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** ''Frank's Big Package'': A special edition of the game in which it not only includes Frank Rising, but also a special "Capcom Heroes" mode, where the main campaign could be played cosplaying as numerous iconic Capcom characters (including Frank's original outfit and [[MonsterClown Adam]] [[EnsembleDarkhorse [=MacIntyre=]]]), but with the catch of the costumes also granting the abilities of the character it's based on. This served as an AuthorsSavingThrow UpdatedRerelease SwanSong for Capcom Vancouver, as this was their last major project before shutting down. This was also the game's debut on Platform/PlayStation4 and PC.

to:

** ''Frank's Big Package'': A special edition of the game in which it not only includes Frank Rising, but also a special "Capcom Heroes" mode, where the main campaign could be played cosplaying as numerous iconic Capcom characters (including Frank's original outfit and [[MonsterClown Adam]] [[EnsembleDarkhorse [=MacIntyre=]]]), Adam MacIntyre]]), but with the catch of the costumes also granting the abilities of the character it's based on. This served as an AuthorsSavingThrow UpdatedRerelease SwanSong for Capcom Vancouver, as this was their last major project before shutting down. This was also the game's debut on Platform/PlayStation4 and PC.



* CharacterInTheLogo: There's a zombie silhouette inside the logo's second "D".

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* CharacterInTheLogo: There's a zombie silhouette inside the logo's second "D". The font for the credits uses the same D.

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* TooDumbToLive: The final chapter of the franchise showcases just how far down the intelligence quota America's {{SleazyPolitician}}s have gone after a cure had been dispensed. Given their planning to clone easy undead slave labor directed towards produce job facilitations as a last crack at profiting off their own irresponsibility, completely brushes over just how the zombie parasite is contracted/transmitted to begin with.

to:

* TooDumbToLive: The final chapter of the franchise showcases just how far down the intelligence quota America's {{SleazyPolitician}}s {{Sleazy Politician}}s have gone after a cure had been dispensed. Given their planning to clone easy undead slave labor directed towards produce job facilitations as a last crack at profiting off their own irresponsibility, completely brushes over just how the zombie parasite is contracted/transmitted to begin with.


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* WolverinePublicity: Despite the games operating on an "anthology" method of every new game taking place in a new setting with a new protagonist, Frank West is seen as the "face" of ''Dead Rising'', so much so in that he's usually the representative of the series [[VideoGame/CapcomVS in crossover games]], had a story DLC for ''VideoGame/DeadRising2'' based around him with ''Case West'', got his own spin-off, WhatIf scenario version of that game with ''Off the Record'', and became the protagonist of ''VideoGame/DeadRising4'', even returning to Willamette.
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* GoMadFromTheApocalypse: A recurring element of the series are the Psychopaths; game bosses who are humans that become a threat to the protagonist. Some of the psychopaths were always bad guys and [[LetNoCrisisGoToWaste took advantage of the societal collapse]], while others were normal people who snapped at seeing other people getting eaten by zombies and becoming a threat to themselves and those around them. Examples include a clown who snapped after zombies killed his audience, a gun store owner who shoots anyone who comes near his store, a Vietnam veteran who is stuck in a flashback after seeing his granddaughter killed, and so on.
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After ''Dead Rising 4'', the future of the series is uncertain. The sequel in development was scrapped, ''Case Zero'', ''Case West'', and ''3'' have yet to be remastered and/or ported past its initial platforms (though the Cases are backwards compatible on One), Frank's latest major appearance was in ''VideoGame/MarvelVsCapcomInfinite'', and [[CreatorKiller Capcom Vancouver has been disbanded]].

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After ''Dead Rising 4'', the future of the series is uncertain.[[FranchiseKiller uncertain]]. The sequel in development was scrapped, ''Case Zero'', ''Case West'', and ''3'' have yet to be remastered and/or ported past its initial platforms (though the Cases are backwards compatible on One), Frank's latest major appearance was in ''VideoGame/MarvelVsCapcomInfinite'', and [[CreatorKiller Capcom Vancouver has been disbanded]].
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* OurZombiesAreDifferent: The zombies of this series are all controlled in a hivemind by "Queens", mutated bees which will make any nearby zombies' heads explode if they are killed. They're also not undead, at least, not all of them; a bite from a zombie will zombify you if not treated, but you can still reanimate if you were eaten alive by one.

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* OurZombiesAreDifferent: The zombies of this series are all controlled in a hivemind by "Queens", mutated bees wasps which will make any nearby zombies' heads explode if they are killed. They're also not undead, at least, not all of them; a bite from a zombie will zombify you if not treated, but you can still reanimate if you were eaten alive by one.



** The 1st Dead Rising has has the US government responsible for current woes in regards to zombies. A creation due to gluttony and coverups leading to the initiation of {{FieryCoverUp}}s as their go-to option for dealing with sweeping past sins under the rug in spite of it causing the Willamette disaster to begin with. So as to keep up delusions of the EagleLand.

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** The 1st Dead Rising has has the US government responsible for current woes in regards to zombies. A creation due to gluttony and coverups misinformation leading to the initiation of {{FieryCoverUp}}s as their go-to option for dealing with sweeping past sins under the rug in rug. In spite of it causing the Willamette disaster to begin with. So with, so as to keep up perpetual delusions of the EagleLand.



*** Crackles second film of Endgame takes the invasion of privacy angle to its intended extreme by showing [[ArmiesAreEvil just how malignant the armed forces can be]], on top of why disaster capitalism leading to unchecked corporate influence can be just as bad. Using the very technology provided for chipped individuals to summarily execute those possessing them for the sake of curbing the zombie epidemic. While also secretly capturing dissidents and transients for deranged pharmacologists to test and prod new virus strains on so floundering company's can continue profiteering off of humanities mistakes.
** Next take brings the concept of PoliticalOverCorrectness to the fore. Further political scheming, social class divides and national humanity deterioration. Coupled with [[VillainousDemotivator media disinformation]] and hints of over propagandization for a protection & defense unit that [[TheBadGuysAreCops (indirectly) helped cause]] the latest, most collaterally devastating undead uprising in recent memory. Some becoming so dissatisfied with the PowersThatBe they choose to live OffTheGrid over being subject to an ObviouslyEvil fascist regime.

to:

*** Crackles second film of Endgame takes the invasion of privacy angle to its intended extreme by showing [[ArmiesAreEvil just how malignant the armed forces can be]], on be]]. On top of why disaster capitalism leading to unchecked corporate influence can be just as bad. Using the very technology provided for chipped individuals to summarily execute those possessing them for the sake of curbing the zombie epidemic. While also secretly capturing dissidents and transients for deranged pharmacologists to test and prod new virus strains on so floundering company's can continue profiteering off of humanities mistakes.
** Next take brings the concept of PoliticalOverCorrectness to the fore. Further political scheming, social class divides and national humanity deterioration. Coupled with [[VillainousDemotivator media disinformation]] and hints of over propagandization for a protection & defense unit that [[TheBadGuysAreCops (indirectly) helped cause]] the latest, most collaterally devastating undead uprising in recent memory. Some becoming so dissatisfied with the PowersThatBe they choose to live OffTheGrid over being subject to an a burgeoning ObviouslyEvil fascist regime.
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The debut game, ''VideoGame/DeadRising'', was created by Capcom veteran Creator/KeijiInafune as an early title for the UsefulNotes/Xbox360 and a showcase of the MT Framework Engine alongside VideoGame/LostPlanet (of which the two games even had a crossover). Originally set to release in 2005 to coincide with the Xbox 360's launch, it was pushed back for nine months, into August of 2006. It was beloved by Western audiences but didn't do very well in its home of Japan, mostly due to the Xbox 360 in general having a poor reception there and the game was an exclusive. Frank West, a cocky freelance photojournalist, investigates the quiet town of Willamette to uncover the truth about an abrupt civil disobedience which turns out to be a zombie outbreak.

Due to its success, a sequel was announced and eventually released in 2010, that being ''VideoGame/DeadRising2''. Before its formal release, a prequel/"demo", ''Case Zero'', was released exclusively for Xbox Live Arcade. Despite this exclusivity, the actual game was the first in the series to be released beyond Xbox platforms, also launching on UsefulNotes/PlayStation3 and PC. This game follows a new protagonist, Chuck Greene, a motocross champion who is framed for an outbreak in a UsefulNotes/LasVegas pastiche theme park, Fortune City. He has to clear his name while searching for a zombification-suppressing drug, Zombrex, for his daughter Katey. Replacing the photography mechanic is the creation of Combo Weapons, which Chuck can craft using two items to make a much flashier, more effective zombie-killing weapon. Chuck can also weaponize vehicles, namely motorbikes, to slay zombies and be a bit faster about it.

History repeated itself with yet another sequel, ''VideoGame/DeadRising3'', which was advertised as a launch title and exclusive for the UsefulNotes/XboxOne much like the original with the 360. This was the series' stab at taking a DarkerAndEdgier route, with its muted color palette and more gritty, bleak story. Nick Ramos is a mechanic in the sunny city of Los Perdidos, caught in the middle of an outbreak, and has to build a plane before the city is bombed in a week. Nick is much better at crafting Combo Weapons than even Chuck Greene, being able to build them on the fly, and can soup up way more vehicles with bigger weapons. This is the first game to be fully open-world, and has a much more lenient time limit to make up for that.

to:

The debut game, ''VideoGame/DeadRising'', was created by Capcom veteran Creator/KeijiInafune as an early title for the UsefulNotes/Xbox360 Platform/Xbox360 and a showcase of the MT Framework Engine alongside VideoGame/LostPlanet (of which the two games even had a crossover). Originally set to release in 2005 to coincide with the Xbox 360's launch, it was pushed back for nine months, into August of 2006. It was beloved by Western audiences but didn't do very well in its home of Japan, mostly due to the Xbox 360 in general having a poor reception there and the game was an exclusive. Frank West, a cocky freelance photojournalist, investigates the quiet town of Willamette to uncover the truth about an abrupt civil disobedience which turns out to be a zombie outbreak.

Due to its success, a sequel was announced and eventually released in 2010, that being ''VideoGame/DeadRising2''. Before its formal release, a prequel/"demo", ''Case Zero'', was released exclusively for Xbox Live Arcade. Despite this exclusivity, the actual game was the first in the series to be released beyond Xbox platforms, also launching on UsefulNotes/PlayStation3 Platform/PlayStation3 and PC. This game follows a new protagonist, Chuck Greene, a motocross champion who is framed for an outbreak in a UsefulNotes/LasVegas pastiche theme park, Fortune City. He has to clear his name while searching for a zombification-suppressing drug, Zombrex, for his daughter Katey. Replacing the photography mechanic is the creation of Combo Weapons, which Chuck can craft using two items to make a much flashier, more effective zombie-killing weapon. Chuck can also weaponize vehicles, namely motorbikes, to slay zombies and be a bit faster about it.

History repeated itself with yet another sequel, ''VideoGame/DeadRising3'', which was advertised as a launch title and exclusive for the UsefulNotes/XboxOne Platform/XboxOne much like the original with the 360. This was the series' stab at taking a DarkerAndEdgier route, with its muted color palette and more gritty, bleak story. Nick Ramos is a mechanic in the sunny city of Los Perdidos, caught in the middle of an outbreak, and has to build a plane before the city is bombed in a week. Nick is much better at crafting Combo Weapons than even Chuck Greene, being able to build them on the fly, and can soup up way more vehicles with bigger weapons. This is the first game to be fully open-world, and has a much more lenient time limit to make up for that.



** ''Frank's Big Package'': A special edition of the game in which it not only includes Frank Rising, but also a special "Capcom Heroes" mode, where the main campaign could be played cosplaying as numerous iconic Capcom characters (including Frank's original outfit and [[MonsterClown Adam]] [[EnsembleDarkhorse [=MacIntyre=]]]), but with the catch of the costumes also granting the abilities of the character it's based on. This served as an AuthorsSavingThrow UpdatedRerelease SwanSong for Capcom Vancouver, as this was their last major project before shutting down. This was also the game's debut on UsefulNotes/PlayStation4 and PC.

to:

** ''Frank's Big Package'': A special edition of the game in which it not only includes Frank Rising, but also a special "Capcom Heroes" mode, where the main campaign could be played cosplaying as numerous iconic Capcom characters (including Frank's original outfit and [[MonsterClown Adam]] [[EnsembleDarkhorse [=MacIntyre=]]]), but with the catch of the costumes also granting the abilities of the character it's based on. This served as an AuthorsSavingThrow UpdatedRerelease SwanSong for Capcom Vancouver, as this was their last major project before shutting down. This was also the game's debut on UsefulNotes/PlayStation4 Platform/PlayStation4 and PC.
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** The same could also be said of Dr. Russel Barnaby in this game, seeing as he knew heading out to Willamette was a death sentence. Given a survivor of Santa Cabeza was behind the city wide outbreak. But he was more interested in seeing the prior fruits of his initial labors than maintaining his survival, hence his inevitable infection and death.

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** Its final chapter showcases just how far down the intelligence quota the {{SleazyPolitician}}s have gone after a cure had been dispensed. Still looking to profit off of their own selfish hubris, they turn the initial immortality research towards making easy unpaid labor.


Added DiffLines:

* TooDumbToLive: The final chapter of the franchise showcases just how far down the intelligence quota America's {{SleazyPolitician}}s have gone after a cure had been dispensed. Given their planning to clone easy undead slave labor directed towards produce job facilitations as a last crack at profiting off their own irresponsibility, completely brushes over just how the zombie parasite is contracted/transmitted to begin with.

Added: 274

Changed: 279

Is there an issue? Send a MessageReason:
None


** Next take brings the concept of PoliticalOverCorrectness to the fore. Further political scheming & national deterioration coupled with [[Villainous Demotivator media disinformation]], with a hint of propagandization for one of the rulings that caused the latest undead uprising in recent memory. With various factions dissatisfied with the governments actions vying to live OffTheGrid than be subject to an ObviouslyEvil fascist regime shift.

to:

** Next take brings the concept of PoliticalOverCorrectness to the fore. Further political scheming & scheming, social class divides and national deterioration coupled humanity deterioration. Coupled with [[Villainous Demotivator [[VillainousDemotivator media disinformation]], with a hint disinformation]] and hints of over propagandization for one of the rulings a protection & defense unit that caused [[TheBadGuysAreCops (indirectly) helped cause]] the latest latest, most collaterally devastating undead uprising in recent memory. With various factions Some becoming so dissatisfied with the governments actions vying PowersThatBe they choose to live OffTheGrid than be over being subject to an ObviouslyEvil fascist regime shift.regime.
** Its final chapter showcases just how far down the intelligence quota the {{SleazyPolitician}}s have gone after a cure had been dispensed. Still looking to profit off of their own selfish hubris, they turn the initial immortality research towards making easy unpaid labor.



* SequelEscalation: Each new game ramps up the zombie-killing glory more and more, becoming progressively DenserAndWackier, even in the DarkerAndEdgier ''Dead Rising 3''.

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* SequelEscalation: Each new game ramps up the zombie-killing glory as well as the societal decline more and more, becoming progressively DenserAndWackier, even in the DarkerAndEdgier ''Dead Rising 3''.

Added: 445

Changed: 404

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** DR1 has has the government responsible for current woes in regards to zombies. All due to gluttony and coverups leading them to initiate FieryCoverUp as their go-to option for dealing with sweeping past sins under the rug in spite of it causing the Willamette disaster to begin with. So as to keep up delusions of the EagleLand.

to:

** DR1 The 1st Dead Rising has has the US government responsible for current woes in regards to zombies. All A creation due to gluttony and coverups leading them to initiate FieryCoverUp the initiation of {{FieryCoverUp}}s as their go-to option for dealing with sweeping past sins under the rug in spite of it causing the Willamette disaster to begin with. So as to keep up delusions of the EagleLand.



*** Crackles second film of Endgame takes the invasion of privacy angle to its intended extreme by showing [[ArmiesAreEvil just how malignant the armed forces are]], on top of why disaster capitalism leading to unchecked corporate influence can be just as bad.

to:

*** Crackles second film of Endgame takes the invasion of privacy angle to its intended extreme by showing [[ArmiesAreEvil just how malignant the armed forces are]], can be]], on top of why disaster capitalism leading to unchecked corporate influence can be just as bad. Using the very technology provided for chipped individuals to summarily execute those possessing them for the sake of curbing the zombie epidemic. While also secretly capturing dissidents and transients for deranged pharmacologists to test and prod new virus strains on so floundering company's can continue profiteering off of humanities mistakes.
** Next take brings the concept of PoliticalOverCorrectness to the fore. Further political scheming & national deterioration coupled with [[Villainous Demotivator media disinformation]], with a hint of propagandization for one of the rulings that caused the latest undead uprising in recent memory. With various factions dissatisfied with the governments actions vying to live OffTheGrid than be subject to an ObviouslyEvil fascist regime shift.

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