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* OOCIsSeriousBusiness: The Broken normally doesn't really do ''anything'' -- most of his contributions are just bleak statements of hopelessness, and he never really gets out of depressed helplessness as a emotional state. In the Tower route, though? He becomes ''disturbingly'' passionate in his devotion to the tower, even actively turning against the Player and trying to force you to kill yourself. This is noted by the Hero, who nervously asks if they should be worried when the Broken starts enthusiastically emoting about the Cabin stairs.



* CreepyMonotone: With a very few exceptions, he constantly talks in a cold, emotionless monotone, with at most a slight hint of amusmenet.

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* CreepyMonotone: With a very few exceptions, he constantly talks in a cold, emotionless monotone, with at most a slight hint of amusmenet.amusement.



* LackOfEmpathy: He is extremely detached and uncaring of any harm or suffering inflicted on the Princess.

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* LackOfEmpathy: He is extremely detached and uncaring of any harm or suffering inflicted on the Princess. Or even the other voices.



* AmazonChaser: He's ''very'' into the more physically imposing and combative Princesses.

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* AmazonChaser: He's ''very'' into the more physically imposing and combative Princesses. Princesses -- his obsession with the Adversary only barely holds back from being explictly sexual, and he refers to the Razor's knife form as "the perfect woman!"



* CombatSadomasochist: Every bit as much as the Adversary.

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* CombatSadomasochist: Every bit as much as the Adversary. He's positively gleeful if he traps you and the princess in an eternal knife-fight.
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This doesn't really apply to Skeptic. He's aware the whole time that wherever you are doesn't follow the world's usual rules, and is the only one who realizes that the Prisoner is still alive after she cuts her head off.


* WrongGenreSavvy: He's of the belief that there's a logical explanation for what's happening and he just needs more information to unravel it, like solving a puzzle. Unfortunately, he's in a CosmicHorrorStory and what's happening behind the scenes doesn't follow the rules of the world you think you're in. And while he's justified in his suspicion of the Narrator, it turns out the Narrator [[CassandraTruth does have valid reasons for acting as he does.]]
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* BadLiar: He's very bad at pretending to be a loyal ally, although to be fair it's less due to a lack of skoll and more due to the fact he'll regularly change allegiance mid conversation and [[ImplausibleDeniability try to pretend he's been on his current side the whole time]].

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* BadLiar: He's very bad at pretending to be a loyal ally, although to be fair it's less due to a lack of skoll skill and more due to the fact he'll regularly change allegiance mid conversation mid-conversation and [[ImplausibleDeniability try to pretend he's been on his current side the whole time]].



-> '''Hero:''' ''That one's not the smooth talker he thinks he is.''

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-> '''Hero:''' -->'''Voice of the Hero:''' ''That one's not the smooth talker he thinks he is.''
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* BadLiar: He's very bad at pretending to be a loyal ally, although to be fair it's less due to a lack of skull and more due to the facthe'll reguarly change allegiance mid conversation and [[ImplausibleDeniability try to pretend he's been on his current side the whole time]].

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* BadLiar: He's very bad at pretending to be a loyal ally, although to be fair it's less due to a lack of skull skoll and more due to the facthe'll reguarly fact he'll regularly change allegiance mid conversation and [[ImplausibleDeniability try to pretend he's been on his current side the whole time]].



* SmugSnake: He thinks of himself as a cunning ManipulativeBastard who's skillfully playing the Long Quiet, the Narrator, the Princess and the others Voices for his own gain. He might even have managed it if he was just able to hide it.

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* SmugSnake: He thinks of himself as a cunning ManipulativeBastard who's skillfully playing the Long Quiet, the Narrator, the Princess and the others Voices for his own gain. He might even have managed it if he was just able to hide it.it for five minutes.

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* DidntThinkThisThrough: If you let the Witch follow you up the stairs, and thus you get your back broken by her dragging the both of you down, the Voice of the Opportunist laments not walking up the stairs behind her, because he planned to use the Pristine Blade on her when they made it to the cabin. The Voice of the Hero points out that, since she was planning to betray you first, she would have also gotten to the blade first. Indeed, if you follow the Witch up the stairs, you don't even get the chance to use the blade, because the Witch locks the door in front of you.

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* BadLiar: He's very bad at pretending to be a loyal ally, although to be fair it's less due to a lack of skull and more due to the facthe'll reguarly change allegiance mid conversation and [[ImplausibleDeniability try to pretend he's been on his current side the whole time]].
*
DidntThinkThisThrough: If you let the Witch follow you up the stairs, and thus you get your back broken by her dragging the both of you down, the Voice of the Opportunist laments not walking up the stairs behind her, because he planned to use the Pristine Blade on her when they made it to the cabin. The Voice of the Hero points out that, since she was planning to betray you first, she would have also gotten to the blade first. Indeed, if you follow the Witch up the stairs, you don't even get the chance to use the blade, because the Witch locks the door in front of you.


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* SmugSnake: He thinks of himself as a cunning ManipulativeBastard who's skillfully playing the Long Quiet, the Narrator, the Princess and the others Voices for his own gain. He might even have managed it if he was just able to hide it.
-> '''Hero:''' ''That one's not the smooth talker he thinks he is.''
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* HeelFaceRevolvingDoor: From the Voice of the Smitten's perspective, as in the romancing-the-Thorn route he agrees with the Narrator about killing the Princess, then agrees with his fellow voices about freeing her, then points out that she'd be really easy to backstab, and as the Thorn and the Player leave the cabin together he says he's been on their side the whole time. The Smitten forgives him with a bit of pompous drama.

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* HeelFaceRevolvingDoor: From the Voice of the Smitten's perspective, as in the romancing-the-Thorn route he agrees with the Narrator about killing the Princess, then agrees with his fellow voices about freeing her, then points suggests to slay her while pointing out that she'd be really how easy to backstab, backstab she is, and as the Thorn and the Player leave the cabin together he says he's been on their side the whole time. The Smitten forgives him with a bit of pompous drama.
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* RealityWarper: With his narration he can change the Construct in clearly unnatural ways, doing things like taking control of your body, making objects appear and warping space. [[DownplayedTrope However]], it's implied that largely a bluff based on the perception-based nature of the Construct -- if the Player or Princess resist his changes, they can almost always do so.

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* RealityWarper: With his narration he can change the Construct in clearly unnatural ways, doing things like taking control of your body, making objects appear and warping space. [[DownplayedTrope However]], it's implied that largely a bluff based on the perception-based nature of the Construct -- if the Player or Princess try to resist his changes, they can almost always do so.



* TheSlimeball: He's a manipulative, selfish, amoral voice who'll happily suck up to whoever's most powerful and immediately stab them in the back once he finds a better option. He's [[BadLiar very bad at hiding it though]], so most of the other Voices just treat him as a minor annoyance.

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* TheSlimeball: {{Slimeball}}: He's a manipulative, selfish, amoral voice who'll happily suck up to whoever's most powerful and immediately stab them in the back once he finds a better option. He's [[BadLiar very bad at hiding it though]], so most of the other Voices just treat him as a minor annoyance.

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* ManipulativeBastard: The Narrator wants you to slay the princess, and he's willing to use any means necessary to ensure that you do so. Including [[LyingByOmission lies by omission]], giving you information that is only [[MetaphoricallyTrue metaphorically true]], and keeping you in the dark as best he can through {{gaslighting}}, guilt-tripping, flattery, snark and insults in equal measure. In the Chapter I scenarios where you free the Princess from ther chains and try to leave with her, he will even take control of your body to physically force you to kill her.

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* ManipulativeBastard: The Narrator wants you to slay the princess, and he's willing to use any means necessary to ensure that you do so. Including [[LyingByOmission lies by omission]], giving you information that is only [[MetaphoricallyTrue metaphorically true]], and keeping you in the dark as best he can through {{gaslighting}}, guilt-tripping, flattery, snark and insults in equal measure. In the Chapter I scenarios where you free the Princess from ther her chains and try to leave with her, he will even take control of your body to physically force you to kill her.



* NoNameGiven: He's subtitled "The Narrator" but doesn't exactly introduce himself. One of the Voices says "We've been calling him the narrator".

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* NoNameGiven: He's subtitled "The Narrator" but doesn't exactly introduce himself. One of the Voices says "We've been calling him the narrator". If you call him the Narrator when you meet face to face he admits the title fits, but doesn't seem to consider it his name.



* RealityWarper: With his narration he can change the Construct in clearly unnatural ways, doing things like taking control of your body, making objects appear and warping space. [[DownplayedTrope However]], it's implied that largely a bluff based on the perception-based nature of the Construct -- if the Player or Princess resist his changes, they can almost always do so.



* TheUnfettered: By his own admission, there's no line he wouldn't cross to erase death from the universe -- not lying, not murder, not torture. Interestingly, in the Nightmare route, he's forced to experience what he did to the princess firsthand, and ''does'' have a MyGodWhatHaveIDone reaction. Of course, that version of the Narrator soon ceases to exist, and the other incarnations keep their callousness.

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* TheUnfettered: By his own admission, there's no line he wouldn't cross to erase death from the universe -- not lying, not murder, not torture.torture, nothing. Interestingly, in the Nightmare route, he's forced to experience what he did to the princess firsthand, and ''does'' have a MyGodWhatHaveIDone reaction. Of course, that version of the Narrator soon ceases to exist, and the other incarnations keep their callousness.



* HarmlessVillain: He's one of the most ruthless and amoral voices, but he's so ''obviously'' malicious that he's very unlikely to convince you to act on any of his suggestions. Of course, if you ''do'', the Long Quiet can quickly become ''[[NotSoHarmlessVillain very]]'' [[NotSoHarmlessVillain nasty]].



* ItsAllAboutMe: He's very openly only looking out for his own skin, and only really values you and the other voices insofar as you dying would kill him.



* TheSlimeball: He's a manipulative, selfish, amoral voice who'll happily suck up to whoever's most powerful and immediately stab them in the back once he finds a better option. He's [[BadLiar very bad at hiding it though]], so most of the other Voices just treat him as a minor annoyance.



* AmazonChaser: He's ''very'' into the more physically imposing and combative princess.

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* AmazonChaser: He's ''very'' into the more physically imposing and combative princess.Princesses.
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This isn't true — it is possible, at least as of the last update, for the Creator's plan to go off without a hitch.


* AllForNothing: He wants the Long Quiet to kill the Shifting Mound, then remain alone in the Construct for eternity. This doesn't happen in any of the endings.
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-> '''Stubbon''': ''[Chuckles] Good. Sounds like my kind of princess.''

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-> '''Stubbon''': '''Stubborn''': ''[Chuckles] Good. Sounds like my kind of princess.''
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** During the Stranger Route, things get so screwed up that he outright says "Lucky for all of us" when he thinks the world is ending.
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* SarcasmFailure: During "The Stranger" route, he drops his usual snark, even as the Voice of the Hero outright asks him to say something funny to help deal with the horror unfolding before them.
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** While the Princess doesn't mention your appearance often, different forms make passing remarks about it. The Tower and the Eye of the Needle both refer to you as "little bird" along with the Tower mentioning your beak, the Razor calls you a "silly little birdface", and the Prisoner tells you to "be a good bird."

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** While the Princess doesn't mention your appearance often, different forms make passing remarks about it. The Tower and the Eye of the Needle both refer to you as "little bird" along with the Tower mentioning your beak, the Beast calls you a fledgling (a young bird which has just begun developing wings), the Razor calls you a "silly little birdface", and the Prisoner tells you to "be a good bird."
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* AmazonChaser: He's ''very'' into the more physically imposing and combative princess.
-> '''Hero''': ''Her voice sounds different. More...threatening''
-> '''Stubbon''': ''[Chuckles] Good. Sounds like my kind of princess.''
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* AnthropomorphicPersonificaiton: Delved into less then the Princess, but the Player is the embodiment of stability and stasis.

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* AnthropomorphicPersonificaiton: AnthropomorphicPersonification: Delved into less then the Princess, but the Player is the embodiment of stability and stasis.

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* FatalFlaw: Appropriately enough, his inability to change or learn. He ''doesn't'' have RippleEffectProofMemory, unlike both his captives, so he's seeing each loop for the first time. He can't learn anything new or changes his goals without it being reset. This allows both the Princess and the Quiet to outsmart him, and is likely to be what ultimately leads to his failure. On a perhaps more tragic note, at several points he ''does'' seem to be developing more nuance or understanding of his enemies ... but then that loop ends, and he's back to his manipulative, obsessed former self.



* TheUnfettered: By his own admission, there's no line he wouldn't cross to erase death from the universe -- not lying, not murder, not torture. Interestingly, in the Nightmare route, he's forced to experience what he did to the princess firsthand, and ''does'' have a MyGodWhatHaveIDone reaction. Of course, that version of the Narrator soon ceases to exist, and the other incarnations keep their callousness.



** '''Ignorance''': The Narrator is not omniscent, and many details are simply missed by him. He is unable to remember the previous loop, [[RippleEffectProofMemory unlike you]], he seems genuinely unaware of the mirror that appears in Chapter II and Chapter III, and doesn't seem to consider the basement becoming an endless void or the woods becoming a mass of meat to be out of the ordinary. The Narrator can flat-out give you an incorrect impression of what is happening and become blindsided by the Player or the Princess' actions. Despite his attempts to function as a guide, he can end up far less informed about what's going on than you become just by exploring various options.

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** '''Ignorance''': The Narrator is not omniscent, omniscient, and many details are simply missed by him. He is unable to remember the previous loop, [[RippleEffectProofMemory unlike you]], he seems genuinely unaware of the mirror that appears in Chapter II and Chapter III, and doesn't seem to consider the basement becoming an endless void or the woods becoming a mass of meat to be out of the ordinary. The Narrator can flat-out give you an incorrect impression of what is happening and become blindsided by the Player or the Princess' actions. Despite his attempts to function as a guide, he can end up far less informed about what's going on than you become just by exploring various options.
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* AnthropomorphicPersonificaiton: Delved into less then the Princess, but the Player the embodiment of stability and stasis.

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* AnthropomorphicPersonificaiton: Delved into less then the Princess, but the Player is the embodiment of stability and stasis.
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* AnthropomorphicPersonificaiton: Delved into less then the Princess, but the Player the embodiment of stability and stasis.
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It's a second way of getting the Stubborn into the Wild route.


* OOCIsSeriousBusiness: If he appears when you fight The Witch head on and get crushed and reborn with her as The Wild, he is as willing to let go of your past grievances as all the other voices. For a BloodKnight, this should be a sign there is merit to The Wild's words that you are both meant to be one. A bigger red flag is when the Narrator tries to make you recall your anger to get you to seperate. The Stubborn ''pushes back'' and tells you to ignore those thoughts. Following his advice allows you and The Wild to make a crack in the construct.

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* OOCIsSeriousBusiness: If he appears in the Wild route when you fight The Witch head on and get crushed and reborn with her as The Wild, or if you decide to kill yourself after getting eaten in an act of defiance against the Beast, he is as willing to let go of your past grievances as all the other voices. For a BloodKnight, this should be a sign there is merit to The Wild's words that you are both meant to be one. A bigger red flag is when the Narrator tries to make you recall your anger or fear to get you to seperate. The Stubborn ''pushes back'' and tells you to ignore those thoughts. Following his advice allows you and The Wild to make a crack in the construct.
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* CreepyMonotone: With a very few exceptions, he constantly talks in a cold, emotionless monotone, with at most a slight hint of amusmenet.

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Beast Man is the super-trope for Bird People, so merging details of the two entries.


* BeastMan: You may have a humanoid shape, but you are nothing close to a human. Your arms bear some resemblance to bird legs, with feathers on the upper arm, scales on the lower arm and hand, and taloned fingers. The rest of you remains hidden and is completely obscured in shadow even when you look in a mirror, save for two white eyes. In flashes the Shifting Mound shows of you from the Princess's perspective, you also have the outlines of two ear-like feathery tufts.



* BirdPeople: The Player is one and at several points this is mentioned outright or subtly mentioned.
** During different portions of the game your hands and feet are shown to heavily resemble bird feet, most times you are wounded by the princess you are shown with feathers flying off your body, and when the Adversary [[LosingYourHead destroys your face and smears it across the walls]] you can see what appears to be part of a beak among the pieces.

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* BirdPeople: The Player is one and at At several points this of the game, it is subtly mentioned or shown outright or subtly mentioned.
that the Player is some sort of bird-like humanoid entity:
** During different portions of the game your hands and feet are shown to heavily resemble bird feet, most times you are wounded by the princess you are shown with feathers flying off your body, body and each time you look in the route-end mirror you have what appears to be a wing on your outstretched forearm, and when the Adversary [[LosingYourHead destroys your face and smears it across the walls]] you can see what appears to be part of a beak among the pieces.


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** In flashes the Shifting Mound shows of you from the Princess's perspective, you have the outlines of two ear-like feathery tufts.
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* NoNameGiven: The Player is often referred to with SecondPersonNarration, Hero, or by the title of "The Long Quiet" or several nicknames the Princess gives. What your name is never comes up, but it's likely that based on [[DeityofMortalCreation the nature of what the Long Quiet is,]] you never had a name to begin with. In the new update to the game's "And? What happens next?" endings the soft Princess will call the Player "Quiet" and the cynical Princess will call the Player "Hero".

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* NoNameGiven: The Player is often referred to with SecondPersonNarration, Hero, or by the title of "The Long Quiet" or several nicknames the Princess gives. What your name is never comes up, but it's likely that based on [[DeityofMortalCreation the nature of what the Long Quiet is,]] you never had a name to begin with. In the new update to the game's "And? What happens next?" endings the soft Princess will call the Player "Quiet" and the cynical Princess will call the Player "Hero"."Hero" which he'll end up accepting as his name.
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** "Hero or Quiet" by the happy and the cynical variants of the heart of the Shifting Mound
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* NoNameGiven: The Player is often referred to with SecondPersonNarration, Hero, or by the title of "The Long Quiet" or several nicknames the Princess gives. What your name is never comes up, but it's likely that based on [[DeityofMortalCreation the nature of what the Long Quiet is,]] you never had a name to begin with.

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* NoNameGiven: The Player is often referred to with SecondPersonNarration, Hero, or by the title of "The Long Quiet" or several nicknames the Princess gives. What your name is never comes up, but it's likely that based on [[DeityofMortalCreation the nature of what the Long Quiet is,]] you never had a name to begin with. In the new update to the game's "And? What happens next?" endings the soft Princess will call the Player "Quiet" and the cynical Princess will call the Player "Hero".

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* NotSoStoic: There will be times in the game when even the Voice of the Cold is flabbergasted by the bizarre situations the Player and Voices find themselves in, especially during the Moment of Clarity route. The Voice of the Cold also did not enjoy the Narrator trapping the Player in the Long Quiet as a "reward" and is [[TranquilFury coldly bitter]] towards the Narrator during the Spectre route.

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* NotSoStoic: There will be times in the game when even the Voice of the Cold is flabbergasted by the bizarre situations the Player and Voices find themselves in, especially during the Moment of Clarity route.and The Razor routes. The Voice of the Cold also did not enjoy the Narrator trapping the Player in the Long Quiet as a "reward" and is [[TranquilFury coldly bitter]] towards the Narrator during the Spectre route.


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* TookALevelInKindness: The Voice of the Cold in the Moment of Clarity route is in his own way actively encouraging the Player character to not lose himself and see things through.

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* {{Hypocrite}}: He will use the Princess' lack of detail (like not giving you her name) as proof that she can't be trusted, even though he refuses to give you any details on why you would need to slay her in the first place.

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* {{Hypocrite}}: {{Hypocrite}}:
**
He will use the Princess' lack of detail (like not giving you her name) as proof that she can't be trusted, even though he refuses to give you any details on why you would need to slay her in the first place.place.
** He's very passionate in his opinion that death is the most horrifying thing there is - which is why he's also completely unapologetic about subjecting The Long Quiet and The Shifting Mound to a possibly endless loop of dying and/or getting killed in the most horrific ways imaginable over and over again.
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* FateWorseThanDeath: Despite his own claim that he died, the fact that he still persists as an echo have shades of this trope. His MortalityPhobia was such that he found shattering himself into countless broken shard to torment the gods he had created for all eternity to be a better option than simply dying.

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* FateWorseThanDeath: Despite his own claim that he died, the fact that he still persists as an echo have has shades of this trope. His MortalityPhobia was such that he found that shattering himself into countless broken shard shards to forever torment the gods he had he'd created for all eternity to be was a better option than simply dying.
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* FateWorseThanDeath: Despite his own claim that he died, the fact that he still persists as an echo have shades of this trope. His MortalityPhobia was such that he found shattering himself into countless broken shard to torment the gods he had created for all eternity to be a better option than simply dying.
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** Launching himself at the [[PhysicalGod Apotheosis]] during her ascension.

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