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Trope was cut/disambiguated due to cleanup


* DropTheHammer: Carry a big hammer which they love to use in battle.
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* {{Stripperific}}: As seen in the folder image, they are very attractive ladies put in revealing leathery outfits with a massive CleavageWindow. It's likely that Achriman intentionally made them wear it for extra humiliation.

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* DevilsPitchfork: Demonic women that wield tridents as weapons.



* BigCreepyCrawlies

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* BigCreepyCrawliesBigCreepyCrawlies: The smaller ones are as big as Sam, while the large ones are towering behemoths!



* MonsterClown

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* MonsterClownMonsterClown: Evil alien clowns willing to blow themselves up just to kill people, all while laughing about it.
* VillainsOutShopping: One of them can be seen performing at Count Kleerofski's circus later in the game's fourth chapter. [[FunnyBackgroundEvent He accidentally falls to his death while the reporter at the event is talking]].



winged Kleer Skeletons armed with wunderbusses.

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winged Winged Kleer Skeletons armed with wunderbusses.blunderbusses.



A race

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A racerace native to M'Digbo that frequently attack the Simbas and are allied with Mental.



* DegradedBoss: Appears more frequently and in pairs after the boss fight in ''BFE''.
* MookDebutCutscene: One is fought at the end of "The Dark Bride" in ''BFE''. A bunch of nightmarish strings play in the background while the camera turns to her. She then makes a display of her telekinetic powers by lifting some stones... and then destroying them.
--> '''Sam:''' Uuuuuuhhhhh, [[AmazonChaser I like a powerful woman]].
* NoOntologicalInertia: Sadly for them, does not apply to whatever Achriman did to them, as he's already dead by their first series appearance.

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* DealWithTheDevil: What their alliance with Achriman turned out to be in the end. He was supposed to help them fight off Mental, unaware that Achriman was actually one of his servants the entire time.
* DegradedBoss: Appears more frequently and in pairs after the Introduced as a boss fight in ''BFE''.
''BFE'' and ''4'', but become recurring enemies after that.
* MookDebutCutscene: One The first is fought at the end of "The Dark Bride" in ''BFE''. A bunch of nightmarish strings play in the background while the camera turns to her. She then makes a display of her telekinetic powers by lifting some stones... and then destroying them.
--> '''Sam:''' Uuuuuuhhhhh, Oooooohhhhh, [[AmazonChaser I like a powerful woman]].
* NoOntologicalInertia: Sadly for them, this does not apply to whatever Achriman did to them, as he's already dead by their first series appearance.appearance.
* {{Intangibility}}: How their invulnerability actually works. They are trapped in a constant shift between the physical realm and the Shadow Plane that Achriman rules over, but can only attack and be attacked while in the same dimension as their enemy.
* SlaveMook: Exceptionally powerful ones, but the Witch-Brides do not work willingly for Mental. They originally tried to fight against him, but were enslaved by Lord Achriman when he tricked them into allying with him.



* OffWithHisHead: In ''BFE'', two players using the Sirian Mutilator on a single Khnum can rip its head clean off, which even nets an achievement. Sam also does it to a one in ''4'' with the use of a ''snow mobile''.

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* OffWithHisHead: In ''BFE'', two players using the Sirian Mutilator on a single Khnum can rip its head clean off, which even nets an achievement. Sam also does it to a one in ''4'' with the use of a ''snow mobile''.

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* GiantMook: Major Bomechanoids.

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* GiantMook: Major Bomechanoids.Bomechanoids, which are signifanctly taller than Minor Biomechanoids. The green Dominants exclusive to ''Serious Sam Classics: Revolution'' are even larger than that.



* AGodAmI: According to their [[LoreCodex NETRICSA file]] in ''4'', the Khnums were the apex predators in their home system and ruled over the lesser sapient species by having them worship the Khnums as gods.



** The first Khnum that Sam fights in ''BFE'' appears as a boss at the end of the level "Unearthing the Sun." They appear more frequently in later levels.

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** The first Khnum that Sam fights in ''BFE'' appears as a boss at the end of the level "Unearthing the Sun." Sun". They appear more frequently in later levels.



** The end of "Unearthing the Sun" in ''BFE'' has a boss fight against one in a T-shaped, column-filled corridor, where Sam has access to two caches of C4 dynamite packs.

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** The end of "Unearthing In the Sun" in ''BFE'' has a boss fight against one in a T-shaped, column-filled corridor, where very first level of ''BFE'', Sam has access to two caches of C4 dynamite packs.sees a Khnum walk by behind a wall, barely even acknowledging Sam's presence as if he was beneath it.



* {{Fireballs}}: Khnums' default attack is throwing fireballs at the player.
* GiantMook

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* {{Fireballs}}: Khnums' default attack is throwing fireballs at the player.
player. The amount varies between games and difficulty, but usually maxes out at three.
* GiantMookGiantMook: The biggest normal enemy type in the mainline ''Serious Sam'' games and easily the toughest to take down.
* IFightForTheStrongestSide: They willingly joined Mental's Horde because they acknowledged his superior military might.
* ImpaledWithExtremePrejudice: The first Khnum faced in ''4'' is killed by getting the last HAARP beacon jammed through its skull as payback for eating Thomas Jones.
* OffWithHisHead: In ''BFE'', two players using the Sirian Mutilator on a single Khnum can rip its head clean off, which even nets an achievement. Sam also does it to a one in ''4'' with the use of a ''snow mobile''.

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A huge whale acting as the game's BorderPatrol.

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A huge whale Huge alien creatures acting as the game's BorderPatrol.



* BorderPatrol: Exists solely to prevent Sam to go out of bounds. Some secrets require going through it, though.

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* BorderPatrol: Exists Exist solely to prevent Sam to go out of bounds. bounds and are impossible to kill without straight-up nuking them. Some secrets require going through it, though.though.
* ChekhovsGunman: They initially just seem to fulfill a gameplay function, but turn out to play an extremely important role in the final battle.
* MoreTeethThanTheOsmondFamily: Their FlowerMouth is lined with multiple rows of large, black teeth and two massive, pincer-like appendages.
* {{Sandworm}}: Massive worm-like creatures that swim through sand, sense even slight seismic activity in their territory and eat anything that gets in their way.
* SmallRoleBigImpact: During Sam's battle with [[FinalBoss Ugh-Zan IV]], a sandwhale keeps attacking the general purely to defend its territory. These distractions give Sam the openings he needed to throw the metal rods into Ugh-Zan's back to weaken and defeat him. If it weren't for that sandwhale, Sam never would've made it to the [[TimeMachine Time-Lock]] in time and the rest of the series wouldn't have happened.
* SwallowedWhole: The fate of any creature unfortunate enough to catch their attention. They are large enough to swallow a bus without issue.
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Cold-blooded tripedal amphibians with a heavy dependance on external heat sources. Microhoppers hibernate during periods of strong cold and can do so during the entirety of the winter. Any interruption of their hibernation cycle makes them extremely hostile.

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Cold-blooded tripedal amphibians with a heavy dependance dependence on external heat sources. Microhoppers hibernate during periods of strong cold and can do so during the entirety of the winter. Any interruption of their hibernation cycle makes them extremely hostile.



* {{Expy}}: Of ''The First Encounter''[='=]s Marsh-Hoppers. It's even mentioned in their NETRICSA description that they're distant relatives.

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* {{Expy}}: Of the Marsh-Hoppers from previous titles. Their [[LoreCodex NETRICSA file]] even points out their similarity, though research by the EDF has shown that they are more related to the Aludran Reptiloids. There's also a recreation of the first Marsh-Hopper swarm from ''The First Encounter''[='=]s Marsh-Hoppers. It's even mentioned in their NETRICSA description that they're distant relatives.Encounter'', complete with the same music.

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!! Introduced in ''VideoGame/SeriousSam3BFE''
[[folder:Antaresian Spiders]]
Non-sentient species of arachnid-like aliens with adhesive surfaces on their feet, enabling them to cling onto walls and ceilings. They can also weave webs just like regular spiders, and are found in cocoons.

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!! Introduced in ''VideoGame/SeriousSam3BFE''
[[folder:Antaresian Spiders]]
Non-sentient species of arachnid-like aliens with adhesive surfaces on their feet, enabling them to cling onto walls and ceilings. They can also weave webs just like regular spiders, and are found in cocoons.
[[folder:Primitive]]

A race



* EstablishingCharacterMoment: The beginning of "Into the Spider's Nest" has Sam talking with Quinn about the findings of the deceased Professor Stein, when a hatchling crawls behind him.
* TheGoomba: Both species can be melee-killed: Hatchlings by Sam stepping on them, and Juveniles by Sam ripping their head casing.
* UndergroundMonkey: The Hatchling Antaresian Spiders are mostly light-red-colored, and can be melee-killed. The larger Juvenile Antaresian Spiders are mostly light-blue-tinted, but are more resistant than their Hatchling variants.

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* EstablishingCharacterMoment: PrimitiveClubs: They wield spiked clubs as a weapon.
* ShieldBearingMook:
The beginning of "Into the Spider's Nest" has Sam talking with Quinn about the findings of the deceased Professor Stein, when smaller primitives carry a hatchling crawls behind him.
* TheGoomba: Both species can be melee-killed: Hatchlings by Sam stepping on them, and Juveniles by Sam ripping their head casing.
* UndergroundMonkey: The Hatchling Antaresian Spiders are mostly light-red-colored, and can be melee-killed. The larger Juvenile Antaresian Spiders are mostly light-blue-tinted, but are more resistant than their Hatchling variants.
shield.



[[folder:Cloned Soldiers]]
Cybernetically modified clones of human soldiers. Carrying both shotguns and assault rifles, they are one of the most common enemies in the game.

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[[folder:Cloned Soldiers]]
Cybernetically modified clones
!! Introduced in ''VideoGame/SeriousSam3BFE''
[[folder:Antaresian Spiders]]
Non-sentient species
of human soldiers. Carrying both shotguns arachnid-like aliens with adhesive surfaces on their feet, enabling them to cling onto walls and assault rifles, they ceilings. They can also weave webs just like regular spiders, and are one of the most common enemies found in the game.cocoons.


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* EstablishingCharacterMoment: The beginning of "Into the Spider's Nest" has Sam talking with Quinn about the findings of the deceased Professor Stein, when a hatchling crawls behind him.
* TheGoomba: Both species can be melee-killed: Hatchlings by Sam stepping on them, and Juveniles by Sam ripping their head casing.
* UndergroundMonkey: The Hatchling Antaresian Spiders are mostly light-red-colored, and can be melee-killed. The larger Juvenile Antaresian Spiders are mostly light-blue-tinted, but are more resistant than their Hatchling variants.
[[/folder]]

[[folder:Cloned Soldiers]]
Cybernetically modified clones of human soldiers. Carrying both shotguns and assault rifles, they are one of the most common enemies in the game.
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trope renamed to emphasize meaning of boobs as comedy


* DistaffCounterpart: The Female Major Biomechanoids in ''Double D''. Complete with GagBoobs and a purse.

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* DistaffCounterpart: The Female Major Biomechanoids in ''Double D''. Complete with GagBoobs huge boobs and a purse.

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* FinalBoss: One Khnum is faced as the boss in the ''Legend of the Beast'' DLC for ''Serious Sam HD: The Second Encounter''.



* PuzzleBoss: The Khnum fought in the ''Legend of the Beast'' DLC has more health than any other boss in the game, necessitating the use of an electric trap inside the arena that deals massive damage.



A, well, mummy from outer space. First introduced as a boss in ''The Last Hope'', becomes a regular enemy in the later levels of ''4''.

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A, well, [[ExactlyWhatItSaysOnTheTin A mummy from outer space. First introduced as a boss in ''The Last Hope'', becomes a regular space.]] Unlike many other more scientific enemy in names, Sam was the later levels of ''4''.first person to meet these mummified aliens and was thus allowed to name it.



* KingMook: A gigantic mummy is encountered as the first boss of ''TLH''.



!! Introduced in ''VideoGame/SeriousSam4''
[[folder:Processed Anthropolyps]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_processedhuman.jpg]]
%%[[caption-width-right:350:some caption text]]
Human beings absorbed by harvester drones, taken to Octarian motherships and converted into alien fighting machines. During the process, the brains are removed and replaced by a colony of Octarian parasites which take control of the body.

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!! Introduced in ''VideoGame/SeriousSam4''
[[folder:Processed Anthropolyps]]
[[folder:Saggitarian Sidewinder]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_processedhuman.jpg]]
%%[[caption-width-right:350:some caption text]]
Human beings absorbed by harvester drones, taken to Octarian motherships and converted into alien fighting machines. During
org/pmwiki/pub/images/ss4_boss_saggitarian_sidewinder.jpg]]
A large, snake-like flying mechanical creature. They're fought first in
the process, "Arcadia Minor" level of ''The Last Hope'', with a group of them being fought before the brains are removed and replaced by a colony of Octarian parasites which take control of Spaceship. One is also fought in the body."Death from Below" level in ''4'' as a boss.



* FragileSpeedster: Quick to approach their enemies, but go down in a few shots.
* WasOnceAMan: Humans caught by Mental forces who underwent a painful process where their heas was replaced by a bunch of microorganisms.
* WolverineClaws: Their main method of attack is a series of hand blades attached to their arms.

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* FragileSpeedster: Quick BossTease: In ''4'', its first appearance has it bursting out from a building in the level it's fought.
* DegradedBoss: Fought as the first boss in ''4'', being encountered at the end of the second level. It shows up as a normal enemy later on.
* MacrossMissileMassacre: Unleashes large amounts of missiles
to approach their enemies, but go down in a few shots.
* WasOnceAMan: Humans caught by Mental forces who underwent a painful process where their heas was replaced by a bunch of microorganisms.
* WolverineClaws: Their main method of attack is a series of hand blades attached to their arms.
attack.



[[folder:Emetic Anthropolyps]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_emeticanthropolyp.jpg]]

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[[folder:Emetic !! Introduced in ''VideoGame/SeriousSam4''
[[folder:Processed
Anthropolyps]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_emeticanthropolyp.org/pmwiki/pub/images/ss4_processedhuman.jpg]]



-> ''"Remember, [[NewMeat kid]], [[InSeriesNickname Belchers]] explode, so stay out of their barf radius."''
-->-- '''Sam'''

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-> ''"Remember, [[NewMeat kid]], [[InSeriesNickname Belchers]] explode, so stay out Human beings absorbed by harvester drones, taken to Octarian motherships and converted into alien fighting machines. During the process, the brains are removed and replaced by a colony of their barf radius."''
-->-- '''Sam'''
Octarian parasites which take control of the body.



* GiantMook: Duplicate the size of the regular soldiers.
* HollywoodAcid: They shoot damaging balls of acid, and when they explode they release an acid cloud which causes InterfaceScrew and causes damage over time.

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* GiantMook: Duplicate the size FragileSpeedster: Quick to approach their enemies, but go down in a few shots.
* WasOnceAMan: Humans caught by Mental forces who underwent a painful process where their heas was replaced by a bunch
of the regular soldiers.
microorganisms.
* HollywoodAcid: They shoot damaging balls WolverineClaws: Their main method of acid, and when they explode they release an acid cloud which causes InterfaceScrew and causes damage over time.attack is a series of hand blades attached to their arms.


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[[folder:Emetic Anthropolyps]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_emeticanthropolyp.jpg]]
%%[[caption-width-right:350:some caption text]]
-> ''"Remember, [[NewMeat kid]], [[InSeriesNickname Belchers]] explode, so stay out of their barf radius."''
-->-- '''Sam'''
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* GiantMook: Duplicate the size of the regular soldiers.
* HollywoodAcid: They shoot damaging balls of acid, and when they explode they release an acid cloud which causes InterfaceScrew and causes damage over time.
[[/folder]]
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* ZergRush: Smaller enemies have a tendency to appear in ''large'' numbers. Some {{boss battle}}s are even composed of [[SharedLifeMeter a single enemy class appearing in huge numbers]]. Lampshaded by Sam in ''TFE''.

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* ZergRush: Smaller enemies have a tendency to appear in ''large'' numbers. Some {{boss battle}}s are even composed of [[SharedLifeMeter a single enemy class appearing in huge numbers]]. Lampshaded by Sam in ''TFE''.''TSE''.
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* ADayInTheLimelight: Get an entire chapter devoted to them in ''2'', taking place on their ruined homeworld.


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* LethalLavaLand: Their homeworld, Planet Kleer, thanks to Mental [[SaltTheEarth dropping 10 billion gallons of napalm on it]].

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* TheCameo: Don't show up at all in ''4'', but one of them can be seen after diving into a hole in a frozen lake in ''Siberian Mayhem''.
* ShockAndAwe: Unleash a strong electric current to attack their prey.



* TheCoup: Were victims of this. Mental helped a RenegadeSplinterFaction of religious fanatics in overthrowing their High Council of Scorpius and ruined thousands of years worth of culture.



* DegradedBoss: The first encounter with an Adult Arachnoid in ''BFE'' is a MiniBoss [[BossBattle battle]] complete with health bar on the HUD. Afterwards, they appear more often.

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* DegradedBoss: The first encounter with an Adult Arachnoid in ''BFE'' and an Elder Arachnoid in ''Bright Island''[[note]]A campaign exclusive to ''Serious Sam Classics: Revolution''[[/note]] is a MiniBoss [[BossBattle battle]] complete with health bar on the HUD. Afterwards, they appear more often.


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* KnightTemplar: Heavily religious warriors who worship Mental as a DarkMessiah. According to [[TokenGoodTeammate Charlie]], they weren't always this way.
* LaResistance: Apparently, there is a resistance movement within the Arachnoid civilization that's trying to fight back against Mental. One of their agents, Charlie, is present as [[TheMole an informant]] to help humanity during ''4''.

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* DemotedToExtra: Gnaar were enemies in ''TFE'' and ''TSE'' but in ''II'' they're [=NPCs=] who just appear doing mundane or silly things and are never fought otherwise.

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* DemotedToExtra: Gnaar were enemies in ''TFE'' and ''TSE'' ''TSE'', but in ''II'' they're [=NPCs=] who just appear doing mundane or silly things and are never fought otherwise.



* TheGoomba: Same deal as the Beheaded Rocketeers: among the easiest enemies in the series (in fact, the first one you face in ''BFE'' when you only have your hands to attack, can be finished with a melee kill), and ubiquitous enough to be mascots.

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* TheGoomba: Same deal as the Beheaded Rocketeers: among the easiest enemies in the series (in fact, the first one you face in ''BFE'' when you only have your hands to attack, attack can be finished with a melee kill), and ubiquitous enough to be mascots.


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* HalfHumanHybrid: Or half-Sirian, anyways. The Werebull is a result of Sirian DNA being combined with some kind of cattle native to Sirius, which [[LoreCodex NETRICSA]] presumes is meant to be some kind of genetic insult or cosmic joke on Mental's part.


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* TragicMonster: Once a peaceful species of mammals, now rendered extinct and reanimated as tools of war.

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