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** It also deconstructs the idea of otherworldly heroes. The Crystal Gems sacrifice a lot to protect Earth, and they have humanity's best interests at heart, but they're also borderline [[SmugSuper Smug Supers]] who keep their distance from humans at best, and are GoodIsNotNice types that outright belittle them at worst, while showing very little concern or respect for them or their culture, outside of protecting the planet. In other words, when all is said and done the Crystal Gems are ''still'' aliens that have a hard time understanding their charges, though they're trying.

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** It also deconstructs the idea of otherworldly heroes. The Crystal Gems sacrifice have sacrificed a lot to protect Earth, and they have had humanity's best interests at heart, heart for thousands of years, but they're also borderline [[SmugSuper Smug Supers]] who keep their distance from humans at best, and are GoodIsNotNice types that outright belittle them at worst, while showing very little concern or respect for them or their culture, outside of protecting the planet. In other words, when all is said and done the Crystal Gems are ''still'' aliens that have a hard time understanding their charges, though they're trying.although they've been trying harder since their leader fell in love with a human.
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** Love triangles and unrequited love get thoroughly taken apart. Pearl, the smug, jealous lover who blames Greg for Rose's functional nonexistence in many works would hate him for petty reasons and a toxic person. Not so, as a former member of a SlaveRace, she looked up to Rose with fanatical devotion as the first Gem who ever showed her any kindness. She developed an unhealthy obsession with keeping her safe, sacrificing herself constantly and feeling useless without her who defined her existence. When she's gone, Pearl is forced to redefine who she is as a person while going through many painfully accurate breakdowns motivated by her genuine feelings of love. Meanwhile Greg feels he can't do anything to help, while knowing how Pearl feels and believing things can't change. While they eventually start to mend fences, it takes a long time of CharacterDevelopment on Pearl's part to find common ground and it's acknowledged several times that her grief will never fully go away. Loved ones cannot be simply forgotten about, and even for the winner of a love triangle, it's still a painful process.

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** Love triangles and unrequited love get thoroughly taken apart. Pearl, the smug, jealous lover who blames Greg for Rose's functional nonexistence DeathByChildBirth (more or less) in many works would hate him for petty reasons and be a toxic person. Not so, as a former member of a SlaveRace, she looked up to Rose with fanatical devotion as the first Gem who ever showed her any kindness. She developed an unhealthy obsession with keeping her safe, sacrificing herself constantly and feeling useless without her who defined her existence. When she's gone, Pearl is forced to redefine who she is as a person while going through many painfully accurate breakdowns motivated by her genuine feelings of love. Meanwhile Greg feels he can't do anything to help, while knowing how Pearl feels and believing things can't change. While they eventually start to mend fences, it takes a long time of CharacterDevelopment on Pearl's part to find common ground and it's acknowledged several times that her grief will never fully go away. Loved ones cannot be simply forgotten about, and even for the winner of a love triangle, it's still a painful process.
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* The episode of ''WesternAnimation/ThePowerpuffGirls'' about them moving to "Citysville" deals with what would happen if their brand of heroics was applied to a real life city.

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* The episode of ''WesternAnimation/ThePowerpuffGirls'' about them moving to "Citysville" deals with what would happen if their brand of heroics was applied to a real life city. For example, they stop some bank robbers, but in the process, they cause so much property damage that it outweighs the amount of stolen money they recover.
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* ''WesternAnimation/StarTrekLowerDecks'': The series takes a look at how horrifying and traumatizing some of the events that happens in a typical weekly ''Star Trek'' show by presenting them from the perspective of your typical low-level grunt or RedShirt. This includes opening a story with a ZombieApocalypse on the U.S.S. ''Cerritos.'' [[PlayingWithATrope Played With]] as the protagonists are, with the exception of Boimler, entirely unfazed by this.
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*''VideoGame/ShinMegamiTenseiStrangeJourney Redux'' deconstructs not only the the three endings of the original, but even most Law/Neutral/Chaos endings of the series in general via [[ChildFromTheFuture Alex]] (eventually) explaining the consequences of each.
** Side with Chaos and create a world where everyone is free and the strongest survive? Turns out when the same rules apply to humans and demons, the latter utterly dominate, and Alex is the last [[spoiler: partly-]]human being alive on the planet.
** Side with Law and create a perfect utopia of absolute order where there are no imperfections? "Imperfections" just happen to include those who reject the order and believe in free will, such as Alex.
** Renounce both Chaos and Law and just eliminate the problem? Mankind is pleased with your efforts...so pleased, in fact, that it assumes the problem is gone for good and doesn't see the need to prepare for the same catastrophe, which happens again in a few decades, this time without the people or means to stop it in time.

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* ''Film/Joker2019'' deconstructs ComicBook/TheJoker himself. Not only does the film '''totally de-glamorize''' the entire idea behind ComicBook/TheJoker, [[PracticallyJoker the case of many expies of the character]], and all the [[invoked]] [[EvilIsCool coolness]], toughness, badassery, lethality and [[EvilGenius smartness]] that [[Film/TheDarkKnight his previous counterpart]] was best known for, it make him look vulnerable, mentally ill, awkward, pitable, and absolutely pathetic. Arthur is not an ultra-intelligent criminal mastermind who regularly terrorizes Gotham with outlandishly destructive schemes (at least, [[AmbiguousEnding not yet]]). He becomes a serial killer over the course of the story, but he's nowhere near the super-terrorist the comics make him out to be. This makes sense as Arthur lives in PerpetualPoverty, and has NoSocialSkills; he could never gather the resources nor the manpower to deliberately corral people over to his side and enact violence upon the populace. The only reason he's as much of a "threat" as he is is because people impose and project their own fears and/or needs upon him--everyone assumes that the three Wayne employees were murdered to make a political statement, and are quite surprised when Arthur explains he killed them "[[AssholeVictim because they were awful]]" - and though he ''did'', the in-universe populace thinks he's just doing it for shits and giggles when he had very good reason to do so. His seemingly random murders of people close to him are the result of slights (perceived or otherwise), not because he [[ForTheEvulz feels like it]]. All these attributes make him the most realistic version of the character ''ever filmed'', eventually showing that, by the end of the day, someone would have to go through ''hell'' to become as twisted as The Joker. It's to the point where neurocriminologist Adrian Raine, who studied the psychology of violent criminals for over 40 years, was floored by [[https://www.vanityfair.com/hollywood/2019/10/joker-joaquin-phoenix-psychology how realistic Arthur's transformation into a violent sociopath is depicted]].



* ''Film/Joker2019'' deconstructs the entire idea behind ComicBook/TheJoker. Arthur is not an ultra-intelligent criminal mastermind who regularly terrorizes Gotham with outlandishly destructive schemes (at least, [[AmbiguousEnding not yet]]). He becomes a serial killer over the course of the story, but he's nowhere near the super-terrorist the comics make him out to be. This makes sense as Arthur lives in PerpetualPoverty, and has NoSocialSkills; he could never gather the resources nor the manpower to deliberately corral people over to his side and enact violence upon the populace. The only reason he's as much of a "threat" as he is is because people impose and project their own fears and/or needs upon him--everyone assumes that the three Wayne employees were murdered to make a political statement, and are quite surprised when Arthur explains he killed them "[[AssholeVictim because they were awful]]" - and though he ''did'', the in-universe populace thinks he's just doing it for shits and giggles when he had very good reason to do so. His seemingly random murders of people close to him are the result of slights (perceived or otherwise), not because he [[ForTheEvulz feels like it]]. All these attributes make him the most realistic version of the character ''ever filmed'', eventually showing that, by the end of the day, someone would have to go through ''hell'' to become as twisted as The Joker. It's to the point where neurocriminologist Adrian Raine, who studied the psychology of violent criminals for over 40 years, was floored by how [[https://www.vanityfair.com/hollywood/2019/10/joker-joaquin-phoenix-psychology realistic Arthur's transformation into a violent sociopath is depicted]].
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Sometimes the best fodder for deconstruction in a story or setting is not its major themes, but [[LawOfConservationOfDetail the aspects that are discussed the least, if at all]]. For instance, a work in which gender, sexuality, poverty, race, politics, etc. should have been important but were never dealt with adequately is ripe for a deconstruction.

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Sometimes the best fodder for deconstruction in a story or setting is not its major themes, but [[LawOfConservationOfDetail [[TheLawOfConservationOfDetail the aspects that are discussed the least, if at all]]. For instance, a work in which gender, sexuality, poverty, race, politics, etc. should have been important but were never dealt with adequately is ripe for a deconstruction.
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* ''VideoGame/HeroMustDie'' deconstructs the JRPG genre by working in reverse: instead of playing as a hero who gets stronger over the course of their quest to save the world, this game starts after the BigBad is defeated. TheHeroDies in the first few minutes of the game, but is brought back to life for a week to put their affairs in order, during which time [[DePower they grow progressively weaker, losing their strongest spells and the strength to wield their strongest weapons and armor]]. In addition, NoOntologicalInertia is {{Averted}}: just because the Big Bad is gone doesn't mean the demons he led just give up and go home, and the world faces other problems besides.
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* TheReasonYouSuckSpeech: Often involves a deconstruction of something held in high esteem by the person on the receiving end.

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* TheReasonYouSuckSpeech: Often involves a deconstruction of something held in high esteem by the person on the receiving end.
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Moving wicks to correctly-spelled name
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* ''Literature/TheWarlordChronicles'' by Bernard Cornwell does a combination of this and {{Demythtification}} in regards to the KingArthur legends.

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* ''Literature/TheWarlordChronicles'' by Bernard Cornwell does a combination of this and {{Demythtification}} {{Demythification}} in regards to the KingArthur legends.
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* ''VideoGame/PaperMarioTheOrigamiKing'' deconstructs the idea of the Things from the previous [[VideoGame/PaperMarioStickerStar two]] [[VideoGame/PaperMarioColorSplash games]] with the Legion of Stationary. Things all are 3D real world objects in a world made of paper and are incredibly powerful, being able to shape the paper world around them, but are only used by Mario for several attacks and are entirely PlayedForLaughs. The members of the Legion of Stationary are basically Things... but these are '''not''' on your side, and their tremendous power is absolutely terrifying to the paper beings that encounter them. The Hole Punch and the Scissors show the level of danger such beings can present best, with the former punching out both the Sun to use it at its disco ball and the faces of forty Toads, and the latter being a ManOfKryptonite that can reduce ''anything'' into confetti if it so desires.

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* ''VideoGame/PaperMarioTheOrigamiKing'' deconstructs the idea of the Things from the previous [[VideoGame/PaperMarioStickerStar two]] [[VideoGame/PaperMarioColorSplash games]] with the Legion of Stationary. Things all are ''massive'' 3D real world objects in a world made of paper and are incredibly powerful, being able to shape the paper world around them, but are only used by Mario for several attacks and are entirely PlayedForLaughs. The members of the Legion of Stationary are basically Things... but these are '''not''' on your side, and their tremendous power is absolutely terrifying to the paper beings that encounter them. The Hole Punch and the Scissors show the level of danger such beings can present best, with the former punching out both the Sun to use it at its disco ball and the faces of forty Toads, and the latter being a ManOfKryptonite that can reduce ''anything'' into confetti if it so desires.
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* ''VideoGame/PaperMarioTheOrigamiKing'' deconstructs the idea of the Things from the previous [[VideoGame/PaperMarioStickerStar two]] [[VideoGame/PaperMarioColorSplash games]] with the Legion of Stationary. Things all are 3D real world objects in a world made of paper and are incredibly powerful, being able to shape the paper world around them, but are only used by Mario for several attacks and are entirely PlayedForLaughs. The members of the Legion of Stationary are basically Things... but these are '''not''' on your side, and their tremendous power is absolutely terrifying to the paper beings that encounter them. The Hole Punch and the Scissors show the level of danger such beings can present best, with the former punching out both the Sun to use it at its disco ball and the faces of forty Toads, and the latter being a ManOfKryptonite that can reduce ''anything'' into confetti if it so desires.
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** Finally, the show deconstructs the AmericanDream by showing how corrupt our institutions are, and any attempt to reform them is crushed by the system. The most positive embodiment of the dream is the character of Omar Little, who values self-sufficiency and individualism, all while being an inveterate criminal who has helped his community far more than the capitalist system has.

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** Finally, the show deconstructs the AmericanDream UsefulNotes/TheAmericanDream by showing how corrupt our institutions are, and any attempt to reform them is crushed by the system. The most positive embodiment of the dream is the character of Omar Little, who values self-sufficiency and individualism, all while being an inveterate criminal who has helped his community far more than the capitalist system has.
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* ''Series/TheWire''
** Mainly deconstructs the PoliceProcedural, as the showrunners sought to create the most realistic, intelligent, and well-researched version they could. They also had a brutally honest message about the failure of the War On Drugs (instead of praising it like every other CopShow).
** It also deconstructs the CriminalProcedural, showing with equal intensity the lives of characters on both sides of the law.
** Finally, the show deconstructs the AmericanDream by showing how corrupt our institutions are, and any attempt to reform them is crushed by the system. The most positive embodiment of the dream is the character of Omar Little, who values self-sufficiency and individualism, all while being an inveterate criminal who has helped his community far more than the capitalist system has.
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** The life of a KidHero would push the most [[ChasteHero abstinent teens]] to [[HormoneAddledTeenager give into their sexual desires]]. Also, there'd be no time for any serious relationships, only [[FriendsWithBenefits platonic sex between friends]].

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** The life of a KidHero would push the most [[ChasteHero [[CelibateHero abstinent teens]] to [[HormoneAddledTeenager give into their sexual desires]]. Also, there'd be no time for any serious relationships, only [[FriendsWithBenefits platonic sex between friends]].
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** Also, [[ManOfSteelWomanOfKleenex it's quite dangerous for humans to have sex with metahumans or powerful aliens]] ... [[AvertedTrope unless the stronger lover has remarkable control over his/her strength and other powers]].


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** Superheroes can't raise a family unless one of them abandons hero work.

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* ''Fanfic/NewTamaran'': Of the personal lives of young costumed heroes, and a few other things.
** The life of a superhero or sidekick is not fitting for a ChasteHero or CelibateHero, as the stresses from hero work only increase the sexual anxiety of youth.
** Also romance isn't an option until retirement or semi-retirement[[note]]except for Superman and Lois Lane, it seems[[/note]]; until then, everyone is either a BattleCouple or FriendsWithBenefits.
** The people of Earth have been looking into deep space for decades, so they're well aware not just of extraterrestrial life but of interstellar conquerors. As a result, Earth's militaries are well-prepared for the event of an alien invasion.
** After his daughter was crippled, Commissioner Gordon has become much harsher on criminals, to the point of shooting to kill and personally performing executions.
** Wonder Girl, like her parents, is a soldier, and thus doesn’t have a [[ThouShaltNotKill No Killing rule]].
** After returning to Earth, the surviving Justice League members are so exhausted, physically and mentally, from intergalactic war that they retire from hero work.
** Likewise, many Titans have to retire or semi-retire to raise their children. Thankfully, new young heroes take their place.

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* ''Fanfic/NewTamaran'': Of the personal lives of young costumed heroes, and a few other things.
''Fanfic/NewTamaran'':
** The life of a superhero or sidekick is not fitting for a ChasteHero or CelibateHero, as KidHero would push the stresses from hero work only increase the most [[ChasteHero abstinent teens]] to [[HormoneAddledTeenager give into their sexual anxiety of youth.
** Also romance isn't an option until retirement or semi-retirement[[note]]except
desires]]. Also, there'd be no time for Superman and Lois Lane, it seems[[/note]]; until then, everyone is either a BattleCouple or FriendsWithBenefits.
any serious relationships, only [[FriendsWithBenefits platonic sex between friends]].
** The people of Earth have been looking into deep space for decades, so they're well aware not just of extraterrestrial life but of interstellar conquerors. As a result, Earth's Human militaries are well-prepared for the event of in a comic book setting would do a much better job at fighting an alien invasion.
invasion than any number of metahumans.
** After his daughter was crippled, Commissioner Gordon has become much harsher on criminals, to If superheroes join a war of any scale, most of them will die, and the point of shooting rest will probably be too traumatized to kill and personally performing executions.
** Wonder Girl, like her parents, is a soldier, and thus doesn’t have a [[ThouShaltNotKill No Killing rule]].
** After returning
return to Earth, the surviving Justice League members are so exhausted, physically and mentally, from intergalactic war that they retire from hero work.
** Likewise, many Titans have to retire or semi-retire to raise their children. Thankfully, new young heroes take their place.
work.

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* In Epilogue 3, after the Star Fems and Anime/CaptainHarlock settle on [[VideoGame/HaloWars Arcadia]], they form a simple society based on the views that Long preached. However, they seem to have come to these views naturally.

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* In Epilogue 3, after ''Fanfic/LXGTempestRewrite'' deconstructs several highlights of the Star Fems original comic:
** Emma's revenge against "Jimmy" is shown to be selfish
and Anime/CaptainHarlock settle on [[VideoGame/HaloWars Arcadia]], they form a simple society based on the views that Long preached. However, they seem petty, especially in light of how it did nothing to stop MI5's actions. Furthermore, "Jimmy" is shown to have come been in the right for attacking the magical dimensions, as they were planning to these views naturally.invade Earth.
** The comic's criticisms of modern superhero popularity is taken to task by explaining that, yes, they do make corporations lots of money, but they also serve as inspirational role models. And while they may subliminally teach that ordinary people should be dependent on extraordinary beings, you need extraordinary beings to solve extraordinary problems.
** In a universe where the creations of Creator/HPLovecraft exist, they're going to eventually be front-and-center instead of just mere footnotes.
** Not related to the original comic, Creator/RobertHeinlein character Lazarus Long isn't seen as a wisdom-infused paragon, but a self-absorbed deviant. When he inspires Jack Nemo and Greta Mors to give into their lust, they become trapped in an unhealthy relationship, thus deconstructing Long's IncestIsRelative fetish.
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oops sorry, wrote on wrong page



[[folder:Music]]
* Music/KendrickLamar's 2012 album ''good kid, m.A.A.d city'' deconstructs GangstaRap. The protagonist tries so hard to live the life portrayed in the genre but finds it's just empty and shallow. The violent side of it is bloody and pathetic. Drinking and doing drugs is just a way to put off with dealing with his problems. He finds casual sex to not be worth all he went through to have it and ends up getting an STD. He finally realizes at the end what a terrible lifestyle this is and decides to set himself straight but not without losing a lot to get there.
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[[folder:Music]]
* Music/KendrickLamar's 2012 album ''good kid, m.A.A.d city'' deconstructs GangstaRap. The protagonist tries so hard to live the life portrayed in the genre but finds it's just empty and shallow. The violent side of it is bloody and pathetic. Drinking and doing drugs is just a way to put off with dealing with his problems. He finds casual sex to not be worth all he went through to have it and ends up getting an STD. He finally realizes at the end what a terrible lifestyle this is and decides to set himself straight but not without losing a lot to get there.
[[/folder]]
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* Creator/MartinScorsese[='s=] ''Film/TheIrishman'' deconstructs Scorsese Mafia movies, and the ''entire'' Mafioso mythos. Quite possibly one of the bitterest, most depressing deconstructions ever filmed of the genre:

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* Creator/MartinScorsese[='s=] ''Film/TheIrishman'' deconstructs Scorsese Mafia movies, and the ''entire'' Mafioso mythos. Quite mythos, quite possibly one of the bitterest, most depressing deconstructions ever filmed of the genre:

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* Creator/MartinScorsese[='s=] ''Film/TheIrishman'' deconstructs Scorsese Mafia movies, and the ''entire'' Mafioso mythos. If associating with hostile criminals, making tough decisions, ruining your life, and killing a great friend is not enough, in the end, all you get in the present day is to create resentment among your loved ones and live a lonely life. The movie [[invoked]][[SomeAnvilsNeedToBeDropped drives home relentlessly]] how men like Frank, Russell, Jimmy and other wiseguys are nothing but a pitiful shadow of what they once were. In other words, they are just people who belong to the past. All these attributes make this film one of the ''biggest'' deconstructions ever made of the Mafia genre, which is especially remarkable considering that Scorsese's own ''Film/GoodFellas'' was already a deconstruction of its own film genre, yet this film takes things [[UpToEleven to a new level]] of deconstruction, especially in the downfall of the American Mafia. Frank Sheeran himself is a DeconstructedCharacterArchetype of characters such as [[Film/GoodFellas Henry Hill]] and [[Film/{{Casino}} Sam Rothstein]], showing just [[AlasPoorVillain how miserable and pitiful]] a man like them could become if he reached old age and lived in our times.
** In the Scorsese tradition, the film also deconstructs the idealized image of the American mafia, especially during the heyday of this criminal organization. Instead of showing mobsters in an honorable and positive light like ''Film/TheGodfather'', here is the opposite. The mafia is hostile and tyrannical towards Frank and Jimmy to such an extent that any mistake made by both could lead to imminent death. And as if it wasn't enough, there are [[AxCrazy utterly psychopathic]] people around the organization like Tony Pro, who won't hesitate to threaten you and your loved ones if you don't respect him enough. The fact is that, as Frank correctly points out, getting rid of him is practically an impossibility.

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* Creator/MartinScorsese[='s=] ''Film/TheIrishman'' deconstructs Scorsese Mafia movies, and the ''entire'' Mafioso mythos. Quite possibly one of the bitterest, most depressing deconstructions ever filmed of the genre:
**
If associating with hostile criminals, making tough decisions, ruining your life, and killing a great friend is not enough, in the end, all you get in the present modern day is to create resentment among your loved ones and live a lonely life.life.
** [[https://www.bbc.com/culture/article/20191107-is-the-irishman-the-end-of-the-gangster-movie-as-we-know-it This article]] emphasizes how the movie does a very good job of deconstructing the aftermath of the classic American Mafia during the last half-hour of the film, particularly from Mafia movies like ''Film/GoodFellas'' where the aftermath of said lifestyle in modern times is never shown. The result of such deconstruction is an incredibly depressing epilogue to the genre. In many ways, the film undermines what came before, and the central characters don't come out in a blaze of glory. Instead, [[AlasPoorVillain they march towards a lonely and desiccated retirement where everything they have worked for means nothing for modern times]].
The movie [[invoked]][[SomeAnvilsNeedToBeDropped drives home relentlessly]] how men like Frank, Russell, Jimmy and other wiseguys are nothing but a pitiful shadow of what they once were. In other words, they are just people who belong to the past. All these attributes make this film one of the ''biggest'' deconstructions ever made of the Mafia genre, which is especially remarkable considering that Scorsese's own ''Film/GoodFellas'' was already a deconstruction of its own film genre, yet this film takes things [[UpToEleven to a new level]] of deconstruction, especially in the downfall of the classic American Mafia. Mafia.
**
Frank Sheeran himself is a DeconstructedCharacterArchetype of characters such as [[Film/GoodFellas Henry Hill]] Hill and [[Film/{{Casino}} Sam Rothstein]], Jimmy "The Gent" Conway]], showing just [[AlasPoorVillain how miserable and pitiful]] pitiful a man like them could become if he they reached old age and lived in our times.
** In the Scorsese tradition, the film also deconstructs the idealized image of the American mafia, especially during the heyday of this criminal organization. Instead of showing mobsters in an honorable and positive light like ''Film/TheGodfather'', here is the opposite. The mafia is hostile and tyrannical towards Frank and Jimmy to such an extent that any mistake made by both could lead to imminent death. And as if it wasn't enough, there are [[AxCrazy utterly psychopathic]] people around the organization like Tony Pro, who won't hesitate to threaten you and your loved ones if you don't respect him enough. The fact is that, as Frank correctly points out, getting rid of him is practically an impossibility.
modern times.
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For example, in ''TabletopGame/DungeonsAndDragons'', when a cleric reaches fifth level, he gains the ability to cast ''create food and water''. Normally, the impact this would have on a society (especially a [[MedievalEuropeanFantasy medieval or pseudo-medieval]] one) is [[ReedRichardsIsUseless completely ignored]]. A Deconstruction would explore how a society would react to that ability.

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For example, in ''TabletopGame/DungeonsAndDragons'', when a cleric reaches the fifth level, he gains the ability to cast ''create food and water''. Normally, the impact this would have on a society (especially a [[MedievalEuropeanFantasy medieval or pseudo-medieval]] one) is [[ReedRichardsIsUseless completely ignored]]. A Deconstruction would explore how a society would react to that ability.
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* ''Series/TheTwilightZone2019'': In "[[Recap/TheTwilightZone2019S2E9TryTry Try Try]]" the plot can be seen as for ''Film/GroundhogDay'' and loops like it depicts in general. Mark has concluded no one else matters or is even truly real, since after each day that version of them simply vanishes when it's reset. Thus he's grown to feel no compunction about murder or rape. Unlike Phil in the film, he's too self-centered to change and thus it's implied will be stuck in the loop forever.
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** In Epilogue 3, after the Star Fems and Anime/CaptainHarlock settle on [[VideoGame/HaloWars Arcadia]], they form a simple society based on the views that Long preached. However, they seem to have come to these views naturally.

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** * In Epilogue 3, after the Star Fems and Anime/CaptainHarlock settle on [[VideoGame/HaloWars Arcadia]], they form a simple society based on the views that Long preached. However, they seem to have come to these views naturally.
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** Their constant zealotry and BloodKnight tendencies mean heroes typically kill each other in a crisis over minor disputes, as opposed to teaming up, and the survivors are left adventuring solo with next to no companions, driving them further into bitter madness.
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The "always" and "often" parts of this seem swapped; deconstruction is a well-established real-world term, so we have to be cautious with how we define it here.


"Deconstruction" literally means "to take something apart". When applied to tropes or other aspects of fiction, deconstruction means to take apart a trope so as to better understand its meaning and relevance to us in RealLife. This often means pursuing a trope's inherent contradictions and the difference between how the trope appears in this one work and how it compares to other relevant tropes or ideas both in fiction and RealLife. The simplest and most common method of applying Deconstruction to tropes in fiction among general audiences and fan bases, and the method most relevant to Wiki/TVTropes, takes the form of questioning "''How would this trope play out with RealLife consequences applied to it?''" or "''What would cause this trope to appear in RealLife?''"

This doesn't mean magic and other fantastic or futuristic elements, or any other tropes must be removed or attacked for failing to match up with their own pretensions of self-consistent reality, of course. While sometimes perceived as an aggressive attack on the meaning or entertainment value of a work or text, deconstruction is not properly about passing judgment (and in fact, the term "deconstruction" was picked over the German term "Dekonstruktion" to suggest careful attention to the detail within a text over violently emptying the work of all meaning). It means that all existing elements of a work are played without the RuleOfCool, RuleOfDrama, RuleOfFunny, [[RuleOfIndex and so on]], to see what hidden assumptions the work uses to make its point. Sometimes you will hear this referred to as "[[PlayingWithATrope played completely straight]]", and it can be thought of as taking a work more seriously on its own terms than even the work itself does, for the purpose of laying bare hidden meanings in the text.

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"Deconstruction" literally means "to take something apart". When applied to tropes or other aspects of fiction, deconstruction means to take apart a trope so as to better understand in a way that exposes its meaning and relevance to us in RealLife. This often means pursuing a trope's inherent contradictions and contradictions, often by exploring the difference between how the trope appears in this one work and how it compares to other relevant tropes or ideas both in fiction and RealLife. The simplest and most common method of applying Deconstruction to tropes in fiction among general audiences and fan bases, and the method most relevant to Wiki/TVTropes, takes the form of questioning "''How would this trope play out with RealLife consequences applied to it?''" or "''What would cause this trope to appear in RealLife?''"

This doesn't mean magic and other fantastic or futuristic elements, or any other tropes must be removed or attacked for failing to match up with their own pretensions of self-consistent reality, of course. While sometimes perceived as an aggressive attack on the meaning or entertainment value of a work or text, deconstruction is not properly about passing judgment (and in fact, the term "deconstruction" was picked over the German term "Dekonstruktion" to suggest careful attention to the detail within a text over violently emptying the work of all meaning). It means that all existing elements of a work are played without the RuleOfCool, RuleOfDrama, RuleOfFunny, [[RuleOfIndex and so on]], to see what hidden assumptions the work uses to make its point. Sometimes you will hear this referred to as "[[PlayingWithATrope played completely straight]]", and it can be thought of as taking a work more seriously on its own terms than even the work itself does, for the purpose of laying bare hidden meanings in the text.
text. Often, the purpose of deconstructing a trope is to better understand its meaning and relevance to us in RealLife.

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* Creator/MartinScorsese[='s=] ''Film/TheIrishman'' deconstructs Scorsese Mafia movies, and the ''entire'' Mafioso mythos. The last-half hour of the movie answers a lot of the nagging questions about its genre and returns answers so simple, direct, and reasonable that they are also probably the most depressing answers possible. If associating with hostile criminals, making tough decisions, ruining your life, and killing a great friend is not enough, in the end, all you get in the present day is to create resentment among your loved ones and live a lonely life. The movie [[invoked]][[SomeAnvilsNeedToBeDropped drives home relentlessly]] how men like Frank, Russell, Jimmy and other wiseguys are nothing but a pitiful shadow of what they once were. In other words, they are just people who belong to the past. All these attributes make this film one of the ''biggest'' deconstructions ever made of the Mafia genre, which is especially remarkable considering that Scorsese's own ''Film/GoodFellas'' was already a deconstruction of its own film genre, yet this film takes things [[UpToEleven to a new level]] of deconstruction, especially in the downfall of the American Mafia. Frank Sheeran himself is a DeconstructedCharacterArchetype of characters such as [[Film/GoodFellas Henry Hill]] and [[Film/{{Casino}} Sam Rothstein]], showing just [[AlasPoorVillain how miserable and pitiful]] a man like them could become if he reached old age and lived in our times.

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* Creator/MartinScorsese[='s=] ''Film/TheIrishman'' deconstructs Scorsese Mafia movies, and the ''entire'' Mafioso mythos. The last-half hour of the movie answers a lot of the nagging questions about its genre and returns answers so simple, direct, and reasonable that they are also probably the most depressing answers possible. If associating with hostile criminals, making tough decisions, ruining your life, and killing a great friend is not enough, in the end, all you get in the present day is to create resentment among your loved ones and live a lonely life. The movie [[invoked]][[SomeAnvilsNeedToBeDropped drives home relentlessly]] how men like Frank, Russell, Jimmy and other wiseguys are nothing but a pitiful shadow of what they once were. In other words, they are just people who belong to the past. All these attributes make this film one of the ''biggest'' deconstructions ever made of the Mafia genre, which is especially remarkable considering that Scorsese's own ''Film/GoodFellas'' was already a deconstruction of its own film genre, yet this film takes things [[UpToEleven to a new level]] of deconstruction, especially in the downfall of the American Mafia. Frank Sheeran himself is a DeconstructedCharacterArchetype of characters such as [[Film/GoodFellas Henry Hill]] and [[Film/{{Casino}} Sam Rothstein]], showing just [[AlasPoorVillain how miserable and pitiful]] a man like them could become if he reached old age and lived in our times.times.
** In the Scorsese tradition, the film also deconstructs the idealized image of the American mafia, especially during the heyday of this criminal organization. Instead of showing mobsters in an honorable and positive light like ''Film/TheGodfather'', here is the opposite. The mafia is hostile and tyrannical towards Frank and Jimmy to such an extent that any mistake made by both could lead to imminent death. And as if it wasn't enough, there are [[AxCrazy utterly psychopathic]] people around the organization like Tony Pro, who won't hesitate to threaten you and your loved ones if you don't respect him enough. The fact is that, as Frank correctly points out, getting rid of him is practically an impossibility.

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* Before there was deconstruction, there was Creator/ECComics and especially Harvey Kurtzman's Magazine/{{MAD}} whose famous parodies of movies often made fun of the obvious conventions and cliched stories. Specific examples include:
** A movie cowboy ([[AwesomeMcCoolname Lance Sterling]]) and his adventures with a real cowboy (John Smurd). Whereas the handsome Lance defeats the villain after a shootout and fist fight, getting a girl and a hero's celebration, the plain-looking John gets knocked out and beaten up, then kills the villain by taking him by surprise, only to be greeted with a fairly homely woman and lynched for murder.
** ''Superduperman'', a classic story and influence on ''ComicBook/{{Watchmen}}'' and ''ComicBook/{{Miracleman}}'', is a brutal send-up of several classic Superman tropes - the TwoPersonLoveTriangle, LovesMyAlterEgo and the LetsYouAndHimFight of Superduperman and Captain Marbles which causes considerable property damage and ends only because the hero [[CombatPragmatist fights dirty]].
** Their parodies of ''Popeye, Archie'' and ''Mickey Mouse'' were similarly brutal and funny, exposing the nasty subject of BettyAndVeronica as a classic adolescent male fantasy.
* The ComicBook/{{Superman}} arc "What's So Funny About Truth, Justice, And The American Way?" is a deconstruction of the "violent superhero", or the idea that superheroes have to be violent and murderous to be realistic, and that they should kill their enemies. It shows that Superman isn't stupid because he follows moral codes. He has ''considered'' breaking them, but he decided that would be wrong. He has all the power in the world, and yet he choses to use them for good, while the Elites, the antagonists of the comic, have all the same powers and chose to use them to act like tyrants and petty murderers instead, all the while claiming moral superiority because they hurt bad guys.
* Many of the Marvel superheroes of the early 1960s could be seen as early deconstructions of the superhero genre [[SeinfeldIsUnfunny before their styles and formulas became standard issue genre tropes]], long before Alan Moore's ''Watchmen'' (see below), by showing that while gaining super powers may have allowed ordinary people to do good, even save the world, it didn't necessarily make their lives better. Though this is more true of the early Marvel stories than later on:
** Spider-Man in the original stories was seen as a very interesting and original take on the superhero stories in that it featured a working class teenager as a superhero whose powers he initially tried to exploit for monetary gain [[AcquiredSituationalNarcissism by using his new found power to get rich, albeit on a small scale and use his power to strike back at his tormentors.]] The result? His empowerment fantasy goes to his head and he learns a famous lesson in responsibility. He struggles to pay rent and pay his way to college, take care of his ailing Aunt May and, in the Steve Ditko stories, the tensions between his personal life and superhero-work meant that people saw him as cold, aloof and snobbish which also upsets his early dates with his crushes. This aspect was toned down greatly when Steve Ditko left and Peter Parker attracted a circle of friends and incredibly attractive girlfriends.
** Elsewhere, the X-Men were mutants born with great powers that enabled them to do good when harnessed properly, but they were feared and hated and are generally victims of horrible double standards compared to other superheroes.
** Bruce Banner turned into the super strong Incredible Hulk thanks to a gamma bomb explosion, endowing him with the strength and stamina to battle threats that even some other super strong heroes may struggle with, but Bruce has little to no control over the Hulk, which often results in a lot of property damage and turning Bruce into a fugitive hunted all over the world by the army.
** Matt Murdock got enhanced senses after being blinded by radioactive waste, but his whole life has been an uphill battle from his humble beginnings to being a respected lawyer by day to having his personal and professional lives torn apart time and again, and losing some of the women he loved along the way.
** The Fantastic Four, the first big Marvel hit, was seen and welcomed as a reaction to other superhero stories. Namely the fact that the team dispensed with the secret identity along with masks. They also in the early stories featured highly dysfunctional figures, with Johnny Storm being a real hothead and ArrogantKungFuGuy about his powers and Ben Grimm/The Thing being the first example of a Monster-As-Superhero who was prone to temper tantrums, frustration over his feelings for Sue and his anger at Reed, with their adventures being the only thing keep them together at least in the Jack Kirby era.
* The Marvel hero Freedom Ring was meant to be a deconstruction of the way most teen superheroes were handled. His creator, Robert Kirkman, wanted to have a young hero who would struggle to use his abilities and ultimately die early on in his career in order to contrast the ease with which most teenage characters adjust to their powers. Since Freedom Ring was also one of the few gay superheroes Marvel published, this lead to some UnfortunateImplications and an apology from Kirkman.

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* Before there was deconstruction, there was Creator/ECComics ComicBook/AfterlifeWithArchie
** So, you've got YourCheatingHeart played for laughs in the Archieverse? Here Betty
and especially Harvey Kurtzman's Magazine/{{MAD}} whose famous parodies of movies often made fun of the obvious conventions and cliched stories. Specific examples include:
** A movie cowboy ([[AwesomeMcCoolname Lance Sterling]]) and his adventures with a real cowboy (John Smurd). Whereas the handsome Lance defeats the villain after a shootout and fist fight, getting a girl and a hero's celebration, the plain-looking John gets knocked out and beaten up, then kills the villain by taking him by surprise, only to be greeted with a fairly homely woman and lynched for murder.
** ''Superduperman'', a classic story and influence on ''ComicBook/{{Watchmen}}'' and ''ComicBook/{{Miracleman}}'', is a brutal send-up of several classic Superman tropes - the TwoPersonLoveTriangle, LovesMyAlterEgo and the LetsYouAndHimFight of Superduperman and Captain Marbles which causes considerable property damage and ends only
Veronica hate each other because the hero [[CombatPragmatist fights dirty]].
of it.
** Their parodies of ''Popeye, Archie'' Everyone (except for Reggie) easily accepting Kevin's sexuality. [[spoiler:Nancy]] is convinced she and ''Mickey Mouse'' were similarly brutal and funny, exposing the nasty subject of BettyAndVeronica [[spoiler:Ginger]] wouldn't be as accepted as a classic adolescent male fantasy.
* The ComicBook/{{Superman}} arc "What's So Funny About Truth, Justice, And The American Way?" is a deconstruction of the "violent superhero", or the idea that superheroes have to be violent
well-off white boy.
** Sabrina ignoring her aunts' warnings
and murderous to be realistic, using her magic however she pleases. Normally there's no lasting consequences and that they should kill their enemies. It shows that Superman isn't stupid because he follows moral codes. He has ''considered'' breaking them, but he decided that would be wrong. He has all the power in the world, she simply gets a minor punishment if any at all. Here it causes a ZombieApocalypse and yet he choses her Aunts respond by [[spoiler:turning into horrific monsters and banish her to use them for good, purgatory while the Elites, the antagonists of the comic, have all the same powers and chose to use them to act like tyrants and petty murderers instead, all the while claiming moral superiority because they hurt bad guys.
* Many of the Marvel superheroes of the early 1960s could be seen as early deconstructions of the superhero genre [[SeinfeldIsUnfunny before their styles and formulas became standard issue genre tropes]], long before Alan Moore's ''Watchmen'' (see below), by showing
taking her mouth away so she couldn't plead with them. Moreover, it's revealed that while gaining super powers may have allowed ordinary people to do good, even save the world, it didn't necessarily make their lives better. Though this is more true of the early Marvel stories than later on:
** Spider-Man in the original stories was seen as a very interesting and original take on the superhero stories in that it featured a working class teenager as a superhero whose powers he initially tried to exploit for monetary gain [[AcquiredSituationalNarcissism by using his new found power to get rich, albeit on a small scale and
her reckless use his power to strike back at his tormentors.]] The result? His empowerment fantasy goes to his head and he learns a famous lesson in responsibility. He struggles to pay rent and pay his way to college, take care of his ailing Aunt May and, in the Steve Ditko stories, the tensions magic summons Cthulhu.]]
** Jughead's hatred of Veronica is normally a simple case of SnarkToSnarkCombat
between the two. Here, Zombie!Jughead nearly murders her due to his personal life and superhero-work meant that people saw him as cold, aloof and snobbish which also upsets his early dates with his crushes. This aspect was toned down greatly when Steve Ditko left and Peter Parker attracted a circle of friends and incredibly attractive girlfriends.
** Elsewhere, the X-Men were mutants born with great powers that enabled them to do good when harnessed properly, but they were feared and hated and are generally victims of horrible double standards compared to other superheroes.
** Bruce Banner turned into the super strong Incredible Hulk thanks to a gamma bomb explosion, endowing him with the strength and stamina to battle threats that even some other super strong heroes may struggle with, but Bruce has little to no control over the Hulk, which often results in a lot of property damage and turning Bruce into a fugitive hunted all over the world by the army.
** Matt Murdock got enhanced senses after being blinded by radioactive waste, but his whole life has been an uphill battle from his humble beginnings to being a respected lawyer by day to having his personal and professional lives torn apart time and again, and losing some of the women he loved along the way.
** The Fantastic Four, the first big Marvel hit, was seen and welcomed as a reaction to other superhero stories. Namely the fact that the team dispensed with the secret identity along with masks. They also in the early stories featured highly dysfunctional figures, with Johnny Storm being a real hothead and ArrogantKungFuGuy about his powers and Ben Grimm/The Thing being the first example of a Monster-As-Superhero who was prone to temper tantrums, frustration over his
lingering feelings for Sue and his anger at Reed, with their adventures being the only thing keep them together at least in the Jack Kirby era.
* The Marvel hero Freedom Ring was meant to be a deconstruction
of the way most teen superheroes were handled. His creator, Robert Kirkman, wanted to have a young hero who would struggle to use his abilities and ultimately die early on in his career in order to contrast the ease with which most teenage characters adjust to their powers. Since Freedom Ring was also one of the few gay superheroes Marvel published, this lead to some UnfortunateImplications and an apology from Kirkman.hatred towards her.



* ''ComicBook/TheDarkKnightReturns'' actually took Batman out of the permanent bubble of ComicBookTime and pushed him in a future Gotham that is very much the contemporary 80s America of Ronald Reagan and Bernie Goetz. Batman's vigilante actions become a topic of political and social commentary, his actions an affront to the police and (later) the US Government, and he inevitably operates as an outlaw that brings him in conflict with ''Franchise/{{Superman}}''.
* ''Comicbook/KickAss'' shows us what it would be like if a teenager without super powers ever became a superhero (like Spider-Man). The main character gets beaten within an inch of his life in every encounter, and things get even ''worse'' after he dons the mask; his only super power is that he has a metal plate in his head.
* WordOfGod said that the SeriesFinale for the ''ComicBook/{{Tintin}}'' comics was the album ''Tintin in Tibet''. The next three albums (''The Castafiore Emerald'', ''Flight 714'', and ''Tintin and the Picaros'') are deconstructions of the ''Tintin'' series in general.
** ''The Castafiore Emerald'' has Hergé trying to keep a plot where not much happens still suspenseful,
** ''Flight 714'' [[VillainDecay ridiculizes]] Tintin's ArchEnemy, Rastapopoulos,
** ''Tintin and the Picaros'' has [[ChronicHeroSyndrome Tintin]] pulling an initial RefusalOfTheCall because he smells something fishy about the whole affair (he's right, but ends up coming along out of loyalty for his friends anyway), [[TheAlcoholic Haddock]] suddenly unable to enjoy alcohol and [[AbsentMindedProfessor Calculus]] showing some hidden MagnificentBastard tendencies. At the end of the story, it is made crystal clear that the heroes only helped San Theodoros experience yet another FullCircleRevolution. Oh, [[ArsonMurderAndJaywalking and Tintin wears jeans]], instead of his iconic plus-fours.
* ''ComicBook/TheGreatPowerOfChninkel'' deconstructs the hero myth, in particular the MessianicArchetype, and the UnlikelyHero tropes.
* Creator/GrantMorrison apparently tried to deconstruct Cyclops/Scott Summers, the X-Men's fearless leader, following his being possessed by Apocalypse, with his ''ComicBook/NewXMen'' run, by trying to show the insecurities and emotional vulnerability behind his stoicism.
* ''ComicBook/RickAndMortyOni''
** In issue #4 of ''Rick and Morty vs. TabletopGame/DungeonsAndDragons'', Jerry, benefiting from his character's heightened Intelligence and Charisma, explains to Morty that Rick [[TheReasonYouSuckSpeech isn't actually "cool", but merely acts "cool"]]. That is; whilst Rick normally can exploit his MadScientist skills to achieve ridiculous feats and impress people, that doesn't make him a ''good person''--in fact, he's a downright lousy person who, as Jerry puts it, isn't good about caring for other people.
** "Painscape" can be considered this to Rick’s status as a JerkSue InvincibleHero, as well as a SpiritualAntithesis to the first series:
*** Like in Chapter I, Jerry’s knowledge and skill allows him to rally everyone together and utilize their skills to hold back the invading horde. Unfortunately, this time, this strategy doesn't work; since Rick tends to create overpowered characters, the longer they remain in the Prime Universe, the more the rules of reality change [[ScrewTheRulesIMakeThem to suit their needs]], until they are eventually able to just NoSell any and every attack from Jerry and the rest of the army, requiring the intervention of an also-overpowered Rick to defeat them.
*** The flashback also shows how Rick, {{Munchkin}} that he is, kept creating D&D characters that he soon discarded for not being strong enough for his standards. Him doing so is what causes the entire conflict "Painscape", which is made worse by the fact that the characters he created are, like him, overpowered by anyone else's standards to the point of eventually becoming invincible.
* In ComicBook/TheBoys, Creator/GarthEnnis quite interestingly deconstructs his own previous and preferred protagonists. What happens when a NominalHero who is also TheUnfettered actually manages to fulfill his goal? [[spoiler: He sets a new, bigger and more destructive one, and continues to damage everything around him to fulfill these goals, until everything that made the character heroic or sympathetic is gone and the ProtagonistsJourneyToVillain is complete.]]

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* ''ComicBook/TheDarkKnightReturns'' ''ComicBook/AstroCity'': Busiek denies the assertion that the comic is "realistic" since superheroes are inherently fantastical and he believes that {{reconstruction}} should always follow deconstruction. While the comic generally doesn't veer into the DarkerAndEdgier territory associated with deconstructions, the superheroes and villains are given convincing, human characterization and deal with the sorts of day-to-day problems and personal demons that would logically be experienced by people in their place. Meanwhile, Astro Citizens react to happenings around them as one would expect considering that heroes have been around for over seventy years.
* ''ComicBook/AvatarTheLastAirbenderThePromise'': The series ended on a note of hope for the future, with the new Avatar Aang and Fire Lord Zuko as the vanguard of peace among the four nations. However, the idea of leaving a group of [[WideEyedIdealist idealistic teenagers]] in charge of a world that's been festering in complicated political problems for more than a hundred years is quickly shown to be an unrealistic solution. Their initial solution--simply deport all Fire Nationals in the colonies back to the Fire Nation--is quickly shown to be extremely naive and causes problems due to people having already-established lives in the colonies and interracial marriages.
* ''Franchise/{{Batman}}''
** ''ComicBook/ArkhamAsylumASeriousHouseOnSeriousEarth'': The comic dives into the psychological issues surrounding the mentalities of the Caped Crusader and his rogues' gallery. Batman's rigid and stoic demeanor is just his way of covering his severe emotional issues and sexual repression, Mad Hatter's love of blond little girls is taken to [[PaedoHunt outright pedophilia]], and Maxie Zeus is a weak skeletal man with [[AGodAmI a huge messiah complex]] and who has developed an addiction to electroshock therapy.
** ''Comicbook/BatmanTheDarkKnightReturns''
actually took Batman out of the permanent bubble of ComicBookTime and pushed him in a future Gotham that is very much the contemporary 80s America of Ronald Reagan and Bernie Goetz. Batman's vigilante actions become a topic of political and social commentary, his actions an affront to the police and (later) the US Government, and he inevitably operates as an outlaw that brings him in conflict with ''Franchise/{{Superman}}''.
* ''Comicbook/KickAss'' shows us what it would be like if a teenager without super powers ever became a superhero (like Spider-Man). *** Batman's tactics spur debates on toughness on crime. The main character gets beaten within an inch of his life in every encounter, and things get even ''worse'' after he dons the mask; his only super power is that he has a metal plate in his head.
* WordOfGod said that the SeriesFinale for the ''ComicBook/{{Tintin}}'' comics was the album ''Tintin in Tibet''. The next three albums (''The Castafiore Emerald'', ''Flight 714'', and ''Tintin and the Picaros'') are deconstructions of the ''Tintin'' series in general.
** ''The Castafiore Emerald'' has Hergé trying to keep a plot where not much happens still suspenseful,
** ''Flight 714'' [[VillainDecay ridiculizes]] Tintin's ArchEnemy, Rastapopoulos,
** ''Tintin and the Picaros'' has [[ChronicHeroSyndrome Tintin]] pulling an initial RefusalOfTheCall because he smells something fishy about the whole affair (he's right, but ends up coming along out of loyalty for his friends anyway), [[TheAlcoholic Haddock]] suddenly unable to enjoy alcohol and [[AbsentMindedProfessor Calculus]] showing some hidden MagnificentBastard tendencies. At the end of the story, it is made crystal clear that the heroes only helped San Theodoros experience yet another FullCircleRevolution. Oh, [[ArsonMurderAndJaywalking and Tintin wears jeans]], instead of his iconic plus-fours.
* ''ComicBook/TheGreatPowerOfChninkel''
story also deconstructs many elements of Batman's mythos, particularly his potential insanity, as well as showing what kind of [[CrapsackWorld world]] would make Batman not only possible, but necessary.
*** Superman is heavily deconstructed as well, especially
the hero myth, in particular the MessianicArchetype, and the UnlikelyHero tropes.
* Creator/GrantMorrison apparently tried to deconstruct Cyclops/Scott Summers, the X-Men's fearless leader, following his being possessed by Apocalypse, with his ''ComicBook/NewXMen'' run, by trying to show the insecurities and emotional vulnerability behind his stoicism.
* ''ComicBook/RickAndMortyOni''
** In issue #4 of ''Rick and Morty vs. TabletopGame/DungeonsAndDragons'', Jerry, benefiting
characterizations from his the 1950s onward where he was written as a model citizen and patriot. The character's heightened Intelligence morals are portrayed as being too rigid and Charisma, explains simple to Morty stand up to the messy complications of reality, such as what a law-abiding patriot is supposed to do when given orders from a senile and self-centered president. The numerous covers depicting Superman fighting in UsefulNotes/WorldWarII are also reexamined by showing the consequences of Superman going to war and just how ugly that Rick [[TheReasonYouSuckSpeech isn't actually "cool", would be.
*** The Joker’s conflict with Batman reveals just how much death and destruction is left in their wake because Batman lets the Joker live. Much of Batman’s internal monologue in the third issue is devoted to him seriously examining whether upholding his no-kill rule is really worth it in regards to the Joker. Also, the operatic nature of their conflict is taken UpToEleven with the Joker all
but confirming he treats their “relationship” as a twisted kind of romance.
** ''ComicBook/BatmanWhiteKnight''
*** During their climactic fight, the Joker claims that Batman's vigilantism is less about justice and more about control, and adds that it's the Dark Knight's way of salvaging what's left of his soul. Another point brought up is the DisproportionateRetribution scenario of the event that cures the Joker. Joker was briefly returning to his days as an annoying prankster,
merely acts "cool"]]. skating around Gotham on a hoverboard and goading Batman into chasing him. Batman, with his military-grade vehicles and determination to capture Joker before he does any harm, causes more damage than the Joker is. And once Batman gets his hands on him, the beatdown is as violent as ever, if not more. Again, all the Joker did in the story thus far was screw around being a nuisance. Batman's response to this gives Gotham a wake-up call and everyone begins questioning the Dark Knight's behavior and the GCPD's aloofness towards it.
*** The series as a whole eschews the franchise's typical conceit that mental illness is in some cases untreatable and makes you a criminal mastermind, impossible to predict, or "super-sane"; instead, Joker's worsening state is shown as a slow downward spiral culminating in a desperate cry for help, and Jack publicly alleges that Arkham Asylum was a derelict piece of property renovated by the rich "gatekeepers" as a place to treat the mentally ill as prisoners rather than patients.
*** The massive amount of wealthy families still living in Gotham despite the city being overrun with crime and poverty is shown to be a real-estate scam; rich developers like Pierce Chapman buy up marked-down properties from the city in areas where Batman fights crime, then quickly flip them for profit rather than demolish them and construct something new. Pierce also mentions being an investor in Arkham Asylum, bringing the problem full-circle.
*** [[invoked]] The DracoInLeatherPants view on Harley Quinn is given one by splitting her into two different women, one seemingly based on the controversial New 52 Harley and the other the original ''Batman TAS'' Harley. Due to her abusive relationship with the Joker, it's oft forgotten that Harley was capable of some ''very'' despicable things such as [[WesternAnimation/BatmanBeyondReturnOfTheJoker being complicit in torturing a child and driving him insane]]. Murphy distills all of Harley's negative traits, most of which were present in the original animated series where she debuted, into the New 52 Harley, which seems to leave the person labelled as the "original Harley Quinn" with the positive traits of Harley's occasional longing for a normal domestic life and the repressed psychiatrist personality that she abandoned to get Joker's attention--but flashbacks suggest she had more of her classic traits prior to her reforming pre-story. Ultimately, in the final confrontation between the two, New 52 Harley accuses Harleen of hating her because she's ashamed of what she used to be, a villain in love with a serial killer.
* ''ComicBook/{{Birthright}}''
** For the TrappedInAnotherWorld kind of story where a young kid gets taken from Earth to a fantasy realm where he is TheChosenOne destined to take down the BigBad. In this kind of story, the [[WarIsHell horrors of war]] turn the KidHero into a ShellShockedVeteran and his resentment over being separated from his family and forced to fight in a war he never asked for ended up driving him to side with the BigBad.
** Its also one for InvincibleVillain. When confronted with an big bad dark lord who has seemingly endless armies at his disposal and black magic, the natural reaction of most people would be to give up fighting against him altogether, [[HeWhoFightsMonsters or give up on conventional means and turn to questionable tactics]].
* ''ComicBook/BlackGas'': In most zombie stories, at least one of the main characters usually has some degree of combat training for one reason or another. One of Ellis's stated plot points in Black Gas is that neither Tyler nor Soo have any idea how to handle themselves in a fight, and it shows.
* ''ComicBook/BlackHammer'': Of superheroes in general. Each issue of the opening arc tackles the psychological and emotional effects of being a superhero.
* ''ComicBook/Blackbird2018'': Of secret magical societies and TheMasquerade in particular. The driving theme of ''Blackbird'' is that a society which maintains itself apart from the larger world around it and enforces that separation irrespective of the wishes of its individual members, by its very nature rests on a foundation of exploitation and cruelty. No matter how wonderous the abilities of the paragons, they do not use them for the benefit of others, only themselves, and are actively forbidden from doing otherwise. As a consequence, most paragons are contemptuous of "civilians" or "normies", and are habitually cold and distant at best, ruthless or even psychopathic at worst. On the other hand, If you are, say,[[spoiler: a genuinely warm and caring paragon mother and you wish to maintain a relationship with your little non-paragon daughters... ''you will be forced to fake your own death and never be allowed to see them again''.]]
* ''Comicbook/TheBoys''
** Of the underlying corporate nature of superheroes and the comic book industry. The superheroes in the world of ''The Boys'' were raised from birth with everything handed to them on a silver platter from Vought-American. Because of how MerchandiseDriven superheroes ''by nature'' are, spoiling them with [[Fiction500 all the wealth in the world]] is pretty much all Vought can do to make sure they [[BewareTheSuperman don't one day go off the deep end]].
That is; whilst Rick normally can exploit his MadScientist skills to achieve ridiculous feats being said, the superheroes, as a result of all the power they've been given right from the moment they were born, end up sociopathic, immature, spoiled, and impress people, utterly hedonistic--fixated only on their own individual satisfactions without much regard for the innocents whose lives are in their hands. What's even worse is that doesn't make him since superheroes are such a ''good person''--in massive investment and turn in extremely huge profits, [[CorruptCorporateExecutive Vought's management]] is very much willing to do ''whatever they deem necessary'' to ensure their business remains afloat.
** [[spoiler:Surprisingly, Butcher is this to the protagonists Ennis usually wrote. Turns out, an ImplacableMan who is driven solely by one goal is absolutely not right in the head. In
fact, he's a downright lousy person who, total psychopath. And as Jerry puts it, isn't good about caring for other people.
** "Painscape" can
soon as that goal is achieved, that man's next goal is more monstrous than the last to the point that he can't be considered this anything remotely close to Rick’s status as a JerkSue InvincibleHero, as well as a SpiritualAntithesis to the first series:
*** Like in Chapter I, Jerry’s knowledge and skill allows him to rally everyone together and utilize their skills to hold back the invading horde. Unfortunately, this time, this strategy doesn't work; since Rick tends to create overpowered characters, the longer they remain in the Prime Universe, the more the rules of reality change [[ScrewTheRulesIMakeThem to suit their needs]], until they are eventually able to just NoSell any and every attack from Jerry and the rest of the army, requiring the intervention of an also-overpowered Rick to defeat them.
*** The flashback also shows how Rick, {{Munchkin}} that he is, kept creating D&D characters that he soon discarded for not being strong enough for his standards. Him doing so is what causes the entire conflict "Painscape", which is made worse by the fact that the characters he created are, like him, overpowered by anyone else's standards to the point of eventually becoming invincible.
* In ComicBook/TheBoys, Creator/GarthEnnis quite interestingly deconstructs his own previous and preferred protagonists. What happens when a NominalHero who is also TheUnfettered actually manages to fulfill his goal? [[spoiler: He sets a new, bigger and more destructive one, and continues to damage everything around him to fulfill these goals, until everything that made the character heroic or sympathetic is gone and the ProtagonistsJourneyToVillain is complete.]]
hero anymore]].




to:

* ''ComicBook/CerebusTheAardvark'': The later books do this to the earlier books. In the earlier books, any violent or morally questionable action Cerebus takes is treated as being all in good fun. Once CerebusSyndrome set in, the consequences of Cerebus' actions are thoroughly explored and often very unpleasant.
* ''ComicBook/CourtneyCrumrinAndTheNightThings'': At first, the PowerOfLove is pretty strongly deconstructed, showing idealism alone accomplishes nothing, and even fighting for what you love may often fail. Then the color series happened and ''every single decision Courtney and Aloysius made in the entire series, and magic culture in general'' is deconstructed to devastating effect.
** {{Reconstruction}} again when Courtney connects with the few friends she's made to help her through the climax, relying on Calpurnia's insistence that friends are important -- and when ThePowerOfFriendship [[spoiler: unlocks her SecretArt, and makes her more powerful than ever.]]
* ''ComicBook/{{Crossed}}'': The series re-thinks the ZombieApocalypse story right back to square one: as culture has grown numb to the idea of "unstoppable plague of mindless cannibals," Ennis ups the ante to "unstoppable plague of grinning sadists" to rub in how awful surviving this sort of apocalypse would really be.
** In the final arc of Badlands, Cody makes a major point regarding armchair survivalists' bugout plans: having an apocalypse survival bunker is only going to do you any good if you have the chance to get to it when the apocalypse hits. He notes the vast majority of his wealthy clients who paid for the luxury bunkers he sold pre-outbreak were in Austin or Houston doing the things that earned them the money they spent on their bunkers when the Crossed outbreak began and thus had little chance of actually getting to safety.
* ''ComicBook/DamageControl'': The central conceit of the series is that somebody has to clean up all those messes.
* ''ComicBook/DialHForHero'': ''Dial H'' #6 features Nelson and Roxie discussing CaptainEthnic, {{Stripperiffic}}, and other superhero costume/concept tropes that would, realistically, cause more bad press than good.
* ''ComicBook/{{Domestico}}'': Of the SuperHero genre. While it has everything that a super hero needs to be called one, the whole thing is extremely realistic.
** ArchNemesis: [[spoiler: Is the guy who is with the only girl he loves.]]
** [[StockSuperpowers Super Powers]]: has none, [[{{Determinator}} besides being incredibly stubborn]].
** {{SideKick}}s: For different reasons, two or three guys help him during his quest. Most of them are only former friends, and hate helping him in this.
** DistressedDamsel: [[spoiler: The woman he loves. She is not in danger, and she doesn't want to see him.]]
** [[UtilityBelt Extravagant Tools]]: [[spoiler: he only has an scooter he buys from a eBay-like webpage.]]
* ''ComicBook/DoomPatrol'': Despite the word being beloved of comics critics at the time, Creator/GrantMorrison (in ''Supergods'') maintains his run was ''not'' a deconstruction of superhero comics. Rather, it was the most traditional superhero comic he'd done at the time, it simply proceeded from a different cultural background than most comics. Instead of coming from a background of Creator/JackKirby, ''Franchise/FlashGordon'', ''Literature/TheShadow'' and Creator/EdgarRiceBurroughs, he started from Creator/JorgeLuisBorges, PostPunk, Abbie Hoffman and Creator/WilliamSBurroughs, and wrote what he thought a superhero comic inspired by them would look like.
* ''ComicBook/DoomsdayClock''
** Sure, {{Legacy Character}}s are a thing and more often than not, especially if they stick around longer than them, they can turn out to be far [[SuperiorSuccessor superior]] to their predecessor for a variety of reasons. But what if the original hero was a psychopath bordering on SerialKiller and the successor was equally unhinged and refusing to acknowledge the dark flaws of the predecessor in a twisted form of HeroicSelfDeprecation?
** Even though this is a world of the fantastical filled to the brim with superpowered individuals, it's highly suspicious that the majority of them happen to be American citizens.
** [[spoiler: Issue #4 takes the myth of TheMentor teaching the hero after they have been hit with tragedy, only frames it darkly through the story of Reggie and Bryon, a traumatised young man and a senile mental patient.]]
** Firestorm is increasingly seen as a lunatic because nobody can hear his other personalities; to everyone else, he looks like a crazy guy talking to thin air whenever he responds to them.
** Issue #9 offers a terrifying Deconstruction of superhero/supervillain origin stories; [[spoiler:at least some of them weren’t accidents, but unethical experiments arranged by the government in order to better understand the nature of metahumans. And yes, this means the Superman Theory is at least partially true.]]
* Before there was deconstruction, there was Creator/ECComics and especially Harvey Kurtzman's Magazine/{{MAD}} whose famous parodies of movies often made fun of the obvious conventions and cliched stories. Specific examples include:
** A movie cowboy ([[AwesomeMcCoolname Lance Sterling]]) and his adventures with a real cowboy (John Smurd). Whereas the handsome Lance defeats the villain after a shootout and fist fight, getting a girl and a hero's celebration, the plain-looking John gets knocked out and beaten up, then kills the villain by taking him by surprise, only to be greeted with a fairly homely woman and lynched for murder.
** ''Superduperman'', a classic story and influence on ''ComicBook/{{Watchmen}}'' and ''ComicBook/{{Miracleman}}'', is a brutal send-up of several classic Superman tropes - the TwoPersonLoveTriangle, LovesMyAlterEgo and the LetsYouAndHimFight of Superduperman and Captain Marbles which causes considerable property damage and ends only because the hero [[CombatPragmatist fights dirty]].
** Their parodies of ''Popeye, Archie'' and ''Mickey Mouse'' were similarly brutal and funny, exposing the nasty subject of BettyAndVeronica as a classic adolescent male fantasy.
* ''ComicBook/{{Finder}}'': Jaeger is one of the LoveableRogue and WalkingTheEarth tropes. On the surface he may seem like a traditional action-adventure hero, except that his medical conditions force him to live that lifestyle. The only therapy for his unknown disease is for his body to endure a physical shock, meaning that he has to keep moving and getting hurt just to stay healthy.
* ''ComicBook/FromHell'': From Hell deconstructs perceptions of the Victorian era, especially the late Victorian period, showing where many of our 20th Century obsessions (detective fiction, sensationalist tabloid journalism, serial killers) originated.
* Creator/GrantMorrison apparently tried to deconstruct Cyclops/Scott Summers, the X-Men's fearless leader, following his being possessed by Apocalypse, with his ''ComicBook/NewXMen'' run, by trying to show the insecurities and emotional vulnerability behind his stoicism.
* ''ComicBook/TheGreatPowerOfChninkel'' deconstructs the hero myth, in particular the MessianicArchetype, and the UnlikelyHero tropes.
* ''ComicBook/HackSlash'': Arguably one of ''Series/BuffyTheVampireSlayer''. Both start with the premise "Final Girl of a horror film goes hunting the villains from other horror films," but unlike Buffy, who balances this with a normal life, Cassie is shown to be a deeply scarred person.
* ''ComicBook/HeroSquared'': Of Valor's BlackAndWhiteMorality and the concept of TheCape; Valor means well, but his actions outside of a comic book are in many ways just as destructive and irresponsible as the super-villains he battles. [[spoiler: Furthermore, for all his fine talk and self-righteousness, he proves to have feet of clay and similar issues to Milo -- which is not entirely unexpected, seeing as they are essentially the same man.]]
* ''ComicBook/IdentityCrisis'': Of [[UsefulNotes/TheSilverAgeOfComicBooks the Silver Age]] [[ComicBook/JusticeLeague JLA]]. It fills in the blanks between adventures to explain the measures necessary to clean up after defeating supervillain schemes and [[StatusQuoIsGod restoring the status quo]]. They specifically reference an occasion when the [[LegionOfDoom Secret Society of Supervillains]] took control of the JLA's bodies and (likely) learned their secret identities. How do you think the heroes averted DeathBySecretIdentity for the villains? Green Arrow further suggests that Superman and Batman knowingly look the other way and don't ask questions about how the League's B-Squad does its clean-up.
** More broadly, this deconstructs the hierarchy within the JLA, the role played by the "lower-ranked" heroes, and their feelings about that. It also discusses Elongated Man's feelings about [[StuckInTheirShadow being in the Flash's shadow]], and how his love for Sue is in great part due to the fact that she looked past Barry and preferred him instead.
** It also deconstructs the idea of the supposedly super-prepared Batman "vs. The Justice League." The fight is [[CurbStompBattle no fight at all]] with Batman quickly dogpiled and overpowered, even by heroes who ''don't have superpowers.''
* ''ComicBook/{{Irredeemable}}'': Your standard deconstruction of Superman through an {{Expy}}, challenging the idea that someone given superpowers would automatically [[ComesGreatResponsibility do the right thing]] without being emotionally prepared to handle the job and the concept of happily being a SlaveToPR without actual regard for what people think. The finale puts a meta twist on this: [[spoiler:when Qubit scatters Tony's essence throughout the multiverse in an attempt to give him his second chance, part of it helps inspire a pair of artists to create the first Superman comics. Thus, Superman is the reconstruction of the Plutonian.]]
** Irredeemable #25 also deconstructs the idea that [[spoiler:powers like Superman's or Plutonian's could ever be physically possible without absolutely shattering the laws of physics, much less accomplished by a being with the mass of an ordinary human]]. [[DeconReconSwitch Reconstructed]] -- albeit horrifyingly, given the implications for what this means [[spoiler:Tony could do if he realized it -- by the revelation that he's actually altering ''reality itself'', allowing him to sidestep physics altogether and do whatever he thinks he can.]]
** Issue #18 also serves as a deconstruction of the BadassNormal through the [[DeadManWriting Hornet's flashbacks]]. He really did consider the Plutonian to be his best friend on the team, but he was all too aware of his lack of powers compared to his other superpowered teammates, giving him more reason to be on guard at times. It just took one simple question to make him realize Tony would snap eventually, and he [[spoiler:makes a deal with the Vespa alien empire as a contingency plan in case his worst fears did indeed come true. The Hornet ''hated'' that he had to make such a deal, but he was ultimately proven right, plus it did save humanity from being exterminated/enslaved by the Vespa aliens]].
* ''ComicBook/{{Kaijumax}}'': As a child, Nobuko Matsumoto and her friends stood up for the turtle kaiju Zugaigo and defended him as the Protector of All Asia... only to have Zugaigo blaze a path of destruction through un-evacuated buildings and eat hundreds of innocent people. As a result, she killed him, and grew up into a hardass who believed that the only good monster is a dead one.
* ''Comicbook/KickAss'' shows us what it would be like if a teenager without super powers ever became a superhero (like Spider-Man). The main character gets beaten within an inch of his life in every encounter, and things get even ''worse'' after he dons the mask; his only super power is that he has a metal plate in his head.
* ''ComicBook/TheLeagueOfExtraordinaryGentlemen'': Initially it began as a straightforward Victorian Franchise/{{Justice League|of America}}, extracting the literary precursors of popular superhero characters, but Moore gradually realized he had created something ambitious, a history of the world as reflected in the literature. As such the books deconstruct the relationship of literature, storytelling and culture to the given society it portrays, where several characters of fiction tend to be {{Expy}} and CaptainErsatz of real historical figures.
** Moore typically foregrounds the subtext of a given story, emphasizing aspects that have been forgotten or often adapted out, which is why the characters that he [[InsistentTerminology steals]] from famous works of literature are not consistent from how they are popularly known. In a lot of cases this takes the form of the character in the comic being more engulfed by their own worst habits. Most of which are taken up to high levels for the sake of deconstruction. This is particularly emphasized in the Victorian League:
*** Mina Harker is the heroine of {{Dracula}}, a work where she is the DamselInDistress, here she is a divorced ex-Music Teacher, a depiction in contrast to the loving marriage we see in the narrative of the book but follows on the more feminist interpretations of the book, as seen in Creator/FrancisFordCoppola's adaptation. It also heavily subverts AngstWhatAngst with her, while she acts cool and collected, she is secretly scarred (mentally as well as physically) and traumatized by what happened to her.
*** Likewise, Allan Quatermain, rather than the stereotypical GreatWhiteHunter, is initially TheLoad of the League because of his crippling opium addiction, rather than the sure hero of popular imagination and he constantly relapses into his old behavior.
*** Perhaps the biggest stretch is Captain Nemo or Prince Dakkar of Bundelkhand working with UsefulNotes/TheBritishEmpire, when in Creator/JulesVerne's stories he is a NGOSuperpower anti-colonialist rebel. Though the idea of an old imperialist and a colonialist rebel on the same team is a nice touch.
*** Mr. Hyde is essentially The Hulk, which Moore notes is the literary origin of the Marvel character. This is partially justified since it is noted that Hyde did grow through Stevenson's original story and he could conceivably have achieved Hulk proportions if he and Dr Jekyll lived long enough. Even Hyde being able to see and smell Griffin could be justified, because Dr Jekyll's account in Stevenson's book speaks of new sensations and how the world seemed different when he changed into Hyde. That Mina finds Mr Hyde terrifying but far from the worst she has seen is also justified. Stevenson points out that Hyde is natural, though representing the very worst in nature. Bram Stoker points out that his Dracula is utterly unnatural. There is, though, no hint in the Stevenson's book that Hyde was particularly xenophobic, like Moore's version. Also, while Dr Jekyll says the the sins which embarrassed him terribly were no worse than what some men might have boasted about, it was probably a little bit more than not returning a borrowed book and occasionally masturbating over homosexual fantasies, as Moore's Hyde claims.
*** Griffin has gotten so used to the freedom {{Invisibility}} allows that he now considers himself completely immune to consequences. He kills a constable to wear his coat, not caring that it makes him very noticeable, and when Hyde reveals that [[spoiler:he's always been able to see Griffin]], Griffin can only stand there in shock and protest that it "isn't fair".
** In Volume II, InternalDeconstruction sets in. The various members' vices, flaws, and prejudices lead to the team falling apart, with [[spoiler:Griffin's]] treachery, [[spoiler:Hyde]] getting himself killed attacking the Martians, and [[spoiler:Nemo]] abandoning the remaining members when England's actions once again prove to be too much for him to tolerate.
** The hybrids created by [[Literature/TheIslandOfDoctorMoreau Doctor Moreau]] seen in Volume II deconstruct {{Half Human Hybrid}}s by showing what they would really be like: BodyHorror, UncannyValley, BestialityIsDepraved, CarnivoreConfusion, and NightmareFuel all ensue.
** A running theme in the first two books is that "The British Empire has always had difficulty separating its monsters from its heroes." Blurring the lines between hero and villain, with M revealed to be James Moriarty, and his, and SherlockHolmes' death, used to extend his cover. Later Ms include morally ambiguous characters like Mycroft Holmes and subsequently, Harry Lime of Film/TheThirdMan.
** The concepts of {{Expy}} and SuspiciouslySimilarSubstitute are deconstructed with the Warralson League, a group of individuals similar to the members of the Murray League brought together by [=MI6=] to replicate them. Being different people, they fail to relate and work together in the same way that the Victorian League did, which ends up causing them to horribly botch their first and only mission before disbanding.
** As told in ''The Black Dossier'', totalitarian governments such as the one in ''Literature/NineteenEightyFour'' are deconstructed. Ingsoc's methods of brutality and limited freedoms turn out to be self-destructive, and it ends up falling to pieces after only about a couple decades.
** Galley-wag was originally the Golliwog, an arguably racist caricature, so grotesque and stylized that it really only barely resembled an actual human at all. Moore ran with this and put the character in a realistic context, making him a completely inhuman alien being made out of dark matter.
** Orlando eventually deconstructs LivingForeverIsAwesome. He/she embraces {{Immortality}} and accepts everything about it... including the occasional bouts of AxCrazy bloodlust that result from the apathy living forever brings. To enjoy immortality, Orlando has to overlook all the violence he/she causes because of it.
** The idea of [[LongRunner long running stories]] [[SequelHook with open endings for sequels]] to make a franchise get [[http://comicsalliance.com/four-micro-essays-on-league-of-extraordinary-gentlemen-2009-re/ torn a new one in ''2009''. The heroes realise how awful fighting forever can be and are physically and mentally exhausted of fighting and just want their stories to end.]]
--> Allan Quatermain: "I could have just been a traveller. You could have taught music. But no. We always have to be the heroes, don’t we?"
** "The Tempest #2" returns to the typical theme of blurring the lines between heroes and monsters. [[spoiler:Jack Nemo on meeting the surviving League {{Lampshades}} his kitsch supervillain trappings which he uses as propaganda to scare the world from his more noble plans, while the true villain is "Jimmy" the revived James Bond. Jack Nemo outwardly resembles the typical Bond villain, i.e. ethnic cultured mad scientist with his own island base, but it's James Bond who is the man who commands and uses nuclear bombs to drop around the world on his enemies, complete with his own crew of henchmen who torture and murder people to cover their tracks, as well as achieving immortality and wanting to TakeOverTheWorld. James Bond has in effect become the rare case of a Bond Villain who actually wins]].
* ''ComicBook/MarshalLaw'': More like outright demolition.
** Golden/Silver Age heroes: Homophobic, sexist, glory-seeking assholes, who don't deserve any of the fame they get, and their example only leads those who look up to them to ruin their lives. However, they're also tortured over the fact that they must always be perfect, an image which is impossible to keep up for any human.
** One entire issue, set in a museum celebrating the "deeds" of the superheroes of the Golden Age, note that they almost always attacked safe targets, were killed off rather easily when attempting to actually fight in the war (causing the war to run longer by an estimated six months), and aren't a tenth as heroic as cops or soldiers who risked their far more vulnerable bodies to serve something bigger than themselves.
** ''The Kingdom of the Blind'' likewise attacks the Batman mythos, mocking the billionaire's angst when DeceasedParentsAreTheBest, exposing his questionable sexual identity and tendency to violence, and stressing the class-war elements of a multi-millionaire going out at night to beat up poor people.
** Dark age heroes: Violent, brutal, and psychotic murderers who aren't that different from the villains they fight. Also, their violent ways even serve to inspire more villains. However, they're acknowledged as psychologically scarred humans who can even portray themselves, and their victims, as sympathetic. It's even pointed out that Marhsal Law's barbed wire can be seen as a symbol of penance for his actions.
** Teenage groups like Legion of Superheroes and X-Men are basically an elite club of cool kids who lord over and shame insecure kids into becoming sidekicks and lackeys who fall into peer pressure over body image and looks. These kids in turn spend all their time thinking about acceptance and expect the hot girl leader's attentions as a reward. Marshall Law's friendship and kindess with Growing Boy ends when the latter finally "gets accepted" from the group, and refuses to see it for the sham it is.
*** On another level, ''Secret Tribunal'' (the comic with the aforementioned expies) mocks the {{Fantastic Racism}} seen in X-Men in two ways. First, by calling out the absurdity of using what's more or less a power-fantasy to tell a story of being "outcasts feared by the world" (perhaps best shown when the Jean Grey analogue talks about how no man would choose a mutant like her for a partner despite being an obviously attractive girl with no visible deformities wearing an outfit showing her goods off, which comes off as a jab at {{Stripperific}}/{{MsFanservice}} lady X-Men characters like ComicBook/{{Storm}} or ComicBook/{{Psylocke}} or ComicBook/{{Emma Frost}}). Secondly, by taking a hacksaw to the notion that mutants are "the next stage of evolution" or Homo Superior by Marshal pointing out that the mutants, from all their talk on how they are destined to replace humanity and are their betters are nothing more than glorified Nazis (backed by one mutant speaking of purging the "inferior").
* Many of the Franchise/MarvelUniverse superheroes of the early 1960s could be seen as early deconstructions of the superhero genre [[SeinfeldIsUnfunny before their styles and formulas became standard issue genre tropes]], long before Alan Moore's ''Watchmen'' (see below), by showing that while gaining super powers may have allowed ordinary people to do good, even save the world, it didn't necessarily make their lives better. Though this is more true of the early Marvel stories than later on:
** ''Franchise/SpiderMan'' in the ''ComicBook/LeeDitkoSpiderMan'' was seen as a very interesting and original take on the superhero stories in that it featured a working class teenager as a superhero whose powers he initially tried to exploit for monetary gain [[AcquiredSituationalNarcissism by using his new found power to get rich, albeit on a small scale and use his power to strike back at his tormentors.]] The result? His empowerment fantasy goes to his head and he learns a famous lesson in responsibility. He struggles to pay rent and pay his way to college, take care of his ailing Aunt May and, in the Steve Ditko stories, the tensions between his personal life and superhero-work meant that people saw him as cold, aloof and snobbish which also upsets his early dates with his crushes. In his opening caption introducing ''Amazing Fantasy #15'', Lee admits that his new hero is someone a little different from the usual run of superhero comics, or as he and his friends call them at work, "long-underwear stories" (with little doubt as to which [[Franchise/{{Superman}} other]] [[Franchise/{{Batman}} characters]] he was talking about). This aspect was toned down greatly when Steve Ditko left and Peter Parker attracted a circle of friends and incredibly attractive girlfriends.
*** The original run of Spider-Man more or less deconstructs the common tropes in Superman and Batman stories. Spider-Man's relationship with the press is entirely the opposite of Superman's. Instead of being adulated by the public for everything he does, he is distrusted by them. Wearing a costume with a somewhat creepy mask and having an animal theme of a creepy creature provokes the exact sense of fear and mistrust as you would expect unlike Batman who is trusted and regarded as an authority figure (in the Golden and Silver Age) despite his nocturnal get-up.
*** Superman working as Clark Kent more or less wrote his own PR. Batman has Commissioner Gordon and his wealth to protect him from the fallout of his vigilante actions, but Spider-Man has nothing of that. Superman and Batman have sidekicks, confidants, top-of-the-line fancy headquarters (Batcave, Fortress of Solitude), Peter has none of that. His costume, when it gets weathered he buys a replacement from a novelty store. When his Aunt is sick and he needs a cure, he has to call in favors from people he knows and nearly get killed fighting Octopus to fix it. Bailing on a supervillain battle to go save his Aunt, people call him a coward. Unlike Batman and Superman who are both hyper-competent overly advantaged types fighting a bunch of VillainousUnderdog, Peter is ''the'' underdog hero who punches up and fights characters stronger, more powerful, wealthier, and more resourceful than he is, and faces all the consequences, difficulties and setbacks doing so.
*** A proto-Watchmen example where Spider-Man and Human Torch team up and chase the Sandman but their mutual bickering, TestosteronePoisoning, competitiveness prevents them from doing much while Sandman gets distracted enough that regular cops with discipline take him down. Ditko later admitted that he did this to correct and sabotage Lee's constant attempts at getting Spider-Man to team up feeling it would undermine Peter's own capabilities and also to show that just because two heroes are cool and popular doesn't mean their team up would be effective.
** Elsewhere, the ''ComicBook/XMen'' were mutants born with great powers that enabled them to do good when harnessed properly, but they were feared and hated and are generally victims of horrible double standards compared to other superheroes.
*** ComicBook/{{Legion|Marvel Comics}}: His solo in ''X-Men: Legacy'' has a number of jabs at usual X-Men conventions. The fact that they only find mutants with "flashy" powers, filling their ranks with combat capable mutations, the fact that they're so ineffective the X-Men still need to be soldiers, and that none of them seem to work on human-mutant relationships anymore like how mutants can not only coexist but also aid society.
*** ''ComicBook/NewXMen'': The series explores many of the harsher aspects of how a subculture of superhumans might function in the real world, with abuse of power-enhancing drugs, campus insurrection at the Xavier Institute, the homegrown culture of the "mutant ghetto", and even UsefulNotes/CheGuevara-esque idolization of Magneto figuring into the plot.
** ''ComicBook/IncredibleHulk'': Bruce Banner turned into the super strong Incredible Hulk thanks to a gamma bomb explosion, endowing him with the strength and stamina to battle threats that even some other super strong heroes may struggle with, but Bruce has little to no control over the Hulk, which often results in a lot of property damage and turning Bruce into a fugitive hunted all over the world by the army.
** ''{{ComicBook/Daredevil}}'': Matt Murdock got enhanced senses after being blinded by radioactive waste, but his whole life has been an uphill battle from his humble beginnings to being a respected lawyer by day to having his personal and professional lives torn apart time and again, and losing some of the women he loved along the way.
** The ''ComicBook/FantasticFour'', the first big Marvel hit, was seen and welcomed as a reaction to other superhero stories. Namely the fact that the team dispensed with the secret identity along with masks. They also in the early stories featured highly dysfunctional figures, with Johnny Storm being a real hothead and ArrogantKungFuGuy about his powers and Ben Grimm/The Thing being the first example of a Monster-As-Superhero who was prone to temper tantrums, frustration over his feelings for Sue and his anger at Reed, with their adventures being the only thing keep them together at least in the Jack Kirby era.
*** Mark Waid's run also throws a dark mirror on the Reed-Doom relationship. Both have always been shown with varying levels of NotSoDifferent but Waid accentuates it. Reed takes over Latveria and gets as obsessed with the then-dead Victor as Victor gets with him. Overall it's a fairly chilling look at how isolated and driven two intelligent men are, and how defined by each other they have become.
** The Marvel hero Freedom Ring was meant to be a deconstruction of the way most teen superheroes were handled. His creator, Robert Kirkman, wanted to have a young hero who would struggle to use his abilities and ultimately die early on in his career in order to contrast the ease with which most teenage characters adjust to their powers. Since Freedom Ring was also one of the few gay superheroes Marvel published, this lead to some UnfortunateImplications and an apology from Kirkman.
** ''ComicBook/MarvelKnights20th'': The story as a whole deconstructs the original idea of Marvel Knights, which told standalone stories in the Marvel Universe. This concept drives the plot of Marvel Knights 20th, as the Marvel Universe has been literally forgotten by its inhabitants.
** ''ComicBook/MarvelUniverseVsThePunisher'': This could be read as a deconstruction on ''ComicBook/MarvelZombies''. In the MZ titles, the titular zombies don’t actually [[OurZombiesAreDifferent act like zombies]], but rather intelligent cannibals that happen to be undead (who end up conquering their world). This story kinda runs with that idea, showing a mutating HatePlague that simply makes the infected savage maniacs that are easily dealt with. It also demonstrates a better understanding of the heroes; MZ!Mr. Fantastic loses his mind after the death of his children, whereas the Reed of ''this'' world keeps his sanity and helps establish a safe-zone with the surviving heroes.
* ''ComicBook/TheMaxx'': The comics and the animated series often deconstruct many superhero related tropes, such as TheCowl and WorkingClassHero (The Maxx is even referred as such by one kid in the sixth episode of the series): Not only does The Maxx constantly fails to save people from Mr. Gone, his vigilante actions only cause him to end in jail, forcing Julie to bail him out. Ultimately, most of the actions done by the main character as a superhero fail to have the same effect they would have in a more conventional comic book.
* ComicBook/MegaMan: This adaptation takes a more realistic approach to the Classic series' events and shows its consequences.
** In the first game adaptation and his first combat situation, Mega Man grows proud, power-hungry, and insists that ThatManIsDead when asked to show leniency.
** Dr. Lalinde removing Tempo's emotions after feeling empathy for her shows how someone might think seeing robots as children is terrifying.
** The second arc follows up what would happen in the aftermath of a robot rampage, with a Federal agency investigating Dr. Light.
** In the arc covering the events of ''Mega Man 3'', the point-of-view of the Robot Masters is covered in a more cynical light by Needle Man, who laments that they are nothing more than soldiers being marched to their deaths by a BadBoss, and can do nothing about it.
* ''ComicBook/{{Miracleman}}''
** Moore developed a lot of the themes of ''ComicBook/{{Watchmen}}'' first in his run of ''Miracleman'' and indeed the former was described by him as the last word in his interest in superhero deconstructions, which properly began with this series. In ''Miracleman'' he tackles the conflict between boring civilian identity and the superhero identity, the wider social effect superheroes can have on the world and the AscendedFridgeHorror of a superhero-supervillain dust-up, likewise the BlueAndOrangeMorality that develops from the mere fact of having superpowers.
** The final issue of course is a parody of CrystalSpiresAndTogas utopia [[spoiler:portraying that such a world can amount to mere EthicalHedonism and a false paradise without any real authenticity and feeling. It's also much harder to resist than any dystopian reality since opponents would come across as either Luddites or regressive and reactionary people]].
** Young Miracleman[=/=]Dicky Dauntless also explores the Captain America [[spoiler:caught in time warp arc. He's still mentally a teenager of the Fifties and the newly changed world of the Miracles is deeply strange and upsetting, and he's not able to adjust the shock, and Miracleman and Miraclewoman are not willing to help him adjust]].
* ''ComicBook/MisterMiracle2017'': Most of which are emphasizing the fact that the heroic Mister Miracle was a child who was raised on Apokolips. Other renditions don't show it much, but Scott has reasonable resentment towards his biological father for giving him to the hellhole Apokolips to be raised by the abusive Granny Goodness. Not only that, but giving him up before Scott can even have a real name, leaving him to go by a cruel nickname Granny gave him and the stage name of someone else whose life he's adopted. And while he tries his best to stay normal, Scott is shown to be fully capable of becoming a psychotic killer thanks to his traumatic childhood in Granny's hands. There's also him retaining some of the ChaoticEvil mindset that Darkseid's minions have in the form of being a NightmareFetishist; he takes some pleasure in listening to people being tortured.
* ''ComicBook/{{Nemesis}}'': The series is this to comic book series focusing on the [[EvilFeelsGood escapist exploits]] of [[VillainProtagonist supervillains]], by stripping out everything that creators typically use to make us root for characters like that. Nemesis isn't fighting people who are [[BlackAndGreyMorality as bad or worse than him]], he has [[FreudianExcuse no tragic]] [[WoobieDestroyerOfWorlds backstory]] or [[EvenEvilHasLovedOnes loved ones]] to make the audience sympathise with him, he's not a NobleDemon like ComicBook/DoctorDoom or ComicBook/BlackAdam; in fact he's {{Jerkass}} with no AffablyEvil or FauxAffablyEvil traits, and his evil isn't cartoonish and over-the-top enough to make him fun like the Joker or SelfDemonstrating/{{Deadpool}}.
* ''ComicBook/{{Planetary}}'':In some cases just outright demolition.
** Even Deconstructions are deconstructed; the widescale DarkerAndEdgier trend in superhero comics in the 1980s and 1990s is deconstructed with the appearance of a former [[TheCape Cape]] who, having apparently suffered one of these during that period and angrily blaming the [[ComicBook/{{Hellblazer}} John Constantine]] {{Expy}} for it, angrily rants that he didn't want or need such a deconstruction just for the hell of it and liked his former, more innocent life perfectly fine, thank you very much.[[note]]The John Constantine expy is used as as a stand-in for Constantine's creator Creator/AlanMoore and the other "British invasion" writers, who played a major role in the deconstruction of American supehero comics in the '80s and '90s.[[/note]]
* ComicBook/PowerGirl: After the initial 12 volumes Kara learns the hard way that the life of a superhero and a business tycoon don't exactly mix well together, [[spoiler: leading to her losing her company]]. [[ReconstructedTrope Reconstructed]] later on, as she finally finds a balance in her life.
* ''ComicBook/{{Providence}}'': Part of Alan Moore's intent is to ground Lovecraft's stories in the context of the political and social tensions of the period in which it was written:
** The racist subtext of Lovecraft's original stories is directly brought to the surface and re-examined with a modern lens. The residents of the Innsmouth-expy resent others for racially discriminating against them. The Red Hook is shown as a positive example of New York's melting pot rather than the hysterical racist atmosphere in Lovecraft's story set there.
** Likewise, where Lovecraft described the occult in generally sinister terms, and seemed to feel that cosmic forces can make one GoMadFromTheRevelation, Moore, being an occultist himself, is more neutral towards these aspects. As such many of the evil and creepy wizards and sorcerors from Lovecraft's stories are shown to be AffablyEvil or given PetTheDog moments.
** Occult societies are also shown to contain the same class biases and prejudices then the supposedly conventional society they are criticizing. Garland Wheatley and Tobit Boggs are both disappointed that they are looked down as low-down hicks by the current Order of the Stella Sapiente, which is led by the more urbane and academically minded occult groups:
---> '''Robert Black''': I mean, I don't know much about the occult, but I'd have thought that serious philosophers should be above all that.
---> '''Garland Wheatley''': Course they should! They talk about distant stars an' eternity's depths an' how man ain't nothin', though respectable society is, seems like.
** Henry Anneseley for his part refutes these charges, and states that the Liber Stella Sapiente have modernized and become more accessible, less ritualistic and more scientific in their approach and researches and for them the Redeemer Prophecy is only one of many parts of the Order and not the sole one.
* ''ComicBook/ThePunisherMax'': The entire series is a deconstruction of the entire Punisher mythos, as well as the "avenging vigilante" archetype as a whole. Frank, while still sympathetic, [[spoiler: is not really out to avenge his family but is instead driven by a combination of bloodlust and guilt]]. The concept of a badass PsychoForHire is thoroughly debunked: the majority of them are just repulsive sadists, and the ones who aren't are ''genuinely insane'' and not the least bit appealing. The majority of the OldSoldier types have been driven psychotic by their experiences, and there most certainly is no such thing as a NobleDemon.
* ''ComicBook/RatQueens'': Of fantasy role-playing and HighFantasy comics. Or at least of worlds in which adventurers are commonplace, as Palisade is getting tired of their brawling and rowdiness spilling over into the streets and causing all sorts of property damage. To the point where [[spoiler:one of the townspeople hires an assassin to kill them all]].
* ComicBook/RedSkull: Of hammy supervillains in general, and fictional Nazis in particular. Even the original [[UsefulNotes/TheSilverAgeOfComicBooks Silver Age]] origin story gave a surprisingly sympathetic and to some extent [[FairForItsDay "realistic"]] explanation for why a non-psychopath would want to be a Nazi supervillain, and why he would likely be a LargeHam if he became one. Many early stories nevertheless portrayed him as a more or less generic ranting villain, [[CardCarryingVillain who knew he was evil]]. But later writers [[DependingOnTheWriter (or at least some of them)]] realized that such villainy is unrealistic, so instead they tend to give him a coherent Nazi worldview. The result makes him ''more'' terrifying, since the best stories really manage to show how he can be a genocidal Nazi and still be morally upright [[DeliberateValuesDissonance by the standards of his own culture]].
* ''ComicBook/RickAndMortyOni''
** In issue #4 of ''Rick and Morty vs. TabletopGame/DungeonsAndDragons'', Jerry, benefiting from his character's heightened Intelligence and Charisma, explains to Morty that Rick [[TheReasonYouSuckSpeech isn't actually "cool", but merely acts "cool"]]. That is; whilst Rick normally can exploit his MadScientist skills to achieve ridiculous feats and impress people, that doesn't make him a ''good person''--in fact, he's a downright lousy person who, as Jerry puts it, isn't good about caring for other people.
** "Painscape" can be considered this to Rick’s status as a JerkSue InvincibleHero, as well as a SpiritualAntithesis to the first series:
*** Like in Chapter I, Jerry’s knowledge and skill allows him to rally everyone together and utilize their skills to hold back the invading horde. Unfortunately, this time, this strategy doesn't work; since Rick tends to create overpowered characters, the longer they remain in the Prime Universe, the more the rules of reality change [[ScrewTheRulesIMakeThem to suit their needs]], until they are eventually able to just NoSell any and every attack from Jerry and the rest of the army, requiring the intervention of an also-overpowered Rick to defeat them.
*** The flashback also shows how Rick, {{Munchkin}} that he is, kept creating D&D characters that he soon discarded for not being strong enough for his standards. Him doing so is what causes the entire conflict "Painscape", which is made worse by the fact that the characters he created are, like him, overpowered by anyone else's standards to the point of eventually becoming invincible.
* ''ComicBook/SonicTheComic'': Everything you know about the franchise is turned on its head here. Sonic's flaws are played up a lot more and they end up biting him in the ass as he becomes a social pariah because of them. Robotnik is legitimately insane as his normal quirks are ''not'' played for laughs. Its one of the bleakest settings for the franchise to date.
** Super Sonic is rewritten from a standard SuperMode to a SuperPoweredEvilSide who exists purely for chaos.
* ''ComicBook/StrangeAdventures2020'': Just like Tom King and Mitch Gerads' [[ComicBook/MisterMiracle2017 last DC series]] gave the New Gods a reality check, ''Strange Adventures'' doesn't hesitate to show the dark side of Adam Strange's spacefaring escapades.
* ''ComicBook/TheStrangeTalentOfLutherStrode'': The series primarely picks apart CharlesAtlasSuperpower, FantasticFightingStyle, and the way society tends to glorify or idealize badass heroes that can beat the hell out of anybody. Hell, the basic message at the end of the series is that you should use your gifts to be a better person because anyone can go push people around but that doesn't help anything and your not really making things better.
** FantasticFightingStyle is deconstructed with the effects the Method has on the students. Sure, it can make you a badass capable of killing mooks en mass like you're Franchise/JohnWick but the enhanced awareness granted by the Method that allows you to dodge bullets and predict you opponent's every move also constantly makes you aware of how fragile and easy to break normal people are. The constant input makes you see people as bags of meet and bone that you know how to kill 50 times over. Combine that with the rush of having a superhuman body and being able to do what you want without anyone stopping you make you lose more and more empathy with others until the people around you start to look like nothing more than targets and weaklings to be slaughtered.
* ''ComicBook/Supergirl1996'': The opening arc of this run climaxed with a deconstruction on the type of superheroes who killed, and why making Supergirl into such a character would not work. When Matrix has decided holding onto morality and goodness and trying to do the right thing aren't worth it anymore [[spoiler: after Buzz and Tempus murder Fred and Sylvia Danvers]], she's on the verge of [[spoiler: murdering Tempus when Buzz asks her if she believes this is truly how she wants to live her life, the way Linda did before she died. Matrix relents and realizes justifying murder and evil for the sake of vengeance and justice doesn't make those actions any less evil.]]
* The ComicBook/{{Superman}} arc "What's So Funny About Truth, Justice, And The American Way?" is a deconstruction of the "violent superhero", or the idea that superheroes have to be violent and murderous to be realistic, and that they should kill their enemies. It shows that Superman isn't stupid because he follows moral codes. He has ''considered'' breaking them, but he decided that would be wrong. He has all the power in the world, and yet he choses to use them for good, while the Elites, the antagonists of the comic, have all the same powers and chose to use them to act like tyrants and petty murderers instead, all the while claiming moral superiority because they hurt bad guys.
** ''ComicBook/SupermanRedSon'': The story acts as a rebuttal to the oft repeated criticism that [[ReedRichardsIsUseless Superman doesn't use his powers to fix the world's problems]]; using an alternate reality to explore what would happen if Superman actually did try to do this: At the helm of Soviet Russia, Superman almost completely eradicates crime and poverty, spreading this prosperity to most of the rest of the world. However, in the process he becomes a totalitarian dictator that lobotomizes dissidents and reprograms them into obedient drones. As a result, there is no individual liberty under his rule.
** ''ComicBook/TheBlackRing'' : Of Lex Luthor himself. He claims he wants to save humanity from Superman and other superheroes who are keeping mankind back. Some of the other villains don't seem to buy it. [[spoiler: Through the entire arc it is shown that Luthor does not have humanity's best interests at heart despite his lofty goals; he is only after power and has an intense dislike for authority other than his own but insists, even to himself, that he is the hero of the story. Yet he allows people to get killed as pawns, shoots an employee so that he can't be used against him as a hostage and whenever anyone turns their back on him he [[BerserkButton flips out]]. He does not believe that Superman empathizes with humanity at all and it is possible he's projecting this trait on Superman. Darkseid says he only wants to rule others and be "the biggest fish". Brainiac outright states that he is doing it for power and mocks his lack of introspection. Even Superman is surprised that Luthor's first act as a physical god is to come after him. Only the Joker believed he had any real potential to do good and feared this as he needs to believe that life is pain and has no meaning. Superman and Mr Mind attempt to reason with him by appealing to his desire to do good but his need to destroy Superman destroys his chances to do any real good as he promised himself he would. All this underscores just how much of a [[CutLexLuthorACheck wasted opportunity]] Lex Luthor's life was. Mr Mind's parting words are more than apt: "I'll leave you to your tragedy."]]
** ''ComicBook/LexLuthorManOfSteel'': Throughout the story, in his narration Luthor is deconstructing Superman, exposing him as a potential threat to humanity.
* ''ComicBook/TheTenSeconders'': Of super-heroes, and people's belief in them.
* WordOfGod said that the SeriesFinale for the ''ComicBook/{{Tintin}}'' comics was the album ''Tintin in Tibet''. The next three albums (''The Castafiore Emerald'', ''Flight 714'', and ''Tintin and the Picaros'') are deconstructions of the ''Tintin'' series in general.
** ''The Castafiore Emerald'' has Hergé trying to keep a plot where not much happens still suspenseful,
** ''Flight 714'' [[VillainDecay ridiculizes]] Tintin's ArchEnemy, Rastapopoulos,
** ''Tintin and the Picaros'' has [[ChronicHeroSyndrome Tintin]] pulling an initial RefusalOfTheCall because he smells something fishy about the whole affair (he's right, but ends up coming along out of loyalty for his friends anyway), [[TheAlcoholic Haddock]] suddenly unable to enjoy alcohol and [[AbsentMindedProfessor Calculus]] showing some hidden MagnificentBastard tendencies. At the end of the story, it is made crystal clear that the heroes only helped San Theodoros experience yet another FullCircleRevolution. Oh, [[ArsonMurderAndJaywalking and Tintin wears jeans]], instead of his iconic plus-fours.
* ''ComicBook/TheTransformersLastStandOfTheWreckers'': Of pretty much the entire of ''Transformers'' franchise. In particular the comic completely ''tears apart'' the WarIsGlorious, BlackAndWhiteMorality, AntiHero, NeverSayDie, and AscendedFanboy tropes. The comic also takes special time to display in graphic detail just how utterly ''horrific'' actual warfare between Transformers would be in real life.
* ''ComicBook/TheTransformersMegaseries'': Of CombiningMecha. Putting six minds together in one body is not cool, and drives the resulting creation utterly mad, with the added side effect of creating a gargantuan robot monster lashing out at everything it sees.
* ''ComicBook/TheUltimates2002''
** The values the "ultimate American hero" had back in World War II would not translate well in the progressed world of today. Captain America's DeliberateValuesDissonance turns him into an outright CowboyCop jerk who thinks every solution to his problems is to beat it up. As cathartic and deserving kicking Hank Pym's ass for his abuse of Janet is, it's still apparent that Cap just assaulted and injured someone without even considering what Janet would've wanted in this situation.
** Being a giant-sized superhero would not actually be useful on a mission like detaining the Hulk in the middle of New York City. Hank Pym is very easily thrown off balance and is quickly taken out when Hulk causes him to fall into a building. His fight against Captain America doesn't get much done either, as the environment around him ends up constricting him and gets used against him resulting in a CurbStompBattle.
* ''ComicBook/UltimateSpiderMan'': Possibly [[UpToEleven even more of a deconstruction]] than its [[ComicBook/SpiderMan mainstream counterpart]]:
** Peter's ended up in the hospital twice as a result of being Spider-Man. Half the time, injuries go untreated since he can't risk medics finding out his identity.
** Some supporting characters and antagonists put two and two together to figure out his secret identity. This includes Kingpin, who effortlessly uses his information network to find out where he goes to school. He even finds out the names and identities of Daredevil, Iron Fist, and Shang Chi. And {{ComicBook/SHIELD}} was already onto him way before then.
** The fact that Spider-Man is a student at Peter's high school eventually brings a small media circus down on it, with newscrews camped outside almost all the time. Several principals even quit because of the stress involved. By the end of the first volume, the school board is seriously considering shutting the school down entirely, as multiple supervillain attacks have led to it being deemed unsafe.
** Mary Jane breaks up with Peter for a while because his dangerous lifestyle as a crime-fighter becomes too overwhelming for her; She's had a firsthand look at some of the injuries he's sustained in battle, and she's constantly worried sick that he'll wind up dead someday because of it. Her first personal encounter with a super-villain leaves her with post-traumatic stress which she's not able to get help owing to Peter's double life and Peter's own superhero career not allowing him time to actually listen and counsel her. Peter and MJ actually spend a ''lot''' of the comic breaking up and getting back together, usually because one is afraid for the safety of the other (Peter's always facing danger head-on, and there are plenty of times when MJ is put in danger by proxy). The overall effect is that Peter's life as Spider-Man puts a ton of stress on their relationship, and as two teenagers who haven't been in a serious relationship before, they don't have any reference for how to deal with it, and Peter's secret identity means they can't even really talk to anyone about it, much less a qualified therapist.
** Kingpin pulls a KarmaHoudini multiple times just by pulling a few strings. As it turns out, bringing down a mob requires a little more than just punching bad guys in the face. And just to top it off, he promptly copyrights Spider-Man's image and makes him into a merchandising tool. After all, [[CutLexLuthorACheck that guy who keeps a secret identity isn't willing or able to expose his identity by laying down a patent on his costume, let alone raising a lawsuit or complaint]].
*** Likewise, a major Hollywood film is made with Spider-Man as the focus, and to Peter's horror the fact that he has to keep his identity secret means he can't sue, complain, offer input, or even get a royalty check.
*** Kingpin also winds up on the receiving end of this trope as well; if there are vigilantes operating outside the law in New York, eventually they'll get sick of a KarmaHoudini always getting off on technicalities. When Daredevil assembles various super-heroes to discuss how to handle the Kingpin, Peter actually has to talk the group out of outright ''murdering'' Fisk. Later in the same book Kingpin blows up Matt Murdock's law office, smug in the knowledge that there's no way to prove he did it... Only for Daredevil to break into his home and threaten to very nearly murder his wife. [[spoiler: Eventually, Fisk winds up casually and unceremoniously killed because he caught the attention of an ACTUAL super-villain who didn't give a toss about his KarmaHoudini status.]]
** Shocker is a deconstruction of the HarmlessVillain trope. [[spoiler: His ButtMonkey abuse ends up causing him to snap and horrifically torture Spider-Man. It's all but explicitly said that Spider-Man's constant fights with him have wrecked his mental state beyond repair.]]
** Punisher isn't portrayed as an AntiHero of any sort, he's shown to be exactly what you would expect a man who dresses in skull attire and shoots up criminals to be; a complete psychopath with little to no self-control who does more harm than good.
** Spider-Man ends up with severe emotional and mental scarring from all the traumatic stuff he experiences. Daredevil notes repeatedly that this '''really''' isn't the kind of job a down on his luck teen from the suburbs should be getting into.
** J Jonah Jameson is also arguably a deconstruction of the complete caricature his 616!counterpart is, and whilst utterly abrasive, has been shown to be an objective newsman with incredibly strong morals.
** Daredevil gets a much darker portrayal than his 616!counterpart, having no qualms about killing his enemies and even (in the case of [[spoiler: Wilson Fisk]]) holding their loved ones hostage to get to them. His relationship with Spider-Man is also drastically different; instead of being a close ally that respects and even relates to him, Daredevil treats him mostly with disdain and often chews him out for being, in his own opinion, a naive, inexperienced kid with no business fighting crime. While this could be explained as Daredevil wanting to keep a teenager from getting involved in a life he may not be ready for, it doesn't change the fact that he's very much a JerkAss to Peter (to the point of physically ''assaulting'' him on at least one occasion) and goes to extremes that 616 Daredevil would never go to. It goes to show that Daredevil's brand of vigilante justice wouldn't exactly make him the nicest, or ''sanest'' person.
* ''ComicBook/{{Wanted}}''
** Not just of comic books and super-villains (see below), but to a larger extent, society's glorification of violence. It's a widely established fact that becoming an action hero and "manning up" is a power fantasy frequently entertained by adolescents (mainly males). Here, Millar suggests that such dreams are not only unrealistic, but just downright dysfunctional and reprehensible. For example, Wesley mentions several times about how his transition to cold-blooded killer changed his life for the better, but isn't portrayed sympathetically at all. In fact, at this point readers are most likely disgusted by his actions, with his callous murder of innocents, like the [[spoiler:moment where, on a whim, he decides to walk into a police station and kill every male officer and nearly rape the sole female survivor, all because he was bored]]. In fact, towards the end of the comic, as he [[spoiler:enacts his RoaringRampageOfRevenge against Mr. Rictus]], he confidently states "I am John Wayne, Bruce Lee, Clint Eastwood", among other action heroes. At this point, would you really cheer for him, even if he plays on your power fantasies like a video game?
** ''Wanted'' explores the entire HerosJourney archetype of storytelling by stuffing it in a blender with ProtagonistJourneyToVillain and hitting ''[[DarkerAndEdgier frappe]]''. Wesley starts out as an [[TheEveryman average]] [[ThisLoserIsYou loser]] before having the CallToAdventure ''[[TheCallKnowsWhereYouLive forced]]'' on him; before the second issue is over, he's a [[{{Jerkass}} horrible, horrible person]], and every person he comes across seems tailor-made to cheer him on in his horribleness and [[EvilMentor mould him into a more competent horrible person]], offering moral support and justifying his actions for him, so that even when [[HeelRealization he has moments of introspection]] the answer is always "you're right, and you deserve all the power". Compare the journey of Wesley Gibson with the journey of a character like Franchise/HarryPotter. Lots of conveniently inherited guardians, assistants, resources, and lucky powers that save the day with bizarre ease. When changed to this context, the insidiousness of the archetype kind of comes to the fore.
* ''ComicBook/WeStandOnGuard'': In the first issue, Booth is given lip about his {{Superman}} tattoo and he defends it by saying that Superman has a message of immigrants that become powerful (especially Canadian ones). In the ''last'' issue, Amber is about to detonate a bomb vest that will kill her, the Administrator and will poison Canada's water (which ''will'' make the Americans leave, but will cause an immense amount of ecological damage). Amber's last words before detonating it?
--->"There's no Superman out there. 'Cause you know what ''really'' happens when you blow up a kid's parents? You don't get some noble defender of justice. [[SociopathicSoldier You get me]]"
* ''ComicBook/WelcomeToTranquility'': Of UsefulNotes/TheGoldenAgeOfComicBooks; the people who fought the Nazis are horribly scarred because of what they experienced, supervillains who fought ''with'' the Nazis have been shunned and hassled all their lives since then, and most characters are struggling to deal with growing old in a world where younger heroes have taken their places.

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