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* Markland Forest manages to become even worse, because it introduces one certain enemy that you have been lucky to avoid all this time: [[InvisibleMonster Invisible zombies]]. You hear their uncanny screams but cannot find see them, and you don't realize they are invisible until you take hits. However, you can see them with the flashlight; when you aim at one of them, the light becomes a glowing orb around the zombie's feet. That is how you know it is running after you too. They're also very fittingly introduced when David (you) suddenly [[https://tvtropes.org/pmwiki/pmwiki.php/Main/HearingVoices start hearing eerie]], [[https://www.youtube.com/watch?v=KHNV7JSIDBY#t=4m40s unintelligible whispering voices]] that'll certainly unnerve first-timers a very great deal
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* Markland Forest manages to become even worse, because it introduces one certain enemy that you have been lucky to avoid all this time: [[InvisibleMonster Invisible zombies]]. You hear their uncanny screams but cannot find see them, and you don't realize they are invisible until you take hits. However, you can see them with the flashlight; when you aim at one of them, the light becomes a glowing orb around the zombie's feet. That is how you know it is running after you too. They're also very fittingly introduced when David (you) suddenly [[https://tvtropes.org/pmwiki/pmwiki.php/Main/HearingVoices [[HearingVoices start hearing eerie]], [[https://www.youtube.com/watch?v=KHNV7JSIDBY#t=4m40s unintelligible whispering voices]] that'll certainly unnerve first-timers a very great deal
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Changed line(s) 12 (click to see context) from:
* Markland Forest manages to become even worse, because it introduces one certain enemy that you have been lucky to avoid all this time: Invisible zombies. You hear their uncanny screams but cannot find see them, and you don't realize they are invisible until you take hits. However, you can see them with the flashlight; when you aim at one of them, the light becomes a glowing orb around the zombie's feet. That is how you know it is running after you too.
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* Markland Forest manages to become even worse, because it introduces one certain enemy that you have been lucky to avoid all this time: [[InvisibleMonster Invisible zombies.zombies]]. You hear their uncanny screams but cannot find see them, and you don't realize they are invisible until you take hits. However, you can see them with the flashlight; when you aim at one of them, the light becomes a glowing orb around the zombie's feet. That is how you know it is running after you too. They're also very fittingly introduced when David (you) suddenly [[https://tvtropes.org/pmwiki/pmwiki.php/Main/HearingVoices start hearing eerie]], [[https://www.youtube.com/watch?v=KHNV7JSIDBY#t=4m40s unintelligible whispering voices]] that'll certainly unnerve first-timers a very great deal
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* The blackout. You have to turn off the generators that yields electricity to the hospital from the basement. When it is done, it becomes pitch black everywhere. There are many more zombies running in the hospital now, and the only things to help you against them is a knife, a pistol, some ammo, and a puny flashlight. SaveScumming for your life.
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* The blackout. You have to turn off the generators that yields electricity to the hospital from the basement. When it is done, it becomes [[BlackoutBasement pitch black everywhere.everywhere]], followed swiftly by '''VERY SPOOKY''' [[https://www.youtube.com/watch?v=EgIcozeERhM music]]. There are many more zombies running in the hospital now, and the only things to help you against them is a knife, a pistol, some ammo, and a puny flashlight. SaveScumming for your life.
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* Markland Forest manages to become even worse, because it introduces one certain enemy that you have been lucky to avoid all this time: Invisible zombies. You hear their uncanny screams but cannot find see them, and you don't realise they are invisible until you take hits. However, you can see them with the flashlight; when you aim at one of them, the light becomes a glowing orb around the zombie's feet. That is how you know it is running after you too.
* As hilarious it might sound, the first time one can actually get scared is before you start playing Director's Cut; the menu has a dark [[NightmareFace picture of a Twitcher]] in the background, with loomy music playing (which is Stone In Focus by Music/AphexTwin). But even then you might notice that the music is in low volume, so you crank it up and decide to start playing. But then then you scroll over New Game and- [[SensoryAbuse BZZ BZZ ZZZ]]
* As hilarious it might sound, the first time one can actually get scared is before you start playing Director's Cut; the menu has a dark [[NightmareFace picture of a Twitcher]] in the background, with loomy music playing (which is Stone In Focus by Music/AphexTwin). But even then you might notice that the music is in low volume, so you crank it up and decide to start playing. But then then you scroll over New Game and- [[SensoryAbuse BZZ BZZ ZZZ]]
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* Markland Forest manages to become even worse, because it introduces one certain enemy that you have been lucky to avoid all this time: Invisible zombies. You hear their uncanny screams but cannot find see them, and you don't realise realize they are invisible until you take hits. However, you can see them with the flashlight; when you aim at one of them, the light becomes a glowing orb around the zombie's feet. That is how you know it is running after you too.
* As hilarious it might sound, the first time one can actually get scared is before you start playing Director's Cut; the menu has a dark [[NightmareFace picture of a Twitcher]] in the background, with loomy music playing (which is Stone In Focus by Music/AphexTwin). But even then you might notice that the music is in low volume, so you crank it up and decide to start playing. Butthen then you scroll over New Game and- [[SensoryAbuse BZZ BZZ ZZZ]]
* As hilarious it might sound, the first time one can actually get scared is before you start playing Director's Cut; the menu has a dark [[NightmareFace picture of a Twitcher]] in the background, with loomy music playing (which is Stone In Focus by Music/AphexTwin). But even then you might notice that the music is in low volume, so you crank it up and decide to start playing. But
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* ''Afraid of Monsters'' can best be described as "''Franchise/SilentHill'' [[JustForFun/XMeetsY meets]] ''VideoGame/HalfLife''". Despite being on an outdated engine, it was scary, and apparently programmed in the language of '''sheer terror'''. The forest level is probably the worst, but [[MultipleEndings some of the endings might top it]]. One includes finding out that the monsters you were killing throughout the game were actually innocent people that only ''looked'' like monsters [[ThroughTheEyesOfMadness due to your psychosis and the massive amount of drugs you've been taking]]. PlayerPunch indeed.
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* ''Afraid of Monsters'' can best be described as "''Franchise/SilentHill'' [[JustForFun/XMeetsY meets]] ''VideoGame/HalfLife''". ''VideoGame/HalfLife''." Despite being on an outdated engine, it was scary, and apparently programmed in the language of '''sheer terror'''. The forest level is probably the worst, but [[MultipleEndings some of the endings might top it]]. One includes finding out that the monsters you were killing throughout the game were actually innocent people that only ''looked'' like monsters [[ThroughTheEyesOfMadness due to your psychosis and the massive amount of drugs you've been taking]]. PlayerPunch indeed.