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* Used frequently in ''Film/AQuietPlace'', given the monsters are creatures who follow sound and thus the protagonists make sure to be as quiet as possible. This also creates a tense atmosphere that explodes with every loud noise.


If a scene, response or view is shown in total silence, often the audience may simply think the sound is out on their TV or movie theater. Having a background noise that is normally drowned out by foreground noise-- a quiet wind, faint crickets chirping, etc. -- is a marker to say "nothing is happening" to the audience. The {{Manga}} UnsoundEffect ''shiiiiiiin''[[note]][[http://en.wikipedia.org/wiki/Tinnitus Tinnitus?]].[[/note]] does the same thing. A visual of a tumbleweed blowing across the scene is used in Westerns, and [[DeadHorseTrope nowadays mainly in comedies]], to convey the same effect. A low rumbling is often also used, to simulate that sort of feeling a person gets in their ears in a dark, quiet room.

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If a scene, response or view is shown in total silence, often the audience may simply think the sound is out on their TV or movie theater. Having a background noise that is normally drowned out by foreground noise-- a quiet wind, faint crickets chirping, etc. -- is thus a marker to say "nothing is happening" to the audience. The {{Manga}} UnsoundEffect ''shiiiiiiin''[[note]][[http://en.wikipedia.org/wiki/Tinnitus Tinnitus?]].[[/note]] does the same thing. A visual of a tumbleweed blowing across the scene is used in Westerns, and [[DeadHorseTrope nowadays mainly in comedies]], to convey the same effect. A low rumbling is often also used, to simulate that sort of feeling a person gets in their ears in a dark, quiet room.





Compare VisibleSilence, NothingIsScarier, ChirpingCrickets, LoadingScreen (so that VideoGames make it clear they are still on while the level loads). The inverse is MusicVideoSyndrome or SorryILeftTheBGMOn.

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Compare VisibleSilence, NothingIsScarier, ChirpingCrickets, LoadingScreen (so that VideoGames make it clear they are still on while the level loads). The inverse is MusicVideoSyndrome or SorryILeftTheBGMOn.
LeftTheBackgroundMusicOn.

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* ''Literature/TheFellowshipOfTheRing:'' While approaching Moria, the sheltering Fellowship experiences a stretch of this, which precedes the passing overhead of swarms of crows, most likely sent out as spies by Sauron.

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* Outer space is very dangerous, and it is also completely silent.


If a scene, response or view is shown in total silence, often the audience may simply think the sound is out on their TV or movie theater. Having a background noise that is normally drowned out by foreground noise-- a quiet wind, faint crickets chirping, etc. --is a marker to say "nothing is happening" to the audience. The {{Manga}} UnsoundEffect ''shiiiiiiin''[[note]][[http://en.wikipedia.org/wiki/Tinnitus Tinnitus?]].[[/note]] does the same thing. A visual of a tumbleweed blowing across the scene is used in Westerns, and [[DeadHorseTrope nowadays mainly in comedies]], to convey the same effect. A low rumbling is often also used, to simulate that sort of feeling a person gets in their ears in a dark, quiet room.

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If a scene, response or view is shown in total silence, often the audience may simply think the sound is out on their TV or movie theater. Having a background noise that is normally drowned out by foreground noise-- a quiet wind, faint crickets chirping, etc. --is -- is a marker to say "nothing is happening" to the audience. The {{Manga}} UnsoundEffect ''shiiiiiiin''[[note]][[http://en.wikipedia.org/wiki/Tinnitus Tinnitus?]].[[/note]] does the same thing. A visual of a tumbleweed blowing across the scene is used in Westerns, and [[DeadHorseTrope nowadays mainly in comedies]], to convey the same effect. A low rumbling is often also used, to simulate that sort of feeling a person gets in their ears in a dark, quiet room.

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* ''WesternAnimation/{{Shrek}}'': When Shrek and Donkey enter Duloc, Shrek comments that it's quiet, too quiet. Some music is heard, which almost sounds like it is in the background in-universe.

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* In ''[[LetsPlay/{{Dream}} Dream's]]'' Minecraft Manhunt videos, one of the hunters (usually [=BadBoyHalo=]) will tell everyone to be quiet when they think Dream is nearby, or in a wall. This is so that the hunters can hear Dream [=breaking/placing=] blocks and running. The background music in the video even stops for those moments.


If it's quieter than ''that'', the hero's heartbeat may be amplified. This kind of silence almost always ends with a ScareChord.

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If it's quieter than ''that'', the hero's heartbeat may be amplified. This kind of silence almost always ends with a ScareChord.
ScareChord, or someone saying ItsQuietTooQuiet.


* The fight with, and the scenery around, [[CosmicHorror Giygas]] from ''VideoGame/EarthBound''.

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* The fight with, and the scenery around, [[CosmicHorror Giygas]] with CosmicHorror Giygas from ''VideoGame/EarthBound''.''VideoGame/EarthBound'' features strange ambient noise in the background which sounds like monotone radio buzzing.


* [[AvertedTrope Averted]] for folks with tinnitus - they'll always be hearing ''something,'' even if it's just the ringing in their ears that's always there.

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* [[AvertedTrope Averted]] for folks with tinnitus - they'll always be hearing ''something,'' even if it's just the ringing in their ears that's always there.


* ''Franchise/FireEmblem [[VideoGame/FireEmblemTellius Path of Radiance]]'' has this when Ike calls out the leaders of the game's most powerful country for toying with him earlier, even though his country is dependent on their help.

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* ''Franchise/FireEmblem [[VideoGame/FireEmblemTellius Path of Radiance]]'' ''VideoGame/FireEmblemPathOfRadiance'' has this when Ike calls out the leaders of the game's most powerful country for toying with him earlier, even though his country is dependent on their help.


* A "quiet" room generally has ambient noise of 20-30 decibels. Specially constructed ''anechoic chambers'' like [[http://news.discovery.com/human/life/worlds-quietest-room-will-drive-you-crazy-in-30-minutes.htm this one]] can cut that to -9 decibels[[note]]The decibel can have negative values because it's a logarithmic scale[[/note]], well below the threshold of human hearing and quiet enough that people can hear their own ''organs working''. The myth that a total lack of noise is something of a BrownNote and makes people go crazy has been debunked by [=YouTuber=] Veritasium. From the time [[https://youtu.be/mXVGIb3bzHI?t=3m55s the light goes out]] to the moment he steps outside, about 1 hour, 1 minute had passed without him showing any signs of distress.

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* A "quiet" room generally has ambient noise of 20-30 decibels. Specially constructed ''anechoic chambers'' like [[http://news.discovery.com/human/life/worlds-quietest-room-will-drive-you-crazy-in-30-minutes.htm this one]] can cut that to -9 decibels[[note]]The decibel can have negative values because it's a logarithmic scale[[/note]], well below the threshold of human hearing and quiet enough that people can hear their own ''organs working''. The myth that a total lack of noise is something of a BrownNote and makes people go crazy panic has been debunked by [=YouTuber=] Veritasium. From the time [[https://youtu.be/mXVGIb3bzHI?t=3m55s the light goes out]] to the moment he steps outside, about 1 hour, 1 minute had passed without him showing any signs of distress.


* A "quiet" room generally has ambient noise of 20-30 decibels. Specially constructed ''anechoic chambers'' like [[http://news.discovery.com/human/life/worlds-quietest-room-will-drive-you-crazy-in-30-minutes.htm this one]] can cut that to -9 decibels[[note]]The decibel can have negative values because it's a logarithmic scale[[/note]], well below the threshold of human hearing and quiet enough that people can hear their own ''organs working''. Apparently a total lack of noise is something of a BrownNote as apparently only ''one person'' has been able to stay inside for longer than 45 minutes: a [=YouTuber=] by the name of Veritasium. From the time [[https://youtu.be/mXVGIb3bzHI?t=3m55s the light goes out]] to the moment he steps outside, about [[spoiler:1 hour, 1 minute]] had passed.

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* A "quiet" room generally has ambient noise of 20-30 decibels. Specially constructed ''anechoic chambers'' like [[http://news.discovery.com/human/life/worlds-quietest-room-will-drive-you-crazy-in-30-minutes.htm this one]] can cut that to -9 decibels[[note]]The decibel can have negative values because it's a logarithmic scale[[/note]], well below the threshold of human hearing and quiet enough that people can hear their own ''organs working''. Apparently The myth that a total lack of noise is something of a BrownNote as apparently only ''one person'' and makes people go crazy has been able to stay inside for longer than 45 minutes: a debunked by [=YouTuber=] by the name of Veritasium. From the time [[https://youtu.be/mXVGIb3bzHI?t=3m55s the light goes out]] to the moment he steps outside, about [[spoiler:1 1 hour, 1 minute]] minute had passed.passed without him showing any signs of distress.

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