Eida's goodbye video. The conversation features Eida cutting off contact with the archivist, only asking that they check a certain set of coordinates 'in a year or two and make sure it's gone'. The video features the events of "Weird Crash on [=TF2=]" as viewed with slight differences from within an external program. From the spectator camera, choosing an alternate perspective from what the parent video settled on, the Scout flies into the camera and freezes with a glitched scream. An '#UNDEFINED_BEHAVIOR_WARNING' error appears before the program closes, revealing a 'Source Sample Tool' logo.
[[/folder]]
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[[folder:[=Eidam0na=] Machinima]]
Eida Machinima - Video Archive is a channel dedicated to uploading copies of videos from a now-defunct [=YouTube=] channel named [=Eidam0na=] Machinima. The channel is seemingly maintained by somebody who was an acquaintance of Eida, and it depicts their evolution from a channel dedicated to silly ''VideoGame/GarrysMod'' videos to their discovery of the Interloper phenomenon and their descent into madness as they attempt to research it.

to:

[[folder:[=Eidam0na=] Machinima]]
Eida Machinima - Video Archive
Machinima]] is a channel dedicated to uploading copies of videos from a now-defunct [=YouTube=] channel named [=Eidam0na=] Machinima. The channel is seemingly maintained by somebody who was an acquaintance of Eida, and it depicts their evolution from a channel dedicated to silly ''VideoGame/GarrysMod'' videos to their discovery of the Interloper phenomenon and their descent into madness as they attempt to research it.



In Eida's first archived video, "TOP 5 PS3 GAMES", he mocks the Console/PlayStation3's lack of games while promoting the superiority of PC gaming. The video was created by "Jan", and one screenshot incidentally shown in the video is of the Umbrella Man graffiti alleyway. The self-explanatory "gary man eats tacos and DIES" claims to be the channel's first machinima, also by Jan.

to:

In Eida's first archived video, "TOP 5 PS3 [=PS3=] GAMES", he mocks the Console/PlayStation3's [=PlayStation=] 3's lack of games while promoting the superiority of PC gaming. The video was created by "Jan", and one screenshot incidentally shown in the video is of the Umbrella Man graffiti alleyway. The self-explanatory "gary man eats tacos and DIES" claims to be the channel's first machinima, also by Jan.



In early 2011, Eida would switch his channel's focus to be about his discovery of the Interloper phenomenon and his attempts to investigate it. The first video from this era to be preserved is the third episode of his "ghost hunting" series, revealing that he has found the ability to generate demos. It is also apparent that Eida believes that the cause of the Interloper phenomenon is paranormal in nature, something that heavily influences how he perceives the events that unfold before him. In this video, he attempts to communicate with a ragdoll by placing it within a custom-made map styled as a Ouija board and generating demos within it. After several indecisive questions, asking the ragdoll if it is trapped generates a highly unusual demo in which the ragdoll glitches out, seemingly trapped in place, while the camera flies out of the map for two hours before reaching another map.

to:

In early 2011, Eida would switch his channel's focus to be about his discovery of the Interloper phenomenon and his attempts to investigate it. The first video from this era to be preserved is the third episode of his "ghost hunting" series, revealing that he has found the ability to generate demos. It is also apparent that Eida believes that the cause of the Interloper phenomenon is paranormal in nature, something that heavily influences how he perceives the events that unfold before him. In this video, he attempts to communicate with a ragdoll by placing it within a custom-made map styled as a Ouija board and generating demos within it. After several indecisive questions, asking the ragdoll if it is trapped generates a highly unusual demo in which the ragdoll glitches out, seemingly trapped in place, while the camera flies out of the map for two hours before reaching another map.
map.

In 2012, Eida uploaded "Weird Crash on TF2", featuring gameplay of him and a friend named [=JMan=] playing ''Team Fortress 2'' on the map cp_steel. The video's description mentions that the game has been frequently crashing, and that this is the first time Eida has caught a "crasher" on camera. Eida spots an unusual entity spawn in and shuffle between several models before settling on a deformed BLU Scout. From [=JMan=]'s reaction, it appears that only Eida can see the entity. Also, [=JMan=]'s accent (alongside some other details revealed later) appears to indicate that he is the narrator of Eida's ghost hunting series. The BLU Scout wanders through the map, capable of phasing through walls, before pausing in front of Eida and [=JMan=]. After a few moments, it takes off and flies out of the map. Eida goes into spectator mode to try and follow it, but the game crashes once it reaches the skybox. The video ends with an insert of a map with the Scout's flight path marked on it, with the description mentioning that this confirms a hypothesis Eida has.

In 2013, the eighth and seemingly final ghost hunting video was uploaded. Eida mentions that the 'Interlope' command was removed from the Source Engine the previous year, and that episode 7 of the series involved using a program called "Boxrocket" (the WorkingTitle of Source Filmmaker) to trap ghosts by using the Interloper command and disconnecting it before the end of the demo. Placing props within the world shows that they can be interacted with by the invisible entity. In a callback to the third episode, Eida tries asking for the spirit's name by creating a Ouija board-style map with letters as props. After a while of the entity scrambling the alphabet, Eida takes note of the word 'Mona' being readable from a certain angle, and elects to name the ghost that.

Next, Eida tries to communicate with the ghost by placing a ragdoll alongside it and a 'trigger_hurt' variable within the cage, and leaving it for a few days. This results in Mona 'possessing' the ragdoll and having its arm flail around erratically, accompanied by an occasional beeping sound. Eida expresses his desire to talk to Mona more in the future, before ending the video with the reveal that Mona has somehow escaped their prison. In a recording of the beginning of ''Half-Life 2: Episode 1'', Alyx suddenly disappears before the player begins spinning around until the game begins generating cubemaps.


Added DiffLines:

The description of Eida Machinima - Video Archive alludes to Eida suffering a 'breakdown' at some point in 2013 in which his videos took on an obsessive tone in his attempts to understand 'Mona'. In July of 2014, he would upload a pair of videos archiving promotional videos for odd pieces of software. '2005 FSKY Forum Ad' is a short video promoting a Noway-based server hosting service for the Source Engine named 'FSKY', featuring a featureless mannequin-like model dancing as the ad touts its 'immersive worlds'. The next day, 'Re-UpLoad makeface demo' was uploaded, showcasing a tool intended to create 3D models of faces using a single texture file. The video description alludes to the website it was downloaded from now being defunct.

Eida's final video appears to have been 'I'm Done. Goodbye'. A clearly distressed and angry Eida writes that he is quitting [=YouTube=] and deleting everything, and that he has also deleted 'Mona'. As proof, he shows a clip of a textureless, legless model twitching on the ground. After selecting 'delete', an ERROR model appears and moves towards 'Mona', turning it into a ragdoll.

The archive features one more video, 'It's Inside my Computer here's proof'. The description, unlike the rest of the channel, is written by the archivist and reveals that it was sent to them in a DM conversation between them and Eida a day after Eida's goodbye video. The conversation features Eida cutting off contact with the archivist, only asking that they check a certain set of coordinates 'in a year or two and make sure it's gone'. The video features the events of "Weird Crash on TF2" as viewed with slight differences from within an external program. From the spectator camera, choosing an alternate perspective from what the parent video settled on, the Scout flies into the camera and freezes with a glitched scream. An '#UNDEFINED_BEHAVIOR_WARNING' error appears before the program closes, revealing a 'Source Sample Tool' logo.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

!!Eida Machinima - Video Archive
[[folder:[=Eidam0na=] Machinima]]
Eida Machinima - Video Archive is a channel dedicated to uploading copies of videos from a now-defunct [=YouTube=] channel named [=Eidam0na=] Machinima. The channel is seemingly maintained by somebody who was an acquaintance of Eida, and it depicts their evolution from a channel dedicated to silly ''VideoGame/GarrysMod'' videos to their discovery of the Interloper phenomenon and their descent into madness as they attempt to research it.

!!Before Interloper (2007-2011)
In Eida's first archived video, "TOP 5 PS3 GAMES", he mocks the Console/PlayStation3's lack of games while promoting the superiority of PC gaming. The video was created by "Jan", and one screenshot incidentally shown in the video is of the Umbrella Man graffiti alleyway. The self-explanatory "gary man eats tacos and DIES" claims to be the channel's first machinima, also by Jan.

"Garrysmod Zombie Slayer" is a machinima featuring Eida as himself as he protects a woman named "Mona" from a horde of zombies. Mona thanks Eida for his heroics with a hint of romantic affection, and the very end of the short shows that Eida created the machinima using the demo feature. Eida would continue to make machinima featuring himself and Mona as a series named ''Garrymans''.

!!Interloper (2011-2013)
In early 2011, Eida would switch his channel's focus to be about his discovery of the Interloper phenomenon and his attempts to investigate it. The first video from this era to be preserved is the third episode of his "ghost hunting" series, revealing that he has found the ability to generate demos. It is also apparent that Eida believes that the cause of the Interloper phenomenon is paranormal in nature, something that heavily influences how he perceives the events that unfold before him. In this video, he attempts to communicate with a ragdoll by placing it within a custom-made map styled as a Ouija board and generating demos within it. After several indecisive questions, asking the ragdoll if it is trapped generates a highly unusual demo in which the ragdoll glitches out, seemingly trapped in place, while the camera flies out of the map for two hours before reaching another map.

!!The Breakdown(2013-2014)
[[/folder]]
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* ''Portal with RTX'' is also being tested, and initially appears to be loaded into the void as in previous videos. Partway through the stream however, it has quit the void and moved back to the main menu with no explanation.

to:

* ''Portal with RTX'' is also being tested, and initially appears to be loaded into the void as in previous videos. Partway through the stream however, the developer console appears to have been opened within it, but a drop in the stream's bitrate makes it near-impossible to see anything in detail. Later, the game has quit the void and moved back returned to the main menu with no explanation.
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* Several of the ''Global Offensive'' demos play at an extremely low tick rate. A Type 5 demo is generated in this game, but is only briefly seen before the stream cuts away.

to:

* Several of the ''Global Offensive'' demos play with an extreme amount of lag, while others fail to load at an extremely low tick rate.all. A Type 5 demo is generated in this game, but is only briefly seen before the stream cuts away.
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* While no demos were generated within it, it appears that ''Portal with RTX'' has fixed itself and is now playable.

to:

* While no demos were generated within it, it appears that ''Portal with RTX'' is also being tested, and initially appears to be loaded into the void as in previous videos. Partway through the stream however, it has fixed itself quit the void and is now playable.
moved back to the main menu with no explanation.



The next day, Anomidae provides an update on what happened afterwards. Throughout the whole incident, 465 demos were generated alongside 12 data maps. Anomidae provides public access to this data within a .zip file named "The Tuesday Manifest", encouraging viewers to research the demos for themselves. Anomidae also mentions that something named "The ''Portal'' Anomaly" happened on-stream that reverted ''Portal with RTX'' back into the classic game, but that no files or evidence of what happened was created. With the ability to generate demos without ''Portal with RTX'' in-doubt, Anomidae opts to leave the games running to see if anything happens.

to:

The next day, Anomidae provides an update on what happened afterwards. Throughout the whole incident, 465 demos were generated alongside 12 data maps. Anomidae provides public access to this data within a .zip file named "The Tuesday Manifest", encouraging viewers to research the demos for themselves. Anomidae also mentions that something named elaborates on what happened with "The ''Portal'' Anomaly" happened on-stream Anomaly", confirming that reverted ''Portal with RTX'' has reverted back into the classic game, game but that no files or evidence of what happened was created.remains. With the ability to generate demos without ''Portal with RTX'' in-doubt, Anomidae opts to leave the games running to see if anything happens.
Is there an issue? Send a MessageReason:
None


* A new recurring type of demo, nicknamed by observers as a "Type 2.5", appears to depict the player rapidly flying between points on a map and tracking various [=NPCs=] and props, accompanied by a distinctive sound effect.

to:

* A new recurring type of demo, nicknamed by observers as a "Type 2.5", appears to depict the player rapidly flying between points on a map and tracking various [=NPCs=] and props, accompanied by a distinctive sound effect. Within ''Team Fortress 2'' specifically, this demo appears to have the ability to kill or delete players and scenery.
Is there an issue? Send a MessageReason:
None


* A new recurring type of demo, nicknamed by observers as a "Type 2.5", appears to depict the player rapidly flying between points on a map and tracking various NPCs and props, accompanied by a distinctive sound effect.

to:

* A new recurring type of demo, nicknamed by observers as a "Type 2.5", appears to depict the player rapidly flying between points on a map and tracking various NPCs [=NPCs=] and props, accompanied by a distinctive sound effect.
Is there an issue? Send a MessageReason:
None


During an unrelated streaming session from Anomidae, the topic of discussion turns to the Interloper investigation. Anomidae mentions that one suggestion they received was to create a custom Sourcemod specifically designed to make research easier, and that they have actually begun to create one. ''Project Skybox'' is a barebones game that uses the map of ''Half-Life 2: Lost Coast'' that they hope to add more features to in the future, showcasing that the model of "Lucy", the previous video's narrator, has been placed within this game. Anomidae is suddenly called to attend to real-life stuff, and leaves the stream running.

About half an hour later at midnight, the automated check for the Umbrella Man graffiti is performed, finally revealing that it has returned. With Anomidae's absence, a new autonomous system starts up capable of generating demos in multiple Source Engine games at once. Though not without teething issues, the system begins generating demos in ''VideoGame/HalfLife2'', ''Half-Life 2: Episode 2'', ''[[VideoGame/DayOfDefeat Day of Defeat: Source]]'', ''VideoGame/TeamFortress2'', and ''[[VideoGame/CounterStrike Counter-Strike: Global Offensive]]''. The stream cycles through the multiple games, with a few noteworthy things happening:
* A new recurring type of demo, nicknamed by observers as a "Type 2.5", appears to depict the player rapidly flying between points on a map, accompanied by a distinctive sound effect.
* The ''Half-Life 2'' stream works normally at first, but it generates a demo in Ravenholm that appears to be extremely long, featuing the player simply staring at a wall after an initial bit of gameplay.

to:

During an unrelated streaming session from Anomidae, the topic of discussion turns to the Interloper investigation. Anomidae mentions that one suggestion they received was to create a custom Sourcemod specifically designed to make research easier, and that they have actually begun to create one. easier. They reveal ''Project Skybox'' is Skybox'', a barebones game that uses the map of ''Half-Life 2: Lost Coast'' that they hope to add more as a way of adding new features to in that could help with the future, investigation, showcasing that the model of "Lucy", the previous video's narrator, has been placed within this game. Anomidae is suddenly called to attend to real-life work stuff, and leaves the stream running.

About half an hour later at midnight, the automated check for the Umbrella Man graffiti is performed, finally revealing that it has returned. With In Anomidae's absence, a new autonomous system starts up capable of generating demos in multiple Source Engine games at once. Though not without teething issues, the system begins generating demos in ''VideoGame/HalfLife2'', ''Half-Life 2: Episode 2'', ''[[VideoGame/DayOfDefeat Day of Defeat: Source]]'', ''VideoGame/TeamFortress2'', and ''[[VideoGame/CounterStrike Counter-Strike: Global Offensive]]''. The stream cycles through the multiple games, with a few noteworthy things happening:
* A new recurring type of demo, nicknamed by observers as a "Type 2.5", appears to depict the player rapidly flying between points on a map, map and tracking various NPCs and props, accompanied by a distinctive sound effect.
* The ''Half-Life 2'' stream works normally at first, but it generates a demo in Ravenholm that appears to be extremely long, featuing corrupted, featuring the player simply staring at a wall for an extremely long time after an initial bit of gameplay.



* While no demos have been generated, it appears that ''Portal with RTX'' has fixed itself and is now playable.

In ''Half-Life 2: Episode 2'', a Type 5 demo is generated. On a sunset beach map, the player approaches the water and spots an Umbrella Man far away above the water. They communicate via a repeated "Hi" voiceline, before the player begins playing music on a nearby radio and starts dancing. After several minutes, the Umbrella Man plays its windchime sound and suddenly begins to move towards the player in a zig-zag pattern, capturing it as it attempts to run away. This moment results in the stream crashing.

to:

* While no demos have been generated, were generated within it, it appears that ''Portal with RTX'' has fixed itself and is now playable.

In ''Half-Life 2: Episode 2'', a Type 5 demo is generated. On a sunset beach map, the player approaches the water and spots an Umbrella Man far away above the water. They attempt to communicate via a repeated "Hi" voiceline, before the player begins playing music on a nearby radio and starts is spawned in next to the player, causing it to start dancing. After several minutes, the Umbrella Man plays its windchime sound and suddenly begins to move towards the player in a zig-zag pattern, capturing it as it attempts to run away. This moment results in the stream crashing.



As one last thing, Anomidae shows the video of what they saw when they returned to their computer. Within ''Project Skybox'', the Lucy model's head now turns to always face the player. ''Team Fortress 2'' also crashed after building cubemaps. Viewing the last demo it generated reveals that it was playing a Type 3 demo when the Interloper command ceased to work, ceasing movement within the demo. After a minute, a deformed Heavy model emerges and begins to traverse the map, with the player following it in a manner very similar to the new 'flying' demo type discovered earlier, before appearing to drag it up into the sky.

to:

As one last thing, Anomidae shows the video of what they saw when they returned to their computer. Within ''Project Skybox'', the Lucy model's head now turns to always face the player. ''Team Fortress 2'' also crashed after building cubemaps. Viewing the last demo it generated reveals that it was playing a Type 3 demo when the Interloper command ceased to work, disconnected, ceasing movement within the demo. After a minute, a deformed Heavy model emerges and begins to traverse the map, with the player following it in a manner very similar to the new 'flying' demo type discovered earlier, before appearing to drag it up into the sky.
Is there an issue? Send a MessageReason:
None


!!Anomidae

to:

!!Anomidae!!Anomidae/Project Skybox

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[[foldercontrol]]
!!Anomidae
[[folder: Volume 1 (Episodes 1 to 7)]]




to:

[[/folder]]

[[folder:Volume 2 (Episodes 8+)]]


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[[/folder]]
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* ''Episode 2'' is capable of generating demos that appear to have been first recorded in ''Half-Life 2'' and ''Episode 1''.
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* A new recurring type of demo appears to depict the player rapidly flying between points on a map, accompanied by a distinctive sound effect.

to:

* A new recurring type of demo demo, nicknamed by observers as a "Type 2.5", appears to depict the player rapidly flying between points on a map, accompanied by a distinctive sound effect.


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* Among the games tested is the Source Filmmaker Beta client. This 'game' appears to be capable of generating demos, but is unable to play them back live.
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!!INTERLOPER 8: The Tuesday Incident
During an unrelated streaming session from Anomidae, the topic of discussion turns to the Interloper investigation. Anomidae mentions that one suggestion they received was to create a custom Sourcemod specifically designed to make research easier, and that they have actually begun to create one. ''Project Skybox'' is a barebones game that uses the map of ''Half-Life 2: Lost Coast'' that they hope to add more features to in the future, showcasing that the model of "Lucy", the previous video's narrator, has been placed within this game. Anomidae is suddenly called to attend to real-life stuff, and leaves the stream running.

About half an hour later at midnight, the automated check for the Umbrella Man graffiti is performed, finally revealing that it has returned. With Anomidae's absence, a new autonomous system starts up capable of generating demos in multiple Source Engine games at once. Though not without teething issues, the system begins generating demos in ''VideoGame/HalfLife2'', ''Half-Life 2: Episode 2'', ''[[VideoGame/DayOfDefeat Day of Defeat: Source]]'', ''VideoGame/TeamFortress2'', and ''[[VideoGame/CounterStrike Counter-Strike: Global Offensive]]''. The stream cycles through the multiple games, with a few noteworthy things happening:
* A new recurring type of demo appears to depict the player rapidly flying between points on a map, accompanied by a distinctive sound effect.
* The ''Half-Life 2'' stream works normally at first, but it generates a demo in Ravenholm that appears to be extremely long, featuing the player simply staring at a wall after an initial bit of gameplay.
* Several of the ''Global Offensive'' demos play at an extremely low tick rate. A Type 5 demo is generated in this game, but is only briefly seen before the stream cuts away.
* While no demos have been generated, it appears that ''Portal with RTX'' has fixed itself and is now playable.

In ''Half-Life 2: Episode 2'', a Type 5 demo is generated. On a sunset beach map, the player approaches the water and spots an Umbrella Man far away above the water. They communicate via a repeated "Hi" voiceline, before the player begins playing music on a nearby radio and starts dancing. After several minutes, the Umbrella Man plays its windchime sound and suddenly begins to move towards the player in a zig-zag pattern, capturing it as it attempts to run away. This moment results in the stream crashing.

The next day, Anomidae provides an update on what happened afterwards. Throughout the whole incident, 465 demos were generated alongside 12 data maps. Anomidae provides public access to this data within a .zip file named "The Tuesday Manifest", encouraging viewers to research the demos for themselves. Anomidae also mentions that something named "The ''Portal'' Anomaly" happened on-stream that reverted ''Portal with RTX'' back into the classic game, but that no files or evidence of what happened was created. With the ability to generate demos without ''Portal with RTX'' in-doubt, Anomidae opts to leave the games running to see if anything happens.

As one last thing, Anomidae shows the video of what they saw when they returned to their computer. Within ''Project Skybox'', the Lucy model's head now turns to always face the player. ''Team Fortress 2'' also crashed after building cubemaps. Viewing the last demo it generated reveals that it was playing a Type 3 demo when the Interloper command ceased to work, ceasing movement within the demo. After a minute, a deformed Heavy model emerges and begins to traverse the map, with the player following it in a manner very similar to the new 'flying' demo type discovered earlier, before appearing to drag it up into the sky.
Is there an issue? Send a MessageReason:
None


[=YouTuber=] Anomidae documents a discovery made on the old ''VideoGame/HalfLife2'' forum ''halflife2.net''. In the first map of the chapter ''We Don't Go to Ravenholm'', going into one of the alleys reveals a modified version of the Umbrella Man graffiti found throughout the game. Opening the map in the Hammer map editor reveals that the graffiti extends below the map, with the hidden portion appearing heavily corrupted. Opening the image in a text editor results in the usual mess of gibberish you'd expect from opening any image in such a way, with the exception of one section containing a hidden message:

to:

[=YouTuber=] Anomidae documents a discovery made on the old ''VideoGame/HalfLife2'' forum ''halflife2.net''. In the first map of the chapter ''We Don't Go to Ravenholm'', going into one of the alleys reveals a modified version of the Umbrella Man graffiti found throughout the game. Opening the map in the Hammer map editor reveals that the full graffiti image extends below the map, with the hidden portion appearing heavily corrupted. Opening the image in a text editor results in the usual mess of gibberish you'd expect from opening any image in such a way, with the exception of one section containing a hidden message:



When these two commands are executed via the console of a ''Source'' game, a demo, a recording of player inputs, is generated. The majority of these demos consist of the player moving around erratically for 1-2 seconds. Occasionally, the command would generate a slightly longer demo showing the player move and act randomly with no regards to gameplay. Very rarely, the command would generate what is called a Type 5 demo, which shows what appear to be a first person perspective of an NPC within the game displaying unusually natural-looking movements and behaviors. Two infamous Type 5 demos in the thread, SPOOKYCOAST and MISTY, are currently lost.

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When these two commands are executed via the console of a ''Source'' game, a demo, a recording of player inputs, is generated. The majority of these demos consist of the player moving around erratically for 1-2 seconds. Occasionally, the command would generate a slightly longer demo showing the player move and act randomly with no regards to gameplay. Very rarely, the command would generate what is called a Type 5 demo, which shows what appear appears to be a first person first-person perspective of an NPC within the game displaying unusually natural-looking movements and behaviors. Two infamous Type 5 demos in the thread, SPOOKYCOAST and MISTY, are currently lost.



At approximately 6 AM, the INTERLOPE command ceases to function, and the Umbrella Man graffiti in Ravenholm is now gone. Declaring the mystery still unsolved, Anomidae vows to keep investigating. Before the video ends, Anomidae announces that a recording of the lost SPOOKYCOAST demo has been found. In it, a citizen is seen walking up to the cliff-side house located near the bridge of the ''Highway 17'' chapter. Looking inside, several other "corrupted" citizens can be seen wandering around. One of these corrupted citizens notices the outside citizen and stares at them with glowing, white eyes. As the citizen reaches out to them, the corrupted citizen lunges at them and pushes them into the water, where they drown amidst several Interlopers.

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At approximately 6 AM, the INTERLOPE command ceases to function, and the Umbrella Man graffiti in Ravenholm is now gone. Declaring the mystery still unsolved, Anomidae vows to keep investigating. Before the The video ends, was originally supposed to end here, however, Anomidae announces that includes a last-minute addition: right before the original video was to be uploaded, a recording of the lost SPOOKYCOAST demo has been was found. In it, a citizen is seen walking up to the cliff-side house located near the bridge of the ''Highway 17'' chapter. Looking inside, several other "corrupted" citizens can be seen wandering around. One of these corrupted citizens notices the outside citizen and stares at them with glowing, white eyes. As the citizen reaches out to them, the corrupted citizen lunges at them and pushes them into the water, where they drown amidst several Interlopers.



Near the end of the video, Anomidae explores one of Eida's video where he encounters a odd-acting BLU Scout in ''Team Fortress 2'', which he refers to as a "Crasher". Being the only one to be able to see this entity, the Crasher flies out of bounds, which causes Eida's game to crash. Another video, titled "''It's Inside my Computer here's proof 2014.11.22''", plays the same demo through an unknown ''Source'' tool, albeit slightly different and ending with the Crasher flying directly into Eida's camera before crashing the game. While playing back the demo, Anomidae points out an Interloper watching Eida in the background.

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Near the end of the video, Anomidae explores one of Eida's video videos where he encounters a odd-acting BLU Scout in ''Team Fortress 2'', which he refers to as a "Crasher". Being the only one to be able to see this entity, the Crasher flies out of bounds, which causes Eida's game to crash. Another video, titled "''It's Inside my Computer here's proof 2014.11.22''", plays the same demo through an unknown ''Source'' tool, albeit slightly different and ending with the Crasher flying directly into Eida's camera before crashing the game. While playing back the demo, Anomidae points out an Interloper watching Eida in the background.
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!!INTERLOPER 7: Following the Light in Source
This update is primarily presented by another member of Anomidae's Project Skybox team named Lucy, who recaps their progress in the investigation over the past few months. Presenting an image of a seemingly random set of colours on a textureless wall, Lucy begins to explain the history of the Source Engine. Developed with the intent of supporting large, deeply immersive and dynamic worlds, the version eventually released to the public in 2004 is a significantly scaled down version of the original ambitions for the project.

Following on the discovery of the "Demo Void" in INTERLOPER 5, Lucy mentions several viewer suggestions that have led to promising leads. The team has moved on to using ''Garry's Mod'' to develop autonomous drones that can explore the void at a much greater frequency and speed than the previous method. Anomidae discovers that these drones can be observed even outside of ''Garry's Mod'' while watching demos in other games. Lucy reveals that by ripping the assets of ''Portal RTX'', it is possible to obtain a map file for the immediate surroundings around the player in the void, making analysing the void's geography easier. Finally, the team has looked into Eida's "Weird Crash on [=TF2=]" video and attempted to follow the map and coordinates presented on it in the void. This leads to a discovery of a cube structure after just three minutes of flight time. Analysing its geometry reveals that the cube is hollow, with a raised pedestal on the ground and the letters 'HJEM' protruding out of a wall.

Attempting to record a demo inside this cube suddenly results in a missing 'ERROR' model rushing towards the player, running a VRAD script before crashing the game. VRAD is a Source Engine raytracing algorithm intended to bake light into maps in a less resource-intensive way. A day after this discovery, Anomidae has an incident in which a completely separate void demo is also accosted by an ERROR mode, who behaves the same. In the code that appears within the VRAD script, the game attempts to save the lighting data to a file named 'v_test.bsp' on a desktop belonging to 'Jan'. By recreating this file directory path, they are able to capture lighting information about locations within the Demo Void.

To investigate where the source of the light that the VRAD is reacting to originates from, the Project Skybox team build a pinhole camera-type device in the map editor. This works by allowing a tiny amount of light to enter a dark room with a reflective surface, which scatters the light across the room and creates a low-resolution image that should represent the origin of the light. After triggering VRAD, the resulting image reveals the light to originate on GM_Construct, accurately reflecting the location that the demo was recorded at. Repeating the test on [=Dust2=] confirms the hypothesis that the 'void' has textures that are not rendered during typical demo recordings, and running the test on the previously discovered 'Demo Sites' gives the first glimpse of what the areas should look like when fully textured with color, albeit at a very low resolution.

Project Skybox's next lead is to wait until the Umbrella Man graffiti reappears and they can start generating demos. However, despite checking every day since November 1st, it has yet to appear. Running a VRAD test on the graffiti spot produces an image with an inconclusive origin.

As a quick edit before the video is uploaded, Anomidae reveals a new discovery: When generating a new VRAD file at the 'Arches' demo site, a new, red object has appeared compared to the previous scan of the area. Taking several more images across the span of an hour reveals movement within the void, completely unrelated to the actions of the Project Skybox team.
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[=YouTuber=] Anomidae documents a discovery made on the old ''VideoGame/HalfLife2'' forum ''halflife2.net''. In the first map of the chapter ''We Don't Go to Ravenholm'', going into one of the alleys reveals a modified version of the Umbrella Man graffiti found throughout the game. Exploring this decal reveals several corrupted data below the decal, and when opened with a text editor, the following text was found:

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[=YouTuber=] Anomidae documents a discovery made on the old ''VideoGame/HalfLife2'' forum ''halflife2.net''. In the first map of the chapter ''We Don't Go to Ravenholm'', going into one of the alleys reveals a modified version of the Umbrella Man graffiti found throughout the game. Exploring this decal Opening the map in the Hammer map editor reveals several corrupted data that the graffiti extends below the decal, and when opened map, with the hidden portion appearing heavily corrupted. Opening the image in a text editor, editor results in the following text was found:usual mess of gibberish you'd expect from opening any image in such a way, with the exception of one section containing a hidden message:

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