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* {{Futureshadowing}}: Not for the player character, but for the ''player'': while exploring the monastery, some paragraphs give you choices along the lines of "If you have uncovered Endrell's evil plot" and "If you have killed Endrell", which all but state outright what's going on with Endrell and what you'll need to do about it. Later on, you're given the option to confront Endrell, which might not make sense to you in character but certainly seems like a good idea if you're paying attention to the choices you've been given.


Added DiffLines:

* InterfaceSpoiler: While exploring the monastery, some paragraphs give you choices along the lines of "If you have uncovered Endrell's evil plot" and "If you have killed Endrell", which all but state outright what's going on with Endrell and what you'll need to do about it. Later on, you're given the option to confront Endrell, which might not make sense to you in character but certainly seems like a good idea if you're paying attention to the choices you've been given.
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fix missing link


* Futureshadowing: Not for the player character, but for the ''player'': while exploring the monastery, some paragraphs give you choices along the lines of "If you have uncovered Endrell's evil plot" and "If you have killed Endrell", which all but state outright what's going on with Endrell and what you'll need to do about it. Later on, you're given the option to confront Endrell, which might not make sense to you in character but certainly seems like a good idea if you're paying attention to the choices you've been given.

to:

* Futureshadowing: {{Futureshadowing}}: Not for the player character, but for the ''player'': while exploring the monastery, some paragraphs give you choices along the lines of "If you have uncovered Endrell's evil plot" and "If you have killed Endrell", which all but state outright what's going on with Endrell and what you'll need to do about it. Later on, you're given the option to confront Endrell, which might not make sense to you in character but certainly seems like a good idea if you're paying attention to the choices you've been given.
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add an example of Futureshadowing

Added DiffLines:

* Futureshadowing: Not for the player character, but for the ''player'': while exploring the monastery, some paragraphs give you choices along the lines of "If you have uncovered Endrell's evil plot" and "If you have killed Endrell", which all but state outright what's going on with Endrell and what you'll need to do about it. Later on, you're given the option to confront Endrell, which might not make sense to you in character but certainly seems like a good idea if you're paying attention to the choices you've been given.

Added: 1510

Changed: 1430

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fix typos and clean up the prose throughout


Long ago, in the grim and wraith-infested forests of Mauristania, a brave adventurer faced the ghastly perils of Castle Heydrich and vanquished the evil Vampire Count Reiner and his spawn of darkness, saving the good people of Leverhelven and the Old World from peril. Fast-forward to the present: you were resting in a comfortable Inn in Analand when you met up with a nervous traveler, who was on a journey to visit a friend in the nearby monastery, and decided to escort him. However, the following day, your companion is assassinated and a note on his body mentions the return of the Vampire Count Reiner Heydrich, who managed to came back from the dead using a secret Soul Jewel to store his lifeforce, and now is plotting something here in Analand which will make him even more powerful than he was in Mauristania. Is up to you to start a long and perilous quest across Analand to track the evil Vampire lord, destroy his coffins and stop him before his plan is completed, facing undead horrors, dangerous thralls and dire beasts on your way to glory.

''Revenge of the Vampire'' overall uses the same system as ''Vault of the Vampire'', with the Faith score which is used to repeal certain monsters and the possibility of being infected with afflictions, curses or disease which, if left unchecked, will cause your death later on in the book. This time the adventure feels longer, with your character venturing across Analand from dungeon to dungeon, looking for Heydrich and gathering clues and items necessary for finding and defeating Heydrich once and for all. It also features a lot more combat than its prequel, often against opponents following special rules in combat.

to:

Long ago, in the grim and wraith-infested forests of Mauristania, a brave adventurer faced the ghastly perils of Castle Heydrich and vanquished the evil Vampire Count Reiner and his spawn of darkness, saving the good people of Leverhelven and the Old World from peril. Fast-forward to the present: you were are resting in a comfortable Inn in Analand when you met meet up with a nervous traveler, who was is on a journey to visit a friend in the nearby monastery, and decided decide to escort travel with him. However, the following day, you awake to find that your companion is assassinated and a was murdered. A note on his body mentions the return of the Vampire Count Reiner Heydrich, who managed to came back from the dead using a secret Soul Jewel to store his lifeforce, and now life force. Count Heydrich is plotting something here in Analand which will make him even more powerful than he was in Mauristania. Is up to you to start a long and perilous quest across Analand to track the evil Vampire lord, destroy his coffins and stop him before his plan is completed, facing undead horrors, dangerous thralls and dire beasts on your way to glory.

''Revenge of the Vampire'' overall uses the same system as ''Vault of the Vampire'', with Vampire''. In addition to the usual Skill, Stamina, and Luck scores, you have a Faith score which is used to repeal certain monsters monsters, and the possibility of being infected with afflictions, curses or disease which, if left unchecked, will cause your death later on in the book.book. Additionally, throughout your adventure, you can gain or lose "Blood Points", which determine how powerful Heydrich has become when you face off against him in the final battle. This time the adventure feels longer, with your character venturing across Analand from dungeon to dungeon, looking for Heydrich and gathering clues and items necessary for finding and defeating Heydrich once and for all. It also features a lot more combat than its prequel, often against opponents following special rules in combat.



* AntiRegeneration: The Grand Revenant in Mortus Mansion will continuously revive himself unless you use sanctified Oil or Darkfire on him. In a bout of AntiFrustrationFeatures, the book states that, if you don't have them with you at the moment but you do find them later on your quest, you can return to face the Grand Revenant anytime and gain access to the loot he was guarding.
* AttackOfTheKillerWhatever: The ''ZOMBIE CARRIAGE'' puts the living Tiger Rug from the previous game to shame.

to:

* AntiRegeneration: The Grand Revenant in Mortus Mansion will continuously revive himself unless you use sanctified Oil or Darkfire on him. In a bout of AntiFrustrationFeatures, the book states that, if you don't have them these things with you at the moment but first time you do find them later on your quest, encounter him, the book allows you can to leave and return to face the Grand Revenant anytime and gain access to (and get the loot he was guarding.
he's guarding) if you happen to find them later.
* AttackOfTheKillerWhatever: The ''ZOMBIE CARRIAGE'' ''Zombie Carriage'' puts the living Tiger Rug from the previous game to shame.



* BigBad: Reiner Heydrich, once again. [[spoiler: Subverted with Katarina Heydrich, this time she's subservient to her brother.]]

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* BigBad: Reiner Heydrich, once again. [[spoiler: Subverted with Katarina Heydrich, who this time she's is subservient to her brother.]]



* ConservationOfNinjutsu: By half-way through you go from dueling strong enemies or couple of zombies to butchering whole ''Zombie Hordes'' and ''Ghoul Packs'' in a single battle.

to:

* ConservationOfNinjutsu: By half-way through the halfway point of the adventure, you go from dueling strong enemies or a couple of zombies at a time to butchering whole ''Zombie Hordes'' and ''Ghoul Packs'' in a single battle.



* TheDragon: If you reach Reiner in the Inn you have to face his manservant Igor, which is a massive, sword-wielding brute.
* DungeonCrawling: When you're not travelling through Analand, you're exploring a series of dungeons, including the Monastery on Lake Libra, Mansion Mortus, the Witches's lair and the Ghoulcrypts themselves.
* EasilyForgiven: [[spoiler:Seemingly, Reiner held no grudge to Katarina, though it's implied that this time he's put her under his direct control.]]
* EvilPlan: It's believed that Reiner wants to reach the Ghoulcrypts to resurrect the various Vampire Lords buried there. [[spoiler:In truth, being an egoistic bastard, he wants to absorb all their powers to grow even more powerful.]]

to:

* TheDragon: If you reach Reiner in the Inn Inn, you have to face his manservant Igor, which who is a massive, sword-wielding brute.
* DungeonCrawling: When you're not travelling through Analand, you're exploring a series of dungeons, including the Monastery on Lake Libra, Mansion Mortus, the Witches's Witches' lair and the Ghoulcrypts themselves.
* EasilyForgiven: [[spoiler:Seemingly, Reiner held no grudge to against Katarina, though it's implied that this time he's put her under his direct control.]]
* EvilPlan: It's believed that Reiner wants to reach the Ghoulcrypts to resurrect the various Vampire Lords buried there. [[spoiler:In truth, being an egoistic egotistic bastard, he wants to absorb all their powers to grow even more powerful.]]



* GameBreakingBug: If one chases the Count directly after the attack on the monastery; you can buy a horse from a farmer '''for all the gold coins you have'''. If you successfully track the Count by chasing him non-stop, you will catch up to him in an inn... which requires one gold coin to stay or they kick you out. There is no way to stay at the inn without cheating. You cannot stop the count here, as mentioned in FailureIsTheOnlyOption; however "cheating" that one gold coin shows an encounter that does give a CoolSword, blood points, and diary which gives background information and plusses to later rolls. It is generally agreed that it is acceptable to cheat that one gold coin.

to:

* GameBreakingBug: Unfortunately, the book contains a number of errors which make it impossible to complete the adventure without an extensive list of errata:
**
If one chases you chase after the Count directly after the attack on the monastery; monastery, you can buy a horse from a farmer '''for all the gold coins you have'''. If you successfully track the Count by chasing him non-stop, you will catch up to him in immediately afterwards at an inn... which requires inn. The only problem is that the inn charges you one gold coin to stay or they kick stay, there's no opportunity to have earned any more gold on the way there, and if you're following the book exactly as it's written, you out. There is just spent all of your gold buying a horse! There's no possible way to stay at the inn without cheating. You cannot Although you can't stop the count here, as mentioned Count at the inn, staying the night results in FailureIsTheOnlyOption; however "cheating" that one gold coin shows an encounter that does give awards a CoolSword, blood points, and a diary which gives background information and plusses bonuses to later rolls. It is generally agreed Fans of the series have suggested numerous ways around this problem, including paying the minimum allowed price for the horse instead (eight gold pieces) or simply ignoring the price of the inn altogether.
** While exploring the monastery, you are given the opportunity to go to a previously unknown area if you know its name by converting
that it is acceptable name into a number and turning to cheat that reference. However, the reference you are supposed to turn to is different from the one gold coin.you actually end up at by doing this.
** Several of the page references throughout the book are misnumbered, instructing you to turn to a section that takes you to the wrong part of the adventure (and, in at least one case, bypassing a number of major encounters).



* GottaCatchThemAll: Zigzagged with the Coffins: you can hunt them and destroy as much of them as you can, but they're not vital to the quest. They do make the final battle easier though.

to:

* GottaCatchThemAll: Zigzagged with the Coffins: you can hunt them and destroy as much many of them as you can, but this time they're not vital to the quest. They do make the final battle easier easier, though.



* InfernalRetaliation: You can [[KillItWithFire Kill the Mega-Ghoul]] with a fire flask, but you must endure for a couple of rounds his ferocious assault, and now he's even stronger than before since he's on fire and its metal components are scorching hot.

to:

* InfernalRetaliation: You can [[KillItWithFire Kill kill the Mega-Ghoul]] with a fire flask, but you must endure for a couple of rounds his ferocious assault, and now he's even stronger than before since he's on fire and its metal components are scorching hot.



* OurVampiresAreDifferent: Not only Reiner is a Vampire with a SoulJar akin to a Lich, but he can also spawn lesser Vampires known as "Vampyres" to act as his minions. Non-human vampires are present as the Vampiric Jelly and the Vampire Wraith; implied to be the result of his experiments in absorbing other vampires' powers.
* OurZombiesAreDifferent: Usual zombies are often encountered as mooks, with a unique, half-rotting "Mortvanian Zombie", whose characteristics aren't fully explained.

to:

* OurVampiresAreDifferent: Not only is Reiner is a Vampire with a SoulJar akin to a Lich, but he can also spawn lesser Vampires known as "Vampyres" to act as his minions. Non-human vampires are present as present, too: the Vampiric Jelly and the Vampire Wraith; Wraith are both implied to be the result of his experiments in absorbing other vampires' powers.
* OurZombiesAreDifferent: Usual Regular zombies are often encountered as mooks, with a unique, half-rotting "Mortvanian Zombie", whose characteristics aren't fully explained.



* RaceAgainstTheClock: As time passes, you must add one point to your Blood Score (which can be decreased by destroying the coffins): the more Blood Point you have, the harder the final battle will be.

to:

* RaceAgainstTheClock: As time passes, you must add one point to your Blood Score (which can be decreased by destroying the coffins): the more Blood Point Points you have, the harder the final battle will be.



* UnintentionallyUnwinnable: The whole horse thing mentioned in GameBreakingBug above may be the result of bad writing: you're only given the option to buy a horse "for all your money" if you have more than 8 Gold Pieces on yourself, which implies that the horse costs 8 Gold Pieces at least. Downplayed in that you're free to use another path to successfully end the book.
* VillainsWantMercy: Both witches tries to beg for mercy when weakened in order to pull a ISurrenderSuckers maneuver on you.

to:

* UnintentionallyUnwinnable: The whole horse thing mentioned in GameBreakingBug above may be the result of bad writing: you're only given the option to buy a horse "for all your money" if you have more than 8 Gold Pieces on yourself, which implies that the horse costs 8 Gold Pieces at least. Downplayed in that you're free to use another path to successfully end the book.
encounter at the inn is not required to complete the adventure.
* VillainsWantMercy: Both witches tries try to beg for mercy when weakened in order to pull a ISurrenderSuckers maneuver on you.
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* BackFromTheDead: Reiner Heydrich manage to survive his own definitive death by staking and returned to plague the world. His plans seems to involve doing the same to the Vampire Lords buried in the Ghoulcrypts. [[spoiler: Oh, also Katarina Heydrich has returned.]]

to:

* BackFromTheDead: Reiner Heydrich manage managed to survive his own definitive death by staking and returned to plague the world. His plans seems to involve doing the same to the Vampire Lords buried in the Ghoulcrypts. [[spoiler: Oh, also Katarina Heydrich has returned.]]
Is there an issue? Send a MessageReason:
None


* GameBreakingBug: If one chases the Count directly after the attack on the monastery; you can buy a horse from a farmer '''for all the gold coins you have'''. If you successfully track the Count by chasing him non-stop, you will catch up to him in an inn... which requires one gold coin to stay or they kick you out. There is no way to stay at the inn without cheating. You cannot stop the count here, as mentioned in FailureIsTheOnlyOption; however "cheating" that one gold coin shows an encounter that does give a CoolSword, blood points, and diary which gives background information and plusses to later rolls.

to:

* GameBreakingBug: If one chases the Count directly after the attack on the monastery; you can buy a horse from a farmer '''for all the gold coins you have'''. If you successfully track the Count by chasing him non-stop, you will catch up to him in an inn... which requires one gold coin to stay or they kick you out. There is no way to stay at the inn without cheating. You cannot stop the count here, as mentioned in FailureIsTheOnlyOption; however "cheating" that one gold coin shows an encounter that does give a CoolSword, blood points, and diary which gives background information and plusses to later rolls. It is generally agreed that it is acceptable to cheat that one gold coin.
Is there an issue? Send a MessageReason:
None


* UnwinnableByMistake: The whole horse thing mentioned in GameBreakingBug above may be the result of bad writing: you're only given the option to buy a horse "for all your money" if you have more than 8 Gold Pieces on yourself, which implies that the horse costs 8 Gold Pieces at least. Downplayed in that you're free to use another path to successfully end the book.

to:

* UnwinnableByMistake: UnintentionallyUnwinnable: The whole horse thing mentioned in GameBreakingBug above may be the result of bad writing: you're only given the option to buy a horse "for all your money" if you have more than 8 Gold Pieces on yourself, which implies that the horse costs 8 Gold Pieces at least. Downplayed in that you're free to use another path to successfully end the book.

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Changed: 190

Removed: 383

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''Revenge of the Vampire'' is the 58th entry in the ''Literature/FightingFantasy'' series of gamebooks and Keith Martin's sequel to his previous work, ''Literature/VaultOfTheVampire''.

Long ago, in the grim and wraith-infested forests of Mauristania, a brave adventurer faced the ghastly perils of Castle Heydrich and vanquished the evil Vampire Count Reiner and his spawn of darkness, saving the good people of Leverhelven and the Old World from peril. Fastforward to the present: you were resting in a comfortable Inn in Analand when you met up with a nervous traveler, who was on a journey to visit a friend in the nearby monastery, and decided to escort him. However, the following day, your companion is assassinated and a note on his body mentions the return of the Vampire Count Reiner Heydrich, who managed to came back from the dead using a secret Soul Jewel to store his lifeforce, and now is plotting something here in Analand which will make him even more powerful than he was in Mauristania. Is up to you to start a long and perilous quest across Analand to track the evil Vampire lord, destroy his coffins and stop him before his plan is completed, facing undead horrors, dangerous thralls and dire beasts on your way to glory.

to:

''Revenge of the Vampire'' is the 58th 58[[superscript:th]] entry in the ''Literature/FightingFantasy'' series of gamebooks and Keith Martin's sequel to his previous work, ''Literature/VaultOfTheVampire''.

Long ago, in the grim and wraith-infested forests of Mauristania, a brave adventurer faced the ghastly perils of Castle Heydrich and vanquished the evil Vampire Count Reiner and his spawn of darkness, saving the good people of Leverhelven and the Old World from peril. Fastforward Fast-forward to the present: you were resting in a comfortable Inn in Analand when you met up with a nervous traveler, who was on a journey to visit a friend in the nearby monastery, and decided to escort him. However, the following day, your companion is assassinated and a note on his body mentions the return of the Vampire Count Reiner Heydrich, who managed to came back from the dead using a secret Soul Jewel to store his lifeforce, and now is plotting something here in Analand which will make him even more powerful than he was in Mauristania. Is up to you to start a long and perilous quest across Analand to track the evil Vampire lord, destroy his coffins and stop him before his plan is completed, facing undead horrors, dangerous thralls and dire beasts on your way to glory.






!!''Revenge of the Vampire'' contains examples of:

to:

!!''Revenge of the Vampire'' contains provides examples of:



* AntiRegeneration: The Grand Revenant in Mortus Mansion will continuously revive himself unless you use sanctified Oil or Darkfire on him. In a bout of AntiFrustrationFeatures, the book states that, if you don't have them with you at the moment but you do find them later on your quest, you can return to face the Grand Revenant anytime and gain access to the loot he was guarding.



* AvengingTheVillain: [[spoiler: If you manage to slay Reiner in the final battle before he can phase away, Katarina will attack you outright.]]

to:

* AvengingTheVillain: [[spoiler: If [[spoiler:If you manage to slay Reiner in the final battle before he can phase away, Katarina will attack you outright.]]



* EasilyForgiven: [[spoiler: Seemingly, Reiner held no grudge to Katarina, though it's implied that this time he's put her under his direct control.]]
* EvilPlan: It's believed that Reiner wants to reach the Ghoulcrypts to resurrect the various Vampire Lords buried there. [[spoiler: In truth, being an egoistic bastard, he wants to absorb all their powers to grow even more powerful.]]

to:

* EasilyForgiven: [[spoiler: Seemingly, [[spoiler:Seemingly, Reiner held no grudge to Katarina, though it's implied that this time he's put her under his direct control.]]
* EvilPlan: It's believed that Reiner wants to reach the Ghoulcrypts to resurrect the various Vampire Lords buried there. [[spoiler: In [[spoiler:In truth, being an egoistic bastard, he wants to absorb all their powers to grow even more powerful.]]



* FinalBoss: Reiner Heydrich, stronger than ever, inside the Ghoulcrypts. [[spoiler: And possibly Katarina Heydrich, again, if you manage to kill Reiner istantly.]]

to:

* FinalBoss: Reiner Heydrich, stronger than ever, inside the Ghoulcrypts. [[spoiler: And [[spoiler:And possibly Katarina Heydrich, again, if you manage to kill Reiner istantly.instantly.]]



* GameBreakingBug: If one chases the Count directly after the attack on the monastery; you can buy a horse from a farmer '''for all the gold coins you have'''. If you successfully track the Count by chasing him non-stop, you will catch up to him in an inn. ....which requires one gold coin to stay or they kick you out. There is no way to stay at the inn without cheating. You cannot stop the count here, as mentioned in FailureIsTheOnlyOption; however "cheating" that one gold coin shows an encounter that does give a CoolSword, blood points, and diary which gives background information and plusses to later rolls.

to:

* GameBreakingBug: If one chases the Count directly after the attack on the monastery; you can buy a horse from a farmer '''for all the gold coins you have'''. If you successfully track the Count by chasing him non-stop, you will catch up to him in an inn. ....inn... which requires one gold coin to stay or they kick you out. There is no way to stay at the inn without cheating. You cannot stop the count here, as mentioned in FailureIsTheOnlyOption; however "cheating" that one gold coin shows an encounter that does give a CoolSword, blood points, and diary which gives background information and plusses to later rolls.



* HealingFactor: The Proto-Zombie is a disgusting, costantly-regenerating undead which you have to put down by hacking at him until he dies.

to:

* HealingFactor: The Proto-Zombie is a disgusting, costantly-regenerating constantly-regenerating undead which you have to put down by hacking at him until he dies.



* NighInvulnerable: Reiner Heydrich is immune even to decapitation and sunlight as long as the Heart is safe. The two witches cannot be harmed without a magic sword.

to:

* NighInvulnerable: NighInvulnerable:
**
Reiner Heydrich is immune even to decapitation and sunlight as long as the Heart is safe. safe.
**
The two witches cannot be harmed without a magic sword.



* OurGhoulsAreCreepier: Starting from a ghoul hidden in the monastery on Lake Libra, this book has plenty of ghouls ov various types, sometimes coming in packs.

to:

* OurGhoulsAreCreepier: Starting from a ghoul hidden in the monastery on Lake Libra, this book has plenty of ghouls ov of various types, sometimes coming in packs.



* TurnsRed: Just like in ''Vault of the Vampire'', On low health Reiner will try to maul you like a beast. This time he can score a "critical hit" which deals you 6 points of damage and causes you to die if you're unable to end the combat in 4 rounds or less. [[spoiler: If you kill Katarina but he's still alive, he will use an even more feral style of combat.]]

to:

* TurnsRed: Just like in ''Vault of the Vampire'', On on low health Reiner will try to maul you like a beast. This time he can score a "critical hit" which deals you 6 points of damage and causes you to die if you're unable to end the combat in 4 rounds or less. [[spoiler: If you kill Katarina but he's still alive, he will use an even more feral style of combat.]]



* VillainsWantMercy: Both witches tries to beg for mercy when weakened in order to pull a ISurrenderSuckers manoeuvre on you.
* WeaksauceWeakness: The Grand Revenant in Mortus Mansion will continuously revive himself unless you use sanctified Oil or Darkfire on him. In a bout of AntiFrustrationFeatures, the book states that, if you don't have them with you at the moment but you do find them later on your quest, you can return to face the Grand Revenant anytime and gain access to the loot he was guarding.

to:

* VillainsWantMercy: Both witches tries to beg for mercy when weakened in order to pull a ISurrenderSuckers manoeuvre maneuver on you.
* WeaksauceWeakness: The Grand Revenant in Mortus Mansion will continuously revive himself unless you use sanctified Oil or Darkfire on him. In a bout of AntiFrustrationFeatures, the book states that, if you don't have them with you at the moment but you do find them later on your quest, you can return to face the Grand Revenant anytime and gain access to the loot he was guarding.
you.



* WolfpackBoss: Both in Mortus Mansion and in the Ghoulcrypts, you can fight against packs of Ghouls, treated as a single opponent.

to:

* WolfpackBoss: Both in Mortus Mansion and in the Ghoulcrypts, you can fight against packs of Ghouls, treated as a single opponent.opponent.
----

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Changed: 62

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None


* CoolSword: Other than the mandatory Magic Sword, you're instructed to look for the ultimate undead-slaying sword Imperator, buried somewhere north in the Shamutanti Hills.

to:

* CoolSword: Other than the mandatory Magic Sword, you're instructed to look for the ultimate undead-slaying sword Imperator, buried somewhere north in the Shamutanti Hills. Also, Igor possesses a magical sword you can obtain from him.


Added DiffLines:

* UnwinnableByMistake: The whole horse thing mentioned in GameBreakingBug above may be the result of bad writing: you're only given the option to buy a horse "for all your money" if you have more than 8 Gold Pieces on yourself, which implies that the horse costs 8 Gold Pieces at least. Downplayed in that you're free to use another path to successfully end the book.
Is there an issue? Send a MessageReason:
None


* GameBreakingBug: If one chases the Count directly after the attack on the monastery; you can buy a horse from a merchant '''for all the gold coins you have'''. If you successfully track the Count by chasing him non-stop, you will catch up to him in an inn. ....which requires one gold coin to stay or they kick you out. There is no way to stay at the inn without cheating. You cannot stop the count here, as mentioned in FailureIsTheOnlyOption; however "cheating" that one gold coin shows an encounter that does give a CoolSword, blood points, and diary which gives background information and plusses to later rolls.

to:

* GameBreakingBug: If one chases the Count directly after the attack on the monastery; you can buy a horse from a merchant farmer '''for all the gold coins you have'''. If you successfully track the Count by chasing him non-stop, you will catch up to him in an inn. ....which requires one gold coin to stay or they kick you out. There is no way to stay at the inn without cheating. You cannot stop the count here, as mentioned in FailureIsTheOnlyOption; however "cheating" that one gold coin shows an encounter that does give a CoolSword, blood points, and diary which gives background information and plusses to later rolls.

Added: 622

Changed: 81

Is there an issue? Send a MessageReason:
None


* GameBreakingBug: If one chases the Count directly after the attack on the monastery; you can buy a horse from a merchant '''for all the gold coins you have'''. If you successfully track the Count by chasing him non-stop, you will catch up to him in an inn. ....which requires one gold coin to stay or they kick you out. There is no way to stay at the inn without cheating. You cannot stop the count here, as mentioned in FailureIsTheOnlyOption; however "cheating" that one gold coin shows an encounter that does give a CoolSword, blood points, and diary which gives background information and plusses to later rolls.



* OurVampiresAreDifferent: Not only Reiner is a Vampire with a SoulJar akin to a Lich, but he can also spawn lesser Vampires known as "Vampyres" to act as his minions. Non-human vampires are present as the Vampiric Jelly and the Vampire Wraith.

to:

* OurVampiresAreDifferent: Not only Reiner is a Vampire with a SoulJar akin to a Lich, but he can also spawn lesser Vampires known as "Vampyres" to act as his minions. Non-human vampires are present as the Vampiric Jelly and the Vampire Wraith.Wraith; implied to be the result of his experiments in absorbing other vampires' powers.
Is there an issue? Send a MessageReason:
None


* CoolSword: Other than the mandatory Magic Sword, you're instructed to look for the ultimate undead-slaying sword Imperator, buried somewhere

to:

* CoolSword: Other than the mandatory Magic Sword, you're instructed to look for the ultimate undead-slaying sword Imperator, buried somewheresomewhere north in the Shamutanti Hills.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/ff58_cover.jpg]]
[[caption-width-right:350:[[Literature/VaultOfTheVampire I told you:]] Classics won't stay dead.]]

''Revenge of the Vampire'' is the 58th entry in the ''Literature/FightingFantasy'' series of gamebooks and Keith Martin's sequel to his previous work, ''Literature/VaultOfTheVampire''.

Long ago, in the grim and wraith-infested forests of Mauristania, a brave adventurer faced the ghastly perils of Castle Heydrich and vanquished the evil Vampire Count Reiner and his spawn of darkness, saving the good people of Leverhelven and the Old World from peril. Fastforward to the present: you were resting in a comfortable Inn in Analand when you met up with a nervous traveler, who was on a journey to visit a friend in the nearby monastery, and decided to escort him. However, the following day, your companion is assassinated and a note on his body mentions the return of the Vampire Count Reiner Heydrich, who managed to came back from the dead using a secret Soul Jewel to store his lifeforce, and now is plotting something here in Analand which will make him even more powerful than he was in Mauristania. Is up to you to start a long and perilous quest across Analand to track the evil Vampire lord, destroy his coffins and stop him before his plan is completed, facing undead horrors, dangerous thralls and dire beasts on your way to glory.

''Revenge of the Vampire'' overall uses the same system as ''Vault of the Vampire'', with the Faith score which is used to repeal certain monsters and the possibility of being infected with afflictions, curses or disease which, if left unchecked, will cause your death later on in the book. This time the adventure feels longer, with your character venturing across Analand from dungeon to dungeon, looking for Heydrich and gathering clues and items necessary for finding and defeating Heydrich once and for all. It also features a lot more combat than its prequel, often against opponents following special rules in combat.


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!!''Revenge of the Vampire'' contains examples of:

* AmazonBrigade: Reiner's own Vampyres are all women this time around.
* AttackOfTheKillerWhatever: The ''ZOMBIE CARRIAGE'' puts the living Tiger Rug from the previous game to shame.
* AvengingTheVillain: [[spoiler: If you manage to slay Reiner in the final battle before he can phase away, Katarina will attack you outright.]]
* BackFromTheDead: Reiner Heydrich manage to survive his own definitive death by staking and returned to plague the world. His plans seems to involve doing the same to the Vampire Lords buried in the Ghoulcrypts. [[spoiler: Oh, also Katarina Heydrich has returned.]]
* BigBad: Reiner Heydrich, once again. [[spoiler: Subverted with Katarina Heydrich, this time she's subservient to her brother.]]
* BlobMonster: The Vampiric Jelly sent to murder Harquar by suffocating him in his sleep.
* ConservationOfNinjutsu: By half-way through you go from dueling strong enemies or couple of zombies to butchering whole ''Zombie Hordes'' and ''Ghoul Packs'' in a single battle.
* CoolSword: Other than the mandatory Magic Sword, you're instructed to look for the ultimate undead-slaying sword Imperator, buried somewhere
* TheDragon: If you reach Reiner in the Inn you have to face his manservant Igor, which is a massive, sword-wielding brute.
* DungeonCrawling: When you're not travelling through Analand, you're exploring a series of dungeons, including the Monastery on Lake Libra, Mansion Mortus, the Witches's lair and the Ghoulcrypts themselves.
* EasilyForgiven: [[spoiler: Seemingly, Reiner held no grudge to Katarina, though it's implied that this time he's put her under his direct control.]]
* EvilPlan: It's believed that Reiner wants to reach the Ghoulcrypts to resurrect the various Vampire Lords buried there. [[spoiler: In truth, being an egoistic bastard, he wants to absorb all their powers to grow even more powerful.]]
* FailureIsTheOnlyOption: Even if you spend all your money on a horse and reach Reiner's coach in the Inn halfway through, you have no way at all to wound him or kill him, not even with sunlight, and the locals are under Reiner's spell and won't help you. Furthermore, [[PlotHole even if you destroyed the coffin on the carriage, you will still find the coffin on the coach in Mortus Mansion.]]
* FinalBoss: Reiner Heydrich, stronger than ever, inside the Ghoulcrypts. [[spoiler: And possibly Katarina Heydrich, again, if you manage to kill Reiner istantly.]]
* FleshGolem: A tremendously strong Cadaver Golem is sent against you as a killer.
* GhostlyAdvisor: Thankfully, Siegfrid Heydrich returned from the dead along with his brother. He cannot act directly, but he can still tell you where to find Reiner and the weapon to hurt him.
* GottaCatchThemAll: Zigzagged with the Coffins: you can hunt them and destroy as much of them as you can, but they're not vital to the quest. They do make the final battle easier though.
* GuestStarPartyMember: Vantiane of Gallantaria, a female warrior captured by Reiner, who you can rescue inside Mortus Mansion. She helps you for three battles, adding 2 points to your Combat score.
* HauntedHouse: Mortus Mansion, Reiner's personal hideout in Analand, complete with hidden Vampyres, ghouls and monsters hiding around.
* HealingFactor: The Proto-Zombie is a disgusting, costantly-regenerating undead which you have to put down by hacking at him until he dies.
* InfernalRetaliation: You can [[KillItWithFire Kill the Mega-Ghoul]] with a fire flask, but you must endure for a couple of rounds his ferocious assault, and now he's even stronger than before since he's on fire and its metal components are scorching hot.
* MacGuffin: The Crystal Heart, the gemstone holding the power to resurrect Reiner.
* MadScientist: Doktor Verrukte is one working for Reiner inside Mortus Mansion.
* MistakenForMurderer: If you fail to rescue Harquar in time, his bodyguard will mistake you for his killer, and a mess will ensue.
* NighInvulnerable: Reiner Heydrich is immune even to decapitation and sunlight as long as the Heart is safe. The two witches cannot be harmed without a magic sword.
* NightOfTheLivingMooks: It goes without saying, but most of the enemies waiting for you are undead of various kinds.
* NoSell: Using the vial of acid against the Mega-Ghoul is utterly useless, since the monster already uses acid as part of its arsenal.
* OurGhoulsAreCreepier: Starting from a ghoul hidden in the monastery on Lake Libra, this book has plenty of ghouls ov various types, sometimes coming in packs.
** HeavilyArmoredMook: The Steel Ghoul in the mansion, which is covered in steel armor welded to his skin.
** GiantMook: The Huge Ghoul once again returns from ''Vault of the Vampire''.
** KingMook: The Mega-Ghoul serving as Reiner's last line of defense is a massive, heavily armored, acid-oozing abomination with raking claws and a ferocious attitude.
* OurVampiresAreDifferent: Not only Reiner is a Vampire with a SoulJar akin to a Lich, but he can also spawn lesser Vampires known as "Vampyres" to act as his minions. Non-human vampires are present as the Vampiric Jelly and the Vampire Wraith.
* OurZombiesAreDifferent: Usual zombies are often encountered as mooks, with a unique, half-rotting "Mortvanian Zombie", whose characteristics aren't fully explained.
* PoisonedWeapon: The two witches wield poisoned daggers as their weapon of choice.
* RaceAgainstTheClock: As time passes, you must add one point to your Blood Score (which can be decreased by destroying the coffins): the more Blood Point you have, the harder the final battle will be.
* RevengeOfTheSequel: It's right there in the title, you see?
* ShoutOut: The setting of this adventure is Analand, all the way to the Shamutanti Hills, the starting setting of ''Literature/{{Sorcery}}''.
* SoulJar: Reiner's Soul Jewel, the Crystal Heart you must recover from its hiding place to vanquish Reiner.
* TurnsRed: Just like in ''Vault of the Vampire'', On low health Reiner will try to maul you like a beast. This time he can score a "critical hit" which deals you 6 points of damage and causes you to die if you're unable to end the combat in 4 rounds or less. [[spoiler: If you kill Katarina but he's still alive, he will use an even more feral style of combat.]]
* VillainsWantMercy: Both witches tries to beg for mercy when weakened in order to pull a ISurrenderSuckers manoeuvre on you.
* WeaksauceWeakness: The Grand Revenant in Mortus Mansion will continuously revive himself unless you use sanctified Oil or Darkfire on him. In a bout of AntiFrustrationFeatures, the book states that, if you don't have them with you at the moment but you do find them later on your quest, you can return to face the Grand Revenant anytime and gain access to the loot he was guarding.
* WickedWitch: Shevala and Carollar, the Witch sisters of Crab Peak tasked with guarding Reiner's Crystal Heart, looking like the typical hag witch. They had a sister who was TakenForGranite by the Greater Basilisk infesting the mountain.
* WolfpackBoss: Both in Mortus Mansion and in the Ghoulcrypts, you can fight against packs of Ghouls, treated as a single opponent.

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