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** [=EarthGov=] is powerful, but not ''that''powerful, not to mention unpopular as well. The [=CEC=] was never under the jurisdiction of the Government, and since Isaac is still officially MIA, they haven't revoked it. Additionally, the shops and maintenance functions were run by private companies, and [=EarthGov=] had no jurisdiction over them, even under martial law, likely thanks to Unitologist infiltrators ensuring those boundaries or the servers allowing remote control of those systems being taken offline in the infestation. Finally, as for how Isaac could still use the kiosk in the Government Sector, Tiedemann assumed Clarke would never get there, and then assumed the security teams could handle him, and when both failed he had bigger concerns than shutting off a kiosk.

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** [=EarthGov=] is powerful, but not ''that''powerful, ''that'' powerful, not to mention unpopular as well. The [=CEC=] was never under the jurisdiction of the Government, and since Isaac is still officially MIA, they haven't revoked it. Additionally, the shops and maintenance functions were run by private companies, and [=EarthGov=] had no jurisdiction over them, even under martial law, likely thanks to Unitologist infiltrators ensuring those boundaries or the servers allowing remote control of those systems being taken offline in the infestation. Finally, as for how Isaac could still use the kiosk in the Government Sector, Tiedemann assumed Clarke would never get there, and then assumed the security teams could handle him, and when both failed he had bigger concerns than shutting off a kiosk.



** Since Ellie works on the Sprawl it's possible that EarthGov has a system in place where they can notify CEC one of their employees died and that automatically lists her as dead, so if someone murdered an employee and took their staff card/details they could be prevented from using them in a hurry. Since Isaac isn't supposed to be on the station no such functionality works for him.

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** Since Ellie works on the Sprawl it's possible that EarthGov [=EarthGov=] has a system in place where they can notify CEC one of their employees died and that automatically lists her as dead, so if someone murdered an employee and took their staff card/details they could be prevented from using them in a hurry. Since Isaac isn't supposed to be on the station no such functionality works for him.



** This is actually kinda funny since when you meet him the second time, at the apartments, you can see all the Necromorphs chasing people in the background (especially funny if you have Benny Hill playing) while all of them conveniently ignores Stross. The fun part comes in where you can kill these same Necromorphs, meaning there is ''literally nothing between them and Stross''. The only possible explanation is that Stross is not being targeted by the Necromorphs.
** This. So much this. It's been shown through all of the games as well as the supplemental materials (movies, comics, etc.) that the Necromorphs tend not to target those under the direct influence of the Marker, or at the very least, those who aren't really fighting it to the point where they aren't a threat to itself and whatnot. Sure, Stross was initally trying to help Isaac with destroying the Gold Marker, but that kept begging the question of why he couldn't try to do it himself, with the obvious answer: he wasn't able to do it himself, because if he did try, the hallucinations of his wife and son were only going to get even worse, and Stross was doing allhe could ''to get away from that''. In short, the Marker "knew" Stross himself was no real threat, and being the even MORE fucked up version of the original than the Red Marker (which originally wanted to just contain the infection), approached this in a manner suitable to it's needs: what better way to try and all but ensure Isaac might be killed not by Necromorphs, but by the ONE PERSON Isaac, through most of the game, believes is part of the key to tearing down the Gold Marker itself? Of course, this is speculation, and as we all know, the Gold Marker is pretty damn schizophrenic compared to the Red Marker, so....

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** This is actually kinda funny since when you meet him the second time, at the apartments, you can see all the Necromorphs chasing people in the background (especially funny if you have Benny Hill playing) while all of them conveniently ignores ignore Stross. The fun part comes in where you can kill these same Necromorphs, meaning there is ''literally nothing between them and Stross''. The only possible explanation is that Stross is not being targeted by the Necromorphs.
** This. So much this. It's been shown through all of the games as well as the supplemental materials (movies, comics, etc.) that the Necromorphs tend not to target those under the direct influence of the Marker, or at the very least, those who aren't really fighting it to the point where they aren't a threat to itself and whatnot. Sure, Stross was initally trying to help Isaac with destroying the Gold Marker, but that kept begging the question of why he couldn't try to do it himself, with the obvious answer: he wasn't able to do it himself, because if he did try, the hallucinations of his wife and son were only going to get even worse, and Stross was doing allhe all he could ''to get away from that''. In short, the Marker "knew" Stross himself was no real threat, and being the even MORE fucked up version of the original than the Red Marker (which originally wanted to just contain the infection), approached this in a manner suitable to it's its needs: what better way to try and all but ensure Isaac might be killed not by Necromorphs, but by the ONE PERSON Isaac, through most of the game, believes is part of the key to tearing down the Gold Marker itself? Of course, this is speculation, and as we all know, the Gold Marker is pretty damn schizophrenic compared to the Red Marker, so....



** That may be plausible, but the decompression creates winds. You see can see the force of that wind is enough to toss items around, so shouldn't it be easy to blow out a few candles? Hell, you could blow one out, and I doubt your breath is as fast as hurricane-speed winds.

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** That may be plausible, but the decompression creates winds. You see can see the force of that wind is enough to toss items around, so shouldn't it be easy to blow out a few candles? Hell, you could blow one out, and I doubt your breath is as fast as hurricane-speed winds.



** Funny you should mention that. As i recall there was audio-log stating that (You find it in Church) due depressurization - candles blew out, later followed by eardrums blowing out. ... Thermite?!

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** Funny you should mention that. As i I recall there was audio-log stating that (You find it in Church) due depressurization - candles blew out, later followed by eardrums blowing out. ... Thermite?!



* Who's the person narrating the opening? On the " previously on dead space", the first game and back-story are described by someone. An actual person too, because he mentions himself as a former Unitologist. It sounds like nobody you've encountered before, yet is aware of the covered up Ishimura incident and the current whereabouts of Isaac. Seriously, I would have expected to meet this person.
** You did meet him. It's Dr. Terrence Kyne narrating, he was one of the main characters in VideoGame/DeadSpace and Dead Space: Downfall
** The guy Kendra did kill in Dead Space 1. Why choose him to do the narrating instead of, say, Tiedemann?

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* Who's the person narrating the opening? On the " previously "previously on dead space", the first game and back-story are described by someone. An actual person too, because he mentions himself as a former Unitologist. It sounds like nobody you've encountered before, yet is aware of the covered up Ishimura incident and the current whereabouts of Isaac. Seriously, I would have expected to meet this person.
** You did meet him. It's Dr. Terrence Kyne narrating, he was one of the main characters in VideoGame/DeadSpace ''VideoGame/DeadSpace'' and Dead ''Dead Space: Downfall
Downfall''
** The guy Kendra did kill in Dead ''Dead Space 1.1''. Why choose him to do the narrating instead of, say, Tiedemann?



* Shouldn't Isaac and Stross eyes be utterly wasted? I'm no medic but jamming huge-ass needles in yours eyes SEVERAL times over three years, and jamming them so far it probably goes right through the optical nerves, and add the fact that the eye bleed and thus is probably filled with blood, I mean, How is Isaac even able to see shit with his right eye just after the minigame sequence?

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* Shouldn't Isaac and Stross Stross' eyes be utterly wasted? I'm no medic but jamming huge-ass needles in yours your eyes SEVERAL times over three years, and jamming them so far it probably goes right through the optical nerves, and add the fact that the eye eyes bleed and thus is probably filled with blood, I mean, How how is Isaac even able to see shit with his right eye just after the minigame sequence?



** As i recall it is possible to pull it off, if you know what you're doing =) And don't forget that Stross isn't a very nice person, they could care less if he became blind or not.

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** As i I recall it is possible to pull it off, if you know what you're doing =) doing. And don't forget that Stross isn't a very nice person, they could care less if he became blind or not.



* How did the Necromorphs get up to the Solar Array? It's almosta mile up from the station, and can only be reached by an elevator that runs on magnetic rails ''and'' not been used recently enough so it is broken when you reach it? While necromorphs can survive in Space, until we see froms with rocket propulsion and ability to spread TheCorruption it's still be wondering.

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* How did the Necromorphs get up to the Solar Array? It's almosta almost a mile up from the station, and can only be reached by an elevator that runs on magnetic rails ''and'' not been used recently enough so it is broken when you reach it? While necromorphs can survive in Space, until we see froms forms with rocket propulsion and ability to spread TheCorruption it's I'll still be wondering.



** That might explain a few leapers, and the mass of corruption growing on the side. But you expect Crawlers, which are explosive babies who can only flop around, to actually have made it up there? And since the elevator, the only way up there, is broken down due to not having been used in forever, how are there other uninfected corpses up there?

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** That might explain a few leapers, and the mass of corruption growing on the side. But do you expect Crawlers, which are explosive babies who can only flop around, to actually have made it up there? And since the elevator, the only way up there, is broken down due to not having been used in forever, how are there other uninfected corpses up there?



** I found it odd that when Isaac said, Jesus, the subtitles said, "Jeezus, instead." Whether or not Christianity still exists is besides the point. Terms like "man" and "jeez" still exist. At this point, I wouldn't be surprised if people still called others "bros, dudes, and John Doe."

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** I found it odd that when Isaac said, Jesus, the subtitles said, "Jeezus, instead." "Jeezus", instead. Whether or not Christianity still exists is besides the point. Terms like "man" and "jeez" still exist. At this point, I wouldn't be surprised if people still called others "bros, dudes, and John Doe."



** If you believe that the Marker is sentient, yet it's presence animates Necromorphs, would it want be destroyed? Likely the events on Aegis VII got out of hand when the Hive Mind was created and took control of the other Necromorphs, so the Marker wants to find a way to destroy the Hive Mind and take control of the Necromorphs for itself. The "dead space" around it could just be a powerful field designed to prevent any sort of attack propogated by Hive Mind influenced necromorphs. Also, since it is sentient, it doesn't want to die, and if people knew destroying Markers destroy Necromorphs, the Marker wouldn't last long.
** It could be that, instead of a constant field sustaining the necromorphs, that it's destruction created a "pulse" that destroyed them
** Or the Marker could be doing the "Dead Space Field" on purpose, if the theory that Markers are sentient, think about it, the Marker doesn't want to be destroyed, therefor when Necromorphs start popping up how does it stop people wrecking it once the obvious connection is made, generate a field that blocks/kills Necromorphs, you wouldn't destroy your only shield just because it was made by the enemy would you?
** As of Dead Space 3 being released the following seems most likely. The Marker is part of the life cycle of the Brethren Moon interstellar apex predator. The Moons are essentially giant highly intelligent necromorphs that farm sapient life to feed on and reproduce from. The Black Marker they send out manipulates the development of species to guide them to sapience and emits a signal that converts dead tissue within a certain radius into simple necromorphs such as the wall flesh, "space slinky" small three armed growths, and a thin flesh like substance that converts living humans into larger necromorphs if injested. However because the Moons need a certain population before they can feast the Marker actively suppresses Necromorph outbreaks unless there are sufficient bodies to meet that requirement. In the case of the Red Marker the EarthGov attempted to replicate the original Black Marker substituting certain minerals within but in the process it didn't work quite right. It still emitted the signal that creates necromorphs but its ability to suppress them pending sufficient biomass was stunted resulting in an outbreak on Aeigus VII when CEC mining interfered with it that created a Hivemind, or a similarly stunted equivalent to a Brethren Moon. To compensate the EarthGov had fabricated a special pedestal that enhanced its suppressing capabilities but when removed it simply wasn't enough.

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** If you believe that the Marker is sentient, yet it's its presence animates Necromorphs, would it want to be destroyed? Likely the events on Aegis VII got out of hand when the Hive Mind was created and took control of the other Necromorphs, so the Marker wants to find a way to destroy the Hive Mind and take control of the Necromorphs for itself. The "dead space" around it could just be a powerful field designed to prevent any sort of attack propogated by Hive Mind influenced necromorphs. Also, since it is sentient, it doesn't want to die, and if people knew destroying Markers destroy destroys Necromorphs, the Marker wouldn't last long.
** It could be that, instead of a constant field sustaining the necromorphs, that it's its destruction created a "pulse" that destroyed them
** Or the Marker could be doing the "Dead Space Field" on purpose, if the theory that the Markers are sentient, think sentient is correct. Think about it, the Marker doesn't want to be destroyed, therefor therefore when Necromorphs start popping up how does it stop people wrecking it once the obvious connection is made, generate made? Generate a field that blocks/kills Necromorphs, you wouldn't destroy your only shield just because it was made by the enemy would you?
** As of Dead ''Dead Space 3 3'' being released the following seems most likely. The Marker is part of the life cycle of the Brethren Moon interstellar apex predator. The Moons are essentially giant highly intelligent necromorphs that farm sapient life to feed on and reproduce from. The Black Marker they send out manipulates the development of species to guide them to sapience and emits a signal that converts dead tissue within a certain radius into simple necromorphs such as the wall flesh, "space slinky" small three armed growths, and a thin flesh like substance that converts living humans into larger necromorphs if injested. ingested. However because the Moons need a certain population before they can feast feast, the Marker actively suppresses Necromorph outbreaks unless there are sufficient bodies to meet that requirement. In the case of the Red Marker Marker, the EarthGov [=EarthGov=] attempted to replicate the original Black Marker substituting certain minerals within but in the process it didn't work quite right. It still emitted the signal that creates necromorphs but its ability to suppress them pending sufficient biomass was stunted resulting in an outbreak on Aeigus VII when CEC mining interfered with it that created a Hivemind, or a similarly stunted equivalent to a Brethren Moon. To compensate the EarthGov [=EarthGov=] had fabricated a special pedestal that enhanced its suppressing capabilities but when removed it simply wasn't enough.



** The Sprawl itself is also desperate at this point. After the collapse of the planet-cracking business, the Sprawl hit 9.5% unemployment which is major recession territory. The only thing that kept the Sprawl alive was Tiedmann's government sanctioned Marker research, which, by the way, proved VERY dangerous. Tiedmann would have every reason in the galaxy to recommissioned the Ishimura.
** Since Earthgov is the one handling the clean-up and retrofit, I took it that it was part of the cover-up effort. Since the Ishimura is still intact at some point CEC might want to have a look at their property, or might want an inquiry into how one terrorist (the last survivor of the Aftermath film who became the scapegoat after getting lobotomised) managed to take down two of their ships and one of their colonies. After they finish cleaning up all the blood and evidence of the necromorphs phase two would be to add evidence of a terrorist attack to back up their cover story.

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** The Sprawl itself is also desperate at this point. After the collapse of the planet-cracking business, the Sprawl hit 9.5% unemployment which is major recession territory. The only thing that kept the Sprawl alive was Tiedmann's government sanctioned Marker research, which, by the way, proved VERY dangerous. Tiedmann would have every reason in the galaxy to recommissioned recommission the Ishimura.
** Since Earthgov is the one handling the clean-up and retrofit, I took it that it was part of the cover-up effort. Since the Ishimura is still intact at some point CEC might want to have a look at their property, or might want an inquiry into how one terrorist (the last survivor of the Aftermath film who became the scapegoat after getting lobotomised) managed to take down two of their ships and one of their colonies. After they finish cleaning up all the blood and evidence of the necromorphs necromorphs, phase two would be to add evidence of a terrorist attack to back up their cover story.



** it's most likely they are a combination of both. Likely, there are some kind of under-the-skin neural nodes, which are picked up by a worn RIG. Elie's RIG is obviously worn, due to how her shirt is under it, which wouldn't be possible if it was surgically integrated. As for Isaac, it's most likely just part of his suit.

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** it's It's most likely they are a combination of both. Likely, there are some kind of under-the-skin neural nodes, which are picked up by a worn RIG. Elie's RIG is obviously worn, due to how her shirt is under it, which wouldn't be possible if it was surgically integrated. As for Isaac, it's most likely just part of his suit.



* Just how fast does the Corruption spread anyways? If it took a few hours, I wouldn't find that too hard to believe, but in the area when you encounter Stalkers for the last time, the growth has covered nearly 50% of the room. The problem is that necromorphs only got into that area around 15 minutes ago, so how the hell did it that much get there so fast? No other growths were witness before or after that. I guess it's just there to make the last encounter with [[DemonicSpiders the Stalkers]] even more difficult.

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* Just how fast does the Corruption spread anyways? If it took a few hours, I wouldn't find that too hard to believe, but in the area when you encounter Stalkers for the last time, the growth has covered nearly 50% of the room. The problem is that necromorphs only got into that area around 15 minutes ago, so how the hell did it that much get there so fast? No other growths were witness witnessed before or after that. I guess it's just there to make the last encounter with [[DemonicSpiders the Stalkers]] even more difficult.



* Why do the Security Forces in Online play use the makeshift Plasma Cutter? It's the same model of plasma cutter that Isaac has, namely the one Isaac cobbled together from a flashlight and surgical laser. Shouldn't players get the standard issue plasma cutter, the one you can get yourself? It's also incredibly unlikely that the team built one on the way to their destination instead of picking up a normal one. Seems like the developers were being lazy
** Why would security forces even be equipped with plasma cutters, period? The plasma cutter is a ''mining tool'', presumably hacked by it's previous owner (Dead Space 1) and by Isaac when he was building it (Dead Space 2) to remove the safety restraints so it would make a viable weapon. A logical weapon for a desperate engineer, not so much for a trained soldier.

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* Why do the Security Forces in Online play use the makeshift Plasma Cutter? It's the same model of plasma cutter that Isaac has, namely the one Isaac cobbled together from a flashlight and surgical laser. Shouldn't players get the standard issue plasma cutter, the one you can get yourself? It's also incredibly unlikely that the team built one on the way to their destination instead of picking up a normal one. Seems like the developers were being lazy
lazy.
** Why would security forces even be equipped with plasma cutters, period? The plasma cutter is a ''mining tool'', presumably hacked by it's its previous owner (Dead (''Dead Space 1) 1'') and by Isaac when he was building it (Dead (''Dead Space 2) 2'') to remove the safety restraints so it would make a viable weapon. A logical weapon for a desperate engineer, not so much for a trained soldier.



** Dead Space 3 Markers have a strong, constant electromagnetic field or something that makes them a source of limitless energy when you build generators around them. Dr Earl Serrano's team, however, notes that they don't actually ''create'' energy but ''convey'' it...

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** Dead ''Dead Space 3 3'' Markers have a strong, constant electromagnetic field or something that makes them a source of limitless energy when you build generators around them. Dr Earl Serrano's team, however, notes that they don't actually ''create'' energy but ''convey'' it...



* [[EyeScream The Eye Poke machine]] was a very tense sequence. But what was the whole point? Isaac just sticks it in and a few Marker symbols just flash by. It didn't help him destroy the Marker, fending of it's [[MindRape mental assault]] did. it seems like it was shoehorned in just to add a gripping sequence in.

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* [[EyeScream The Eye Poke machine]] was a very tense sequence. But what was the whole point? Isaac just sticks it in and a few Marker symbols just flash by. It didn't help him destroy the Marker, fending of it's off its [[MindRape mental assault]] did. it seems like it was shoehorned in just to add a gripping sequence in.sequence.



** Ignoring the meta reasons above and trying to explain it logically within the game universe, the [[{{Pun}}'point']] of the eyepoke machine, as it were, seems to be to greatly increase the recipient's susceptibility to the signal emitted by the Marker. Use the eyepoke machine and you'll absorb knowledge from the Marker more quickly and with greater understanding, but you'll also go crazy much sooner. The researchers who were trying to reverse engineer the Marker forced Isaac, Stross and their other patients to use the machine to acquire data and blueprints more efficiently and used memory-erasing drugs to control the side-effects. As for why Isaac had to use the machine to destroy the Marker? My theory: he didn't. It was a trick by a desperate Marker trying to protect itself after everything else failed. The Marker was afraid Isaac would reach it and find some way to destroy it, so it used Nicole to manipulate him into using the machine. Once it made him more vulnerable to the Marker's signal it was able to attack his mind directly. Unfortunately for the Marker, Isaac's mind turned out to be stronger than that of the ArtifactOfDoom and this backfired badly.

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** Ignoring the meta reasons above and trying to explain it logically within the game universe, the [[{{Pun}}'point']] [[{{Pun}} 'point']] of the eyepoke machine, as it were, seems to be to greatly increase the recipient's susceptibility to the signal emitted by the Marker. Use the eyepoke machine and you'll absorb knowledge from the Marker more quickly and with greater understanding, but you'll also go crazy much sooner. The researchers who were trying to reverse engineer the Marker forced Isaac, Stross and their other patients to use the machine to acquire data and blueprints more efficiently and used memory-erasing drugs to control the side-effects. As for why Isaac had to use the machine to destroy the Marker? My theory: he didn't. It was a trick by a desperate Marker trying to protect itself after everything else failed. The Marker was afraid Isaac would reach it and find some way to destroy it, so it used Nicole to manipulate him into using the machine. Once it made him more vulnerable to the Marker's signal it was able to attack his mind directly. Unfortunately for the Marker, Isaac's mind turned out to be stronger than that of the ArtifactOfDoom and this backfired badly.



** from the deadspace wiki

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** from From the deadspace wiki



* Planet Cracking in general. [[IWantMyJetpack Ripping apart a few cubic miles of common asteroid would produce more raw materials than humanity has used since the Industrial Revolution.]] Our own belt could sustain us for several millennia - even if the entire human race started reproducing at China-level rates... which would be absurd for an industrial civilization which spends more time educating fewer children instead of producing more and more children for unskilled labor. And an FTL drive powerful enough to send aircraft carriers to other star systems yet efficient enough to put on a ship the size of your average cabin cruiser and sent on the spur of the moment would make finding even more asteroid belts simple. Where did the need for ripping Titan - let alone multiple extrasolar planets - to rubble come from? A single planet crack would produce more raw material than our entire asteroid belt? Is it supposed to be some absurd GreenAesop that makes {{Film/Avatar}} look subtle?

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* Planet Cracking in general. [[IWantMyJetpack Ripping apart a few cubic miles of common asteroid would produce more raw materials than humanity has used since the Industrial Revolution.]] Our own belt could sustain us for several millennia - even if the entire human race started reproducing at China-level rates... which would be absurd for an industrial civilization which spends more time educating fewer children instead of producing more and more children for unskilled labor. And an FTL drive powerful enough to send aircraft carriers to other star systems yet efficient enough to put on a ship the size of your average cabin cruiser and sent on the spur of the moment would make finding even more asteroid belts simple. Where did the need for ripping Titan - let alone multiple extrasolar planets - to rubble come from? A single planet crack would produce more raw material than our entire asteroid belt? Is it supposed to be some absurd GreenAesop that makes {{Film/Avatar}} ''{{Film/Avatar}}'' look subtle?



** To my knowledge from the logs in game it's suggested that 1) Earth is dying from overpopulation and the exhaustion of it's none renewable substances, and 2) that humanity is having it rough trying to live out amongst the stars while still playing around with the woefully outdated system of capitalism. They simply don't know how the hell to control their numbers. Look at how many many necromorphs you kill exploring only a fairly small portion of The Sprawl. Take sixty billion people and then factor in a decaying environment the rate at which we consume things today.
** The previous poster was not a space colonization advocate. We could comfortably support six HUNDRED billion people in space habitats come 2100 if we get the bureaucrats to build them. And the store system can provide infinite amounts of just about anything if its provided with schematics... and credits, which may make the "woefully outdated system of capitalism" idea not that far-fetched. A low-scarcity civilization refusing to convert from a high-scarcity system could lead to all kinds of hardships.

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** To my knowledge from the logs in game it's suggested that 1) Earth is dying from overpopulation and the exhaustion of it's none renewable its non-renewable substances, and 2) that humanity is having it rough trying to live out amongst the stars while still playing around with the woefully outdated system of capitalism. They simply don't know how the hell to control their numbers. Look at how many many necromorphs you kill exploring only a fairly small portion of The Sprawl. Take sixty billion people and then factor in a decaying environment the rate at which we consume things today.
** The previous poster was not a space colonization advocate. We could comfortably support six HUNDRED billion people in space habitats come 2100 if we get the bureaucrats to build them. And the store system can provide infinite amounts of just about anything if its it's provided with schematics... and credits, which may make the "woefully outdated system of capitalism" idea not that far-fetched. A low-scarcity civilization refusing to convert from a high-scarcity system could lead to all kinds of hardships.



** The Unitologists are also implied to building a massive, secret fleet of starships, though you'd probably need trillions of ships to explain where all the ore is going. Anyway, the developers are not as stupid to not see this counter-argument coming. The simplest explanation for Planet Cracking is that it's [[RuleOfCool cool.]]

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** The Unitologists are also implied to be building a massive, secret fleet of starships, though you'd probably need trillions of ships to explain where all the ore is going. Anyway, the developers are not as stupid to not see this counter-argument coming. The simplest explanation for Planet Cracking is that it's [[RuleOfCool cool.]]



** I think it has to do with the Forbidden Zones. As far as I can tell, [=EarthGov=] has colonies throughout the galaxy and ONLY the Milky Way galaxy, but the government that was destroyed before this appears in Dead Space 3. This government was overthrown because it was manipulated by Markers. It is implied that there may be hundreds of planets with Markers and that every alien race in the Milky Way was destroyed by Marker influence. The entirety of Earth's sub-sector could be surrounded with Forbidden planets that house Markers and Necromorphs, greatly limiting the places people can settle. On top of this, some colonies are so remote that they may not be in a place that's easily resupplied. Remember, humanity is still recovering from an intergalactic Civil War with itself that MAY have involved Markers and nuclear weapons. If so, not only are planets uninhabitable due to Marker infestation, many planets are uninhabitable due to a very high concentration of radioactive fallout. The result is that humanity is stuck in limited size areas and squalor just keeps getting worse. This is beside the fact that not many people remember WHY this areas are forbidden due to loss of information from the Civil War which leads to new Marker outbreaks. Finally, there is government corruption piled on top of religious fanatics trying to feed everyone to Necromorphs. Hell, the Church of Unitology has BILLIONS of followers, many of which are willing to sabotage and sell out their entire species to Markers in order to bring about Convergence. It's a story about humanity's fight with religious freedom, poor logistics, and inability to learn from past mistakes.
* It is also plausible that the specific materials/minerals required to sustain the space-faring society that exists in the Dead Space universe are exceedingly rare, existing in the minimal parts per million in a suitable planet, or require large amounts of energy to synthesize/utilize. For example it's not exactly revealed how shockpoint drives or gravity tethers are constructed or function. The energy requirements for such devices might also require some form of MacGuffin resource that Earth might have only a negligible supply of, resulting in the need for planet cracking. Mining an entire asteroid belt for these resources in an expeditious manner would necessitate even more ships, personnel, and effective training that impact the bottom lines of any interstellar mining corporation. Couple this with the perceived notion that all of humanity now enjoys a standard of living that surpasses even today's possibilities, and multiply that by the several billion humans in existence that would require numerous space colonies. The notion of a GreenAesop fits into this scenario as a cautionary result of humanity spoiling themselves for generations. The first planet crack happened years before the events of the original game; as soon as it's revealed to be a profitable and resource producing enterprise, with survey teams indicating numerous other potential sights for future cracks, why would any tech corporation invest money in researching more efficient means of consumption and production? By the time the games actually take place, a culture of "Why the hell should I do that?" has emerged due to the provided abundance of the galaxy's empty worlds. Indeed, the markers trick the scientists studying them into thinking that they are supposed to be some sort of "free energy" producing batteries. When you put the greed of EarthGov on top of the over all greed of humanity, the necromorph infestations now become a big "told ya so" from the universe.

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** I think it has to do with the Forbidden Zones. As far as I can tell, [=EarthGov=] has colonies throughout the galaxy and ONLY the Milky Way galaxy, but the government that was destroyed before this appears in Dead ''Dead Space 3.3''. This government was overthrown because it was manipulated by Markers. It is implied that there may be hundreds of planets with Markers and that every alien race in the Milky Way was destroyed by Marker influence. The entirety of Earth's sub-sector could be surrounded with Forbidden planets that house Markers and Necromorphs, greatly limiting the places people can settle. On top of this, some colonies are so remote that they may not be in a place that's easily resupplied. Remember, humanity is still recovering from an intergalactic Civil War with itself that MAY have involved Markers and nuclear weapons. If so, not only are planets uninhabitable due to Marker infestation, many planets are uninhabitable due to a very high concentration of radioactive fallout. The result is that humanity is stuck in limited size areas and squalor just keeps getting worse. This is beside the fact that not many people remember WHY this these areas are forbidden due to loss of information from the Civil War which leads to new Marker outbreaks. Finally, there is government corruption piled on top of religious fanatics trying to feed everyone to Necromorphs. Hell, the Church of Unitology has BILLIONS of followers, many of which are willing to sabotage and sell out their entire species to Markers in order to bring about Convergence. It's a story about humanity's fight with religious freedom, poor logistics, and inability to learn from past mistakes.
* It is also plausible that the specific materials/minerals required to sustain the space-faring society that exists in the Dead Space universe are exceedingly rare, existing in the minimal parts per million in a suitable planet, or require large amounts of energy to synthesize/utilize. For example it's not exactly revealed how shockpoint drives or gravity tethers are constructed or function. The energy requirements for such devices might also require some form of MacGuffin resource that Earth might have only a negligible supply of, resulting in the need for planet cracking. Mining an entire asteroid belt for these resources in an expeditious manner would necessitate even more ships, personnel, and effective training that impact the bottom lines of any interstellar mining corporation. Couple this with the perceived notion that all of humanity now enjoys a standard of living that surpasses even today's possibilities, and multiply that by the several billion humans in existence that would require numerous space colonies. The notion of a GreenAesop fits into this scenario as a cautionary result of humanity spoiling themselves for generations. The first planet crack happened years before the events of the original game; as soon as it's revealed to be a profitable and resource producing enterprise, with survey teams indicating numerous other potential sights for future cracks, why would any tech corporation invest money in researching more efficient means of consumption and production? By the time the games actually take place, a culture of "Why the hell should I do that?" has emerged due to the provided abundance of the galaxy's empty worlds. Indeed, the markers trick the scientists studying them into thinking that they are supposed to be some sort of "free energy" producing batteries. When you put the greed of EarthGov [=EarthGov=] on top of the over all overall greed of humanity, the necromorph infestations now become a big "told ya so" from the universe.



* Can anyone explain how the planet cracking actually supposed to work? How does a tiny ship (fruit fly to watermelon, for scale) consume and process a whole planet? How does it do it once the crust is lifted and you are left with a molten core? How does it not pull itself onto planet surface but rather lifts huge chunks of it into space? How much of that planets' resources could a comparatively tiny ship possibly store on board? The whole idea sounds plausible for all of five seconds until you try to sort out the logistics and than it ceases to make any sense.
** It's quite simple; years ahead of time a mining colony is set up to loosen a section of the planet for the planet cracker to extract, then when the ship arrives it locks it's beams onto that section and slowly pulls it up. Since it's been weakened ahead of time through years of mining to separate/loosen it from the rest of the planet it manages to pull it up. And the point isn't to consume the entire planet and/or segment in one go; the planet cracker and the colony on the surface harvest resources over an extended period of time, shipping off what they've gathered when they reach capacity. Anything that can't be used just get ejected to form a new asteroid belt like we saw in Dead Space 1.

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* Can anyone explain how the planet cracking is actually supposed to work? How does a tiny ship (fruit fly to watermelon, for scale) consume and process a whole planet? How does it do it once the crust is lifted and you are left with a molten core? How does it not pull itself onto planet surface but rather lifts huge chunks of it into space? How much of that planets' resources could a comparatively tiny ship possibly store on board? The whole idea sounds plausible for all of five seconds until you try to sort out the logistics and than it ceases to make any sense.
** It's quite simple; years ahead of time a mining colony is set up to loosen a section of the planet for the planet cracker to extract, then when the ship arrives it locks it's its beams onto that section and slowly pulls it up. Since it's been weakened ahead of time through years of mining to separate/loosen it from the rest of the planet it manages to pull it up. And the point isn't to consume the entire planet and/or segment in one go; the planet cracker and the colony on the surface harvest resources over an extended period of time, shipping off what they've gathered when they reach capacity. Anything that can't be used just get gets ejected to form a new asteroid belt like we saw in Dead ''Dead Space 1.1''.



** No, it's like magnetism. Humanity at this point is using the graviton to do all the work. They mastered controlling gravity. The gravity tethers are basically creating a giant gravity sink in the universe which pulls the planet towards it. The ship then shuts of these tethers and blows the pieces into smaller and smaller chunks. It uses anti-gravity to prevent the debris from hitting the ship and then it gathers the resources it needs and lets the rest float a way into space.

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** No, it's like magnetism. Humanity at this point is using the graviton to do all the work. They mastered controlling gravity. The gravity tethers are basically creating a giant gravity sink in the universe which pulls the planet towards it. The ship then shuts of off these tethers and blows the pieces into smaller and smaller chunks. It uses anti-gravity to prevent the debris from hitting the ship and then it gathers the resources it needs and lets the rest float a way away into space.



** The planet cracker's engines are powerful enough to keep the ship in orbit against the pull of the lifted chunk. There is a mission specifically to refuel/restart the engines in Dead Space 1, because the Ishimura was losing its tug-of-war with the chunk. That combined with the anti-gravity tethers that pull from the ship and also push from the surface can lift the chunks of planet into orbit. The mined/refined minerals the miners keep are a minuscule percentage of the planet's mass. The Ishimura has huge cargo holds, and there's no reason shipments couldn't be offloaded as they go.

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** The planet cracker's engines are powerful enough to keep the ship in orbit against the pull of the lifted chunk. There is a mission specifically to refuel/restart the engines in Dead ''Dead Space 1, 1'', because the Ishimura was losing its tug-of-war with the chunk. That combined with the anti-gravity tethers that pull from the ship and also push from the surface can lift the chunks of planet into orbit. The mined/refined minerals the miners keep are a minuscule percentage of the planet's mass. The Ishimura has huge cargo holds, and there's no reason shipments couldn't be offloaded as they go.



** The Black Marker, the one you were referring to, was likely an Alien Artifact. The glyphs on the side of markers are instructions to make new markers, and Earth Gov made their original copies from that Marker. In ''Martyr'', Earth Gov got enough blueprints to make their own, but events occured so the lab in which the marker was contained was sunk to the bottom of the ocean, and then a seafloor was collapsed on top of it. At this time, Earth Gov considered it easier to extract schematics from Stross' and Isaac's heads than to unearth billions of tons of rock for the ''same instructions''. In all likelihood, Dead Space 3 is going to be about Isaac stopping Earth Gov from unearthing the original marker.

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** The Black Marker, the one you were referring to, was likely an Alien Artifact. The glyphs on the side of markers are instructions to make new markers, and Earth Gov made their original copies from that Marker. In ''Martyr'', Earth Gov got enough blueprints to make their own, but events occured so the lab in which the marker was contained was sunk to the bottom of the ocean, and then a seafloor was collapsed on top of it. At this time, Earth Gov considered it easier to extract schematics from Stross' and Isaac's heads than to unearth billions of tons of rock for the ''same instructions''. In all likelihood, Dead ''Dead Space 3 3'' is going to be about Isaac stopping Earth Gov from unearthing the original marker.



** Planetcracking tends to have the side effect of ''destroying planets''. There are still billions of people on Earth around to object to being pulled apart. It's possible that they will consider spending billion designing a retrival system for the original later, but at the time considered extracting ''the same'' schematics from a few insane people in their custody to be more economical.

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** Planetcracking tends to have the side effect of ''destroying planets''. There are still billions of people on Earth around to object to being pulled apart. It's possible that they will consider spending billion billions designing a retrival system for the original later, but at the time considered extracting ''the same'' schematics from a few insane people in their custody to be more economical.



* Am I the only person who thinks Isaac is, well, too damn ''old?'' The wiki lists his age as 46, which is accurate according to the backstory logs unlocked in Dead Space, but he just doesn't act or talk like a man in mid-forties. Maybe it's telling that Dead Space was supposed to be self-contained; Isaac at the end of the first definitely looks his age. In Dead Space 2, he looks younger -- I'd put him in his mid- to late-thirties. Is it ever going to be cleared up?
** Chalk it up to standard Future Health Care being better. The standard life expectancy in north-western Europe 200 years ago was only around 40, and Dead Space is set more than 500 years into our future, so naturally there will be some advancements. Probably Isaac's age would be more analogous to our mid-thirties, i.e. what you just said. As for the sudden age up after [=DS1=], chalk it up to the stress and horror he experienced causing his hair to prematurely gray.
** Misunderstood me there. To me, Isaac actually looked ''younger'' in Dead Space 2 than he did in Dead Space.
** If anything, Isaac looks older, with a thinner complexion, a sunken look, and more gray hairs. It also could be that Isaac's face was remodeled to be more like his voice actor, Gunner Wright, which does look younger compared to Isaac's [=DS1=] face.
** And why doesn't he 'act' like a mid-forty year old man? He's not exactly in a typical situation most people in their forties are going to face. Mid life crisis' don't usually involve horrific monstrosities devouring everyone in sight.
** Most of his dialogue doesn't seem like a man in his mid-forties would say. Like the scene early in the game with the escaped mental patient. "Come on, man. Don't do it." Or the constant "holy shit!"'s.

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* Am I the only person who thinks Isaac is, well, too damn ''old?'' The wiki lists his age as 46, which is accurate according to the backstory logs unlocked in Dead Space, ''Dead Space'', but he just doesn't act or talk like a man in mid-forties. Maybe it's telling that Dead Space ''Dead Space'' was supposed to be self-contained; Isaac at the end of the first definitely looks his age. In Dead ''Dead Space 2, 2'', he looks younger -- I'd put him in his mid- to late-thirties. Is it ever going to be cleared up?
** Chalk it up to standard Future Health Care being better. The standard life expectancy in north-western Europe 200 years ago was only around 40, and Dead Space is set more than 500 years into our future, so naturally there will be some advancements. Probably Isaac's age would be more analogous to our mid-thirties, i.e. what you just said. As for the sudden age up after [=DS1=], ''[=DS1=]'', chalk it up to the stress and horror he experienced causing his hair to prematurely gray.
** Misunderstood me there. To me, Isaac actually looked ''younger'' in Dead ''Dead Space 2 2'' than he did in Dead Space.
''Dead Space''.
** If anything, Isaac looks older, with a thinner complexion, a sunken look, and more gray hairs. It also could be that Isaac's face was remodeled to be more like his voice actor, Gunner Wright, which does look younger compared to Isaac's [=DS1=] ''[=DS1=]'' face.
** And why doesn't he 'act' like a mid-forty year old man? He's not exactly in a typical situation most people in their forties are going to face. Mid life crisis' crises don't usually involve horrific monstrosities devouring everyone in sight.
** Most of his dialogue doesn't seem like a man in his mid-forties would say. Like the scene early in the game with the escaped mental patient. "Come on, man. Don't do it." Or the constant "holy shit!"'s.shit!"'



** We don't even know if they would have actually succeed in holding him in place. If the gunship wouldn't have turned up Isaac could have just as well freed himself with either his armored boots, his weapon or stasis module, without killing them. He most likely was just still shocked over the turn of events or wanted to still try to reason with them.

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** We don't even know if they would have actually succeed succeeded in holding him in place. If the gunship wouldn't have turned up Isaac could have just as well freed himself with either his armored boots, his weapon or stasis module, without killing them. He most likely was just still shocked over the turn of events or wanted to still try to reason with them.



** I got the idea that he wanted to know what was going, if they could cure him, and if they would be useful to be alive. At that point, he is demanding a cure to his dementia. Isaac is obviously a "ask questions first, then shoot them" kind of guy. He thinks things through and doesn't just kill everyone he sees, otherwise he would have just took on all those soldiers in the government sector himself instead of thinking it through and unleashing hundreds of Necromorphs on them.

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** I got the idea that he wanted to know what was going, going on, if they could cure him, and if they would be useful to be alive. At that point, he is demanding a cure to his dementia. Isaac is obviously a an "ask questions first, then shoot them" kind of guy. He thinks things through and doesn't just kill everyone he sees, otherwise he would have just took on all those soldiers in the government sector himself instead of thinking it through and unleashing hundreds of Necromorphs on them.



* Can someone explain this to me? The Government Sector compound has a ridiculously reinforced main door. Yet all it takes is removing one power cell and the door may as well be made out of cardboard. WHO THE HELL DESIGNED THIS PLACE? I mean, seriously? What was the plan for if the power cell went bad, which happens with alarming frequency throughout the game. I know there's a back up power system but why isn't something like that automatically brought online in the case of a power outage? I mean if you're going to be this sloppy in designing your impenetrable fortress where your planning on waiting out the Necromorph outbreak, you deserve to be eaten. One last thing, if your defenses are reliant on a single power cell, why aren't you guarding that power cell in case, oh I don't know, some CEC Engineer on the run from your troops decides to disable your defenses so as to let the Necromorphs distract you from stopping him from destroying your precious Marker.

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* Can someone explain this to me? The Government Sector compound has a ridiculously reinforced main door. Yet all it takes is removing one power cell and the door may as well be made out of cardboard. WHO THE HELL DESIGNED THIS PLACE? I mean, seriously? What was the plan for if the power cell went bad, which happens with alarming frequency throughout the game. I know there's a back up power system but why isn't something like that automatically brought online in the case of a power outage? I mean if you're going to be this sloppy in designing your impenetrable fortress where your you're planning on waiting out the Necromorph outbreak, you deserve to be eaten. One last thing, if your defenses are reliant on a single power cell, why aren't you guarding that power cell in case, oh I don't know, some CEC Engineer on the run from your troops decides to disable your defenses so as to let the Necromorphs distract you from stopping him from destroying your precious Marker.



** It's quite possible that the power cell WAS the back up security power, or even the back up to the back up. After all, the colony got it's power cut off, large chunks got sliced up by a solar beam, the whole thing was dragged by a gravity tether and more damage was done via a gigantic drill rig. Redundant systems can only take so much punishment. I'm surprised the building was standing at all.

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** It's quite possible that the power cell WAS the back up security power, or even the back up to the back up. After all, the colony got it's its power cut off, large chunks got sliced up by a solar beam, the whole thing was dragged by a gravity tether and more damage was done via a gigantic drill rig. Redundant systems can only take so much punishment. I'm surprised the building was standing at all.



** Watch carefully at that seen again.[[spoiler:He is shoot twice by the Javelin Gun. The first shot got Isaac about 4 inches left of the heart (if you look closely), and the second shot went right through his hand.]] Also remember how much adrenaline must be going through his system, and the RiG suit may have a way of numbing pain without medigel. We never see Isaac about 20 minutes after the game has ended, if we had, he would probably be in serious pain.

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** Watch carefully at that seen scene again.[[spoiler:He is shoot shot twice by the Javelin Gun. The first shot got Isaac about 4 inches left of the heart (if you look closely), and the second shot went right through his hand.]] Also remember how much adrenaline must be going through his system, and the RiG suit may have a way of numbing pain without medigel. We never see Isaac about 20 minutes after the game has ended, if we had, he would probably be in serious pain.



*** He can survive falls from great heigh because 1) he has jet-boots and 2) his armor seems to be able to absorb impacts to a certain degree.

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*** He can survive falls from great heigh height because 1) he has jet-boots and 2) his armor seems to be able to absorb impacts to a certain degree.



** Actually, it was critically damaged after Isaac fought back it's MindRape, judging from the exposed internal structure and the pieces falling off of it. It was more likely that the energy that the Marker emitted was disabled or drained somehow after Isaac countered the Marker's DesperationAttack. So now was in the process of dying and breaking down.

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** Actually, it was critically damaged after Isaac fought back it's its MindRape, judging from the exposed internal structure and the pieces falling off of it. It was more likely that the energy that the Marker emitted was disabled or drained somehow after Isaac countered the Marker's DesperationAttack. So now was in the process of dying and breaking down.



* Something that's been bugging me since finishing Dead Space 2 is just how the Markers actually work. In the first game, the Red Marker could arguably be described as benevolent. Its goal ("make us whole again") is to be returned to Aegis VII where it shuts down the Hive Mind. But in the second game its goal ("MAKE. US. WHOOOOOOOLE!") is to kill its creators and activate Convergence (or, turn every human into a Necromorph).

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* Something that's been bugging me since finishing Dead ''Dead Space 2 2'' is just how the Markers actually work. In the first game, the Red Marker could arguably be described as benevolent. Its goal ("make us whole again") is to be returned to Aegis VII where it shuts down the Hive Mind. But in the second game its goal ("MAKE. US. WHOOOOOOOLE!") is to kill its creators and activate Convergence (or, turn every human into a Necromorph).



** It could also be a case of the Marker wanting to control the Necromorphs instead of the Hive Mind. When the Marker is put into place in Dead Space 1, the Necromorphs immediately die off as they're severed from the Hive Mind's control, but they're still around. It's only when the Marker itself is destroyed via accidental orbital bombardment that the Necromorphs actually melt into gelatinous goo. If this is the case, then the Hive Mind and the Markers have different goals: the Hive Mind wants to use the Necromorphs to consume the galaxy, while the Marker wants to use the Necromorphs to initiate a convergence event. And since the convergence event apparently requires the Marker's original creator to be consumed as well, the ancient Marker on Aegis VII would probably be looking at damage control: the creator is long since dead, and a convergence event is therefore impossible, but it can cut off the Hive Mind from controlling the Necromorphs while the other Markers that are being made by the people who came into contact with it carry out Phase 2.
** WordofGod is that they retconed the first game's Marker, due to inconsistencies. However, there's a better answer: The Black Marker (Original Marker) works as intended - It wards people away from the infection its supposed to be guarding. However, because it is alien in nature, much of what it tries to do to ward humans off is counter-productive, and it fails. Later on, the Red Marker (VideoGame/DeadSpace) is constructed by humans. It too tries to ward off the infection, but because it's imperfect, it does an extremely poor job of it. The Golden Marker (VideoGame/DeadSpace2) is a copy of a copy, and is so miserably broken that its actually attempting to propagate the virus. It's also possible that the marker may inherit something from its creator - The Red Marker does a piss poor job because whoever made it didn't fully understand its function, and the Golden Marker actively attempts to spread the virus because that's what Isaac thinks the Red Marker was doing.

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** It could also be a case of the Marker wanting to control the Necromorphs instead of the Hive Mind. When the Marker is put into place in Dead ''Dead Space 1, 1'', the Necromorphs immediately die off as they're severed from the Hive Mind's control, but they're still around. It's only when the Marker itself is destroyed via accidental orbital bombardment that the Necromorphs actually melt into gelatinous goo. If this is the case, then the Hive Mind and the Markers have different goals: the Hive Mind wants to use the Necromorphs to consume the galaxy, while the Marker wants to use the Necromorphs to initiate a convergence event. And since the convergence event apparently requires the Marker's original creator to be consumed as well, the ancient Marker on Aegis VII would probably be looking at damage control: the creator is long since dead, and a convergence event is therefore impossible, but it can cut off the Hive Mind from controlling the Necromorphs while the other Markers that are being made by the people who came into contact with it carry out Phase 2.
** WordofGod is that they retconed retconned the first game's Marker, due to inconsistencies. However, there's a better answer: The Black Marker (Original Marker) works as intended - It wards people away from the infection its it's supposed to be guarding. However, because it is alien in nature, much of what it tries to do to ward humans off is counter-productive, and it fails. Later on, the Red Marker (VideoGame/DeadSpace) is constructed by humans. It too tries to ward off the infection, but because it's imperfect, it does an extremely poor job of it. The Golden Marker (VideoGame/DeadSpace2) is a copy of a copy, and is so miserably broken that its it's actually attempting to propagate the virus. It's also possible that the marker may inherit something from its creator - The Red Marker does a piss poor job because whoever made it didn't fully understand its function, and the Golden Marker actively attempts to spread the virus because that's what Isaac thinks the Red Marker was doing.



** No. They're scared shitless of a lone engineer who blasted his way through an infestation that killed hundreds of thousands, killing thousands of potentially more dangerous creatures than them, and may or may not be waiting to dismember them should any guard poke their head in. The game assumes that by the time that they build their courage enough to storm in, Isaac is already gone.

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** No. They're scared shitless of a lone engineer who blasted his way through an infestation that killed hundreds of thousands, killing thousands of potentially more dangerous creatures than them, and may or may not be waiting to dismember them should any guard poke their head in. The game assumes that by the time that they build their courage enough to storm in, Isaac is already gone.



** All the necromorphs? After all, they where a dark mob that swarmed all over Isaac, which is exactly what the Necromorphs did in different forms. This is likely just the base concept for how Isaac views the Necromorph infestation.

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** All the necromorphs? After all, they where were a dark mob that swarmed all over Isaac, which is exactly what the Necromorphs did in different forms. This is likely just the base concept for how Isaac views the Necromorph infestation.



** Why is there a foam finger gun that you can only get if you beat the game on hard core mode? That works by making childish bang noises? However, those suits seems to modified versions of the original that are meant to increase power to modified power tools that happen to be effective against Necromorphs.

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** Why is there a foam finger gun that you can only get if you beat the game on hard core mode? That works by making childish bang noises? However, those suits seems to be modified versions of the original that are meant to increase power to modified power tools that happen to be effective against Necromorphs.



** There is no 'blow it up' procedure because the people in charge honestly believe that using the Markers as a power source is worth more than hundreds, millions or even billions of lives in the long run. In other words: they don't care about the people, only that they are able to use the Markers to make energy. Furthermore, the Unitologists MAY have infiltrated EarthGov at that point, in which case they are actively suggesting that allowing the Markers to do what they do is GOOD and necessary to producing power from the Markers.

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** There is no 'blow it up' procedure because the people in charge honestly believe that using the Markers as a power source is worth more than hundreds, millions or even billions of lives in the long run. In other words: they don't care about the people, only that they are able to use the Markers to make energy. Furthermore, the Unitologists MAY have infiltrated EarthGov [=EarthGov=] at that point, in which case they are actively suggesting that allowing the Markers to do what they do is GOOD and necessary to producing power from the Markers.
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** I found it odd that when Isaac said, Jesus, the subtitles said, "Jeezus, instead." Whether or not Christianity still exists is besides the point. Terms like "man" and "jeez" still exist. At this point, I wouldn't be surprised if people still called others "bros, dudes, and [[TheLastOfTheseIsNotLikeTheOthers John Doe.]]"

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** I found it odd that when Isaac said, Jesus, the subtitles said, "Jeezus, instead." Whether or not Christianity still exists is besides the point. Terms like "man" and "jeez" still exist. At this point, I wouldn't be surprised if people still called others "bros, dudes, and [[TheLastOfTheseIsNotLikeTheOthers John Doe.]]"
"
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** It's literally mining InSpace. The gravity tethers they use to lift the chunk of the planet is simulating gravity, so it's not a physical pulling action (which requires the ship to brace against something. This is more like magnetic attraction). The whole action probably mines from the most mineral rich, but unstable part of the planet, so it yields more usable ore per load, but has the unfortunate side effect of causing tectonic shift. On a planet you actually want to live on, this is a baaad idea.

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** It's literally mining InSpace.JustForFun/InSpace. The gravity tethers they use to lift the chunk of the planet is simulating gravity, so it's not a physical pulling action (which requires the ship to brace against something. This is more like magnetic attraction). The whole action probably mines from the most mineral rich, but unstable part of the planet, so it yields more usable ore per load, but has the unfortunate side effect of causing tectonic shift. On a planet you actually want to live on, this is a baaad idea.
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** As of Dead Space 3 being released the following seems most likely. The Marker is part of the life cycle of the Brethren Moon interstellar apex predator. The Moons are essentially giant highly intelligent necromorphs that farm sapient life to feed on and reproduce from. The Black Marker they send out manipulates the development of species to guide them to sapience and emits a signal that converts dead tissue within a certain radius into simple necromorphs such as the wall flesh, "space slinky" small three armed growths, and a thin flesh like substance that converts living humans into larger necromorphs if injested. However because the Moons need a certain population before they can feast the Marker actively suppresses Necromorph outbreaks unless there are sufficient bodies to meet that requirement. In the case of the Red Marker the EarthGov attempted to replicate the original Black Marker substituting certain minerals within but in the process it didn't work quite right. It still emitted the signal that creates necromorphs but its ability to suppress them pending sufficient biomass was stunted resulting in an outbreak on Aeigus VII when CEC mining interfered with it that created a Hivemind, or a similarly stunted equivalent to a Brethren Moon. To compensate the EarthGov had fabricated a special pedestal that enhanced its suppressing capabilities but when removed it simply wasn't enough.

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** I think what you're all missing is the fact that the Marker can't influence things directly. All the shenanigans that Issac goes through (Like when he folds his helmet all the time for Nicole to attack him) caused by his mind being influenced. So while Issac sees a monster, ghosts, etc. From POV of an observer, he isn't shooting at the ghost of his GF. He's shooting at the actual physical marker. Ghostly necromorphs are actual necromorphs that die and drop ammo as a result. He's hallucinating but the Marker is such a big target that it's hard to miss.
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** [=EarthGov=] is powerful, but not ''that''powerful, not to mention unpopular as well. The [=CEC=] was never under the jurisdiction of the Government, and since Isaac is still officially MIA, they haven't revoked it. Additionally, the shops and maintenance functions were run by private companies, and [=EarthGov=] had no jurisdiction over them, even under martial law, likely thanks to Unitologist infiltrators ensuring those boundaries or the servers allowing remote control of those systems being taken offline in the infestation. Finally, as for how Isaac could still use the kiosk in the Government Sector, Tiedenabb assumed Clarke would never get there, and then assumed the security teams could handle him, and when both failed he had bigger concerns than shutting off a kiosk.

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** [=EarthGov=] is powerful, but not ''that''powerful, not to mention unpopular as well. The [=CEC=] was never under the jurisdiction of the Government, and since Isaac is still officially MIA, they haven't revoked it. Additionally, the shops and maintenance functions were run by private companies, and [=EarthGov=] had no jurisdiction over them, even under martial law, likely thanks to Unitologist infiltrators ensuring those boundaries or the servers allowing remote control of those systems being taken offline in the infestation. Finally, as for how Isaac could still use the kiosk in the Government Sector, Tiedenabb Tiedemann assumed Clarke would never get there, and then assumed the security teams could handle him, and when both failed he had bigger concerns than shutting off a kiosk.




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** I believe it's just a gameplay thing. Why would they give mental patients, especially ones who are so immobile they shit the bed and are unable to leave the opportunity to drive a needle into their cranium? Just FridgeLogic, really.



** [=McNiel=] is a police officer in Aegis that can tamper with circuitry in DS: Extraction, giving credence to the above. Weller usually relies on him to do it, but it is entirely possible that either it is a required ability for the job or that [=McNiel=] taught Weller a thing or two, years ago.

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** [=McNiel=] is a police officer in Aegis that can tamper with circuitry in DS: Extraction, giving credence to the above. Weller usually relies on him to do it, but it is entirely possible that either it is a required ability for the job or that [=McNiel=] [=McNeil=] taught Weller a thing or two, years ago.
** Except you see [=McNeill=] die. That is a bit of a problem, I must say. As if he's dead, how could he teach him the stuff? It's possible that in the death of [=McNeil=], he had to learn the stuff himself.
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*** See: Modern day Earth.
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** We could assume that either the Marker only resurrects the dead in the initial "pulse" there seems to be in Dead Space 3, and relies on infectors to spread the virus after that, or that it can only resurrect within a certain range, and relies in infectors to spread the virus beyond that. In either case, I think it can be assumed the marker manually used its power to craft the virus manually from the chemicals present in the body, and let it spread naturally from there.
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* At the end of Chapter 5, in a particularly CrowningMomentOfAwesome, you detonate a fuel tank of a gunship, destroying it and and the local boss in one stroke. The force of the explosion you generate throws you through a window into a residential district, filled with your usual Unitology graffiti and candles. However, because you enter a window, the place decompresses, yet the candles are still lit somehow. Why? Are these space age candles, fueled by magical fire that never goes out? It seems rather jarring, considering Visceral did their research for all other types of fire in this game.

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* At the end of Chapter 5, in a particularly CrowningMomentOfAwesome, SugarWiki/MomentOfAwesome, you detonate a fuel tank of a gunship, destroying it and and the local boss in one stroke. The force of the explosion you generate throws you through a window into a residential district, filled with your usual Unitology graffiti and candles. However, because you enter a window, the place decompresses, yet the candles are still lit somehow. Why? Are these space age candles, fueled by magical fire that never goes out? It seems rather jarring, considering Visceral did their research for all other types of fire in this game.
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** [[spoiler: As of Dead Space 3 we now know that "Make us whole" is anything but benevolance, my theory is the red marker worked the way it was as a kind of trojan horse, basically if the marker is destroyed or removed far enough away, the Necros turn into DNA slurry, which we can assume is useless as material to the Brethern Moons, so it creates safety, and makes sure the necros go dormant, therefor stopping people from destroying it, because they would think destruction or removal will wake up the necros, when in fact it would destroy them, but people obviously wouldn't be in a hurry to test that.]]
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** There is no 'blow it up' procedure because the people in charge honestly believe that using the Markers as a power source is worth more than hundreds, millions or even billions of lives in the long run. In other words: they don't care about the people, only that they are able to use the Markers to make energy. Furthermore, the Unitologists MAY have infiltrated EarthGov at that point, in which case they are actively suggesting that allowing the Markers to do what they do is GOOD and necessary to producing power from the Markers.
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** Alternatively, Isaac is on the station undergoing a psychological evaluation and C.E.C.'s automated store systems act on the assumption that if he has unimpeded access to the store, his evaluation is over without the paperwork being completed. Furthermore: it may be that the shops are on a separate network, or that they don't require access codes. They may very well basically be a corporate 3D Printer or matter-fabricator that services <i>all</i> RIG equipped personnel in their operation zone. Note: Ellie is declared dead in the <i>Titan Station</i> security networks, meaning things like secured machinery, access doors to restricted areas and other such things no longer recognize her access as valid; Issac may very well have similarly been declared dead in the main operation controls of the Sprawl and Government sector. It's possible that things like the maintenance doors (the little Jeffries Tubes) only check for classification, not actual access codes due to the fact that engineers may need access to dangerous or restricted areas in a hurry in an emergency.

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** Alternatively, Isaac is on the station undergoing a psychological evaluation and C.E.C.'s automated store systems act on the assumption that if he has unimpeded access to the store, his evaluation is over without the paperwork being completed. Furthermore: it may be that the shops are on a separate network, or that they don't require access codes. They may very well basically be a corporate 3D Printer or matter-fabricator that services <i>all</i> all RIG equipped personnel in their operation zone. Note: Ellie is declared dead in the <i>Titan Station</i> Titan Station security networks, meaning things like secured machinery, access doors to restricted areas and other such things no longer recognize her access as valid; Issac may very well have similarly been declared dead in the main operation controls of the Sprawl and Government sector. It's possible that things like the maintenance doors (the little Jeffries Tubes) only check for classification, not actual access codes due to the fact that engineers may need access to dangerous or restricted areas in a hurry in an emergency.
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** Alternatively, Isaac is on the station undergoing a psychological evaluation and C.E.C.'s automated store systems act on the assumption that if he has unimpeded access to the store, his evaluation is over without the paperwork being completed. Furthermore: it may be that the shops are on a separate network, or that they don't require access codes. They may very well basically be a corporate 3D Printer or matter-fabricator that services <i>all</i> RIG equipped personnel in their operation zone. Note: Ellie is declared dead in the <i>Titan Station</i> security networks, meaning things like secured machinery, access doors to restricted areas and other such things no longer recognize her access as valid; Issac may very well have similarly been declared dead in the main operation controls of the Sprawl and Government sector. It's possible that things like the maintenance doors (the little Jeffries Tubes) only check for classification, not actual access codes due to the fact that engineers may need access to dangerous or restricted areas in a hurry in an emergency.
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[[folder:Overseer]]
* Why was the Overseer "disappointed in the evacuation decision" by Tiedemann? Did he want to turn the Necromorph infestation into an experiment?

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[[folder:Overseer]]
[[folder:Protecting (not destroying) the Marker]]
* Why was protect the Overseer "disappointed in Marker once the evacuation decision" by Tiedemann? Did he necromorph outbreak starts? They have a protocol in place on what to do if there's an outbreak, so why doesn't the protocol include "blow up the Marker to stop the outbreak"? The only thing I can think of is that they want to turn keep secret, even from Tiedemann, that there's more than one Marker, and an order to destroy the Necromorph infestation into an experiment?Marker would imply that they had more than one. However, it would only imply that if they couldn't make any new Markers, yet the whole process they put Stross and Isaac through was precisely to get the blueprints/formulas/etc for making Markers.

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** one of the text logs by Tiedmenn says he was hoping that the marker technology could be an alternative to planetcracking. He then goes on a rant saying that we want survive much longer on just planetcracking and we need marker technology to survive.

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** one One of the text logs by Tiedmenn says he was hoping that the marker technology could be an alternative to planetcracking. He then goes on a rant saying that we want won't survive much longer on just planetcracking and we need marker technology to survive.


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[[/folder]]

[[folder:Overseer]]
*Why was the Overseer "disappointed in the evacuation decision" by Tiedemann? Did he want to turn the Necromorph infestation into an experiment?
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*** He can survive falls from great heigh because 1) he has jet-boots and 2) his armor seems to be able to absorb impacts to a certain degree.

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Adding an additional hypothesis.



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*It is also plausible that the specific materials/minerals required to sustain the space-faring society that exists in the Dead Space universe are exceedingly rare, existing in the minimal parts per million in a suitable planet, or require large amounts of energy to synthesize/utilize. For example it's not exactly revealed how shockpoint drives or gravity tethers are constructed or function. The energy requirements for such devices might also require some form of MacGuffin resource that Earth might have only a negligible supply of, resulting in the need for planet cracking. Mining an entire asteroid belt for these resources in an expeditious manner would necessitate even more ships, personnel, and effective training that impact the bottom lines of any interstellar mining corporation. Couple this with the perceived notion that all of humanity now enjoys a standard of living that surpasses even today's possibilities, and multiply that by the several billion humans in existence that would require numerous space colonies. The notion of a GreenAesop fits into this scenario as a cautionary result of humanity spoiling themselves for generations. The first planet crack happened years before the events of the original game; as soon as it's revealed to be a profitable and resource producing enterprise, with survey teams indicating numerous other potential sights for future cracks, why would any tech corporation invest money in researching more efficient means of consumption and production? By the time the games actually take place, a culture of "Why the hell should I do that?" has emerged due to the provided abundance of the galaxy's empty worlds. Indeed, the markers trick the scientists studying them into thinking that they are supposed to be some sort of "free energy" producing batteries. When you put the greed of EarthGov on top of the over all greed of humanity, the necromorph infestations now become a big "told ya so" from the universe.
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*** Speaking of the availability of dead biomass, it's worth pointing out that somewhere between 75% and 90% of all household dust is ''dead skin cells''.
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Changed all 13 incidences of \"Issac\" to \"Isaac\"


** Since Ellie works on the Sprawl it's possible that EarthGov has a system in place where they can notify CEC one of their employees died and that automatically lists her as dead, so if someone murdered an employee and took their staff card/details they could be prevented from using them in a hurry. Since Issac isn't supposed to be on the station no such functionality works for him.

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** Since Ellie works on the Sprawl it's possible that EarthGov has a system in place where they can notify CEC one of their employees died and that automatically lists her as dead, so if someone murdered an employee and took their staff card/details they could be prevented from using them in a hurry. Since Issac Isaac isn't supposed to be on the station no such functionality works for him.



** This. So much this. It's been shown through all of the games as well as the supplemental materials (movies, comics, etc.) that the Necromorphs tend not to target those under the direct influence of the Marker, or at the very least, those who aren't really fighting it to the point where they aren't a threat to itself and whatnot. Sure, Stross was initally trying to help Issac with destroying the Gold Marker, but that kept begging the question of why he couldn't try to do it himself, with the obvious answer: he wasn't able to do it himself, because if he did try, the hallucinations of his wife and son were only going to get even worse, and Stross was doing allhe could ''to get away from that''. In short, the Marker "knew" Stross himself was no real threat, and being the even MORE fucked up version of the original than the Red Marker (which originally wanted to just contain the infection), approached this in a manner suitable to it's needs: what better way to try and all but ensure Issac might be killed not by Necromorphs, but by the ONE PERSON Issac, through most of the game, believes is part of the key to tearing down the Gold Marker itself? Of course, this is speculation, and as we all know, the Gold Marker is pretty damn schizophrenic compared to the Red Marker, so....

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** This. So much this. It's been shown through all of the games as well as the supplemental materials (movies, comics, etc.) that the Necromorphs tend not to target those under the direct influence of the Marker, or at the very least, those who aren't really fighting it to the point where they aren't a threat to itself and whatnot. Sure, Stross was initally trying to help Issac Isaac with destroying the Gold Marker, but that kept begging the question of why he couldn't try to do it himself, with the obvious answer: he wasn't able to do it himself, because if he did try, the hallucinations of his wife and son were only going to get even worse, and Stross was doing allhe could ''to get away from that''. In short, the Marker "knew" Stross himself was no real threat, and being the even MORE fucked up version of the original than the Red Marker (which originally wanted to just contain the infection), approached this in a manner suitable to it's needs: what better way to try and all but ensure Issac Isaac might be killed not by Necromorphs, but by the ONE PERSON Issac, Isaac, through most of the game, believes is part of the key to tearing down the Gold Marker itself? Of course, this is speculation, and as we all know, the Gold Marker is pretty damn schizophrenic compared to the Red Marker, so....



** More like he's obviously not socialized with many people in their forties and is going off how he thinks people in their forties are supposed to act. There are plenty of people in their early to mid-forties, and even their fifties, who talk much like Issac does, right down to the swearing (holy shit), even the "Come on, man. Don't do it." I've heard several folks in their forties and fifties use such colloquialisms. Your age is hardly the sole defining characteristic of your behavior, much less the rest of your life, how you speak, et cetera--those are factors determined by upbringing, personality, personal experiences and personal social compass, not to mention personal preferences. Age is just that--how old you are, nothing more, and nothing less. It is not the sole defining factor in how you behave, regardless of social stereotypes. I'm in fact quite happy to see what many modern gamers (i.e., those all under the age of 25 or 30) would consider an "old man" to be going about kicking ass and not being some mid-life-crisis stricken, old-word using cultural throwback.

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** More like he's obviously not socialized with many people in their forties and is going off how he thinks people in their forties are supposed to act. There are plenty of people in their early to mid-forties, and even their fifties, who talk much like Issac Isaac does, right down to the swearing (holy shit), even the "Come on, man. Don't do it." I've heard several folks in their forties and fifties use such colloquialisms. Your age is hardly the sole defining characteristic of your behavior, much less the rest of your life, how you speak, et cetera--those are factors determined by upbringing, personality, personal experiences and personal social compass, not to mention personal preferences. Age is just that--how old you are, nothing more, and nothing less. It is not the sole defining factor in how you behave, regardless of social stereotypes. I'm in fact quite happy to see what many modern gamers (i.e., those all under the age of 25 or 30) would consider an "old man" to be going about kicking ass and not being some mid-life-crisis stricken, old-word using cultural throwback.



** Is that the case? I mean yeah it would've happened eventually but it would've taken ages what with all the routes into Government sector cut off. Issac and Ellie at the very least severely reduced that time by drilling their way to the compound. And there isn't a single hint of a Necromorph inside the base prior to Issac yanking the power cell. Besides the Necromorphs charge head on through the front door, which is not typical behavior, which suggest there were no other routes at least until they reached an air vent which was likely behind the wall of soldiers Issac needed to get past.

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** Is that the case? I mean yeah it would've happened eventually but it would've taken ages what with all the routes into Government sector cut off. Issac Isaac and Ellie at the very least severely reduced that time by drilling their way to the compound. And there isn't a single hint of a Necromorph inside the base prior to Issac Isaac yanking the power cell. Besides the Necromorphs charge head on through the front door, which is not typical behavior, which suggest there were no other routes at least until they reached an air vent which was likely behind the wall of soldiers Issac Isaac needed to get past.



** This is just a guess but at that point all of the soldiers that would have been protecting the facility were either busy being eaten by Necromorphs or dead. So, Issac may have been unable to use the gunship to go straight to the Marker as the soldiers would have shot him down for trying it. After he distracted them with a massive Necromorph attack might have been a different story. So, there may have been no "need" to move it somewhere safer. Also, Tiedemann had initiated Operation Endgame which appears to amount to "Return to Base and wait it out in our impenetrable Fortress complex". To be fair, this is a perfectly sensible plan as it seems to have been working up until the point Issac cut the power and let the Necromorphs have at it. The plan to deal with Issac seemed to be cut off all his routes of escape and let the Necromorphs deal with him. It would've worked if Issac weren't an Engineer, which might as well be a superpower by this point as it literally makes him the strongest fighter in the entire game with enough smarts to out-maneuver Tiedemann's attempts to kill him.

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** This is just a guess but at that point all of the soldiers that would have been protecting the facility were either busy being eaten by Necromorphs or dead. So, Issac Isaac may have been unable to use the gunship to go straight to the Marker as the soldiers would have shot him down for trying it. After he distracted them with a massive Necromorph attack might have been a different story. So, there may have been no "need" to move it somewhere safer. Also, Tiedemann had initiated Operation Endgame which appears to amount to "Return to Base and wait it out in our impenetrable Fortress complex". To be fair, this is a perfectly sensible plan as it seems to have been working up until the point Issac Isaac cut the power and let the Necromorphs have at it. The plan to deal with Issac Isaac seemed to be cut off all his routes of escape and let the Necromorphs deal with him. It would've worked if Issac Isaac weren't an Engineer, which might as well be a superpower by this point as it literally makes him the strongest fighter in the entire game with enough smarts to out-maneuver Tiedemann's attempts to kill him.



** Or maybe seeing the necromorphs using children like that is what freaks Issac out more the the other forms thus the pack represents them in his mind.

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** Or maybe seeing the necromorphs using children like that is what freaks Issac Isaac out more the the other forms thus the pack represents them in his mind.
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Don\'t use This Troper.


** This troper is an atheist and regularly says the two items in question as a statement of surprise. You say what you hear in pop culture. It's possible the phrase would still be used more than 200 years into the future without a real religious meaning.

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** This troper is an atheist and Atheists regularly says say the two items in question as a statement of surprise. You say what you hear in pop culture. It's possible the phrase would still be used more than 200 years into the future without a real religious meaning.



** More like he's obviously not socialized with many people in their forties and is going off how he thinks people in their forties are supposed to act. This troper, in all honesty, has met several people in their early to mid-forties, and even their fifties, who talk much like Issac does, right down to the swearing (holy shit), even the "Come on, man. Don't do it." I've heard several folks in their forties and fifties use such colloquialisms. Your age is hardly the sole defining characteristic of your behavior, much less the rest of your life, how you speak, et cetera--those are factors determined by upbringing, personality, personal experiences and personal social compass, not to mention personal preferences. Age is just that--how old you are, nothing more, and nothing less. It is not the sole defining factor in how you behave, regardless of social stereotypes. I'm in fact quite happy to see what many modern gamers (i.e., those all under the age of 25 or 30) would consider an "old man" to be going about kicking ass and not being some mid-life-crisis stricken, old-word using cultural throwback. Also to put this in perspective--this troper is 28.
** And THIS troper is a squirrel's fart away from 45, and I still play both video games and tabletop role-playing games (when I have time). Ever heard the phrase "you're only as old as you feel"?

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** More like he's obviously not socialized with many people in their forties and is going off how he thinks people in their forties are supposed to act. This troper, in all honesty, has met several There are plenty of people in their early to mid-forties, and even their fifties, who talk much like Issac does, right down to the swearing (holy shit), even the "Come on, man. Don't do it." I've heard several folks in their forties and fifties use such colloquialisms. Your age is hardly the sole defining characteristic of your behavior, much less the rest of your life, how you speak, et cetera--those are factors determined by upbringing, personality, personal experiences and personal social compass, not to mention personal preferences. Age is just that--how old you are, nothing more, and nothing less. It is not the sole defining factor in how you behave, regardless of social stereotypes. I'm in fact quite happy to see what many modern gamers (i.e., those all under the age of 25 or 30) would consider an "old man" to be going about kicking ass and not being some mid-life-crisis stricken, old-word using cultural throwback. Also to put this in perspective--this troper is 28.
throwback.
** And THIS troper is I'm a squirrel's fart away from 45, and I still play both video games and tabletop role-playing games (when I have time). Ever heard the phrase "you're only as old as you feel"?

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