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History Recap / QuakeIITheReckoningCompoundUnit

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* DataDriveMacGuffin: A CD is picked up from Joker's fallen comrades in the level "Outer Compound", and then used in the level "Intelligence Center" in order to upload information about the Strogg Counterstrike Fleet.
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* AbilityRequiredToProceed:
** The Data CD picked up from your fallen comrades in "Outer Compound" is later used in the computer located in "Intelligence Center".
** Two Power Cubes in "Core Reactor" are used to power up the area in "Inner Compound" that allows you to enter into "The Warehouse".
** The Green Key in "The Warehouse" allows entrance to the computer that lowers the water level in the tank that connects the level with "Intelligence Center", as well as opening its door.


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* BrokenBridge:
** Access to "The Warehouse" is locked behind powered down mechanisms in "Inner Compound" that require two Power Cubes located in "Core Reactor".
** Access to "Intelligence Center" is locked behind a door that requires the activation of a computer in "The Warehouse". Said door is located in a water tank the player first notices upon entering the level.
** Access to the next unit is locked behind a forcefield that is disabled in the same room the info about the Strogg counterfleet is obtained in "Intelligence Center".
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[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/q2tr_unit2_comp.jpg]]
%% [[caption-width-right:1000:some caption text]]
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!! Recap pages are Administrivia/SpoilersOff by default, so in all these pages all spoilers are unmarked. Proceed with caution. Administrivia/YouHaveBeenWarned
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* BookEnds: The level "Core Reactor" begins and ends in the same door.
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* SuspiciouslyCrackedWall: In order to proceed, you need to shoot at two cracked walls at different points in "The Warehouse", one is a regular wall which leads to a grotto, and another is a pipe wall that leads to a secret (if it's active) or the Security Pass (if it's inactive).

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* SuspiciouslyCrackedWall: In order to proceed, you need to shoot at two cracked walls at different points in "The Warehouse", Warehouse": one is a regular wall which leads to a grotto, and another is a pipe wall that leads to a secret (if it's active) or the Security Pass (if it's inactive).

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* DeathFromAbove: The boxes falling from the ruined chamber in "Outer Compound" can kill anyone who gets caught by them, ''including the player''.



** "Outer Compound": At one point, crossing the red warning bars will lock the room and display a hidden section with some Gunners and Enforcers attacking you. This secret section also hold some health packages which you may lose once you disable the siren.

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** "Outer Compound": At one point, crossing the red warning bars will lock the room and display a hidden section with some Gunners and Enforcers attacking you. This secret section also hold holds some health packages which you may lose once you disable the siren.


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* RewardingVandalism: One of the secrets of "Outer Compound" requires shooting at the ceiling in order to make boxes fall.


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* SuspiciouslyCrackedWall: In order to proceed, you need to shoot at two cracked walls at different points in "The Warehouse", one is a regular wall which leads to a grotto, and another is a pipe wall that leads to a secret (if it's active) or the Security Pass (if it's inactive).
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* VentPhysics: In "The Warehouse", there's a fan shaft that propels the player upwards, the idea being to land on a secret place from where they can get a secret Adrenaline.

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Removed: 309

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* BreakingOldTrends: This unit is quite straightforward, with less backtracking sans one level ("Core Reactor") where the exit to the next area is the same as the entry point. As a result, it feels less like a regular ''Q2'' episode and its lots of backtrackings, and more like a ''VideoGame/QuakeI'' episode.



** Your first encounter with a Hyperblast Guard ("Outer Compound") before getting access to the Hyperblaster in "Outer Base", the second level of the Refinery unit.

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** Your first encounter with a Hyperblast Hyperblaster Guard ("Outer Compound") before getting access to the Hyperblaster in "Outer Base", the second level of the Refinery unit.



* SomeDexterityRequired: Two of the secrets of "Core Reactor" require a quirk in the game's engine that propells you higher on a second jump on top of a box. If you can't do this, the other way to reach them is to walk onto the upper pipe at the upper level, and it requires you to pick up the lower level Power Cube.

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* SomeDexterityRequired: Two of the secrets of "Core Reactor" require a quirk in the game's engine that propells propels you higher on a second jump on top of a box. If you can't do this, the other way to reach them is to walk onto the upper pipe at the upper level, and it requires you to pick up the lower level Power Cube.

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After finding his way onto the Compound, Joker finds himself at the hands of enemies. Many, many of them.

The levels of the unit are "Outer Compound", "Core Reactor", "Inner Compound", "The Warehouse" and "Intelligence Center", and the objectives of the unit are a) join with remaining menbers (sic) of the Strike Force, b) gain entrance to the main Intelligence facility and c) get information on the Strogg counterfleet.

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After [[Recap/QuakeIITheReckoningWildernessUnit finding his way onto the Compound, Compound]], Joker finds himself at has new tasks: join with the hands remaining menbers (sic) of enemies. Many, many of them.

the Strike Force, and gather information about the Strogg counterfleet.

The levels of the unit are "Outer Compound", "Core Reactor", "Inner Compound", "The Warehouse" and "Intelligence Center", and the objectives overall objective of the unit are a) join with remaining menbers (sic) of the Strike Force, b) gain entrance is to the main Intelligence facility and c) get information on the Strogg counterfleet.
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** "Intelligence Center": On your way to the level's exit, two Ripper Guards spawn near the entrance from the first Tank encounter area.
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*** After downloading the info on the Strogg counterfleet, there will be a wall explosion near the top extreme of the ladder and a Technician will come from it.
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* BreakingOldTrends: This unit is quite straightforward, with less backtracking sans one level ("Core Reactor") where the exit to the next area is the same as the entry point. As a result, it feels less like a regular ''Q2'' episode and its lots of backtrackings, and more like a ''VideoGame/QuakeI'' episode.


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** "Intelligence Center":
*** After the second ladder, you'll eventually face a Tank, but before spotting it, two Technicians will appear from two hidden chambers.

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*** Using the Green Key in order to lower the water level in the storage tanks will reveal, on backtracking, a hidden chamber with three Ripper Guards coming out of it.

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*** Using the Green Key in order to lower activate the computer prior to lowering the water level in the storage tanks will reveal, on backtracking, a hidden chamber with three Ripper Guards coming out of it.


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*** After activating the computer that controls the storage tanks' water level, two Hyperblaster Guards will await the player near the console.
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*** Using the Green Key in order to lower the water level in the storage tanks will reveal, on backtracking, a hidden chamber with three Ripper Guards coming out of it.

Added: 231

Changed: 106

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** "The Warehouse": After the first set of stairs, entering the first door will open a chamber with a Berserker inside of it.

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** "The Warehouse": Warehouse":
***
After the first set of stairs, entering the first door will open a chamber with a Berserker inside of it.
*** After picking up the Green Key, climbing the first ladder will reveal a hidden chamber with a Technician inside of
it.

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Removed: 105

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** "Core Reactor":
*** In the engine chamber, exposing the Power Cube will open a secret area from where three Hyperblaster Guards and a Repair Bot will appear.

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** "Core Reactor":
***
Reactor": In the engine chamber, exposing the Power Cube will open a secret area from where three Hyperblaster Guards and a Repair Bot will appear.appear.
** "The Warehouse": After the first set of stairs, entering the first door will open a chamber with a Berserker inside of it.



** "Outer Compound":
*** Upon picking up the Data CD, backtracking will reveal two Hyperblaster Guards on the way to the exit.

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** "Outer Compound":
***
Compound": Upon picking up the Data CD, backtracking will reveal two Hyperblaster Guards on the way to the exit.
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*** Picking up ''both'' Power Cubes will spawn two Repair Bots near the entrance to the level.

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*** Picking up ''both'' Power Cubes will spawn two Repair Bots near the entrance to the level. It will also spawn two Gekk and four Enforcers back at the Inner Compound.

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*** Upon picking up the Data CD, backtracking will reveal two Ripper Guards on the way to the exit.

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*** Upon picking up the Data CD, backtracking will reveal two Ripper Hyperblaster Guards on the way to the exit.


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*** Picking up ''both'' Power Cubes will spawn two Repair Bots near the entrance to the level.
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* MonsterCloset:
** "Core Reactor":
*** In the engine chamber, exposing the Power Cube will open a secret area from where three Hyperblaster Guards and a Repair Bot will appear.
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* SomeDexterityRequired: Two of the secrets of "Core Reactor" require a quirk in the game's engine that propells you higher on a second jump on top of a box. If you can't do this, the other way to reach them is to walk onto the upper pipe at the upper level, and it requires you to pick up the lower level Power Cube.


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** "Core Reactor":
*** Picking up the level end Power Cube and traversing the central cave spawns a bunch of Repair Bots, Hyperblaster Guards and a Gladiator in the upper level corridor.
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* ShaggyDogStory: Your first objective upon entering the Outer Compound is to locate the remainder of the Strike Force. When you find them... They die and leave you to pick up the pieces.
* TeleportingKeycardSquad:
** "Outer Compound":
*** Upon picking up the Data CD, backtracking will reveal two Ripper Guards on the way to the exit.

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The levels of the unit are "Outer Compound", "Core Reactor", "Inner Compound", "The Warehouse" and "Intelligence Center", and the main objective is to shut down the Strogg Intelligence Network.

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The levels of the unit are "Outer Compound", "Core Reactor", "Inner Compound", "The Warehouse" and "Intelligence Center", and the objectives of the unit are a) join with remaining menbers (sic) of the Strike Force, b) gain entrance to the main objective is to shut down the Strogg Intelligence Network.
facility and c) get information on the Strogg counterfleet.
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After finding his way onto the Compound, Joker finds himself at the hands of enemies. Many, many of them.

The levels of the unit are "Outer Compound", "Core Reactor", "Inner Compound", "The Warehouse" and "Intelligence Center", and the main objective is to shut down the Strogg Intelligence Network.

Followed by [[Recap/QuakeIITheReckoningRefineryUnit the Refinery unit]].
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!! These levels provide examples of:
* {{Foreshadowing}}: You'll normally find enemies using weapons which you later get. For example:
** Your first encounter with a Ripper Guard ("Core Reactor") before getting access to the Ion Ripper in "Intelligence Center".
** Your first encounter with a Hyperblast Guard ("Outer Compound") before getting access to the Hyperblaster in "Outer Base", the second level of the Refinery unit.
* GameBreakingBug: Some source ports break the level "The Warehouse". In that level you need to jump over a fan shaft in order to be able to uncover a secret area. What happens instead is that you get sucked down and killed, never being able to get the secret without cheating.
* PermanentlyMissableContent: There are some areas which hold some items you can't get on backtracking:
** "Outer Compound": At one point, crossing the red warning bars will lock the room and display a hidden section with some Gunners and Enforcers attacking you. This secret section also hold some health packages which you may lose once you disable the siren.
** "Inner Compound": There's a secret area holding a Quad Damage in the laser device room which can only be reached before destroying the wall with the laser, as it also destroys the crates used to reach the area.
** "The Warehouse": Like the core game's "Inner Hangar", there's a room (this time, a secret) which can only be reached before destroying the power source used to get the fan spinning. The area contains several items, among them an Adrenaline. [[ButThouMust Of course, destroying said power source is vital in order to obtain the Security Pass.]]
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