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!! Recap pages are Administrivia/SpoilersOff by default, so all spoilers were removed. Proceed with caution. Administrivia/YouHaveBeenWarned



* BigSleep: The death of [[spoiler:Corporal Reiss]] halfway through the chapter's main mission in Three Horns - Divide.

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* BigSleep: The death of [[spoiler:Corporal Reiss]] Corporal Reiss halfway through the chapter's main mission in Three Horns - Divide.



* GuideDangIt: Figuring out the correct murderer in "Won't Get Fooled Again," since two of the three witnesses you can interview won't provide obviously useful information. [[spoiler:Moxxi mentions shooting one of them and his shield absorbing the bullets, but the brother with the visible shield on his body is innocent]]. In fact, the only reliable information as to which brother is the murderer [[spoiler:comes from the sheriff, who mentions the victim died to a single bullet to the throat. The only gun that usually kills with a single headshot is a sniper rifle, pointing to the brother with the rifle as the killer. Zed does note that he patched up the murderer, and the murderer has full health while the others don't. In addition, if you look closely, the murderer also has a shield bar.]]
* HeroWithBadPublicity: As you finish story quests, there is a data pod in Sanctuary where you can hear the latest news. No matter what you did, the newscaster always paints you or your allies in a bad light. Fortunately, you can pick up a sidequest late in the game (once you've reached [[spoiler:"Arid Nexus - Boneyard"]]) that allows you to "take care of that problem", i.e. go kill the guy making all those negative announcements about you and Sanctuary.
* InfallibleBabble: The citizens of Sanctuary may randomly speak lines when you approach them. One NPC talks about a rumor that Handsome Jack is not handsome and Jack is not his real name.[[spoiler:These two details turn out to be true - ''The Pre-Sequel'' reveals that he wears a mask to cover his damaged face. During the last chapters of the game, there is an optional mission where you collect ECHO recordings about Jack, one of which reveals his real name as spoken by his boss when Jack was still an employee of Hyperion.]]

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* GuideDangIt: Figuring out the correct murderer in "Won't Get Fooled Again," since two of the three witnesses you can interview won't provide obviously useful information. [[spoiler:Moxxi Moxxi mentions shooting one of them and his shield absorbing the bullets, but the brother with the visible shield on his body is innocent]]. innocent. In fact, the only reliable information as to which brother is the murderer [[spoiler:comes comes from the sheriff, who mentions the victim died to a single bullet to the throat. The only gun that usually kills with a single headshot is a sniper rifle, pointing to the brother with the rifle as the killer. Zed does note that he patched up the murderer, and the murderer has full health while the others don't. In addition, if you look closely, the murderer also has a shield bar.]]
bar.
* HeroWithBadPublicity: As you finish story quests, there is a data pod in Sanctuary where you can hear the latest news. No matter what you did, the newscaster always paints you or your allies in a bad light. Fortunately, you can pick up a sidequest late in the game (once you've reached [[spoiler:"Arid "Arid Nexus - Boneyard"]]) Boneyard") that allows you to "take care of that problem", i.e. go kill the guy making all those negative announcements about you and Sanctuary.
* InfallibleBabble: The citizens of Sanctuary may randomly speak lines when you approach them. One NPC talks about a rumor that Handsome Jack is not handsome and Jack is not his real name.[[spoiler:These These two details turn out to be true - ''The Pre-Sequel'' reveals that he wears a mask to cover his damaged face. During the last chapters of the game, there is an optional mission where you collect ECHO recordings about Jack, one of which reveals his real name as spoken by his boss when Jack was still an employee of Hyperion.]]



** The "Torture Chairs" sidequest deals with [[spoiler:the physical and psychological torture of Patricia Tannis at the hands of Hyperion personnel]].

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** The "Torture Chairs" sidequest deals with [[spoiler:the the physical and psychological torture of Patricia Tannis at the hands of Hyperion personnel]].personnel.
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A Date With Rosie Palms is no longer a trope


* AdaptationInducedPlotHole: A mild example. If you tip Moxxi enough she will give you the gun "Good Touch", which she says at one point is her favorite gun because she can use it's secondary function (vibrating) for her [[ADateWithRosiePalms "alone time"]]. If you play on a device with [[https://en.wikipedia.org/wiki/Haptic_technology#Vibration haptic feedback]] such as a controller with rumble pack, the controller will vibrate as long as you have the gun equipped, something which obviously can't happen with non-haptic devices such as keyboards and mouses.

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* AdaptationInducedPlotHole: A mild example. If you tip Moxxi enough she will give you the gun "Good Touch", which she says at one point is her favorite gun because she can use it's secondary function (vibrating) for her [[ADateWithRosiePalms "alone time"]].time". If you play on a device with [[https://en.wikipedia.org/wiki/Haptic_technology#Vibration haptic feedback]] such as a controller with rumble pack, the controller will vibrate as long as you have the gun equipped, something which obviously can't happen with non-haptic devices such as keyboards and mouses.
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* DevelopersForesight: In [[NewGamePlus True Vault Hunter Mode]], the player is automatically given a third fuel cell for the next story mission. Normally, one has to buy product from Crazy Earl as a means of introducing the uses for Eridium bullion, but since his upgrades can potentially cap out or at the very least become ''very'' expensive come a repeated playthrough, the fuel cell comes as a freebie given that Scooter's provided Eridium isn't changed.

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Sent to their respective chapters.


Three Horns - Divide is huge, and there's a lot to explore, and a lot of chests and containers to loot, as well as lots of enemies to kill. Sanctuary itself, on the other hand, is full of everyday people, less than no enemies, and is home to several key characters. The sidequests that take place in these areas are "The Ice Man Cometh", "Rock, Paper, Genocide" chain, "Claptrap's Secret Stash", "Do No Harm", "Won't Get Fooled Again", "Claptrap's Birthday Bash!", "Torture Chairs", "Poetic License", "[=BFFs=]", "Bearer of Bad News" and the "Monster Mash" chain. The challenges that can be completed in these locations are the following:

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Three Horns - Divide is huge, and there's a lot to explore, and a lot of chests and containers to loot, as well as lots of enemies to kill. Sanctuary itself, on the other hand, is full of everyday people, less than no enemies, and is home to several key characters. The sidequests that take place in these areas are "The Ice Man Cometh", "Rock, Paper, Genocide" chain, "Claptrap's Secret Stash", "Do No Harm", "Won't Get Fooled Again", "Claptrap's Birthday Bash!", "Torture Chairs", Chairs" and "Poetic License", "[=BFFs=]", "Bearer of Bad News" and the "Monster Mash" chain.License". The challenges that can be completed in these locations are the following:



* {{Backtracking}}: The last part of the "Monster Mash" quest chain given by Zed around Chapter 16, wherein you have to return to the Frostburn Canyon and hunt down the Spycho. For context, this quest takes place exactly after [[WhamEpisode the events]] of [[spoiler:"Control Core Angel"]], when you are doing missions in late-game areas such as Eridium Blight and Sawtooth Cauldron.
* BearerOfBadNews: One of the first post-[[spoiler:"Control Core Angel"]] quests taking place in Sanctuary is named as such, with the player being said bearer. The bad news in question is [[spoiler:Roland's death]].
* BeehiveBarrier: The city of Sanctuary has one to protect against Moonshot Blitzes. [[spoiler:It gets disabled by Angel in the climax until the end of the main quest.]]



* ClueEvidenceAndASmokingGun: One sidequest involves four people in a MexicanStandoff, all accusing each other of having stolen a stash of money, and you're instructed to identify who the thief is based on their testimonies and the fact that three of them are liars while one tells the truth. You could puzzle it out through logical deduction... or by the fact that one of them is ''carrying a backpack full of money''.
* ContinuityNod: The end-of-mission text for the Monster Mash questline refers to his brother, Dr. Ned of ''The Zombie Island of Dr. Ned'', a DLC for the first ''Borderlands'':
--> ''"If you think Zed's creepy, be happy you never met his brother."''
* CuttingOffTheBranches: Mordecai's first side mission [[spoiler:once Sanctuary was phased off from its previous location and you return from Overlook]] refers to the first game's ''Mad Moxxi's Underdome Riot'' DLC: Mordecai was the canon winner of the entire campaign, with an added prize being a relationship with Moxxi herself... which disintegrated long before the events of ''2'' took place. [[spoiler:The friction between them serves as the choice the player makes during the [[DrowningMySorrows "Rakkaholics Anonymous"]] sidequest, now with Mordy in Sanctuary]].



* GoneHorriblyRight:
** One of Zed's quests involves getting Rakk and Skag parts for him. Later they turn into Skrakk, or flying skags. The final part of the quest has you kill a Spycho, or a psycho combined with a spiderant.
-->'''Zed:''' ''Y'know, if you think about it, [[NotMyFault this is really all ''your'' fault]].''
** A similar quest from Sir Hammerlock involves injecting evolving Varkid cocoons with a mutagenic serum. Varkids are insect-like critters that, when in combat and in the presence of at least another Varkid, will enter a cocoon stage and morph into a flying Adult Varkid. Hammerlock's serum causes them to turn into Mutant Varkids that spit an extremely powerful corrossive acid and take ''lots'' of damage before dying. This quest is very hard, and it's actually a good idea to spend some time leveling up before undertaking it.

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* GoneHorriblyRight:
** One of Zed's quests involves getting Rakk and Skag parts for him. Later they turn into Skrakk, or flying skags. The final part of the quest has you kill a Spycho, or a psycho combined with a spiderant.
-->'''Zed:''' ''Y'know, if you think about it, [[NotMyFault this is really all ''your'' fault]].''
**
GoneHorriblyRight: A similar quest from Sir Hammerlock involves injecting evolving Varkid cocoons with a mutagenic serum. Varkids are insect-like critters that, when in combat and in the presence of at least another Varkid, will enter a cocoon stage and morph into a flying Adult Varkid. Hammerlock's serum causes them to turn into Mutant Varkids that spit an extremely powerful corrossive acid and take ''lots'' of damage before dying. This quest is very hard, and it's actually a good idea to spend some time leveling up before undertaking it.



* HaHaHaNo: When the player is delivering invitations to Claptrap's birthday party, this is Marcus's reaction to actually coming there.



* HonestJohnsDealership: One late game quest given by Marcus is all about how he conned an idiot into buying an (admittedly quite good) gun at an outrageous price, and you retrieving the $9 change he gave too much.
* HybridMonster: The "Monster Mash" questline ends with you hunting down skag/rakk hybrids, or "skrakk", and later a spiderant/psycho hybrid ("Spycho"), created by Dr. Zed for God knows what reason. You also helped him make the monsters in the first place by bringing him body parts.
-->'''Zed:''' ''If you think about it...[[NeverMyFault this is really all your fault.]]''



* KnightsAndKnaves: One of Marshal Friedman's missions has you trying to figure out which one of four robbers (Sam, Lindy, O'Cantler, and Lee) took all the money for him-or-herself. Friedman explicitly tells you that only one of them is truthful and the others are all lying. [[spoiler:The culprit is Lee, the only one who didn't try to accuse anyone else; the truth-teller is probably O'Cantler, who accused Sam of ''lying'' but not of stealing the money.]]



* MexicanStandoff: The mission [="BFFs"=] has a group of four people in this state because they can't figure out who stole their cash.
* MoodWhiplash: The entirety of the [[spoiler:"Bearer of Bad News"]] sidequest. If you ever want to see how the people of Sanctuary would act when you take the pep out of them, this quest has your answer.



* NotEvenBotheringWithAnExcuse: In the side mission "Claptrap's Birthday Bash!", all the invitees (except the players) turn him down. None bothers explaining why.
--> '''Scooter''': ''Hah, Clappy's havin' a shindig? You know, I'd go, but... I ain't gonna.''
--> '''Moxxi''': ''Ooooh, sorry, I can't make it. Give Claptrap my love, though. My purely platonic love. Don't want him getting any ideas.''
--> '''Marcus''': ''Hahahahahahahahahaha! No.''



** He also does this whole schtick later on when you celebrate his birthday party. He'll prattle on and on until you give him a high-five (melee him).



* PopCultureIsolation: Kai, in-universe. "Pandora is crap! Nobody's heard of me here! Hell-ooo, five ''billion'' [=EchoCAST=] subscribers?!"
* {{Portmanteau}}: In the "Monster Mash" sidequest line, Dr. Zed experiments in combining two creatures into one, giving the result with this naming theme. To be specific, the skag-rakk hybrids are "Skrakks" and the spiderant-psycho hybrid is "Spycho".



* PuttingTheBandBackTogether: After Roland successfully recruits Brick, the four original Vault Hunters from ''1'' are reunited as [=NPCs=] on Sanctuary. There's even an achievement for reuniting the Vault Hunters of the first game in Sanctuary.



* SadisticChoice:
** "Safe and Sound" starts with Marcus sending you to Caustic Caverns in order to retrieve the safe and ends with you [[spoiler:delivering lewd Moxxi pictures to either Moxxi or Marcus]].
** "Rakkaholics Anonymous" is all about gathering rakk beer for Mordecai in The Dust so he can [[DrowningMySorrows drown his sorrows]], and ends with you giving it to him for a Sniper Rifle, or to Moxxi so she can get back at Mordecai for not paying her enough attention during their relationship, and get a healing SMG.



* SelfDeprecation: After [[spoiler:the death of Bloodwing at the Wildlife Exploitation Preserve]], Lilith and Roland reminisced over a story about Mordecai and Bloodwing. In the first game, Mordecai's action skill was Bloodwing, a bird that would attack enemies from a distance, but only if the player was aiming at said enemies. This led to a glitch where getting behind cover after summoning Bloodwing would have her fly around uselessly. [[AscendedGlitch It was spun into a heartwarming story]] where Bloodwing ''deliberately'' waited until Mordecai peeked out from cover to attack, because she wanted him to see her shred the bandits and be proud of her.
* ShoddyShindig: Claptrap ends up throwing a OnePersonBirthdayParty; after being rejected by everyone he gives an invite to, you (the vault hunter) are the only one who actually attends. He tries to make the most of it with a noisemaker, some music on the radio, a little dancing, and more pizza than he could ever hope to ever consume even if he had a mouth to eat it.
* SmallNameBigEgo: Kai, an ubernerd who thinks he's the biggest star there is. He may have 5 ''billion'' ECHO Cast subscribers, but he laments that hardly anyone on Pandora has heard of him. Marcus recognized him... as a sucker he could easily rip off, selling him the Evil Smasher for $2 million.



* SpoofAesop: In one of the side missions, you help a group of people figure out who stole all the cash among them. If you shoot the correct person, one of the surviving members states that they hope everyone learned something. Another member replies that yes, they did learn something - that the guilty person stole the cash. [[spoiler:It's the guy with the cash sign on his back.]]



* SuspiciouslySpecificDenial:
** After completion of the story quests in Opportunity, which involve a lot of vandalism and murder, the next issue of "This Just In" in Sanctuary reports that "today, everything was just fine in Opportunity, and nothing bad happened".
** Dr. Zed asks you to obtain some bits of animals for him for unspecified purposes... resulting in this:
--->'''Dr. Zed:''' ''(fake polite)'' Nice to meet you. Here is a large pile of money, just because I like you. This is a gift, and in no way payment for rendered services that neither of us will discuss publicly.
* {{Tsundere}}: Lilith decides to play hard-to-get to attract Roland after he dumped her. That... didn't work. More likely it didn't have enough time. It's implied Roland dumped her to [[ItsNotYouItsMyEnemies focus on fighting Jack]] and he seemed visibly upset whenever she brings up their relationship.

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* ChekhovsGun: Scooter's "Plan B" [[spoiler:to help protect Sanctuary]].



* DevelopersForesight:
** If you take out the old power core in the beginning of the "Rising Action" mission ''but'' don't replace it with the new one, all of your pending quests (main or DLC otherwise) will be set as "Blocked" and will only become available again after [[spoiler:Lilith teleports you outside the city's entrance]]. This has some [[JustifiedTrope story justification]] as well, since Sanctuary is exposed once its shield is gone, defending it is your first priority over the optional quests and side stories.
** In [[NewGamePlus True Vault Hunter Mode]], the player is automatically given a third fuel cell for ''Plan B''. Normally, one has to buy product from Crazy Earl as a means of introducing the uses for Eridium bullion, but since his upgrades can potentially cap out or at the very least become ''very'' expensive come a repeated playthrough, the fuel cell comes as a freebie given that Scooter's provided Eridium isn't changed.



* GameplayAndStorySegregation: Just after [[spoiler:Sanctuary takes off]], Lilith sends you back at the entrance of the road leading to Sanctuary with the bridge to the city now broken, and you will be required to exit to Three Horns - Divide. If you turn around and re-enter, the entire location will be replaced with the Sanctuary Hole map, the layout being different, and the bandits are now occupying the place as if the story forgot the fact that the city has just taken off a few seconds ago.



* HubUnderAttack: Sanctuary, the players' stronghold and shopping centre, comes under heavy mortar fire after [[spoiler: Angel phaseshifts through the fake fusion core and deactivates the shield]], forcing the Crimson Raiders to [[spoiler: relocate the entire city]].



* NiceJobBreakingItHero: Your own character ends up doing this during a story quest, [[spoiler:where putting a new power core in Sanctuary ends up disabling the town's shields. To be fair however, none of the protagonists were aware of this, as it was yet another of Jack's many {{Xanatos Gambit}}s]].



* "Safe and Sound" starts with Marcus sending you to Caustic Caverns in order to retrieve the safe and ends with you [[spoiler:delivering lewd Moxxi pictures to either Moxxi or Marcus]].

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* ** "Safe and Sound" starts with Marcus sending you to Caustic Caverns in order to retrieve the safe and ends with you [[spoiler:delivering lewd Moxxi pictures to either Moxxi or Marcus]].



* VengeanceFeelsEmpty: You can do a sidequest for Sir Hammerlock where he asks you to kill the thresher that tore off his arm. After you do it, he realises that he doesn't feel any better, but still considers it a job well done.

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* VengeanceFeelsEmpty: You can do a sidequest for Sir Hammerlock where he asks you to kill the thresher that tore off his arm. After you do it, he realises realizes that he doesn't feel any better, but still considers it a job well done.



* WhamEpisode: "Rising Action". [[spoiler:The power core you've spent the first quarter of the game attempting to obtain turns out to be a trap that ''destroys'' Sanctuary's shields, leaving it wide open for Jack to attack it. Jack reveals that Angel set you up and she's on his side, and then proceeds to bombard the hell out of Sanctuary. With some quick thinking, Lilith is able to phase the city to safety before it's fully destroyed... but not before half the city is destroyed and hundreds, if not thousands of innocent people die. Finally, when Lilith teleports the city she accidentally leaves the vault hunters behind. The mission ends with your character alone, stranded, and completely cut off from your friends.]]
* WhamLine: From Handsome Jack. "Hey, you know, I think it's finally time to tell you that little secret: [[spoiler:Angel's working for ''me'']]."

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* AmusingInjuries: Dr. Zed and Marcus are introduced during hilarious acts of [[WhatMeasureIsAMook wanton cruelty towards the common mook]].
* ArbitraryMissionRestriction: One of the first quests Dr. Zed gives the player is to take out a MadScientist non-doctor. The player must use the E-Tech weapon that Zed gives, and must kill X number of bandits with it. As it's fairly early in the game, its ammo usage of 2 rounds per shot chews through the limited supply of ammo quite quickly--especially since the weapon isn't particularly powerful.

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* AmusingInjuries: Dr. Zed and Marcus are introduced during hilarious acts of [[WhatMeasureIsAMook wanton cruelty towards the common mook]].
* ArbitraryMissionRestriction: One of
mook]]. The former is introduced violently sticking a syringe into a Hyperion spy, while the first quests Dr. Zed gives the player is to take out a MadScientist non-doctor. The player must use the E-Tech weapon that Zed gives, and must kill X number of bandits with it. As it's fairly early latter shoots in the game, its ammo usage of 2 rounds per shot chews through the limited supply of ammo quite quickly--especially since leg a bandit who was complaining that the weapon isn't particularly powerful.he got didn't work.
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* FlatWhat: During the "In Memoriam" sidequest, one of the [=ECHOes=] reflect Lilith's reaction to Roland's discovery that [[spoiler:the Vault is not a cache of weapons or similar, but a living thing.]] Twice in a row.
-->'''Lilith''': ''I'm just gonna go ahead and repeat myself. What?''



* RedHerring: The Firehawk's ECHO log in "In Memoriam" makes it as if [[spoiler:she kidnapped Roland. Even Scooter and Jack were made to believe that the Firehawk actually hostaged him in Frostburn Canyon. It turns out, the Firehawk is Lilith, an ally who was just concealing her identity with a disguise, a cult and a voice modulator. She made you go through the canyon to enlist your help since Roland had been taken to the Bloodshot Camp.]]



** The "In Memoriam" sidequest details [[spoiler:the events that led to the breakup of Lilith and Roland while they were dealing with the bandits and Hyperion]].
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* DoorStopper: In Hammerlock's radio commercial for his "Beasts of Pandora" book, he says that if you were faced up against a stalker, you would know to attack it on the underside of its skull (its weakpoint), or otherwise you could just throw the massive book at it and run away while it's stunned.
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* BlackComedy: During Marcus's first quest where he trains you on elemental weapons, the targets you shoot have various names such as "cheapskate", "shoplifter", and "competition" when you shoot the elemental weapons at each one.

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--->'''Claptrap:''' ''I've decided to let you use that stash to share items between my minions. Specifically the ones that.. umm.. that ''you'' control. (Look, it's for twinking items between your characters.)''

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--->'''Claptrap:''' -->'''Claptrap:''' ''I've decided to let you use that stash to share items between my minions. Specifically the ones that.. umm.. that ''you'' control. (Look, it's for twinking items between your characters.)''



--->'''Lilith''': ''I'm just gonna go ahead and repeat myself. What?''

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--->'''Lilith''': -->'''Lilith''': ''I'm just gonna go ahead and repeat myself. What?''



---> '''Claptrap:''' ''Hey bandits - FREEZE! AHAHAHAHAHAHAHAHA!''

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---> --> '''Claptrap:''' ''Hey bandits - FREEZE! AHAHAHAHAHAHAHAHA!''


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* SadisticChoice:
* "Safe and Sound" starts with Marcus sending you to Caustic Caverns in order to retrieve the safe and ends with you [[spoiler:delivering lewd Moxxi pictures to either Moxxi or Marcus]].
** "Rakkaholics Anonymous" is all about gathering rakk beer for Mordecai in The Dust so he can [[DrowningMySorrows drown his sorrows]], and ends with you giving it to him for a Sniper Rifle, or to Moxxi so she can get back at Mordecai for not paying her enough attention during their relationship, and get a healing SMG.
* SchrodingersGun: "Torture Chairs", the quest where you have to collect Tannis's ECHO logs in Sanctuary, regardless of the order in which you retrieve the ECHO logs, has the audio being played in sequence, as Tannis records her story from start to finish.
* SelfDeprecation: After [[spoiler:the death of Bloodwing at the Wildlife Exploitation Preserve]], Lilith and Roland reminisced over a story about Mordecai and Bloodwing. In the first game, Mordecai's action skill was Bloodwing, a bird that would attack enemies from a distance, but only if the player was aiming at said enemies. This led to a glitch where getting behind cover after summoning Bloodwing would have her fly around uselessly. [[AscendedGlitch It was spun into a heartwarming story]] where Bloodwing ''deliberately'' waited until Mordecai peeked out from cover to attack, because she wanted him to see her shred the bandits and be proud of her.
* ShoddyShindig: Claptrap ends up throwing a OnePersonBirthdayParty; after being rejected by everyone he gives an invite to, you (the vault hunter) are the only one who actually attends. He tries to make the most of it with a noisemaker, some music on the radio, a little dancing, and more pizza than he could ever hope to ever consume even if he had a mouth to eat it.
* SmallNameBigEgo: Kai, an ubernerd who thinks he's the biggest star there is. He may have 5 ''billion'' ECHO Cast subscribers, but he laments that hardly anyone on Pandora has heard of him. Marcus recognized him... as a sucker he could easily rip off, selling him the Evil Smasher for $2 million.
* SoBadItsGood: An InUniverse example in the guy in Sanctuary handing out the "[[StrawmanNewsMedia This Just In]]" Hyperion propaganda [=ECHOes=], who finds said [=ECHOes=] to be rather hilarious. He's well aware of what it is, and finds the humor in the fact that they would go so far as to spread such BlatantLies, since everyone in Sanctuary knows what ''really'' happened. Apparently, he's alone in this though. They're not selling so well.
* SophisticatedAsHell:
** Zed after the Doc Mercy quest.
--->'''Dr. Zed:''' ''After watching you waste those bandits with that E-Tech weapon, I have come to the following medically sound conclusion... E-Tech is friggin[='=]'' dope!
** Sir Hammerlock is full of this trope. It's wonderful to hear his clipped British accent enunciate words like "douche" and "Bonerfart".
* SpoofAesop: In one of the side missions, you help a group of people figure out who stole all the cash among them. If you shoot the correct person, one of the surviving members states that they hope everyone learned something. Another member replies that yes, they did learn something - that the guilty person stole the cash. [[spoiler:It's the guy with the cash sign on his back.]]
* StatusQuoIsGod: Sir Hammerlock has a quest where he asks you to kill bullymongs in order to investigate them and see if he can come up with a better name. He initially calls them "Primal Beasts" ([[DevelopersForesight and their in-game title also changes]]) when he finds they have a primate-like body and some intelligence, but isn't yet quite satisfied. Then, after killing some more, he renames them "Ferovores" due to their ferocity... however, [[DisneyOwnsThisTrope that name is trademarked]], so he snaps and calls them "Bonerfarts" (with the young ones renamed "Bonertoots"). After killing a few more, Sir Hammerlock just gives up and reverts to the good old "Bullymong" moniker.
* StoryBreadcrumbs: As in the first game, ECHO recorders are strewn around the landscape, as both side quests and just items that fulfill Badass rank requirements.
** The "In Memoriam" sidequest details [[spoiler:the events that led to the breakup of Lilith and Roland while they were dealing with the bandits and Hyperion]].
** The "Torture Chairs" sidequest deals with [[spoiler:the physical and psychological torture of Patricia Tannis at the hands of Hyperion personnel]].
** The "Rise of the Crimson Raiders" challenge of Sanctuary deals with the formation of the Crimson Raiders, after the events of ''1''.
* StylisticSuck: Scooter's poetry. The first girl subjected to it responds by expunging it from her brain - with a handgun.
* SuicideAsComedy: One of the quests for Scooter involves helping him write a poem to woo a lady, and once it's complete, he has you play the recording for the woman. After listening to the poem, she asks to be excused, and then she enters the house she's standing in front of, closing the door behind her. Moments later, a gunshot is heard. Upon completing the quest, the text states that "Everyone's a critic."
* SurprisinglyEasyMiniQuest: The "Claptrap's Secret Stash" quest in sanctuary lampshades this heavily, with Claptrap assigning you a number of mind numbing and/or ridiculously difficult tasks before "accidentally" revealing the location of the stash about three feet behind you. Also: The stash itself has "CLAPTRAP'S SECRET STASH" vibrantly on display on a sign right above it with an arrow pointing right at it.
* SuspiciouslySpecificDenial:
** After completion of the story quests in Opportunity, which involve a lot of vandalism and murder, the next issue of "This Just In" in Sanctuary reports that "today, everything was just fine in Opportunity, and nothing bad happened".
** Dr. Zed asks you to obtain some bits of animals for him for unspecified purposes... resulting in this:
--->'''Dr. Zed:''' ''(fake polite)'' Nice to meet you. Here is a large pile of money, just because I like you. This is a gift, and in no way payment for rendered services that neither of us will discuss publicly.
* {{Tsundere}}: Lilith decides to play hard-to-get to attract Roland after he dumped her. That... didn't work. More likely it didn't have enough time. It's implied Roland dumped her to [[ItsNotYouItsMyEnemies focus on fighting Jack]] and he seemed visibly upset whenever she brings up their relationship.
* {{Twinking}}: This is {{Lampshade}}d when you gain access to your [[BagOfSharing shared stash]]. Claptrap tries in vain to come up with a [[GameplayAndStoryIntegration story-friendly]] explanation for where the items are coming from and going to before giving up and saying, [[BreakingTheFourthWall "It's for twinking items between characters, okay?"]]
* UnusuallyUninterestingSight: Pandora is not a nice place to be. Upon entering Sanctuary, bastion of peace and safety, you'll be treated to introductory cutscenes of Marcus (shoots a customer for asking for a refund), Dr. Zed (stabs an insane patient in the chest with a needle, hard), and Scooter (confuses you for a Hyperion robot at first, and then tells you to go hit up the black market). This is all just to establish the setting.
* VengeanceFeelsEmpty: You can do a sidequest for Sir Hammerlock where he asks you to kill the thresher that tore off his arm. After you do it, he realises that he doesn't feel any better, but still considers it a job well done.
* VictoriasSecretCompartment: Moxxi apparently keeps both beer and guns tucked into her considerable cleavage.
* WhamEpisode: "Rising Action". [[spoiler:The power core you've spent the first quarter of the game attempting to obtain turns out to be a trap that ''destroys'' Sanctuary's shields, leaving it wide open for Jack to attack it. Jack reveals that Angel set you up and she's on his side, and then proceeds to bombard the hell out of Sanctuary. With some quick thinking, Lilith is able to phase the city to safety before it's fully destroyed... but not before half the city is destroyed and hundreds, if not thousands of innocent people die. Finally, when Lilith teleports the city she accidentally leaves the vault hunters behind. The mission ends with your character alone, stranded, and completely cut off from your friends.]]
* WhamLine: From Handsome Jack. "Hey, you know, I think it's finally time to tell you that little secret: [[spoiler:Angel's working for ''me'']]."
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* KnightsAndKnaves: One of Marshal Friedman's missions has you trying to figure out which one of four robbers (Sam, Lindy, O'Cantler, and Lee) took all the money for him-or-herself. Friedman explicitly tells you that only one of them is truthful and the others are all lying. [[spoiler:The culprit is Lee, the only one who didn't try to accuse anyone else; the truth-teller is probably O'Cantler, who accused Sam of ''lying'' but not of stealing the money.]]
* LamePunReaction: During the mission "The Ice Man Cometh" (in which the player is sent by Claptrap to rig some bandits' furnaces to make them too cold to fight), Claptrap ''loves'' making puns.
---> '''Claptrap:''' ''Hey bandits - FREEZE! AHAHAHAHAHAHAHAHA!''
* LaResistance: Sanctuary is an entire town opposing Handsome Jack's oppressive dictatorship led by the former Vault Hunters called the Crimson Raiders. When you enter it for the first time, Roland outright tells you they're losing the fight since Hyperion has access to a lot more resources than they do, not to mention all the [[WeHaveReserves robot troops]] at their disposal.
* MeatgrinderSurgery: The "Do No Harm" sidequest. Your goal is to melee Zed's patient, but just shooting the man works too. Especially hilarious on higher difficulties where you can perform the "operation" with a high level rocket launcher.
--> '''Zed''': Alright: make a small incision just below his sternum, but be careful - we don't want to nick the coronary artery.\\
''(player "performs surgery" with a melee attack, killing the patient)''\\
'''Zed''': Close enough.
* MexicanStandoff: The mission [="BFFs"=] has a group of four people in this state because they can't figure out who stole their cash.
* MoodWhiplash: The entirety of the [[spoiler:"Bearer of Bad News"]] sidequest. If you ever want to see how the people of Sanctuary would act when you take the pep out of them, this quest has your answer.
* MorallyAmbiguousDoctorate: "Dr." Zed, is a subversion, as he constantly reminds you of his lack of a medical license despite being genuinely interested in healing people. Doc Mercy is Zed's foil and a straight example: he's a bandit doctor who is far more interested in causing wounds than patching them up, but he at least has a medical license.
* NiceJobBreakingItHero: Your own character ends up doing this during a story quest, [[spoiler:where putting a new power core in Sanctuary ends up disabling the town's shields. To be fair however, none of the protagonists were aware of this, as it was yet another of Jack's many {{Xanatos Gambit}}s]].
* NotEvenBotheringWithAnExcuse: In the side mission "Claptrap's Birthday Bash!", all the invitees (except the players) turn him down. None bothers explaining why.
--> '''Scooter''': ''Hah, Clappy's havin' a shindig? You know, I'd go, but... I ain't gonna.''
--> '''Moxxi''': ''Ooooh, sorry, I can't make it. Give Claptrap my love, though. My purely platonic love. Don't want him getting any ideas.''
--> '''Marcus''': ''Hahahahahahahahahaha! No.''
* OnePersonBirthdayParty: The "Claptrap's Birthday Bash" sidequest, where you send invitations to Claptrap's birthday party for him. None of the guests accept the invitation, so you end up alone with Claptrap.
* OverlyLongGag:
** When you land on Three Horns in Claptrap's ship, he'll ask you to organize a party for him and start listing things for you to get. He carries on about it for a few solid ''minutes'' if you stay and listen.
** He also does this whole schtick later on when you celebrate his birthday party. He'll prattle on and on until you give him a high-five (melee him).
** When you're destroying some furnaces that belong to a gang of bandits, Claptrap says "Chill out!" and then, when your character doesn't laugh, proceed to explain in elaborate detail what sort of joke he just made, why it's funny, and then go on into a dry explanation of ''the entire concept of humor'' - apparently certain that your character will understand and burst into laughter at any second.
* PoliceAreUseless: Marshall Friedman is the law in Sanctuary, but on two occasions simply asks ''you'' to solve a mystery for him, because he's in bed and can't be bothered.
-->'''Marshal Friedman:''' ''About an hour or so back, I heard a gunshot. Naturally, I ignored it, until someone came and got me.''
* PopCultureIsolation: Kai, in-universe. "Pandora is crap! Nobody's heard of me here! Hell-ooo, five ''billion'' [=EchoCAST=] subscribers?!"
* {{Portmanteau}}: In the "Monster Mash" sidequest line, Dr. Zed experiments in combining two creatures into one, giving the result with this naming theme. To be specific, the skag-rakk hybrids are "Skrakks" and the spiderant-psycho hybrid is "Spycho".
* PreOrderBonus: [[InvokedTrope In-game]], one of the radio ads for Sir Hammerlock's wildlife almanac has him touting the bonus content you get for pre-ordering it. Namely, a photo diary (which is mostly him sitting at his desk looking bored) and a special embossed cover that brags about the extra spending money you clearly have lying around.
* PuttingTheBandBackTogether: After Roland successfully recruits Brick, the four original Vault Hunters from ''1'' are reunited as [=NPCs=] on Sanctuary. There's even an achievement for reuniting the Vault Hunters of the first game in Sanctuary.
* RedHerring: The Firehawk's ECHO log in "In Memoriam" makes it as if [[spoiler:she kidnapped Roland. Even Scooter and Jack were made to believe that the Firehawk actually hostaged him in Frostburn Canyon. It turns out, the Firehawk is Lilith, an ally who was just concealing her identity with a disguise, a cult and a voice modulator. She made you go through the canyon to enlist your help since Roland had been taken to the Bloodshot Camp.]]
* RougeAnglesOfSatin: Roland refers to a "cachet of weapons", rather than a "cache", which is a bit immersion breaking - it reminds the player that Roland is actually some guy in a recording booth.
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* GameplayAndStorySegregation: Just after [[spoiler:Sanctuary takes off]], Lilith sends you back at the entrance of the road leading to Sanctuary with the bridge to the city now broken, and you will be required to exit to Three Horns - Divide. If you turn around and re-enter, the entire location will be replaced with the Sanctuary Hole map, the layout being different, and the bandits are now occupying the place as if the story forgot the fact that the city has just taken off a few seconds ago.
* GiverOfLameNames: One quest Hammerlock gives you involves changing the name of the Bullymongs for his almanac. After a while he gives up and just calls them "Bonerfarts" (also naming the children as "Bonertoots"), which the game will hilariously update them to for the duration of that quest.
* GoneHorriblyRight:
** One of Zed's quests involves getting Rakk and Skag parts for him. Later they turn into Skrakk, or flying skags. The final part of the quest has you kill a Spycho, or a psycho combined with a spiderant.
-->'''Zed:''' ''Y'know, if you think about it, [[NotMyFault this is really all ''your'' fault]].''
** A similar quest from Sir Hammerlock involves injecting evolving Varkid cocoons with a mutagenic serum. Varkids are insect-like critters that, when in combat and in the presence of at least another Varkid, will enter a cocoon stage and morph into a flying Adult Varkid. Hammerlock's serum causes them to turn into Mutant Varkids that spit an extremely powerful corrossive acid and take ''lots'' of damage before dying. This quest is very hard, and it's actually a good idea to spend some time leveling up before undertaking it.
* GuideDangIt: Figuring out the correct murderer in "Won't Get Fooled Again," since two of the three witnesses you can interview won't provide obviously useful information. [[spoiler:Moxxi mentions shooting one of them and his shield absorbing the bullets, but the brother with the visible shield on his body is innocent]]. In fact, the only reliable information as to which brother is the murderer [[spoiler:comes from the sheriff, who mentions the victim died to a single bullet to the throat. The only gun that usually kills with a single headshot is a sniper rifle, pointing to the brother with the rifle as the killer. Zed does note that he patched up the murderer, and the murderer has full health while the others don't. In addition, if you look closely, the murderer also has a shield bar.]]
* HaHaHaNo: When the player is delivering invitations to Claptrap's birthday party, this is Marcus's reaction to actually coming there.
* HeroWithBadPublicity: As you finish story quests, there is a data pod in Sanctuary where you can hear the latest news. No matter what you did, the newscaster always paints you or your allies in a bad light. Fortunately, you can pick up a sidequest late in the game (once you've reached [[spoiler:"Arid Nexus - Boneyard"]]) that allows you to "take care of that problem", i.e. go kill the guy making all those negative announcements about you and Sanctuary.
* HonestJohnsDealership: One late game quest given by Marcus is all about how he conned an idiot into buying an (admittedly quite good) gun at an outrageous price, and you retrieving the $9 change he gave too much.
* HubUnderAttack: Sanctuary, the players' stronghold and shopping centre, comes under heavy mortar fire after [[spoiler: Angel phaseshifts through the fake fusion core and deactivates the shield]], forcing the Crimson Raiders to [[spoiler: relocate the entire city]].
* HybridMonster: The "Monster Mash" questline ends with you hunting down skag/rakk hybrids, or "skrakk", and later a spiderant/psycho hybrid ("Spycho"), created by Dr. Zed for God knows what reason. You also helped him make the monsters in the first place by bringing him body parts.
-->'''Zed:''' ''If you think about it...[[NeverMyFault this is really all your fault.]]''
* InfallibleBabble: The citizens of Sanctuary may randomly speak lines when you approach them. One NPC talks about a rumor that Handsome Jack is not handsome and Jack is not his real name.[[spoiler:These two details turn out to be true - ''The Pre-Sequel'' reveals that he wears a mask to cover his damaged face. During the last chapters of the game, there is an optional mission where you collect ECHO recordings about Jack, one of which reveals his real name as spoken by his boss when Jack was still an employee of Hyperion.]]

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* AmusingInjuries:
** Dr. Zed and Marcus are introduced during hilarious acts of [[WhatMeasureIsAMook wanton cruelty towards the common mook]].

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* AmusingInjuries:
**
AmusingInjuries: Dr. Zed and Marcus are introduced during hilarious acts of [[WhatMeasureIsAMook wanton cruelty towards the common mook]].mook]].
* ArbitraryMissionRestriction: One of the first quests Dr. Zed gives the player is to take out a MadScientist non-doctor. The player must use the E-Tech weapon that Zed gives, and must kill X number of bandits with it. As it's fairly early in the game, its ammo usage of 2 rounds per shot chews through the limited supply of ammo quite quickly--especially since the weapon isn't particularly powerful.
* {{Backtracking}}: The last part of the "Monster Mash" quest chain given by Zed around Chapter 16, wherein you have to return to the Frostburn Canyon and hunt down the Spycho. For context, this quest takes place exactly after [[WhamEpisode the events]] of [[spoiler:"Control Core Angel"]], when you are doing missions in late-game areas such as Eridium Blight and Sawtooth Cauldron.
* BearerOfBadNews: One of the first post-[[spoiler:"Control Core Angel"]] quests taking place in Sanctuary is named as such, with the player being said bearer. The bad news in question is [[spoiler:Roland's death]].
* BeehiveBarrier: The city of Sanctuary has one to protect against Moonshot Blitzes. [[spoiler:It gets disabled by Angel in the climax until the end of the main quest.]]
* BigSleep: The death of [[spoiler:Corporal Reiss]] halfway through the chapter's main mission in Three Horns - Divide.
--> ''"I'll just take a little nap... Wake me, when we're not on [[DeathWorld Pandora]] anymore..."''
* BlatantLies: In Sanctuary, you can pick up a pirated broadcast from [[PompousPoliticalPundit Hunter Hellquist]] of the "Hyperion Truth Network", claiming that the bandit city of Sanctuary is crumbling from internal struggle and the assault of brave Hyperion troops. A quick glance around shows this to not be the case.
* BreakingTheFourthWall: Claptrap initially tries to provide a diegetic explanation for how the item sharing bank works. He quickly gives up and just says it in plain gameplay terms.
--->'''Claptrap:''' ''I've decided to let you use that stash to share items between my minions. Specifically the ones that.. umm.. that ''you'' control. (Look, it's for twinking items between your characters.)''
* ButThouMust: Loot from the vendors in Sanctuary are tied to the level of the story mission. So if you're level 40 for example, and you're wondering why the slot machine in Moxxi's bar keeps spitting out level 34 items, then you should probably finish those story missions.
* CallARabbitASmeerp: In-universe, there's the sidequest "The Name Game" where Hammerlock want to find a new, more book-sellingly exciting name for Bullymongs, and calls them "Primal Beasts", "Ferovores", and in frustration by the end, "Bonerfarts". He eventually decides "bullymong" isn't so bad after all.
* CallBack:
** When you meet [[MorallyAmbiguousDoctorate Dr. Zed]] for the first time, he's sedating a Psycho Bandit... with the same action he used in ''Borderlands''.
** The first Crimson Raider you meet is Cpl. Reiss, apparently some relation of Hank Reiss, the wereskag from the first game's first DLC campaign.
** The music in Moxxi's has the same ambience from her own theme, back in the first ''Borderlands''[='=]s [=DLCs=] ''Mad Moxxi's Underdome Riot'' and ''The Secret Armory of General Knoxx''.
* ChekhovsGun: Scooter's "Plan B" [[spoiler:to help protect Sanctuary]].
* {{Cloudcuckoolander}}: There are a couple of un-named [=NPC=]s in Sanctuary, from the guy who [[NoIndoorVoice yells every odd thing he says at the top of his lungs]] ("I CAN'T HEAR YOU!") to the guy who has several... interesting theories as to what lies behind Handsome Jack's mask.
--> ''"Take off Handsome Jack's mask, and you'll find out he's actually Scooter in disguise!"\\
"Behind Jack's mask is the entrance to a tiny Vault that you can enter like a portal!"''
* ClueEvidenceAndASmokingGun: One sidequest involves four people in a MexicanStandoff, all accusing each other of having stolen a stash of money, and you're instructed to identify who the thief is based on their testimonies and the fact that three of them are liars while one tells the truth. You could puzzle it out through logical deduction... or by the fact that one of them is ''carrying a backpack full of money''.
* ContinuityNod: The end-of-mission text for the Monster Mash questline refers to his brother, Dr. Ned of ''The Zombie Island of Dr. Ned'', a DLC for the first ''Borderlands'':
--> ''"If you think Zed's creepy, be happy you never met his brother."''
* CuttingOffTheBranches: Mordecai's first side mission [[spoiler:once Sanctuary was phased off from its previous location and you return from Overlook]] refers to the first game's ''Mad Moxxi's Underdome Riot'' DLC: Mordecai was the canon winner of the entire campaign, with an added prize being a relationship with Moxxi herself... which disintegrated long before the events of ''2'' took place. [[spoiler:The friction between them serves as the choice the player makes during the [[DrowningMySorrows "Rakkaholics Anonymous"]] sidequest, now with Mordy in Sanctuary]].
* DefeatMeansFriendship: Some of the remnants of the Crimson Lance are now led by Roland as members of the resistance (the "Crimson Raiders") against Handsome Jack. Despite Roland being a Crimson Lance deserter and working with the other vault hunters, they murdered hundreds of them and concretely ended [[Characters/BorderlandsAtlas their main employer]]. Handsome Jack is just ''that much'' of a threat. Most of them seem happy to work for Roland, though.
* DevelopersForesight:
** If you take out the old power core in the beginning of the "Rising Action" mission ''but'' don't replace it with the new one, all of your pending quests (main or DLC otherwise) will be set as "Blocked" and will only become available again after [[spoiler:Lilith teleports you outside the city's entrance]]. This has some [[JustifiedTrope story justification]] as well, since Sanctuary is exposed once its shield is gone, defending it is your first priority over the optional quests and side stories.
** In [[NewGamePlus True Vault Hunter Mode]], the player is automatically given a third fuel cell for ''Plan B''. Normally, one has to buy product from Crazy Earl as a means of introducing the uses for Eridium bullion, but since his upgrades can potentially cap out or at the very least become ''very'' expensive come a repeated playthrough, the fuel cell comes as a freebie given that Scooter's provided Eridium isn't changed.
* DevelopmentGag: One NPC in Sanctuary says ''"If you're not a fan of Bambugira's latest single you should be shot to death. Just a fact, man."'' [[https://www.atlassian.com/software/bamboo Bamboo]] is an automatic software deployment tool, and [[https://www.atlassian.com/software/jira JIRA]] is a bug-tracking system.
* DrivenToSuicide: Daisy after you deliver to her the love poem written by Scooter.
* ExtremeOmnivore:
** According to Scooter, Crazy Earl once ate one of his cars. The whole thing. With a fork and all...
** There is a citizen in Sanctuary that will make claims that his various family members have all eaten various forms of Pandora wildlife... and another who claims all his family members were eaten by nearly all forms of Pandora wildlife.
* FlatWhat: During the "In Memoriam" sidequest, one of the [=ECHOes=] reflect Lilith's reaction to Roland's discovery that [[spoiler:the Vault is not a cache of weapons or similar, but a living thing.]] Twice in a row.
--->'''Lilith''': ''I'm just gonna go ahead and repeat myself. What?''
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Three Horns - Divide is huge, and there's a lot to explore, and a lot of chests and containers to loot, as well as lots of enemies to kill. Sanctuary itself, on the other hand, is full of everyday people, less than no enemies, and is home to several key characters. The sidequests that take place in these areas are "The Ice Man Cometh", "Rock, Paper, Genocide" chain, "Claptrap's Secret Stash", "Do No Harm", "Won't Get Fooled Again", "Claptrap's Birthday Bash!", "Torture Chairs", "Poetic License", "BFFs", "Bearer of Bad News" and the "Monster Mash" chain. The challenges that can be completed in these locations are the following:

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Three Horns - Divide is huge, and there's a lot to explore, and a lot of chests and containers to loot, as well as lots of enemies to kill. Sanctuary itself, on the other hand, is full of everyday people, less than no enemies, and is home to several key characters. The sidequests that take place in these areas are "The Ice Man Cometh", "Rock, Paper, Genocide" chain, "Claptrap's Secret Stash", "Do No Harm", "Won't Get Fooled Again", "Claptrap's Birthday Bash!", "Torture Chairs", "Poetic License", "BFFs", "[=BFFs=]", "Bearer of Bad News" and the "Monster Mash" chain. The challenges that can be completed in these locations are the following:
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-> ''"Ah, so you're the one I've been hearin' all this radio chatter about. Name's Roland. I used to be a Vault Hunter like you, until I formed the Crimson Raiders. We'll catch up when I get back to Sanctuary --for now, I need your help. My men tell me Corporal Reiss hasn't returned the power core we need to keep the city's shields running. Bring Reiss back to Sanctuary, and you'll have earned your place in the Raiders."''
-->-- '''[[Characters/Borderlands1VaultHunters Roland]]'''

"The Road to Sanctuary" is the fifth chapter of ''VideoGame/Borderlands2''. The overall objective of the chapter is to reach the eponymous Sanctuary, and, as such, it covers the Three Horns - Divide and Sanctuary levels.

After defeating Captain Flynt, Claptrap and the Vault Hunters take the boat to Three Horns, a [[PatchworkMap multiambient area]] that comprises glacial land alongside natural flora and fauna. This being [[DeathWorld Pandora]], the flora and fauna here [[EverythingTryingToKillYou wants to see you dead just because you live and breathe]]. And if the [[AirborneMook Rakk]] and Bullymong population scattered throughtout the area isn't enough, Three Horns is also place to several bandit populations. Luckily for you, after a short trek you'll find one of Scooter's stations. Angel requests you to pick up a core located in a nearby bandit camp in order to make it possible to hack it and generate a vehicle for your needs.

-> '''Angel''': ''Pandora is a violent and dangerous place. Sanctuary is...slightly less so. You'll need a car to reach the city gate. Get to the Catch-A-Ride.''

After digistructing a vehicle for the first time, you must make your way into Sanctuary, where the local guards (headed by [[PreviousPlayerCharacterCameo previous vault hunter]] Roland) want you to retrieve a core held by Corporal Reiss, who was in trouble and requested help. Once the core is retrieved, you're allowed to get into Sanctuary, the last bastion of the non-bandit Pandoran resistance to Hyperion's dictatorship.

Three Horns - Divide is huge, and there's a lot to explore, and a lot of chests and containers to loot, as well as lots of enemies to kill. Sanctuary itself, on the other hand, is full of everyday people, less than no enemies, and is home to several key characters. The sidequests that take place in these areas are "The Ice Man Cometh", "Rock, Paper, Genocide" chain, "Claptrap's Secret Stash", "Do No Harm", "Won't Get Fooled Again", "Claptrap's Birthday Bash!", "Torture Chairs", "Poetic License", "BFFs", "Bearer of Bad News" and the "Monster Mash" chain. The challenges that can be completed in these locations are the following:

* '''Three Horns - Divide''': "Cult of the Vault", "Man's Best Friends"
* '''Sanctuary''': "Cult of the Vault", "Rise of the Crimson Raiders", "Jackpot!"
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!! These missions, sidequests, challenges, and the Three Horns - Divide and Sanctuary areas give examples of:
* TwentyPercentMoreAwesome: The guy selling Hyperion propaganda in Sanctuary claims that the "This Just In" ECHO-cast now has 200% more libel![[labelnote:note]]Spoken words can still be considered libel if they are recorded, depending on how the law is phrased. Given that the Echo tapes are deliberately recorded news shows, they would likely be considered both slander and libel.[[/labelnote]]
* AccentRelapse: In Moxxi's bar, if you tip her, she will occasionally relate a story of how she used to be part of the Hodunk clan and why she left it. She then starts to slip into a more redneck-like accent similar to the other Hodunks in the game, then quickly corrects herself, and asks you not to tell anyone about it.
* AdaptationInducedPlotHole: A mild example. If you tip Moxxi enough she will give you the gun "Good Touch", which she says at one point is her favorite gun because she can use it's secondary function (vibrating) for her [[ADateWithRosiePalms "alone time"]]. If you play on a device with [[https://en.wikipedia.org/wiki/Haptic_technology#Vibration haptic feedback]] such as a controller with rumble pack, the controller will vibrate as long as you have the gun equipped, something which obviously can't happen with non-haptic devices such as keyboards and mouses.
* AmusingInjuries:
** Dr. Zed and Marcus are introduced during hilarious acts of [[WhatMeasureIsAMook wanton cruelty towards the common mook]].
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