Follow TV Tropes

Following

History NightmareFuel / EvilNight

Go To

OR

Is there an issue? Send a MessageReason:
None


** The [[https://www.youtube.com/watch?v=WKkglUl4tw4 loading screen music]], with its ominous wind chimes and horrible {{Scare Chord}}s. Made worse during the final stage when the track plays spoiler:over an image of Liv being used as a HumanSacrifice in the cemetery.

to:

** The [[https://www.youtube.com/watch?v=WKkglUl4tw4 loading screen music]], with its ominous wind chimes and horrible {{Scare Chord}}s. Made worse during the final stage when the track plays spoiler:over over an image of Liv being used as a HumanSacrifice in the cemetery.

Added: 277

Changed: 3723

Is there an issue? Send a MessageReason:
Made some changes to the page.


For an obscure horror game, there sure are a lot of disturbing things in ''Videogame/EvilNight''.

to:

For an obscure horror game, there sure Obscurity doesn't stop ''Videogame/EvilNight'' from bringing on the horror.

'''Be wary: per wiki policy, [[Administrivia/SpoilersOff spoilers
are a lot of disturbing things in ''Videogame/EvilNight''.off on Nightmare Fuel pages]]!'''



* The [[http://flyers.arcade-museum.com/flyers_video/konami/18014501.jpg game's official flyer]] features a creepy ghostly apparition with an indistinguishable face.
* In "Course A" of stage 1, in one room the wall comes to life (complete with ''[[TheWallsHaveEyes a huge, staring eye]]'') and tries to crush you.
* The AttractMode sequence with the phrase: ''"[[SinisterSurveillance We are watching you.]]"'', accompanied by a large eye at the screen. It's literally as if [[TheFourthWallWillNotProtectYou the villains in the game are watching YOU]]. There is a reason why this photo was chosen as the page header.
* Upon defeating the snake boss for the first time, a limbless zombie with a ball chain breaks out from the snake's dead body. It makes you wonder what the hell [[IAmAHumanitarian the snake has been eating]], and moreover if victims are [[EatenAlive still alive]] or undead, [[NauseaFuel squirming around the giant reptile's digestive tract]].
** Confirmed when you encounter the snake for the second time: it grabs one zombie in its mouth before retreating. And the snake looks like it has bony appearance in its head (i.e. flesh peeled out), implying it did not die in its first encounter.
* The mangled-up limbless zombies with the ball and chain, full stop. Somehow, it ''still'' moves [[BodyHorror despite having no arms or legs]]. Even worse, upon death, their bodies ''[[HalfTheManHeUsedToBe split in half]]'' ''like a peapod''...complete with a lovely [[HellIsThatNoise "ripping" sound effect]]. We never find out [[FridgeHorror how the poor bastard wound up like this, too]].

to:

* The faceless apparition on [[http://flyers.arcade-museum.com/flyers_video/konami/18014501.jpg the game's official flyer]] features a creepy ghostly apparition with an indistinguishable face.
* In "Course A" of stage 1, in one room the wall comes to life (complete with ''[[TheWallsHaveEyes a huge, staring eye]]'') and tries to crush you.
flyer]].
* The AttractMode sequence with the phrase: ''"[[SinisterSurveillance We are watching you.]]"'', you]]"'', accompanied by a large eye at on the screen. It's literally as if For some, [[TheFourthWallWillNotProtectYou it may certainly feel that way]].
* A [[TheWallsHaveEyes huge, staring eye]] suddenly appearing on
the villains AdvancingWallOfDoom in "Course A" of the game are watching YOU]]. There is a reason why this photo was chosen as first stage. [[GoForTheEye Shoot the page header.
eye]], or get crushed.
* Upon defeating The zombies strung in balls and chains move [[BodyHorror despite having no arms or legs]]. When killed, they ''[[HalfTheManHeUsedToBe split in half]]'' ''like a peapod.'' Complete with a lovely [[HellIsThatNoise "ripping" sound effect]]. We never find out [[FridgeHorror how the poor bastard wound up like this, too]].
** When you defeat
the snake boss for the (the first time, a limbless zombie with a ball chain breaks out boss), one of the zombies bursts from the snake's its dead body. It makes you wonder what the hell [[IAmAHumanitarian the snake has been eating]], and moreover if victims are [[EatenAlive still alive]] or undead, [[NauseaFuel squirming around the giant reptile's digestive tract]].
** Confirmed when you encounter the snake for the second time: it grabs one zombie in its mouth before retreating. And the snake looks like it has bony appearance in its head (i.e. flesh peeled out), implying it did not die in its first encounter.
* The mangled-up limbless zombies with the ball and chain, full stop. Somehow, it ''still'' moves [[BodyHorror despite having no arms or legs]]. Even worse, upon death, their bodies ''[[HalfTheManHeUsedToBe split in half]]'' ''like a peapod''...complete with a lovely [[HellIsThatNoise "ripping" sound effect]]. We never find out [[FridgeHorror how the poor bastard wound up like this, too]].



** A blue version of the limbless zombie appears in the underpass stage. How likely is it that this man was chained, drowned, and possibly devoured by the reptilian creatures lurking below? Again, the game never explains his fate.
* Torso zombies. Not only are they rotting and HalfTheManHeUsedToBe, they can take up a lot of punishment before going down and can continue attacking the players ''even without their head.'' Proof can be see [[https://www.youtube.com/watch?v=82ELgiNihyg here]]
* As much as it can be awesome, ''Evil Night'' [='=]s soundtrack can also be creepy.
** The [[https://www.youtube.com/watch?v=WKkglUl4tw4 loading screen music]], with its ominous wind chimes and horrible {{Scare Chord}}s. Made worse during the final stage when the track plays [[spoiler:over an image of Liv being used as a HumanSacrifice in the cemetery]].
** "Course B" of stage 1 has [[https://www.youtube.com/watch?v=I9PX2AHxnUU a rather dark and intense track]]. The choir and strange, wind-like background sounds seal the deal.

to:

** A blue version of the limbless zombie appears in the underpass stage. How likely is it that this man was chained, drowned, and possibly devoured by the reptilian creatures lurking below? Again, the game We'll never explains his fate.
know.
* Torso zombies. Not only In its [[NotQuiteDead second appearance]], the snake boss is more bony and decayed.
* One of the zombies
are they rotting and HalfTheManHeUsedToBe, they appearing [[JumpScare suddenly]] from within doors and other passageways. They can take up a lot of punishment before going down and can continue attacking the players ''even without their head.'' Proof can be see [[https://www.youtube.com/watch?v=82ELgiNihyg here]]
* As much as it can be awesome, ''Evil Night'' [='=]s soundtrack can also be creepy.
A few highlights in the soundtrack:
** The [[https://www.youtube.com/watch?v=WKkglUl4tw4 loading screen music]], with its ominous wind chimes and horrible {{Scare Chord}}s. Made worse during the final stage when the track plays [[spoiler:over spoiler:over an image of Liv being used as a HumanSacrifice in the cemetery]].
cemetery.
** "Course B" of the first stage 1 has offers [[https://www.youtube.com/watch?v=I9PX2AHxnUU a rather dark and intense track]]. The track]] with a choir and strange, wind-like background sounds seal the deal.sounds.



** In the background of [[https://www.youtube.com/watch?v=FfuxaHXrpdM one of stage 2's themes]], breathing and a soft foreign man's voice can be heard.

to:

** In The first part of the background of second stage has [[https://www.youtube.com/watch?v=FfuxaHXrpdM one of stage 2's themes]], a track]] featuring breathing and a soft foreign man's voice can be heard.whispering French.



** [[https://www.youtube.com/watch?v=mKHsiGYSmnQ Unused/Unknown Track #2]] features some creepy piano and some CreepyChild laughter. Good luck to listening to this at night.
* The loading screen image for the final stage, which shows [[spoiler: the game's DamselInDistress, Liv, tied to a tombstone in the middle of a cemetery at night to be used as [[HumanSacrifice a sacrifice]], all while the realistic-looking moon hovers above in the sky]]. As mentioned above, it doesn't help that the creepy loading music plays while this image is displayed.
* The revelation that Liv [[spoiler:has been captured by an awakened ancient cult to be used as a HumanSacrifice and grant the final boss immortality. Not even ''The House of the Dead'' was this dark.]]
** Furthermore, the various [[SpookyPainting spooky paintings and portraits of Liv]] you encounter in various parts of the game. Perhaps the worst is [[spoiler:the mural in stage 4, which [[{{Foreshadowing}} depicts Liv practicing witchcraft and resurrecting the final boss.]]]]
* The "Bad" ending. [[spoiler:The final boss comes back from the grave and [[AndThenJohnWasAZombie transforms Liv's poor friends into zombies]]...right as they finally reunite with her.]]

to:

** [[https://www.youtube.com/watch?v=mKHsiGYSmnQ Unused/Unknown Track #2]] A presumably unused track]] features some creepy piano notes and some CreepyChild laughter. [[CreepyChild giggling children]] in the background. Good luck to listening to this at night.
* The loading screen image for the final stage, which shows [[spoiler: stage. Liv, the game's DamselInDistress, Liv, is tied to a tombstone in the middle of a cemetery at night to be used as [[HumanSacrifice a sacrifice]], all while the realistic-looking moon hovers above in the sky]].night sky. As mentioned above, it doesn't help that the creepy loading music plays while this image is displayed.
* The revelation that Liv [[spoiler:has has been captured by an awakened ancient cult to be used as a HumanSacrifice and grant the final boss immortality. Not even ''The House of the Dead'' was this dark.]]
dark.
** Furthermore, the various [[SpookyPainting spooky paintings and portraits of Liv]] you encounter in various parts of the game. Perhaps the worst is [[spoiler:the mural in stage 4, the fourth stage's mural, which [[{{Foreshadowing}} depicts Liv practicing witchcraft and [[{{Foreshadowing}} resurrecting the final boss.]]]]
boss]].
* The "Bad" ending. [[spoiler:The The final boss comes back from the grave and [[AndThenJohnWasAZombie transforms Liv's poor friends into zombies]]...right as they finally reunite with her.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Torso zombies. Not only are they rotting and HalfTheManHeUsedToBe, they can take up a lot of punishment before going down and can continue attacking the players ''even without their head.'' Proof can be see [[https://www.youtube.com/watch?v=82ELgiNihyg here]]


Added DiffLines:

** [[https://www.youtube.com/watch?v=mKHsiGYSmnQ Unused/Unknown Track #2]] features some creepy piano and some CreepyChild laughter. Good luck to listening to this at night.
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:[[OhCrap Oh, shit.]]]]

to:

[[caption-width-right:350:[[OhCrap [[caption-width-right:350:[[ParanoiaFuel Oh, shit.]]]]



* The AttractMode sequence with the phrase: ''"[[ParanoiaFuel We are watching you.]]"'', accompanied by a large eye at the screen. It's literally as if [[TheFourthWallWillNotProtectYou the villains in the game are watching YOU]]. There is a reason why this photo was chosen as the page header.

to:

* The AttractMode sequence with the phrase: ''"[[ParanoiaFuel ''"[[SinisterSurveillance We are watching you.]]"'', accompanied by a large eye at the screen. It's literally as if [[TheFourthWallWillNotProtectYou the villains in the game are watching YOU]]. There is a reason why this photo was chosen as the page header.
Is there an issue? Send a MessageReason:
None


* In "Course A" of stage 1, in one room the wall comes to life (complete with ''[[EyeScream a huge, staring eye]]'') and tries to crush you.

to:

* In "Course A" of stage 1, in one room the wall comes to life (complete with ''[[EyeScream ''[[TheWallsHaveEyes a huge, staring eye]]'') and tries to crush you.
Is there an issue? Send a MessageReason:
None


* The AttractMode sequence with the phrase: ''"[[ParanoiaFuel We are watching you.]]"'', accompanied by a large eye at the screen. It's literally as if [[TheFourthWallWillNotProtectYou the villains in the game are watching YOU]]. There is a reason why this photo was chosen.''

to:

* The AttractMode sequence with the phrase: ''"[[ParanoiaFuel We are watching you.]]"'', accompanied by a large eye at the screen. It's literally as if [[TheFourthWallWillNotProtectYou the villains in the game are watching YOU]]. There is a reason why this photo was chosen.''chosen as the page header.
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:[[OhCrap Oh, shit]].]]

to:

[[caption-width-right:350:[[OhCrap Oh, shit]].]]shit.]]]]
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:That phrase only means one thing: TheFourthWallWillNotProtectYou]]

to:

[[caption-width-right:350:That phrase only means one thing: TheFourthWallWillNotProtectYou]][[caption-width-right:350:[[OhCrap Oh, shit]].]]



* The AttractMode sequence with the phrase: "[[ParanoiaFuel We are watching you]]", accompanied by a large eye at the screen. It's literally as if [[TheFourthWallWillNotProtectYou the villains in the game are watching]] ''[[TheFourthWallWillNotProtectYou you]]. There is a reason why this photo was chosen.''

to:

* The AttractMode sequence with the phrase: "[[ParanoiaFuel ''"[[ParanoiaFuel We are watching you]]", you.]]"'', accompanied by a large eye at the screen. It's literally as if [[TheFourthWallWillNotProtectYou the villains in the game are watching]] ''[[TheFourthWallWillNotProtectYou you]].watching YOU]]. There is a reason why this photo was chosen.''

Added: 1091

Changed: 838

Is there an issue? Send a MessageReason:
None


* ''Evil Night'' [='=]s soundtrack (downloadable [[https://www.facebook.com/EvilNight1998/posts/316084635500747 here]]) is amazing as much as it can sometimes be creepy. Some musical compositions worthy of note include the loading screen theme with ominous wind chimes, the underpass theme with the VaderBreath in the background, and the game over music. There's also the uncanny nature of the music standing out from the lower-quality sound effects.
* The loading screen image for the final stage, which shows [[spoiler: the game's DamselInDistress, Liv, tied to a tombstone in the middle of a cemetery at night to be used as [[HumanSacrifice a sacrifice]], all while the realistic-looking moon hovers above in the sky]]. It doesn't help that the already-creepy loading music plays while this image is displayed.

to:

* As much as it can be awesome, ''Evil Night'' [='=]s soundtrack (downloadable can also be creepy.
** The
[[https://www.facebook.com/EvilNight1998/posts/316084635500747 here]]) is amazing as much as it can sometimes be creepy. Some musical compositions worthy of note include the youtube.com/watch?v=WKkglUl4tw4 loading screen theme music]], with its ominous wind chimes, chimes and horrible {{Scare Chord}}s. Made worse during the underpass theme with final stage when the VaderBreath track plays [[spoiler:over an image of Liv being used as a HumanSacrifice in the background, cemetery]].
** "Course B" of stage 1 has [[https://www.youtube.com/watch?v=I9PX2AHxnUU a rather dark
and intense track]]. The choir and strange, wind-like background sounds seal the game over music. There's also deal.
** The [[https://www.youtube.com/watch?v=bAtLCQMIMz0 butcher boss theme]] captures
the uncanny nature fight's frantic nature.
** In the background of [[https://www.youtube.com/watch?v=FfuxaHXrpdM one of stage 2's themes]], breathing and a soft foreign man's voice can be heard.
** [[https://www.youtube.com/watch?v=uKuMbogr8Jk One
of the music standing out from tracks for the lower-quality sound effects.
catacombs stage]] is a slow, sinister tune interspersed with {{VaderBreath}}s.
*** The track gets a rendition during [[https://www.youtube.com/watch?v=ubArsgOoFEI the final stage]] with creepy female vocals.
* The loading screen image for the final stage, which shows [[spoiler: the game's DamselInDistress, Liv, tied to a tombstone in the middle of a cemetery at night to be used as [[HumanSacrifice a sacrifice]], all while the realistic-looking moon hovers above in the sky]]. It As mentioned above, it doesn't help that the already-creepy creepy loading music plays while this image is displayed.

Added: 92

Changed: 150

Is there an issue? Send a MessageReason:
None



to:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/screen_shot_2017_07_22_at_93719_am_4.png]]
[[caption-width-right:350:That phrase only means one thing: TheFourthWallWillNotProtectYou]]



* The AttractMode sequence with the phrase: "[[ParanoiaFuel We are watching you]]", accompanied by a large eye at the screen. It's literally as if [[TheFourthWallWillNotProtectYou the villains in the game are watching]] ''[[TheFourthWallWillNotProtectYou you]].''

to:

* The AttractMode sequence with the phrase: "[[ParanoiaFuel We are watching you]]", accompanied by a large eye at the screen. It's literally as if [[TheFourthWallWillNotProtectYou the villains in the game are watching]] ''[[TheFourthWallWillNotProtectYou you]]. There is a reason why this photo was chosen.''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**Confirmed when you encounter the snake for the second time: it grabs one zombie in its mouth before retreating. And the snake looks like it has bony appearance in its head (i.e. flesh peeled out), implying it did not die in its first encounter.
Is there an issue? Send a MessageReason:
Created page.

Added DiffLines:

For an obscure horror game, there sure are a lot of disturbing things in ''Videogame/EvilNight''.

----
* The [[http://flyers.arcade-museum.com/flyers_video/konami/18014501.jpg game's official flyer]] features a creepy ghostly apparition with an indistinguishable face.
* In "Course A" of stage 1, in one room the wall comes to life (complete with ''[[EyeScream a huge, staring eye]]'') and tries to crush you.
* The AttractMode sequence with the phrase: "[[ParanoiaFuel We are watching you]]", accompanied by a large eye at the screen. It's literally as if [[TheFourthWallWillNotProtectYou the villains in the game are watching]] ''[[TheFourthWallWillNotProtectYou you]].''
* Upon defeating the snake boss for the first time, a limbless zombie with a ball chain breaks out from the snake's dead body. It makes you wonder what the hell [[IAmAHumanitarian the snake has been eating]], and moreover if victims are [[EatenAlive still alive]] or undead, [[NauseaFuel squirming around the giant reptile's digestive tract]].
* The mangled-up limbless zombies with the ball and chain, full stop. Somehow, it ''still'' moves [[BodyHorror despite having no arms or legs]]. Even worse, upon death, their bodies ''[[HalfTheManHeUsedToBe split in half]]'' ''like a peapod''...complete with a lovely [[HellIsThatNoise "ripping" sound effect]]. We never find out [[FridgeHorror how the poor bastard wound up like this, too]].
** Given that the chain seems to act on a mind of its own, (somehow "screaming in agony" upon the zombie's death), a fan theory is that it [[DemonicPossession has been possessed by a malignant spirit]], who is using the limbless corpse as its host.
** A blue version of the limbless zombie appears in the underpass stage. How likely is it that this man was chained, drowned, and possibly devoured by the reptilian creatures lurking below? Again, the game never explains his fate.
* ''Evil Night'' [='=]s soundtrack (downloadable [[https://www.facebook.com/EvilNight1998/posts/316084635500747 here]]) is amazing as much as it can sometimes be creepy. Some musical compositions worthy of note include the loading screen theme with ominous wind chimes, the underpass theme with the VaderBreath in the background, and the game over music. There's also the uncanny nature of the music standing out from the lower-quality sound effects.
* The loading screen image for the final stage, which shows [[spoiler: the game's DamselInDistress, Liv, tied to a tombstone in the middle of a cemetery at night to be used as [[HumanSacrifice a sacrifice]], all while the realistic-looking moon hovers above in the sky]]. It doesn't help that the already-creepy loading music plays while this image is displayed.
* The revelation that Liv [[spoiler:has been captured by an awakened ancient cult to be used as a HumanSacrifice and grant the final boss immortality. Not even ''The House of the Dead'' was this dark.]]
** Furthermore, the various [[SpookyPainting spooky paintings and portraits of Liv]] you encounter in various parts of the game. Perhaps the worst is [[spoiler:the mural in stage 4, which [[{{Foreshadowing}} depicts Liv practicing witchcraft and resurrecting the final boss.]]]]
* The "Bad" ending. [[spoiler:The final boss comes back from the grave and [[AndThenJohnWasAZombie transforms Liv's poor friends into zombies]]...right as they finally reunite with her.]]

Top