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* ''Franchise/{{Pokemon}}'': the moves Embargo and Magic Room for any items and Heal Block for any healing items, and the ability Unnerve for held Berries.

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* ''Franchise/{{Pokemon}}'': the ''Franchise/{{Pokemon}}'':
** The
moves Embargo and Magic Room for any items and Heal Block for any held healing items, items (since Generation V), and the ability Unnerve for held Berries.
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*** The BonusBoss in ''VideoGame/MarioAndLuigiDreamTeam'', [[spoiler:Bowser Jr.]], does the same. Also subverted during the dream arena battles, where your items are replaced with a predetermined and limited inventory, and the turn limit also discourages item usage.

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*** The BonusBoss in ''VideoGame/MarioAndLuigiDreamTeam'', [[spoiler:Bowser Jr.]], does the same. Also subverted during Also, in the dream arena battles, where your items are replaced with a predetermined and limited inventory, and the turn limit also discourages item usage.
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* Picking Roo in ''VideoGame/StreetsOfRage 3'' prevents you from using any weapons until you switch to another character. Makes sense, since he's a BoxingKangaroo.
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* In ''VideoGame/ChronoTrigger'', there are a number of enemies who have the ability "Lock-All", which prevents the player from using items or techniques. The enemies have high evade rates, lots of experience, and/or drop rare items.

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* In ''VideoGame/ChronoTrigger'', there are a number of enemies who have the ability "Lock-All", which prevents the player from using items or techniques. The enemies have that do this are all {{Metal Slime}}s, having high evade evasion rates, giving lots of experience, and/or drop and (in some cases) dropping rare items.
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** Equipping the Barbatos Ring in ''VideoGame/TalesOfVesperia'' or using a piece of equipment with the "Barbatosian" quality in ''VideoGame/TalesOfGraces'' also prevents you from using items. They're named after the infamous [[VideoGame/TalesOfDestiny2 Barbatos Goetia]], who ''[[LimitBreak really]]'' doesn't like it when you use items while fighting him.

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** Equipping the Barbatos Ring in ''VideoGame/TalesOfVesperia'' or using a piece of equipment with the "Barbatosian" quality in ''VideoGame/TalesOfGraces'' also prevents you from using items. They're named after the infamous [[VideoGame/TalesOfDestiny2 Barbatos Goetia]], who ''[[LimitBreak really]]'' [[BerserkButton doesn't like it it]] when you use items while fighting him.
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** You also can't use items while fighting the BonusBoss, [[spoiler:Father Rodin]].
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* In ''DmCDevilMayCry [[UpdatedRerelease Definitive Edition]]'', the new Gods Must Die difficulty disables all consumable items and Green Orbs, making it impossible to heal Dante or Vergil should they take any damage. This is just one of many reasons why it's considered HarderThanHard.

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* In ''DmCDevilMayCry ''VideoGame/DmCDevilMayCry [[UpdatedRerelease Definitive Edition]]'', the new Gods Must Die difficulty disables all consumable items and Green Orbs, making it impossible to heal Dante or Vergil should they take any damage. This is just one of many reasons why it's considered HarderThanHard.



* The Arenas in most games of the ''TalesSeries'' prohibit item use.

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* The Arenas in most games of the ''TalesSeries'' ''VideoGame/TalesSeries'' prohibit item use.
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* In ''RaidouKuzunohaVsKingAbaddon'', one possible bad result of the Luck Roulettes is not being able to use items.

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* In ''RaidouKuzunohaVsKingAbaddon'', ''VideoGame/RaidouKuzunohaVsKingAbaddon'', one possible bad result of the Luck Roulettes is not being able to use items.

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** Equipping the Barbatos Ring in ''VideoGame/TalesOfVesperia'' or using a piece of equipment with the "Barbatosian" quality in ''VideoGame/TalesOfGraces'' also prevents you from using items. They're named after the infamous [[VideoGame/TalesOfDestiny Barbatos Goetia]], who ''[[LimitBreak really]]'' doesn't like it when you use items while fighting him.

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** Equipping the Barbatos Ring in ''VideoGame/TalesOfVesperia'' or using a piece of equipment with the "Barbatosian" quality in ''VideoGame/TalesOfGraces'' also prevents you from using items. They're named after the infamous [[VideoGame/TalesOfDestiny [[VideoGame/TalesOfDestiny2 Barbatos Goetia]], who ''[[LimitBreak really]]'' doesn't like it when you use items while fighting him.him.
** Speaking of Barbatos himself, boss fights against him throughout the series are essentially this. Oh you can use items if you dare, he'll just immediately toss a hard hitting spell at you in the original ''Destiny 2'', or a specially made Mystic Arte for such an occasion in other games.
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* The White Seal floors in ''VideoGame/DarkCloud 2'' do this for healing items.

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* The White Seal floors in ''VideoGame/DarkCloud 2'' ''VideoGame/DarkChronicle'' do this for healing items.



* In ''VideoGame/NeedForSpeed: Hot Pursuit'' (the one by [[{{Burnout}} Criterion Games]]), the Racers can activate a Jammer weapon that not only prevents Cops within the radius of the Jammer's effect from using any weapons, but also makes the minimap disappear for Cops, reveals any Roadblocks called in beforehand and causes any Spike Strips deployed beforehand (by Cops, of course) to disappear.

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* In ''VideoGame/NeedForSpeed: Hot Pursuit'' (the one by [[{{Burnout}} Criterion Games]]), Creator/CriterionGames), the Racers can activate a Jammer weapon that not only prevents Cops within the radius of the Jammer's effect from using any weapons, but also makes the minimap disappear for Cops, reveals any Roadblocks called in beforehand and causes any Spike Strips deployed beforehand (by Cops, of course) to disappear.
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* The SNES adaptation of MagicKnightRayearth features the Forest of Silence as in the manga and anime, but in addition to preventing the use of magic, it also (somehow) blocks the use of items.

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* The SNES adaptation of MagicKnightRayearth ''MagicKnightRayearth'' features the Forest of Silence as in the manga and anime, but in addition to preventing the use of magic, it also (somehow) blocks the use of items.
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* The SNES adaptation of MagicKnightRayearth features the Forest of Silence as in the manga and anime, but in addition to preventing the use of magic, it also (somehow) blocks the use of items.
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*** ''VideoGame/MarioAndLuigiDreamTeam Dream Team's'' BonusBoss, [[spoiler:Bowser Jr.]], does the same. Also subverted during the dream arena battles, where your items are replaced with a predetermined and limited inventory, and the turn limit also discourages item usage.

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*** ''VideoGame/MarioAndLuigiDreamTeam Dream Team's'' BonusBoss, The BonusBoss in ''VideoGame/MarioAndLuigiDreamTeam'', [[spoiler:Bowser Jr.]], does the same. Also subverted during the dream arena battles, where your items are replaced with a predetermined and limited inventory, and the turn limit also discourages item usage.
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* During one dungeon in ''ShadowHearts'', Yuri and Zhouzen are forced to split off from Alice and Margarete and have their ability to use items confiscated (hopefully you've leveled Zhouzen enough so that he's learned his healing spell). Alice and Margarete, meanwhile, have their skills sealed. Later, Yuri and Zhouzen have ''their'' skills sealed off, but don't get the ability to use items back until they get out of the dungeon. This isn't a complete case, though, since you can still use items outside of battle (though the game pretends otherwise).

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* During one dungeon in ''ShadowHearts'', ''VideoGame/ShadowHearts'', Yuri and Zhouzen are forced to split off from Alice and Margarete and have their ability to use items confiscated (hopefully you've leveled Zhouzen enough so that he's learned his healing spell). Alice and Margarete, meanwhile, have their skills sealed. Later, Yuri and Zhouzen have ''their'' skills sealed off, but don't get the ability to use items back until they get out of the dungeon. This isn't a complete case, though, since you can still use items outside of battle (though the game pretends otherwise).
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* The final battles in ''{{Radiant Silvergun}}'' and ''VideoGame/{{Ikaruga}}'' both disable your weapons and have you dodge their BulletHell for 60 seconds.

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* The final battles in ''{{Radiant ''VideoGame/{{Radiant Silvergun}}'' and ''VideoGame/{{Ikaruga}}'' both disable your weapons and have you dodge their BulletHell for 60 seconds.
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* In ''NeedForSpeed: Hot Pursuit'' (the one by [[{{Burnout}} Criterion Games]]), the Racers can activate a Jammer weapon that not only prevents Cops within the radius of the Jammer's effect from using any weapons, but also makes the minimap disappear for Cops, reveals any Roadblocks called in beforehand and causes any Spike Strips deployed beforehand (by Cops, of course) to disappear.

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* In ''NeedForSpeed: ''VideoGame/NeedForSpeed: Hot Pursuit'' (the one by [[{{Burnout}} Criterion Games]]), the Racers can activate a Jammer weapon that not only prevents Cops within the radius of the Jammer's effect from using any weapons, but also makes the minimap disappear for Cops, reveals any Roadblocks called in beforehand and causes any Spike Strips deployed beforehand (by Cops, of course) to disappear.
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* The final battles in ''{{Radiant Silvergun}}'' and ''{{Ikaruga}}'' both disable your weapons and have you dodge their BulletHell for 60 seconds.

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* The final battles in ''{{Radiant Silvergun}}'' and ''{{Ikaruga}}'' ''VideoGame/{{Ikaruga}}'' both disable your weapons and have you dodge their BulletHell for 60 seconds.
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* Particularly {{Egregious}} example in ''HeroesOfMightAndMagic IV'': if a monster or character has protection from magic, they will also be unable to drink potions. So the choice is between brutally mauled by magic but able to heal, or brutally mauled by fangs/claws/fists/whatever but unable to heal.

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* Particularly {{Egregious}} example in ''HeroesOfMightAndMagic ''VideoGame/HeroesOfMightAndMagic IV'': if a monster or character has protection from magic, they will also be unable to drink potions. So the choice is between brutally mauled by magic but able to heal, or brutally mauled by fangs/claws/fists/whatever but unable to heal.
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* In DmCDevilMayCry [[UpdatedRerelease Definitive Edition]], the new Gods Must Die difficulty disables all consumable items and Green Orbs, making it impossible to heal Dante or Vergil should they take any damage. This is just one of many reasons why it's considered HarderThanHard.

to:

* In DmCDevilMayCry ''DmCDevilMayCry [[UpdatedRerelease Definitive Edition]], Edition]]'', the new Gods Must Die difficulty disables all consumable items and Green Orbs, making it impossible to heal Dante or Vergil should they take any damage. This is just one of many reasons why it's considered HarderThanHard.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In DmCDevilMayCry [[UpdatedRerelease Definitive Edition]], the new Gods Must Die difficulty disables all consumable items and Green Orbs, making it impossible to heal Dante or Vergil should they take any damage. This is just one of many reasons why it's considered HarderThanHard.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/MonsterHunter'' has the "stench" status, which prevents you from using items that you use on yourself. Tossing a Deodorant or stepping into another player's active Deodorant cures it. Expect to get stenched frequently when fighting Congala in ''Monster Hunter 4'' and ''4 Ultimate'', who {{fart|illery}}s and [[DungFu throws excretement]] like no tomorrow.

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* ''VideoGame/MonsterHunter'' has the "stench" status, which prevents you from using items that you use on yourself. Tossing a Deodorant or stepping into another player's active Deodorant cures it. Expect to get stenched frequently when fighting Congala in ''Monster Hunter 4'' and ''4 Ultimate'', Congala, who {{fart|illery}}s and [[DungFu throws excretement]] like no tomorrow.
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* ''VideoGame/MonsterHunter'' has the "stench" status, which prevents you from using items that you use on yourself. Tossing a Deodorant or stepping into another player's active Deodorant cures it. Expect to get stenched frequently when fighting Congala in ''Monster Hunter 4'' and ''4 Ultimate'', who {{fart|illery}]s and [[DungFu throws excretement]] like no tomorrow.

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* ''VideoGame/MonsterHunter'' has the "stench" status, which prevents you from using items that you use on yourself. Tossing a Deodorant or stepping into another player's active Deodorant cures it. Expect to get stenched frequently when fighting Congala in ''Monster Hunter 4'' and ''4 Ultimate'', who {{fart|illery}]s {{fart|illery}}s and [[DungFu throws excretement]] like no tomorrow.
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* ''VideoGame/MonsterHunter'' has the "stench" status, which prevents you from using items that you use on yourself. Tossing a Deodorant or stepping into another player's active Deodorant cures it. Expect to get stenched frequently when fighting Congala in ''Monster Hunter 4'' and ''4 Ultimate'', who {{fart|illery}]s and [[DungFu throws excretement]] like no tomorrow.
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* Particularly {{Egregious}} example in ''HeroesOfMightAndMagic IV'': if a monster or character has protection from magic, they will also be unable to drink potions. So the choice is between brutally mauled by magic and unable to heal, or brutally mauled by fangs/claws/fists/whatever but able to heal.

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* Particularly {{Egregious}} example in ''HeroesOfMightAndMagic IV'': if a monster or character has protection from magic, they will also be unable to drink potions. So the choice is between brutally mauled by magic and unable but able to heal, or brutally mauled by fangs/claws/fists/whatever but able unable to heal.
Is there an issue? Send a MessageReason:
None


* Particularly {{Egregious}} example in ''HeroesOfMightAndMagic IV'': if a monster or character has protection from magic, they will also be unable to drink potions. So the choice is between brutally mauled by magic and unable to heal, or brutally mauled by fangs/claws/fists/whatever and unable to heal.

to:

* Particularly {{Egregious}} example in ''HeroesOfMightAndMagic IV'': if a monster or character has protection from magic, they will also be unable to drink potions. So the choice is between brutally mauled by magic and unable to heal, or brutally mauled by fangs/claws/fists/whatever and unable but able to heal.
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Namespacing


* In many {{Roguelike}}s, if an equipped item (a wielded weapon or worn piece of armor/jewelry) is cursed then it can't be removed. While the equipped cursed item can still be used like normal, this prevents the player from swapping in a different piece of equipment of the same type. Some games go further and take equipment layers into account: in ''{{Nethack}}'' if you're wearing cursed gloves then you'll be unable to change which rings you're wearing on your hands, since you can't take off your gloves to get at your bare fingers.

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* In many {{Roguelike}}s, if an equipped item (a wielded weapon or worn piece of armor/jewelry) is cursed then it can't be removed. While the equipped cursed item can still be used like normal, this prevents the player from swapping in a different piece of equipment of the same type. Some games go further and take equipment layers into account: in ''{{Nethack}}'' ''VideoGame/NetHack'', if you're wearing cursed gloves then you'll be unable to change which rings you're wearing on your hands, since you can't take off your gloves to get at your bare fingers.
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* In ''VideoGame/SuperMarioRPG'', Bowyer shoots arrows to disable buttons on your controller, thus preventing Mario from either attacking, casting spells or using items. Later, midway through the battle with Croco in Moleville Mines, he can remove the ability to use any items.

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* In ''VideoGame/SuperMarioRPG'', Bowyer shoots arrows to disable buttons on your controller, thus preventing Mario from either attacking, casting spells or using items. Later, midway through in the battle with Croco in Moleville Mines, Croco will challenge you to a fight. After he can remove the ability loses half of his HP, he will steal all of your items, and you won't be able to use any items.them again until you defeat him.

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* During the final fight with Bowser in the first ''PaperMario'' game, Bowser could stomp Mario and prevent him from using items, jump attacks, or hammer attacks for a couple of turns.

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* During the final fight with Bowser in the first ''PaperMario'' game, Bowser could stomp Mario and prevent him from using items, jump attacks, or hammer attacks for a couple of turns. The Spy Guy's hammer attack can do the same thing.
** ''VideoGame/PaperMarioTheThousandYearDoor'' has a battle arena where random conditions must be followed to win a match. The inability to use items is one of those conditions.
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Bowyer, not Bowser.


* In ''VideoGame/SuperMarioRPG'', Bowser shoots arrows to disable buttons on your controller, thus preventing Mario from either attacking, casting spells or using items. Later, midway through the battle with Croco in Moleville Mines, he can remove the ability to use any items.

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* In ''VideoGame/SuperMarioRPG'', Bowser Bowyer shoots arrows to disable buttons on your controller, thus preventing Mario from either attacking, casting spells or using items. Later, midway through the battle with Croco in Moleville Mines, he can remove the ability to use any items.
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An ability or a situation that prevents the use of items. If the character's power mostly comes from his or her items, this can be a ''serious'' threat.

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An ability or a situation that prevents the use of items. If the character's power mostly comes from his or her items, this can be a ''serious'' threat.
threat to them, even if they're high-level, and possibly one of the only ways to bring them down.

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