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** ''Geist'' also tends to be lighter and softer compared to the ''TabletopGame/NewWorldOfDarkness'' in general. It's not exactly a bag of kittens, but it's generally optimistic -- the Bound got a second chance at life, and intend to use it to the fullest, whether that means saving people, helping innocent ghosts, destroying malevolent ghosts, killing villainous people, or just making their lives comfortable. After previous games have been the likes of ''TabletopGame/PrometheanTheCreated'', ''TabletopGame/ChangelingTheLost'', or even ''TabletopGame/HunterTheVigil'', it's a bit of a shock to see a game that falls closer to ''TabletopGame/MageTheAscension'' on the SlidingScaleOfIdealismVersusCynicism.
** The ''New World of Darkness itself'' is actually slightly lighter than the Old one, due to lack of genuinely evil truly invincible {{Eldritch Abomination}}s (the ones it has are either oblivious or can be negotiated with if their BlueAndOrangeMorality is grokked), and there's nothing ''in particular'' that wants things to get worse [[ForTheEvulz just because]], everyone has their reasons (even if they're arcane and purely selfish ones). There's also a recurrent idea that the few beams of light it has can be and often are protected, just enough to make the world worth fighting for. And of course, there is no worldwide apocalypse coming, either.
* ''TabletopGame/{{Warhammer 40000}}''. During 3e , there were chaos cultists on Terra, the Imperium was losing worlds by the hundreds and High Lords did not care, in fact most of them had been driven insane by imperfect deageing treatments. This was before the Horus Heresy, before the Imperium's methods were justified by dozens of books. There was no Literature/CiaphasCain, no likable or sane character to be found. The Sisters of Battle fielded suicide bomber cadres, the Space Marines were a shadow of their power in later editions, and more insane: imperfections in their half forgotten surgical techniques rendered 9 out of 10 recruits dead and the survivors deranged. Not to mention that rather being recruited from the best warriors to be found on the toughest worlds, they were recruited from the sweepings of the Imperial prisons. The ReligiousHorror was at its peak, the artwork like of things that can barely be called human hugging and kissing undetonated artillery shells, begging the gods of war for salvation has never been reprinted, the forces of Chaos, were simply presented as an alternate form of insanity to that of the Imperium's. By 5e, ''Warhammer'' shows an Age of War where humanity's survival hangs in the balance. 3e showed an Age of Insanity where the spirit of man was long dead.

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** ''Geist'' also tends to be lighter and softer compared to the ''TabletopGame/NewWorldOfDarkness'' ''TabletopGame/ChroniclesOfDarkness'' in general. It's not exactly a bag of kittens, but it's generally optimistic -- the Bound got a second chance at life, and intend to use it to the fullest, whether that means saving people, helping innocent ghosts, destroying malevolent ghosts, killing villainous people, or just making their lives comfortable. After previous games have been the likes of ''TabletopGame/PrometheanTheCreated'', ''TabletopGame/ChangelingTheLost'', or even ''TabletopGame/HunterTheVigil'', it's a bit of a shock to see a game that falls closer to ''TabletopGame/MageTheAscension'' on the SlidingScaleOfIdealismVersusCynicism.
** The ''New World of Darkness itself'' ''TabletopGame/ChroniclesOfDarkness'' itself is actually slightly lighter than the Old one, due to lack of genuinely evil truly invincible {{Eldritch Abomination}}s (the ones it has are either oblivious or can be negotiated with if their BlueAndOrangeMorality is grokked), and there's nothing ''in particular'' that wants things to get worse [[ForTheEvulz just because]], everyone has their reasons (even if they're arcane and purely selfish ones). There's also a recurrent idea that the few beams of light it has can be and often are protected, just enough to make the world worth fighting for. And of course, there is no worldwide apocalypse coming, either.
* ''TabletopGame/{{Warhammer 40000}}''. ''TabletopGame/Warhammer40000''. During 3e , 3e, there were chaos cultists on Terra, the Imperium was losing worlds by the hundreds and High Lords did not care, in fact most of them had been driven insane by imperfect deageing treatments. This was before the Horus Heresy, before the Imperium's methods were justified by dozens of books. There was no Literature/CiaphasCain, no likable or sane character to be found. The Sisters of Battle fielded suicide bomber cadres, the Space Marines were a shadow of their power in later editions, and more insane: imperfections in their half forgotten surgical techniques rendered 9 out of 10 recruits dead and the survivors deranged. Not to mention that rather being recruited from the best warriors to be found on the toughest worlds, they were recruited from the sweepings of the Imperial prisons. The ReligiousHorror was at its peak, the artwork like of things that can barely be called human hugging and kissing undetonated artillery shells, begging the gods of war for salvation has never been reprinted, the forces of Chaos, were simply presented as an alternate form of insanity to that of the Imperium's. By 5e, ''Warhammer'' shows an Age of War where humanity's survival hangs in the balance. 3e showed an Age of Insanity where the spirit of man was long dead.
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** And then there's [[https://web.archive.org/web/20120410134009/http://www.mmogrindhouse.com/wp-content/uploads/2009/08/hello-kitty-40k.jpg this...]] And ''WebOriginal/Brighthammer40000'', which takes every race and makes them more sympathetic save the Tau, who conveniently are AlwaysChaoticEvil. Note that this is not achieved by altering the Tau from canon, but merely by shifting everyone ''else'' in the setting so that the Tau seem like a terrible, evil option among numerous better ones, rather than the least of a great number of evils.

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** And then there's [[https://web.archive.org/web/20120410134009/http://www.mmogrindhouse.com/wp-content/uploads/2009/08/hello-kitty-40k.jpg this...]] And ''WebOriginal/Brighthammer40000'', ''TabletopGame/Brighthammer40000'', which takes every race and makes them more sympathetic save the Tau, who conveniently are AlwaysChaoticEvil. Note that this is not achieved by altering the Tau from canon, but merely by shifting everyone ''else'' in the setting so that the Tau seem like a terrible, evil option among numerous better ones, rather than the least of a great number of evils.
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* ''TabletopGame/{{Pathfinder}}'' is an interesting case. As mentioned above, after breaking off from D&D, it angled itself as DarkerAndEdgier than 4th edition, including more "mature" content and darker themes. However, as time went on, Paizo gradually moved away from its initial darker tone, and admitted that there were a lot of areas where they didn't handle mature content particularly ''well''. As of the game's 2nd Edition, Paizo is explicit about their intentions of making the game have a more-universal appeal, and the lore of their game world includes many tweaks and expansions in order to facilitate that. This isn't to say that they now completely shy away from more mature or horror-themed content; now they just include a [[ContentWarnings heads-up]] before doing so.

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* ''TabletopGame/{{Pathfinder}}'' is an interesting case. As mentioned above, after breaking off from D&D, it angled itself as DarkerAndEdgier than 4th edition, including more "mature" content and darker themes. However, as time went on, Paizo gradually moved away from its initial darker tone, and admitted that there were a lot of areas where they didn't handle mature content particularly ''well''. As of the game's 2nd Edition, Paizo is explicit about their intentions of making the game have a more-universal appeal, and the lore of their game world includes many tweaks and expansions in order to facilitate that. This isn't to say that they now completely shy away from more including mature or horror-themed content; now they just include a [[ContentWarnings heads-up]] before doing so.
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* ''TabletopGame/{{Pathfinder}}'' is an interesting case. As mentioned above, after breaking off from D&D, it angled itself as DarkerAndEdgier than 4th edition, including more "mature" content and darker themes. However, as time went on, Paizo gradually moved away from its initial darker tone, and admitted that there were a lot of areas where they didn't handle mature content particularly ''well''. As of the game's 2nd Edition, Paizo is explicit about their intentions of making the game have a more-universal appeal, and the lore of their game world includes many tweaks and expansions in order to facilitate that. This isn't to say that they now completely shy away from more mature or horror-themed content; now they just include a [[ContentWarnings heads-up]] before doing so.
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** The ''Strixhaven'' book in 5th Edition, is this compared to any other D&D setting. Set in the ''Magic: The Gathering'' world, Strixhaven is a beautiful WizardingSchool that combines the hominess of [[Literature/HarryPotter Hogwarts]] and the otherworldliness of the [[VideoGame/FinalFantasy8 Balamb Garden campus]]. The people at campus are only either good or neutral and the adventure included has mostly non-lethal combat - enemies will usually run off if they're brought to a faction of their life while protagonists are usually only stunned with someone then giving them a healing potion. Then a faculty member comes to nuke the opponent, saving the party.

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** The ''Strixhaven'' book in 5th Edition, is this compared to any other D&D setting. Set in the ''Magic: The Gathering'' world, Strixhaven is a beautiful WizardingSchool that combines the hominess of [[Literature/HarryPotter Hogwarts]] and the otherworldliness of the [[VideoGame/FinalFantasy8 [[VideoGame/FinalFantasyVIII Balamb Garden campus]]. The people at campus are only either good or neutral and the adventure included has mostly non-lethal combat - enemies will usually run off if they're brought to a faction of their life while protagonists are usually only stunned with someone then giving them a healing potion. Then a faculty member comes to nuke the opponent, saving the party.
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* ''TabletopGame/{{Scion}}'': 2E compared to 1E. While not without its dark side, 2E as a whole has a much more optimistic, heroic feel than its predecessor. Helps that the gods are [[AdaptationalNiceGuy depicted in a much more positive light]] than in 1E.
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** Downplayed with ''Age of Sigmar'' Third Edition. The continuous ongoing war against the forces of Chaos, Death and Destruction is causing a [[TookALevelInCynic cynicism crisis]] among the Order alliance, and Sigmar's dream risks being broken down until the Order offered is little different from the dystopia of the World-that-was. There is also the Stormcast Eternals, originally being IncorruptiblePurePureness, are [[BlackAndWhiteInsanity starting to break down]] [[CameBackWrong under the strain of being resurrected multiple times]], and risk becoming arrogant {{Knight Templar}}s not far removed from ''40k's'' Adeptus Astartes.
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* ''TabletopGame/TheWitcherRolePlayingGame'': To the books and video game. While still keeping that dark Witcher theme, the book directly states that the dark themes are there to make victory taste all the sweeter. There's a lot more emphasis on teamwork and adventure, and Game Masters are repeatedly told by the book itself that games are supposed to be fun above all else.
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** The ''Strixhaven'' book in 5th Edition, is this compared to any other D&D setting. Set in the ''Magic: The Gathering'' world, Strixhaven is a beautiful WizardingSchool that combines the hominess of [[Literature/HarryPotter Hogwarts]] and the otherworldliness of the [[VideoGame/FinalFantasy8 Balamb Garden campus]]. The people at campus are only either good or neutral and the adventure included has mostly non-lethal combat - enemies will usually run off if they're brought to a faction of their life while protagonists are usually only stunned with someone then giving them a healing potion. Then a faculty member comes to nuke the opponent, saving the party.
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* ''One Night Ultimate Super Villains'' is a Lighter and Softer expansion to ''TabletopGame/OneNightUltimateWerewolf''. The artwork on the role cards is more cartoonish, the announcer on the app jokes around more, and the eliminated players have their roles captured rather than killed.
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* ''TabletopGame/WarhammerAgeOfSigmar'' is generally viewed as this compared to ''40,000'' or ''Fantasy'', being more focused on HeroicFantasy or even HighFantasy than its predeccessors. While the setting ''is'' as war-ravaged as any other Warhammer setting, there's also a number of genuinely good and heroic factions and characters, rather than the GrayAndBlackMorality the franchise normally has. There are legitimate and ''powerful'' [[GodIsGood gods of good]] doing everything in their power to beat back the forces of Chaos, Death, and Destruction, with a genuine feeling that they can ''win''. Fans of normal ''Warhammer'' are extremely split on this, from those who view it as a welcome reprieve from the [[TooBleakStoppedCaring Darkness-InducedAudienceApathy]] of the past, and those who believe it missed the entire point of the game and turns it into a generic fantasy world.
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* ''TabletopGame/{{Warhammer 40000}}''. During 3e , there were chaos cultists on Terra, the Imperium was losing worlds by the hundreds and High Lords did not care, in fact most of them had been driven insane by imperfect deageing treatments. This was before the Horus Heresy, before the Imperium's methods were justified by dozens of books. There was no Literature/CiaphasCain, no likable or sane character to be found. The Sisters of Battle fielded suicide bomber cadres, the Space Marines were a shadow of their power in later editions, and more insane: imperfections in their half forgotten surgical techniques rendered 9 out of 10 recruits dead and the survivors deranged. Not to mention that rather being recruited from the best warriors to be found on the toughest worlds, they were recruited from the sweepings of the Imperial prisons. The ReligiousHorror was at its peak, the artwork like of things that can barely be called human hugging and kissing undetonated artillery shells, begging the gods of war for salvation has never been reprinted, the forces of Chaos, later UltimateEvil, were simply presented as an alternate form of insanity to that of the Imperium's. By 5e, ''Warhammer'' shows an Age of War where humanity's survival hangs in the balance. 3e showed an Age of Insanity where the spirit of man was long dead.

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* ''TabletopGame/{{Warhammer 40000}}''. During 3e , there were chaos cultists on Terra, the Imperium was losing worlds by the hundreds and High Lords did not care, in fact most of them had been driven insane by imperfect deageing treatments. This was before the Horus Heresy, before the Imperium's methods were justified by dozens of books. There was no Literature/CiaphasCain, no likable or sane character to be found. The Sisters of Battle fielded suicide bomber cadres, the Space Marines were a shadow of their power in later editions, and more insane: imperfections in their half forgotten surgical techniques rendered 9 out of 10 recruits dead and the survivors deranged. Not to mention that rather being recruited from the best warriors to be found on the toughest worlds, they were recruited from the sweepings of the Imperial prisons. The ReligiousHorror was at its peak, the artwork like of things that can barely be called human hugging and kissing undetonated artillery shells, begging the gods of war for salvation has never been reprinted, the forces of Chaos, later UltimateEvil, were simply presented as an alternate form of insanity to that of the Imperium's. By 5e, ''Warhammer'' shows an Age of War where humanity's survival hangs in the balance. 3e showed an Age of Insanity where the spirit of man was long dead.
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* The second edition of ''TabletopGame/Aberrant'' is noticeably less [[BewareTheSuperman pessimistic]] about its protagonists, the Novas. The books deliberately aim to lean into more heroic superhero traditions that the previous edition went out of its way to subvert or corrupt, while still aiming to be a fairly grounded setting. It's still ''possible'' to play up some of the previous edition's nastiness, but it's no longer the default mode of play.

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* The second edition of ''TabletopGame/Aberrant'' ''TabletopGame/{{Aberrant}}'' is noticeably less [[BewareTheSuperman pessimistic]] about its protagonists, the Novas. The books deliberately aim to lean into more heroic superhero traditions that the previous edition went out of its way to subvert or corrupt, while still aiming to be a fairly grounded setting. It's still ''possible'' to play up some of the previous edition's nastiness, but it's no longer the default mode of play.
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* The second edition of ''TabletopGame/Aberrant'' is noticeably less [[BewareTheSuperman pessimistic]] about its protagonists, the Novas. The books deliberately aim to lean into more heroic superhero traditions that the previous edition went out of its way to subvert or corrupt, while still aiming to be a fairly grounded setting. It's still ''possible'' to play up some of the previous edition's nastiness, but it's no longer the default mode of play.

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** And then there's [[http://www.mmogrindhouse.com/wp-content/uploads/2009/08/hello-kitty-40k.jpg this...]] And ''WebOriginal/Brighthammer40000'', which takes every race and makes them more sympathetic save the Tau, who conveniently are AlwaysChaoticEvil. Note that this is not achieved by altering the Tau from canon, but merely by shifting everyone ''else'' in the setting so that the Tau seem like a terrible, evil option among numerous better ones, rather than the least of a great number of evils.

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** And then there's [[http://www.[[https://web.archive.org/web/20120410134009/http://www.mmogrindhouse.com/wp-content/uploads/2009/08/hello-kitty-40k.jpg this...]] And ''WebOriginal/Brighthammer40000'', which takes every race and makes them more sympathetic save the Tau, who conveniently are AlwaysChaoticEvil. Note that this is not achieved by altering the Tau from canon, but merely by shifting everyone ''else'' in the setting so that the Tau seem like a terrible, evil option among numerous better ones, rather than the least of a great number of evils.
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** D&D 5th Edition undid many of the changes wrought by 4th edition, but also toned down the deadliness of the game significantly. Debates are raging about wether or not this was a good thing.

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** D&D 5th Edition undid many of the changes wrought by 4th edition, but also toned down the deadliness of the game significantly. Debates are raging about wether whether or not this was a good thing.
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** D&D 5th Edition undid many of the changes wrought by 4th edition, but also toned down the deadliness of the game significantly. Debates are raging about wether or not this was a good thing.
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** And then there's [[http://www.mmogrindhouse.com/wp-content/uploads/2009/08/hello-kitty-40k.jpg this...]] And [[http://1d4chan.org/wiki/Brighthammer_40,000_%282nd_edition%29 Brighthammer 40000]], which takes every race and makes them more sympathetic save the Tau, who conveniently are AlwaysChaoticEvil. Note that this is not achieved by altering the Tau from canon, but merely by shifting everyone ''else'' in the setting so that the Tau seem like a terrible, evil option among numerous better ones, rather than the least of a great number of evils.

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** And then there's [[http://www.mmogrindhouse.com/wp-content/uploads/2009/08/hello-kitty-40k.jpg this...]] And [[http://1d4chan.org/wiki/Brighthammer_40,000_%282nd_edition%29 Brighthammer 40000]], ''WebOriginal/Brighthammer40000'', which takes every race and makes them more sympathetic save the Tau, who conveniently are AlwaysChaoticEvil. Note that this is not achieved by altering the Tau from canon, but merely by shifting everyone ''else'' in the setting so that the Tau seem like a terrible, evil option among numerous better ones, rather than the least of a great number of evils.
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** A trend that has culminated in Literature/WarhammerAdventures. Yes, Warhammer is now tween friendly...
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* ''TabletopGame/{{Warhammer 40000}}''. During 3e , there were chaos cultists on Terra, the Imperium was losing worlds by the hundreds and High Lords did not care, in fact most of them had been driven insane by imperfect deageing treatments. This was before the Horus Heresy, before the Imperium's methods were justified by dozens of books. There was no Literature/CiaphasCain, no likable or sane character to be found. The Sisters of Battle fielded suicide bomber cadres, the Space Marines were a shadow of their power in later editions, and more insane: imperfections in their half forgotten surgical techniques rendered 9 out of 10 recruits dead and the survivors deranged. The ReligiousHorror was at its peak, the artwork like of things that can barely be called human hugging and kissing undetonated artillery shells, begging the gods of war for salvation has never been reprinted, the forces of Chaos, later UltimateEvil, were simply presented as an alternate form of insanity to that of the Imperium's. By 5e, ''Warhammer'' shows an Age of War where humanity's survival hangs in the balance. 3e showed an Age of Insanity where the spirit of man was long dead.

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* ''TabletopGame/{{Warhammer 40000}}''. During 3e , there were chaos cultists on Terra, the Imperium was losing worlds by the hundreds and High Lords did not care, in fact most of them had been driven insane by imperfect deageing treatments. This was before the Horus Heresy, before the Imperium's methods were justified by dozens of books. There was no Literature/CiaphasCain, no likable or sane character to be found. The Sisters of Battle fielded suicide bomber cadres, the Space Marines were a shadow of their power in later editions, and more insane: imperfections in their half forgotten surgical techniques rendered 9 out of 10 recruits dead and the survivors deranged. Not to mention that rather being recruited from the best warriors to be found on the toughest worlds, they were recruited from the sweepings of the Imperial prisons. The ReligiousHorror was at its peak, the artwork like of things that can barely be called human hugging and kissing undetonated artillery shells, begging the gods of war for salvation has never been reprinted, the forces of Chaos, later UltimateEvil, were simply presented as an alternate form of insanity to that of the Imperium's. By 5e, ''Warhammer'' shows an Age of War where humanity's survival hangs in the balance. 3e showed an Age of Insanity where the spirit of man was long dead.
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* ''TabletopGame/GrimtoothsTraps Lite'' was a lighter and softer collection of traps. While most of the other books in the series gave one- to five-skull ratings to measure lethality, ''Traps Lite'' gave one- to five-insurance salesmen ratings to measure the annoyance factor and concentrated on non-lethal traps. Grimtooth spent most of the book complaining about that. (Finally subverted when he demanded the final chapter be six-skull traps able to kill an entire adventuring party.)
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* ''TabletopGame/BloodBowl'' is set in an alternate version of the ''TabletopGame/{{Warhammer}}'' world where some rugby/gridiron hybrid has become such SeriousBusiness that [[GoKartingWithBowser even the foul forces of Chaos are more concerned with winning the cup than destroying the world]]. None of the races are actually even at war with each other, though there's still plenty of FantasticRacism to go around. The sport is also awful; chainsaws and flame pits are cherished pitch features, players are often killed playing the game (and in fact [[ButtMonkey the halfling team]] has suffered a TotalPartyKill more than a few times in its history) and bribing referees is such common practice that there's a referee union which offers guidelines on what rates are acceptable and when and how it is appropriate to accept one. It's a CrapsackWorld, [[BlackComedy but at least it's funny about it]].
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** More recently the trend is to depict the Imperium as less of an impossibly hellish totalitarian dystopia and more like real life western society, but with a buttload of ornate Gothic Punk technology. More and more often does the Imperium find itself with genuinely heroic (and sometimes even competent) soldiers to defend it, the Adeptus Mechanicus being actually effective (if a bit restrictive and... eccentric) at maintaining the Imperium's military-industrial base and even coming up with new stuff now and then, and life generally seems to be pretty comfortable on planets that aren't currently being invaded by aliens and/or the Ruinous Powers.
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* ''TabletopGame/DungeonsAndDragons'' 4th edition went this route in regards to certain races. In regards others, though, it went the DarkerAndEdgier route. The LighterAndSofter stance is emphasized when contrasted to ''TabletopGame/{{Pathfinder}}'', which openly styles itself as the DarkerAndEdgier setting.

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* ''TabletopGame/DungeonsAndDragons'' 4th edition went this route in regards to certain races. In regards to others, though, it went the DarkerAndEdgier route. The LighterAndSofter stance is emphasized when contrasted to ''TabletopGame/{{Pathfinder}}'', which openly styles itself as the DarkerAndEdgier setting.
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** The ''New World of Darkness itself'' is actually slightly lighter than the Old one, due to lack of genuinely evil truly invincible {{Eldritch Abomination}}s (the ones it has are either oblivious or can be negotiated with if their BlueAndOrangeMorality is grokked), and there's nothing ''in particular'' that wants things to get worse [[ForTheEvulz just because]], everyone has their reasons (even if they're arcane and purely selfish ones). There's also a recurrent idea that the few beams of light it has can be and often are protected, just enough to make the world worth fighting for. And of course, there is no worldwide apocalypse coming, either.
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** And then there's [[http://www.mmogrindhouse.com/wp-content/uploads/2009/08/hello-kitty-40k.jpg this...]] And [[http://1d4chan.org/wiki/Brighthammer_40,000_%282nd_edition%29 Brighthammer 40000]], which takes every race and makes them more sympathetic save the Tau, who conveniently are AlwaysChaoticEvil.

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** And then there's [[http://www.mmogrindhouse.com/wp-content/uploads/2009/08/hello-kitty-40k.jpg this...]] And [[http://1d4chan.org/wiki/Brighthammer_40,000_%282nd_edition%29 Brighthammer 40000]], which takes every race and makes them more sympathetic save the Tau, who conveniently are AlwaysChaoticEvil. Note that this is not achieved by altering the Tau from canon, but merely by shifting everyone ''else'' in the setting so that the Tau seem like a terrible, evil option among numerous better ones, rather than the least of a great number of evils.
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* ''TabletopGame/MagicTheGathering'' has "Lorwyn," a plane which by its design was meant to be lighter and softer, until you looked closer. Its DarkerAndEdgier counterpart is "Shadowmoor." Which is appropriate, considering that the two sets' inspiration were fairy tales and their older folk tale counterparts respectively.
** Lorwyn was something of an inversion of the way worlds usually work in ''Magic: the Gathering''. Goblins and faeries were both the same as they always are, but the world is so much lighter and softer than usual that their traditional mischief and hedonism is close enough to true evil to be aligned with black mana. Merfolk, generally xenophobic and hostile to surface-dwellers, got hit with true {{Disneyfication}} and became sociable, lounging out of wells and on riverbanks chatting with townfolk. Elves were the biggest reversal; in normal Magic settings they are definitively from forests and green mana, but generally leaning towards white mana on the side, indicating a preference for order and the status quo versus [[TheWorldIsAlwaysDoomed whatever maniac was trying to conquer the world in the storyline of this expansion]]. With no world-ending threat to Lorwyn, though, they are still green but their pride and disdain for everything else is sufficient to make ''them'' the closest thing to a BigBad. And then Shadowmoor came along and [[ZigzaggingTrope partially inverted it in a few more ways all over again]].
* ''TabletopGame/WraithTheOblivion'' was considered to be by far the darkest game of the TabletopGame/OldWorldOfDarkness line, which is ''really'' saying something. Characters spent their undead days in a decaying afterlife, trying to avoid the machinations of the power-hungry Hierarchy and [[EldritchAbomination the insatiable Oblivion]] while trying to hold on to their ties to life and fighting off [[EnemyWithin the dark voices in their head]]. Now comes the SpiritualSuccessor, ''TabletopGame/GeistTheSinEaters'', where the characters have [[BackFromTheDead returned from the brink of death]] with a ghostly passenger and superpowers, and a major component of their culture is celebrating another day of life.
** ''Geist'' also tends to be lighter and softer compared to the ''TabletopGame/NewWorldOfDarkness'' in general. It's not exactly a bag of kittens, but it's generally optimistic -- the Bound got a second chance at life, and intend to use it to the fullest, whether that means saving people, helping innocent ghosts, destroying malevolent ghosts, killing villainous people, or just making their lives comfortable. After previous games have been the likes of ''TabletopGame/PrometheanTheCreated'', ''TabletopGame/ChangelingTheLost'', or even ''TabletopGame/HunterTheVigil'', it's a bit of a shock to see a game that falls closer to ''TabletopGame/MageTheAscension'' on the SlidingScaleOfIdealismVersusCynicism.
* ''TabletopGame/{{Warhammer 40000}}''. During 3e , there were chaos cultists on Terra, the Imperium was losing worlds by the hundreds and High Lords did not care, in fact most of them had been driven insane by imperfect deageing treatments. This was before the Horus Heresy, before the Imperium's methods were justified by dozens of books. There was no Literature/CiaphasCain, no likable or sane character to be found. The Sisters of Battle fielded suicide bomber cadres, the Space Marines were a shadow of their power in later editions, and more insane: imperfections in their half forgotten surgical techniques rendered 9 out of 10 recruits dead and the survivors deranged. The ReligiousHorror was at its peak, the artwork like of things that can barely be called human hugging and kissing undetonated artillery shells, begging the gods of war for salvation has never been reprinted, the forces of Chaos, later UltimateEvil, were simply presented as an alternate form of insanity to that of the Imperium's. By 5e, ''Warhammer'' shows an Age of War where humanity's survival hangs in the balance. 3e showed an Age of Insanity where the spirit of man was long dead.
** And then there's [[http://www.mmogrindhouse.com/wp-content/uploads/2009/08/hello-kitty-40k.jpg this...]] And [[http://1d4chan.org/wiki/Brighthammer_40,000_%282nd_edition%29 Brighthammer 40000]], which takes every race and makes them more sympathetic save the Tau, who conveniently are AlwaysChaoticEvil.
* ''Tabletopgame/LittleFears Nightmare Edition'' as compared to the original. The constant pall of child abuse is gone, and it's actually fairly well-suited to running a relatively light-hearted Kids Vs. Monsters adventure in the vein of ''Film/TheMonsterSquad.'' It has suggested rules modifications for taking it even ''further'' in this direction with the Dark Fairy Tales playmode (think ''Literature/{{Coraline}}'' -- or your choice of children's fairy stories with a dark cast to them, if that one scared you too much)... or, alternately, darkening it to the point that it's more in line with the original game.
* ''TabletopGame/MutantChronicles'' can be considered a lighter and softer take on ''TabletopGame/{{Warhammer 40000}}''. There are a lot of similar elements and the feel is much the same, but in ''Mutant Chronicles'', human life is considered precious and humanity still has a fighting chance.
* ''TabletopGame/DungeonsAndDragons'' 4th edition went this route in regards to certain races. In regards others, though, it went the DarkerAndEdgier route. The LighterAndSofter stance is emphasized when contrasted to ''TabletopGame/{{Pathfinder}}'', which openly styles itself as the DarkerAndEdgier setting.
** Half-orcs, previously stereotyped with a ChildByRape backstory, are in this rendition a true-breeding race of their own with no known origin, but several possibilities, most of which involve transformed humans (or orcs) or InterspeciesRomance.

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