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** Just want to withdraw and be left alone? The Mother Brain was completely passive, and remained utterly passive even when you dropped it down a pit, then climbed down into the pit, and began hacking it apart. It's only threat to you was how it's mear presence increased your frenzy, and there is no indication that was intentional. Even if you try to be as benign as possible, the humans will find you, prod you, reaserch you, and drag you away in chains, only for you to be butchered by those sent to clean up the mess when things inevitably go haywire.
*** In the end, it doesn't matter how you use your newfound power, what you intend, or how you implement it; you accomplished nothing other than becoming another cog in the next cycle, and will accomplish nothing more than upholding the status quo. At least, until the hunter from the next cycle finds you...

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** Just want to withdraw from the affairs of men and gods and be left alone? The Mother Brain was completely passive, passive when Mensis found and remained enslaved it, and was still utterly passive even when you dropped it down a pit, then climbed down into the said pit, and began hacking proceded to hack it apart. to bits. It's only a threat to you was how because it's mear mere presence increased your frenzy, and there is no indication that this was intentional. Even if you try to be as benign as possible, the humans possible in you're post-human state, those still human will find you, prod bind you, reaserch you, and drag you away in chains, go crazy from your presence, only for you to be butchered by those sent to clean up the mess when things the crap inevitably go haywire.
hits the fan.
*** In the end, it doesn't matter how you use your newfound power, what you intend, or how you implement it; you accomplished are nothing other more than becoming another cog in the next cycle, and will accomplish nothing more than upholding the status quo. At least, until the hunter from the next cycle finds you...

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* So, in the [[spoiler: childhood's beginning ending, you take the place of a Great One, with all the powers this entails.]] Sounds great, right? only, no matter how you decide to use that power, you'll only be replacing the great ones you just destroyed, and perpetuating the cycle.
** Do you want to become humanity's defender? Rom was already doing that, by shielding humanity from the madness the Great One's would cause, and holding their powers in check; he was Vacuous because he wasn't exploiting his power, and preventing other Great Ones from exploiting their. Only to be murdered by the same people he was trying to protect.
** Want to uplift all humanity to the same power and wisdom that the great one's enjoy? Mergo's Wet Nurse was nurturing and protecting humans who had the potential to become great ones, and the same humans she was trying to nurture hunted her down and killed her.
** Want to guide mankind without compromising their humanity? Ebrietas, Daughter of the Cosmos was working through the church to acclimate humanity to the world around them. Although much of the church's actions may be considered unsavory, the knowledge Ebrietas provided was genuine. She was informing humanity about the ''actual truth'' about the universe, and it was the healing church which was misusing it. Yet in the end, she was murdered by the same creatures she was trying to educate.
*** In the end, it doesn't matter how you use your newfound power, what you intend, or how you implement it; you accomplished nothing other that becoming a part of the next cycle, and will be just another cog upholding the status quo.

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* So, in the [[spoiler: childhood's beginning ending, you take the place of a Great One, with all the powers this entails.]] entails]]. Sounds great, right? only, Except that no matter how you decide to use that power, you'll only be replacing the great ones you just destroyed, and perpetuating the cycle.
cycle. And as you grow more familiar with your power, you may realize that you spent most of the game killing those who had mankind's best interests at heart...
** Do you want to become humanity's defender? Rom was already doing that, by shielding humanity from the madness the Great One's would cause, and holding their powers in check; he was Vacuous because he wasn't exploiting his power, and preventing other Great Ones from exploiting their. Only theirs. His only reward for this restraint was to be murdered slaughtered by the same people he was trying to protect.
** Want to uplift all humanity to the same power and wisdom that the great one's enjoy? Mergo's Wet Nurse was nurturing and protecting humans who had the potential to become great ones, and the same only to be killed by other humans who didn't know or care that she was trying to nurture hunted bestow power and privilege unto those in her down and killed her.care.
** Want to guide mankind without compromising their humanity? Ebrietas, Daughter of the Cosmos was working through the church to acclimate humanity to the world around them. Although much of the church's actions may be considered unsavory, the knowledge Ebrietas provided was genuine. She was informing humanity about the ''actual truth'' about the universe, and it was the healing church which was misusing it. Yet in In the end, she was murdered by the same creatures she was trying to educate.
** Want to wipe out the Great Ones, forever freeing humanity from their influence and machinations? The Moon Presence was way ahead of you. In fact, if it hadn't been for the Moon Presence, the hunt would never have existed, and you would have been dead meat within minutes of starting the game. He helped kill his fellow great ones for the sake of humanity, and humanity killed him in return.
** Just want to withdraw and be left alone? The Mother Brain was completely passive, and remained utterly passive even when you dropped it down a pit, then climbed down into the pit, and began hacking it apart. It's only threat to you was how it's mear presence increased your frenzy, and there is no indication that was intentional. Even if you try to be as benign as possible, the humans will find you, prod you, reaserch you, and drag you away in chains, only for you to be butchered by those sent to clean up the mess when things inevitably go haywire.
*** In the end, it doesn't matter how you use your newfound power, what you intend, or how you implement it; you accomplished nothing other that than becoming a part of another cog in the next cycle, and will be just another cog accomplish nothing more than upholding the status quo.quo. At least, until the hunter from the next cycle finds you...
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** Even worse, the Doll, being utterly dependent on another's love to remain alive, would have been forced to suffer through everything Gherman desired her for, no matter how she may have felt about it. And judging by how she's completely inanimate when you first see her, even that wasn't enough to maintain his gratitude. While some people may be trapped in royally screwed-up, dysfunctional relationships, imagine what it must be like to be ''utterly dependent'' on said relationship for ''your continued existence.''

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** Even worse, the Doll, being utterly dependent on another's love to remain alive, would have been forced to suffer through everything Gherman desired her for, no matter how she may have felt about it. And judging by how she's completely inanimate when you first see her, even that wasn't enough to maintain his gratitude. While some people may be trapped in royally screwed-up, dysfunctional relationships, imagine what it must be like to be ''utterly dependent'' on said relationship for ''your continued existence.''''
* So, in the [[spoiler: childhood's beginning ending, you take the place of a Great One, with all the powers this entails.]] Sounds great, right? only, no matter how you decide to use that power, you'll only be replacing the great ones you just destroyed, and perpetuating the cycle.
** Do you want to become humanity's defender? Rom was already doing that, by shielding humanity from the madness the Great One's would cause, and holding their powers in check; he was Vacuous because he wasn't exploiting his power, and preventing other Great Ones from exploiting their. Only to be murdered by the same people he was trying to protect.
** Want to uplift all humanity to the same power and wisdom that the great one's enjoy? Mergo's Wet Nurse was nurturing and protecting humans who had the potential to become great ones, and the same humans she was trying to nurture hunted her down and killed her.
** Want to guide mankind without compromising their humanity? Ebrietas, Daughter of the Cosmos was working through the church to acclimate humanity to the world around them. Although much of the church's actions may be considered unsavory, the knowledge Ebrietas provided was genuine. She was informing humanity about the ''actual truth'' about the universe, and it was the healing church which was misusing it. Yet in the end, she was murdered by the same creatures she was trying to educate.
*** In the end, it doesn't matter how you use your newfound power, what you intend, or how you implement it; you accomplished nothing other that becoming a part of the next cycle, and will be just another cog upholding the status quo.
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* In one of the game's creepier moments, Gherman invites you to molest the Plain Doll, if such is your pleasure. But while the Hunter refrains from this, [[UnfortunateImplications who knows what Gherman has been up to all these years, trapped in the dream with no one else...]]
** Even worse, the Doll, being utterly dependent on another's love to remain alive, would have been forced to suffer through everything Gherman desired her for, no matter how she may have felt about it. And judging by how she's completely inanimate when you first see her, even that wasn't enough to maintain his gratitude.

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* In one of the game's creepier moments, Gherman invites you to molest the Plain Doll, if such is your pleasure. But while the Hunter refrains from this, [[UnfortunateImplications who knows what Gherman has been up to doing all these years, trapped in the dream with no one else...]]
** Even worse, the Doll, being utterly dependent on another's love to remain alive, would have been forced to suffer through everything Gherman desired her for, no matter how she may have felt about it. And judging by how she's completely inanimate when you first see her, even that wasn't enough to maintain his gratitude. While some people may be trapped in royally screwed-up, dysfunctional relationships, imagine what it must be like to be ''utterly dependent'' on said relationship for ''your continued existence.''
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None


* In one of the game's creepier moments, Gherman invites you to molest the Plain Doll, if such is your pleasure. But while the Hunter refrains from this, who knows what Gherman has been up to all these years, trapped in the dream with no one else...
** Even worse, the Doll, being utterly dependent on another's love to remain alive, would have been forced to suffer through everything, no matter what she may have felt about it. And judging by how she's completely inanimate when you first see her, even being Gherman's slave wasn't enough to maintain his love.

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* In one of the game's creepier moments, Gherman invites you to molest the Plain Doll, if such is your pleasure. But while the Hunter refrains from this, [[UnfortunateImplications who knows what Gherman has been up to all these years, trapped in the dream with no one else...
else...]]
** Even worse, the Doll, being utterly dependent on another's love to remain alive, would have been forced to suffer through everything, everything Gherman desired her for, no matter what how she may have felt about it. And judging by how she's completely inanimate when you first see her, even being Gherman's slave that wasn't enough to maintain his love.gratitude.
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* In one of the game's creepier moments, Gherman invites you to molest the Plain Doll, if such is your pleasure. But while the Hunter refrains from this, who knows what Gherman has been up to all these years, trapped in the dream with no one else...
** Even worse, the Doll, being utterly dependent on another's love to remain alive, would have been forced to suffer through everything, no matter what she may have felt about it. And judging by how she's completely inanimate when you first see her, even being Gherman's slave wasn't enough to maintain his love.

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*In the debut cinematic trailer, the second shot lingers on an abandoned baby's carriage in the midst of a dilapidated Yharnam street. An attempt at fridge horror, or a brilliant piece of foreshadowing regarding the Great One's plan for humanity?


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** Take a good look at the massive brain you find within the nightmare. You know, the horribly rotten mountain of flesh riddled with eyes? A smaller version of it is crawling around inside your skull.
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* Late game, you'll find reference to groups who worship the Great Ones, and who sought to become like them by "Lining their brains with eyes". One of the stats in the game, one raised by gaining knowledge of the eldritch, is call "Insight". The more you have, the more you can see and understand about the world. That said, "Insight" doesn't mean understanding. It means ''that there are eyeballs growing on your brain that let you see the freaky stuff going on around you.''
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* It's heavily implied that the cure used by the Healing Church is what helped spread the Plague. In addition, people from foreign lands had traveled to Yharnam seeking a cure for their own illnesses. Assuming that those travelers returned to their homelands after believing themselves cured, how many other cities and nations are presently being afflicted by the Plague?
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** So, in the end, the player character has three options: Leave the nightmare, free (Hopefully) of whatever malady that had afflicted him/her that led to venturing into the city in the first place; become semi-immortal, able to die only when someone else comes along and kills you, taking your place; or slay a nightmarish abomination, and in doing so, become a creature that has an effectively endless lifespan, unimaginable power, and is something that transcends, on all levels, what we consider the human condition. Given that the character lives in a pretty CrapsackWorld version of the Victorian era, where disease, murder, and war are quite common, and even if he survives the horrors of the dream, there's no guarantee that he won't suddenly die of any number of things before he reaches home (If he even has a home to come back to). The hero is an ordinary guy, and when he leaves the dream, nothing will have changed, except that he's a good deal stronger, faster, and more resilient than his fellow man. All of that taken together, there's a pretty strong argument for the Childhood's Beginning ending being the "good" ending...
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* It's not EarnYourHappyEnding or EarnYourBadEnding... it's just Earn Your Ending, period. If your objective is to just survive the nightmare and get the hell out, then congratulations, as far as you are concerned it was all a bad dream and you can walk out into a world empty of monsters and people trying to kill you. On the other hand, if you want to stay in the nightmare, that means you've been captivated by its conflict, or possibly powerlust... and your fate is to be enslaved to the nightmare. ''Unless'' you've mastered the nightmare, by scouring its most hidden points and getting rare items you can't get except through specific circumstances; then your reward is to be the new master of the dream world, for good or ill.
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** Well, the Vilebloods in Cainhurst do seem a little vampy...Incidentally, one superstituition about being turned into a vampire is that you have to be injected with vampire blood (been drained dry by a vampire just kills you) - which adds an uncomfortable subtext to [[spoiler: blood transfusion by the old hunter in the opening cutscene.]]
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*** Further implying this theory is that the plague has been going on for quite some time; with the beasts and the psychos preventing any trade or daily work from taking place, what has Yharnam's population been eating all this time? They would either need far less food that a typical human, or consume something other than food...
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** Also consider how the Hunter's garb is designed; every iteration seems designed to cover as much of the face as possible, even at the risk of obstructing the wearer's vision. It could simply be for protection in combat, but it would also keep the sunlight off of the face...

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** Also consider how the Hunter's garb is designed; every iteration seems designed to cover intent on covering as much of the face as possible, even at the risk of obstructing the wearer's vision. It could simply be for protection in combat, but it would also keep the sunlight off of the face...face, and protect sensitive eyes from daylight glare...
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**Also consider how the Hunter's garb is designed; every iteration seems designed to cover as much of the face as possible, even at the risk of obstructing the wearer's vision. It could simply be for protection in combat, but it would also keep the sunlight off of the face...
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* With the huge emphasis on the consumption of blood, the gothic architecture, and the visual theme of grand elegance amidst decay, it's astounding that there isn't one single reference or allusion to ''vampirism'' throughout the game (Cainhurst Castle in particular gave off a strong Castlevania vibe). Yet when you take a closer look at the people of Yharnam, you begin to notice more than a few quirks that set them apart from normal folk. They find blood more intoxication than alcohol, but while blood may be heady, but you can't get ''drunk'' off of it. The whore you meet in the game implies that she sells her blood rather than sex, meaning that the blood isn't just appetizing, it's ''euphoric'' to them. At the start of the game, you need a blood transfusion to "become one of them", and gain far greater strength and endurance as a result (to say nothing of the nigh obscene amounts of blood the protagonist consumes throughout the game). These examples and more imply that the Yharnamites only ''consider'' themselves human. I spent the whole game waiting to find my first vampire, only to realize in hindsight that I may have ''been'' one.

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* With the huge emphasis on the consumption of blood, the gothic architecture, and the visual theme of grand elegance amidst decay, it's astounding that there isn't one single reference or allusion to ''vampirism'' throughout the game (Cainhurst Castle in particular gave off a strong Castlevania vibe). Yet when you take a closer look at the people of Yharnam, you begin to notice more than a few quirks that set them apart from normal folk. They find blood more intoxication intoxicating than alcohol, but while blood may be heady, but you can't get ''drunk'' off of it. The whore you meet in the game implies that she sells her blood rather than sex, meaning that the blood isn't just appetizing, it's ''euphoric'' to them. At the start of the game, you need a blood transfusion to "become one of them", and gain far greater strength and endurance as a result (to say nothing of the nigh obscene amounts of blood the protagonist consumes throughout the game). These examples and more imply that the Yharnamites only ''consider'' themselves human. I spent the whole game waiting to find my first vampire, only to realize in hindsight that I may have ''been'' one.
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** Which would seem to set up a neat little FurAgainstFang situation as the Hunter fights his way through the beasts of Yharnam... until you begin to recall that the plague makes things much more complicated than that. I'll use a bit of fridge from Fullmetal Alchemist to contextualize my answer here: in ==FMA==, the villains all fell into horror archetypes. The Homunculi with their soul-sucking lack of humanity, representation of human sin, and near immortality, were vampires. Human chimera, with their ability to become animistic, were werewolves. The soul constructs were zombies. The military high command were the government conspiracy. And Father was the alien EldritchAbomination. These archetypes carry over to Bloodborne: [[spoiler: Sane Hunters are vampires, insane Hunters are zombies, beasts are werewolves, the healing church is our conspiracy, and the Great Ones are the aliens. Sounds good that now you know what you're up against, right? Well, remember: due to the nature of the plague, and the player's ability to replace Gehrman or the Moon Presence, the Hunter is effectively party too [[TomatoInTheMirror: ''all five'' categories]]. [[DissonantSerenity Happy Hunting!]]

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** Which would seem to set up a neat little FurAgainstFang situation as the Hunter fights his way through the beasts of Yharnam... until you begin to recall that the plague makes things much more complicated than that. I'll use a bit of fridge from Fullmetal Alchemist to contextualize my answer here: in ==FMA==, ''FMA'', the villains all fell into horror archetypes. The Homunculi with their soul-sucking lack of humanity, representation of human sin, and near immortality, were vampires. Human chimera, with their ability to become animistic, were werewolves. The soul constructs were zombies. The military high command were the government conspiracy. And Father was the alien EldritchAbomination. These archetypes carry over to Bloodborne: [[spoiler: Sane Hunters are vampires, insane Hunters are zombies, beasts are werewolves, the healing church is our conspiracy, and the Great Ones are the aliens. Sounds good that now you know what you're up against, right? Well, remember: due to the nature of the plague, and the player's ability to replace Gehrman or the Moon Presence, the Hunter is effectively party too [[TomatoInTheMirror: to [[TomatoInTheMirror ''all five'' categories]].categories]]]]. [[DissonantSerenity Happy Hunting!]]
Is there an issue? Send a MessageReason:
None


** Which would seem to set up a neat little FurAgainstFang situation as the Hunter fights his way through the beasts of Yharnam... until you begin to recall that the plague makes things much more complicated than that. I'll use a bit of fridge from Fullmetal Alchemist to contextualize my answer here: in ==FMA==, the villains all fell into horror archetypes. The Homunculi with their soul-sucking lack of humanity, representation of human sin, and near immortality, were vampires. Human chimera, with their ability to become animistic, were werewolves. The soul constructs were zombies. The military high command were the government conspiracy. And Father was the alien EldritchAbomination. These archetypes carry over to Bloodborne: [[spoiler: Sane Hunters are vampires, insane Hunters are zombies, beasts are werewolves, the healing church is our conspiracy, and the Great Ones are the aliens. Sounds good that now you know what you're up against, right? Well, remember: due to the nature of the plague, and the player's ability to replace Gehrman or the Moon Presence, the Hunter is effectively party too [[TomatoInTheMirror: ''all five'' categories]]]]. [[DissonantSerenity Happy Hunting!]]

to:

** Which would seem to set up a neat little FurAgainstFang situation as the Hunter fights his way through the beasts of Yharnam... until you begin to recall that the plague makes things much more complicated than that. I'll use a bit of fridge from Fullmetal Alchemist to contextualize my answer here: in ==FMA==, the villains all fell into horror archetypes. The Homunculi with their soul-sucking lack of humanity, representation of human sin, and near immortality, were vampires. Human chimera, with their ability to become animistic, were werewolves. The soul constructs were zombies. The military high command were the government conspiracy. And Father was the alien EldritchAbomination. These archetypes carry over to Bloodborne: [[spoiler: Sane Hunters are vampires, insane Hunters are zombies, beasts are werewolves, the healing church is our conspiracy, and the Great Ones are the aliens. Sounds good that now you know what you're up against, right? Well, remember: due to the nature of the plague, and the player's ability to replace Gehrman or the Moon Presence, the Hunter is effectively party too [[TomatoInTheMirror: ''all five'' categories]]]].categories]]. [[DissonantSerenity Happy Hunting!]]
Is there an issue? Send a MessageReason:
None


** Which would seem to set up a neat little FurAgainstFang situation as the Hunter fights his way through the beasts of Yharnam... until you begin to recall that the plague makes things much more complicated than that. I'll use a bit of fridge from Fullmetal Alchemist to contextualize my answer here: in ==FMA==, the villains all fell into horror archetypes. The Homunculi with their soul-sucking lack of humanity, representation of human sin, and near immortality, were vampires. Human chimera, with their ability to become animistic, were werewolves. The soul constructs were zombies. The military high command were the government conspiracy. And Father was the alien EldritchAbomination. These archetypes carry over to Bloodborne: [[spoiler: Sane Hunters are vampires, insane Hunters are zombies, beasts are werewolves, the healing church is our conspiracy, and the Great Ones are the aliens. Sounds good that now you know what you're up against, right? Well, remember: due to the nature of the plague, and the player's ability to replace Gehrman or the Moon Presence, the Hunter is effectively party too [[TomatoInTheMirror: ''all five'' categories]].]] [[DissonantSerenity Happy Hunting!]]

to:

** Which would seem to set up a neat little FurAgainstFang situation as the Hunter fights his way through the beasts of Yharnam... until you begin to recall that the plague makes things much more complicated than that. I'll use a bit of fridge from Fullmetal Alchemist to contextualize my answer here: in ==FMA==, the villains all fell into horror archetypes. The Homunculi with their soul-sucking lack of humanity, representation of human sin, and near immortality, were vampires. Human chimera, with their ability to become animistic, were werewolves. The soul constructs were zombies. The military high command were the government conspiracy. And Father was the alien EldritchAbomination. These archetypes carry over to Bloodborne: [[spoiler: Sane Hunters are vampires, insane Hunters are zombies, beasts are werewolves, the healing church is our conspiracy, and the Great Ones are the aliens. Sounds good that now you know what you're up against, right? Well, remember: due to the nature of the plague, and the player's ability to replace Gehrman or the Moon Presence, the Hunter is effectively party too [[TomatoInTheMirror: ''all five'' categories]].]] categories]]]]. [[DissonantSerenity Happy Hunting!]]
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* Old Hunter Djura is trying to protect the beasts, saying that they're 'No threat to those above'. [[spoiler: Is he referring to those in the waking world or the Great Ones?]]
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** Which would seem to set up a neat little FurVsFang situation as the Hunter fights his way through the beasts of Yharnam... until you begin to recall that the plague makes things much more complicated than that. I'll use a bit of fridge from Fullmetal Alchemist to contextualize my answer here: in ==FMA==, the villains all fell into horror archetypes. The Homunculi with their soul-sucking lack of humanity, representation of human sin, and near immortality, were vampires. Human chimera, with their ability to become animistic, were werewolves. The soul constructs were zombies. The military high command were the government conspiracy. And Father was the alien EldritchAbomination. These archetypes carry over to Bloodborne: [[spoiler: Sane Hunters are vampires, insane Hunters are zombies, beasts are werewolves, the healing church is our conspiracy, and the Great Ones are the aliens. Sounds good that now you know what you're up against, right? Well, remember: due to the nature of the plague, and the player's ability to replace Gehrman or the Moon Presence, the Hunter is effectively party too [[TomatoInTheMirror ''all five'' categories]].]] [[DissonantSerenity Happy Hunting!]]

to:

** Which would seem to set up a neat little FurVsFang FurAgainstFang situation as the Hunter fights his way through the beasts of Yharnam... until you begin to recall that the plague makes things much more complicated than that. I'll use a bit of fridge from Fullmetal Alchemist to contextualize my answer here: in ==FMA==, the villains all fell into horror archetypes. The Homunculi with their soul-sucking lack of humanity, representation of human sin, and near immortality, were vampires. Human chimera, with their ability to become animistic, were werewolves. The soul constructs were zombies. The military high command were the government conspiracy. And Father was the alien EldritchAbomination. These archetypes carry over to Bloodborne: [[spoiler: Sane Hunters are vampires, insane Hunters are zombies, beasts are werewolves, the healing church is our conspiracy, and the Great Ones are the aliens. Sounds good that now you know what you're up against, right? Well, remember: due to the nature of the plague, and the player's ability to replace Gehrman or the Moon Presence, the Hunter is effectively party too [[TomatoInTheMirror [[TomatoInTheMirror: ''all five'' categories]].]] [[DissonantSerenity Happy Hunting!]]
Is there an issue? Send a MessageReason:
None



to:

**Which would seem to set up a neat little FurVsFang situation as the Hunter fights his way through the beasts of Yharnam... until you begin to recall that the plague makes things much more complicated than that. I'll use a bit of fridge from Fullmetal Alchemist to contextualize my answer here: in ==FMA==, the villains all fell into horror archetypes. The Homunculi with their soul-sucking lack of humanity, representation of human sin, and near immortality, were vampires. Human chimera, with their ability to become animistic, were werewolves. The soul constructs were zombies. The military high command were the government conspiracy. And Father was the alien EldritchAbomination. These archetypes carry over to Bloodborne: [[spoiler: Sane Hunters are vampires, insane Hunters are zombies, beasts are werewolves, the healing church is our conspiracy, and the Great Ones are the aliens. Sounds good that now you know what you're up against, right? Well, remember: due to the nature of the plague, and the player's ability to replace Gehrman or the Moon Presence, the Hunter is effectively party too [[TomatoInTheMirror ''all five'' categories]].]] [[DissonantSerenity Happy Hunting!]]
Is there an issue? Send a MessageReason:
None


* With the huge emphasis on the consumption of blood, the gothic architecture, and the visual theme of grand elegance amidst decay, it's astounding that there isn't one single reference or allusion to ''vampirism'' throughout the game. (It's close cousion, ''lycanthropy,'' certainly gets it's share of attention.) Yet when you take a closer look at the people of Yharnam, you begin to notice more than a few quirks that set them apart from normal folk. They find blood more intoxication than alcohol, but while blood may be heady, but you can't get ''drunk'' off of it. The whore you meet in the game implies that she sells her blood rather than sex. At the start of the game, you need a blood transfusion to "become one of them." This leads one to conclude that the Yharnamites only ''consider'' themselves human. I spent the whole game waiting to come across my first vampire only to realize, in hindsight, that I may have ''been'' one.

to:

* With the huge emphasis on the consumption of blood, the gothic architecture, and the visual theme of grand elegance amidst decay, it's astounding that there isn't one single reference or allusion to ''vampirism'' throughout the game. (It's close cousion, ''lycanthropy,'' certainly gets it's share of attention.) game (Cainhurst Castle in particular gave off a strong Castlevania vibe). Yet when you take a closer look at the people of Yharnam, you begin to notice more than a few quirks that set them apart from normal folk. They find blood more intoxication than alcohol, but while blood may be heady, but you can't get ''drunk'' off of it. The whore you meet in the game implies that she sells her blood rather than sex. sex, meaning that the blood isn't just appetizing, it's ''euphoric'' to them. At the start of the game, you need a blood transfusion to "become one of them." This leads one to conclude them", and gain far greater strength and endurance as a result (to say nothing of the nigh obscene amounts of blood the protagonist consumes throughout the game). These examples and more imply that the Yharnamites only ''consider'' themselves human. I spent the whole game waiting to come across find my first vampire vampire, only to realize, realize in hindsight, hindsight that I may have ''been'' one.
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* With the huge emphasis on the consumption of blood, the gothic architecture, and the visual theme of grand elegance amidst decay, it's astounding that there isn't one single reference or allusion to ''vampirism'' throughout the game. (It's close cousion, ''lycanthropy,'' certainly gets it's share of attention.) Yet when you take a closer look at the people of Yharnam, you begin to notice more than a few quirks that set them apart from normal folk. They find blood more intoxication than alcohol, but while blood may be heady, but you can't get ''drunk'' off of it. The whore you meet in the game implies that she sells her blood rather than sex. At the start of the game, you need a blood transfusion to "become one of them." This leads one to conclude that the Yharnamites only ''consider'' themselves human. I spent the whole game waiting to come across my first vampire only to realize, in hindsight, that I may have been one.

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* With the huge emphasis on the consumption of blood, the gothic architecture, and the visual theme of grand elegance amidst decay, it's astounding that there isn't one single reference or allusion to ''vampirism'' throughout the game. (It's close cousion, ''lycanthropy,'' certainly gets it's share of attention.) Yet when you take a closer look at the people of Yharnam, you begin to notice more than a few quirks that set them apart from normal folk. They find blood more intoxication than alcohol, but while blood may be heady, but you can't get ''drunk'' off of it. The whore you meet in the game implies that she sells her blood rather than sex. At the start of the game, you need a blood transfusion to "become one of them." This leads one to conclude that the Yharnamites only ''consider'' themselves human. I spent the whole game waiting to come across my first vampire only to realize, in hindsight, that I may have been ''been'' one.



** It's more than just the Alcohol. The whore you meet in the game implies that she sells her own blood instead of sex. If drinking blood gave the people of Yharnam the same thrill as lovemaking, it paints a nasty picture of the city must have been like before the plague.

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** It's more than just the Alcohol. The whore you meet in the game implies that she sells her own blood instead of sex. If drinking blood gave the people of Yharnam the same thrill as lovemaking, it paints a nasty picture of what the city must have been like even before the plague.
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* With the huge emphasis on the consumption of blood, the gothic architecture, and the visual theme of grand elegance amidst decay, it's astounding that there isn't one single reference or allusion to ''vampirism'' throughout the game. (It's close cousion, ''lycanthropy,'' certainly gets it's share of attention.) Yet when you take a closer look at the people of Yharnam, you begin to notice more than a few quirks that set them apart from normal folk. They find blood more intoxication than alcohol, but while blood may be heady, but you can't get ''drunk'' off of it. The whore you meet in the game implies that she sells her blood rather than sex. At the start of the game, you need a blood transfusion to "become one of them." This leads one to conclude that the Yharnamites only ''consider'' themselves human. I spent the whole game waiting to come across my first vampire only to realize, in hindsight, that may have been one.

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* With the huge emphasis on the consumption of blood, the gothic architecture, and the visual theme of grand elegance amidst decay, it's astounding that there isn't one single reference or allusion to ''vampirism'' throughout the game. (It's close cousion, ''lycanthropy,'' certainly gets it's share of attention.) Yet when you take a closer look at the people of Yharnam, you begin to notice more than a few quirks that set them apart from normal folk. They find blood more intoxication than alcohol, but while blood may be heady, but you can't get ''drunk'' off of it. The whore you meet in the game implies that she sells her blood rather than sex. At the start of the game, you need a blood transfusion to "become one of them." This leads one to conclude that the Yharnamites only ''consider'' themselves human. I spent the whole game waiting to come across my first vampire only to realize, in hindsight, that I may have been one.
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* With the huge emphasis on the consumption of blood, the gothic architecture, and the visual theme of grand elegance amidst decay, it's astounding that there isn't one single reference or allusion to ''vampirism''. (It's close cousion, ''lycanthropy,'' certainly gets it's share of attention.) But when you look closer, there are more than a few quirks about the people of Yharnham that imply that their a bit different from normal folk. They find blood more intoxication than alcohol, but while blood may be heady, but you can't get ''drunk'' off of it. The whore you meet in the game implies that she sells her blood rather than sex. You need a blood transfusion to "become one of them." it.'' This leads one to conclude that the Yharnamites only ''consider'' themselves human. I spent the whole game waiting to come across my first vampire only to realize, in hindsight, that I was one.

to:

* With the huge emphasis on the consumption of blood, the gothic architecture, and the visual theme of grand elegance amidst decay, it's astounding that there isn't one single reference or allusion to ''vampirism''.''vampirism'' throughout the game. (It's close cousion, ''lycanthropy,'' certainly gets it's share of attention.) But Yet when you take a closer look closer, there are at the people of Yharnam, you begin to notice more than a few quirks about the people of Yharnham that imply that their a bit different set them apart from normal folk. They find blood more intoxication than alcohol, but while blood may be heady, but you can't get ''drunk'' off of it. The whore you meet in the game implies that she sells her blood rather than sex. You At the start of the game, you need a blood transfusion to "become one of them." it.'' This leads one to conclude that the Yharnamites only ''consider'' themselves human. I spent the whole game waiting to come across my first vampire only to realize, in hindsight, that I was may have been one.



** It's more than just Alcohol. The whore you meet in the game implies that she sells her own blood instead of sex. Yharnam was royally screwed up long before the plague hit.

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** It's more than just the Alcohol. The whore you meet in the game implies that she sells her own blood instead of sex. If drinking blood gave the people of Yharnam was royally screwed up long the same thrill as lovemaking, it paints a nasty picture of the city must have been like before the plague hit.plague.
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* With the huge emphasis on the consumption of blood, the gothic architecture, and the visual theme of grand elegance amidst decay, it's astounding that there isn't one single reference or allusion to ''vampirism''. (It's close cousion, ''lycanthropy,'' certainly gets it's share of attention.) But when you look closer, there are more than a few quirks about the people of Yharnham that imply that their a bit different from normal folk. They find blood more intoxication than alcohol, but while blood may be heady, but you can't get ''drunk'' off of it. The whore you meet in the game implies that she sells her blood rather than sex. You need a blood transfusion to "become one of them." it.'' This leads one to conclude that the Yharnamites only ''consider'' themselves human. I spent the whole game waiting to come across my first vampire only to realize, in hindsight, that I was one.


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**It's more than just Alcohol. The whore you meet in the game implies that she sells her own blood instead of sex. Yharnam was royally screwed up long before the plague hit.

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Each of the unique bloods in game do something extra depending on who it comes from;

* Iosefka is a doctor, her blood does a full heal.
* Arianna is a "woman of pleasure", her blood boosts stamina recovery.
* Adella is a nun of the healing church, her blood gives health regeneration.

this last one is speculation,[[spoiler: Gehrman's blood given to you at the beginning of the game is how you got trapped in the Hunter's Dream.]]

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*
Each of the unique bloods in game do something extra depending on who it comes from;

*
from:
**
Iosefka is a doctor, her blood does a full heal.recovers more health compared to the generic blood vials.
* ** Arianna is a "woman of pleasure", her blood boosts stamina recovery.
* ** Adella is a nun of the healing church, Healing Church, her blood gives health regeneration.

this
regeneration.
** This
last one is speculation,[[spoiler: Gehrman's speculation, but the blood given to you get at the beginning of the game is could be [[spoiler: Gerhman's, which can explain how you got trapped in have access to the Hunter's Dream.]]]]

[[AC:FridgeHorror]]

* The description of the Pungent Blood Cocktail mentions that Yharnam produces more blood than alcohol, with the Yharnamites considering blood the more intoxicating of the two. ''Where the fuck do they get '''that much blood'''?!''
* The Brainslug mind flayer enemies you come across throughout the game that can drain your Insight. How many of them walked among the streets of Yharnam, keeping the populous from digging too deep into what the Healing Church was doing?
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this was a fridge moment for me, could be for others as well

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[[AC:FridgeBrilliance]]
Each of the unique bloods in game do something extra depending on who it comes from;

*Iosefka is a doctor, her blood does a full heal.
*Arianna is a "woman of pleasure", her blood boosts stamina recovery.
*Adella is a nun of the healing church, her blood gives health regeneration.

this last one is speculation,[[spoiler: Gehrman's blood given to you at the beginning of the game is how you got trapped in the Hunter's Dream.]]

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