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Chronos/[[DubNameChange Crowler]] used an Ancient Gear deck in ''GX''. Obelisk Force and other Academia characters in ''ARC-V'' also use Ancient Gear cards. For information specifically pertaining to the anime's depiction of the cards, see Characters/YuGiOhAnimeAndMangaCards

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Chronos/[[DubNameChange Crowler]] used an Ancient Gear deck in ''GX''. Obelisk Force and other Academia characters (Roget, Dennis and Yuri) in ''ARC-V'' also use Ancient Gear cards. For information specifically pertaining to the anime's depiction of the cards, see Characters/YuGiOhAnimeAndMangaCards



* ArmorPiercingAttack: Ancient Gear Golem and Ultimate Ancient Gear Golem both have piercing damage and with 3000 and 4400 ATK respectively.

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* ArmorPiercingAttack: Ancient Gear Golem and Ultimate Ancient Gear Golem both have piercing damage and with 3000 and 4400 ATK respectively. So does Ancient Gear Chaos Giant with its 4500 ATK.



* CastingAShadow: Chaos Giant is a DARK monster, being the only non-EARTH monster of this archetype.



* ClockworkCreatures: An entire archetype of them.

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* ClockworkCreatures: ClockworkCreature: An entire archetype of them.them.
* DifficultButAwesome: Chaos Giant requires four generic Fusion Materials, but due to being a DARK Machine-Type Monster, it is easibly summonable with Overload Fusion. Once Chaos Giant hits the field, it's unlikely that your opponent would survive long enough to take it down.
* DishingOutDirt: With the exception of Chaos Giant, they are all EARTH monsters.



* EvolutionaryLevels: Ancient Gear Hunting Hound (Level 3) --> Double Ancient Gear Hunting Hound (Level 5) --> Triple Ancient Gear Hunting Hound (Level 7) --> Ultimate Ancient Gear Hunting Hound (Level 9). Their combined form as Chaos Giant (Level 10) may or may not count.



* FusionDance: Ultimate Ancient Gear Golem is a combined form of Ancient Gear Golem with two other Ancient Gear monsters.
* LoopholeAbuse: Ancient Gear Golem and Ancient Gear Beast specify they cannot be Special Summoned. This is why the earlier Ancient Gear support cards instead lower the number of Tributes needed to Normal Summon them, and later ones allow their Special Summon with the note "ignore the Summoning conditions".

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* FusionDance: FusionDance:
**
Ultimate Ancient Gear Golem is a combined form of Ancient Gear Golem with two other Ancient Gear monsters.
** Chaos Giant requires four Ancient Gear monsters as Fusion Materials. In the anime, it's the Fusion of Hunting Hound, Double Huntin Hound, Triple Hunting Hound and Ultimate Hunting Hound.
* LoopholeAbuse: TheLastOfTheseIsNotLikeTheOthers: Each evolved form of Hunting Hound is 2 Levels higher than the previous form. But the combined form of all its evolutions is a Level 10 DARK monster, rather than a Level 11 EARTH monster.
* LoopholeAbuse:
**
Ancient Gear Golem and Ancient Gear Beast specify they cannot be Special Summoned. This is why the earlier Ancient Gear support cards instead lower the number of Tributes needed to Normal Summon them, and later ones allow their Special Summon with the note "ignore the Summoning conditions".



* MechanicalLifeforms: They're all sentient robots.

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* MechanicalLifeforms: They're all sentient robots.robots and Machine-Type monsters.



* MixAndMatchCritters: Ancient Gear Gadjiltron Chimera
* {{Nerf}}: Inverted with Ancient Gear Devil, which is a StoneWall that [[SmugSnake Jean-Michael Roget]] uses, is buffed so it summons another Ancient Gear when destroyed.
* OurCentaursAreDifferent: Ultimate Ancient Gear Golem
* OurDragonsAreDifferent: Ancient Gear Gadjiltron Dragon and Ancient Gear Reactor Dragon. ''Clockwork'' dragons, at that.

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* MixAndMatchCritters: Ancient Gear Gadjiltron Chimera
Chimera.
* {{Nerf}}: {{Nerf}}:
**
Inverted with Ancient Gear Devil, which is a StoneWall that [[SmugSnake Jean-Michael Jean Michel Roget]] uses, is buffed buffed; so it summons another Ancient Gear when destroyed.
destroyed.
** Heavily inverted with Chaos Giant. In the anime, it has four and very specific Fusion Materials, which includes three Fusion Monsters that already include each other as their Fusion Materials. The only way to summon it in the anime is playing in a team or activating Ancient Gear Fusion. In the OCG/TCG, it only requires four ''generic'' Ancient Gear monsters, it is still unaffected by the opponent's Spell/Trap Card effects, it can still attack all monsters the opponent controls, each once, and its effect that allows it to negate the effects of all face-up monsters the opponent controls until the end of Damage Step if it attacks has been buffed, preventing the opponent to activate Monster Effects during the Battle Phase at all. And to make this monster even ''stronger'', Chaos Giant has also gained '''Piercing Damage'''.
* NoSell: Chaos Giant is unaffected by the opponent's Spell/Trap Card effects.
* OneHitKO: Chaos Giant seems to be designed to be the ultimate boss monster that ends the duel during the turn it is summoned. It can attack all monsters the opponent controls, each once, and it can inflict Piercing Damage. With 4500 ATK, and combined with cards like Limiter Removal or Power Bound, and its NoSell effect to Spell/Trap Cards as well as its PowerNullifier ability, it is hard to stop it from winning the duel.
* OurCentaursAreDifferent: Ultimate Ancient Gear Golem
Golem.
* OurDragonsAreDifferent: Ancient Gear Gadjiltron Dragon and Ancient Gear Reactor Dragon.Dragon have the appearance of dragons. ''Clockwork'' dragons, at that.



* PowerFist: Ancient Gear Golem and Ultimate Ancient Gear Golem

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* PowerFist: Ancient Gear Golem and Ultimate Ancient Gear GolemGolem.
* PowerNullifier: Chaos Giant prevents the opponent from activating Monster Effects during the Battle Phase.



* TankGoodness: Ancient Gear Tank is a tank an Ancient Gear monster can ride for a power boost.

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* TankGoodness: Ancient Gear Tank is a tank an and Ancient Gear monster can ride for a power boost.

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* AdaptationalModesty: The art for most of them was altered for American release; cup size for all of them was reduced, Gymnast's cleavage was covered, and Idaten's bikini changed to a leotard. Even Tutu's short skirt was deemed too risqué, and was lengthened.



* GenderFlip: Vishnu is a male god in mythology, but the Cyber Angel version is female.



* OlympusMons: Asuka's cards aren't magic, but the Ritual Cyber Angels are based on the beings related to Buddhism and Hinduism.



* Power Nullifier: As long as the opponent controls exactly three monsters, Cyber Blader will negate the effect of all their Spell and Trap Cards as well as those of their effect monsters.

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* Power Nullifier: PowerNullifier: As long as the opponent controls exactly three monsters, Cyber Blader will negate the effect of all their Spell and Trap Cards as well as those of their effect monsters.monsters.
* TookALevelInBadass: Tutu has an upgraded anime-only (for now) form, [[http://yugioh.wikia.com/wiki/Cyber_Tutubon Cyber Tutubon.]]
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* {{Nerf}}: Inverted with Ancient Gear Devil, which is a StoneWall that [[SmugSnake Jean-Michael Roget]] uses, is buffed so it summons another Ancient Gear when destroyed.
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May need editting away due to natter, or this being speculation?

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* TragicKeepsake: One way to interpret the card art of "Destruction Sword Fusion" and "Buster Blader, the Dragon Destroyer Swordsman", as the former shows him kneeling by a grown Buster Whelp, "Buster Dragon", body aglow, and the latter shows him decked out in its scales as part of his armor and sword.
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* OverclockingAttack: Limiter Removal synergizes very well with this archetype, doubling the ATK of every Machine monster on the user's side of the field (but destroying them at the end of the turn). Ultimate Ancient Gear Golem also gets to reap the benefits of Power Bond, turning it into an '''8800''' ATK juggernaut if you can stomach the 4400 Life Point penalty at the end of the turn it's activated (or, more likely, end the duel before that happens thanks to Ultimate Golem's ArmorPiericingAttack). Fun fact: these stack.

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Cardians moved to "F" subpage in accordance to TCG nomenclature


The '''[[http://yugioh.wikia.com/wiki/Ancient_Gear_(archetype) Ancient Gears]]''' (known as '''Antique Gear''' in the OCG) are an archetype of EARTH Machine monsters. The Ancient Gears have effects that prevent the opponent from using Spell and Trap Cards when they attack, stopping the likes of Mirror Force and Magic Cylinder, and otherwise restrict the opponent's ability to defend from attacks. The Ancient Gears are lead by Ultimate Ancient Gear Golem. They are also connected to the Gadget archetype wich is represented by Ancient Gear Gadjiltron Dragon and Ancient Gear Gadjiltron Chimera, who gain effects when Gadgets are their Tribute fodder.

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The '''[[http://yugioh.wikia.com/wiki/Ancient_Gear_(archetype) Ancient Gears]]''' (known as '''Antique Gear''' in the OCG) are an archetype of EARTH Machine monsters. The Ancient Gears have effects that prevent the opponent from using Spell and Trap Cards when they attack, stopping the likes of Mirror Force and Magic Cylinder, and otherwise restrict the opponent's ability to defend from attacks. The Ancient Gears are lead by Ultimate Ancient Gear Golem. They are also connected to the Gadget archetype wich which is represented by Ancient Gear Gadjiltron Dragon and Ancient Gear Gadjiltron Chimera, along with the later Ancient Gear Reactor Dragon and Ancient Gear Hydra, who gain effects when Gadgets are their Tribute fodder.



* BreadEggsBreadedEggs: We have Gadgets and we have Ancient Gears. Then came Ancient Gear Gadget.



* ClockworkCreatures: An entire archetype of them.



** To get all the effects of Ancient Gear Reactor Dragon and Ancient Gear Hydra, you could Tribute Summon them using a Gadget monster and an Ancient Gear monster... or just Ancient Gear Gadget.



* OurDragonsAreDifferent: Ancient Gear Gadjiltron Dragon

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* OurDragonsAreDifferent: Ancient Gear Gadjiltron DragonDragon and Ancient Gear Reactor Dragon. ''Clockwork'' dragons, at that.



[[folder:Cardian]]
'''[[http://yugioh.wikia.com/wiki/Cardian Cardian]]''' is an archetype debuting in the ARC-V anime, used by Tokumatsu. They are based on the traditional Japanese card game named Hanafuda, infamous for the Koi-koi game. Their playstyle revolves around consistently drawing Cardian monsters to make combinations (Yaku) to Synchro Summon their Boss Monsters, emulating the playstyle of traditional Koi-koi game. To help with this strategy, the Spell supports makes it easier to setup the Summon, such as stacking Cardian monsters to be drawn by other Cardian effects or assembling Cardian monsters on the board.

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[[folder:Cardian]]
[[folder:Chaos]]
Originally more of a series of cards with a similar theme, the
'''[[http://yugioh.wikia.com/wiki/Cardian Cardian]]''' is an com/wiki/Chaos Chaos]]''' archetype debuting The Chaos cards rely oncombining the powers of LIGHT and DARK, or in a couple cases, Fairy and Fiend, and banishing cards from play. Their "leaders" are Black Luster Soldier - Enjoy of the Beginning and Chaos Emperor Dragon - Enjoy of the End, but the anime has an even stronger leader, Chaos End Ruler - Ruler of the Beginning and the End. It has three sub-archetypes: Black Luster Soldier (Chaos Soldier in the ARC-V anime, used by Tokumatsu. They are based OCG), CXyz, and Number C, all of which have their own folders.

Quite infamously, it was Chaos Emperor Dragon's ''brutal'' effect to wipe out everything in the hand and
on the traditional Japanese card game named Hanafuda, infamous field for a measly 1000 Life Points that earned it recognition for being too strong, making it among the Koi-koi game. Their playstyle revolves around consistently drawing Cardian monsters to make combinations (Yaku) to Synchro Summon their Boss Monsters, emulating eleven cards that made up the playstyle of traditional Koi-koi game. To help with this strategy, the Spell supports makes very first ban list, and it easier to setup the Summon, such as stacking Cardian monsters to be drawn by other Cardian effects or assembling Cardian monsters has been on the board.there for a decade until its January 2015 errata, which heavily nerfs its potency.



!!!Tropes associated with the Cardians:
* AntiMagic: Gokou can negate Spell effects.
* ArtShift: In the anime. Whenever a Cardian Synchro Monster is Summoned, the background turns into traditional Japanese painting that references the Yaku formed to Summon it, in contrast to the monster's more animesque appearance.
* {{Bishounen}}: Ameshikou and Gokou, two of the boss monsters.
* TheCameo: All over the place, due to each Cardian non-Synchro monster (barring Matsu) depicting the artwork of their corresponding hanafuda card with something in it replaced by a Yu-Gi-Oh! card. Some examples:
** Matsu ni Tsuru (January Pine Crane): Crane Crane
** Sususki ni Tsuki (August Pampas Moon): [[ThatsNoMoon The Wicked Avatar]]
** Yanagi (November Willow Storm): Giant Trunade
** Yanagi ni Ono no Michikaze (November Willow Poet): Cardian - Ameshikou and Poison Draw Frog
* CastingAShadow: They're all DARK Attribute.
* CardsOfPower: And apparently they're also sentient.
* CoolHelmet: Gokou's bird helmet, a reference to the December Phoenix (Kiri ni Houou) card.
* DarkIsNotEvil: After Tokumatsu returns to his Enjoy Choujiro persona.
* DifficultButAwesome: The archetype as a whole. The requirement to Summon the bosses are expensive, and the Deck can be awkward to handle. However, once the bosses set foot on the field, there's little the opponent can do.
* {{Irony}}: Yanagi ni Ono no Michikaze depicts Ameshikou and Poison Draw Frog as a reference to the rain man/poet and frog. The former locks your Draw Phase, while the latter lets you draw a card.
* LargeAndInCharge: Inoshikachou. Ironically, he is the weakest among the three boss monsters in terms of stats.
* LuckBasedMission: Ultimately, the success of a Cardian deck depends on the player's ability to draw into the right cards at the right time. They do have a few {{Luck Manipulation Mechanic}}s to work with, but if you end up revealing three Spell/Trap cards with Chokoikoi... Well, enjoy.
* NiceHat: Ameshikou's poet/priest hat.
* NoSell: Ameshikou makes all Cardian monsters unable to be destroyed by card effects, or be targeted by the opponent's card effects.
* NumerologicalMotif:
** The Level of each non-Synchro Cardian represent the Month of their original Hanafuda card.
** The ATK and DEF of each non-Synchro Cardian are equal to their point value in Hanafuda x100.
* ShockAndAwe: Ameshikou's "electric-rim" umbrella, a reference to the November Storm (Yanagi) card.
* WeakButSkilled: The non-Synchro monsters are exceptionally weak stat-wise, but are needed to Summon their boss monsters.
* WorldsStrongestMan: Gokou has the highest ATK among Synchro Monsters to date, with pure 5000 ATK.
[[/folder]]

[[folder:Chaos]]
Originally more of a series of cards with a similar theme, the '''[[http://yugioh.wikia.com/wiki/Chaos Chaos]]''' archetype The Chaos cards rely oncombining the powers of LIGHT and DARK, or in a couple cases, Fairy and Fiend, and banishing cards from play. Their "leaders" are Black Luster Soldier - Enjoy of the Beginning and Chaos Emperor Dragon - Enjoy of the End, but the anime has an even stronger leader, Chaos End Ruler - Ruler of the Beginning and the End. It has three sub-archetypes: Black Luster Soldier (Chaos Soldier in the OCG), CXyz, and Number C, all of which have their own folders.

Quite infamously, it was Chaos Emperor Dragon's ''brutal'' effect to wipe out everything in the hand and on the field for a measly 1000 Life Points that earned it recognition for being too strong, making it among the eleven cards that made up the very first ban list, and it has been on there for a decade until its January 2015 errata, which heavily nerfs its potency.

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'''[[http://yugioh.wikia.com/wiki/Abyss_Actor Abyss Actors]]''', known as '''Makai Gekidan''' (魔界劇団, "Demon World Troupe") are an archetype of DARK Fiend-Type Pendulum Monsters representing a troupe of performing artists. Their playstyle revolves around manipulating the ATK of monsters on the field as well as making use of the '''[[http://yugioh.wikia.com/wiki/Abyss_Script Abyss Scripts]]''', Spell Cards that give Abyss Actors or the player controlling them advantage while punishing the opponent for destroying them. They are used by '''[[http://yugioh.wikia.com/wiki/Sylvio_Sawatari Shingo/Sylvio Sawatari]]''' in ''Anime/YuGiOhArcV''.

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'''[[http://yugioh.wikia.com/wiki/Abyss_Actor Abyss Actors]]''', known as '''Makai Gekidan''' '''Demon World Troupe''' (魔界劇団, "Demon World Troupe") ''Makai Gekidan'') in the OCG, are an archetype of DARK Fiend-Type Pendulum Monsters representing a troupe of performing artists. Their playstyle revolves around manipulating the ATK of monsters on the field as well as making use of the '''[[http://yugioh.wikia.com/wiki/Abyss_Script Abyss Scripts]]''', Spell Cards that give Abyss Actors or the player controlling them advantage while punishing the opponent for destroying them. They are used by '''[[http://yugioh.wikia.com/wiki/Sylvio_Sawatari Shingo/Sylvio Sawatari]]''' in ''Anime/YuGiOhArcV''.
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Abyss Scripts are not characters. Spell Cards in generall aren't characters, except few exceptions like Graceful Charity's abngel or the Scapegoats. The Scripts obviously aren't.


[[folder:Abyss Actors / Abyss Scripts]]
'''[[http://yugioh.wikia.com/wiki/Abyss_Actor Abyss Actors]]''' are a group of DARK Fiend-type Pendulum monsters representing a troupe of performing artists. Their playstyle revolves around manipulating the ATK of monsters on the field as well as making use of the '''[[http://yugioh.wikia.com/wiki/Abyss_Script Abyss Scripts]]''', spell cards that give Abyss Actors or the player controlling them advantage while punishing the opponent for destroying them. They are used by '''[[http://yugioh.wikia.com/wiki/Sylvio_Sawatari Shingo/Sylvio Sawatari]]''' in ''Anime/YuGiOhArcV''.

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[[folder:Abyss Actors / Abyss Scripts]]
Actors]]
'''[[http://yugioh.wikia.com/wiki/Abyss_Actor Abyss Actors]]''' Actors]]''', known as '''Makai Gekidan''' (魔界劇団, "Demon World Troupe") are a group an archetype of DARK Fiend-type Fiend-Type Pendulum monsters Monsters representing a troupe of performing artists. Their playstyle revolves around manipulating the ATK of monsters on the field as well as making use of the '''[[http://yugioh.wikia.com/wiki/Abyss_Script Abyss Scripts]]''', spell cards Spell Cards that give Abyss Actors or the player controlling them advantage while punishing the opponent for destroying them. They are used by '''[[http://yugioh.wikia.com/wiki/Sylvio_Sawatari Shingo/Sylvio Sawatari]]''' in ''Anime/YuGiOhArcV''.



* AntiMagic: Superstar prevents the opponent from activating any Spell/Trap or their effects when normal or special summoned.

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* AntiMagic: Superstar prevents the opponent from activating any Spell/Trap or their effects when normal or special summoned.Special Summoned.



* CompositeCharacter: This archetype can be seen as one of the Performapal and D/D archetype. Like both of them, it uses Pendulum Summon and shares with the former an entertainment aesthetic as well as similar effects such as ATK manipulation. On the other hand, the Abyss Actors' type and attribute is the same as the majority of the D/D monsters and they both have a connection to another archetype, Abyss Scripts and Dark Contract respectively, made up entirely, or partially of spell cards.
* HoistByTheirOwnPetard: Usually, destroying the opponent's set Spell/Trap cards before they can activate them is a good thing... unless said opponent is playing Abyss Actors in which case those set cards might be Abyss Scripts which all have an effect that activates when destroyed by an opponent's effect. This is also true with Abyss Stage Prop - Escape Stage Coach which has a similar effects.

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* CompositeCharacter: This archetype can be seen as one of the Performapal and D/D archetype. Like both of them, it uses Pendulum Summon and shares with the former an entertainment aesthetic as well as similar effects such as ATK manipulation. On the other hand, the Abyss Actors' type and attribute Attribute is the same as the majority of the D/D monsters and they both have a connection to another archetype, Abyss Scripts and Dark Contract respectively, made up entirely, or partially of spell cards.
Spell Cards.
* HoistByTheirOwnPetard: Usually, destroying the opponent's set Spell/Trap cards Cards before they can activate them is a good thing... unless said opponent is playing Abyss Actors in which case those set cards might be Abyss Scripts which all have an effect that activates when destroyed by an opponent's effect. This is also true with Abyss Stage Prop - Escape Stage Coach which has a similar effects.



** Sassy Rookie can protect itself from any type of destruction but only once each turn.

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** Sassy Rookie can protect itself himself from any type of destruction but only once each turn.



* StatusBuff: Wether he's in a monster or pendulum zone, Funky Comedian has an effect that lets him increase its own ATK and/or that of his fellows Abyss Actors. Wild Hope's monster zone effect allows it to increase it's own ATK as well.
* TakingTheBullet: Sassy Rookie's pendulum effect lets him sacrifice himself to prevent the destruction of an Abyss Actor monster.

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* StatusBuff: Wether Whether he's in a monster Monster or pendulum zone, Pendulum Zone, Funky Comedian has an effect that lets him increase its his own ATK and/or that of his fellows Abyss Actors. Wild Hope's monster zone effect Monster Effect allows it him to increase it's his own ATK as well.
* TakingTheBullet: Sassy Rookie's pendulum effect Pendulum Effect lets him sacrifice himself to prevent the destruction of an Abyss Actor monster.
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* StatusBuff: Wether he's in a monster or pendulum zone, Funky Comedian has an effect that lets him increase its own ATK and/or that of his fellows Abyss Actors.

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* StatusBuff: Wether he's in a monster or pendulum zone, Funky Comedian has an effect that lets him increase its own ATK and/or that of his fellows Abyss Actors. Wild Hope's monster zone effect allows it to increase it's own ATK as well.
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* GirlishPigtails: Citri sports one.

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* GirlishPigtails: Citri sports one.a pair.
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'''[[http://yugioh.wikia.com/wiki/Abyss_Actor Abyss Actors]]''' are a group of DARK Fiend-type Pendulum monsters representing a troupe of performing artists. Their playstyle revolves around manipulating the ATK of monsters on the field as well as making use of the '''[[http://yugioh.wikia.com/wiki/Abyss_Script Abyss Scripts]]''', spell cards that give Abyss Actors or the player controlling them advantage while punishing the opponent for destroying them.

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'''[[http://yugioh.wikia.com/wiki/Abyss_Actor Abyss Actors]]''' are a group of DARK Fiend-type Pendulum monsters representing a troupe of performing artists. Their playstyle revolves around manipulating the ATK of monsters on the field as well as making use of the '''[[http://yugioh.wikia.com/wiki/Abyss_Script Abyss Scripts]]''', spell cards that give Abyss Actors or the player controlling them advantage while punishing the opponent for destroying them. They are used by '''[[http://yugioh.wikia.com/wiki/Sylvio_Sawatari Shingo/Sylvio Sawatari]]''' in ''Anime/YuGiOhArcV''.

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* HoistByTheirOwnPetard: Usually, destroying the opponent's set Spell/Trap cards before they can activate them is a good thing... unless said opponent is playing Abyss Actors in which case those set cards might be Abyss Scripts which all have an effect that activates when destroyed by an opponent's effect.

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* HoistByTheirOwnPetard: Usually, destroying the opponent's set Spell/Trap cards before they can activate them is a good thing... unless said opponent is playing Abyss Actors in which case those set cards might be Abyss Scripts which all have an effect that activates when destroyed by an opponent's effect. This is also true with Abyss Stage Prop - Escape Stage Coach which has a similar effects.



* NighInvulnerable: Sassy Rookie can protect itself from any type of destruction but only once each turn.

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* NighInvulnerable: NighInvulnerable:
**
Sassy Rookie can protect itself from any type of destruction but only once each turn.turn.
** The Abyss Stage Prop - Escape Stage Coach protects all Abyss Actors from destruction by battle once each turn.
* NoSell: Abyss Stage Prop - Escape Stage Coach can make an Abyss Actor immune to targeting effects.
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* HoistByItsOwnPetard: Usually, destroying the opponent's set Spell/Trap cards before they can activate them is a good thing... unless said opponent is playing Abyss Actors in which case those set cards might be Abyss Scripts which all have an effect that activates when destroyed by an opponent's effect.

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* HoistByItsOwnPetard: HoistByTheirOwnPetard: Usually, destroying the opponent's set Spell/Trap cards before they can activate them is a good thing... unless said opponent is playing Abyss Actors in which case those set cards might be Abyss Scripts which all have an effect that activates when destroyed by an opponent's effect.

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[[folder:Agents of Heaven]]
'''[[http://yugioh.wikia.com/wiki/Agent The Agents of Heaven]]''' are a series of angels (Fairy-Type Monsters) that hail from the Sanctuary in the Sky. Comprised of "The Agent" archetype and some supporting Fairies. They are named after planetary bodies, their leader is Master Hyperion.

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[[folder:Agents of Heaven]]
[[folder:Abyss Actors / Abyss Scripts]]
'''[[http://yugioh.wikia.com/wiki/Agent The Agents of Heaven]]''' com/wiki/Abyss_Actor Abyss Actors]]''' are a series group of angels (Fairy-Type Monsters) DARK Fiend-type Pendulum monsters representing a troupe of performing artists. Their playstyle revolves around manipulating the ATK of monsters on the field as well as making use of the '''[[http://yugioh.wikia.com/wiki/Abyss_Script Abyss Scripts]]''', spell cards that hail from give Abyss Actors or the Sanctuary in player controlling them advantage while punishing the Sky. Comprised of "The Agent" archetype and some supporting Fairies. They are named after planetary bodies, their leader is Master Hyperion.opponent for destroying them.


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!!!Tropes associated with the Abyss Actors:
* AntiMagic: Superstar prevents the opponent from activating any Spell/Trap or their effects when normal or special summoned.
* CastingAShadow: The Abyss Actors are DARK monsters.
* CompositeCharacter: This archetype can be seen as one of the Performapal and D/D archetype. Like both of them, it uses Pendulum Summon and shares with the former an entertainment aesthetic as well as similar effects such as ATK manipulation. On the other hand, the Abyss Actors' type and attribute is the same as the majority of the D/D monsters and they both have a connection to another archetype, Abyss Scripts and Dark Contract respectively, made up entirely, or partially of spell cards.
* HoistByItsOwnPetard: Usually, destroying the opponent's set Spell/Trap cards before they can activate them is a good thing... unless said opponent is playing Abyss Actors in which case those set cards might be Abyss Scripts which all have an effect that activates when destroyed by an opponent's effect.
* MyDeathIsOnlyTheBeginning: As with the Abyss Scripts, destroying Sassy Rookie, Pretty Heroine, or Wild Hope causes their effects to activate.
* NighInvulnerable: Sassy Rookie can protect itself from any type of destruction but only once each turn.
* OurDemonsAreDifferent: A troupe of performing fiends.
* TheSmurfettePrinciple: Pretty Heroine is the only female member of the Abyss Actors.
* StatusAilment: Evil Heel and Pretty Heroine both have the ability to decrease the ATK of opposing monsters.
* StatusBuff: Wether he's in a monster or pendulum zone, Funky Comedian has an effect that lets him increase its own ATK and/or that of his fellows Abyss Actors.
* TakingTheBullet: Sassy Rookie's pendulum effect lets him sacrifice himself to prevent the destruction of an Abyss Actor monster.
[[/folder]]

[[folder:Agents of Heaven]]
'''[[http://yugioh.wikia.com/wiki/Agent The Agents of Heaven]]''' are a series of angels (Fairy-Type Monsters) that hail from the Sanctuary in the Sky. Comprised of "The Agent" archetype and some supporting Fairies. They are named after planetary bodies, their leader is Master Hyperion.
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Burgesstoma are Paleozoic in the TCG.


[[folder:Burgesstoma]]
The '''[[http://yugioh.wikia.com/wiki/Burgesstoma Burgesstoma]]''' are a group of cards that debuted as Korean exclusives in ''Clash of Rebellions''. Based on extinct animals whose fossils were in the [[UsefulNotes/PrehistoricLifeOtherExtinctCreatures Burgess Shale]], their strategy revolves around Trap Cards with the ability to summon themselves as Normal Monsters.

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[[folder:Burgesstoma]]
The
[[folder:Burning Abyss]]
'''[[http://yugioh.wikia.com/wiki/Burgesstoma Burgesstoma]]''' are a group com/wiki/Burning_Abyss Burning Abyss]]''' is an archetype of cards LIGHT and DARK Fiend-Type monsters based on characters from Literature/TheDivineComedy. All Burning Abyss monsters have an effect that debuted as Korean exclusives in ''Clash of Rebellions''. Based on extinct animals whose fossils were in activates when sent to the [[UsefulNotes/PrehistoricLifeOtherExtinctCreatures Burgess Shale]], their strategy revolves around Trap Cards with Graveyard.

A related Archetype is
the ability to summon themselves as Normal Monsters.'''Dante''' line, consisting of the protagonist Dante's character growth through his journey and supported by Beatrice, Lady of the Eternal.



!!!Tropes associated with the Burgesstoma:
* AntiMagic: Olenoides can destroy a Spell or Trap Card on the field.
* DiscardAndDraw: Pikaia's effect allows the player to draw two new cards if they discard a Burgesstoma card.
* ExtraEyes: Burgesstoma Opabinia has five eyes, just like its real life namesake.
* LoopholeAbuse:
** When they are treated as monsters, the Trap Cards will be banished if they leave the field. However, if they are used as Xyz Materials and then sent to the graveyard, it doesn't count as leaving the field.
** In an interesting case of [[DevelopersForesight cardmakers' foresight]], this is defied with their Special Summon effect, which specifies ''"when"'' rather than ''"if"'' a Trap Card is activated. This means that only one Burgesstoma monster can be summoned per Trap Card activation, as using the Special Summon effect of one Burgesstoma card causes the others in the Graveyard to miss the timing. Additionally, Dinomischus and Pikaia discard as part of their effect rather than as a cost, meaning that you can't discard a Burgesstoma card and then immediately summon it in response to Dinomischus/Pikaia.
* MakingASplash: The Xyz Monsters are WATER monsters and so do the Trap Cards when they are summoned as monsters.
* MeaningfulName: The name of the archetype is derived from the Burgess Shale with each card named after an extinct animal whose fossil could be found there.
* NoSell: All Burgesstoma monsters are unaffected by the effects of other monsters.
* StoneWall: Opabinia has 2400 DEF - the highest among Rank 2 Xyz monsters - and 0 ATK. It is also unaffected by the effects of other monsters.'
* ZergRush: The Burgesstoma Trap Cards can Special Summon themselves from the Graveyard as a monster whenever a Trap Card is activated, allowing them to quickly swarm the field and amass Xyz Materials for Anomalocaris and Opabinia.
[[/folder]]

[[folder:Burning Abyss]]
'''[[http://yugioh.wikia.com/wiki/Burning_Abyss Burning Abyss]]''' is an archetype of LIGHT and DARK Fiend-Type monsters based on characters from Literature/TheDivineComedy. All Burning Abyss monsters have an effect that activates when sent to the Graveyard.

A related Archetype is the '''Dante''' line, consisting of the protagonist Dante's character growth through his journey and supported by Beatrice, Lady of the Eternal.
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* LuckBasedMission: Ultimately, the success of a Cardian deck depends on the player's ability to draw into the right cards at the right time. They do have a few {{Luck Manipulation Mechanic}}s to work with, but if you end up drawing three Spell/Trap cards with Chokoikoi... Well, enjoy.

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* LuckBasedMission: Ultimately, the success of a Cardian deck depends on the player's ability to draw into the right cards at the right time. They do have a few {{Luck Manipulation Mechanic}}s to work with, but if you end up drawing revealing three Spell/Trap cards with Chokoikoi... Well, enjoy.



'''[[http://yugioh.wikia.com/wiki/Chemical_Beast Chemical Beasts]]''' are an archetype of either Level 2 or Level 8 Gemini monsters (a special subtype of Effect monster that is treated as a Normal Monster in the hand, Graveyard, and when first Summoned to the field; however, they can then be Normal Summoned while they are on the field to gain their effects) of various Types and Attributes. They rely on easily Summoning Gemini monsters so as to gain quicker access to their effects, as well as manipulating their Levels to Xyz Summon their ace monster, Methane Hyd.

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'''[[http://yugioh.wikia.com/wiki/Chemical_Beast Chemical Beasts]]''' are Beast]]''' is an archetype of either Level 2 or Level 8 [[http://yugioh.wikia.com/wiki/Gemini_monster Gemini monsters (a special subtype of Effect monster that is treated as a Normal Monster in the hand, Graveyard, and when first Summoned to the field; however, they can then be Normal Summoned while they are on the field to gain their effects) monsters]] of various Types and Attributes.Attributes, based on chemicals. They rely on easily Summoning Gemini monsters so as to gain quicker access to their effects, as well as manipulating their Levels to Xyz Summon their ace monster, Methane Hyd.



* ThemeNaming: Each member of the archetype is named after a basic chemical substance: for the aforementioned Level 2 monsters, that substance is elemental carbon, hydrogen, or oxygen. The Level 8 monsters, meanwhile, are named for relatively more complex molecules; Dyoxen and Hy Dragon take their names from carbon dioxide and dihydrogen monoxide (water), respectively.

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* BackFromTheDead:
** Hydron Hawk can revive a Gemini Monster from the Graveyard.
** Methane Hyd can also revive a Gemini when it is Xyz Summoned.
* BlowYouAway: Oxine Ox is a WIND monster.
* CastingAShadow: Dyoxen is a DARK monster.
* InstantAwesomeJustAddDragon: Hy Dragon.
* MakingASplash: Hydron Hawk and Hy Dragon are WATER monsters.
* NoSell: While it has an Xyz Material, Methande Hyd protects your Gemini monsters that already gained their effects from targeting.
* PlayingWithFire: Carbon Crab and Methane Hyd are FIRE monsters.
* StatusBuff: When another Gemini Monster is Normal Summoned, Hy Dragon can give it 500 ATK and DEF.
* ThemeNaming: Each member of the archetype is named after a basic chemical substance: for the aforementioned Level 2 monsters, that substance is the substances are elemental carbon, hydrogen, or oxygen.carbon (Carbon Crab), hydrogen (Hydron Hawk), and oxygen (Oxine Ox). The Level 8 monsters, meanwhile, are named for relatively more complex molecules; Dyoxen and Hy Dragon take their names from carbon dioxide and dihydrogen monoxide (water), respectively.



'''[[http://yugioh.wikia.com/wiki/Crystron Crystron]]''' is an archetype of WATER Machine-type monsters who focus on Synchro Summoning. The non-Tuner monsters can banish themselves from the Graveyards to activate certain effects, while the Tuners are able to bring out Synchro Monsters during any player's turn.

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'''[[http://yugioh.wikia.com/wiki/Crystron Crystron]]''' is an archetype of WATER Machine-type Machine-Type monsters who focus on Synchro Summoning.Summoning, especially during the opponent's turn. The non-Tuner monsters can banish themselves from the Graveyards to activate certain effects, while the Tuners are able to bring out Synchro Monsters during any player's turn. They are based on quartz and TheFourGods.



* TheFourGods: The four non-Tuner monsters are based off these (although Thystvern is purple instead of blue).

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* AntiMagic: Phonixion can banish all of your opponent's Spell/Traps in their field ''and'' Graveyard when it is Synchro Summoned.
* BackFromTheDead:
** Quondam and Ametrix can Special Summon a non-Synchro Crystron from the Graveyard when they're destroyed.
** Phoenixion can Special Summon a monster from the Graveyard when it is destroyed, except for itself.
* ConfusionFu: They focus on Synchro Summoning during the opponent's turn to disrupt their plays.
* TheFourGods: The four non-Tuner monsters are based off these (although Thystvern is purple instead of blue).the usual blue).
* GirlishPigtails: Citri sports one.



* MechanicalLifeForm



* StatusBuff: Krystal Potential buffs Crystrons' ATK and DEF by 300.



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* SixthRanger: Awakened Brave Warrior - Gagagigo's armor and background seems to resemble that of the "Sacred" Archetype.

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* SixthRanger: Implied with Awakened Brave Warrior - Gagagigo's Gagagigo, as his armor and background seems to resemble that of the "Sacred" Archetype.Constellar's. Considering that the Duel Terminal universe seems to be merged with the main universe by season 2 and what happened to Souza, that might be the case.



* AnimalMecha: Some of them are based of the Four Gods.



* OrangeBlueContrast: Both Tuner monsters are humanoid machines; Quan is a blue robot who looks like a knight, while Citri is a yellow-and-orange robot that looks like a girl (complete with GirlishPigtails and a skirt).
** Additionally, two of the Synchro Monsters resemble a FusionDance between each Tuner and a Main Deck monster (see below).
* OurDragonsAreDifferent: Thystvern is a machine that looks like a mechanical purple wyvern, hence the name.
* PantheraAwesome: Smoger is a robot that looks like a White Tiger.
* ThePhoenix: The archetype's ace monster, Phoenixion, fits this trope: aside from his name, he also has a reviving effect and a Spell/Trap removal effect that is reminiscent of the Spirit monster Fenghuang—which itself looks like a phoenix as well.
** To a lesser extent, Rosenix certainly looks like a phoenix—although it is based on the Vermilion Bird of the south, and not a true phoenix.

to:

* OrangeBlueContrast: Both Tuner monsters are humanoid machines; Quan is a blue robot who looks like a knight, while Citri is a yellow-and-orange robot that looks like a girl (complete with GirlishPigtails and a skirt).
**
skirt). Additionally, two of the Synchro Monsters resemble a FusionDance between each Tuner and a Main Deck monster (see below).
* OurDragonsAreDifferent: Thystvern is a machine that looks like a mechanical purple wyvern, hence the name.
* PantheraAwesome: Smoger is a robot that looks like a White Tiger.
white tiger.
* ThePhoenix: ThePhoenix:
**
The archetype's ace monster, Phoenixion, fits this trope: aside from his name, he also has a reviving effect and a Spell/Trap removal effect that is reminiscent of the Spirit monster Fenghuang—which itself looks like a phoenix as well.
** To a lesser extent, Rosenix certainly looks like a phoenix—although phoenix; although it is based on the Vermilion Bird of the south, South, and not a true phoenix.
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* StoneWall: Gluttony, Greed and Envy, which have great DEF stats.

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* StoneWall: Gluttony, Greed and Envy, which have great DEF stats.stats, but 0 ATK.

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* NotCompletelyUseless: While the entire archetype is gimmicky and suffers massively from CripplingOverspecialization, certain cards of the archetype can be pretty useful depending on the format. For example, following the banlist that nuked the Monarch-Dracopal format in the OCG, [[http://yugioh.wikia.com/wiki/Ally_of_Justice_Quarantine Ally of Justice Quarantine]] saw a boost in play to combat the Blue-Eyes decks that soon took over the meta.



* ThisLooksLikeAJobForAquaman: While the entire archetype is gimmicky and suffers massively from CripplingOverspecialization, certain cards of the archetype can be pretty useful depending on the format. For example, following the banlist that nuked the Monarch-Dracopal format in the OCG, [[http://yugioh.wikia.com/wiki/Ally_of_Justice_Quarantine Ally of Justice Quarantine]] saw a boost in play to combat the Blue-Eyes decks that soon took over the meta.



* TheCameo: All over the place, due to each Cardian non-Synchro monster (barring Matsu) depicts a Yu-Gi-Oh! card of some sort. Some examples:

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* TheCameo: All over the place, due to each Cardian non-Synchro monster (barring Matsu) depicts depicting the artwork of their corresponding hanafuda card with something in it replaced by a Yu-Gi-Oh! card of some sort.card. Some examples:


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* LuckBasedMission: Ultimately, the success of a Cardian deck depends on the player's ability to draw into the right cards at the right time. They do have a few {{Luck Manipulation Mechanic}}s to work with, but if you end up drawing three Spell/Trap cards with Chokoikoi... Well, enjoy.
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!!!Tropes associated with the Crystron:


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* MakingASplash: The Crystron are WATER monsters.
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AlliterativeName: The Level 2 monsters of the archetype are called Carbon Crab, Hydron Hawk, and Oxine Ox.
ThemeNaming: Each member of the archetype is named after a basic chemical substance: for the aforementioned Level 2 monsters, that substance is elemental carbon, hydrogen, or oxygen. The Level 8 monsters, meanwhile, are named for relatively more complex molecules; Dyoxen and Hy Dragon take their names from carbon dioxide and dihydrogen monoxide (water), respectively.

to:

* AlliterativeName: The Level 2 monsters of the archetype are called Carbon Crab, Hydron Hawk, and Oxine Ox.
* ThemeNaming: Each member of the archetype is named after a basic chemical substance: for the aforementioned Level 2 monsters, that substance is elemental carbon, hydrogen, or oxygen. The Level 8 monsters, meanwhile, are named for relatively more complex molecules; Dyoxen and Hy Dragon take their names from carbon dioxide and dihydrogen monoxide (water), respectively.
respectively.
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[[folder:Chronomaly]]
'''[[http://yugioh.wikia.com/wiki/Chemical Beast Chemical Beasts]]''' are an archetype of either Level 2 or Level 8 Gemini monsters (a special subtype of Effect monster that is treated as a Normal Monster in the hand, Graveyard, and when first Summoned to the field; however, they can then be Normal Summoned while they are on the field to gain their effects) of various Types and Attributes. They rely on easily Summoning Gemini monsters so as to gain quicker access to their effects, as well as manipulating their Levels to Xyz Summon their ace monster, Methane Hyd.

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[[folder:Chronomaly]]
[[folder:Chemical Beast]]
'''[[http://yugioh.wikia.com/wiki/Chemical Beast com/wiki/Chemical_Beast Chemical Beasts]]''' are an archetype of either Level 2 or Level 8 Gemini monsters (a special subtype of Effect monster that is treated as a Normal Monster in the hand, Graveyard, and when first Summoned to the field; however, they can then be Normal Summoned while they are on the field to gain their effects) of various Types and Attributes. They rely on easily Summoning Gemini monsters so as to gain quicker access to their effects, as well as manipulating their Levels to Xyz Summon their ace monster, Methane Hyd.

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'''[[http://yugioh.wikia.com/wiki/Chronomaly Chronomaly]]''', known as '''[=OOParts=]''' in the OCG, are a series of LIGHT Rock monsters based on artifacts of the ancient world. They rely on manipulating their levels to Xyz Summon their leaders, Chronomaly Atlandis, Chronomaly Crystal Chrononaut, and Chronomaly Machu Mech. They are used by III/[[DubNameChange Trey]] in ''ZEXAL''.

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'''[[http://yugioh.wikia.com/wiki/Chronomaly Chronomaly]]''', known as '''[=OOParts=]''' in the OCG, com/wiki/Chemical Beast Chemical Beasts]]''' are a series an archetype of LIGHT Rock either Level 2 or Level 8 Gemini monsters based on artifacts (a special subtype of Effect monster that is treated as a Normal Monster in the ancient world. hand, Graveyard, and when first Summoned to the field; however, they can then be Normal Summoned while they are on the field to gain their effects) of various Types and Attributes. They rely on easily Summoning Gemini monsters so as to gain quicker access to their effects, as well as manipulating their levels Levels to Xyz Summon their leaders, Chronomaly Atlandis, Chronomaly Crystal Chrononaut, and Chronomaly Machu Mech. They are used by III/[[DubNameChange Trey]] in ''ZEXAL''.ace monster, Methane Hyd.


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!!!Tropes associated with the Chemical Beast cards:
AlliterativeName: The Level 2 monsters of the archetype are called Carbon Crab, Hydron Hawk, and Oxine Ox.
ThemeNaming: Each member of the archetype is named after a basic chemical substance: for the aforementioned Level 2 monsters, that substance is elemental carbon, hydrogen, or oxygen. The Level 8 monsters, meanwhile, are named for relatively more complex molecules; Dyoxen and Hy Dragon take their names from carbon dioxide and dihydrogen monoxide (water), respectively.

[[/folder]]

[[folder:Chronomaly]]
'''[[http://yugioh.wikia.com/wiki/Chronomaly Chronomaly]]''', known as '''[=OOParts=]''' in the OCG, are a series of LIGHT Rock monsters based on artifacts of the ancient world. They rely on manipulating their levels to Xyz Summon their leaders, Chronomaly Atlandis, Chronomaly Crystal Chrononaut, and Chronomaly Machu Mech. They are used by III/[[DubNameChange Trey]] in ''ZEXAL''.
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'''[[http://yugioh.wikia.com/wiki/Crystron Crystron]]''' is an Archtype of WATER Machine-type monsters who focus on Acell Synchros.

* TheFourGods: The four non-tuner monsters are based off of these. (Though Thystvern is Purple instead of blue)
* OrangeBlueContrast: The Two tuners are Humanoid machines. Quan is a Blue robot who looks like a knight, while Citri as an Yellow and Orange robot that looks like a girl (complete with GirlishPigtails and a skirt). Two of the Synchro Monsters seem to be a FusionDance between one of the tuners and a non-tuner monster form another contrasting pair
* TigerVersusDragon: Quondam and Amertrix's levels and names imply that Smoger (resembling a tiger) and Thystvern are were fused with Quon and Citri, respectably.
* OurDragonsAreDifferent: Thysvern if a machine that looks like a mechanical purple wyvern.

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'''[[http://yugioh.wikia.com/wiki/Crystron Crystron]]''' is an Archtype archetype of WATER Machine-type monsters who focus on Acell Synchros.

Synchro Summoning. The non-Tuner monsters can banish themselves from the Graveyards to activate certain effects, while the Tuners are able to bring out Synchro Monsters during any player's turn.

* TheFourGods: The four non-tuner non-Tuner monsters are based off of these. (Though these (although Thystvern is Purple purple instead of blue)
blue).
* OrangeBlueContrast: The Two tuners Both Tuner monsters are Humanoid machines. humanoid machines; Quan is a Blue blue robot who looks like a knight, while Citri as an Yellow and Orange is a yellow-and-orange robot that looks like a girl (complete with GirlishPigtails and a skirt). Two skirt).
** Additionally, two
of the Synchro Monsters seem to be resemble a FusionDance between one of the tuners each Tuner and a non-tuner Main Deck monster form another contrasting pair
* TigerVersusDragon: Quondam and Amertrix's levels and names imply that Smoger (resembling a tiger) and Thystvern are were fused with Quon and Citri, respectably.
(see below).
* OurDragonsAreDifferent: Thysvern if Thystvern is a machine that looks like a mechanical purple wyvern.wyvern, hence the name.



* ThePhoenix: Rosenix's name alludes to the phoenix, but a closer example would be Phoenixion, who has a reviving effect and a spell/trap removing effect that is reminiscent of another Phoenix in the game.
* ThemeNaming: They seem to have a Quartz motif with their names. Citri (Citrine), Quon (Quartz. Specifically, ''Milky'' Quartz), Thystvern (Amethyst), Smoger (Smokey Quartz), Rosenix (Rose Quartz), Prasirator (Prasiolite). The Synchros follow suit with Ametrix, Quondam and Phoenixion. The Non-Tuner monsters' names also reference TheFourGods in addition to the Quartz theme.

to:

* ThePhoenix: Rosenix's name alludes to the phoenix, but a closer example would be The archetype's ace monster, Phoenixion, who fits this trope: aside from his name, he also has a reviving effect and a spell/trap removing Spell/Trap removal effect that is reminiscent of another Phoenix in the game.
Spirit monster Fenghuang—which itself looks like a phoenix as well.
** To a lesser extent, Rosenix certainly looks like a phoenix—although it is based on the Vermilion Bird of the south, and not a true phoenix.
* ThemeNaming: They seem In addition to have a Quartz motif with their names. referencing TheFourGods, the Main Deck Crystron monsters are named after various types of quartz: Citri (Citrine), (citrine), Quon (Quartz. Specifically, ''Milky'' Quartz), (''milky'' quartz), Thystvern (Amethyst), (amethyst), Smoger (Smokey Quartz), (smoky quartz), Rosenix (Rose Quartz), (rose quartz), Prasirator (Prasiolite). (prasiolite). The Synchros follow suit with Ametrix, Quondam and Phoenixion. The Non-Tuner monsters' Phoenixion.
* TigerVersusDragon: Quondam's and Ametrix's Levels and
names also reference TheFourGods in addition to imply that they are the Quartz theme.result of Smoger (resembling a tiger) and Thystvern (a dragon) combining with Quon and Citri, respectively.
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* OurDragonsAreDifferent: Thysvern is mechanical, purple and has no forelegs.

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* OurDragonsAreDifferent: Thysvern is mechanical, if a machine that looks like a mechanical purple and has no forelegs.wyvern.
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* OrangeBlueContrast: The Two tuners are Humanoid machines. Quan is a Blue robot who looks like a knight, while Citri as an Orange robot that looks like a girl (complete with GirlishPigtails and a skirt). Two of the Synchro Monsters seem to be a FusionDance between one of the tuners and a non-tuner monster form another contrasting pair

to:

* OrangeBlueContrast: The Two tuners are Humanoid machines. Quan is a Blue robot who looks like a knight, while Citri as an Yellow and Orange robot that looks like a girl (complete with GirlishPigtails and a skirt). Two of the Synchro Monsters seem to be a FusionDance between one of the tuners and a non-tuner monster form another contrasting pair
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[[folder: Crystron]]
'''[[http://yugioh.wikia.com/wiki/Crystron Crystron]]''' is an Archtype of WATER Machine-type monsters who focus on Acell Synchros.

* TheFourGods: The four non-tuner monsters are based off of these. (Though Thystvern is Purple instead of blue)
* OrangeBlueContrast: The Two tuners are Humanoid machines. Quan is a Blue robot who looks like a knight, while Citri as an Orange robot that looks like a girl (complete with GirlishPigtails and a skirt). Two of the Synchro Monsters seem to be a FusionDance between one of the tuners and a non-tuner monster form another contrasting pair
* TigerVersusDragon: Quondam and Amertrix's levels and names imply that Smoger (resembling a tiger) and Thystvern are were fused with Quon and Citri, respectably.
* OurDragonsAreDifferent: Thysvern is mechanical, purple and has no forelegs.
* PantheraAwesome: Smoger is a robot that looks like a White Tiger.
* ThePhoenix: Rosenix's name alludes to the phoenix, but a closer example would be Phoenixion, who has a reviving effect and a spell/trap removing effect that is reminiscent of another Phoenix in the game.
* ThemeNaming: They seem to have a Quartz motif with their names. Citri (Citrine), Quon (Quartz. Specifically, ''Milky'' Quartz), Thystvern (Amethyst), Smoger (Smokey Quartz), Rosenix (Rose Quartz), Prasirator (Prasiolite). The Synchros follow suit with Ametrix, Quondam and Phoenixion. The Non-Tuner monsters' names also reference TheFourGods in addition to the Quartz theme.
* TurtlePower: Prasirator looks like a turtle with a snake for a tail.

[[/folder]]

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The Archetype itself is divided into three categories; Aromages are the main members of the Archetype, consisting of mages based on plants; [[MyFriendsAndZoidberg then there's Aroma Jar]], and finally their Tuner and Synchro from the Aromaseraphy line.



* PlantPerson: The Aromages are Plant-Types.



* AnAxeToGrind: Artifact Labrys.



* {{BFS}}: Artifact Beagalltach and Artifact Moralltach, and their Xyz Monster form, Artifact Durandal.



* BladeOnAStick: Artifact Longinus, which is based on TheLanceOfLonginus. It can be Tributed to prevent the Banishing of cards.



* LightIsNotGood: Artifact Scythe is quite evil-looking... But it's a Light Fairy like every other Artifact.

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* LightIsNotGood: All over the place with Artifact Scythe Scythe. It is quite evil-looking... evil-looking and his effects are shady... But it's a Light LIGHT Fairy like every other Artifact.Artifact, and the Artifact monsters themselves are not evil. But then again, Scythe was introduced after the official info dump regarding their lore. Some might guess that he is actually the TokenEvilTeammate or just a case of DoNotFearTheReaper, although more info is still needed.



* SimpleStaff: Artifact Caduceus.



* WeaponOfChoice
** AnAxeToGrind: Artifact Labrys
** {{BFS}}: Artifact Beagalltach and Artifact Moralltach, and their Xyz monster form, Artifact Durandal.
** BladeOnAStick: Artifact Longinus, which is based on TheLanceOfLonginus. It can be tributed to prevent the Banishing of cards.
** SimpleStaff: Artifact Caduceus

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* WeaponOfChoice
** AnAxeToGrind: Artifact Labrys
** {{BFS}}: Artifact Beagalltach and Artifact Moralltach, and their Xyz monster form, Artifact Durandal.
** BladeOnAStick: Artifact Longinus, which is based on TheLanceOfLonginus. It can be tributed to prevent the Banishing
WeaponOfChoice: Each of cards.
** SimpleStaff: Artifact Caduceus
them embodies one.



** White Spirit Dragon can banish a Spell or Trap Card on the opponent's field if summoned.

to:

** White Spirit Dragon can banish a Spell or Trap Card on the opponent's field if summoned.Summoned.



* AwesomeMcCoolName: '''Blue-Eyes Chaos MAX Dragon.'''



* CaptainErsatz: Blue-Eyes Ultimate Dragon could have been based off of the Godzilla monster King Ghidorah, as they share many similarities being that they are both three-headed dragons, that they are said to be near indestructible, and their primary attacks are bolts of lightning fired from their mouths.

to:

* CaptainErsatz: CaptainErsatz:
**
Blue-Eyes Ultimate Dragon could have been based off of the Godzilla monster King Ghidorah, as they share many similarities being that they are both three-headed dragons, that they are said to be near indestructible, and their primary attacks are bolts of lightning fired from their mouths.



** Like the above-mentioned Maiden, Priestress with Eyes of Blue is very likely a reference to Kisara. In addition, her outfit looks similar to those worn by the female Obelisk Blue students.

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** Like the above-mentioned Maiden, Priestress Priestess with Eyes of Blue is very likely a reference to Kisara. In addition, her outfit looks similar to those worn by the female Obelisk Blue students.



** Blue-Eyes decks generally consists of monsters that can get the Blue-Eyes and its variants onto the field, at which point their high ATK and cards that let them attack multiple times devastate the opponent's monsters through battle. Dark Magician decks rely on Spell and Trap Cards to get the Dark Magician and its variants into play, and then protect it while using other support cards to destroy the opponent's cards through their effects. The Blue-Eyes has Level 1 Tuners it can combine with to Synchro Summon stronger versions of itself; Dark Magician has the Dark Magician Girl that it can combine with to use stronger support Spell and Trap Cards.
** Blue-Eyes and Red-Eyes decks both rely on summoning their main monster to the field quickly, and in multiple copies when possible. However, at that point the Red-Eyes and its cards rely on inflicting large amounts of burn damage, while Blue-Eyes inflicts large amounts of battle damage by making multiple attacks. Also a point of note -- Blue-Eyes' stronger forms are Fusion Monsters, Synchro Monsters and a Ritual Monster, while Red-Eyes' stronger forms are Fusion Monsters, a Ritual Monster and an Xyz Monster.[[note]]Blue-Eyes ''does'' have an Xyz counterpart, Legendary Dragon of White, but it's not part of the Blue-Eyes archetype and is just based on it in design.[[/note]]

to:

** Blue-Eyes decks generally consists of monsters that can get the Blue-Eyes and its variants onto the field, at which point their high ATK and cards that let them attack multiple times devastate the opponent's monsters through battle. Dark Magician decks rely on Spell and Trap Cards to get the Dark Magician and its variants into play, and then protect it while using other support cards to destroy or banish the opponent's cards through their effects. The Blue-Eyes has Level 1 Tuners it can combine with to Synchro Summon stronger versions of itself; Dark Magician has the Dark Magician Girl that it can combine with to use stronger support Spell and Trap Cards.
** Blue-Eyes and Red-Eyes decks both rely on summoning Summoning their main monster to the field quickly, and in multiple copies when possible. However, at that point the Red-Eyes and its cards rely on inflicting large amounts of burn damage, while Blue-Eyes inflicts large amounts of battle damage by making multiple attacks. Also a point of note -- Blue-Eyes' stronger forms are Fusion Monsters, Synchro Monsters and a Ritual Monster, while Red-Eyes' stronger forms are Fusion Monsters, a Ritual Monster and an Xyz Monster.[[note]]Blue-Eyes ''does'' have an Xyz counterpart, Legendary Dragon of White, but it's not part of the Blue-Eyes archetype and is just based on it in design.[[/note]]



%%* InstantAwesomeJustAddDragons

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%%* InstantAwesomeJustAddDragons* InstantAwesomeJustAddDragons: Averted. Blue-Eyes is part of the main story line.



* LightningBruiser: With the support it received from the ''Shining Victories'' booster and the ''Dark side of Dimensions'' movie promos, a well constructed Blue-Eyes deck can easily be this now. Thanks to the support for searching out and summoning Blue-Eyes monsters, it's possible to quickly swarm the field with three thousand ATK beatsticks to force your opponent into the ground. A well put together one with the right hand can get no less than ''four'' of these kinds of monsters out in one turn, and that's not even counting the number of Rank 8 Xyz Monsters they can go for.

to:

* LightningBruiser: With the support it received from the ''Shining Victories'' booster and the ''Dark side of Dimensions'' movie promos, a well constructed Blue-Eyes deck can easily be this now. Thanks to the support for searching out and summoning Summoning Blue-Eyes monsters, it's possible to quickly swarm the field with three thousand ATK beatsticks to force your opponent into the ground. A well put together one with the right hand can get no less than ''four'' of these kinds of monsters out in one turn, and that's not even counting the number of Rank 8 Xyz Monsters they can go for.



** Blue-Eyes Ultimate Dragon. It has the highest ATK and DEF of any non-Effect Monster in the game.

to:

** Blue-Eyes Ultimate Dragon. It also has the highest ATK and DEF of any non-Effect Monster in the game.



* MysteriousWaif: Maiden with Eyes of Blue. Absolutely weak in combat, but can [[SummonBiggerFish summon the Blue-Eyes White Dragon]] to do the fighting for her.

to:

* MysteriousWaif: Maiden with Eyes of Blue. Absolutely weak in combat, but can [[SummonBiggerFish summon the Blue-Eyes White Dragon]] to do the fighting for her. Also, she is based on a MysteriousWaif from the original series.



* PromotionalPowerlessPieceOfGarbage: The Blue-Eyes Shining Dragon who can only be summoned by sacrificing Blue-Eyes Ultimate Dragon. The kicker? At the time it came out in the TCG, you couldn't even summon it, since BEUD remained OCG-exclusive until almost a year and a half later. After that it did turn out to be marginally useful but that does not excuse the time when it was useless.

to:

* PromotionalPowerlessPieceOfGarbage: The Blue-Eyes Shining Dragon who can only be summoned Summoned by sacrificing Blue-Eyes Ultimate Dragon. The kicker? At the time it came out in the TCG, you couldn't even summon Summon it, since BEUD remained OCG-exclusive until almost a year and a half later. After that that, it did turn out to be marginally useful but that does not excuse the time when it was useless.



* RuleOfThree: Blue-Eyes Ultimate Dragon, D.3.S. Frog, Mokey Mokey King and Cyber End Dragon are the only Fusion Monsters to use three of the same monster as Fusion Material Monsters.
* StoneWall: Azure-Eyes Silver Dragon has better defense than Blue-Eyes White Dragon and it (including all your other dragons you have at the time) is essentially invincible in terms of card effects for the next two turns after you summon it. Its ATK, meanwhile, sits at 2500, the 4th lowest among Level 9 Synchro Monsters.

to:

* RuleOfThree: Blue-Eyes Ultimate Dragon, D.3.S. Frog, Mokey Mokey King and King, Cyber End Dragon and Crimson Nova Trinity are the only Fusion Monsters to use three of the same monster as Fusion Material Monsters.
* StoneWall: Azure-Eyes Silver Dragon has better defense DEF than Blue-Eyes White Dragon and it (including all your other dragons you have at the time) is essentially invincible in terms of card effects for the next two turns after you summon it. Its ATK, meanwhile, sits at 2500, the 4th lowest among Level 9 Synchro Monsters.



** When Blue-Eyes itself taps into the power of Chaos, it turns into Blue-Eyes Chaos MAX Dragon.



** The archetype in general focuses on filling the field with beatsticks and overwhelming the opponent with sheer attack power, rather than hindering them with card effects.

to:

** The archetype in general focuses on filling the field with beatsticks and overwhelming the opponent with sheer attack ATK power, rather than hindering them with card effects.



** Blue-Eyes Chaos MAX Dragon beats Nekroz of Sophia's record of having the highest ATK.

to:

** Blue-Eyes Chaos MAX Dragon beats Nekroz of Sophia's record of having the highest ATK.ATK among Ritual Monsters.



* LoopholeAbuse: When they are treated as monsters, the Trap Cards will be banished if they leave the field. However, if they are used as Xyz Materials and then sent to the graveyard, it doesn't count as leaving the field.

to:

* LoopholeAbuse: LoopholeAbuse:
**
When they are treated as monsters, the Trap Cards will be banished if they leave the field. However, if they are used as Xyz Materials and then sent to the graveyard, it doesn't count as leaving the field.

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None


Characters from the ''TabletopGame/YuGiOh'' card game, sorted alphabetically.

to:

Characters from the ''TabletopGame/YuGiOh'' card game, sorted alphabetically.
alphabetically from A to C.



* HolyHandGrenade: The Agent of Judgment - Saturn's effect.

to:

* HolyHandGrenade: The Agent of Judgment - Saturn's effect.effect to inflict damage to your opponent.



* ThemeNaming: Agent of - <Myth/ClassicalMythology God name>.
* UranusIsShowing: The Agent of Death - Uranus.

to:

* StatusBuff:
** The Agent of Miracles - Jupiter can banish another Agent from the Graveyard to power-up a LIGHT Fairy-Type monster you control. Additionally, [[AllAccordingToPlan it also fuels his other effect to Special Summon a banished Fairy...]]
** The Agent of Force - Mars gains ATK equal to the difference between you and your opponent's LP, if your LP is higher.
* ThemeNaming: The Agent of - <Myth/ClassicalMythology God name>.
* UranusIsShowing: The Agent of Death Entropy - Uranus.



* {{BFS}}: Alien Shocktrooper's hand-blade.
* BlowYouAway: Alien Skull.



* CastingAShadow: Alien Psychic, Alien Overlord and Alien Mother.



* DishingOutDirt: Alien Warrior, Alien Infiltrator and Alien Shocktrooper.



* LightEmUp: Most of the members.
* LightIsNotGood:About half of these guys are LIGHT. They are invaders.



* MakingASplash: Alien Hunter and Alien Hypno.



* PlayingWithFire: Alien Mars and Alien Telepath.






'''[[http://yugioh.wikia.com/wiki/Burning_Abyss Burning Abyss]]''' is an archetype of LIGHT and DARK Fiend-Type monsters based on characters from Literature/TheDivineComedy. All Burning Abyss monsters have an effect that activates when sent to the graveyard.

to:

'''[[http://yugioh.wikia.com/wiki/Burning_Abyss Burning Abyss]]''' is an archetype of LIGHT and DARK Fiend-Type monsters based on characters from Literature/TheDivineComedy. All Burning Abyss monsters have an effect that activates when sent to the graveyard.Graveyard.

A related Archetype is the '''Dante''' line, consisting of the protagonist Dante's character growth through his journey and supported by Beatrice, Lady of the Eternal.



* BackFromTheDead: Cir can revive other Burning Abyss monsters.



* FusionDance: Dante, Pilgrim of the Burning Abyss can be summoned by fusing three Burning Abyss monsters with different names together.

to:

* EnemySummoner: Graff and Libic can Special Summon a Burning Abyss monster from the Deck and hand, respectively.
* FusionDance: Dante, Pilgrim of the Burning Abyss can be summoned by fusing three Burning Abyss monsters with different names together.



* LightEmUp: The extra deck monsters are LIGHT.

to:

* LightEmUp: The extra deck Extra Deck monsters are LIGHT.



* MysticalWhiteHair: Beatrice, the Eternal Lady.

to:

* MysticalWhiteHair: Beatrice, Lady of the Eternal Lady.Eternal.



* PowerNullifier: Alich can temporarily do this to a monster by negating its effects until the End Phase.



* TookALevelInBadass: Dante, after he becomes the Pilgrim of the Burning Abyss.



Also included among the group are the '''[[http://yugioh.wikia.com/wiki/Cyber_Angel Cyber Angels]]''', a sub-group of Ritual Monsters.

to:

Also included among the group are the '''[[http://yugioh.wikia.com/wiki/Cyber_Angel Cyber Angels]]''', a sub-group of Ritual Monsters.Monsters that supports LIGHT Fairy-Type monsters.



* ManOfKryptonite: Cyber Angel - Vishnu is designed to destroy Fusion Monsters.

to:

* ManOfKryptonite: Cyber Angel - Vishnu is designed to destroy Fusion Monsters. In the real life, this is extended to all Extra Deck-Summoned monsters, including Pendulum Monsters Summoned from there.



** Inverted again with Vishnu, in which her effect is extended to all Extra Deck monsters instead of just Fusion Monsters.



** Should Cyber Angel - Idaten be tributed, all Ritual Monsters on her controller's field will receive an additional 1000 ATK and DEF.

to:

** Should Cyber Angel - Idaten be tributed, Tributed, all Ritual Monsters on her controller's field will receive an additional 1000 ATK and DEF.



** The names of the Cyber Angels come from various figures or beings related to Buddhism.

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** The names of the Cyber Angels come from various figures or beings related to Buddhism. Buddhism and Hinduism, in particular The Seven Lucky Gods.

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Characters from the ''TabletopGame/YuGiOh'' card game, sorted alphabetically.

For the other characters, see here: [[Characters/YuGiOhCardGame Main Index]] | [[Characters/YuGiOhCardGameDToE D to E]] | [[Characters/YuGiOhCardGameFToJ F to J]] | [[Characters/YuGiOhCardGameKToO K to O]] | [[Characters/YuGiOhCardGamePToT P to T]] | [[Characters/YuGiOhCardGameUToZ U to Z]]

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[[foldercontrol]]

[[folder:Agents of Heaven]]
'''[[http://yugioh.wikia.com/wiki/Agent The Agents of Heaven]]''' are a series of angels (Fairy-Type Monsters) that hail from the Sanctuary in the Sky. Comprised of "The Agent" archetype and some supporting Fairies. They are named after planetary bodies, their leader is Master Hyperion.
----
!!!Tropes associated with the Agents of Heaven:
* AmazingTechnicolorPopulation
* BadassBeard: The Agent of Miracles - Jupiter.
* BadassBookworm: The Agent of Wisdom - Mercury.
* BigGood: Master Hyperion.
* FieryRedhead: The Agent of Force - Mars.
* TheGrimReaper: The Agent of Entropy - Uranus is the first "The Agent" monster whose name does not accurately depict what it is named after (in this case, the Greek god of the sky has no correlation with "Death").
* HolyHandGrenade: The Agent of Judgment - Saturn's effect.
* {{Homage}}: The Agents (and Hyperion) are based on their respective spheres from ''[[Literature/TheDivineComedy Paradiso]]'' (e.g. Mars is the Agent of Fortitude). However, there is no "Moon" agent [[note]]unless you count Mystical Shine Ball[[/note]] and Hyperion (representing the sphere of the Sun) seems to indicate a heliocentric solar system, which the Divine Comedy [[DarkAgeEurope does not feature]].
* LightTheWay
* LoveGoddess: The Agent of Creation - Venus.
* MeaningfulName: Hyperion is the name of the sun titan, fitting to the fact that the agents are named after planets.
* MookMaker: The Agent of Creation - Venus's effect.
* MotherNature: The Agent of Mystery - Earth.
* OurAngelsAreDifferent
* PowerOfTheSun: Master Hyperion.
* SadlyMythtaken: Ironically, Mercury is not the Roman God of Wisdom; rather, Mercury is the messenger of the gods. Minerva is the actual Roman goddess of wisdom. However, the Romans associated Mercury with Thoth, the Egyptian god of wisdom, whom this card is most likely based on.
* ThemeNaming: Agent of - <Myth/ClassicalMythology God name>.
* UranusIsShowing: The Agent of Death - Uranus.
* WalkingShirtlessScene: The Agent of Force - Mars.
* WarGod: The Agent of Force - Mars.
* WingedHumanoid
[[/folder]]

[[folder:Aliens]]
'''[[http://yugioh.wikia.com/wiki/Alien Aliens]]''' are a series of Reptile-Type Monsters that rely on distributing "A-Counters" on monsters to activate their effects, many of which allow them to seize control of enemy monsters or lower their stats. Their ace monsters are Cosmic Horror Gangi'el and Cosmic Fortress Gol'gar.
----
!!!Tropes associated with the Aliens:
* AlienInvasion: Their whole theme.
* {{Brainwashed}}: Their gimmick is taking control of enemy monsters.
* TheCorruption: A-Counters, distributed to enemy monsters as a means of weakening and eventually controlling them.
* EldritchAbomination: Their strongest Level cards are "Cosmic Fortress Gol'gar" and "Cosmic Horror Gangi'el", obviously based on Lovecraftian monsters.
* LoopholeAbuse: The ATK and DEF-decreasing effect of A-Counters is not a ruling of the game, but a normal card effect some Aliens have and some don't. This means if there is no monster on the field with the power draining effect mentioned in its card text, there is no ATK drain. On the other hand, with multiple such monsters in play, ''all'' of their draining effects trigger, so the opponent's monsters grow weaker and weaker the more Aliens there are with that effect.
* OrbitalBombardment: One of the theme Trap Cards bears this trope's name. (Actual effect: send an Alien on the field to the graveyard to destroy a Spell or Trap on the field).
* ReptilesAreAbhorrent: The Aliens are Reptile-Type monsters.
* TheVirus: The A-Counters.
[[/folder]]

[[folder:Allies of Justice]]
The '''[[http://yugioh.wikia.com/wiki/Ally_of_Justice Allies Of Justice]]''' are a series of DARK Machine monsters that arrived to stop the invasion of the LIGHT-Attribute Worms. As such their effects center on crippling enemy Light monsters. They're lead by Ally of Justice Decisive Armor. In ''5D's'', they are used by the Diablo, an [[MechaMooks army of Ghosts (which are Riding Roids)]].
----
!!!Tropes associated with the Allies of Justice:
* CastingAShadow: They are all DARK monsters.
* CripplingOverspecialization: The Allies of Justice appear to be an entire archetype based around overspecialization. Their effects almost exclusively revolve around the opponent's monsters being LIGHT monsters or face-down. If they're not facing something with those criteria, they're in a lot of trouble. Note that the Worms are all LIGHT monsters with a lot of flip effects, meaning the Allies of Justice were designed to just fight this one enemy and nothing else!
* DarkIsNotEvil: An interesting thing to note about this archetype's name is that "Ally of Justice" usually would make people think that they are LIGHT monsters since "Justice" is usually associated with "goodness/good side" which is, in turn, usually associated with LIGHT, therefore an "Ally" (friend/team mate) of "Justice" would be on the good/LIGHT side as well. But in reality, they are DARK and have effects that destroy LIGHT monsters instead. However, their abilities might be a reference to The Light of Destruction. Also, since the "Worm" archetype is primarily LIGHT, "Ally of Justice" monsters were invented to defeat them, thus another reason to reference Justice if they are invaders. This is also reinforced by the card "Ally Mind" which mentions the Worm Nebula as well.
** Subverted in the anime, where the Allies of Justice are used by the Diablo, a MechaMook army of Yliaster.
* {{Expy}}:
** Ally of Justice Thousand Arms shares many similarities with "Asura Priest": both monsters possess multiple arms; both have 1700 ATK and can attack multiple times during the Battle Phase; both have a downside ("Asura Priest" must return to the hand during the End Phase, "Thousand Arms" is destroyed if it battles a non-LIGHT monster); both are Level 4.
** Ally of Justice Unknown Crusher has the same Level, ATK, DEF and a similar appearence to "Mammoth Graveyard".
** Ally of Justice Cyclone Creator has the same Level, Type, Attribute, ATK and DEF as another Tuner, "Genex Controller" and it also shares the Type, ATK and DEF with "Cyber Falcon".
** Ally of Justice Light Gazer is similar to "Thermal Genex". They have 2400 ATK, are Level 8, are Synchro Monsters; and they have an effect to increase their ATK, based on monsters in the Graveyard.
* EvilCounterpart: Inverted: Searcher seems to be made to specifically counter "Worm Barses". "Worm Barses" flips monsters face-down, while "A.O.J. Searcher" flips monsters face-up without triggering their Flip Effects. Besides, they have similiar stretching-arms posture, same ATK and Level, with opposite Attributes ([[YinYangClash LIGHT vs DARK]]).
* GameplayAndStorySegregation: In the artwork for "Mist Valley Thunder Lord", it is carrying the head of "Catastor", implying that it defeated "Catastor". In the context of the actual card game, this would be impossible as "Mist Valley Thunder Lord" cannot beat "Catastor" due to the effect of "Catastor" that automatically destroys any non-DARK monster. However, the artwork of Mind Pollutant, which depicts "Fabled Raven" taking control of "Mist Valley Thunder Lord", forcing it to destroy "Ally of Justice Catastor".
* GiantSquid: Ally of Justice Enemy Catcher. The tentacles it uses when it is summoned indicates that this particular Ally of Justice specializes in capturing and temporarily enslaving the Worm menace.
* MeaningfulName:
** The name of Field Marshal has a dual meaning. A 'Field Marshal' (with one l) is a military rank, which the monster pictured on the card presumably holds. A 'Field Marshall' (with two l's) was a British farm tractor used in the early Twentieth Century. The monster is thus given the name because it is a Machine, like a Field Marshall, and holds the rank of Field Marshal.
** Ally of Justice Reverse Break is an "Ally of Justice" monster which gains a negative effect from a LIGHT monster on the field, likely referring to the "reverse" part of its name.
** Ally of Justice Cycle Reader's name is a reflection of its effect. It reads the cycle (cards being sent to the graveyard and then reused) and disrupts it by removing them from play.
** "Catastor" could be a play on the word "catastrophe" considering its powerful destruction effect.
** It is implied that Ally of Justice Unlimiter is the "Limiter Removal" for "Allies of Justice" due to this card's name (Unlimiter has basically the same meaning as "Limiter Removal").
* MultiArmedAndDangerous:
** "Omni-Weapon" has eight arms equipped with weapons, only four of them can be determined from the artwork: [[DropTheHammer hammer]], [[ThisIsADrill drill]], giant scissor/cutter and [[PowerFist giant punch]]. These eight weaponized arms thus make "Omni-Weapon"'s name fitting.
** "Thousand Arms" has a {{BFS}}, {{an axe|ToGrind}}, a cutlass a [[BladeOnAStick halberd]] and a [[CarryABigStick mace]]. The effect of attacking multiple times during the Battle Phase is a reference to its multiple weapons.
* NobleBirdOfPrey: Since it's implied that the Ally of Justice monsters are adversaries of the LIGHT Worm archetype, Ally of Justice Clausolas's bird-like appearance makes sense because of the "stereotypical" (or part of) every bird's diet - they eat worms.
* NotCompletelyUseless: While the entire archetype is gimmicky and suffers massively from CripplingOverspecialization, certain cards of the archetype can be pretty useful depending on the format. For example, following the banlist that nuked the Monarch-Dracopal format in the OCG, [[http://yugioh.wikia.com/wiki/Ally_of_Justice_Quarantine Ally of Justice Quarantine]] saw a boost in play to combat the Blue-Eyes decks that soon took over the meta.
* PowerNullifier: Any LIGHT monster that has battled Ally of Justice Nullfier has its effects negated (starting after damage calculation).
* SigilSpam: The initials "AOJ" and Ally Mind.
[[/folder]]

[[folder:Amazoness]]
'''[[http://yugioh.wikia.com/wiki/Amazoness Amazoness]]''' monsters are a tribe of female Warrior-Types that rely on strength through battle, with high ATK and effects that determine the outcome of attacks in various ways. Their leader, Amazoness Queen, prevents all Amazoness from being destroyed in battle. Mai Kujaku/[[DubNameChange Valentine]] combined them with her Harpie Deck in ''Duel Monsters'', and the Seven Star Assassin Tania used an Amazoness deck in ''GX''. The Tyler Sisters use Amazoness decks based around Fusion Summons in ''ARC-V''.
----
!!!Tropes associated with the Amazoness:
* ActionGirl: Naturally.
** Amazoness Paladin. She gains more power when there are Amazonesses in the Field. This effect shows how her loyality to her fellow Amazonesses affects the way she fights.
** Amazoness Swords Woman. The Player's opponent takes all Battle Damage that he/she would have taken from a battle involving this card. This effect is basically Amazoness Swords Woman being determined to beat her opponent, even as she's dying.
** Amazoness Fighter. This card's controller takes no battle damage from a battle involving her. This effect shows how much willpower and loyalty has Amazoness Fighter to not allow downs to her fellow Amazonesses in her death.
* AmazonBrigade: You were expecting something else from an archtype named "Amazoness"?
* AmazonianBeauty: A lot of them are scantily clad; and range from toned to having noticeable musculature.
* AnnoyingArrows: Amazoness Archers. Their effect is basically the arrows burdening their opponents' bodies and blinding their foes with rage.
* AmplifierArtifact: Amazoness Heirloom. It protects an Amazoness from being destroyed. It represents how their ancestors are protecting them through this artifact
* AuthorityEqualsAsskicking: Amazoness Queen. Her effect lets her fellow Amazonesses survive a battle that they would have lost. This effect is basically her giving her troops strong willpower by being on the battlefield.
* ArcherArchetype: Amazoness Archer. [[AwesomeButImpractical Tributing 2 monsters, she can inflict 1200 points of direct damage]].
* BattleAura: Amazoness Fighting Spirit. It lets an Amazoness to gain 1000 ATK points if she faces a strong opponent. Basically, [[TimeToUnlockMoreTruePotential she unleashes her full potential]] when this card is activated.
* BlackMagic: Amazoness Spellcaster. It's effect switchs the attack points of one amazoness with an opponent's.
* TheCavalry: Queen's Pawn. When an Amazoness destroys a monster, it's effect allows special summon another Amazoness from the deck.
* ContinuityCameo: Amazoness Paladin basically resembles Mai Kujaku/[[DubNameChange Valentine]].
* EyepatchOfPower: Amazoness Queen.
* FieryRedhead: Amazoness Swords Woman and one of the Amazoness Scouts.
* HeroicSacrifice: Amazoness Scouts. By tributing them, her fellows Amazonesses are protected of monsters's attacks and spell and trap's effects for one turn. This effect shows that, even though they are weak, they provide a vital help for the rest of her group via their sacrifice inspectionating the field.
* HeroicWillpower: Amazoness Willpower. It brings BackFromTheDead to one Amazoness and it must attack if able. This effect is basically how the Amazonesses are not willing to get defeated so easily.
* [[ActionGirl Hot Chick With A Sword]]: [[ExactlyWhatItSaysOnTheTin Amazoness Sword Woman]], Amazoness Paladin and Amazoness Queen.
* LadyOfBlackMagic: Amazoness Sage. If she attacks, she can destroy 1 Spell or Trap Card your opponent controls at the end of the Damage Step. This effect is basically Amazoness Sage showing control over her dark magic. This also shows that she is experienced in combat.
* LittleMissBadass: Amazoness Trainee. She gains 200 attack points every time she destroys a monster. This effect shows how she improves her strength and skill with every battle she wins.
* PantheraAwesome: Amazoness Tiger. It gains more power when there are Amazonesses in the Field. This effect shows how loyal the creature is to the Amazonesses.
* PoisonedWeapons: Amazoness Blowpiper has effect of targetting an opponent's monster and having it lose 500 ATK until the end of a turn. In said artwork, she holds a blowpipe. Thus, this effect is her using the poisoned darts to weaken the targetted monster in an attempt to make the monster easier to kill.
* ShesAllGrownUp: Looking closely, Amazoness Chain Master is a grown up version of Amazoness Trainee.
* VariableLengthChain: Amazoness Chain Master. Her effect lets the player obtain a Monster Card from the opponent's hand. This effect is basically Amazoness Chain Master is stating that she is willing to die if it means that the rest of her team can get a hold of enemy information.
* YouGottaHaveBlueHair: Amazoness Queen, Amazoness Blowpiper and one of the Amazoness Scouts. Amazoness Trainee has purple hair.
[[/folder]]

[[folder:Amorphage]]
The '''[[http://yugioh.wikia.com/wiki/Amorphage Amorphage]]''' are a group of EARTH Dragon-Type Pendulum Monsters. They focus on limiting the actions both players are able to make, but require a monster to be tributed while they are inside a Pendulum Zone.
----
!!!Tropes associated with the Amorphage:
* BearsAreBadNews: Amorphage Sloth.
* BodyHorror: The process of becoming an Amorphage involves dragonic body parts sprouting from your body. In almost every case, the victim retains characteristics of its previous self such as Wrath having its original head on top of its new one.
* DishingOutDirt: They are all EARTH monsters.
* DubNameChange: From the components of Eight Evil Thoughts to the Seven Deadly Sins and Goliath.
** Gastr to Gluttony.
** Lux to Lechery.
** Plest to Greed.
** Cavum to Envy.
** Olga to Wrath
** Hyper to Pride.
** Nortes to Sloth.
** Irritum to Goliath.
* EverythingsSquishierWithCephalopods: Amorphage Envy.
* EyesDoNotBelongThere: The monsters have a number of red eyes with slits for pupils throughout the mutated parts of their body.
* FliesEqualsEvil: Amorphage Gluttony.
* GlassCannon: Lechery, Wrath, Pride, Sloth and Goliath, which have good ATK for their Level but have 0 DEF.
* InstantAwesomeJustAddDragons:
** Although they are a little bit... [[BodyHorror off]].
** Amorphage Goliath, the boss of the archetype, is a straighter example, having the most resemblance to traditional dragons.
* IWorkAlone: Very xenophobic, with their Archetype hindering cards that aren't part of them, including the player's.
* MeaningfulName: The name of the archetype is comprised of the words "amorphous" and "phage". The first is derived from a Greek word meaning formless or deformed with the latter fitting the appearance of the monsters. And while "phage" is derived from the Greek, it is also used as a name for virus that parasites bacteria. Not only does this refers to how the monsters are created, but the rod-like objects seen on the monsters resemble the structure of a phage (specifically, a T4 bacteriophage).
* MythologyGag: This archetype shares a few similarities with the Evilswarm, as both of their monsters are the result of creatures being changed by a virus and those monsters have an ATK or DEF score that ends with 50. Also, all Amorphage monsters possess either 0 ATK or 0 DEF and have boss monsters intended to be Tribute Summoned, similar to the Steelswarm.
* OurDragonsAreDifferent: Were once ordinary animals until being infected.
* PricklyHedgehog: Amorphage Greed.
* SavageWolves: Amorphage Wrath.
* ScaryScorpions: Amorphage Lechery.
* SevenDeadlySins: Their Japanese names are derived from the [[https://en.wikipedia.org/wiki/Seven_deadly_sins#Origin_of_the_currently_recognized_Seven_Deadly_Sins eight evil thoughts]], precursors to the Seven Deadly Sins. Their English names, however, play this straight and are actually named after the Seven Deadly Sins, with Irritum's English name being derived from [[DavidVersusGoliath Goliath]].
* StoneWall: Gluttony, Greed and Envy, which have great DEF stats.
* ViralTransformation: How the Amorphage are made in the lore, courtesy of Vector Pendulum's Dragon Alchemy.
* WeakButSkilled: Stat-wise, they're relatively weak, and they require constant Tributes to stay inside the Pendulum Zones—but they come with devastating effects and support cards to make up for it.
[[/folder]]

[[folder:Ancient Gear]]
The '''[[http://yugioh.wikia.com/wiki/Ancient_Gear_(archetype) Ancient Gears]]''' (known as '''Antique Gear''' in the OCG) are an archetype of EARTH Machine monsters. The Ancient Gears have effects that prevent the opponent from using Spell and Trap Cards when they attack, stopping the likes of Mirror Force and Magic Cylinder, and otherwise restrict the opponent's ability to defend from attacks. The Ancient Gears are lead by Ultimate Ancient Gear Golem. They are also connected to the Gadget archetype wich is represented by Ancient Gear Gadjiltron Dragon and Ancient Gear Gadjiltron Chimera, who gain effects when Gadgets are their Tribute fodder.

Chronos/[[DubNameChange Crowler]] used an Ancient Gear deck in ''GX''. Obelisk Force and other Academia characters in ''ARC-V'' also use Ancient Gear cards. For information specifically pertaining to the anime's depiction of the cards, see Characters/YuGiOhAnimeAndMangaCards

----
!!!Tropes associated with the Ancient Gears:
* AncientGrome: They're variably based on Greek or Roman aesthetics.
* AntiMagic: Most of the Ancient Gear monsters have effects that stop the opponent from using Spell and Trap Cards when they attack.
* ArmCannon: Ancient Gear Soldier has a gatling gun on its right arm.
* ArmorPiercingAttack: Ancient Gear Golem and Ultimate Ancient Gear Golem both have piercing damage and with 3000 and 4400 ATK respectively.
* ClockPunk: Their main theme is Ancient Greece's Antikythera mechanism. Studies of the Antikythera mechanism put its complexity and craft as comparable to 18th century Europe.
* EternalEngine: Ancient Gear Castle and Geartown are depicted as towering fortresses with gears and chains eternally working across their exteriors.
* {{Expy}}: Ultimate Ancient Gear Golem can be seen as the Ancient Gear counterpart to Blue-Eyes Ultimate Dragon:
** In the anime this requires 3 identical Fusion Material Monsters, as does Blue-Eyes Ultimate Dragon. All of which have 3000 ATK and are Level 8.
** In the OCG, both monsters follow the same naming scheme: (Archetype) Ultimate (Card name)
* FusionDance: Ultimate Ancient Gear Golem is a combined form of Ancient Gear Golem with two other Ancient Gear monsters.
* LoopholeAbuse: Ancient Gear Golem and Ancient Gear Beast specify they cannot be Special Summoned. This is why the earlier Ancient Gear support cards instead lower the number of Tributes needed to Normal Summon them, and later ones allow their Special Summon with the note "ignore the Summoning conditions".
* MechanicalLifeforms: They're all sentient robots.
* MoreDakka: Ancient Gear Soldier attacks with a gatling cannon.
* MultipleHeadCase: Ancient Gear Gadjiltron Chimera
* MixAndMatchCritters: Ancient Gear Gadjiltron Chimera
* OurCentaursAreDifferent: Ultimate Ancient Gear Golem
* OurDragonsAreDifferent: Ancient Gear Gadjiltron Dragon
* PowerFist: Ancient Gear Golem and Ultimate Ancient Gear Golem
* TheRightHandOfDoom:
** Ultimate Ancient Gear Golem has a massive claw for a left arm.
** To a lesser extent, Ancient Gear Engineer has a [[ThisIsADrill very large drill]] in place of a right hand.
* RocketPunch: Ancient Gear Fist is depicted as this trope in the anime.
* TankGoodness: Ancient Gear Tank is a tank an Ancient Gear monster can ride for a power boost.
* ThisIsADrill: Ancient Gear Engineer attacks with a drill-arm.
* TrojanHorse: Ultimate Ancient Gear Golem's appearance may be based off of the Trojan Horse in Roman Mythology. It wears what appears to be a Roman helmet on its head.
[[/folder]]

[[folder:Arcana Force]]
'''[[http://yugioh.wikia.com/wiki/Arcana_Force Arcana Force]]''' monsters are an archetype of monsters that represent the cards in a Tarot deck. Representing how Tarot cards can mean good or ill omen depending on which way they're facing, they flip a coin when summoned and gain a positive or negative effect depending on the result. They have two leaders, Arcana Force EX - The Light Ruler, and Arcana Force EX - The Dark Ruler, neither based on any Tarot card. They are used by Takuma Saiou (Sartorius in the English dub) in ''GX''.
----
!!!Tropes associated with the Arcana Force:
* AntiMagic: Arcana Force 0 - The Fool's effect reflects the naiveté of the Tarot archetype of the same name.
* CatGirl: Arcana Force XIV - Temperance's design is based on the Lovecraftian depiction of the Egyptian goddess Bastet, with its catlike claws, cat-shaped eyes, and hair pointed like ears, all the while bearing a female body.
* CthulhuMythos: They seem based on this, at least in part.
* DarkIsNotEvil: After his HeelFaceTurn, Saiou replaces The Light Ruler with The Dark Ruler.
* EnemySummoner: Arcana Force III - The Empress's reflects the fertility and fecundity of the Tarot archetype of the same name.
* TheGreys
* {{Homage}}:
** The cards' appearances are inspired by the works of Creator/HPLovecraft and taken from their appearance in Konami's own Franchise/SilentHill series.
** Humorously, Arcana Force XXI - The World's "heads" effect can be considered a reference to Dio Brando's stand "The World" in the manga and anime series "Jojo's Bizarre Adventure", which has the ability to stop time.[[note]]Saiou's {{seiyuu}} Creator/TakehitoKoyasu would eventually play Dio Brando in the remakes.[[/note]]
** The name Arcana Force could be a reference to Pandora's dub name "Arkana", the character Creator/TakehitoKoyasu (Saiou's {{Seiyuu}}) played back in ''Duel Monsters''
* LightEmUp: They are all LIGHT monsters. Even The Dark Ruler.
* LightIsNotGood: Despite their imposing, alien-like designs, they are all LIGHT Fairy-Type monsters. They are used by Saiou, who is corrupted by the Light of Ruin, both of them serving as the main antagonists of ''GX's'' season 2.
* LuckBasedMission: The monsters often attribute with coin flips to activate their effects, one positive and one negative. Arcana Force EX - The Light Ruler and Arcana Force EX - The Dark Ruler are the only ones which are not based on tarot cards, and the only ones who have a positive effect for both coin flips. The upside is that the positive effects can be very potent, but of course the detrimental ones can cripple you.
* MookMaker: Arcana Force XVIII - The Moon's "Heads" effect.
* TheNecromancer: Arcana Force VII - The Chariot's Heads effect, which reflects the Tarot archetype of the same name.
* TimeStandsStill: Arcana Force XXI - The World's "heads" effect is in reference to the fact that this monster is based on the Lovecraft deity of all time and space, Yog-Sothoth. A World Lock down deck is a lockdown deck revolving around Arcana Force XXI - The World. All you need to complete this Lockdown is a constant source of monsters that Arcana Force XXI can send to your Graveyard to activate its effect. It is important to know that Token Monsters cannot activate The World's effect, since they cannot be used for costs that require monsters to be sent outside the field.
* OurAngelsAreDifferent[=/=]OurFairiesAreDifferent: They are Angel-Type/Fairy-Type monsters in the OCG/TCG.
* TarotMotifs: The monsters are based on the Major Arcana tarot cards, each possessing a different symbolic meaning, while the Spell and Trap Cards come in the form of the Minor Arcana tarot cards.
[[/folder]]

[[folder:Archfiends]]
'''[[http://yugioh.wikia.com/wiki/Archfiend Archfiends]]''', called '''Daemons''' in the OCG, are a diverse group. Many monsters bear Archfiend in their name, but most are not really part of any archetype and the name more denotes a similar appearance between cards. There are two main sets of Archfiends. The Chess Archfiends are based on the pieces on a chess board and have the shared effect of rolling a die when targeted by a card effect, specific results negating the targeting effect and destroying the card, and they are are ruled by Terrorking Archfiend. The second set is a series of Archfiends that rely on destroying each other to activate their effects and summon higher-level monsters, lead by Archfiend Emperor, the First Lord of Horror. An Archfiend deck was used by Titan in the ''GX'' anime, focusing on the Chess Archfiends.

Several individual Archfiends appear in prominent anime decks, most notable examples: Yugi has Summoned Skull, he and Jonouchi have Black Skull Dragon; Pegasus has Toon Summoned Skull; Jack has Red Dragon Archfiend and Mad Archfiend; Kiryu has Infernity Archfiend.
----
!!!Tropes associated with the Archfiends:
* AttackOfThe50FootWhatever: Judging from his card art, Archfiend Emperor, the First Lord of Horror, towers over the other Archfiends to the point he could crush their entire bodies in his grip.
* AnAxeToGrind: The Axe of Despair is an Archfiend card.
* AuthorityEqualsAsskicking: Terrorking and Archfiend Emperor, the First Lord of Horror, are both very powerful cards. The Emperor has 3000 ATK, the highest within the archetype, not counting the Red Dragon Archfiend variants and Overmind Archfiend, which aren't really part of the series anyway.
* {{BFS}}: Wielded by Terrorking Archfiend that's almost as long as he is tall.
* {{Brainwashed}}: Shadow Tamer's effect.
* {{Cephalothorax}}: Desrook Archfiend
* CombatTentacles: Desrook Archfiend
* ChainedByFashion: Imprisoned Queen Archfiend (This may suggest that Infernalqueen Archfiend was deposed and imprisoned, then replaced by Archfiend Empress.)
* ChessMotif: The original Archfiends.
* ChronicBackstabbingDisorder: The new Archfiends have effects that destroy other Archfiends when summoned. This is usually a good thing since they have effects that activate when they get destroyed, but it still means your monsters will keep killing each other before turning their attention to the opponent.
* DarkIsEvil
* DemBones
* DemotedToExtra: Of the six Signer Dragons, Red Dragon Archfiend and "Life Stream Dragon" are the only ones not to be featured as a Cover Card nor a Ghost Rare. Instead, this card's "Assault Mode", "Red Dragon Archfiend/Assault Mode" is featured on the cover of Crimson Crisis and is the Ghost Rare of the set, while "Majestic Red Dragon" is the Cover Card of Absolute Powerforce and is the Ghost Rare of that set and "Life Stream Dragon's" Machine counterpart, "Power Tool Dragon" is the Ghost Rare and cover card of Raging Battle.
* DubNameChange: Daemon->Archfiend
* TheEmperor: Emperor Archfiend.
* EvilOverlord: Terrorking Archfiend and Archfiend Emperor, the First Lord of Horror
* EvilTowerOfOminousness: Archfiend Palace - The Labyrinth of Fiends.
* EvolutionaryLevels: There are two paths that Thought Ruler Archfiend can choose. Ultimate Axon Kicker is the path of light, caused by Thought Ruler Archfiend undergoing the "Psychic Overload" transformation and Overmind Archfiend is the path of darkness.
* FusionDance:
** Summoned Skull with Red-Eyes Black Dragon becomes Black Skull Dragon.
** Ultimate Axon Kicker may be a Fusion of "Thought Ruler Archfiend" and "Armored Axon Kicker".
* GodSaveUsFromTheQueen: Infernalqueen Archfiend, Archfiend Empress and Imprisoned Queen Archfiend
* {{Homage}}: Red Dragon Archfiend is based upon the painting The Red Dragon by William Blake.
* LargeAndInCharge: Evil Emperor of Terror - Genesis Archfiend. He's so ''big'' that the two monsters at his feet on the card art (who appear to be Archfiend Soldier and Archfiend General) are the size of mice to him. The condition of his effect (that you can only use it to summon Fiend-Type monsters) means that Genesis Archfiend will only allow its followers on its side of the field. His other effect (you can Normal Summon him without a Tribute, but his ATK is cut in half, and he's destroyed at the end of the turn) is just Genesis Archfiend showing off its power.
* NamesToRunAwayFromReallyFast: TheEmperor Archfiend in either version. Japanese version he's called "[[CardCarryingVillain Evil Emperor of Terror - Genesis Demon]]", English version changed his name to Archfiend Emperor, the First Lord of Horror.
* OurDemonsAreDifferent
* OurZombiesAreDifferent: Apparently Skull Archfiend of Lightning got killed at one point. He got hit by Reanimation Wave, and became Archfiend Zombie-Skull as a result.
* PsychicPowers: Thought Ruler Archfiend, Ultimate Axon Kicker and Overmind Archfiend.
* ShockAndAwe: Summoned Skull and Skull Archfiend of Lightning
* SinisterMinister: Darkbishop Archfiend
* SlouchOfVillainy: The Archfiend Emperor again, [[http://images.wikia.com/yugioh/images/2/2f/ArchfiendEmperortheFirstLordofHorror-JOTL-EN-R-1E.png See for yourself]]
* SpellMyNameWithAnS: In the OCG, you have to look at the katakana carefully to distinguish Daemon from Demon (the pronunciation is shorter). Demons are not Archfiends.
* SuperDeformed: Toon Summoned Skull is a Toon version of Summoned Skull.
* TookALevelInBadass: Summoned Skull --> Skull Archfiend of Lightning. Archfiend Commander is an upgraded version of either Summoned Skull or "Skull Archfiend of Lightning". This is supported because they are all "Archfiend" monsters, they have the same Type, Attribute, Level, ATK and DEF, and this card's last effect can target both of those monsters. It also has the same pose as one of Summoned Skull's alternate artworks.
** It's also likely that Trick Archfiend evolved into Archfiend Empress.
* WhipItGood: Shadow Tamer
[[/folder]]

[[folder:Aroma]]
'''[[http://yugioh.wikia.com/wiki/Aroma Aroma]]''' is an archetype of Plant and Rock-Type monsters. Their strategy is to gain Life Points in order to have more than the opponent and trigger their monsters' effects.
----
!!!Tropes associated with the Aroma:
* ActionGirl: Rosemary is a Level 4 1800 ATK monster, making her the second strongest member of the archetype.
* AntiMagic: Cananga can return a Spell/Trap Card to the hand when you gain Life Points.
* ArmorPiercingAttack: Bergamot's first effect will grant Plant-Type monsters the ability to inflict Piercing Damage.
* BackFromTheDead: Angelica can revive herself when you have higher LP than the opponent and control an Aroma monster.
* {{Bishounen}}: Bergamot and Cananga can be easily mistaken for girls.
* BlowYouAway: An interesting case, none of the Aromages themselves are WIND monsters, but their support Trap Cards have them using wind spells and their motif are essential oils, which are associated with scents. Aroma Jar is a WIND monster though and one of the aforementioned Trap Cards has Jasmine stand in as a WIND representative.
* CombatMedic: Rosemary and Bergamot particularly stand out.
* DishingOutDirt: Cananga is an EARTH monster.
* EnemySummoner: Jasmine's effect allows the player to Normal Summon a Plant-Type monster in addition to their Normal Summon.
* ElementalPowers: They represent the Attributes FIRE, WATER, EARTH, LIGHT and WIND.
* FieryRedhead: Bergamot, to match his FIRE Attribute.
* FloralThemeNaming: Each of the Aromage are named after a species of flower that can be used to produce essential oils.
* GenderEqualEnsemble: Two guys, two girls, [[OtherworldlyAndSexuallyAmbiguous a seraph]], [[MyFriendsAndZoidberg and a jar]].
* TheLeader: Bergamot is the strongest and oldest member of the Aromages.
* LightEmUp: Jasmine and Angelica are LIGHT monsters.
* LongHairedPrettyBoy: Bergamot has long hair and is a {{Bishounen}}.
* MakingASplash: Rosemary is a WATER monster.
* OurAngelsAreDifferent: The Aromaseraphy line.
* TheMedic: The entire archetype is based around gaining Life Points.
* {{Megane}}: Cananga wears glasses and seems to be a reserved and brainy type of character.
* NonIndicativeName: Despite being called Aro''mage'', they are not Spellcaster-Type monsters, but Plant-Type monsters.
* NoSell: Aroma Jar can't be destroyed by battle when flipped.
* PlayingWithFire: Bergamot is a FIRE monster.
* TookALevelInBadass: Rosemary becomes an Aromaseraphy after synchronizing with Angelica.
* StatusAilment: When you have more Life Points than your opponent, Cananga's first effect makes all of the opponent's face-up monsters lose 500 ATK and DEF.
* StatusBuff:
** Aroma Garden will grant a boost of 500 ATK and DEF to all of your monsters if you control an Aroma monster.
** Bergamot can, once per turn, increase his ATK and DEF by 1000 each when you gain Life Points.
* TokenMiniMoe: Jasmine is the youngest and cutest of the Aromages.
[[/folder]]

[[folder:Artifact]]

'''[[http://yugioh.wikia.com/wiki/Artifact Artifacts]]''' are monsters that can also can act as Spell Cards, but if they are destroyed as Spell cards, they can be Special Summoned and activate their effects.
----
!!!Tropes associated with the Artifacts:
* BackFromTheDead: Artifact Failnaught can bring back another Artifact as a Spell Card when it is summoned to the field.
* BigDamnHeroes: Artifact Labrys's effect. Artifact Chakram can be special summoned if a Spell/Trap Card you control is about to be destroyed and swaps places with it.
* CameBackStrong: The Artifact Archetype benefit from being destroyed by card effects, and their main deck members can be Set as Spell Cards.
* EmotionEater: According to the Booster Pack Guide, they are powered by ''memories'', of all things. Durandal is also known as the "Memory-Severing Sword". They don't seem to be evil, though.
* FusionDance: As pictured in Artifacts Unleashed. In the Guide, Caduceus mentions that Artifacts can combine the power of their units.
* LightIsNotGood: Artifact Scythe is quite evil-looking... But it's a Light Fairy like every other Artifact.
* LivingMemories: The colored spirits on every Artifact's art are said to be memories of the greatest warriors that once wielded them.
* LivingWeapon: They are somewhat sentinent even without their spiritual wielders.
* LuckilyMyShieldWillProtectMe: Artifact Aegis, who can protect her fellow Artifacts against other card effects with her effect. Artifact Achilleshield protects other Artifacts from attacks.
* OurFairiesAreDifferent: Well, they're {{Living Weapon}}s that are powered by memories that can manifest a spirit to wield them based on those memories.
* PublicDomainArtifact: "Artifacts" are based on different types of ancient weapons (except Beagalltach and Moralltach [which are a set of twin swords based on two related swords in the same myth] and "Durandal" [which is the combined form of the two prior "Artifacts") with names based on mythological and historical weapons of the same design.
* PunnyName: While Achilleshield is a portmanteau, it can also be read as AchillesHeel.
* RainbowMotif: Each of the Main Deck Artifact monsters are in a color on the Rainbow, except Scythe which instead makes a CYMK sub scheme with Aegis, Lanceia and Chakram.
* SchmuckBait: Go ahead, use Mystical Space Typhoon on that face-down. We dare you.
* ShoutOut: Yes, there's both [[VideoGame/Persona4Arena an Artifact named Aegis and another one named Labrys]]. Coincidence? Well... maybe, but then the Booster Pack Guide says that [[BerserkButton Labrys won't forgive anyone that tries to hurt Aegis]] and then it becomes pretty obvious.
* SigilSpam: Visually, "Artifacts" share the same gold and silver almost steampunkish motif along with a dark black circle along the central vertical axis (two circles for the Xyz) of the weapon and thick black lines engraved along the body and blade. When active, the dark circle is replaced with an emblem shared among all the "Artifacts" with a glowing background, and the black engravings begin to glow as well.
* SpiritualSuccessor: These spirits appearing in the Artifact monster artwork bear a strong resemblance to Equip Spell Cards summoned as monsters by [[Manga/YuGiOhR Geko Tenma]] under the influence of "Armament Reincarnation."
* WeaponOfChoice
** AnAxeToGrind: Artifact Labrys
** {{BFS}}: Artifact Beagalltach and Artifact Moralltach, and their Xyz monster form, Artifact Durandal.
** BladeOnAStick: Artifact Longinus, which is based on TheLanceOfLonginus. It can be tributed to prevent the Banishing of cards.
** SimpleStaff: Artifact Caduceus
[[/folder]]

[[folder:Atlanteans]]
'''[[http://yugioh.wikia.com/wiki/Atlantean Atlanteans]]''', known as '''Sea Emperors''' (海皇 ''Kaiō') in the OCG, are a series of WATER Sea Serpent monsters that rely on swarming the field and activating effects that change the course of battle. They also activate secondary effects if sent to the Graveyard by the effect of a Water monster. They are lead by Atlantean Dragon Poseidra.
----
!!!Tropes associated with the Atlanteans:
* AntiMagic: Atlantean Dragon Poseidra's effect upon using the Special Summon effect. This means Poseidra is trying to soften up its foe before attacking with its full might.
* ArchEnemy: With the Fire Kings. This is very prominent in the artwork for Ocean Ablaze. Both of this card's applicable effects are designed to be useful for both "Atlanteans" and "Fire Kings". The effect which Special Summons WATER monsters also destroys a monster you control, triggering the "Fire King" monsters' effects; the second effect destroys any monster on the field, which may benefit the "Fire Kings", while it also discards 1 of your cards, triggering some of the "Atlantean" monsters' effects.
* BackFromTheDead: One of Atlantean Dragon Poseidra's effects. This effect indicates that the Atlantean Fishmen are so dedicated to the Atlantean cause, they are willing to give up their lives just so Poseidra can be summoned to the battlefield.
* CaptainErsatz: Atlantean Dragon Poseidra resembles the Lagiacrus, from ''VideoGame/MonsterHunter''. Its position, color scheme, and posture is also similar to Lagiacrus (Include the dermal spikes on its back).
* DragonRider: Atlantean Dragon Rider. Atlantean Dragon Rider's effect is basically Atlantean Dragon Rider leading the troops in a direct attack against their enemies.
* DubNameChange: Known as Sea Emperor in the OCG.
* TheEmperor: Atlantean Dragon Poseidra was called Sea Emperor Dragon Poseidra in the OCG. Driven by ambitious desires to reign over both the land and sea of their region, the "Atlantean" army began an invasion on the island of their archenemies, the "Fire Kings". However, the "Fire Kings" were unexpectedly stubborn in their resistence, dragging the war to a standstill. As a way to break the standstill, the "Atlanteans" turned their eyes to the "Mermails", who had lost their home and had nowhere else to go. [[FindersRulers Seizing the legendary treasure the "Mermails" had sealed deep under the ocean]], "Poseidra" reigned over them as their new king with the treasures' power, and ordered them to beginning a torrential assault on the "Fire Kings"
* EnemySummoner: Atlantean Armed Soldier and Atlantean Marksman's effects. Atlantean Armed Soldier's effect is basically Armed Soldier asking for backup to arrive and support them. Atlantean Marksman's effect is basically Atlantean Marksman calling in more troops to finish off their enemies.
* {{Expy}}:
** Atlantean Dragon Poseidra's appearance resembles "The Dragon Dwelling in the Deep". Also they are both WATER and Sea Serpent-Type monsters despite both having Dragon in their name.
** Atlantean Dragon Poseidra's effect seems be a mix between "Masked HERO Acid" and "Giant Trunade". "Giant Trunade" returns all Spell and Trap Cards on both sides of the field to the hand and the effect of "Acid" reduces the ATK of your opponent's monsters.
** Atlantean Tridon's effect is similar to "Hand of Nephthys" as it Tributes 2 monsters (including itself) to Summon a powerful monster based on a god/goddess.
* FishPeople: Most Monsters of this archetype, which indicates that they live under the sea and work for Poseidra.
* KillItWithWater: The power of the bracelet is great, with it the "Atlanateans" summoned a downpour, robbing the "Fire Kings" of their power. As well, those who dared to disobey were reduced to bubbles in the ocean…
* MeaningfulName:
** Atlantean Dragon Poseidra's name is a portmanteau of "Poseidon", the Greek god of the sea, and a dragon/hydra. Even the tip of its tail has the image of Poseidon's Trident.
** Atlantean Tridon may be a younger version of "Poseidra, the Atlantean Dragon" or perhaps the offspring of the latter. This is fitting, as Tridon is named after Triton, the son of the sea god Poseidon.
* OurDragonsAreDifferent: Atlantean Dragon Poseidra.
* WeaponOfChoice:
** BladeOnAStick: Atlantean Pikeman. This is a perfect weapon for this mook because spears involve thrusts.
** LuckilyMyShieldWillProtectMe: Atlantean Armed Soldier.
** MixAndMatchWeapon: Atlantean Marksman's weapon is a trident/crossbow hybrid. This is fitting because Marksman is a minion of Poseidra, which is based on Poseidon.
* TitleDrop: Call of the Atlanteans is the First card that shares its OCG name with Structure Deck setname: Kaiō no Hōkō/Roar of the Sea Emperor.
* TransformationOfThePossessed: However, getting too full of himself, "Poseidra" put on the bracelet, and instantly his body began to change, and the "Mermail" King spoken of in legends appeared.
* ZergRush:
** Atlantean Assault Trooper's effect is based off this.
---> If you control another face-up Fish, Sea Serpent, or Aqua-Type monster, this card gains 800 ATK.
** The shadows of multiple "Atlanteans" can be seen behind "Poseidra, the Atlantean Dragon" in the artwork of "Call of the Atlanteans".
[[/folder]]

[[folder:Aquaactress]]
'''[[http://yugioh.wikia.com/wiki/Aquaactress Aquaactress]]''' is an archetype of Aqua-Type monsters, supported by the '''[[http://yugioh.wikia.com/wiki/Aquarium Aquarium]]''' Continuous Spell Cards. They are used by Ayu in the ''[[Anime/YuGiOhArcV ARC-V]]'' anime.
----
!!!Tropes associated with the Aquaactress:
* BackFromTheDead: The shared effect of the Aquarium cards summons an Aqua-Type monster from the graveyard, when the Aquarium is destroyed.
* MakingASplash: All Aquaactress monsters are WATER Aqua-Type monsters, despite they look like Fish-Type monsters.
* NoSell: Aquarium Stage prevents all WATER monsters from being destroyed by battle, and all Aquaactress monsters from being affected by effects of monsters controlled by the opponent.
* StatusBuff: Aquarium Set increases the ATK of WATER and Aquaactress monsters, while Aquarium Lighting double the latters' ATK and DEF when they battle.
* ThemeNaming: The Aquaactress are named after species of fishes.
* WeakButSkilled: Aquaactress monsters do not possess high ATK or DEF, but they can search and summon other monsters of the archetype with their effects.
* ZergRush: Guppy facilitates this by enabling the player to Special Summon another Aquaactress monster from the hand, once per turn.
[[/folder]]

[[folder:Aqua Madoor]]
'''[[http://yugioh.wikia.com/wiki/Aqua_Madoor Aqua Madoor]]''' cards are a series of masked Spellcasters known for their high DEF.
----
!!!Tropes associated with Aqua Madoor:
* AnIcePerson: Neo Aqua Madoor.
* BadassCape: As Neo Aqua Madoor.
* BilingualBonus: This card's name is Latin for "moist water."
* CoolMask
* ElementalPowers: Water, Ice and Light.
* LightEmUp: Lightray Madoor.
* MakingASplash: The basic Aqua Madoor and Neo Aqua Madoor.
* StoneWall: They have very high DEF for their level, but unremarkable ATK.
* TookALevelInBadass: Aqua Madoor->Neo Aqua Madoor->Lightray Madoor
-->''The true nature of this wizard, who rules all water. It defends itself with a vast, impenetrable wall of ice.''
[[/folder]]

[[folder:Battlin' Boxer]]
'''[[http://yugioh.wikia.com/wiki/Burning_Knuckler Battlin' Boxers]]''', known as '''Burning Knucklers''' in the OCG, are a series of FIRE Warrior-Type monsters that rely on manipulating battle by powering themselves or each other up. Their leader is Number 105: Battlin' Boxer Star Cestus, who powers up into Number C105: Battlin' Boxer Comet Cestus. This archetype is used by Alito in ''ZEXAL''.
----
!!!Tropes associated with the Battlin' Boxers:
* BoxingBattler: ExactlyWhatItSaysOnTheTin, the archetype is full of these.
* CombatPragmatist: Battlin' Boxer Rabbit Puncher gains its name from the rabbit punch; a blow to the neck or to the base of the skull which is illegal in professional boxing and other combat sports. This references how Alito was willing to cheat in his tag duel with Gauche against Yuma and Droite
* DubNameChange: From Burning Knuckler to Battlin' Boxer.
* EvilCounterpart[=/=]{{Expy}}: Star Cestus can be considered one towards Number 39: Utopia. Both are Number monsters, are the ace monsters of their users in Zexal, their shape and color patterns are similar, their ATK are the same, and have effects that protect monsters from battle. However, Cestus is stronger because he can negate the opposing monster's effect as well as to redirect battle damage taken.
* FixingTheGame: Cheat Commissioner is based off of the stereotypical sleazy manager who'll do anything to make sure their boxers fight and win.
* GladiatorGames: Battlin' Boxer Lead Yoke is wearing a Greek soldier or gladiator outfit and that also might be a reference about how the Greeks had ancient boxing games in the Olympics that they held in the past. Which makes sense why Alito had such a card, since he used to be a gladiator when he was a human.
* GlassCannon: True to his name, Battlin' Boxer Glassjaw is one. He has 2000 ATK (high, considering he's Level 4) but he's automatically destroyed if he's attacked. (However, [[TakingTheBullet you then get to add another Battlin' Boxer from your Graveyard to your hand]].)
* GoodOldFisticuffs: As indicated in the name of this Archetype
* HotBlooded[=/=]PlayingWithFire: They are all FIRE monsters, which reflects Alito, their user, in ''ZEXAL''.
* ThemeNaming: Each monster is based on boxing gear or special boxing jargon.
** StellarName: The archetype's three numbers cards are named after a nova, a star and a comet.
* WeakButSkilled: Their effects help them take advantage during the Battle Phase, such as preventing themselves from being destroyed by battle. However, the archetype as a whole is fairly weak, even their strongest member, Chaos Number 105: Battlin' Boxer Comet Caestus has less than 3000 ATK, and has no defensive effects.
[[/folder]]

[[folder:Batteryman]]
The '''[[http://yugioh.wikia.com/wiki/Batteryman Batterymen]]''' are a series of LIGHT Thunder-Type monsters based on batteries. They swarm the field to power each other up. The strongest Batteryman is Batteryman Industrial Strength.
----
!!!Tropes associated with the Batterymen:
* BackFromTheDead: Battery Charger and Recycling Batteries.
* CuteBruiser: Batteryman AA. With 3 of him in a deck, the player can make an OTK.
* CuteMachines: Batterymen are just adorable.
* OurDragonsAreDifferent: Super-Electromagnetic Voltech Dragon, which gains a different effect, depending on which Batteryman the player tributes for it.
* ImprobableWeaponUser: Batteryman Industrial Strength uses a pair of jumper cables as weapons.
* ShockAndAwe: They're all Thunder-Types, naturally.
* TheSixthRanger: Voltech Dragon is technically part of the archetype, but not having Batteryman in his name puts him at odds with their many support cards since they don't work on him. The archetype has since evolved to rely on a ZergRush strategy and now Voltech Dragon has no place in a proper Batteryman deck.
* StealthPun:
** They rely on swarming the field -- naturally, the more batteries you rely on for power, the more power you get from them.
** C and AA only get their effects to activate if all copies of them on the field are in the same position, Attack or Defense. Of course, consumer batteries like C and AA only provide power when their terminals are lined up in the same direction.
* StoneWall: Batteryman D has an effect that forces the opponent to not target any Thunder-Type monster except Batteryman D, and at 1900 DEF he can survive a bit. However, he has 0 ATK so he isn't much use for offense.
* ThemeNaming: Internationally, Batterymen are named after the commonly used battery names. In Japan, they were numerically named based on the Levels they had shown on the card.
* WeakButSkilled: The line as a whole looks pathetic, but they can be very effective when used right.
** Their stats are pathetic, but their ability to swarm the field with copies of each other is amazing in the era of Xyz Monsters. For instance, Batteryman AAA has 0 ATK and 0 DEF, but when you summon him, you can Special Summon another AAA from your hand or Graveyard, making him a one-card combo for any Rank 4 Xyz, barring those with specific requirements.
** Their bigger hitters are just big in comparison to the rest of the line, they're still low. But they can also swarm the field by Special Summoning, and have effects to destroy or bounce cards, allowing them to clear the field with their effects.
** They have several +1 support cards like Quick Charger, Recycling Batteries, and Portable Battery Pack, which allow them to recycle themselves from the Graveyard and maintain card advantage, and all three of those cards can lead to an Xyz from an empty hand and field depending on what you retrieve.
* ZergRush: Their main gimmick is that they're intended to be used in numbers, as many of them have effects that rely on you having several Batterymen in play or allow you to summon more. As a downside, they have paltry stats alone and their effects usually aren't good for much other than summoning more Batterymen. The best example is Batteryman AA, who gets +1000 Attack for each copy of it in play. If you can get all three on the field, that's three 3000 ATK beasts you have. But with only one, it's stuck at 1000/1000 and is not going to do much.
[[/folder]]

[[folder:Bee Force]]
The '''[[http://yugioh.wikia.com/wiki/Bee_Force Bee Force]]''' are an archetype of Insect-Type monsters based on Bees. Like the Blackwings, they rely on fast Swarm and Synchro techinques to overwhelm the opponent, however they relay more on using ATK/DEF decreasing effects. They are used by Shinji Weber in the ARC-V anime.
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!!!Tropes associated with Bee Force:
* ArmorPiercingAttack: Big Ballista has the ability to inflict Piercing Damage.
* ArmsAndArmorThemeNaming: Most are named after weapons with titles relating to battle or attacking.
* BeeAfraid: As their name implies, they're based on bees.
* BigCreepyCrawlies: Especially Big Ballista the Final Battle who is big enough to have a ballista on its back.
* BladeOnAStick: Voulge the Attack wields a polearm as its weapon.
* {{Expy}}: Of Blackwings, right down to having the same naming structure (X of the Y) and even the same initals in the OCG, though they're rendered as B·F to prevent confusion with them. They also have slimiar stratagies, fast swarming to Synchro Summon, though Bee Force focuses more on the graveyard to this end. This is probably meant to represent Shinji's friendship with Crow in ARC-V.
* ZergRush: Though unlike Blackwings, they focus more on ether replacing themselves with the same copy from the player's hand when they die (Arbalest) or reviving the ones in their graveyard.
[[/folder]]

[[folder:B.E.S.]]
The '''[[http://yugioh.wikia.com/wiki/B.E.S B.E.S.]]''' monsters, standing to '''Bacterion Empire Ship''', known as '''Giant Battleship''' (巨大戦艦 ''Kyodai Senkan'') in the OCG, are a series of Machine-Type monsters based on the bosses in the ''VideoGame/{{Gradius}}'' video games. To represent their shield protection in the games, they generate counters when summoned that protect them from being destroyed in battle, but they lose a counter every time they battle and are destroyed when they fight without one. Their leader is Ambitious Gofer. Some of them are used by Ryusei Gin/[[DubNameChange Lorenzo]] in ''GX''.
----
!!!Tropes associated with the B.E.S.:
* AmbitionIsEvil: Ambitious Gofer.
* AttackItsWeakPoint
* BeamSpam: BES Big Core [=MK2=].
* BigBad: Ambitious Gofer. But in the games Gofer has a superior, Bacterion, so it's possible we ''haven't'' actually seen the BigBad of this series yet.
* BossRush: Referenced in their ace card. Lets the player summon one BES monster to the field, but they cannot summon other monsters to field. It's a reference to how a BossRush typically works in Gradius.
* CombatTentacles: BES Tetran and BES Crystal Core.
* {{Crossover}}: From the VideoGame/{{Gradius}} Series.
* ElementalPowers
** BlowYouAway: BES Tetran.
** CastingAShadow: Big Core, Ambitious Gofer and Brain Golem.
** DishingOutDirt: BES Covered Core.
** AnIcePerson: BES Crystal Core.
** LightEmUp: Ducker Mobile Cannon.
** PlayingWithFire: BES Big Core [=MK2=].
* MacrossMissileMassacre: BES Covered Core.
* MechaMooks: Ducker Mobile Cannon.
* ShieldedCoreBoss: Yes, they somehow got these into a trading card game. The BES monsters' main gimmick is that they cannot be destroyed by battle, but each one enters the field with a number of counters representing shields. Each time the monster battles, a counter is removed, and if it battles with no counters, it is automatically destroyed.
[[/folder]]

[[folder:Black Luster Soldier / Gaia Knight]]
The '''[[http://yugioh.wikia.com/wiki/Black_Luster_Soldier_(archetype) Black Luster Soldiers]]''' and '''[[http://yugioh.wikia.com/wiki/Gaia_Knight Gaia Knights]]''' are an archetype of Warriors-Type monsters. The Black Luster Soldiers are powerful monsters that can use the Gaia Knights as support cards to summon themselves easier. The Gaia Knights are their own subseries separate from the Black Luster Soldiers, as well, with Gaia shifting steeds and weaponry through various advanced forms of summoning.
----
!!!Tropes associated with the Gaia Knights:
* BadassNormal: Gaia Knight, the Force of Earth is not only one of the strongest Level 6 Synchro Monsters, but one of the strongest non-Effect Synchro Monsters as well. The original Black Luster Soldier has no effect, but is one of the strongest Ritual Monsters in the game with 3000 ATK.
* BlackKnight: Gaia the Fierce Knight, Gaia, the Polar Knight, and Black Luster Soldier.
* BladeOnAStick: Gaia's weapon changes appearances and sometimes he wields one or two, but he's always charging into battle with a lance.
* CoolHorse: Which is colored violet.
* {{Cyborg}}: Gaia Knight, the Force of Earth and his horse are mechanical. His torso is attached to the top of the horse.
* DishingOutDirt: The original Black Luster Soldier and Gaia, The Fierce Knight, are EARTH monsters. Subsequent support relies more on their LIGHT and DARTK themes.
* DivergentCharacterEvolution: After a series of Gaia Knights that focus on granting him cybernetics and new steeds, the latest additions to the series function as supporters to Black Luster Soldier.
* DualWielding: With lances. Averted by Gaia, Knight in Blackest Night, and Gaia, Knight in Brightest Night.
* FusionDance: With Curse of Dragon to Form Gaia the Dragon Champion. Later, Gaia Knight, the Force of Earth with any other non-Effect Synchro Monster becomes Gaia Drake, the Universal Force. Especially considering Gaia Drake is something of a portmanteau of Gaia and Naturia Leodrake, one of the potential Fusion Materials, and the latter is a Beast, which completes Gaia's fusion into a Beast-Warrior-Type monster.
* HorseOfADifferentColor: Curse of Dragon for Gaia when he is Gaia the Dragon Champion.
* MechanicalHorse: Gaia Knight, the Force of Earth and Gaia Drake, the Universal Force.
* MythologyGag:
** The relationship between the Black Luster Soldier and Gaia is a reference to the original manga, where Yugi transformed Gaia into the Black Luster Soldier using the Black Luster Ritual. The Super Soldier Ritual needed to summon Black Luster Soldier - Super Soldier depicts Kuriboh and Griffore as the tributes, the same tributes Yugi used in the manga.
** Knight of the Evening Twilight and Knight of the Beginning add effects to a Black Luster Soldier monster that is Ritual Summoned using them as tributes; Evening Twilight gives the same effects as the Black Luster Soldier variant of the same name, and "Beginning" gives the same effects as "Envoy of the Beginning."
* KnightInShiningArmor: Gaia Drake, the Universal Force, Gaia, the Mid-Knight Sun, and Black Luster Soldier - Envoy of the Evening Twilight.
* ThoseTwoGuys: Gaia, Knight in Brightest Night and Gaia, Knight in Blackest Night. They even have effects that support the other's Element.
* TookALevelInBadass:
** Originally, Gaia the Fierce Knight -> Gaia the Dragon Champion. Pretty much every copy of the card released since (Swift Gaia the Fierce Knight, Gaia Knight, the Force of Earth, Gaia Drake, the Universal Force) has had him take more levels each time. He also [[TookALevelInBadass took another level]] as [[http://yugioh.wikia.com/wiki/Gaia_Dragoon,_the_Force_of_Thunder Gaia Dragoon, the Force of Thunder]], who is the third Xyz Monster able to use Chaos Xyz Change.
** The Black Luster Soldier went from an unremarkable Ritual Monster with no abilities to a powerful Chaos monster that was one of the best cards in the game at the time of release. The retrained Black Luster Soldier - Super Soldier is back to being a Ritual Monster, but with powerful abilities in its own right, and via Knight of the Evening Twilight and Knight of the Beginning, it has the potential to be the most powerful Black Luster Soldier of all.
* YinYangBomb: Black Luster Soldier is said to wield the power of both light and darkness. Various members of both archetypes tend to be LIGHT or DARK monsters, or have effects that affect one of the two.
[[/folder]]

[[folder:Blackwing]]
'''[[http://yugioh.wikia.com/wiki/Blackwing Blackwing]]''' monsters, known as '''Blackfeather''' in the OCG, are an archetype of DARK Winged-Beast-Type monsters, notably used by Crow Hogan in ''5D's'' and ''ARC-V''. They rely on swarming the field to summon Synchro Monsters. ''ARC-V'' introduces a sub-archetype called '''[[http://yugioh.wikia.com/wiki/Assault_Blackwing Assault Blackwing]]''' ('''Assault Blackfeather''' in the OCG), a group of non-Tuner Blackwing monsters that can be treated as Tuners.
----
!!!Tropes associated with the Blackwings:
* AllYourPowersCombined: Once per turn, Scirocco the Dawn can transfer the ATK of all Blackwing monsters on the field to any Blackwing monster (e.g. himself), but only the chosen monster can attack that turn.
* ArmorPiercingAttack: Bora the Spear, Armed Wing and Kusanagi the Gathering Storm can inflict Piercing Damage. Additionally, when Armed Wing attacks a monster in Defense Position, his ATK are increased by 500 points.
* BackFromTheDead: Zephyros the Elite can revive himself from the graveyard by returning a face-up card the player controls to the hand, then the player receives 400 damage. This effect can only be used once per duel.
* BlowYouAway: Black Whirlwhind is a Permanent Spell Card that allows the player to add a Blackwing monster from his/her deck to the hand when Normal Summoning a Blackwing monster. The added monster must have the same or lower ATK than the Normal Summoned Blackwing monster.
* {{Bowdlerise}}: Armed Wing's gunblade's color was edited and resembles now a water gun. Also, [[FreudWasRight the crotch/groin area is edited to avoid resemblance to male genitalia]].
* BreakoutCharacter: The Blackwings' popularity is the reason why Crow is promoted as the fifth Signer [[WhatCouldHaveBeen instead]] of becoming the FinalBoss in the Dark Signer arc.
* CastingAShadow: Blackwing is an archetype which mostly consist of DARK Winged Beast-Type (except "Blackwing - Aurora the Northern Lights" which is a LIGHT monster) monsters.
* CrazyPrepared: Blackwings are one of the few top tier Decks that don't require their combo pieces to go off to win. Their toolbox allows them to shift their play-style from being aggressive to passive. The Deck has numerous mind games forcing players to make less than sub-optimal plays to play against it. By setting a card in the Spell & Trap Card Zone with a Blackwing monster, the mind game and the illusion of the Icarus Attack being present is given off. Players will have to slow down their playing style, forcing any aggressive Decks to be crippled and unable to commence their plays recklessly.
* DarkIsNotEvil: Blackwings are not evil. In the anime, they are not only used by one of the Signers, they also heroic figures for children.
* GunBlade: Armed Wing's gun.
* KatanasAreJustBetter: Silverwind the Ascendence has a katana and is the strongest Blackwing monster. It is also one of three non-Assault Blackwings with a destruction effect, but Silverwind can destroy even two monsters at once.
** Most of the stronger Assault Blackwings carry them.
* {{Necromancer}}: When Normal Summoned, Blizzard the Far North can Special Summon a level 4 or lower Blackwing monster in Defense Position from the graveyard. Blizzard is also a Tuner Monster.
* {{Nerf}}: The anime effect of Zephyros the Elite was nerfed in real life to prevent strong loop combos like with Mass Driver or Black-Winged Dragon.
* NighInvulnerability: Blackwing Armor Master cannot be destroyed in battle and the player does not receive any damage. Furthermore, it can add a token on the enemy monster, which can be removed to reduce that monster's ATK to 0. This effects make Armor Master probably the best Blackwing monster.
* NobleBirdOfPrey: They are Winged-Beasts, based of crows and ravens. Due to their type, Icarus Attack, which is not directly related with the archetype, is one of the most recommended Trap Cards in Blackwing decks.
* OddNameOut: There are two Blackwings whose name has nothing to do with wind, birds or weapons: "Blackwing - Shura the Blue Flame" and "Blackwing - Kalut the Moon Shadow".
** Armor Master and Armed Wing are also the only Blackwings without hyphens in their names.
* SixthRanger: Crow Theme Decks probably will include Black-Winged Dragon, since it's Crow Signer Dragon card, but it's not a Blackwing monster. That's why many Blackwing decks don't have it in their Extra Decks because it is not really useful.
* StoneWall: Mistral the Silver Shield, not only does it have a rather strong DEF (1800), it blocks a second attack launched from the opponent should it be destroyed. Its ATK, meanwhile, sits at a measly 100.
* ThemeNaming: Most of them have names related to natural phenomenons such as winds, the phases of the moons, or the weather.
** ArmsAndArmorThemeNaming: Quite a few of them are also named after weapons, especially the manga and Assault Blackwings.
* WingedHumanoid: As far as looks, the Blackwing monsters generally have a very birdlike appearance, but seems to be more humanoid in the level 4 and above monsters.
* ZergRush: Blackwing Decks are focused on swarming. Because of that, they have an aggressive playing style. Also, because of their Swarming capabilities, they are good for using Synchro Summon (Note that their trump cards are Synchro Monsters). Their support cards rely on their swarm abilities such as "Delta Crow - Anti Reverse" which can be activated from the hand when you control exactly 3 "Blackwing" monsters. Some of them take an advantage from Blackwings swarming abilities and support it such as Black Whirlwind. With the overwhelming amount of near forced synergy and powerful support cards, Blackwings are one of the easiest archetype to play. This along with its overall power and relatively low cost nature makes Blackwings one of the most powerful archetypes in the meta-game.
[[/folder]]

[[folder:Blue-Eyes]]
The '''[[http://yugioh.wikia.com/wiki/Blue-Eyes Blue-Eyes]]''' archetype is a group of primarily LIGHT Dragon-Type Monsters famous for being Seto Kaiba's signature card. The main monster, the Blue-Eyes White Dragon, is a Normal monsters, but it has 3000 ATK to beat down enemies in battle and has a lot of support cards to help it hit the field.

For information on its role in the anime, see Characters/YuGiOhAnimeAndMangaCards

----
!!!Tropes associated with Blue-Eyes:
* AmbiguousGender: Being the Ka of Kisara, it's debatable whether Blue-Eyes is female or not.
* AnimalThemedSuperbeing: Kaibaman is basically wearing a Blue-Eyes White dragon outfit.
* AntiMagic:
** Blue-Eyes Shining Dragon can negate any Spell Card that targets it.
** White Spirit Dragon can banish a Spell or Trap Card on the opponent's field if summoned.
** Neo Blue-Eyes Ultimate Dragon can banish itself from the Graveyard to negate any card effect that targets a Blue-Eyes monster.
* ArmorPiercingAttack: Taken UpToEleven with Blue-Eyes Chaos MAX Dragon, which deals ''double'' Piercing Damage and has 4000 ATK to begin with. If this thing hits a Defense Position monster, it will ''hurt''. If said monster has 0 DEF, [[OneHitKill game over]].
* AwesomeButImpractical: Blue-Eyes Ultimate Dragon. Laboriously sacrificing 3 monsters with 3000 ATK points to get 1 with just 1500 more and no effect is not the best deal. Three individual Blue-Eyes work far better as beat sticks.
* BadassNormal: Blue-Eyes White Dragon has no special effects, making it a 3000 attack point beat stick. It is still the strongest Normal Monster in this game.
* BrainwashedAndCrazy: Malefic Blue-Eyes White Dragon is the corrupted version of Blue-Eyes.
* BreathWeapon: Burst Stream of Destruction, which is of the ShockAndAwe or HolyHandGrenade variety, depending on which variation you're asking about.
* CaptainErsatz: Blue-Eyes Ultimate Dragon could have been based off of the Godzilla monster King Ghidorah, as they share many similarities being that they are both three-headed dragons, that they are said to be near indestructible, and their primary attacks are bolts of lightning fired from their mouths.
** Kaibaman is based on Seto Kaiba. In episode 34 of ''Yu-Gi-Oh! GX'', Kaibaman is wearing a card necklace just like the one Kaiba and Mokuba wore, but there isn't a necklace on Kaibaman's art or it isn't shown due to the position of his right hand.
** Maiden with Eyes of Blue is likely a reference to Kisara, who carried the spirit of the Blue-Eyes White Dragon in Dawn of the Duel.
** Like the above-mentioned Maiden, Priestress with Eyes of Blue is very likely a reference to Kisara. In addition, her outfit looks similar to those worn by the female Obelisk Blue students.
* CoolMask: Kaibaman, simply because his mask is based on the Blue-Eyes White Dragon.
* DestructiveSaviour: See LightIsGood below as for why you shouldn't get near it.
* DragonRider: Paladin of White Dragon and Dragon Master Knight.
* {{Expy}}: Highly influenced by [[TabletopGame/DungeonsAndDragons Bahamut]] (the angry personality) who incidentally enough has a breath weapon that's a beam of light that disintegrates people.
* {{Foil}}: To both the Dark Magician and the Red-Eyes. Their rivalries in the anime and manga notwithstanding, their playstyles are both very similar, but also very different.
** Blue-Eyes decks generally consists of monsters that can get the Blue-Eyes and its variants onto the field, at which point their high ATK and cards that let them attack multiple times devastate the opponent's monsters through battle. Dark Magician decks rely on Spell and Trap Cards to get the Dark Magician and its variants into play, and then protect it while using other support cards to destroy the opponent's cards through their effects. The Blue-Eyes has Level 1 Tuners it can combine with to Synchro Summon stronger versions of itself; Dark Magician has the Dark Magician Girl that it can combine with to use stronger support Spell and Trap Cards.
** Blue-Eyes and Red-Eyes decks both rely on summoning their main monster to the field quickly, and in multiple copies when possible. However, at that point the Red-Eyes and its cards rely on inflicting large amounts of burn damage, while Blue-Eyes inflicts large amounts of battle damage by making multiple attacks. Also a point of note -- Blue-Eyes' stronger forms are Fusion Monsters, Synchro Monsters and a Ritual Monster, while Red-Eyes' stronger forms are Fusion Monsters, a Ritual Monster and an Xyz Monster.[[note]]Blue-Eyes ''does'' have an Xyz counterpart, Legendary Dragon of White, but it's not part of the Blue-Eyes archetype and is just based on it in design.[[/note]]
* FusionDance:
** Blue-Eyes White Dragon + Blue-Eyes White Dragon = Blue-Eyes Twin Burst Dragon.
** Blue-Eyes White Dragon + Blue-Eyes White Dragon + Blue-Eyes White Dragon = Blue-Eyes Ultimate Dragon or Neo Blue-Eyes Ultimate Dragon.
** Blue-Eyes Ultimate Dragon + Black Luster Soldier = Dragon Master Knight.
* InconsistentDub: Burst Stream of Destruction is the name of the attack used by Blue-Eyes White Dragon in the Japanese version of the Anime. Even though the attack name was changed to "White Lightning" in the dub, for some reason, this card's name was not changed.
%%* InstantAwesomeJustAddDragons
* {{Irony}}: A part of Kaibaman's Japanese name translates to Ally of Justice. However, the actual archetype Ally of Justice is anti-support for LIGHT monsters, whereas Kaibaman is indeed a LIGHT monster. Furthermore, they have different writings despite being read the same.
* LightEmUp: They are LIGHT monsters.
* LightIsGood: Benevolent, but [[GoodIsNotSoft highly aggressive and destructive]]. Not to mention, it has very bad breath.
* LightningBruiser: With the support it received from the ''Shining Victories'' booster and the ''Dark side of Dimensions'' movie promos, a well constructed Blue-Eyes deck can easily be this now. Thanks to the support for searching out and summoning Blue-Eyes monsters, it's possible to quickly swarm the field with three thousand ATK beatsticks to force your opponent into the ground. A well put together one with the right hand can get no less than ''four'' of these kinds of monsters out in one turn, and that's not even counting the number of Rank 8 Xyz Monsters they can go for.
* {{Miko}}: Priestess with Eyes of Blue, as indicated by the card's Japanese name.
* MeaningfulName: Well, it's actually a more silver-blue color than white, but you get the idea.
* MultipleHeadCase:
** Blue-Eyes Ultimate Dragon. It has the highest ATK and DEF of any non-Effect Monster in the game.
** Blue-Eyes Twin Burst Dragon has two heads.
* MysteriousWaif: Maiden with Eyes of Blue. Absolutely weak in combat, but can [[SummonBiggerFish summon the Blue-Eyes White Dragon]] to do the fighting for her.
* MysticalWhiteHair: All of the "with Eyes of Blue" Spellcaster-Types.
* OurDragonsAreDifferent: Or in this case, just plain badass.
* PromotionalPowerlessPieceOfGarbage: The Blue-Eyes Shining Dragon who can only be summoned by sacrificing Blue-Eyes Ultimate Dragon. The kicker? At the time it came out in the TCG, you couldn't even summon it, since BEUD remained OCG-exclusive until almost a year and a half later. After that it did turn out to be marginally useful but that does not excuse the time when it was useless.
* TheRival: To Dark Magician and Red-Eyes Black Dragon, especially the former.
* RuleOfThree: Blue-Eyes Ultimate Dragon, D.3.S. Frog, Mokey Mokey King and Cyber End Dragon are the only Fusion Monsters to use three of the same monster as Fusion Material Monsters.
* StoneWall: Azure-Eyes Silver Dragon has better defense than Blue-Eyes White Dragon and it (including all your other dragons you have at the time) is essentially invincible in terms of card effects for the next two turns after you summon it. Its ATK, meanwhile, sits at 2500, the 4th lowest among Level 9 Synchro Monsters.
* SuperPoweredEvilSide: The Ritual Monster Blue-Eyes Chaos MAX Dragon. The Blue-Eyes forsakes all defense for overwhelming power, and unlike other Blue-Eyes incarnations, this one is a DARK monster.
* TookALevelInBadass:
** Azure-Eyes Silver Dragon is a Synchro version of Blue-Eyes White Dragon. This card's ATK and DEF are the inverse of those of Blue-Eyes White Dragon. Azure-Eyes Silver Dragon's Level is the combined Levels of Blue-Eyes White Dragon and The White Stone of Legend or Maiden With Eyes of Blue, which are appropriate Synchro Material Monsters for this card.
** ''Blue-Eyes Ultimate Dragon'', of all things, takes one in the form of Neo Blue-Eyes Ultimate Dragon.
* {{Toon}}: [[ExactlyWhatItSaysOnTheTin Blue-Eyes Toon Dragon]].
* UncattyResemblance: Two designs of Blue-Eyes White Dragon can be seen in the pattern of the Maiden with Eyes of Blue's dress, located on the hip section.
* UnskilledButStrong:
** Blue-Eyes Chaos MAX Dragon, Blue-Eyes' Ritual counterpart, is a 4000 ATK beatstick with 0 DEF, which can neither be targeted nor destroyed by card effects and inflicts double Piercing Battle Damage battling Defense Position monsters.
** The archetype in general focuses on filling the field with beatsticks and overwhelming the opponent with sheer attack power, rather than hindering them with card effects.
* WorldsStrongestMan:
** Blue-Eyes White Dragon is the only Normal Monster card with 3000 ATK, having the highest ATK of all Normal Monsters in this game since its introduction.
** Blue-Eyes Chaos MAX Dragon beats Nekroz of Sophia's record of having the highest ATK.
[[/folder]]

[[folder:Bujin]]
'''[[http://yugioh.wikia.com/wiki/Bujin Bujin]]''' monsters, which is Japanese for as '''War/Martial God''', focuses on three areas: The Beast-Warrior Bujin are the main field players; they are supported by the Bujingis (Beast and Winged-Beasts), which give their support from the hand or Graveyard. Their leaders are the four Bujintei: Susanowo, Amaterasu, Kagutsuchi, and Tsukuyomi.
----
!!!Tropes associated with the Bujin:
* AntiMagic:
** If you control a Bujin Beast-Warrior-Type monster: You can banish Bujingi Centipede from your Graveyard, then target 1 Spell/Trap Card your opponent controls; destroy that target. You can only use the effect of Bujingi Centipede once per turn.
** Bujin Regalia - The Mirror is a Bujin-themed Cold Wave. At the start of your Main Phase 1, if you control a Beast-Warrior-Type Bujin monster and your opponent's monsters on the field outnumber your monsters on the field: Until your opponent's next End Phase, neither player can activate Spell/Trap Cards or Spell/Trap effects.
* AnimalThemeNaming: The Bujingis received this treatment in the TCG.
* BattleBallgown: Bujinki Amaterasu is wearing Bujingi Peacock as a skirt, and she has the highest attack out of the Bujin.
* BigBad: A certain being somehow achieved consciousness by combining miasma of darkness into one, yet it cannot achieve a physical form that would turn into a Kami. This being despises all, and wishes to destroy the entire world, Takamagahara included. In a bold move, it controlled the highest Kami "Amaterasu" secretly and schemed to lead the world to destruction. The being's name was revealed in the Dimensions of Chaos set as Hiruko.
* BigGood: The goddess ruling over the Bujintei that gave them her own treasures. When the three Bujingi return to her, "Hirume" releases her powers and turns into the highest and most powerful Kami "Amaterasu".
* ContinuityCameo: Bujin Yamato's necklace looks similar to Yuma's Emperor Key.
* CoolSword[=/=]StockWeaponNames
** Bujingi Crane is based on Ame-no-Habakiri, the legendary sword used by the Shinto god Susanoo.
** Bujingi Quilin is based on legendary sword Kusanagi, which was originally called "Ame-no-Murakumo-no-Tsurugi".
* CreepyCrows: Bujingi Crow and Bujingi Raven are based on the Yatagarasu, or the three-legged crow, of East Asian mythology. Particularly, Bujingi Crow carries the Yata no Kagami (Mirror of Yata) on its chest, referring to its name.
* DemonicPossession: Because it has no true form of its own, the shadow managed to consume "Hirume" without "Tsukuyomi" noticing, and plot to eliminate its greatest threat, "Susanowo".
* DudleyDoRightStopsToHelp: Over the course of his journey, Bujin Yamato witnessed people on the surface suffering from the tyranny of the gods and acted on it, strengthening the suspicions of the Kami dwelling in Takama-ga-hara, including the Supreme Kami.
* EnergyBeings: The Bujin monsters have this type of aesthetic, asides from the bits of armor they wear.
* {{Foil}}: Bujingis Crow to Bujingi Raven as well as Bujingi Wolf and Bujingi Warg, in terms of their effects.
* GameplayAndStorySegregation: Kagutsuchi cannot be summoned by any combination of Mikazuchi, Ibis, Crow, and Centipede.
* TheHerosJourney: Having lost most of his power, "Susanowo" began to refer to himself as Bujin Yamato, and set out on a journey to find the five Bujingis and regain his true power.
* HowTheMightyHaveFallen: There was once a Kami, Bujintei Susanowo, who once dwelled in the heavenly realm of Takama-ga-hara, alongside many other Kami. He possessed incredible power, power so great that many began to plot and scheme against him. This cast suspicion on him, causing him to ultimately incur the wrath of the Supreme Kami. He was banished to the surface and his [[PowerLimiter power was sealed inside the five Bujingis]].
* KeepItForeign: For some reason, Konami didn't translate the archetype's name. It's probably because of the translation of the name.
* LightEmUp
* LivingWeapon: Bujingis. An example is Bujingi Quilin on the artwork of "Bujin Regalia - The Sword".
* LuckilyMyShieldWillProtectMe: Bujingi Fox and Bujingi Crow utilize this trope; Bujingi Fox prevents the owner from receiving battle damage while Bujingi Crow negates an attack on a Bujin monster and inflicts effect damage to the opponent. Also, Bujingi Crow and Bujingi Fox are portrayed as shields in the artworks of Bujintei Kagutsuchi and Tsukuyomi.
* {{Lunacy}}: Bujin Arasuda and Bujintei Tsukuyomi have this trope as their motif.
* MythologyGag: The 5 Bujin Beast-Warriors resemble the heroes and an antagonist of ''Anime/YuGiOhGX'' through their colors and head shapes. Bujin Arasuda resembles Daichi Misawa, while Bujin Yamato resembles Judai Yuki, Bujin Hirume resembles Asuka Tenjouin, and Bujin Mikazuchi resembles Jun Manjoume. This can be supported further by the colour scheme of each of these Bujins in respect to the initial dormitory each ''GX'' hero was in: Judai was in Osiris Red, same as Yamato is red. Manjoume was in Obelisk Blue, and Mikazuchi is blue. Misawa was in Ra Yellow, while Bujin Arasuda is yellow. Finally, Hiruko is based on Takuma Saiou, since he brainwashed Hirume like Asuka in season 2.
* OneSteveLimit: You can only control 1 face-up Beast-Warrior Bujin monster.
* {{Orochi}}: Bujingi Ophidian is based on the Yamata no Orochi, a multi-headed dragon from Japanese myth.
* PlayingWithFire: Bujintei Kagutsuchi is based on Kagutsuchi, the Shinto god of fire.
* PoweredArmor: Every Bujin Xyz Monster is made up of parts of the Bujingis, with Bujin Yamato, Bujin Hirume, Bujin Arasuda and Bujin Mikazuchi serving as a base. These formations are depicted in Bujincarnation and Bujin Regalia - The Mirror.
* PowerOfTheSun: Bujinki Amaterasu, as she's based on Amaterasu
* PublicDomainArtifact: Several of the Bujingis appear to be based on the ten treasures known as the Tokusa no Kandakara ("10 varieties of the god's treasure") which are enshrined at Isonokami Shrine. They were holy items given to Nigihayahi, an ancestor of the Mononobe clan, by Amaterasu and brought to earth when she descended from Heaven. These treasures were essentially magical items that could be used in rituals for the purpose of exorcism or purification.
* StatusBuff: During damage calculation, when a Bujin Beast-Warrior-Type monster you control battles an opponent's monster: You can send Bujingi Crane from your hand to the Graveyard; the original ATK of your battling monster is doubled during damage calculation only.
* SuperToughness:
** Bujingi Wolf prevents other face-up Beast, Beast-Warrior, and Winged Beast-Type monsters you control cannot be destroyed by battle.
** Bujingi Warg in defense position prevents other Bujin monsters you control from being destroyed by card effects.
** Bujingi Hare grants a Beast-Warrior Bujin monster protection from being destroyed by battle or card effects, although it can only be used once per turn.
* ThemeNaming: Bujins are based on Japanese mythology.
* WarGod: The English translation for this archetype.
[[/folder]]

[[folder:Burgesstoma]]
The '''[[http://yugioh.wikia.com/wiki/Burgesstoma Burgesstoma]]''' are a group of cards that debuted as Korean exclusives in ''Clash of Rebellions''. Based on extinct animals whose fossils were in the [[UsefulNotes/PrehistoricLifeOtherExtinctCreatures Burgess Shale]], their strategy revolves around Trap Cards with the ability to summon themselves as Normal Monsters.
----
!!!Tropes associated with the Burgesstoma:
* AntiMagic: Olenoides can destroy a Spell or Trap Card on the field.
* DiscardAndDraw: Pikaia's effect allows the player to draw two new cards if they discard a Burgesstoma card.
* ExtraEyes: Burgesstoma Opabinia has five eyes, just like its real life namesake.
* LoopholeAbuse: When they are treated as monsters, the Trap Cards will be banished if they leave the field. However, if they are used as Xyz Materials and then sent to the graveyard, it doesn't count as leaving the field.
** In an interesting case of [[DevelopersForesight cardmakers' foresight]], this is defied with their Special Summon effect, which specifies ''"when"'' rather than ''"if"'' a Trap Card is activated. This means that only one Burgesstoma monster can be summoned per Trap Card activation, as using the Special Summon effect of one Burgesstoma card causes the others in the Graveyard to miss the timing. Additionally, Dinomischus and Pikaia discard as part of their effect rather than as a cost, meaning that you can't discard a Burgesstoma card and then immediately summon it in response to Dinomischus/Pikaia.
* MakingASplash: The Xyz Monsters are WATER monsters and so do the Trap Cards when they are summoned as monsters.
* MeaningfulName: The name of the archetype is derived from the Burgess Shale with each card named after an extinct animal whose fossil could be found there.
* NoSell: All Burgesstoma monsters are unaffected by the effects of other monsters.
* StoneWall: Opabinia has 2400 DEF - the highest among Rank 2 Xyz monsters - and 0 ATK. It is also unaffected by the effects of other monsters.'
* ZergRush: The Burgesstoma Trap Cards can Special Summon themselves from the Graveyard as a monster whenever a Trap Card is activated, allowing them to quickly swarm the field and amass Xyz Materials for Anomalocaris and Opabinia.
[[/folder]]

[[folder:Burning Abyss]]
'''[[http://yugioh.wikia.com/wiki/Burning_Abyss Burning Abyss]]''' is an archetype of LIGHT and DARK Fiend-Type monsters based on characters from Literature/TheDivineComedy. All Burning Abyss monsters have an effect that activates when sent to the graveyard.
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!!!Tropes associated with the Burning Abyss monsters:
* CallBack: The "Burning Abyss + Tour Guide From the Underworld" combo is a Call Back to "Sangan + Tour Guide From the Underworld" combo.
* CastingAShadow: The main deck monsters are DARK.
* CulturalTranslation: While Virgil being dubbed 'Rock Star of the Burning Abyss' seems odd for an archetype rooted in the Divine Comedy, it's arguably an attempt to translate the sort of fame and impact bards like Virgil had to an audience who know bards more as an RPG class.
* FusionDance: Dante, Pilgrim of the Burning Abyss can be summoned by fusing three Burning Abyss monsters with different names together.
* IWorkAlone: The main deck monsters selfdestruct when you control a non-Burning Abyss.
* LightEmUp: The extra deck monsters are LIGHT.
* MyDeathIsOnlyTheBeginning: Gain their effects when sent to the graveyard.
* MysticalWhiteHair: Beatrice, the Eternal Lady.
* NumerologicalMotif: The main deck monsters are Level 3, have 3 effects, and were released three to a set. The archetype also has three Extra Deck monsters. Beatrice is a Rank 6 monster [[note]]6=3*2[[/note]].
* ShoutOut: To Literature/TheDivineComedy.
* ThePowerOfRock: Virgil, Rockstar of the Burning Abyss.
[[/folder]]

[[folder:Buster Blader / Destruction Sword]]
'''[[http://yugioh.wikia.com/wiki/Buster_Blader_(archetype) Buster Blader]]''' was the name of one of Yugi's monsters that was first used during the Battle City Tournament. An archetype of cards comprised of the eponymous monster and its alternate forms, most of which can be used as a counter to Dragon decks due to their ability to power up for each Dragon monster the opponent has on the field or in the graveyard. They are supported by the '''[[http://yugioh.wikia.com/wiki/Destruction_Sword Destruction Sword]]''' cards.

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!!!Tropes associated with Buster Blader and the Destruction Swords:
* ArmorPiercingAttack: Buster Blader the Dragon Destroyer has the ability to inflict piercing damage.
* CoolPet: Buster Whelp of the Destruction Swordsman
* TheDragonslayer: Buster Blader is this as evidenced by all of his forms, except Buster Blader, the Destruction Swordsman, becoming stronger if the opponent controls Dragons. And even then, Destruction Swordsman's effect can be used to destroy Dragon-Type monster if he's been equipped with one.
* EquippableAlly: The three Buster Destruction Sword cards have the ability to equip themselves to a Buster Blader monster.
* FusionDance:
** Buster Blader can fuse with Dark Magician to become the latter's evolved form, Dark Paladin.
** He can also fuse with any Dragon-Type monster to become Buster Blader, the Dragon Destroyer.
* ManOfKryptonite: Buster Blader, the Dragon Destroyer lives up to his name and acts as one to any deck that focus too much on Dragon-Type monster. Not only does he gain 1000 ATK and DEF for each Dragon-Type monsters the opponent controls, or has in their graveyard, but as long as it remains on the field, all dragons will be changed to defense positions and are prevented from activating their effects.
* PowerNullifier: As the Dragon Destroyer, Buster Blader prevents Dragon-Type monster from activating their effects.
[[/folder]]

[[folder:Cardian]]
'''[[http://yugioh.wikia.com/wiki/Cardian Cardian]]''' is an archetype debuting in the ARC-V anime, used by Tokumatsu. They are based on the traditional Japanese card game named Hanafuda, infamous for the Koi-koi game. Their playstyle revolves around consistently drawing Cardian monsters to make combinations (Yaku) to Synchro Summon their Boss Monsters, emulating the playstyle of traditional Koi-koi game. To help with this strategy, the Spell supports makes it easier to setup the Summon, such as stacking Cardian monsters to be drawn by other Cardian effects or assembling Cardian monsters on the board.
----
!!!Tropes associated with the Cardians:
* AntiMagic: Gokou can negate Spell effects.
* ArtShift: In the anime. Whenever a Cardian Synchro Monster is Summoned, the background turns into traditional Japanese painting that references the Yaku formed to Summon it, in contrast to the monster's more animesque appearance.
* {{Bishounen}}: Ameshikou and Gokou, two of the boss monsters.
* TheCameo: All over the place, due to each Cardian non-Synchro monster (barring Matsu) depicts a Yu-Gi-Oh! card of some sort. Some examples:
** Matsu ni Tsuru (January Pine Crane): Crane Crane
** Sususki ni Tsuki (August Pampas Moon): [[ThatsNoMoon The Wicked Avatar]]
** Yanagi (November Willow Storm): Giant Trunade
** Yanagi ni Ono no Michikaze (November Willow Poet): Cardian - Ameshikou and Poison Draw Frog
* CastingAShadow: They're all DARK Attribute.
* CardsOfPower: And apparently they're also sentient.
* CoolHelmet: Gokou's bird helmet, a reference to the December Phoenix (Kiri ni Houou) card.
* DarkIsNotEvil: After Tokumatsu returns to his Enjoy Choujiro persona.
* DifficultButAwesome: The archetype as a whole. The requirement to Summon the bosses are expensive, and the Deck can be awkward to handle. However, once the bosses set foot on the field, there's little the opponent can do.
* {{Irony}}: Yanagi ni Ono no Michikaze depicts Ameshikou and Poison Draw Frog as a reference to the rain man/poet and frog. The former locks your Draw Phase, while the latter lets you draw a card.
* LargeAndInCharge: Inoshikachou. Ironically, he is the weakest among the three boss monsters in terms of stats.
* NiceHat: Ameshikou's poet/priest hat.
* NoSell: Ameshikou makes all Cardian monsters unable to be destroyed by card effects, or be targeted by the opponent's card effects.
* NumerologicalMotif:
** The Level of each non-Synchro Cardian represent the Month of their original Hanafuda card.
** The ATK and DEF of each non-Synchro Cardian are equal to their point value in Hanafuda x100.
* ShockAndAwe: Ameshikou's "electric-rim" umbrella, a reference to the November Storm (Yanagi) card.
* WeakButSkilled: The non-Synchro monsters are exceptionally weak stat-wise, but are needed to Summon their boss monsters.
* WorldsStrongestMan: Gokou has the highest ATK among Synchro Monsters to date, with pure 5000 ATK.
[[/folder]]

[[folder:Chaos]]
Originally more of a series of cards with a similar theme, the '''[[http://yugioh.wikia.com/wiki/Chaos Chaos]]''' archetype The Chaos cards rely oncombining the powers of LIGHT and DARK, or in a couple cases, Fairy and Fiend, and banishing cards from play. Their "leaders" are Black Luster Soldier - Enjoy of the Beginning and Chaos Emperor Dragon - Enjoy of the End, but the anime has an even stronger leader, Chaos End Ruler - Ruler of the Beginning and the End. It has three sub-archetypes: Black Luster Soldier (Chaos Soldier in the OCG), CXyz, and Number C, all of which have their own folders.

Quite infamously, it was Chaos Emperor Dragon's ''brutal'' effect to wipe out everything in the hand and on the field for a measly 1000 Life Points that earned it recognition for being too strong, making it among the eleven cards that made up the very first ban list, and it has been on there for a decade until its January 2015 errata, which heavily nerfs its potency.

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!!!Tropes associated with the Chaos monsters:
* AnAxeToGrind: Demise, King Of Armageddon.
* AwesomeButImpractical:
** Chaos Goddess has a pretty lethal effect, but here's the catch: She's a Synchro that requires ''three'' monsters to summon. The Tuner must be a LIGHT monster, and the other two monsters must be DARK. Given the rules of Synchro Summoning, their combined Levels have to be 8. Seeing as her actual effect is kind of hard to use (you have to discard a LIGHT monster to Special Summon a DARK one from your Graveyard that has to be Level 5 or higher) she's not as practical as she appears.
** Black Luster Soldier - Envoy of the Evening Twilight is also very difficult to Summon (Must be Special Summoned by having an equal number of LIGHT and DARK monsters in your Graveyard and banishing all monsters of 1 of those Attributes from your Graveyard, and cannot be Special Summoned by other ways) and you have to skip the Battle phase if you want to use its effect.
* BackFromTheDead: Chaos Goddess's effect.
* BlackKnight: Black Luster Soldier - Envoy of the Beginning.
* ContinuityNod: Sphere of Chaos's name and effect is a reference to a trio of monsters often called "The Chaos Trio", consisting of "Black Luster Soldier - Envoy of the Beginning", "Chaos Emperor Dragon - Envoy of the End", and "Chaos Sorcerer", who needed a LIGHT and DARK Monster to summon.
* DeathOrGloryAttack: Chaos Emperor Dragon's effect post-errata: You may not activate any other card effects on the same turn, meaning no subsequent Graveyard activation shenanigans to fortify yourself, etc. Better make sure you finish the opponent with that damage.
* DyingMomentOfAwesome: Chaos Emperor Dragon's effect allows to do the equivalent of destroying the universe taking itself down and damaging the opponent for each card it destroys.
* {{Expy}}:
** "Ruin, Queen of Oblivion" and "Demise, King of Armageddon" are less powerful ritual versions of "Black Luster Soldier - Envoy of the Beginning" and "Chaos Emperor Dragon - Envoy of the End" respectively.
** The Sky Scourges were an attempt to revitalize the Chaos archetype with more challenging summoning conditions and less powerful effects.
* FinishingMove: More likely than not, getting either of the two Envoys on the field.
* GlassCannon: They can hit the field on your first turn if you build the deck right, come out of nowhere, and will give you a massive lead in the Duel. But they're completely defenseless during an opponent's turn, so you'd better have some cards ready to protect them.
* GodSaveUsFromTheQueen: Ruin, Queen Of Oblivion.
* KillEmAll: Chaos Emperor Dragon's effect destroys every card on the field and in the hand by paying 1000 Life Points. It also inflicts Burn Damage for each card that is sent to the Graveyard with this effect.
* {{Nerf}}: As of January 2015, Chaos Emperor Dragon has received a serious rewrite that severely limits its potency: First, it has been made a Nomi (cannot be Special Summoned outside its effect). Second, its nuke effect cannot be activated on the same turn as other card effects, and only cards that are sent to the opponents graveyard count towards the total effect damage. [[BroughtDownToBadass However, it's still a rather good card, being a 3000-ATK beater that's very easy to Summon and capable of nuking the field]].
* ObviousRulePatch:
** The Chaos Emperor Dragon-Yata Garasu combo is pretty much the reason the ban list was first created, and they've been gone ever since.
** Also, the change in Priority rules is generally agreed to have been put in place to make Black Luster Soldier less overpowered.
* OurDragonsAreDifferent: Darkflare Dragon and Lightpulsar Dragon. Moreover, both monsters depict space phenomena: a pulsar for Lightpulsar Dragon and a sun flare for Darkflare Dragon.
* PhysicalGoddess: Chaos Goddess.
* RegalRinglets: Chaos Goddess.
* ThoseTwoGuys:
** Sphere of Chaos and Chaos End Master are meant to compliment the other (each card can search out the other).
** Gaia, Knight in Brightest Night and Gaia, Knight in Blackest Night. They even have effects that support the other's Element.
* TookALevelInBadass: Black Luster Soldier --> Black Luster Soldier - Envoy of the Beginning.
* WeaksauceWeakness: Cards like Macro Cosmos or Dimensional Fissure are very effective against the Chaos cards, since every monster will be banished instead send to the Graveyard.
* YinYangBomb: The main theme of the Chaos cards. Most of them can only be Special Summoned by banishing a LIGHT and a DARK monster.
[[/folder]]

[[folder:Charmers]]
The '''[[http://yugioh.wikia.com/wiki/Charmer Charmers]]''', known as '''Spirit Charmer''' (霊使 Reitsukai) in the OCG, are a series of six Spellcasters that have learned to commune with the six Attributes to take control of them and perform assorted incantations with them. The normal Charmers all have the same effect of being able to take control of enemy monsters of a certain Attribute. They have also two advanced forms: [[http://yugioh.wikia.com/wiki/Familiar-Possessed Familiar-Possessed]], where their familiar's spirit has taken control of them to increase their offensive power, and [[http://yugioh.wikia.com/wiki/Cataclysmic_Charmer Cataclysmic Charmers]] where they can sacrifice monsters to summon another one. The Trap Card series [[http://yugioh.wikia.com/wiki/Spiritual_Art Spiritual Art]] is also part of the Charmers via artwork, but they support Attributes in general without being restricted to Charmers.
----
!!!Tropes associated with the Charmers:
* AscendedExtra:
** "Retrained" versions of Wynn and Eria were incorporated into the Gusto and Gishki archetypes. However, it turns up {{Subverted|Trope}} as they are separate characters.
** Played straight in the case of Lyna's ascended form, Milla the Temporal Magician.
* BareYourMidriff: Raging Hiita.
* {{Bishonen}}: Dharc is a guy, but has feminine features.
* BlackMagic: All of them use dark powers to take control of enemy monsters.
* BlowYouAway: Wynn.
* {{Brainwashed}}: The original Charmers lived up to their names by taking control of monsters with the same Attribute as them.
* CastingAShadow: Dharc.
* ChainedByFashion: Lyna and Dharc have cuffs dangling from their wrists.
* ColorCodedElements: They each have hair coloring and outfits reflecting their elements.
* CurtainsMatchTheWindow: All of them have eyes and hair of the same color.
* CuteWitch: Six of them, counting [[{{Bishonen}} Dharc]]. They're absolutely adorable.
* DangerouslyShortSkirt: Wynn, Hiita and Eria.
* DemonicPossession: The "Familiar-Possessed" series where their Familiar takes over them to pump up their offensive power. They finally left the body in Unpossessed, with the effect referencing their return to their Charmer state. Due to the lack of lore regarding this event, it can either be this or SymbioticPossession.
* DishingOutDirt: Aussa.
* ElementalPowers: Each of them represent an Attribute.
* {{Familiar}}: Each Charmer has a Level 1 or 2 Normal Monster as such.
* FieryRedhead: Hiita appears to be one, as her card art has her looking much more energetic and lively than the others.
* FourElementEnsemble: Though there's one for all six Attributes, Dharc and Lyna don't have as much exposure or counterparts as the four elemental Charmers, resulting in this dynamic. The original four were also released years before Dharc and Lyna appeared to round the group out.
* HandicappedBadass: Dharc appears to have lost his right arm.
* HotWitch: The base four have older forms that mature enough to qualify as conventionally attractive.
* LightEmUp: Lyna.
* MagicStaff: They all have one or MagicWand.
* MagicWand
* MakingASplash: Eria.
* MeaningfulName:
** Each of the Charmers have names based on the elements they specialize in.
** "Mira" is Spanish for "look" or "see", probably referring to Milla's effect of looking at your opponent's Set card.
* {{Meganekko}}: Aussa.
* MysticalWhiteHair: Lyna has white hair, and is a witch.
* OneSteveLimit: Milla, an older version of Lyna, shares her OCG name 'Mira' with Mira the Star-Bearer.
* PersonalityPowers: In case you missed it, FieryRedhead Hiita is the Fire charmer.
* PlayingWithFire: Hiita.
* SymbioticPossession: Due to the lack of lore, it can either be this or DemonicPossession. Regardless, the possession gives the Charmers power boost and the ability to deal piercing damage, and the possession was released in the artwork of Unpossessed.
* TheSixthRanger: Dharc and Lyna were released long after the original Charmer cards had run their course and have fewer variants of them.
* WaterIsBlue Eria has blue hair and uses blue water.
* WindIsGreen: Wynn has green hair and uses green wind.
* YouGottaHaveBlueHair: Wynn has green, Eria has blue.
* ZettaiRyouiki: Lyna.
[[/folder]]

[[folder:Chronomaly]]
'''[[http://yugioh.wikia.com/wiki/Chronomaly Chronomaly]]''', known as '''[=OOParts=]''' in the OCG, are a series of LIGHT Rock monsters based on artifacts of the ancient world. They rely on manipulating their levels to Xyz Summon their leaders, Chronomaly Atlandis, Chronomaly Crystal Chrononaut, and Chronomaly Machu Mech. They are used by III/[[DubNameChange Trey]] in ''ZEXAL''.
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!!!Tropes associated with the Chronomaly cards:
* AlchemyIsMagic: Chronomaly Pyramid Eye Tablet is possibly based on the Emerald Tablet of Hermes. Text purporting to reveal the secret of the primordial substance and its transmutations. It claims to be the work of Hermes Trismegistus ("Hermes the Thrice-Greatest"), a legendary Hellenistic combination of the Greek god Hermes and the Egyptian god Thoth.
* AmbiguousRobot: Number 6: Chronomaly Atlandis's Type is Machine while it has no mechanical parts with the exception of the ring around its chest.
* AnachronismStew: The OCG name, "[=OOPArts=]", is an acronym for "Out-of-Place Artifact", a term used to describe artifacts that make no logical sense given the technology available at the time they were created. The TCG name, "Chronomaly", is a portmanteau of the word "chronology" which is the sequential order in which past events occur and "anomaly" as in an irregularity or something odd. Put together these monsters are "chronological anomalies" or "chronomalies" since these objects deviate from what would have been possible to create given the resources and technology available at that time.
* AncientAstronauts:
** Some writers have proposed that intelligent extraterrestrial beings have visited Earth in antiquity or prehistory and made contact with humans. Such visitors are called ancient astronauts or ancient aliens. Proponents suggest that this contact influenced the development of human cultures, technologies and religions. Chronomaly Crystal Chrononaut is based on this concept.
** Chronomaly Mayan Machine is based on the "Maya Astronaut" of K'inich Janaab' Pakal, a ruler of the Mayan polity of Palenque. The Palenque Astronaut appears to depict a man controlling a spaceship. This ornately decorated five ton stone was discovered in 1952 in Chiapas, Mexico covering the Tomb of the Mayan King Pacal, at the Temple of Palenque ~ the only known Mayan Pyramid to contain a Tomb, as seems the case throughout Egypt.
* {{Atlantis}}: Number 6: Chronomaly Atlandis
* CoolPlane: Chronomaly Golden Jet is a reference to the various golden airplane like artifacts found in Colombia, which were said to have been carved by the Quimbaya culture between l000 and 1500 AD. Some archaeologists believe that they are simply stylized insects, while some ancient astronaut theorists believe this is a clear depiction of a space craft from extraterrestrial visitors.
* DemBones: Chronomaly Crystal Bones and Chronomaly Crystal Skull
** Chronomaly Crystal Bone is based on "The Crystal Maiden", the skeleton of a teenage girl found in the Belize cave system called Actun Tunichil Muknal, which was said to possibly been a sacrifice victim, whose bones have been calcified, giving it a sparkling, crystallized appearance, hence the name.
** Chronomaly Crystal Skull is based on "Crystal skulls" which were carved from quartz and were believed to be of pre-Columbian origin.
* EenieMeenieMinyMoai: Chronomaly Moai is based on a Moai, monolithic human figures made of rock in the Easter Island. "The Statue of Easter Island" and "Moai Interceptor Cannons" are based on the same figures.
* EnormousEngine: Fork Hyuk appears in the artwork of "Number 33: Chronomaly Machu Mech", serving as the aforementioned Machu Mech's engine. This is also supported by Fork Hyuk's Japanese name, and the fact that the structure of "Number 33" is surrounding the blue sphere in this card's artwork, just as depicted in the artwork of "Number 33". This is fitting, as Fork Hyuk's effect complements the effect of "Number 33".
* FloatingContinent: Number 33: Chronomaly Machu Mech is a floating city, while Machu Pichu was built high up in the mountains above sea level.
* {{Golem}}: Chronomaly Mud Golem is based on the Dogū, a form of statuary common in the Jomon Period.
* {{Homage}}: Chronomaly Golden Jet's appearance and statistics (Level 4, LIGHT Machine, 1300 ATK) seem to tie into the "Gradius" deck and the other fighting ships like "Jade Knight" and "Lord British".
* LandmarkOfLore
** Number 33: Chronomaly Machu Mech is based on on the ancient city of Machu Pichu. Machu Pichu is in Peru, going along with the South American theme of the Chronomaly archetype. Machu Mech also could also have been based on El Dorado, a fabled city that was said to be made of gold, like how this monster is shown to be a city that is made from gold.
** Stonehenge Methods. True to this card's name, the Stonehenge is featured in this card's artwork.
** Number 6: Chronomaly Atlandis's form could come from the Ancient city of Pompeii because it's shaped like a volcano (Mount Vesuvius).
** Chronomaly City Babylon. The Ancient City of Babylon was an Akkadian city-state (founded in 1867 BC by an Amorite dynasty) of ancient Mesopatamia, the remains of which are found in present-day Al Hillah, Babylon Province, Iraq. The Word "Babylon" is Akkadian "babilani" which means "the Gate of God(s)" and it became the capital of the land of Babylonia.
* LivingStatue: Chronomaly Tula Guardian is a living version of the Telamon Tula statues that were found in Hidalgo, Mexico.
* MagmaMan: If one looks at the artwork of Number 6: Chronomaly Atlandis, the island is not actually floating: Molten formed what appears to be two legs holding it up, as well as two arms, giving it the appearance of a giant. As such, this card may have been based on Atlas, a Titan from Greek mythology that was forced to support the sky on his shoulders for eternity. Oddly this cards Attribute is LIGHT when the Monster is formed out of molten lava and rock.
* MythologyGag:Stonehenge Methods's special summoning effect is similar to the Player Character of The Duelists of the Roses being summoned at Stonehenge.
* OneHitKill: Dedicated decks based on Number 33: Chronomaly Machu Mech can pull this off. The crux of the strategy is reducing the ATK of an opponent's monster to 0, then using Number 33's effect on that monster before attacking to deal massive damage.
[[/folder]]

[[folder:Cloudian]]
'''[[http://yugioh.wikia.com/wiki/Cloudian Cloudians]]''' are a series of WATER Fairy-Type monsters based on types of clouds. Being clouds they lack power but are immune to being destroyed in battle, and distribute Fog Counters to monsters to use effects. In ''GX'', Amon Garam/[[DubNameChange Adrian Gecko]] uses a Cloudian deck as his first deck.
----
!!!Tropes associated with my Cloudians:
* AchillesHeel: While "Cloudians" cannot be destroyed by battle while in Attack Position, "Zero Gravity", "Stumbling, "No Entry" and "Spider Web" would cripple this Deck as the these cards forces all monsters to Defense Position making the "Cloudians" destroy themselves. An opponent using a well-timed Windstorm of Etaqua can effectively destroy all Cloudian monsters. "Spiders" are also a threat, because they change the Battle position of a monster to Defense Position. Cards such as "Savage Colosseum" and "Final Attack Orders" can have the same effect. The best way to counter is by using "Raging Cloudian". Amon/[[DubNameChange Adrian]] had an Cloudian deck as his first deck before he replaced it with an Exodia deck.
* CuteKitten: Cloudian - Cirrostratus.
* {{Cyclops}}: Cloudian - Eye of the Typhoon is based on "The Eye of the Hurricane", ironically, the most inoffensive part of a Hurricane. The name is also a pun on the card itself, as my Cloudian only has one Eye.
* DifficultButAwesome: "Cloudians" require an advanced degree of skill to use properly, because their usefulness depends on how many Fog Counters there are on the field. Most "Cloudians" cannot be destroyed by battle, but their low ATK leaves their controller open to taking damage unless "Spirit Barrier" or "The Sanctuary in the Sky" are used. Otherwise, you could just use Equip Cards to boost their ATK so that the damage is lessened. Once your support cards are in play, the opponent will find it frustratingly difficult to get past a "Cloudian" Deck's defenses. While the opponent is being stalled, the "Cloudian" user can then generate enough Fog Counters to whittle down the opponent's defenses, eventually leaving them with nothing to protect themselves from the otherwise "weak" monsters.
* HollywoodAcid: Cloudian - Acid Cloud.
* OurAngelsAreDifferent: With a few exceptions, these guys are classified as Angels in the OCG.
* OurDragonsAreDifferent: Cloudian - Storm Dragon.
* OurGhostsAreDifferent: Cloudian - Ghost Fog, which is based on the Mist Fog.
* PoisonousPerson: Cloudian - Poison Cloud may be partially based on London's Great Smog, which was a deadly fog caused by overpollution.
* PowerOfTheStorm
* ThatCloudLooksLike: A bunch of monsters.
* ThemeNaming: Based on the types of weather.
[[/folder]]

[[folder:Constellar]]
'''[[http://yugioh.wikia.com/wiki/Constellar Constellar]]''' monsters, called '''Sacred''' in the OCG, are a series of LIGHT monsters that are variably Beast, Beast-Warrior, Warrior, or Machine. Based on the constellations, they swarm the field to perform Xyz summons of their stronger members, the strongest of which is Constellar Ptolemy M7. They are used by Hokuto Shijima in the ''Anime/YuGiOhArcV'' Anime.
----
!!!Tropes associated with the Constellars:
* AscendToAHigherPlaneOfExistence: Constellar Sombre and Evilswarm Kerykeion have successfully defeated Sophia, Goddess of Rebirth and ascended to a higher plane of existence (as mentioned in the DT Story Guide), becoming the twin serpents pictured in Breath of the Divine Serpent
* BigDamnHeroes: They appeared to help the tribes fight against the Evilswarm horde.
* CainAndAbel: [[Myth/ClassicalMythology Sacred Pollux and his corrupted brother, Evilswarm Castor.]]
* DubNameChange[=/=]PunnyName: This archetype is known as Constellars in the TCG.
* FusionDance:
** 2 Constellar Xyz monsters (judging by the orbs around the 2 monsters), the two parts of "Constellar Ptolemy M7"'s body and "Shrine of Mist Valley" appear in "XYZ Universe"'s artwork. It is possible that those Xyz Monsters are fusing together to form Ptolemy, prior to the fight above the Shrine, betwenn Ptolemy and Evilswarm Ouroboros, as shown in Infestation Terminus.
** According to the Duel Terminal Storyline in the Duel Terminal Master Guide 2013, "Gem-Knight Lazuli" fused itself with the 12 "Constellar" monsters to become "Constellar Sombres" in order to defeat "Sophia, Goddess of Rebirth" together with "Evilswarm Kerykeion".
* {{Homage}}/ShoutOut: [[KnightInShiningArmor Holy armored knights]] [[WesternZodiac named after the Zodiac]] determined to fight evil? [[Manga/SaintSeiya This seems familiar...]]
* KnightInShiningArmor: Most of them look like knights.
* LightIsGood: Definitely.
* OurDragonsAreDifferent: Sacred Ptolemys Messier 7, a large mechanical dragon formed by FusionDance.
* {{Reincarnation}}: Sombres seems to be the reincarnation of "Constellar Ptolemys Messier 7" because of its wings that are "Ptolemys Messier 7's" ones. This monster has "Constellar Virgo" Legs and "Gem-Knight Seraphi" Face and body.
* ScrewDestiny: The artwork for Break the Cycle reflects the fact that Sombres and Kerykeion were born using the banished bodies of their members (Constellar and Evilswarm) and they are working together to end Sophia's cycles of destruction and creation by destroying her.
* SixthRanger: Awakened Brave Warrior - Gagagigo's armor and background seems to resemble that of the "Sacred" Archetype.
* ThemeNaming: All of them are named after stars in the [[WesternZodiac Zodiac constellations.]]
[[/folder]]

[[folder:Crashbug]]
'''[[http://yugioh.wikia.com/wiki/Crashbug Crashbugs]]''', called '''Bugman''' in the OCG, are a trio of Level 3 monsters that rely on summoning each other. Once all three are on the field, their leader Super Crashbug can be summoned, creating havoc as ATK and DEF values are swapped. They are used by Ukyo Kitano/[[DubNameChange Mr. Kay]] and Takashi Todoroki/[[DubNameChange Caswell Francis]] in ''ZEXAL'', the former being the original owner of Number 34: Terror-Byte.
----
!!!Tropes associated with the Crashbugs:
* AnthropomorphicPersonification : When combined with Terror-Byte, this archetype makes a reference to a computer virus. When the virus first appears (Summoning one of them), it infects the system (special summoning the rest of them), then it steals data (taking control of opponent monsters with Terror-Byte), and finally sabotages the system (Super Crashbug switching ATK and DEF of monsters).
* ChainedByFashion: Crashbugs "X", "Y", and "Z" appear to be dressed in prisoner-like accessories.
** X - A ball and chain on its neck.
** Y - Hand cuffs on its right hand.
** Z - A striped prison uniform, along with a ball connected to a chain locked to both its ankles.
* {{Expy}}: This series is similar to that of the "Gadgets", "Piece Golems", "Poker Knights", "Magnet Warriors", and "Reactors"; due to having only 3 members which contribute to the theme's trump card.
* FusionDance: Super Crashbug and Number 34: Terror-Byte
* InconsistentDub: The Crashbugs' fuses are removed in the English card artwork due to the fact that it is a reference to violence, but strangely in the dub, the fuses remain in place.
* LostInTranslation: In Japanese, "Bugman" could be a pun to Bomb (爆弾, Bakudan) as they have bombs on their heads and a reference to how when a computer has technical difficulties, it normally means it "has a bug".
* PunnyName: Number 34: Terror-Byte is a pun on Terabyte, which is equal to 1024 Gigabytes. This may be why it's "No. 34", with "1 + 0 + 2" = "3", then leaving the "4" to make "34", or just "10 + 24" = "34".
* StoneWall: Number 34: Terror-Byte and Super Crashbug have massive DEF, but 0 ATK. However, Super Crashbug has the ability to switch ATK and DEF of all face-up Attack Position monsters on the field, letting it weaponize its DEF as ATK.
* VisualPun: Number 34: Terror-Byte slightly resembles an insect. This may reference how computer errors are usually referred to as "bugs" and this card's connection to the "Crashbug" series.
[[/folder]]

[[folder:Crystal Beasts]]
The '''[[http://yugioh.wikia.com/wiki/Gem_Beast Crystal Beasts]]''', known as '''Gem Beasts''' in the OCG, are a series of seven animal-themed monsters named after precious gems. Their ability is that when they're destroyed as monsters, they "crystallize" and place themselves in the Spell/Trap Zone as Continous Spell Cards. The key is to gather all seven to summon their leader, Rainbow Dragon. They are used by Johan Andersen/[[DubNameChange Jesse Anderson]] in ''GX''. They later got new support cards, including two Pendulum Monsters: Crystal Defender and Crystal Vanguard.

For information on their role in the anime, see Characters/YuGiOhAnimeAndMangaCards
----
!!!Tropes associated with the Crystal Beasts:
* AllYourPowersCombined: Rainbow Dragon.
* AwesomeYetImpractical: It should be noted that, although Rainbow Dragon is the boss monster of this archetype, its inclusion is more likely to be a hindrance, requiring the player to run the near-useless Crystals Amethyst Cat and Cobalt Eagle. Because of this, Hamon, Lord of Striking Thunder is often used in its place, but Malefic Cyber End Dragon is vastly superior to both, avoiding both the lengthy set-up and the hefty costs of the previous bosses, and boasting the same 4000 ATK.
* BigGood: In the dub, the other Crystal Beasts refer to Pegasus as their leader (probably because this card has the highest original ATK for a Crystal Beast monster in the game). And probably from its effect, which heralds the arrival of another Crystal Beast, even if only in 'Crystal Form'.
* [[CallAPegasusAHippogriff Call an Alicorn a "Pegasus"]]: Crystal Beast Sapphire Pegasus is called a Pegasus on the card but is actually an Alicorn (Which is a Unicorn with wings, or a Pegasus with a horn).
* CallBack: Crystal Defender and Crystal Vanguard are both based of Johan/Jesse. Defender's outfit looks like a variation of Johan's school uniform, while Vanguard's outfit looks similar to Dark Johan's outfit.
* ColorCodedStones: Which come in all the colors of the Rainbow.
* EvilCounterpart: Rainbow Dark Dragon and Malefic Rainbow Dragon
* {{Expy}}: Amber Mammoth and Emerald Tortoise would receive counterparts in the Gem-Knight archetype.
* {{Homage}}: Ruby Carbuncle's name and appearance are similar to that of Carbuncle, a recurring summon in the "Final Fantasy" game series, in where Carbuncle is also known by its Ruby.
* NobleBirdOfPrey: Cobalt Eagle.
* NotQuiteDead: Crystal Beasts all share the effect of becoming Continuous Spell Cards upon their destruction. Although weak in terms of actual strength, their aforementioned effects allow them to have great staying power.
* NotTheIntendedUse: Crystal Beast were originally created as a way to keep pressure on the opponent, and were intended with the ability to summon Rainbow Dragon and Hamon in mind. They later got Pendulum Monsters, and were quickly discovered that they make for a rather viable [[https://www.youtube.com/watch?v=xxc3HsJRvKA Rank 4 Xyz engine,]] even without their Pendulums.
* PantheraAwesome: Amethyst Cat and Topaz Tiger.
** Amethyst Cat can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved.
** When Topaz Tiger attacks an opponent's monster, it gains 400 ATK during the Damage Step only.
* PhysicalGod: Rainbow Dragon. [[AwesomeButImpractical Not that you would know this by trying to run it, though.]]
* PrehistoricMonster: Amber Mammoth
* PunnyName: The name "Ruby Carbuncle" is a double pun, since Carbuncle is also a type of gemstone, as well as a mythical creature, alleged to be seen in Latin America. Legends say the Carbuncle has some sort of jewel on its head.
* ShownTheirWork: Cobalt Eagle might have been the reason Gem/Jewel Beasts were changed to Crystal Beasts between the OCG and the TCG. The reason for this is because cobalt is not technically a gemstone, unlike the other "Crystal Beasts" which each feature a gemstone: ruby, amber, topaz, emerald, sapphire, and amethyst. It is plausible that cobalt was confused with the gemstones copal or coral.
* TurtlePower: Emerald Tortoise. Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position.
[[/folder]]

[[folder:Cubic]]
'''[[http://yugioh.wikia.com/wiki/Cubic Cubic]]''', also known as '''Houkai''' (方界, lit. "Direction World") in the OCG, is an archetype based on the "Guardians of the Directions" in Hinduism, with the Spell/Trap Cards referencing on various terminologies such as "Samsara" and "Karma", relating to the monsters.

They are focused on disruption and light stalling with cards such as Cubic Karma and distributing Cubic Counters, supporting the "two paths" of their monsters, the burn-centric Emperors and the beatdown-centric Beasts. "Vijam, the Cubic Spawn" and "Duja, the Cubic Meteor Vessel" are important in setup. All of these culminated into their boss monster, "Crimson Nova, the Dark Cubic Entity" and its combined form "Crimson Nova Trinity, the Dark Wicked Cubic Entity".

They are used by Aigami, the main antagonist of the 2016 movie ''Yu-Gi-Oh! The Dark Side of Dimensions'' and Aigami's sister Sera in the manga duology prequel ''TRANSCEND GAME''.
----
!!!Tropes associated with the Cubics:
* AchillesHeel: The "Two Paths" set of monsters have an original ATK of 0 each, and only gain buff when properly Special Summoned by their effects. Negating their effects or turning them face-down would nullify the stat buff.
* BlowYouAway: Geira Guile is a WIND monster, based on the wind deity Vayu.
* BroughtDownToNormal: Monsters latched by Cubic Counters lost their effects. Additionally, they can't attack.
* CastingAShadow: Vijam and the Crimson Novas are DARK.
* DifficultButAwesome: More often than not, the Deck is very slow and inconsistent. When it works however, it can dish out large amount of damage that a successful Battle Phase is almost always a One-Turn-Kill.
* DishingOutDirt: Dark Ganex is an EARTH monster.
* FusionDance: Crimson Nova Trinity can be Fusion Summoned using 3 Crimson Novas.
* LifeDrain: Cubic Aura can drain an enemy monster's ATK while simultaneously buff a Cubic monster's ATK (barring Vijam).
* LightEmUp: Indiora Des Bolt and Buster Gandhail are LIGHT monsters.
* MeaningfulName: The archetype's OCG name can be translated in many ways, each of them corresponds with their theme and the movie theme in general.
* MyDeathIsOnlyTheBeginning: Both Indiora Des Bolt and Buster Gandhail have trigger effects to recover advantage when they are finally fallen, which can even [[OhCrap recycle themselves]].
* {{Nerf}}: In the movie, the "Two Paths" monsters' Summon are treated as Spell Speed 2, thus can be spammed and evolved mid-Battle Phase. They are balanced to be regular monster effects in the official release, probably to prevent mid-battle Summon abuse as seen on Kozmos, and to prevent burn damage stacking by the Emperor line.
* NoHoldsBarredBeatdown: Gandhail, if properly Summoned, is a 3000 ATK juggernaut that can attack 3 times. Summoning it on an empty field usually means One-Turn-Kill.
* NoSell: Crimson Nova is unaffected by the effect of monsters with less than 3000 ATK.
* OurAngelsAreDifferent: The "Emperor Path" contains Fairy-Type monsters.
* PlayingWithFire: Vulcan Dragni and Blade Garudia are FIRE monsters.
* ShockAndAwe: Indiora Des '''Bolt''', a LIGHT monster.
* StatusBuff:
** When properly Summoned, the "Two Paths" monsters gain a certain amount of ATK.
** Cubic Aura can buff the ATK of a Cubic monster other that Vijam, alongside draining an opponent monster's ATK.
** Duja can buff itself proportional to the amount of differently-named monsters in your Graveyard during the turn a monster was sent there.
* TakingYouWithMe: Crimson Nova is one of the few non-banned legal cards that can end a Duel in a DRAW, by inflicting flat 3000 damage to both players during each End Phases of its controller's turn.
* WeakButSkilled:
** Downplayed with the "Two Paths"; while originally they have 0 stats, they gain HUGE ATK for their Level upon being Special Summoned, with Gandhail having 3000 ATK as a Level 4 monster. However, it's only because of their effect; negating it would reset their ATK to 0 again.
** Played straight with Vijam and Duja. The former have 0 stats while the latter only have 1600 (so-so for a Level 4 monster), but they each have excellent effects that are crucial to the theme's plays.
** Averted hard with the bosses. Crimson Nova has a raw 3000 ATK and NoSell ability, while Nova Trinity has 4500 ATK/3000 DEF, making those two the juggernauts of the archetype.
[[/folder]]

[[folder:[=CXyz=]]]
'''[[http://yugioh.wikia.com/wiki/CXyz CXyz]]''', an abbreviation of '''Chaos Xyz''', is an archetype of Xyz Monsters that can be Xyz Summoned by Chaos Xyz Change, with the effect of Rank-Up-Magic Barian's Force. In the ''ZEXAL'' anime, [=CXyz=] monsters are created by the Barians for the sole purpose of subduing the Number monsters. Like monsters that can utilize Chaos Xyz Change, these monsters require an additional Xyz Material but with 1 higher Level in a regular Xyz Summon, since they themselves are 1 Rank higher than their respective original counterparts. This characteristic has been carried over by later Number C monsters introduced in the second season of ''ZEXAL'', cards that can also be summoned with Rank-Up Magic.

''[=CXyz=] Dark Fairy Cheer Girl'' was used by Kotori Mizuki/[[DubNameChange Tori Meadows]], ''[=CXyz=] Mechquipped Djinn Angeneral'' by Fuma/[[DubNameChange Fender]], ''[=CXyz=] Coach Lord Ultimatrainer'' by Daisuke Katagiri/[[DubNameChange Devon Knox]], ''[=CXyz=] Simon the Great Moral Leader'' by Mamoru Jinguji/[[DubNameChange Carlyle Chesterton]], ''[=CXyz=] Comics Hero Legend Arthur'' by Chitaro Ariga/[[DubNameChange Art Stanley]], ''[=CXyz=] Battleship Cherry Blossom'' by Aika/[[DubNameChange Lotus]] Hanazoe, ''[=CXyz=] Skypalace Babylon'' by Umimi Habara/[[DubNameChange Brooke Walker]], and ''[=CXyz=] Barian Hope'' by Nasch/[[DubNameChange Nash]]. In the manga, ''[=CXyz=] Zubaba Saikyo General'' is used by Yuma Tsukumo.
----
!!!Tropes associated with the [=CXyz=] monsters:
* AllYourPowersCombined: [=CXyz=] Barian Hope, in the anime, can use the effects of any Chaos Over One-Hundred Number attached to it as Xyz Material. Which, given the way Nasch summoned it, is all seven of them.
* AwesomeButImpractical: Xyz Summoning them in the most normal way is difficult, since they require a lot of high-Level monsters. Some of them have uncommon Ranks, which makes it even more difficult to summon them. With Rank-Up Magic Spell Cards, it's [[DifficultButAwesome easier]].
* BigBad[=/=]BigGood: Ironically not for the [=CXyzs=], but [=CXyz=] Barian Hope is this for the (Chaos) Over One-Hundred Numbers. His Rank represents the number of the members he can be Xyz Summoned by using one of them as an Xyz Material; in the anime, he was Xyz Summoned by using all seven of them as Xyz Materials. [[MeaningfulName As his names suggests]], he is the hope of the Seven Barian Emperors and their ultimate trump card.
* BlowYouAway: [=CXyz=] Skypalace Babylon is a WIND monster.
* BrainwashedAndCrazy: In the anime, the seven duelists who aren't Nasch are brainwashed by Rank-Up Magic Barian' Force. All of these seven [=CXyz=] monsters are summoned with that card.
* CastingAShadow: [=CXyz=] Dark Fairy Cheer Girl and [=CXyz=] Mechquipped Djinn Angeneral are DARK monsters.
* DishingOutDirt: [=CXyz=] Zubaba Saikyo General, [=CXyz=] Comics Hero Legend Arthur and [=CXyz=] Battleship Cherry Blossom are EARTH monsters.
* EnergyAbsorption: When Xyz Summoned with Rank-Up Magic Barian's Force, they steal the Xyz Materials (known as [[GratuitousEnglish Over]] [[SpellMyNameWithAnS Ray]] Units in the anime) of the opponent.
* EvilCounterpart: The [=CXyz=] monsters represent a corruption of Yuma's Chaos Xyz Change.
* ElementalPowers: They cover the Attributes LIGHT, DARK, FIRE, WIND and EARTH.
* {{Expy}}:
** This series is quite similar to Meklord Emperor monsters. Just as the Meklord Emperors are made to stop Synchro Monsters, [=CXyz=] were created to solely restrain Number monsters by being able to destroy them by battle despite their unique effect in the anime. They both can absorb specific targets to leave their opponents defenseless: When summoned with Rank-Up Magic Barian's Force, [=CXyz=] can absorb Xyz Materials from the opponent's Number, which are all Xyz Monsters.
** Another comparison to the [=CXyz=] Monsters is the Dark Synchro Monsters. Both represent a corruption of a summoning method used by the protagonists (Synchro Summon for Yusei Fudo and Chaos Xyz Change for Yuma Tsukumo).
* GreenThumb: [=CXyz=] Battleship Cherry Blossom is a Plant-Type monster.
* LargeAndInCharge: [=CXyz=] Barian Hope is one of the largest monsters, larger than any other [=CXyz=] monster, and he's amalgamation of the Chaos Over One-Hundred Numbers.
* TheLastOfTheseIsNotLikeTheOthers: [=CXyz=] Barian Hope is the last monster of the archetype to be introduced in the anime, and differs from the rest of them in that it can be summoned by Chaos Xyz Change without a Rank-Up-Magic card, and lacks a base form (though it can be argued that the Number [=C10X=] monsters ''are'' its base forms).
* LightEmUp: [=CXyz=] Barian Hope and [=CXyz=] Simon the Great Moral Leader are LIGHT monsters.
* MechanicalLifeform: Almost everyone of them look mechanical, despite only [=CXyz=] Skypalace Babylon is a Machine-Type monster. Since most of their base forms look mechanical, too, it makes sense. The only [=CXyz=] monster who doesn't look like a machine is [=CXyz=] Dark Fairy Cheer Girl.
* OurFairiesAreDifferent: [=CXyz=] Dark Fairy Cheer Girl and [=CXyz=] Mechquipped Djinn Angeneral are Fairy-Type monsters.
* OverlyLongName: While [=CXyz=] Barian Hope is fine, the others have very long names.
* PersonalityPowers: Since their base forms already represent the character of their owners in the anime, the [=CXyz=] versions represent the corrupted version of said characters.
* PlayingWithFire: [=CXyz=] Coach Lord Ultimatrainer is a FIRE monster.
* SuperMode: The entire archetype is pretty much comprised of this for their respective base Xyz Monsters.
* TookALevelInBadass: With the exception of [=CXyz=] Barian Hope, [=CXyz=] monsters are more powerful versions of other cards their owners have.
** Mechquipped Angineer became [=CXyz=] Mechquipped Djinn Angeneral.
** Coach King Giantrainer became [=CXyz=] Coach Lord Ultimatrainer.
** Norito the Moral Leader became [=CXyz=] Simon the Great Moral Leader.
** Comics Hero King Arthur became [=CXyz=] Comics Hero Legend Arthur.
** Battlecruiser Dianthus became [=CXyz=] Battleship Cherry Blossom.
** Fairy Cheer Girl became [=CXyz=] Dark Fairy Cheer Girl.
** Skypalace Gangaridai became [=CXyz=] Skypalace Babylon. Interestingly, in the anime, Skypalace Gangaridai is used by Tobio Habara/[[DubNameChange Mayday Walker]], then his wife Umimi/[[DubNameChange Brooke]] ranks it up to its [=CXyz=] version.
** Zubaba General became [=CXyz=] Zubaba Saikyo General.
** [=CXyz=] Barian Hope itself can be seen as the upgraded form of ''all'' the Number [=C10X=] monsters.
[[/folder]]

[[folder:Cyberdark]]
The '''[[http://yugioh.wikia.com/wiki/Cyberdark Cyberdarks]]''' (spelled '''Cyber Dark''' in the OCG) are a trio of DARK Machine-Type monsters that act as the "Yin" to the "Yang" of the Cyber Dragons listed below. They ensnare Dragon-Type monsters in the Graveyard to power themselves up by stealing their power. They fuse into Cyberdark Dragon, who grows more powerful the more cards are in the Graveyard. They're used by Ryo Marufuji/[[InSeriesNickname Kaiser]]/[[DubNameChange Zane Truesdale]] in the anime, though the Cyber Dragons are much more famous as his signature cards. They are later used by his younger brother Sho/[[DubNameChange Syrus]] as well.
----
!!!Tropes associated with the Cyberdarks:
* AnimalMecha: The Cyberdarks resemble the bones of a dragon, but they are Machine-Type monsters.
* ArmorPiercingAttack: Cyberdark Horn can inflict Piercing Damage.
* CastFromHitPoints: In the anime, if their owner's will is not strong enough, they will drain their health.
* CastingAShadow: They are all DARK monsters for obvious reasons.
* CombiningMecha: Cyberdark Dragon gets its wings from Cyberdark Edge, its body from Cyberdark Keel, and its head and horns from Cyberdark Horn.
* DarkIsNotEvil: Despite being DARK monsters and being potentially dangerous to the owner, the Cyberdarks are not evil by their own nature. They are certainly ''not'' the reason why and how Kaiser became Hell Kaiser, and even Hell Kaiser wasn't an evil person, but morally twisted.
* DubNameChange: From Cyber Dark to Cyberdark.
* EquippableAlly: Their speciality. The Main Deck trio can equip themselves with Level 3 or lower Dragon-Type monsters from the Graveyard when Normal Summoned. Cyberdark Dragon can equip itself with any Dragon-Type monster from the Graveyard when Special Summoned.
* {{Expy}}: Cyberdark Dragon resembles some members of the Red-Eyes Black Dragon archetype, particularly Red-Eyes Darkness Dragon. In this it mirrors Cyber End Dragon, which resembles the Blue-Eyes Ultimate Dragon and Blue-Eyes Shining Dragon. This card also resembles Slifer the Sky Dragon somewhat.
* FusionDance: Cyberdark Horn + Cyberdark Edge + Cyberdark Keel = Cyberdark Dragon. "Cyberdark Impact! makes it easier to Fusion Summon it.
* GradualGrinder: Cyberdark Keel inflicts 300 damage to the opponent, if it destroys a monster in battle.
* MeaningfulName:
** The Edge part of Cyberdark Edge probably refers to its wing tips being as sharp as blades.
** Cyberdark Horn is named such because it gives Cyberdark Dragon its four horns.
** Cyberdark Keel is named after the keel of a ship, as it becomes the body of Cyberdark Dragon.
* NumerologicalMotif: The Main Deck trio have each 800 ATK and DEF.
* OurDragonsAreDifferent: Cyberdark Dragon is a Machine-Type monster resembling a skeletal dragon.
* PowerTrio: They Main Deck monsters are Cyberdark Edge, Cyberdark Keel and Cyberdark Horn.
* ShadowArchetype: To the Cyber Dragons. They are both Cyber archetypes and are related to dragons.
* ZergRush: The potency of the Cyberdark Deck lies with its ability to quickly Normal Summon Cyberdark monsters with comparably higher ATK than your opponent could possibly muster.
[[/folder]]

[[folder:Cyber Dragon / Chimeratech]]
'''[[http://yugioh.wikia.com/wiki/Cyber_Dragon Cyber Dragon]]''' is a LIGHT Machine-Type monster with allies of the same Type and Attribute based on mechanical dragons. It relies on brute force, Special Summoning itself from the hand for a quick beatstick and fusing into very powerful combined forms are promised to do serious damage if your opponent cannot stop them, highlighted by Cyber End Dragon and its ArmorPiercingAttack that deals damage when it attacks Defense Position monsters. The archetype later received Xyz support, allowing the Cyber Dragons to merge into Cyber Dragon Nova and Cyber Dragon Infinity.

Another evolution line is the [[http://yugioh.wikia.com/wiki/Chimeratech Chimeratech]]''' archetype: DARK Fusion Monsters with very powerful effects and they can be summoned with a very high number of Fusion Materials, which also includes Cyber Dragon.

In the anime and manga they are Ryo Marufuji/[[InSeriesNickname Kaiser]]/[[DubNameChange Zane Truesdale's]] signature cards. They are later used by his younger brother Sho/[[DubNameChange Syrus]] as well. For information on their role in the anime, see Characters/YuGiOhAnimeAndMangaCards.
----
!!!Tropes associated with the Cyber Dragons:
* AnimalMecha: The mecha part is more important purposes of rules, they're considered Machine-Types, not Dragon-Types.
* ArmorPiercingAttack: Cyber End Dragon can inflict Piercing Damage.
* BackFromTheDead: Cyber Dragon Nova can bring back a Cyber Dragon from the Graveyard if an Xyz Material is detached. It can also bring back a Machine-Type Fusion Monster if it dies.
* CannibalismSuperpower: Cyber Dragon Nova can also get more power if the player sends a Cyber Dragon on his side of the field or hand to the Remove from Play pile. As well, its upgraded form, Cyber Dragon Infinity, can absorb other Attack Position monsters as Overlay Units to increase its ATK and allow it to negate effects.
* BreathWeapon: Cyber Dragon's attack, Evolution Burst.
* CastingAShadow: The Chimeratechs are DARK monsters.
* EvolutionaryLevels: Cyber Larva --> Proto-Cyber Dragon --> Cyber Dragon Zwei --> Cyber Dragon Drei --> Cyber Dragon --> Cyber Twin Dragon --> Cyber End Dragon --> Cyber Eltanin / Chimeratech Overdragon / Chimeratech Fortress Dragon.
* {{Expy}}: Cyber Dragon's evolution is similar to Blue-Eyes White Dragon. Their Fusions requires 2 or 3 copies each. Both of their Final Forms (Cyber End Dragon and Blue-Eyes Shining Dragon) have the similar Blue orbs on their wings and chests.)
* FusionDance: Cyber Dragon fuses with:
** Another Cyber Dragon/Proto-Cyber Dragon/Cyber Dragon Zwei/Cyber Dragon Drei to form Cyber Twin Dragon.
** Two other Cyber Dragons/Proto-Cyber Dragons/Cyber Dragon Zweis/Cyber Dragon Dreis to form Cyber End Dragon
** Any number of Machine-Type monsters to form Chimeratech Overdragon.
** One or more other Cyber Dragon monsters to form Chimeratech Rampage Dragon.
** Cyber Dragon also performs a Contact Fusion with Machine-Type monsters to form Chimeratech Fortress Dragon.
* GratuitousGerman: Cyber Dragon Zwei and Cyber Dragon Drei. "Zwei" means "two" and "Drei" means "three".
* InstantAwesomeJustAddDragons: Dragon-themed robots are fan favorites. A given, since Kaiser is an {{Expy}} of Kaiba.
* LightEmUp: They're all LIGHT monsters, except the Chimeratechs.
* LoopholeAbuse: In a similar manner to the Harpies and the Skull Servants, you can only have three copies of Cyber Dragon in your deck, so needing it in play to use its specific support cards is tricky. Thus cards like Cyber Dragon Core, Cyber Dragon Zwei, and Cyber Dragon Drei, specify that their names are treated as Cyber Dragon while in the Graveyard and/or on the field, giving you functionally a dozen copies to run through for effects. An otherwise unrelated support card notes this, "Three of a Kind", a card that demands you have three copies of the same card in play, and the card art shows the duelist doing this via a Cyber Dragon, a Proto-Cyber Dragon, and a Cyber-Dragon Zwei.
* MeaningfulName:
** "Chimeratech" originate from the "Chimaera", a mythical beast that had the heads of a lion, goat and snake. More recently, "chimaera" refers to the idea of combining things that occur naturally, much like both monsters are fused from varying Machine-Type monsters.
** Eltanin, also called Gamma Draconis, is the brightest star in the constellation Draco. The name comes from Arabic (التنين at-tinnīn) meaning The Dragon, which is the name of the constellation. The star itself is called (رأس التنين raʾs at-tinnīn) The Dragon's Head.
* MultipleHeadCase: Its fused forms, which indicates the strength it has within those forms.
* {{Nerf}}: In the anime, Chimeratech Overdragon's effect was different than its real life counterpart. In the anime it could attack as many times (including direct attacks) as the amount of monsters used to play it, while its real life counterpart's effect only allows multiple attacks to monsters, but direct attacks aren't allowed.
* OneHitKill: Dedicated real life decks using Cyber Dragon and its variants can also pull these off.
* {{Ouroboros}}: Cyber Ouroboros. An Ouroboros is a serpent that bites his own tail, forming a circle. It symbolizes the endless cycle of the end followed by the beginning. This symbol is used in Alchemy. This also represents its effect. A card is banished, another is sent to the Graveyard, and another replaces it in the hand.
[[/folder]]

[[folder:Cyber Girls / Cyber Angels]]
The '''[[http://yugioh.wikia.com/wiki/Cyber_Girl Cyber Girls]]''' are a series of female EARTH and LIGHT Warrior-Types based on sports stars. They lack power but have varied effects. Their leader is Cyber Blader, who gains various effects as the opponent summons more monsters. They are used by Asuka Tenjoin/[[DubNameChange Alexis Rhodes]] in ''GX'' and ''ARC-V''.

Also included among the group are the '''[[http://yugioh.wikia.com/wiki/Cyber_Angel Cyber Angels]]''', a sub-group of Ritual Monsters.
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!!!Tropes associated with the Cyber Girls and Cyber Angels:
* AntiMagic:
** Cyber Prima's effect destroys all face-up Spell Cards on the field is she is Tribute Summoned.
** Cyber Blader's effect causes any of the oppponent's card effects to be negated if they control exactly three monsters.
* ArmorPiercingAttack: Cyber Angel - Dakini gives the Piercing Damage ability to any Ritual Monster, including herself, while she's on the field.
* BilingualBonus: Étoile is the French word for "star." Etoile Cyber's name is derived from "danseuse étoile," a French phrase meaning "prima ballerina". Additionally, l'étoile is the highest recognized ballet rank in Paris.
* BladeBelowTheShoulder: Blade Skater.
* CompositeCharacter: Cyber Angel - Vishnu is an odd combination of Cyber Angel - Dakini (Asuka's ace monster in ''GX'') and Odd-Eyes Rebellion Dragon. Like Dakini, Vishnu is MultiArmedAndDangerous and Vishnu's effect is very similar to Odd-Eyes Rebellion's, both of them also having 3000 ATK to boot.
* ConfusionFu: Cyber Blader is potentially devastating to the opponent because they will constantly have to readjust their strategy as this monster's effect varies wildly with the number of monsters they control.
* DanceBattler: All of the Cyber Girls plus Blade Skater.
* FusionDance: Etoile Cyber + Blade Skater = Cyber Blader.
* ManOfKryptonite: Cyber Angel - Vishnu is designed to destroy Fusion Monsters.
* MultiArmedAndDangerous: Dakini and Vishnu have four arms and they are the strongest of the Cyber Angels.
* {{Nerf}}:
** A minor one. Cyber Blader was a Level 6 monster in the anime, which allowed her to be equipped with the Equip Spell Card Fusion Weapon. However, her counterpart in the card game is Level 7 and as such, cannot use Fusion Weapon.
** Cyber Angel - Benten and Cyber Angel - Idaten had their effects slightly changed compared to their anime selves: the damage Benten inflicts is now based on the destroyed monster's original DEF, while Idaten can only add Ritual Spell Cards to the hand instead of any Spell Card. On the other hand, they both gained an additional effect.
** Inverted with Cyber Angel - Dakini who not only gained a new effect like the other two but had both of her original ones buffed: her first effect forces the opponent to send a monster to the graveyard instead of destroying it, meaning it can bypass effects that protects against destruction while her ability to inflict Piercing Damage has been extended to all of her controller's Ritual Monsters.
** Also inverted with the archetype's Ritual Spell, Machine Angel Ritual. In addition to allowing the total Level of the tributed monsters to exceed the Level of the Ritual Monster, it can now be banished to protect a LIGHT monster from destruction.
* OddNameOut: Blade Skater is the only Cyber Girl which doesn't have Cyber in her name.
* StatusBuff:
** Etoile Cyber increases her ATK by 500 if she attacks directly.
** Cyber Blader's ATK is doubled as long as the opponent controls a monster.
** Should Cyber Angel - Idaten be tributed, all Ritual Monsters on her controller's field will receive an additional 1000 ATK and DEF.
* Power Nullifier: As long as the opponent controls exactly three monsters, Cyber Blader will negate the effect of all their Spell and Trap Cards as well as those of their effect monsters.
* ThemeNaming:
** Each Cyber Girl, and Blade Skater, has a name related to sports.
** The names of the Cyber Angels come from various figures or beings related to Buddhism.
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