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* In the song "Mercedes Benz" by Music/JanisJoplin, one of the things she wants God to buy for her is a color TV, so she could see the afforementioned ''Dialing for Dollars'' whenever they called her.

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* In the song "Mercedes Benz" by Music/JanisJoplin, one of the things she wants God to buy for her is a color TV, so she could see watch the afforementioned ''Dialing for Dollars'' whenever they called her.

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Removed: 202

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* In the song "Mercedes Benz" by Music/JanisJoplin, one of the things she wants God to buy for her is a color TV, so she could see the afforementioned ''Dialing for Dollars'' whenever they called her.



-->...oh I'm so sorry, the answer we were looking for was "[[UnexpectedlyObscureAnswer Vest Port]]", a popular retailer of sweatervests!
* In the song "Mercedes Benz" by Creator/JanisJoplin, one of the things she wants God to buy for her is a color TV, so she could see the afforementioned ''Dialing for Dollars'' whenever they called her.

to:

-->...oh I'm so sorry, the answer we were looking for was "[[UnexpectedlyObscureAnswer Vest Port]]", a popular retailer of sweatervests!
* In the song "Mercedes Benz" by Creator/JanisJoplin, one of the things she wants God to buy for her is a color TV, so she could see the afforementioned ''Dialing for Dollars'' whenever they called her.
sweatervests!
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-->...oh I'm so sorry, the answer we were looking for was "[[UnexpectedlyObscureAnswer Vest Port]]", a popular retailer of sweatervests!

to:

-->...oh I'm so sorry, the answer we were looking for was "[[UnexpectedlyObscureAnswer Vest Port]]", a popular retailer of sweatervests!sweatervests!
* In the song "Mercedes Benz" by Creator/JanisJoplin, one of the things she wants God to buy for her is a color TV, so she could see the afforementioned ''Dialing for Dollars'' whenever they called her.
Is there an issue? Send a MessageReason:
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A large stigma of pay-per-call numbers in the US going back to the kid-targeted 1-900 lines of the late 80's and early 90's didn't help either. There were phone-in interactive ''games'' on 1-900 lines (often based on popular ''real'' game shows such as ''Series/LetsMakeADeal'', ''Series/{{Jeopardy}}'' and ''Series/WheelOfFortune'', or otherwise endorsed by a GameShowHost of the era), but these were all played with a touch-tone phone and viewers interacting with a computer system, and not an actual TV show. In 1993, what was then [[Creator/{{Freeform}} The Family Channel]] built a quartet of game shows around this idea --''TabletopGame/TrivialPursuit'', ''Boggle'', ''Shuffle'' and ''Jumble'' -- which were all hosted and produced by [[Series/TicTacDough Wink]] [[Series/{{Debt}} Martindale]], and had "playbreak" segments during commercial breaks, wherein viewers could call in and play along with the questions on-screen. Even then, they did not interact with a live host, and excepting ''Trivial Pursuit'', none of them were very good. The U.S. also had an early example of the concept in ''[[https://en.m.wikipedia.org/wiki/Dialing_for_Dollars Dialing for Dollars]]'' (where it was the producers who called the contestors' homes, and not the other way - thus it could be more accurately called a phone-''out'' game show), a franchise which was at its most popular from the 1950s to the 1970s, way before 1-900 numbers were popular, and can still be seen in few markets.[[note]]Fun fact: Creator/OprahWinfrey presented the Baltimore edition of this show for some time in The70s.[[/note]]

to:

A large stigma of pay-per-call numbers in the US going back to the kid-targeted 1-900 lines of the late 80's and early 90's didn't help either. There were phone-in interactive ''games'' on 1-900 lines (often based on popular ''real'' game shows such as ''Series/LetsMakeADeal'', ''Series/{{Jeopardy}}'' and ''Series/WheelOfFortune'', or otherwise endorsed by a GameShowHost of the era), but these were all played with a touch-tone phone and viewers interacting with a computer system, and not an actual TV show. In 1993, what was then [[Creator/{{Freeform}} The Family Channel]] built a quartet of game shows around this idea --''TabletopGame/TrivialPursuit'', ''Boggle'', ''Shuffle'' and ''Jumble'' -- which were all hosted and produced by [[Series/TicTacDough Wink]] [[Series/{{Debt}} Martindale]], and had "playbreak" segments during commercial breaks, wherein viewers could call in and play along with the questions on-screen. Even then, they did not interact with a live host, and excepting ''Trivial Pursuit'', none of them were very good. The U.S. also had an early example of the concept in ''[[https://en.m.wikipedia.org/wiki/Dialing_for_Dollars Dialing for Dollars]]'' (where it was the producers who called the contestors' homes, and not the other way - thus it could be more accurately called a phone-''out'' game show), a franchise which was at its most popular from the 1950s to the 1970s, way before 1-900 numbers were popular, and can still be seen in few markets.[[note]]Fun fact: Creator/OprahWinfrey presented the Baltimore edition of this show for some time in The70s.TheSeventies.[[/note]]
Is there an issue? Send a MessageReason:
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A large stigma of pay-per-call numbers in the US going back to the kid-targeted 1-900 lines of the late 80's and early 90's didn't help either. There were phone-in interactive ''games'' on 1-900 lines (often based on popular ''real'' game shows such as ''Series/LetsMakeADeal'', ''Series/{{Jeopardy}}'' and ''Series/WheelOfFortune'', or otherwise endorsed by a GameShowHost of the era), but these were all played with a touch-tone phone and viewers interacting with a computer system, and not an actual TV show. In 1993, what was then [[Creator/{{Freeform}} The Family Channel]] built a quartet of game shows around this idea --''TabletopGame/TrivialPursuit'', ''Boggle'', ''Shuffle'' and ''Jumble'' -- which were all hosted and produced by [[Series/TicTacDough Wink]] [[Series/{{Debt}} Martindale]], and had "playbreak" segments during commercial breaks, wherein viewers could call in and play along with the questions on-screen. Even then, they did not interact with a live host, and excepting ''Trivial Pursuit'', none of them were very good. The U.S. also had an early example of the concept in ''[[https://en.m.wikipedia.org/wiki/Dialing_for_Dollars Dialing for Dollars]]'' (where it was the producers who called the contestors' homes, and not the other way), a franchise which was at its most popular from the 1950s to the 1970s, way before 1-900 numbers were popular, and can still be seen in few markets.[[note]]Fun fact: Creator/OprahWinfrey presented the Baltimore edition of this show for some time in The70s.[[/note]]

to:

A large stigma of pay-per-call numbers in the US going back to the kid-targeted 1-900 lines of the late 80's and early 90's didn't help either. There were phone-in interactive ''games'' on 1-900 lines (often based on popular ''real'' game shows such as ''Series/LetsMakeADeal'', ''Series/{{Jeopardy}}'' and ''Series/WheelOfFortune'', or otherwise endorsed by a GameShowHost of the era), but these were all played with a touch-tone phone and viewers interacting with a computer system, and not an actual TV show. In 1993, what was then [[Creator/{{Freeform}} The Family Channel]] built a quartet of game shows around this idea --''TabletopGame/TrivialPursuit'', ''Boggle'', ''Shuffle'' and ''Jumble'' -- which were all hosted and produced by [[Series/TicTacDough Wink]] [[Series/{{Debt}} Martindale]], and had "playbreak" segments during commercial breaks, wherein viewers could call in and play along with the questions on-screen. Even then, they did not interact with a live host, and excepting ''Trivial Pursuit'', none of them were very good. The U.S. also had an early example of the concept in ''[[https://en.m.wikipedia.org/wiki/Dialing_for_Dollars Dialing for Dollars]]'' (where it was the producers who called the contestors' homes, and not the other way), way - thus it could be more accurately called a phone-''out'' game show), a franchise which was at its most popular from the 1950s to the 1970s, way before 1-900 numbers were popular, and can still be seen in few markets.[[note]]Fun fact: Creator/OprahWinfrey presented the Baltimore edition of this show for some time in The70s.[[/note]]
Is there an issue? Send a MessageReason:
None


A large stigma of pay-per-call numbers in the US going back to the kid-targeted 1-900 lines of the late 80's and early 90's didn't help either. There were phone-in interactive ''games'' on 1-900 lines (often based on popular ''real'' game shows such as ''Series/LetsMakeADeal'', ''Series/{{Jeopardy}}'' and ''Series/WheelOfFortune'', or otherwise endorsed by a GameShowHost of the era), but these were all played with a touch-tone phone and viewers interacting with a computer system, and not an actual TV show. In 1993, what was then [[Creator/{{Freeform}} The Family Channel]] built a quartet of game shows around this idea --''TabletopGame/TrivialPursuit'', ''Boggle'', ''Shuffle'' and ''Jumble'' -- which were all hosted and produced by [[Series/TicTacDough Wink]] [[Series/{{Debt}} Martindale]], and had "playbreak" segments during commercial breaks, wherein viewers could call in and play along with the questions on-screen. Even then, they did not interact with a live host, and excepting ''Trivial Pursuit'', none of them were very good. The U.S. also had an early example of the concept in ''[[https://en.m.wikipedia.org/wiki/Dialing_for_Dollars Dialing for Dollars]]'', a franchise which was at its most popular from the 1950s to the 1970s, way before 1-900 numbers were popular, and can still be seen in few markets.

to:

A large stigma of pay-per-call numbers in the US going back to the kid-targeted 1-900 lines of the late 80's and early 90's didn't help either. There were phone-in interactive ''games'' on 1-900 lines (often based on popular ''real'' game shows such as ''Series/LetsMakeADeal'', ''Series/{{Jeopardy}}'' and ''Series/WheelOfFortune'', or otherwise endorsed by a GameShowHost of the era), but these were all played with a touch-tone phone and viewers interacting with a computer system, and not an actual TV show. In 1993, what was then [[Creator/{{Freeform}} The Family Channel]] built a quartet of game shows around this idea --''TabletopGame/TrivialPursuit'', ''Boggle'', ''Shuffle'' and ''Jumble'' -- which were all hosted and produced by [[Series/TicTacDough Wink]] [[Series/{{Debt}} Martindale]], and had "playbreak" segments during commercial breaks, wherein viewers could call in and play along with the questions on-screen. Even then, they did not interact with a live host, and excepting ''Trivial Pursuit'', none of them were very good. The U.S. also had an early example of the concept in ''[[https://en.m.wikipedia.org/wiki/Dialing_for_Dollars Dialing for Dollars]]'', Dollars]]'' (where it was the producers who called the contestors' homes, and not the other way), a franchise which was at its most popular from the 1950s to the 1970s, way before 1-900 numbers were popular, and can still be seen in few markets.
markets.[[note]]Fun fact: Creator/OprahWinfrey presented the Baltimore edition of this show for some time in The70s.[[/note]]
Is there an issue? Send a MessageReason:
None


A large stigma of pay-per-call numbers in the US going back to the kid-targeted 1-900 lines of the late 80's and early 90's didn't help either. There were phone-in interactive ''games'' on 1-900 lines (often based on popular ''real'' game shows such as ''Series/LetsMakeADeal'', ''Series/{{Jeopardy}}'' and ''Series/WheelOfFortune''), but these were all played with a touch-tone phone and viewers interacting with a computer system, and not an actual TV show. In 1993, what was then [[Creator/{{Freeform}} The Family Channel]] built a quartet of game shows around this idea --''TabletopGame/TrivialPursuit'', ''Boggle'', ''Shuffle'' and ''Jumble'' -- which were all hosted and produced by [[Series/TicTacDough Wink]] [[Series/{{Debt}} Martindale]], and had "playbreak" segments during commercial breaks, wherein viewers could call in and play along with the questions on-screen. Even then, they did not interact with a live host, and excepting ''Trivial Pursuit'', none of them were very good. The U.S. also had an early example of the concept in ''[[https://en.m.wikipedia.org/wiki/Dialing_for_Dollars Dialing for Dollars]]'', a franchise which was at its most popular from the 1950s to the 1970s, way before 1-900 numbers were popular, and can still be seen in few markets.

to:

A large stigma of pay-per-call numbers in the US going back to the kid-targeted 1-900 lines of the late 80's and early 90's didn't help either. There were phone-in interactive ''games'' on 1-900 lines (often based on popular ''real'' game shows such as ''Series/LetsMakeADeal'', ''Series/{{Jeopardy}}'' and ''Series/WheelOfFortune''), ''Series/WheelOfFortune'', or otherwise endorsed by a GameShowHost of the era), but these were all played with a touch-tone phone and viewers interacting with a computer system, and not an actual TV show. In 1993, what was then [[Creator/{{Freeform}} The Family Channel]] built a quartet of game shows around this idea --''TabletopGame/TrivialPursuit'', ''Boggle'', ''Shuffle'' and ''Jumble'' -- which were all hosted and produced by [[Series/TicTacDough Wink]] [[Series/{{Debt}} Martindale]], and had "playbreak" segments during commercial breaks, wherein viewers could call in and play along with the questions on-screen. Even then, they did not interact with a live host, and excepting ''Trivial Pursuit'', none of them were very good. The U.S. also had an early example of the concept in ''[[https://en.m.wikipedia.org/wiki/Dialing_for_Dollars Dialing for Dollars]]'', a franchise which was at its most popular from the 1950s to the 1970s, way before 1-900 numbers were popular, and can still be seen in few markets.
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-->'''Presenter''' (''to subject on phone'') No, sir, we don't morally censure, we just want the money.

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-->'''Presenter''' -->'''Presenter''': (''to subject on phone'') No, sir, we don't morally censure, we just want the money.
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-->'''Presenter''' (''to subject on phone'') No, sir, we don't morally censure, we just want the money.
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Added DiffLines:

** Also the "Stop the Film" segment of ''Blackmail,'' where the subject of a compromising film has to call in to stop it before the money with which he's being extorted gets too high.
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* ''Series/MontyPythonsFlyingCircus'': "All you have to do is ''Spot the Loony!''

to:

* ''Series/MontyPythonsFlyingCircus'': "All you have to do is ''Spot the Loony!''Loony!''"
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* ''Series/MontyPythonsFlyingCircus'': "All you have to do is ''Spot the Loony!''
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* OneEpisodeWonder: ''The Debbie King Show'', aired by ITV Play, was a cross between a phone-in quiz and a news programme. Hosted by [=QuizMania's=] Debbie King, they still decided to go on with the show, even though ITV had announced earlier that day that the Play channel would be "suspended" (read: shut down permanently) as part of investigations into their use of premium-rate lines. [[SarcasmMode Whoops.]]

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* OneEpisodeWonder: ''The Debbie King Show'', aired by ITV Play, was a cross between a phone-in quiz and a [[NewsParody news programme.satire]]. Hosted by [=QuizMania's=] Debbie King, they still decided to go on with the show, even though ITV had announced earlier that day that the Play channel would be "suspended" (read: shut down permanently) as part of investigations into their use of premium-rate lines. [[SarcasmMode Whoops.]]
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** In another episode, Falconhoof gets a [[LovelyAssistant Lovely Jester]] [[https://www.youtube.com/watch?v=nKD5pKzzXvU who the caller wants dead]].

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** In another episode, Falconhoof gets a [[LovelyAssistant Lovely Jester]] Jester as his new LovelyAssistant, but the caller seemingly [[https://www.youtube.com/watch?v=nKD5pKzzXvU who the caller wants her dead]].
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** In one [[https://www.youtube.com/watch?v=xfKhDiUNOG0 episode]], Falconhoof doesn't allow a player to get the winged sandals he needed to cross the chasm]] and get the treasure, because he didn't allow him to finish explaining the options.

to:

** In one [[https://www.youtube.com/watch?v=xfKhDiUNOG0 episode]], Falconhoof doesn't allow a player to get the winged sandals he needed to cross the chasm]] chasm and get the treasure, because he didn't allow him to finish explaining the options.
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#Take few calls, or don't take any at all! Hope they don't actually have the winning answers, especially if you made the question [[MoonLogicPuzzle ridiculously hard]] or [[EasierThanEasy ridiculously easy]].

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#Take few calls, or don't take any at all! Hope they don't actually have the winning answers, especially if you made the question [[MoonLogicPuzzle [[UnexpectedlyObscureAnswer ridiculously hard]] or [[EasierThanEasy [[ExcuseQuestion ridiculously easy]].
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*** Now, let's try a skill-testing question UpToEleven: "9+7-3x0+5-2+4-7+(4+6)x2=?"[[note]]"1238": the proper answer would be 36, which means someone royally screwed up their math there.[[/note]]

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*** Now, let's try a skill-testing question UpToEleven: "9+7-3x0+5-2+4-7+(4+6)x2=?"[[note]]"1238": "9+7-3x0+5-2+4-7+(4+6)x2=?" [[note]]"1238": the proper answer would be 36, which means someone royally screwed up their math there.[[/note]]
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*** The [[http://mikebattista.com/2009/12/05/play-tv-canada-has-no-legs/ Cats on a Bus]] puzzle has the hallmarks of a MoonLogicPuzzle: "4 girls are travelling on a bus. Each of them have 3 baskets, in each basket there are 4 cats. Each cat has 3 little kittens. How many legs are in the bus?" [[note]]"222": The kittens were not on the bus, and the count included the driver's legs, and the legs of the seats as well[[/note]]
*** Here's ''another'' one: "4 girls are travelling on a bus. In each hand they hold 4 baskets, in each basket there are 4 cats. Each cat has 3 little kittens. One cat gets away. How many legs are on the bus?" [[note]]"1359": you begin to wonder what type of fuzzy math led to that[[/note]]
*** Now, let's try a skill-testing question UpToEleven: "9+7-3x0+5-2+4-7+(4+6)x2=?"[[note]]"1238"[[/note]]

to:

*** The [[http://mikebattista.com/2009/12/05/play-tv-canada-has-no-legs/ Cats on a Bus]] puzzle has the hallmarks of a MoonLogicPuzzle: "4 girls are travelling on a bus. Each of them have 3 baskets, in each basket there are 4 cats. Each cat has 3 little kittens. How many legs are in the bus?" [[note]]"222": The kittens were not on the bus, and the count included the driver's legs, and the legs of the seats as well[[/note]]
well.[[/note]]
*** Here's ''another'' one: "4 girls are travelling on a bus. In each hand they hold 4 baskets, in each basket there are 4 cats. Each cat has 3 little kittens. One cat gets away. How many legs are on the bus?" [[note]]"1359": you begin to wonder what type of fuzzy math led to that[[/note]]
that.[[/note]]
*** Now, let's try a skill-testing question UpToEleven: "9+7-3x0+5-2+4-7+(4+6)x2=?"[[note]]"1238"[[/note]]"9+7-3x0+5-2+4-7+(4+6)x2=?"[[note]]"1238": the proper answer would be 36, which means someone royally screwed up their math there.[[/note]]
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Fixed up a formatting goof and cut out a red link


A large stigma of pay-per-call numbers in the US going back to the kid-targeted 1-900 lines of the late 80's and early 90's didn't help either. There were phone-in interactive ''games'' on 1-900 lines (often based on popular ''real'' game shows such as ''Series/LetsMakeADeal]], ''Series/{{Jeopardy}}'' and ''Series/WheelOfFortune''), but these were all played with a touch-tone phone and viewers interacting with a computer system, and not an actual TV show. In 1993, what was then [[Creator/{{Freeform}} The Family Channel]] built a quartet of game shows around this idea --''TabletopGame/TrivialPursuit'', ''TabletopGame/{{Boggle}}'', ''Shuffle'' and ''Jumble'' -- which were all hosted and produced by [[Series/TicTacDough Wink]] [[Series/{{Debt}} Martindale]], and had "playbreak" segments during commercial breaks, wherein viewers could call in and play along with the questions on-screen. Even then, they did not interact with a live host, and excepting ''Trivial Pursuit'', none of them were very good. The U.S. also had an early example of the concept in ''[[https://en.m.wikipedia.org/wiki/Dialing_for_Dollars Dialing for Dollars]]'', a franchise which was at its most popular from the 1950s to the 1970s, way before 1-900 numbers were popular, and can still be seen in few markets.

to:

A large stigma of pay-per-call numbers in the US going back to the kid-targeted 1-900 lines of the late 80's and early 90's didn't help either. There were phone-in interactive ''games'' on 1-900 lines (often based on popular ''real'' game shows such as ''Series/LetsMakeADeal]], ''Series/LetsMakeADeal'', ''Series/{{Jeopardy}}'' and ''Series/WheelOfFortune''), but these were all played with a touch-tone phone and viewers interacting with a computer system, and not an actual TV show. In 1993, what was then [[Creator/{{Freeform}} The Family Channel]] built a quartet of game shows around this idea --''TabletopGame/TrivialPursuit'', ''TabletopGame/{{Boggle}}'', ''Boggle'', ''Shuffle'' and ''Jumble'' -- which were all hosted and produced by [[Series/TicTacDough Wink]] [[Series/{{Debt}} Martindale]], and had "playbreak" segments during commercial breaks, wherein viewers could call in and play along with the questions on-screen. Even then, they did not interact with a live host, and excepting ''Trivial Pursuit'', none of them were very good. The U.S. also had an early example of the concept in ''[[https://en.m.wikipedia.org/wiki/Dialing_for_Dollars Dialing for Dollars]]'', a franchise which was at its most popular from the 1950s to the 1970s, way before 1-900 numbers were popular, and can still be seen in few markets.
Is there an issue? Send a MessageReason:
None


A large stigma of pay-per-call numbers in the US going back to the kid-targeted 1-900 lines of the late 80's and early 90's didn't help either. There were phone-in interactive ''games'' on 1-900 lines, such as [[https://youtu.be/zoEepeYd0Wk ADDITUP]], ''Series/{{Jeopardy}}'' and ''Series/WheelOfFortune'', but these were all played with a touch-tone phone and viewers interacting with a computer system, and not an actual TV show. In 1993, what was then [[Creator/{{Freeform}} The Family Channel]] built a quartet of game shows around this idea --''TabletopGame/TrivialPursuit'', ''TabletopGame/{{Boggle}}'', ''Shuffle'' and ''Jumble'' -- which were all hosted and produced by [[Series/TicTacDough Wink]] [[Series/{{Debt}} Martindale]], and had "playbreak" segments during commercial breaks, wherein viewers could call in and play along with the questions on-screen. Even then, they did not interact with a live host, and excepting ''Trivial Pursuit'', none of them were very good. The U.S. also had an early example of the concept in ''[[https://en.m.wikipedia.org/wiki/Dialing_for_Dollars Dialing for Dollars]]'', a franchise which was at its most popular from the 1950s to the 1970s, way before 1-900 numbers were popular, and can still be seen in few markets.

to:

A large stigma of pay-per-call numbers in the US going back to the kid-targeted 1-900 lines of the late 80's and early 90's didn't help either. There were phone-in interactive ''games'' on 1-900 lines, lines (often based on popular ''real'' game shows such as [[https://youtu.be/zoEepeYd0Wk ADDITUP]], ''Series/LetsMakeADeal]], ''Series/{{Jeopardy}}'' and ''Series/WheelOfFortune'', ''Series/WheelOfFortune''), but these were all played with a touch-tone phone and viewers interacting with a computer system, and not an actual TV show. In 1993, what was then [[Creator/{{Freeform}} The Family Channel]] built a quartet of game shows around this idea --''TabletopGame/TrivialPursuit'', ''TabletopGame/{{Boggle}}'', ''Shuffle'' and ''Jumble'' -- which were all hosted and produced by [[Series/TicTacDough Wink]] [[Series/{{Debt}} Martindale]], and had "playbreak" segments during commercial breaks, wherein viewers could call in and play along with the questions on-screen. Even then, they did not interact with a live host, and excepting ''Trivial Pursuit'', none of them were very good. The U.S. also had an early example of the concept in ''[[https://en.m.wikipedia.org/wiki/Dialing_for_Dollars Dialing for Dollars]]'', a franchise which was at its most popular from the 1950s to the 1970s, way before 1-900 numbers were popular, and can still be seen in few markets.
Is there an issue? Send a MessageReason:
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At the first signs of the scandal, the damage had already been done: ITV shut down its all-games digital channel ITV Play and suspended all use of premium-rate lines across its programming, Channel Five got fined £300,000 for having such a show coming up with a fake winner's name on a daytime phone-in game, Channel Four sold off its stake in Quiz Call (which folded at the start of 2007, but came back for a time on Five), and quiz channels became an endangered species in the UK altogether (what remaining quiz shows were left have typically been replaced by casino games, such as ITV's [=Jackpot24/7=]).

to:

At the first signs of the scandal, the damage had already been done: ITV shut down its all-games digital channel ITV Play and suspended all use of premium-rate lines across its programming, Channel Five got fined £300,000 for having such a show coming daytime phone-in game come up with a fake winner's name on a daytime phone-in game, name, Channel Four sold off its stake in Quiz Call (which folded at the start of 2007, but came back for a time on Five), and quiz channels became an endangered species in the UK altogether (what remaining quiz shows were left have typically been replaced by casino games, such as ITV's [=Jackpot24/7=]).
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In the United States, the concept was mainly a middling to complete failure, with only Creator/GameShowNetwork's ''[=PlayMania=]'' actually getting any attention. Attempts by TBS, Fox's television stations and the Tribune stations lasted a few weeks to months. Not helping was the ubiquity of {{Infomercial}}s and Byron Allen shows as time filler in dead periods, which are cheaper and only require the [[EasierThanEasy painstaking]] [[SarcasmMode task]] of queuing them to air after ''Series/TheLateLateShow'' before you leave for the day, rather than needing to have the staff necessary to put on a live program at 2:00 a.m. in the morning. At the same time, there is a Budapest-based production company, Telemedia [=InteracTV=], which has made their living producing these shows ''en masse'' for various broadcasters, including Canada and Ireland most infamously.

to:

In the United States, the concept was mainly a middling to complete failure, with only Creator/GameShowNetwork's ''[=PlayMania=]'' actually getting any attention. Attempts by TBS, Fox's television stations and the Tribune stations lasted a few weeks to months. Not helping was the ubiquity of {{Infomercial}}s and other brokered programming (such as Byron Allen shows shows) as time filler in dead periods, which are cheaper and only require the [[EasierThanEasy painstaking]] [[SarcasmMode task]] of queuing them to air after ''Series/TheLateLateShow'' before you leave for the day, rather than needing to have the staff and budget necessary to put on a live program at 2:00 a.m. in the morning. At the same time, there is a Budapest-based production company, Telemedia [=InteracTV=], which has made their living producing these shows ''en masse'' for various broadcasters, including Canada and Ireland most infamously.
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#Pose a question to the audience.

to:

#Pose a question to the audience. Usually they were some sort of math or trivia question, but occasionally there were shows that used ''Series/FamilyFeud''-style questions asking viewers to name something that fits a specific topic, with different answers being assigned to different prizes.



** During the British phone-in scandals, one complaint surfaced involving a show which named "rawlplugs" (a piece of hardware used to anchor a screw into a drywall or plaster wall) and "a balaclava" as items a woman would keep in her handbag. Seriously?

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** During the British phone-in scandals, one complaint surfaced involving alleged that a show which had named "rawlplugs" (a piece of hardware used to anchor a screw into a drywall or plaster wall) and "a balaclava" as items a woman would keep in her handbag. Seriously?handbag.
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A large stigma of pay-per-call numbers in the US going back to the kid-targeted 1-900 lines of the late 80's and early 90's didn't help either. There were phone-in interactive ''games'' on 1-900 lines, such as [[https://youtu.be/zoEepeYd0Wk ADDITUP]], ''Series/{{Jeopardy}}'' and ''Series/WheelOfFortune'', but these were all played with a touch-tone phone and viewers interacting with a computer system, and not an actual TV show. In 1993, what was then [[Creator/{{Freeform}} The Family Channel]] built a quartet of game shows around this idea --''TabletopGame/TrivialPursuit'', ''TabletopGame/{{Boggle}}'', ''Shuffle'' and ''Jumble'' -- which were all hosted and produced by [[Series/TicTacDough Wink]] [[Series/{{Debt}} Martindale]], and had "playbreak" segments during commercial breaks, wherein viewers could call in and play along with the questions on-screen. Even then, they did not interact with a live host, and excepting ''Trivial Pursuit'', none of them were very good. The U.S. also had an early example of the concept in ''[[https://en.m.wikipedia.org/wiki/Dialing_for_Dollars Dialing for Dollars]]'', a franchise which was at its most popular from the 1950s to the 1970s, way before 1-900 numbers were popular, and can still be seen in few markets.)

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A large stigma of pay-per-call numbers in the US going back to the kid-targeted 1-900 lines of the late 80's and early 90's didn't help either. There were phone-in interactive ''games'' on 1-900 lines, such as [[https://youtu.be/zoEepeYd0Wk ADDITUP]], ''Series/{{Jeopardy}}'' and ''Series/WheelOfFortune'', but these were all played with a touch-tone phone and viewers interacting with a computer system, and not an actual TV show. In 1993, what was then [[Creator/{{Freeform}} The Family Channel]] built a quartet of game shows around this idea --''TabletopGame/TrivialPursuit'', ''TabletopGame/{{Boggle}}'', ''Shuffle'' and ''Jumble'' -- which were all hosted and produced by [[Series/TicTacDough Wink]] [[Series/{{Debt}} Martindale]], and had "playbreak" segments during commercial breaks, wherein viewers could call in and play along with the questions on-screen. Even then, they did not interact with a live host, and excepting ''Trivial Pursuit'', none of them were very good. The U.S. also had an early example of the concept in ''[[https://en.m.wikipedia.org/wiki/Dialing_for_Dollars Dialing for Dollars]]'', a franchise which was at its most popular from the 1950s to the 1970s, way before 1-900 numbers were popular, and can still be seen in few markets.)
markets.
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A large stigma of pay-per-call numbers in the US going back to the kid-targeted 1-900 lines of the late 80's and early 90's didn't help either. There were phone-in interactive ''games'' on 1-900 lines, such as [[https://youtu.be/zoEepeYd0Wk ADDITUP]], ''Series/{{Jeopardy}}'' and ''Series/WheelOfFortune'', but these were all played with a touch-tone phone and viewers interacting with a computer system, and not an actual TV show. In 1993, what was then [[Creator/{{Freeform}} The Family Channel]] built a quartet of game shows around this idea --''TabletopGame/TrivialPursuit'', ''TabletopGame/{{Boggle}}'', ''Shuffle'' and ''Jumble'' -- which were all hosted and produced by [[Series/TicTacDough Wink]] [[Series/{{Debt}} Martindale]], and had "playbreak" segments during commercial breaks, wherein viewers could call in and play along with the questions on-screen. Even then, they did not interact with a live host, and excepting ''Trivial Pursuit'', none of them were very good. (Closer to this concept was ''[[https://en.m.wikipedia.org/wiki/Dialing_for_Dollars Dialing for Dollars]]'', a franchise which was at its most popular from the 1950s to the 1970s, way before 1-900 numbers were popular, and can still be seen in few markets.)

to:

A large stigma of pay-per-call numbers in the US going back to the kid-targeted 1-900 lines of the late 80's and early 90's didn't help either. There were phone-in interactive ''games'' on 1-900 lines, such as [[https://youtu.be/zoEepeYd0Wk ADDITUP]], ''Series/{{Jeopardy}}'' and ''Series/WheelOfFortune'', but these were all played with a touch-tone phone and viewers interacting with a computer system, and not an actual TV show. In 1993, what was then [[Creator/{{Freeform}} The Family Channel]] built a quartet of game shows around this idea --''TabletopGame/TrivialPursuit'', ''TabletopGame/{{Boggle}}'', ''Shuffle'' and ''Jumble'' -- which were all hosted and produced by [[Series/TicTacDough Wink]] [[Series/{{Debt}} Martindale]], and had "playbreak" segments during commercial breaks, wherein viewers could call in and play along with the questions on-screen. Even then, they did not interact with a live host, and excepting ''Trivial Pursuit'', none of them were very good. (Closer to this The U.S. also had an early example of the concept was in ''[[https://en.m.wikipedia.org/wiki/Dialing_for_Dollars Dialing for Dollars]]'', a franchise which was at its most popular from the 1950s to the 1970s, way before 1-900 numbers were popular, and can still be seen in few markets.)
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A phone-in game show is a form of live GameShow where viewers can call in to a special number and hopefully get a chance to come on air to potentially win something by providing an answer to a question or logic puzzle. It is a logical extension of the concept of a HomeParticipationSweepstakes, except in this case, the ''whole'' show is one. They were quite popular in Europe as a fixture of late-night television on commercial television channels, and even on dedicated ''quiz channels'' that dedicated their lineup to ''just'' this genre. If done right, they can at least be [[RuleOfFun fun to watch]], and give viewers a temptation to participate.

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A phone-in game show is a form of live GameShow where viewers can call in to a special number (normally a UsefulNotes/NineHundredNumber) and hopefully get a chance to come on air to potentially win something by providing an answer to a question or logic puzzle. It is a logical extension of the concept of a HomeParticipationSweepstakes, except in this case, the ''whole'' show is one. They were quite popular in Europe as a fixture of late-night television on commercial television channels, and even on dedicated ''quiz channels'' that dedicated their lineup to ''just'' this genre. If done right, they can at least be [[RuleOfFun fun to watch]], and give viewers a temptation to participate.
Is there an issue? Send a MessageReason:
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A large stigma of pay-per-call numbers in the US going back to the kid-targeted 1-900 lines of the late 80's and early 90's didn't help either. There were phone-in interactive ''games'' on 1-900 lines, such as [[https://youtu.be/zoEepeYd0Wk ADDITUP]], ''Series/{{Jeopardy}}'' and ''Series/WheelOfFortune'', but these were all played with a touch-tone phone and viewers interacting with a computer system, and not an actual TV show. In 1993, what was then [[Creator/{{Freeform}} The Family Channel]] built a quartet of game shows around this idea --''TabletopGame/TrivialPursuit'', ''TabletopGame/{{Boggle}}'', ''Shuffle'' and ''Jumble'' -- which were all hosted and produced by [[Series/TicTacDough Wink]] [[Series/{{Debt}} Martindale]], and had "playbreak" segments during commercial breaks, wherein viewers could call in and play along with the questions on-screen. Even then, they did not interact with a live host, and excepting ''Trivial Pursuit'', none of them were very good.

to:

A large stigma of pay-per-call numbers in the US going back to the kid-targeted 1-900 lines of the late 80's and early 90's didn't help either. There were phone-in interactive ''games'' on 1-900 lines, such as [[https://youtu.be/zoEepeYd0Wk ADDITUP]], ''Series/{{Jeopardy}}'' and ''Series/WheelOfFortune'', but these were all played with a touch-tone phone and viewers interacting with a computer system, and not an actual TV show. In 1993, what was then [[Creator/{{Freeform}} The Family Channel]] built a quartet of game shows around this idea --''TabletopGame/TrivialPursuit'', ''TabletopGame/{{Boggle}}'', ''Shuffle'' and ''Jumble'' -- which were all hosted and produced by [[Series/TicTacDough Wink]] [[Series/{{Debt}} Martindale]], and had "playbreak" segments during commercial breaks, wherein viewers could call in and play along with the questions on-screen. Even then, they did not interact with a live host, and excepting ''Trivial Pursuit'', none of them were very good.
good. (Closer to this concept was ''[[https://en.m.wikipedia.org/wiki/Dialing_for_Dollars Dialing for Dollars]]'', a franchise which was at its most popular from the 1950s to the 1970s, way before 1-900 numbers were popular, and can still be seen in few markets.)
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* ''Touch Me, I'm Karen Taylor'' had a similar sketch called "Cash Cow". In one episode, the answers to the category "Things you might do" included "Borrow an angle grinder", "See the film ''{{Coneheads}}''", and "Oology".

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* ''Touch Me, I'm Karen Taylor'' had a similar sketch called "Cash Cow". In one episode, the answers to the category "Things you might do" included "Borrow an angle grinder", "See the film ''{{Coneheads}}''", ''Film/{{Coneheads}}''", and "Oology".
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-->''Come on! You only have 60 seconds left to call in for a shot at $100! All you have to do is unscramble this famous proper noun! "TVTORPES"! Keep ringing those phones! We don't have all night! Call! Call now! [[note]]Calls cost $100 a minute, 18+ only, many will enter, very few will have a remote chance of actually getting on-air and even fewer will win.[[/note]]''

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-->''Come on! You only have 60 seconds left to call in for a shot at $100! All you have to do is unscramble this famous proper noun! "TVTORPES"! Keep ringing those phones! We don't have all night! Call! Call now! [[note]]Calls cost $100 a minute, 18+ only, many will enter, very few will have a remote chance of actually getting on-air and even fewer will win.on air.[[/note]]''
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* VomitIndiscretionShot: Swedish show Nightlife had an infamous example in 2007. During one episode, host Eva Nazemson suddenly turned to her side and projectile vomited right in the middle of the show. Not even a minute later, she returned to her position, and [[TheDeterminator continued the show as if nothing happened whatsoever]]. The next contestant asked her about it, and she cited period pains.

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