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* In the ''VideoGame/{{Fallout}}'' series' backstory, an [[OppressiveStatesOfAmerica increasingly-fascist]] United States of America erected a great many of these during its final war with China, to contain Chinese-Americans suspected of being foreign agents. You can visit a few of them in the games: Turtledove Detainment Camp in ''VideoGame/Fallout3''[='s=] "Point Lookout" expansion is located in a miserable swamp that was simultaneously used as a prison and toxic dumping site, while in ''VideoGame/FalloutNewVegas: Old World Blues'', the Bit Empty's "Little Yangtze" internment camp supplied human subjects for the research center's twisted experiments. These camps are still populated, 200 years later, by prisoners [[OurGhoulsAreDifferent ghoulified]] by the nuclear war.

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* In the ''VideoGame/{{Fallout}}'' series' backstory, an [[OppressiveStatesOfAmerica increasingly-fascist]] United States of America erected a great many of these during its final war with China, to contain Chinese-Americans suspected of being foreign agents. You can visit a few of them in the games: Turtledove Detainment Camp in ''VideoGame/Fallout3''[='s=] "Point Lookout" expansion is located in a miserable swamp that was simultaneously used as a prison and toxic dumping site, while in ''VideoGame/FalloutNewVegas: Old World Blues'', the Bit Big Empty's "Little Yangtze" internment camp supplied human subjects for the research center's twisted experiments. These camps are still populated, 200 years later, by prisoners [[OurGhoulsAreDifferent ghoulified]] by the nuclear war.

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* In ''Series/NeverHaveIEver'', half-Japanese Paxton's ''Oji-san'' (Grandpa) was interned in the Japanese-American concentration camp in Manzanar, California, per [[https://en.wikipedia.org/wiki/Executive_Order_9066 Executive Order 9066]]. Paxton reads his Oji-san's diary of this experience, and gets the idea to share this in the Facing History class.


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* In ''Series/NeverHaveIEver'', half-Japanese Paxton's ''Oji-san'' (Grandpa) was interned in the Japanese-American concentration camp in Manzanar, California, per [[https://en.wikipedia.org/wiki/Executive_Order_9066 Executive Order 9066]]. Paxton reads in his Oji-san's diary of this experience, and shares this in the Facing History class.
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* In ''Series/NeverHaveIEver'', half-Japanese Paxton's ''Oji-san'' (Grandpa) was interned in the Japanese-American concentration camp in Manzanar, California, per [[https://en.wikipedia.org/wiki/Executive_Order_9066 Executive Order 9066]]. Paxton reads his Oji-san's diary of this experience, and gets the idea to share this in the Facing History class.
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* ''ComicBook/StarWarsMarvel2015'' has Sunspot Prison, crossing over with TheAlcatraz, a space station in low orbit around a sun where the Rebels keep their imperial prisoners, awaiting trial. Unfortunately, one of the rebel agent who's aware of its location gets a bit extremist, and goes there to [[MoralEventHorizon execute everyone for their crimes]].
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* ''Film/TheBigRedOne'' has the squad liberate a concentration camp near the end of the film. The soldiers are horrified.
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* ''The Colditz Story'', from 1955, is about British, Dutch, French and Polish officers in the infamous Colditz Castle Camp. The stroy is not centered around one escape attempt, but ''several'', reflecting the many schemes which were hatched in the real-life Colditz Camp.

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* ''The Colditz Story'', ''Film/TheColditzStory'', from 1955, is about British, Dutch, French and Polish officers in the infamous Colditz Castle Camp. The stroy is not centered around one escape attempt, but ''several'', reflecting the many schemes which were hatched in the real-life Colditz Camp.



* ''The Wooden Horse'', made in 1950, probably the UrExample of the British [=PoW=] Movie.

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* ''The Wooden Horse'', ''Film/TheWoodenHorse'', made in 1950, probably the UrExample of the British [=PoW=] Movie.



* The end of ''The Hiding Place'' was set in a concentration camp.

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* The end of ''The Hiding Place'' ''Film/TheHidingPlace'' was set in a concentration camp.
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* ''Literature/Mask2020'': It's revealed in the beginning of the book that Akiko's family was moved to a U.S. Internment Camp along with the rest of America's Japanese-American population due to [[https://en.wikipedia.org/wiki/Executive_Order_9066 Executive Order 9066]] being in effect at the time.

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* ''Literature/Mask2020'': It's revealed in the beginning of the book that Akiko's family was moved to a U.S. Internment Camp along with the rest of America's Japanese-American population due to [[https://en.wikipedia.org/wiki/Executive_Order_9066 Executive Order 9066]] being in effect at the time. She takes Josie and Mae there.
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* ''Literature/Mask2020'': It's revealed in the beginning of the book that Akiko's family was moved to a U.S. Internment Camp along with the rest of America's Japanese-American population due to [[https://en.wikipedia.org/wiki/Executive_Order_9066 Executive Order 9066]] being in effect at the time.
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* ''Film/TheGreatEscape'' has a video game version for the PlayStation 2.

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* ''Film/TheGreatEscape'' has a video game version for the PlayStation 2.UsefulNotes/PlayStation2.
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During major wars, armies will often capture numerous enemy soldiers. These enemies must be kept somewhere, preferably some place where they can not return to their fellows. This usually results in a Prisoner of War Camp. As soldiers on the battlefield, these two groups are enemies. For whatever reason, a group of soldiers has been captured by the very guys they were trying to kill just the day before. The camp guards will not like the prisoners because those same prisoners may have been responsible for the death and destruction visited upon their homeland. Typically, the guards will not be nice about the way they treat their prisoners.[[note]]This can vary from country to country: during UsefulNotes/WorldWarII, POW camps in Allied countries that were not directly attacked in their own territory, especially USA and Canada, were usually compliant with the Geneva Conventions and were surprisingly hospitable to the Axis soldiers to the point where they were often considered them more comfortable than their own side's barracks. This had the benefits of prisoners less likely to cause trouble or escape and more willing to talk to interrogators and to cooperate supplementing labor needs like on local farms. Furthermore, those prisoners were allowed to write home through the International Red Cross organisation and they often mentioned how well they are doing as prisoners, which encouraged more Axis soldiers to surrender to Allied forces.[[/note]]

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During major wars, armies will often capture numerous enemy soldiers. These enemies must be kept somewhere, preferably some place where they can not return to their fellows. This usually results in a Prisoner of War Camp. As soldiers on the battlefield, these two groups are enemies. For whatever reason, a group of soldiers has been captured by the very guys they were trying to kill just the day before. The camp guards will not like the prisoners because those same prisoners may have been responsible for the death and destruction visited upon their homeland. Typically, the guards will not be nice about the way they treat their prisoners.[[note]]This can vary from country to country: during UsefulNotes/WorldWarII, POW camps in Allied countries that were not directly attacked in their own territory, especially USA and Canada, were usually compliant with the Geneva Conventions and were surprisingly hospitable to the Axis soldiers to the point where they were often considered them more comfortable than their own side's barracks. This had the benefits of prisoners less likely to cause trouble or escape and more willing to talk to interrogators and to cooperate supplementing labor needs like on local farms. Furthermore, those prisoners were allowed to write home through the International Red Cross organisation and they often mentioned how well they are doing as prisoners, which encouraged more Axis soldiers to surrender to Allied forces.[[/note]]
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Since governments don't like having large numbers of 'potential enemies' running around loose in their back yard, something must be done about them. The answer to this problem is an internment camp. It's basically a [=PoW=] camp for civilians. Since they are almost always run by the military, we can consider them to be closely related, and therefore included. The concentration camp[[labelnote:*]]Strictly speaking, a concentration camp is just an internment or [=PoW=] camp with a very high population density, and is not necessarily any worse than either. Camps with the express purpose of murdering the inmates are more correctly termed "death camps". However the two terms have become largely interchangeable after Nazi Germany tried to hide the truth about their death camps by calling them "concentration camps". The concentration camps Nazi Germany operated before WWII were not made for and did not employ mass killings, though they still used harsh labour for the sole purpose of torturing the prisoners. British concentration camps operated during the Second Boer War were not death camps either, but concentrating lots of people and then neglecting their sanitation led to a horrific death toll.[[/labelnote]] is the evil twin to the internment camp. Its main objective is to contain political prisoners for either extermination or to keep them handily available for slave labor. While detainees at an internment camp are generally not mistreated, detainees at a concentration camp can expect nothing but constant pain and hunger or instant death at any moment. Any way you look at it, you don't want to be a resident of any of these. Unless you're a guard.

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Since governments don't like having large numbers of 'potential enemies' running around loose in their back yard, something must be done about them. The answer to this problem is an internment camp. It's basically a [=PoW=] camp for civilians. Since they are almost always run by the military, we can consider them to be closely related, and therefore included. The concentration camp[[labelnote:*]]Strictly speaking, a concentration camp is just an internment or [=PoW=] camp with a very high population density, and is not necessarily any worse than either. Camps with the express purpose of murdering the inmates are more correctly termed "death camps". However the two terms have become largely interchangeable after Nazi Germany tried to hide the truth about their death camps by calling them "concentration camps". The concentration camps Nazi Germany operated before WWII were not made for and did not employ mass killings, though they still used harsh labour for the sole purpose of torturing the prisoners. British concentration camps operated during the Second Boer War War, and American concentration camps during the Philippine-American War, were not death camps either, but concentrating lots of people and then neglecting their sanitation led to a horrific death toll.[[/labelnote]] is the evil twin to the internment camp. Its main objective is to contain political prisoners for either extermination or to keep them handily available for slave labor. While detainees at an internment camp are generally not mistreated, detainees at a concentration camp can expect nothing but constant pain and hunger or instant death at any moment. Any way you look at it, you don't want to be a resident of any of these. Unless you're a guard.
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[[folder:Tabletop Games]]
* The board game ''Escape from Colditz'' is about a group of prisoners trying to escape from one of these.
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During major wars, armies will often capture numerous enemy soldiers. These enemies must be kept somewhere, preferably some place where they can not return to their fellows. This usually results in a Prisoner of War Camp. As soldiers on the battlefield, these two groups are enemies. For whatever reason, a group of soldiers has been captured by the very guys they were trying to kill just the day before. The camp guards will not like the prisoners because those same prisoners may have been responsible for the death and destruction visited upon their homeland. Typically, the guards will not be nice about the way they treat their prisoners.[[note]]This can vary from country to country: during UsefulNotes/WorldWarII, POW camps in Allied countries that were not directly attacked in their own territory, especially USA and Canada, were usually compliant with the Geneva Conventions and were surprisingly hospitable to the Axis soldiers to the point where they were often considered them more comfortable than their own side's barracks. This had the benefits of prisoners less likely to cause trouble or escape and more willing to talk to interrogator and cooperate supplementing labor needs like on local farms. Furthermore, those prisoners were allowed to write home through the International Red Cross organisation and they often mentioned how well they are doing as prisoners, which encouraged more Axis soldiers to surrender to Allied forces.[[/note]]

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During major wars, armies will often capture numerous enemy soldiers. These enemies must be kept somewhere, preferably some place where they can not return to their fellows. This usually results in a Prisoner of War Camp. As soldiers on the battlefield, these two groups are enemies. For whatever reason, a group of soldiers has been captured by the very guys they were trying to kill just the day before. The camp guards will not like the prisoners because those same prisoners may have been responsible for the death and destruction visited upon their homeland. Typically, the guards will not be nice about the way they treat their prisoners.[[note]]This can vary from country to country: during UsefulNotes/WorldWarII, POW camps in Allied countries that were not directly attacked in their own territory, especially USA and Canada, were usually compliant with the Geneva Conventions and were surprisingly hospitable to the Axis soldiers to the point where they were often considered them more comfortable than their own side's barracks. This had the benefits of prisoners less likely to cause trouble or escape and more willing to talk to interrogator interrogators and to cooperate supplementing labor needs like on local farms. Furthermore, those prisoners were allowed to write home through the International Red Cross organisation and they often mentioned how well they are doing as prisoners, which encouraged more Axis soldiers to surrender to Allied forces.[[/note]]
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During major wars, armies will often capture numerous enemy soldiers. These enemies must be kept somewhere, preferably some place where they can not return to their fellows. This usually results in a Prisoner of War Camp. As soldiers on the battlefield, these two groups are enemies. For whatever reason, a group of soldiers has been captured by the very guys they were trying to kill just the day before. The camp guards will not like the prisoners because those same prisoners may have been responsible for the death and destruction visited upon their homeland. Typically, the guards will not be nice about the way they treat their prisoners.

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During major wars, armies will often capture numerous enemy soldiers. These enemies must be kept somewhere, preferably some place where they can not return to their fellows. This usually results in a Prisoner of War Camp. As soldiers on the battlefield, these two groups are enemies. For whatever reason, a group of soldiers has been captured by the very guys they were trying to kill just the day before. The camp guards will not like the prisoners because those same prisoners may have been responsible for the death and destruction visited upon their homeland. Typically, the guards will not be nice about the way they treat their prisoners. \n[[note]]This can vary from country to country: during UsefulNotes/WorldWarII, POW camps in Allied countries that were not directly attacked in their own territory, especially USA and Canada, were usually compliant with the Geneva Conventions and were surprisingly hospitable to the Axis soldiers to the point where they were often considered them more comfortable than their own side's barracks. This had the benefits of prisoners less likely to cause trouble or escape and more willing to talk to interrogator and cooperate supplementing labor needs like on local farms. Furthermore, those prisoners were allowed to write home through the International Red Cross organisation and they often mentioned how well they are doing as prisoners, which encouraged more Axis soldiers to surrender to Allied forces.[[/note]]
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* The Yuriko campaign in the ''Uprising'' expansion of ''VideoGame/CommandAndConquerRedAlert3'' has Yuriko breaking out of an Allied Camp X-Ray in Guam by freeing various [=PoWs=] being held by Cryo-Legionnaires and starting a riot to escape.

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* The beta plot of Creator/TomClancy's ''[[Literature/JackRyan Without Remorse]]'' is about a group of American prisoners in a secret [=PoW=] camp in North Vietnam during UsefulNotes/TheVietnamWar, and an attempt to rescue them. The prisoners are kept in isolation from each other; however, they are not tortured, because the GRU (Russian military intelligence) officer there believes that the best way to get information from them is to get the prisoners to let down their guard by treating the prisoners well and acting friendly.

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* The beta plot of Creator/TomClancy's ''[[Literature/JackRyan Without Remorse]]'' ''Literature/WithoutRemorse'' is about a group of American prisoners in a secret [=PoW=] camp in North Vietnam during UsefulNotes/TheVietnamWar, and an attempt to rescue them. The prisoners are kept in isolation from each other; however, they are not tortured, because the GRU (Russian military intelligence) officer there believes that the best way to get information from them is to get the prisoners to let down their guard by treating the prisoners well and acting friendly.



** In the ''ComicBook/XWingSeries'', [[BigBad Ysanne Isard's]] prison Lusankya is part this, part prison for political dissidents, and part ManchurianAgent factory.

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** In the ''ComicBook/XWingSeries'', ''Literature/XWingSeries'', [[BigBad Ysanne Isard's]] prison Lusankya is part this, part prison for political dissidents, and part ManchurianAgent factory.


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* In ''Literature/ShardsOfHonor'', Cordelia gets captured by the Barrayarans near the end of the 120 Days War and interned in a POW camp while the negotiations happen for her and the other prisoners to be repatriated. She hears some nasty stories about what it was like earlier in the war, but her own time there is fairly uneventful because the end of the war comes with a new commander who is serious about treating prisoners properly, who winnows out the guards who were mistreating prisoners and has the former camp commander executed for letting things get out of hand.
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[[folder:Tabletop Games]]
* The backstory of ''TabletopGame/{{Shadowrun}}'' includes Native Americans being put in 're-education' camps. The re-emergence of magic let them escape and reclaim half of North America.
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* ''Film/EasternCondors'': The squad is captured by the Vietnamese and incarcerated in a POW camp where they are forced to play RussianRoulette.
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* ''VideoGame/ValkyriaChroinicles'' has a mission to liberate a concentration camp of [[FantasticRacism Darcsens]].

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* ''VideoGame/ValkyriaChroinicles'' ''VideoGame/ValkyriaChronicles'' has a mission to liberate a concentration camp of [[FantasticRacism Darcsens]].
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* ''VideoGame/ValkyriaChroinicles'' has a mission to liberate a concentration camp of [[FantasticRacism Darcsens]].

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* Parodied in ''WesternAnimation/ChickenRun''. The farm is meant to invoke a prisoner of war camp, with wire fences and constant patrols as well as regular inspections.
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* The 1996 TV Movie ''Andersonville'', directed by John Frankenheimer, tells the story of the notorious Confederate prison camp.

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* The 1996 TV Movie ''Andersonville'', directed by John Frankenheimer, tells the story of the notorious Confederate prison camp.



* ''Series/HogansHeroes'' Comic misadventures of prisoners trying to disrupt the German war effort from right under their noses.

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* ''Series/HogansHeroes'' ''Series/HogansHeroes'': Comic misadventures of prisoners trying to disrupt the German war effort from right under their noses. noses.



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* ''Literature/TheBoyInTheStripedPyjamas'' is a heavily fictionalised (and probably inaccurate) child's eye view of Auschwitz with a terrible twist ending.

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* ''Literature/TheBoyInTheStripedPyjamas'' is a heavily fictionalised fictionalized (and probably inaccurate) child's eye view of Auschwitz with a terrible twist ending.



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[[folder:{{Music}}]]
* Music/{{Rush}}: [[https://www.youtube.com/watch?v=8ivnvKIu4mg "Red Sector A"]] seems to be a concentration camp run by non-humans. WordOfGod indicates that the nameless camp depicted is based on real concentration camps with the SerialNumbersFiledOff, staffed by ordinary humans who surrendered their humanity to be part of a totalitarian state.

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[[folder:Music]]
* Music/{{Rush}}: [[https://www.youtube.com/watch?v=8ivnvKIu4mg "Red Sector A"]] seems to be a concentration camp run by non-humans. WordOfGod indicates that the nameless camp depicted is based on real concentration camps with the SerialNumbersFiledOff, staffed by ordinary humans who surrendered their humanity to be part of a totalitarian state. state.
* ''Allegience'', a stage musical starring Creator/GeorgeTakei, is about Japanese-Americans who were forced to live in Internment Camps during UsefulNotes/WorldWarII.



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* ''Allegience'', a stage musical starring Creator/GeorgeTakei, is about Japanese-Americans who were forced to live in Internment Camps during UsefulNotes/WorldWarII.
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* ''Allegience'', a stage musical starring Creator/GeorgeTakei, is about Japanese-Americans who were forced to live in Internment Camps during UsefulNotes/WorldWarII.
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* In the ''VideoGame/{{Fallout}}'' series' backstory, an [[OppressiveStatesOfAmerica increasingly-fascist]] United States of America erected a great many of these during its final war with China, to contain Chinese-Americans suspected of being foreign agents. You can visit a few of them in the games: Turtledove Detainment Camp in ''VideoGame/{{Fallout 3}}'''s ''Point Lookout'' expansion is located in a miserable swamp that was simultaneously used as a prison and toxic dumping site, while in ''VideoGame/FalloutNewVegas: Old World Blues'', the Bit Empty's "Little Yangtze" internment camp supplied human subjects for the research center's twisted experiments. These camps are still populated, 200 years later, by prisoners [[OurGhoulsAreDifferent ghoulified]] by the nuclear war.

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* In the ''VideoGame/{{Fallout}}'' series' backstory, an [[OppressiveStatesOfAmerica increasingly-fascist]] United States of America erected a great many of these during its final war with China, to contain Chinese-Americans suspected of being foreign agents. You can visit a few of them in the games: Turtledove Detainment Camp in ''VideoGame/{{Fallout 3}}'''s ''Point Lookout'' ''VideoGame/Fallout3''[='s=] "Point Lookout" expansion is located in a miserable swamp that was simultaneously used as a prison and toxic dumping site, while in ''VideoGame/FalloutNewVegas: Old World Blues'', the Bit Empty's "Little Yangtze" internment camp supplied human subjects for the research center's twisted experiments. These camps are still populated, 200 years later, by prisoners [[OurGhoulsAreDifferent ghoulified]] by the nuclear war.



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[[quoteright:300:[[Film/{{Stalag17}} https://static.tvtropes.org/pmwiki/pub/images/StalagSeventeen_6303.jpg]]]]
[[caption-width-right:300: You ''REALLY'' don't want to stay at this camp.]]

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!!Works Featuring the [=PoW=] Camp:
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!!Works Featuring the [=PoW=] Camp:
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!!Examples:
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* Music/{{Rush}}: [[https://www.youtube.com/watch?v=8ivnvKIu4mg "Red Sector A"]] seems to be a concentration camp run by non-humans.

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* Music/{{Rush}}: [[https://www.youtube.com/watch?v=8ivnvKIu4mg "Red Sector A"]] seems to be a concentration camp run by non-humans. WordOfGod indicates that the nameless camp depicted is based on real concentration camps with the SerialNumbersFiledOff, staffed by ordinary humans who surrendered their humanity to be part of a totalitarian state.
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* ''Series/TheOuterLimits1995'': In "Quality of Mercy", Major John Skokes is captured by the aliens with whom humanity is fighting a losing war and is sent to a POW camp on a moon or asteroid. He shares a cell with Cadet Bree Tristan.
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* The "In Purgatory's Shadow"/"By Inferno's Light" two-parter of ''Series/StarTrekDeepSpaceNine'' has Worf and Garak captured by the Jem'Hadar and taken to a Dominion POW camp on an asteroid. When they arrive, they find that their cellmates include [[spoiler:Enabran Tain, who led a failed attack on the Dominion homeworld two years earlier; General Martok, whose Changeling imposter had been exposed and killed months earlier; and Doctor Bashir, meaning that there's currently an imposter on the station]].
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* ''VideoGame/DetroitBecomeHuman'' has a chapter that involves [[spoiler:Kara]] being sent to the Android version of one of these.

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* ''VideoGame/DetroitBecomeHuman'' has a chapter that involves [[spoiler:Kara]] being sent to the Android version of one of these. Whether they make it out alive is dependent on whether the rebellion suceeds, which is contingent on the actions of the two other protagonists.

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* The human ranches in ''[[VideoGame/TalesOfSymphonia Tales of Symphonia]]'' are basically concentration camps by another name.

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* The ''VideoGame/DetroitBecomeHuman'' has a chapter that involves [[spoiler:Kara]] being sent to the Android version of one of these.
* In the ''VideoGame/{{Fallout}}'' series' backstory, an [[OppressiveStatesOfAmerica increasingly-fascist]] United States of America erected a great many of these during its final war with China, to contain Chinese-Americans suspected of being foreign agents. You can visit a few of them in the games: Turtledove Detainment Camp in ''VideoGame/{{Fallout 3}}'''s ''Point Lookout'' expansion is located in a miserable swamp that was simultaneously used as a prison and toxic dumping site, while in ''VideoGame/FalloutNewVegas: Old World Blues'', the Bit Empty's "Little Yangtze" internment camp supplied
human ranches in ''[[VideoGame/TalesOfSymphonia Tales of Symphonia]]'' subjects for the research center's twisted experiments. These camps are basically still populated, 200 years later, by prisoners [[OurGhoulsAreDifferent ghoulified]] by the nuclear war.
* Nimdok's scenario in ''VideoGame/IHaveNoMouthAndIMustScream'' is set in a
concentration camps camp (specifically Auschwitz), although any explicit references to the Nazis and the Jews are obfuscated by another name. AM until the very end of the scenario.



* Nimdok's scenario in ''VideoGame/IHaveNoMouthAndIMustScream'' is set in a concentration camp (specifically Auschwitz), although any explicit references to the Nazis and the Jews are obfuscated by AM until the very end of the scenario.



* The human ranches in ''[[VideoGame/TalesOfSymphonia Tales of Symphonia]]'' are basically concentration camps by another name.
* Between ''VideoGame/{{Warcraft}} II'' and ''III'', the victorious Alliance split up the survivors of the orcish Horde among internment camps across the kingdom of Lordaeron, where the orcs' painful defeat was only exacerbated by withdrawal from the fel magic they'd wielded while serving the Burning Legion. Thrall liberated the camps over the course of ''Literature/LordOfTheClans'', but the settlements remained, and you can visit several of them in ''VideoGame/WorldOfWarcraft'', where various factions have taken them over for their own use. Hammerfall, the Horde's outpost in the Arathi Highlands, is one such former camp, named for Orgrim Doomhammer, the former Warchief who was slain during the camp's liberation.



* ''VideoGame/DetroitBecomeHuman'' has a chapter that involves [[spoiler:Kara]] being sent to the Android version of one of these.
* In the ''VideoGame/{{Fallout}}'' series' backstory, an [[OppressiveStatesOfAmerica increasingly-fascist]] United States of America erected a great many of these during its final war with China, to contain Chinese-Americans suspected of being foreign agents. You can visit a few of them in the games: Turtledove Detainment Camp in ''VideoGame/{{Fallout 3}}'''s ''Point Lookout'' expansion is located in a miserable swamp that was simultaneously used as a prison and toxic dumping site, while in ''VideoGame/FalloutNewVegas: Old World Blues'', the Bit Empty's "Little Yangtze" internment camp supplied human subjects for the research center's twisted experiments. These camps are still populated, 200 years later, by prisoners [[OurGhoulsAreDifferent ghoulified]] by the nuclear war.

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** A few missions in both the vanilla game and the expansion feature POW camps that can be raided to acquire more units.



* In the ''VideoGame/{{Fallout}}'' series' backstory, an [[OppressiveStatesOfAmerica increasingly-fascist]] United States of America erected a great many of these during its final war with China, to contain Chinese-Americans suspected of being foreign agents. You can visit a few of them in the games: Turtledove Detainment Camp in ''VideoGame/{{Fallout 3}}'''s ''Point Lookout'' expansion is located in a miserable swamp that was simultaneously used as a prison and toxic dumping site, while in ''VideoGame/FalloutNewVegas: Old World Blues'', the Bit Empty's "Little Yangtze" internment camp supplied human subjects for the research center's twisted experiments. These camps are still populated, 200 years later, by prisoners [[OurGhoulsAreDifferent ghoulified]] by the nuclear war.


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* In the ''VideoGame/{{Fallout}}'' series' backstory, an [[OppressiveStatesOfAmerica increasingly-fascist]] United States of America erected a great many of these during its final war with China, to contain Chinese-Americans suspected of being foreign agents. You can visit a few of them in the games: Turtledove Detainment Camp in ''VideoGame/{{Fallout 3}}'''s ''Point Lookout'' expansion is located in a miserable swamp that was simultaneously used as a prison and toxic dumping site, while in ''VideoGame/FalloutNewVegas: Old World Blues'', the Bit Empty's "Little Yangtze" internment camp supplied human subjects for the research center's twisted experiments. These camps are still populated, 200 years later, by prisoners [[OurGhoulsAreDifferent ghoulified]] by the nuclear war.
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** In the vanilla game, the USA Detention Center can be built, but with the POW system being removed it only serves to activate the CIA Intelligence ability [[note]]You're able to see everything your enemies see for a short period of time[[/note]] once in a while. It was finally removed in the ''Zero Hour'' expansion pack, with the Intelligence ability being moved to the Strategy Center.
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