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** Kelsier has a different form of this when he's briefly hosting Preservation's power. Due to his lack of a body weakening him, combined with his tied with Ruin causing the Shard to rebel against him, he is barely able to slow Ruin's destruction of the world despite his best efforts.
* GoIntoTheLight: When a person dies on Scadrial, the Cognitive Realm acts like an AfterlifeAntechamber where their soul is greeted by resides briefly before being drawn to the Beyond automatically, though those with power, like Metalborn, especially powerful ones, can stay a bit longer, and Slivers could stay forever in theory, Kelsier himself staying by binding himself to the Well, though he is alone in wanting to stay. No one knows what the Beyond is like, even the gods, and they cannot bring someone who goes there back.

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** Kelsier has a different form of this when he's briefly hosting Preservation's power. Due to his lack of a body weakening him, combined with his tied ties with Ruin causing the Shard to rebel against him, he is barely able to slow Ruin's destruction of the world despite his best efforts.
* GoIntoTheLight: When a person dies on Scadrial, the Cognitive Realm acts like an AfterlifeAntechamber where their soul is greeted by Preservation and resides briefly before being drawn to the Beyond automatically, though those with power, like Metalborn, especially powerful ones, can stay a bit longer, and Slivers could stay forever in theory, Kelsier himself staying by binding himself to the Well, though he is alone in wanting to stay. No one knows what the Beyond is like, even the gods, and they cannot bring someone who goes there back.
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* AllThereInTheManual: The story, as mentioned in the description above, confirms several points of info about the Cosmere that until now have only been mentioned outside of books, like Hoid taking some of the metal from the mouth of the Well.


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* TheAtoner: Kelsier comes to regret his more brutal and manipulative actions (especially after he sees how connected they've made him to Ruin), and resolves to do better.
* BlueAndOrangeMorality: Both Preservation and Ruin have shades of this due to the effects of their Shards on their psyche.
** Preservation, while disagreeing with how the Lord Ruler/Rashek does things, still supports him because his Compounding allows him to be a stable, immortal ruler.
** Ruin believes that the destruction of the world is both necessary and merciful, despite the fact that pretty much everyone else disagrees.


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* GoIntoTheLight: When a person dies on Scadrial, the Cognitive Realm acts like an AfterlifeAntechamber where their soul is greeted by resides briefly before being drawn to the Beyond automatically, though those with power, like Metalborn, especially powerful ones, can stay a bit longer, and Slivers could stay forever in theory, Kelsier himself staying by binding himself to the Well, though he is alone in wanting to stay. No one knows what the Beyond is like, even the gods, and they cannot bring someone who goes there back.


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* HumanoidAbomination: Ruin makes a construct of his human form when communicating with Kelsier, which the latter refers to as a puppet. It counts as this because Ruin is normally an EldritchAbomination in the Cognitive Realm.
* IntangibleMan: Kelsier is, with a bit of effort, able to pass through structures in the physical realm.


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* MercyKill: Ruin uses the idea when arguing to Kelsier that his aspect is a necessary part of the world, and seemingly views destroying the world as one to a degree.
* NecessaryEvil: Ruin makes the argument that the change, entropy and death he brings is necessary, as without it Preservation would keep the world in eternal stasis, and no one would be able to experience death's release. While he has a point, him wanting to destroy the world is, as Kelsier points out, is going to far.


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** ''Kelsier'', not Preservation, was the one who attacked Elend in the hopes that Vin would use the power of the Well to heal him, as Preservation's Intent kept him from doing so despite what was at stake. Similarly, he was also the mist spirit once after Ruin's release, before Ruin noticed and impersonated him.


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* PoorCommunicationKills: Kelsier learns about Vin's earring early on, but is unable to communicate the knowledge to anyone.


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* RevealingCoverup: Ruin tries to use emotional manipulation to keep Kelsier from going to the Ire, which only increases Kelsier's resolve to go, since he knows that Ruin would only try to stop him if it was important he go.


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* ScrewThisImOutOfHere: When Khriss and Nazh meet Kelsier in the Cognitive Realm and learn what exactly is happening with Ruin and Preservation, they decide to get out of dodge and leave Scadrial.


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* WorldOfSilence: Ruin says to Kelsier at one point that Preservation should be happy he's destroying the world, since this trope would be the result, allowing Preservation to have the realm of stasis and stability he desires.
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* MagicEater: All cognitive realm entities appear to eat Investiture to a certain extent: even the spirits of objects require it to sustain them when they are far away from their physical counterparts. And it's now confirmed that Elantrians live off of pure investiture, which they drink like a potion.
**This leads to the somewhat hilarious image of an Elantrian cognitive fortress trailing what looks for all the world like a glowing plug off into the distance: the spirits of the stones making the fortress need the power source to remain strong.
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* ClippedWingAngel: Kelsier is able to take up the power of Preservation to keep Ruin from splintering the Shard, but he can't use it properly. Not only is he weaker because he has no connection to the physical realm, his soul is so tied to Ruin that the Shard actively fights against him, and as a result he is barely able to slow Ruin's attempts to destroy the world down.
* {{Deicide}}: Khriss says that [[spoiler:the original sixteen Shardholders worked together to murder Adonalsium. Their reasons varied, from naked lust for power to a simple belief that it was the only option left]].

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* ClippedWingAngel: Kelsier is able to take up the power of Preservation to keep Ruin from splintering the Shard, but he can't use it properly. Not only is he weaker because he has no connection to the physical realm, his soul is so tied to Ruin that the Shard actively fights against him, and as him. As a result he is barely able to slow Ruin's attempts to destroy the world down.
* {{Deicide}}: Khriss says that [[spoiler:the original sixteen Shardholders worked together to murder Adonalsium. Their reasons varied, from naked lust for power to a simple belief that it was the only option left]]. And, of course, Ruin is slowly killing Preservation over the course of the story.
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* ClippedWingAngel: Kelsier is able to take up the power of Preservation to keep Ruin from splintering the Shard, but he can't use it properly. Not only is he weaker because he has no connection to the physical realm, his soul is so tied to Ruin that the Shard actively fights against him.

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* ClippedWingAngel: Kelsier is able to take up the power of Preservation to keep Ruin from splintering the Shard, but he can't use it properly. Not only is he weaker because he has no connection to the physical realm, his soul is so tied to Ruin that the Shard actively fights against him.him, and as a result he is barely able to slow Ruin's attempts to destroy the world down.
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** Preservation is hard pressed to act against Ruin, both due to the fracturing of his mind due to sealing Ruin and the Intent of his Shard. Even at the threat of Ruin being freed, he is unable to attack Elend when Kelsier suggests it, causing

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** Preservation is hard pressed to act against Ruin, both due to the fracturing of his mind due to sealing Ruin and the Intent of his Shard. Even at the threat of Ruin being freed, he is unable to attack Elend when Kelsier suggests it, causing Kelsier to attack Elend himself in the hopes that Vin will use the Well's power to heal him.
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Making my first edit, and celebrating a new release by one of my favorite authors!

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* AfterlifeAntechamber: The Cognitive Realm acts like this, with souls manifesting there after the death of their bodies, Preservation comforting them, before they are drawn Beyond. Those with Investiture of some kind, like Allomancers, can stay a bit longer, and Slivers can theoretically remain there indefinitely.


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** Earlier, Kelsier managed to trick Preservation into revealing that there was a way to avoid being drawn Beyond just yet, and [[spoiler: does something similar with Sazed to confirm that he ''can'' return to life]].


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* DontFearTheReaper: Preservation greets the spirits of all who die on Scadrial as they briefly manifest in the Cognitive Realm, comforting them as they pass Beyond.


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* GodsHandsAreTied:
** Preservation is hard pressed to act against Ruin, both due to the fracturing of his mind due to sealing Ruin and the Intent of his Shard. Even at the threat of Ruin being freed, he is unable to attack Elend when Kelsier suggests it, causing
** Kelsier has a different form of this when he's briefly hosting Preservation's power. Due to his lack of a body weakening him, combined with his tied with Ruin causing the Shard to rebel against him, he is barely able to slow Ruin's destruction of the world despite his best efforts.


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* OurGhostsAreDifferent: Kelsier manages to bond with the energy of the Well in order to remain in the Cognitive Realm despite being drawn Beyond, becoming an entity similar to the Shades from Threnody.


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* YourMindMakesItReal:
** When Kelsier is attacked by Hoid, the latter notes that, since Kelsier's "body" is merely how he perceives himself in the Cognitive Realm, he's not really hurting Kelsier, the thief just ''thinks'' he's being hurt.
** When Kelsier is travelling, he notes that, while he has no Allomancy to boost his travelling speed, he doesn't get tired unless he thinks about how tired he ''should be''.
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* CallingTheOldManOut: Vin does this when she and Kelsier meet after Ruin's death.
-->'''Vin:''' How much [of [[MistbornTheOriginalTrilogy it]]] was about [[ThePowerOfFriendship us]]? And how much was about [[NeverBeHurtAgain you]]?
-->'''Kelsier:''' [[SincerityMode I don't know]].
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* ItsPronouncedTropay: The Ire. (I-ree) [[spoiler: Turns out the name is [[{{Literature/Elantris}} the Aon for "Time".]]]]

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* ItsPronouncedTropay: In Universe, when Kellsier has trouble pronouncing something and [[LeaningOnTheFourthWall so has it explained to him and the audience]]. The Ire. (I-ree) Ire is pronounced I-ree. [[spoiler: Turns out the name is [[{{Literature/Elantris}} the Aon for "Time".]]]]
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* AncientConspiracy: Since the [[TheAgeless Elantrians]] leading the Ire actually look old, and the name of their organization is the Aon for Time, they can be safely assumed to be this.


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* SummoningArtifact: The Ire have a device best described as this, a glowing ball of pure connection that will let them attune to Preservation and snatch the shard when the current holder dies. [[spoiler: Kelsier steals it, and uses it himself.]]
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** For example, the power at the Well of Ascension needs to be used because it is being spent to contain Ruin, and not claiming it after it is expended is tantamount to surrendering it to him.


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** Also discussed and played with. Apparently Ruin actually ''isn't'' actually inside the Well of Ascension in any meaningful sense, and the well has accumulated as a natural process. But the huge amount of power collected there, and the fact that it was released in the first place to imprison Ruin, leaves it with a connection to Ruin that makes it act like a gateway anyway.
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* ClippedWingAngel: Kelsier is able to take up the power of Preservation to keep Ruin from splintering the Shard, but he can't use it properly. Not only is he weaker because he has no connection to the physical realm, his soul is too tied to Ruin and the power of the Shard actively fights against him.

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* ClippedWingAngel: Kelsier is able to take up the power of Preservation to keep Ruin from splintering the Shard, but he can't use it properly. Not only is he weaker because he has no connection to the physical realm, his soul is too so tied to Ruin and the power of that the Shard actively fights against him.
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* ClippedWingedAngel: Kelsier is able to take up the power of Preservation to keep Ruin from splintering the Shard, but he can't use it properly. Not only is he weaker because he has no connection to the physical realm, his soul is too tied to Ruin and the power of the Shard actively fights against him.

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* ClippedWingedAngel: ClippedWingAngel: Kelsier is able to take up the power of Preservation to keep Ruin from splintering the Shard, but he can't use it properly. Not only is he weaker because he has no connection to the physical realm, his soul is too tied to Ruin and the power of the Shard actively fights against him.
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* AffablyEvil: Ruin is quite polite to Kelsier, all things considered, and even gives a heartfelt talk about how important endings and change are for the universe. But he's still destroying the world.


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* ClippedWingedAngel: Kelsier is able to take up the power of Preservation to keep Ruin from splintering the Shard, but he can't use it properly. Not only is he weaker because he has no connection to the physical realm, his soul is too tied to Ruin and the power of the Shard actively fights against him.


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* HeelRealization: Kelsier is horrified to see how connected his soul has become to Ruin through his more brutal actions.
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** {{Determinator}}: It was not easy. He had to trick Preservation to even find out it was possible, and then work out how, all within the few minutes he had before he passed on automatically.
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** The Ire have a device to detect the Shadows from Threnody, but even though Kelsier is the same type of entity he's not native to that world.

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** The Ire have a device to detect the Shadows Shades from Threnody, but Threnody. It fails to detect Kelsier, because even though Kelsier he is the same type of entity as the Shades, he's not native to that world.Threnody.
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The story is notable for being the first appearance in an actual Cosmere story of several points that have long been established by WordOfGod, such as that Hoid took some of the metal from the Well of Ascension, that the Pits of Hathsin were Ruin's Shardpool, (which are used as dimensional transfer points for Worldhoppers,) and that Worldhoppers from Sel, the world of {{Literature/Elantris}} exist, even though it's very difficult and dangerous to travel from the Physical to the Cognitive realm there.

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The story is notable for being the first appearance in an actual Cosmere story of several points that have long been established by WordOfGod, such as that Hoid took some of the metal from the Well of Ascension, that the Pits of Hathsin were Ruin's Shardpool, Shardpool (which are used as dimensional transfer points for Worldhoppers,) Worldhoppers), and that Worldhoppers from Sel, the world of {{Literature/Elantris}} exist, even though it's very difficult and dangerous to travel from the Physical to the Cognitive realm there.



* EldritchAbomination: Ruin's power as manifest in the Cognitive Realm. Since he swallows the entire sky, overlaps with BadMoonRising and TotalEclipseOfThePlot.

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* EldritchAbomination: Ruin's power manifests as manifest this in the Cognitive Realm. Since he swallows the entire sky, overlaps with BadMoonRising and TotalEclipseOfThePlot.

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* LoopholeAbuse: Hoid is normally unable to hurt people, but [[spoiler: can beat down Kelsier when he tries to stop him since he's already dead. Hoid even notes that he didn't actually hurt Kelsier, Kelsier just [[YourMindMakesItReal thinks he did]]]]. The Ire have a device to detect the Shadows from Threnody, but even though Kelsier is the same type of entity he's not native to that world.

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* LoopholeAbuse: LoopholeAbuse:
**
Hoid is normally unable to hurt people, but [[spoiler: can beat down Kelsier when he tries to stop him since he's already dead. Hoid even notes that he didn't actually hurt Kelsier, Kelsier just [[YourMindMakesItReal thinks he did]]]]. did]]]].
**
The Ire have a device to detect the Shadows from Threnody, but even though Kelsier is the same type of entity he's not native to that world.



* YouWillKnowWhatToDo: When Kelsier gets a vision of possible futures, he's not able to hold all on to of the relevant knowledge. He knows that in order to stop Ruin from destroying the world, he has to visit the Ire and [[spoiler: steal something from them]], but no details beyond that.

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* YouWillKnowWhatToDo: When Kelsier gets a vision of possible futures, he's not able to hold all on to of the relevant knowledge. He knows that in order to stop Ruin from destroying the world, he has to [[spoiler: visit the Ire and [[spoiler: steal something from them]], the Elantrians]], but no details beyond that.

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* EldritchAbomination: Ruin's power as manifest in the Cognitive Realm.

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* EldritchAbomination: Ruin's power as manifest in the Cognitive Realm. Since he swallows the entire sky, overlaps with BadMoonRising and TotalEclipseOfThePlot.
* FantasticFlora: Plants grow in the cognitive realm anywhere there is water in the physical world for long enough. Kelsier even sees plants growing from a cup of water at one point.
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* LoopholeAbuse: Hoid is normally unable to hurt people, but [[spoiler: can beat down Kelsier when he tries to stop him since he's already dead.]] The Ire have a device to detect the Shadows from Threnody, but even though Kelsier is the same type of entity he's not native to that world.

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* LoopholeAbuse: Hoid is normally unable to hurt people, but [[spoiler: can beat down Kelsier when he tries to stop him since he's already dead.]] Hoid even notes that he didn't actually hurt Kelsier, Kelsier just [[YourMindMakesItReal thinks he did]]]]. The Ire have a device to detect the Shadows from Threnody, but even though Kelsier is the same type of entity he's not native to that world.
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* OnceMoreWithClarity: The story is this for the more esoteric aspects of the original trilogy. While things still made sense in the original, now we have the details on why they worked that way.
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* LoopholeAbuse: Hoid is normally unable to hurt people, but [[spoiler: can beat down Kelsier when he tries to stop him since he's already dead.]] The Ire have a device to detect the Shadows from Threnody, but even though Kelsier is the same type of entity he's not native to that world.
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* ScoobyDooHoax: Kelsier's uses one, pretending to be Ruin to steal from the Ire.

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* ScoobyDooHoax: Kelsier's Kelsier uses one, pretending to be Ruin to steal from the Ire.
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* ScoobyDooHoax: Kelsier's uses one, pretending to be Ruin to steal from the Ire.

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'''''WARNING: {{Late Arrival Spoiler}}s abound for Literature/MistbornTheOriginalTrilogy.'''''



'''''WARNING: {{Late Arrival Spoiler}}s abound for Literature/MistbornTheOriginalTrilogy.'''''



* AndTheAdventureContinues: in the Epilogue, Kelsier still hasn't settled down and has recruited another crew member, setting up events in Literature/BandsOfMourning.

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* AndTheAdventureContinues: in In the Epilogue, epilogue, Kelsier still hasn't settled down and has recruited another crew member, setting up events in Literature/BandsOfMourning.



* DimensionalTraveler: Known as ''Worldhoppers'' in Literature/TheCosmere. Kelsier meets several in his journey. Kriss and Nazh from the Seventeenth Shard, as well as [[spoiler: a group of Elantrians (and their servants)]] called the Ire. He also runs into Hoid, of course, who lambastes him for destroying the Pits of Hathsin, since that in turn destroyed the easiest dimensional travel point on the planet.

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* DimensionalTraveler: Known as ''Worldhoppers'' ''worldhoppers'' in Literature/TheCosmere. Kelsier meets several in his journey. Kriss and Nazh from the Seventeenth Shard, as well as [[spoiler: a group of Elantrians (and their servants)]] called the Ire. He also runs into Hoid, of course, who lambastes him for destroying the Pits of Hathsin, since that in turn destroyed the easiest dimensional travel point on the planet.



* YouWillKnowWhatToDo: When Kelsier gets a vision of possible futures, he's not able to hold all on to of the relevant knowledge. He knows that in order to stop Ruin from destroying the world, he has to visit the Ire and [[spoiler: steal something from them,]] but no details beyond that.

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* YouWillKnowWhatToDo: When Kelsier gets a vision of possible futures, he's not able to hold all on to of the relevant knowledge. He knows that in order to stop Ruin from destroying the world, he has to visit the Ire and [[spoiler: steal something from them,]] them]], but no details beyond that.
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No spoilers above the example line. See Spoiler Policy.


The story is relatively short, but packed full of yummy [[Franchise/TheCosmere Cosmere]] geekery, including Hoid's real name (maybe?), the name of another previously-unrevealed Shard of Adonalsium, a brief glimpse into the use of the Cognitive Realm (aka. [[Literature/TheStormlightArchive Shadesmar]]) to travel between worlds, and the fact that there are entire organized societies of Worldhoppers out there, including a group of [[spoiler: Elantrian]] scavengers with a fortress in the Cognitive Realm who want to [[spoiler: take over a Shard of their own, now that their world's Shards have been splintered.]]

The story is notable for being the first appearance in an actual Cosmere story of several points that have long been established by WordOfGod, such as that [[spoiler: Kelsier held the power of Preservation between the death of Leras and Vin's ascension]], that Hoid took some of the metal from the Well of Ascension, that the Pits of Hathsin were Ruin's Shardpool, (which are used as dimensional transfer points for Worldhoppers,) and that Worldhoppers from [[spoiler: Sel, the world of {{Literature/Elantris}}]] exist, even though it's very difficult and dangerous to travel from the Physical to the Cognitive realm there.

to:

The story is relatively short, but packed full of yummy [[Franchise/TheCosmere Cosmere]] geekery, including Hoid's real name (maybe?), the name of another previously-unrevealed Shard of Adonalsium, a brief glimpse into the use of the Cognitive Realm (aka. [[Literature/TheStormlightArchive Shadesmar]]) to travel between worlds, and the fact that there are entire organized societies of Worldhoppers out there, including a group of [[spoiler: Elantrian]] scavengers with a fortress in the Cognitive Realm who want to [[spoiler: take over a Shard of their own, now that their world's Shards have been splintered.]]

Realm.

The story is notable for being the first appearance in an actual Cosmere story of several points that have long been established by WordOfGod, such as that [[spoiler: Kelsier held the power of Preservation between the death of Leras and Vin's ascension]], that Hoid took some of the metal from the Well of Ascension, that the Pits of Hathsin were Ruin's Shardpool, (which are used as dimensional transfer points for Worldhoppers,) and that Worldhoppers from [[spoiler: Sel, the world of {{Literature/Elantris}}]] {{Literature/Elantris}} exist, even though it's very difficult and dangerous to travel from the Physical to the Cognitive realm there.
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* AndTheAdventureContinues: in the Epilogue, Kelsier still hasn't settled down and has recruited another crew member, setting up events in Literature/BandsOfMourning.

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Incorporating elements from the incorrectly-titled \"Mistborn: The Secret History\" page into this page.


Released just after Literature/TheBandsOfMourning, Literature/MistbornSecretHistory is, as the name implies, a ''secret'' {{Franchise/Mistborn}} book. [[WordOfGod According to the author,]] its ''very existence'' is a bit of a spoiler, and in the foreward he begs new readers not to read it if they haven't read Literature/MistbornTheOriginalTrilogy yet, as it completely spoils the major plot points of the trilogy. It also contains a minor spoiler for Literature/TheBandsOfMourning. If you haven't read these books, please don't read this article yet. You have been warned.

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'''''WARNING: {{Late Arrival Spoiler}}s abound for Literature/MistbornTheOriginalTrilogy.'''''

Released just after Literature/TheBandsOfMourning, Literature/MistbornSecretHistory is, as the name implies, a ''secret'' {{Franchise/Mistborn}} book. [[WordOfGod According to the author,]] its ''very existence'' is a bit of a spoiler, and in the foreward he begs new readers not to read it if they haven't read Literature/MistbornTheOriginalTrilogy yet, as it completely spoils the major plot points of the trilogy. It also contains a minor spoiler for Literature/TheBandsOfMourning. If you haven't read these books, please don't read this article yet. You '''You have been warned.
warned.'''



The story is notable for being the first appearance in an actual Cosmere story of several points that have long been established by WordOfGod, such as that [[spoiler: Kelsier held the power of Preservation between the death of Leras and Vin's ascension]], that Hoid took some of the metal from the Well of Ascension, and that Worldhoppers from [[spoiler: Sel, the world of {{Literature/Elantris}}]] exist, even though it's very difficult and dangerous to travel from the Physical to the Cognitive realm there.

to:

The story is notable for being the first appearance in an actual Cosmere story of several points that have long been established by WordOfGod, such as that [[spoiler: Kelsier held the power of Preservation between the death of Leras and Vin's ascension]], that Hoid took some of the metal from the Well of Ascension, that the Pits of Hathsin were Ruin's Shardpool, (which are used as dimensional transfer points for Worldhoppers,) and that Worldhoppers from [[spoiler: Sel, the world of {{Literature/Elantris}}]] exist, even though it's very difficult and dangerous to travel from the Physical to the Cognitive realm there.


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* {{Deicide}}: Khriss says that [[spoiler:the original sixteen Shardholders worked together to murder Adonalsium. Their reasons varied, from naked lust for power to a simple belief that it was the only option left]].


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* DimensionalTraveler: Known as ''Worldhoppers'' in Literature/TheCosmere. Kelsier meets several in his journey. Kriss and Nazh from the Seventeenth Shard, as well as [[spoiler: a group of Elantrians (and their servants)]] called the Ire. He also runs into Hoid, of course, who lambastes him for destroying the Pits of Hathsin, since that in turn destroyed the easiest dimensional travel point on the planet.


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* SealedEvilInACan: Ruin is sealed in the Well of Ascension, of course. Kelsier ends up sealed in there with him. They don't end up interacting much, but Kelsier is able to spy on some of his attempts to stretch beyond his cage.
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->''"There's always another secret."''
-->-- '''[[GuileHero Kelsier]]'''

Released just after Literature/TheBandsOfMourning, Literature/MistbornSecretHistory is, as the name implies, a ''secret'' {{Franchise/Mistborn}} book. [[WordOfGod According to the author,]] its ''very existence'' is a bit of a spoiler, and in the foreward he begs new readers not to read it if they haven't read Literature/MistbornTheOriginalTrilogy yet, as it completely spoils the major plot points of the trilogy. It also contains a minor spoiler for Literature/TheBandsOfMourning. If you haven't read these books, please don't read this article yet. You have been warned.

''Secret History'' is a novella that [[POVSequel goes over the events of the original trilogy from a new perspective,]] showing us what Kelsier was up to during that time. It opens with his death at the hands of the Lord Ruler, but when it's time for his soul to go Beyond, [[UnfinishedBusiness he refuses to go,]] fighting back and doing everything he can to remain associated with Scadrial.

The story is relatively short, but packed full of yummy [[Franchise/TheCosmere Cosmere]] geekery, including Hoid's real name (maybe?), the name of another previously-unrevealed Shard of Adonalsium, a brief glimpse into the use of the Cognitive Realm (aka. [[Literature/TheStormlightArchive Shadesmar]]) to travel between worlds, and the fact that there are entire organized societies of Worldhoppers out there, including a group of [[spoiler: Elantrian]] scavengers with a fortress in the Cognitive Realm who want to [[spoiler: take over a Shard of their own, now that their world's Shards have been splintered.]]

The story is notable for being the first appearance in an actual Cosmere story of several points that have long been established by WordOfGod, such as that [[spoiler: Kelsier held the power of Preservation between the death of Leras and Vin's ascension]], that Hoid took some of the metal from the Well of Ascension, and that Worldhoppers from [[spoiler: Sel, the world of {{Literature/Elantris}}]] exist, even though it's very difficult and dangerous to travel from the Physical to the Cognitive realm there.

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!!The story provides examples of:

* DidYouJustPunchOutCthulhu: Kelsier ends up decking [[spoiler: both Ruin and Preservation at different points in the story.]]
* DidYouJustScamCthulhu: Remember when [[spoiler: Marsh killed the messenger carrying Spook's message to Vin, read it, and ended up using the knowledge thereon to rip out Vin's earring at just the right moment]]? Yeah. Turns out Kelsier set that whole thing up behind the scenes, and Ruin fell for it.
* EldritchAbomination: Ruin's power as manifest in the Cognitive Realm.
* GuileHero: Kelsier was equal parts this and ActionHero in Literature/MistbornTheFinalEmpire. Now, with no body and no Allomancy, guile is pretty much all he has left.
* ItsPronouncedTropay: The Ire. (I-ree) [[spoiler: Turns out the name is [[{{Literature/Elantris}} the Aon for "Time".]]]]
* PalsWithJesus: Upon realizing that Preservation is dying and Ruin is going to destroy the world, Kelsier immediately decides to stop him, and unilaterally decides that Preservation is on his new crew. Preservation eventually plays along, when things start getting really bad.
* POVSequel: Essentially recaps the last two books of Literature/MistbornTheOriginalTrilogy from Ghost!Kelsier's perspective.
* UnfinishedBusiness: Kelsier does everything possible to become a ghost rather than pass on entirely.
* YouWillKnowWhatToDo: When Kelsier gets a vision of possible futures, he's not able to hold all on to of the relevant knowledge. He knows that in order to stop Ruin from destroying the world, he has to visit the Ire and [[spoiler: steal something from them,]] but no details beyond that.

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