Follow TV Tropes

Following

History Characters / LethalCompany

Go To

OR

Is there an issue? Send a MessageReason:
None


* InstakillMook: An employee that touches it when it's walking will get a heavy kick in the groin, which will one-shot regardless of health. Naturally, a blast from its shotgun will also send you straight into the death chat.

to:

* InstakillMook: An employee that touches it when it's walking will get a heavy kick in the groin, which will one-shot regardless of health. Naturally, a close-to-mid-range blast from its shotgun will also send you straight into the death chat.chat, although it can be survived at longer distances.
Is there an issue? Send a MessageReason:
None


* InstakillMook: An employee that touches it when it's no walking will get a heavy kick in the groin, which will one-shot regardless of health. Naturally, a blast from its shotgun will also send you straight into the death chat.

to:

* InstakillMook: An employee that touches it when it's no walking will get a heavy kick in the groin, which will one-shot regardless of health. Naturally, a blast from its shotgun will also send you straight into the death chat.
Is there an issue? Send a MessageReason:
None


* InstakillMook: An employee touches it when it is walking will get a heavy kick in the groin, which will one-shot regardless of health. Naturally, a blast from it shotgun will also send you straight into the death chat.

to:

* InstakillMook: An employee that touches it when it is it's no walking will get a heavy kick in the groin, which will one-shot regardless of health. Naturally, a blast from it its shotgun will also send you straight into the death chat.
Is there an issue? Send a MessageReason:
None


* InstakillMook: An employee touches it when it is walking will get a heavy kick in the groin, which will one-shot regardless of health.

to:

* InstakillMook: An employee touches it when it is walking will get a heavy kick in the groin, which will one-shot regardless of health. Naturally, a blast from it shotgun will also send you straight into the death chat.
Is there an issue? Send a MessageReason:
None


* PosthumousCharacter: Most likely, considering working for the Company doesn't always end well for anyone.

to:

* PosthumousCharacter: Most likely, considering working for the Company doesn't always end well for anyone. Plus, his logs are dated some four centuries before the game's present date.
Is there an issue? Send a MessageReason:
None


* BunnyEarsLawyer: Sigurd seems... eccentric to say the least. After a statement in the initial log about maintaining a professional tone, subsequent logs include frequent digressions, use of profanities and repeated complaints about how bad one of his coworkers smells. That said, he was more than comptent as an employee, providing vital information about the various hostile lifeforms workers encounter, and discovers several goings-on behind the scenes at the Company.

to:

* BunnyEarsLawyer: Sigurd seems... eccentric to say the least. After a statement in the initial log about maintaining a professional tone, subsequent logs include frequent digressions, use of profanities and repeated complaints about how bad one of his coworkers smells. That said, he was more than comptent competent as an employee, providing vital information about the various hostile lifeforms workers encounter, and discovers several goings-on behind the scenes at the Company.
Is there an issue? Send a MessageReason:
None


* GiantSpider: Human-sized, ten-legged spiders whose bestiary entry describes them as the ''second'' largest arachnids ever discovered. [[ParanoidFuel What's the first, then...?]]

to:

* GiantSpider: Human-sized, ten-legged spiders whose bestiary entry describes them as the ''second'' largest arachnids ever discovered. [[ParanoidFuel [[ParanoiaFuel What's the first, then...?]]
Is there an issue? Send a MessageReason:
None


* YouWillNotEvadeMe: Yeah, you're not safe on the ship. Eyeless Dogs can get into it just fine, and since you don't exactly have room to dodge in a tiny flying box, your death is basically guaranteed at that point.

to:

* YouWillNotEvadeMe: Yeah, you're not safe on the ship. Eyeless Dogs can get into it just fine, even with the door closed, and since you don't exactly have room to dodge in a tiny flying box, your death is basically guaranteed at that point.

Changed: 3085

Removed: 446

Is there an issue? Send a MessageReason:
STILL more misuse correction and the like


* BizarreAlienBiology: You can count ten legs on their official model (excluding their mandibles), contrary to the traditional eight legs on their real-life counterparts. They also seem to only have two eyes instead of eight.
* BlackBeadEyes: Are doted with these. It ''almost'' makes them look cute, if you ignore the fact they are [[GiantSpider humongous spiders the size of a horse]].

to:

* BizarreAlienBiology: You can count They have ten legs on their official model (excluding their mandibles), contrary to the traditional eight legs on their of real-life counterparts. They also seem to spiders, and only have two eyes instead of eight.
visible rather than eight.
* BlackBeadEyes: Are doted with these. It ''almost'' makes them look cute, if you ignore the fact they are [[GiantSpider humongous spiders the size of a horse]].Large ones, too.



* MeaningfulName: Its scientific name is ''Theraphosa-ficedula''. "Theraphosa" is a genus of South American tarantulas composed of Goliath bird-eaters (which refers to the "ficedula" in its name).
* MightyGlacier: They're slow enough to be outran from while jogging, but deal such vicious bites that they can 2-hit kill employees, with one bite already leaving them in critical condition. They're also rather sturdy against shovel strikes, so fighting one solo and directly is a bad idea. That said, they have a very distinct weakness to their speed, making it wholly possible to simple backpedal and keep smashing a shovel over them provided you have enough room to do so.
* ShownTheirWork: After they get killed with a shovel or stop/yield sign, their legs curl up on themselves once they die, like real-life spiders.

to:

* MeaningfulName: Its scientific name is ''Theraphosa-ficedula''. "Theraphosa" ''Theraphosa-ficedula'', which is based on a genus of South American tarantulas composed of known as Goliath bird-eaters (which refers to the "ficedula" in its name).
name refers to).
* MightyGlacier: They're slow enough to be outran from while jogging, but deal such vicious bites that they workers can 2-hit kill employees, with one easily outrun them, but a single bite already leaving will leave them in critical condition. condition, and two will kill them outright. They're also rather sturdy against fairly resistant to shovel strikes, so making fighting one solo and directly is in direct melee a bad idea. That said, they idea unless you have a very distinct weakness the room and stamina to their speed, making it wholly possible to simple backpedal and keep smashing a between shovel over them provided you have enough room to do so.
swings.
* ShownTheirWork: After they get killed with a shovel or stop/yield sign, Once killed, their legs curl up on themselves once they die, like real-life spiders.



* TropeName: If Arachnophobia Mode is turned on, their models will be replaced by red text reading "SPIDER". [[WeaponsGradeVocabulary They're still just as dangerous all the same.]]

to:

* TropeName: If Arachnophobia Mode is turned on, their models will be replaced by red text reading "SPIDER". [[WeaponsGradeVocabulary They're still just as dangerous all the same.]]dangerous]].



* WallCrawl: Of course, they're spiders, after all. It's strongly recommended to back away slowly if you see one hanging on a wall.
* WarmUpBoss: They often appear in early moons on intermediate difficulties have and have a simple hunting technique players can avoid unless they're being forced into a trap by other creatures. Their aggression is also surprisingly forgiving, as you can walk a reasonably close distance beside one and they won't give chase unless you're practically breathing on them. Brush up against their webs, however, and consider the chase to be on even if you can't see them yet.

to:

* WallCrawl: Of course, they're Being spiders, after all. they do this often. It's strongly recommended to back away slowly if you see one hanging on a wall.
* WarmUpBoss: They often appear in early moons on intermediate difficulties have have, and have a simple hunting technique players workers can avoid unless they're being forced into a trap by other creatures. Their aggression is They also surprisingly forgiving, as you can walk a reasonably close distance beside one and they won't give chase aggro unless you're practically breathing on them. Brush up you get really close to them or so much as brush against their webs, however, and consider the chase to be on even if you can't see them yet.webs.



Eyeless mannequins with agape mouths, no forearms and a flexible spring for a neck. Their bodies are punctured with nails, surrounded by what seems to be a reddish substance resembling blood. Coil-Heads are difficult to counter when alone, more especially if you're dealing with another harmful entity at the same time. Though fast and deadly, they can only move and attack when not looked at by Employees.

to:

Eyeless mannequins with agape mouths, no forearms and a flexible spring for a neck. Their bodies are punctured with nails, nails that are surrounded by what seems to be a reddish substance resembling blood. Coil-Heads are difficult to counter when alone, more especially if you're to say nothing of dealing with another harmful entity at the same time.other hostile creatures. Though fast and deadly, they can only move and attack when not looked at by Employees.



* AchillesHeel: They're hit particularly hard by stun grenades, which will stagger them in place longer than other creatures and give workers some breathing room. The bestiary speculates that bright flashes of light cause them to enter a sort of reset mode while they recover.
* AmbiguouslyHuman: They look like mannequins, but are shown to be ''bleeding'', noted to be biological in nature and experimental {{Living Weapon}}s. One wonders if they were not [[WasOnceAMan humans beforehand]] who got into a FreakLabAccident, since the people they kill turn into Coil-Heads as well (their arms rip off and their head pops off with a spring emerging from their necks).

to:

* AchillesHeel: They're hit particularly hard by stun grenades, which will Stun grenades stagger them in place longer than other creatures and give workers some breathing room.creatures. The bestiary speculates that bright flashes of light cause them to enter a sort of reset mode while they recover.
* AmbiguouslyHuman: They look like mannequins, but are shown mannequins that appear to be ''bleeding'', and are noted to be experimental {{Living Weapon}}s that may be biological in nature and experimental {{Living Weapon}}s. One wonders if they were not or even [[WasOnceAMan humans beforehand]] who got into former humans]]. Victims of a FreakLabAccident, since the people they kill turn into Coil-Heads as well (their arms rip off Coil-Head also lose their forearms and have their head pops off popped off, with a spring emerging from their necks).necks, suggestion some form of reproduction or conversion.



* BizarreAlienBiology: In spite of looking like metal mannequins covered in bolts, they're apparently biological in nature, have a scientific name, emit constant radiation, can't handle bright lights and they will burst into flames upon being cut open or turned off.
* BlindedByTheLight: Using stun grenades is the best way to deal with them, as the flash will cause them to reboot and allow the players to escape in the meanwhile.
* CantMoveWhileBeingWatched: Their entire gimmick, but they can still move even if a worker is staring in their direction so long as there is a wall obscuring it from the worker.
* {{Expy}}: Being a humanoid statue that cannot move while being looked at and a fixation to target the head when going for the kill, it’s likely to have been inspired by [[WebSite/SCPFoundation SCP-173]], only instead of snapping necks it outright tears its preys head off to replace it with a metal spring in a flash. Unlike 173s [[VideoGame/SCPContainmentBreach most famous outing]], Coil Heads don't rely on people blinking and will be completely helpless if two workers are confronting one, however they often show up in combination with other predators found inside buildings, including the [[DontLookAtMe Bracken which reacts to being stared at violently.]]
* EyelessFace: They don't have eyes, but they are still able to track and follow their prey, which makes them all the more terrifying.
* JumpScare: Of all the monsters the workers can face, Coil-Heads are most likely to do this. Especially if you don't see one, but it sees you first, where it will proceed to run at an unholy speed and kill you instantly.
* InstakillMook: If it catches a player, it will kill them on the spot, regardless of health. Partially subverted, since it is possible to survive the hit if the player happens to catch sight of it right when it deals the hit, which will leave the player at critical health.
* LightningBruiser: These things are ''fast''. Even if you keep track of it and you think you outran it, turn around one second and it will be right behind you, ready for the kill.
* LivingWeapon: The bestiary speculates that these things were originally built as biological weapons with no clear distinction on how much of them is organic and how much is inorganic.
* LudicrousGibs: What can likely happen if they manage to catch someone off-guard, as the victim will violently and [[JumpScare loudly]] ''explode'' from a Coil Head proceeding to ram through them at speeds nigh-instantaneously.

to:

* BizarreAlienBiology: In spite of looking like metal mannequins covered in bolts, they're apparently biological in nature, have nature and are given a scientific name, name. They also emit constant radiation, can't handle bright lights and they will burst into flames upon being cut open or turned off.
* BlindedByTheLight: Using stun grenades is the best way to deal with them, as them - the flash will cause them to reboot and allow the players workers to escape in the meanwhile.
* CantMoveWhileBeingWatched: Their entire gimmick, but though they can still move even if a worker is staring in their direction so long as there is a wall obscuring it from the worker.
between them and their target.
* {{Expy}}: Being a A humanoid statue that cannot move while being looked at at, and a fixation tendency to target the head when going for the kill, it’s kill - both are traits likely to have been inspired by [[WebSite/SCPFoundation SCP-173]], only instead of snapping necks it outright tears its preys head off to replace it with a metal spring in a flash. Unlike 173s though unlike 173's [[VideoGame/SCPContainmentBreach most famous outing]], Coil Heads don't rely on people blinking and will be completely helpless if two workers are confronting one, however have eyes on them. However, they often can show up in combination with other predators found inside buildings, hostiles, including the [[DontLookAtMe Bracken ([[DontLookAtMe which reacts violently to being stared at violently.]]
at]]).
* EyelessFace: They don't have eyes, but they are still able and don't need them to track and follow their prey, which makes them all the more terrifying.
prey.
* JumpScare: Of The most likely of all the monsters the workers can face, Coil-Heads are most likely to do this. Especially pull this off, even if you they don't see one, but it sees you first, where it will proceed manage to run at an unholy speed and kill you instantly.
catch you.
* InstakillMook: If it catches a player, it will kill them on the spot, regardless of health. Partially subverted, since it is Subverted - it's possible to survive the hit if the player happens to catch sight of it right when contact with a Coilhead, since it deals the hit, which will leave the player its damage through very quick multiple hits. A worker that turns around fast enough while being hit can survive at critical health.
* LightningBruiser: These things are ''fast''. Even if you keep track of it one and you think you outran it, turn around one second away for even a few seconds and it will there's a chance it'll be right behind you, ready for the kill.
* LivingWeapon: The bestiary speculates that these things were originally built as biological weapons weapons, with no clear distinction on how much of them is organic and how much is inorganic.
* LudicrousGibs: What can likely happen if they manage to catch someone off-guard, as the victim will violently and [[JumpScare loudly]] ''explode'' from a Coil Head proceeding to ram through them at speeds nigh-instantaneously.
inorganic.



* PerpetualSmiler: Entirely PlayedForHorror, their mouths are gapped in a huge smile, and it remains that way, even after it violently rips through any worker who looks away from them.
* TheVirus: Players killed by Coil Heads appear to be partially transformed into more Coil Heads, as their heads get replaced by springs and forearms get removed.
* TouchOfDeath: Turn your back on it and let it reach you, you die. If a player turns around fast enough, they can take some damage, but still survive. But with their rapid speeds, it might as well be a death sentence.

to:

* PerpetualSmiler: Entirely PlayedForHorror, their mouths are gapped in a huge smile, and it remains that way, even after it violently rips through any worker who looks away from them.
* TheVirus: Players killed by Coil Heads appear to be partially transformed into more Coil Heads, as one: their heads get are replaced by springs springs, and their forearms get removed.
disappear.
* TouchOfDeath: Turn your back on it and let it reach you, you die. If a player turns around fast enough, they can take some damage, but still survive. But with they'll need a lot of luck on their rapid speeds, it might as well be a death sentence.side.

Changed: 543

Removed: 174

Is there an issue? Send a MessageReason:
more misuse correction and copyedit


* AlwaysABiggerFish: Implied - their eyespots are said to be similar to those found on butterflies, which serve to repel ''predators''. What kind of predators could a Forest Keeper have...? It certainly doesn't seem to work on Earth Leviathans, who are more than large enough to [[SwallowedWhole gulp them down]].

to:

* AlwaysABiggerFish: Implied - their eyespots are said to be similar to those found on butterflies, which serve to repel ''predators''. What kind of predators could a Forest Keeper have...? It certainly doesn't seem to work on Earth Leviathans, who Leviathans are more than large enough to [[SwallowedWhole gulp them down]].down]], which may save a worker caught in their grasp.



Giant arachnids that are aggressive and territorial, wandering the facility and placing webs to trap prey. When a player touches one of its webs, it is alerted and will attempt to hunt down the player in question.

to:

Giant arachnids that are aggressive and territorial, wandering the facility and placing webs to trap prey. When a player touches one of its webs, it is alerted and It will attempt to hunt down the player in question.any workers that touch one of its webs.



* AllWebbedUp: Bunker Spiders will web up and claim a section of the building as their nest, waiting on a wall for someone to walk into their traps. The moment they bite someone to death, they'll get to work by cocooning their prey in a human shaped cocoon and guard their body.
* AlwaysABiggerFish: The Bestiary notes they are the ''second'' largest arachnid ever discovered. [[NothingIsScarier One makes you wonder what the biggest one looks like...]]

to:

* AllWebbedUp: Bunker Spiders will web up and claim a section of the building as their nest, waiting on a wall for someone to walk into their traps. The moment they bite someone to death, they'll get to work by cocooning their prey in a human shaped cocoon and guard their body.
* AlwaysABiggerFish: The Bestiary notes they are the ''second'' largest arachnid ever discovered. [[NothingIsScarier One makes you wonder what the biggest one looks like...]]
body.



* GiantSpider: Their bestiary entry says they're the second largest arachnids ever discovered for a reason. To add to the creepy factor, these spiders have ten legs instead of eight.

to:

* GiantSpider: Their Human-sized, ten-legged spiders whose bestiary entry says they're describes them as the second ''second'' largest arachnids ever discovered for a reason. To add to discovered. [[ParanoidFuel What's the creepy factor, these spiders have ten legs instead of eight.first, then...?]]

Changed: 4020

Removed: 75

Is there an issue? Send a MessageReason:
More misuse correction and copy edit


* EyesDoNotBelongThere: Invoked - the multiple large and creepy eyes on their torso are just natural eyespots meant to intimidate [[NothingIsScarier who-knows-what.]]

to:

* EyesDoNotBelongThere: Invoked Played with - the multiple large and creepy eyes on their torso are just natural eyespots meant to intimidate [[NothingIsScarier who-knows-what.]]its predators ([[ParanoiaFuel whatever ''those'' are]]).



* BadVibrations: If the ground starts to shake and dust clouds up wherever you're standing: ''get the hell out of here''.
* ExtremeOmnivore: It's not picky about the food it eats, if it hears any vibration in the surface, they will spring out of the ground to devour it.
* InstakillMook: Any employee that gets swallowed by one will be killed regardless of health, ''and'' any loot they have on them will be lost.
* InstantDeathRadius: Once the ground starts to rumble and the earth begins to rise around someone, consider them already dead if they're in the centre. The best counteraction against these worms is to have someone man the radar system in the ship shout warnings to anyone who looks like they're about to be stalked by a giant red blip in the radar. Otherwise, the only option will be to have a fast enough reaction time to double back away from where the worm is about to rise from.
* MeaningfulName: ''Hemibdella-gigantis'', their scientific name, roughly translates to "giant half-leech" in Latin, and this sandworm's agape mouth is reminiscent of those you find on leeches.
** A [[KrakenAndLeviathan Leviathan]] is a Biblical term for a gigantic sea monster (mostly used for sea serpents), [[ExactlyWhatItSaysOnTheTin and these creatures are, well, in]] ''[[ExactlyWhatItSaysOnTheTin earth]]''.
* MistakenForQuake: For first-time players, it's easy to think there's a sudden earthquake happening... until you're suddenly dead and never saw what killed you in the first place.
* MoleMonster: It stays most of its time underground, waiting to feel the vibrations of clueless workers until it strikes. Its attacks can be countered once you feel an earthquake and dust rising.
* RoarBeforeBeating: A low grumble can be heard before it emerges from the ground to swallow whatever prey they had detected.
* SandWorm: Giant worms moving underground and emerging to swallow their prey whole. Their presence is anticipated by earthquakes.
* SwallowedWhole: The fate of whatever lured it and did not escape in time.

to:

* BadVibrations: If the ground starts to shake and dust clouds up wherever you're standing: standing, ''get the hell out of here''.
there''.
* ExtremeOmnivore: It's not picky about prey, and reacts to any vibrations on the food it eats, if it hears any vibration in the surface, they will spring surface by springing out of the ground to devour it.
the source.
* InstakillMook: Any employee that gets As with Forest Keepers, any workers swallowed by one will be killed regardless of health, ''and'' are lost along with any loot they have on them will be lost.
them.
* InstantDeathRadius: Once A worker's only hope of survival is to react fast enough to either warnings from a worker manning the ship radar, or else to sprint the hell out of dodge once they see the ground starts to rumble and rumbling. If someone's caught in the earth begins to rise around someone, consider them already dead if center, they're in the centre. The best counteraction against these worms is to have someone man the radar system in the ship shout warnings to anyone who looks like they're about to be stalked by a giant red blip in the radar. Otherwise, the only option will be to have a fast enough reaction time to double back away from where the worm is about to rise from.
good as dead.
* MeaningfulName: ''Hemibdella-gigantis'', their Their scientific name, name ''Hemibdella-gigantis'' roughly translates to "giant half-leech" in Latin, and this sandworm's agape mouth is reminiscent of those you find on leeches.
they are absolutely massive sandworms with leech-like mouths.
** A [[KrakenAndLeviathan Leviathan]] is a Biblical term for a gigantic sea monster (mostly used for sea serpents), [[ExactlyWhatItSaysOnTheTin and these creatures are, well, in]] ''[[ExactlyWhatItSaysOnTheTin earth]]''.
similarly-sized monsters "swim" through the earth they inhabit.
* MistakenForQuake: Inexperienced workers will mistake the worm's presence for a literal earthquake right up until it devoured them. For first-time players, it's easy to think there's a sudden earthquake happening... until you're suddenly dead and never saw what killed you in the first place.
* MoleMonster: It stays most of its time underground, waiting to feel sense the vibrations of clueless workers until prey before it strikes. Its attacks can be countered once you feel an earthquake Earthquakes and dust rising.
* RoarBeforeBeating: A low grumble can be heard before it emerges from the ground to swallow whatever prey they had detected.
rising signal its approach.
* SandWorm: Giant worms moving They're titanic ones that live underground and emerging emerge to swallow their prey whole. Their presence is anticipated by devour prey, causing earthquakes.
* SwallowedWhole: The fate of whatever lured it and did not escape anything caught in time.its path.



Humanoid creatures with what appears to be leaves growing out of their bodies. They quietly stalk employees in an attempt to snap their neck and drag away their corpses, usually to a room farthest away from the main entrance. They are discouraged by brief instances of eye contact, but prolonged eye contact will irritate them and trigger an attack.

to:

Humanoid creatures with what appears to be leaves growing out of their bodies. They quietly stalk employees in an attempt to snap their neck and drag away their corpses, usually to a the room farthest away from the main entrance. They are discouraged by brief instances of Brief eye contact, contact can dissuade them, but prolonged eye contact will irritate them and trigger an attack. into attacking.



* AmbushingEnemy: Its entire gimmick: it will stalk players from afar, and the only way to avoid getting your neck snapped out of the blue is to catch sight of him first (but without staring at him too long).
* BackingAwaySlowly: When looked at for a brief period, they will begin to back away for a while, still keeping their eyes on you. They'll stop this and move to attack if you stare at them for too long, however.
* BerserkButton: They have to be looked at, but not ''stared'' at. If you stare at it too long, it will become aggressive and kill the player on the spot.
* DarkIsEvil: They have a dark coloration and many times they look like outright shadows. Properly illumination however reveals their skin to be beet red.
* TheDarknessGazesBack: Since Brackens like to stay in the dark and keep their distance, it's very common to turn around or round a corner in a dark corridor, only to see two dots of light looking right at you. If you're lucky, they'll back off and try to leave your line of sight. If you're not...
* DirtyCoward: A Bracken's instinct is to run away if spotted, and will spend most of its time attempting to stalk its prey before striking or hide away unless sufficiently angered via staring.

to:

* AmbushingEnemy: Its entire gimmick: it will stalk gimmick. The Bracken stalks players from afar, and the only way to avoid getting your neck snapped out of the blue is to catch sight of him first (but without staring at him them first - but don't stare too long).
long!
* BackingAwaySlowly: When looked at for a brief period, they will begin to back away for a while, still keeping their eyes on you. They'll stop this and move to attack if you stare at them for too long, however.
* BerserkButton: They have to be looked at, but not ''stared'' at. If you stare at it too long, it will become aggressive and kill charge the player on the spot.
worker.
* DarkIsEvil: They have a dark coloration and many times they look like outright shadows. Properly blend well into unlit areas, though proper illumination however reveals their skin to be beet red.
* TheDarknessGazesBack: Since Brackens like to stay in the dark and keep their distance, it's very common to turn around or round a corner in a dark corridor, only to see be met with two dots of light looking right at you. If you're lucky, they'll back off and try to leave your line of sight. [[BerserkButton If you're not...
not...]]
* DirtyCoward: A Bracken's instinct is to run away if spotted, and will spend most of its time attempting to stalk its prey before striking or hide else hiding away unless sufficiently angered via staring. angered.



* {{Expy}}: The Bracken borrows a lot from [[VideoGame/ItSteals Legs]], another horror monster created by Zeekerss. Both start off stealthy, keeping out of sight and occasionally sneaking up from behind to try for a kill while being repelled with just a look. Eventually, they'll get tired of stalking you and charge directly, forcing you to navigate quickly without running into any dead ends. To top it all off, they share the same design--dark and mostly concealed, save for a pair of glowing eyes.

to:

* {{Expy}}: The Bracken borrows a lot from [[VideoGame/ItSteals Legs]], another horror monster created by Zeekerss. Both start off stealthy, keeping out of sight and occasionally sneaking up from behind to try victims for a kill while being kill, and can be repelled with just a look. Eventually, they'll get tired of stalking you and charge directly, forcing you to navigate quickly without running into any dead ends. To top it all off, they share the same design--dark and mostly concealed, save for a pair of glowing eyes.



* KilledOffscreen: This can be invoked by Brackens themselves, as the majority of the time they'll only strike when no one is looking and after they kill someone they'll hastily drag their body across the building and into the darkness with nothing but a trail of blood to go off of. Without access to a teleporter or someone able or brave enough to follow the trail you'll likely never find the remains of your companion in time. If you're not looking at your buddy then your only warning that someone got snatched is the clattering of their equipment hitting the ground, and possibly a [[JumpScare brief gasp or scream from their vision suddenly being obscured by hands about to snap their neck]], followed by a quiet yet distinct snapping sound.
** Hilariously, this can occasionally be turned on its head against the Bracken itself, if he drags a player body over a landmine while carrying them away. Brackens won't normally trigger a landmine, but a Bracken carrying a player body will, killing it instantly.
* KneeFoldFallOfDefeat: If they get killed (by a shotgun or landmine), Brackens will fall to their knees before disappearing in a cloud of ashes.
* MeaningfulName: Their scientific name, ''Rapax-folium'', roughly translates to "predatory leaf" in Latin; the Bracken are predatory species whose bodies are covered with leaves, and can also be referred as "Flower Men".

to:

* KilledOffscreen: This can be invoked by Brackens themselves, as the majority of the time they'll only Happens often with Brackens, since they often strike when no one is looking looking, and after they kill someone they'll hastily drag their body across the building and into the darkness with darkness, leaving nothing but a trail of blood to go off of. Without and the victim's loot behind. Retrieving the corpse requires access to a teleporter or someone able or brave enough capable and willing to follow hunt the trail you'll likely never find the remains of your companion in time. If you're not looking at your buddy then your body down. Workers who aren't attentive will only warning that someone got snatched is notice the clattering of their equipment Bracken once they hear loot hitting the ground, and along with possibly a [[JumpScare a brief gasp or scream from their vision suddenly being obscured by hands about to snap their neck]], followed by a quiet yet distinct snapping sound.
the victim]] just before the [[NeckSnap]].
** Hilariously, this can occasionally be turned on its head against the Bracken itself, if he drags happen ''to'' a player body over a landmine while carrying them away. Brackens Bracken: they won't normally trigger a landmine, but a Bracken one carrying a player body will, killing it instantly.
* KneeFoldFallOfDefeat: If they get killed (by a shotgun or landmine), Brackens will that are killed fall to their knees before disappearing in a cloud of ashes.
* MeaningfulName: Their scientific name, ''Rapax-folium'', name ''Rapax-folium'' roughly translates to "predatory leaf" in Latin; the Bracken are predatory species whose bodies are covered with leaves, and can "bracken" is also be referred as "Flower Men".the name for a genus of large, coarse fern.



* NoBodyLeftBehind: Their scientific record mentions Brackens disintegrate quickly after death, which explains why little is known about the species since an autopsy is impossible.
* NothingIsScarier: Unlike most creatures, very little is known about the specifics of the Brackens due to their violent behavior and their bodies dissipating upon death and no specimen having been captured alive or dead. For that matter, it is unknown why they steal the corpses of those they kill as they don't seem to have any need or method to actually eat them.

to:

* NoBodyLeftBehind: Their scientific record mentions Brackens disintegrate quickly after death, which explains why little is known about the species since an making autopsy is impossible.
* NothingIsScarier: Unlike most creatures, very little is known about the specifics of the Brackens due to their violent behavior behavior, and their bodies dissipating upon death and means no specimen having has been captured alive or dead. For that matter, it is It's also unknown why they steal the corpses of those they kill kill, as they don't seem to have any seemingly lack a need or method means to actually eat them.consume meat.



* OneHitKill: Touching a Bracken, whether by it finally moving in for the kill or incidentally like turning a corner into one that’s lying in wait, will instantly trigger its attack, causing it to snap your neck.
* PaperTiger: They may look and act incredibly creepy, but they're so sheepish that merely looking at them and sometimes bluff charging them is enough to chase them off. That said, don't spook them too badly, as they'll then come out of hiding to protect themselves and kill over-eager aggressors.

to:

* OneHitKill: Touching Making contact with a Bracken, whether by it finally moving in for the kill or incidentally like turning a corner into one that’s lying in wait, will instantly trigger Bracken triggers its attack, causing it to snap your neck.
* PaperTiger: They may look and act incredibly creepy, but they're so Brackens are sheepish enough that merely looking at them and (and sometimes bluff charging them them) is enough to chase them off. That said, don't But spook them too badly, as badly [[Cornered Rattlesnake and they'll then come out of hiding retaliate to protect themselves and kill over-eager aggressors.themselves]].



* PunnyName: The term "Bracken" sounds like an anagram to "break neck", [[NeckSnap which is how they kill their victims.]]
* RedIsViolent: While they appear to be black from afar, their official model reveals them to be a beet-red color. But if you're close enough to see it, YouAreAlreadyDead.
* ReducedToDust: In the occurance where players manage to kill a Bracken, it will fall to its knees before disappearing in a cloud of ashes.
* StalkerWithoutACrush: Brackens can end up following an unaware player for several seconds, creeping behind them before finally killing them.
* StealthHiBye: You can't hear a Bracken until after they've already killed someone and dragged them off, and that's if you're lucky enough to hear the NeckSnap by proximity or your victim of a companion creating noise like dropped gear or voiced surprise. They move so fast that you can look at their next point of entry, look away briefly, glance back and then they're there -- and then are already gone if you repeat. If they didn't just kill you for letting your guard down. Worst case scenario with no flashlight on, you might see a friend go down a dark corridor, see a Bracken's GlowingEyesOfDoom for a ''second'', and then [[YouAreAlreadyDead both are already gone.]]
* WarmUpBoss: They're fairly common in early moons available to the player and have distinct behavioral patterns that players can manipulate to their safety. While they're an intermediate threat on their own, they can be a nasty combination with other indoor predators and still manage to scare experienced employees depending on the situation.

to:

* PunnyName: The term "Bracken" sounds reads like an anagram to [[NeckSnap "break neck", [[NeckSnap which is how they kill their victims.]]
neck"]].
* RedIsViolent: While they appear to be black from afar, their official model reveals them to be Their skin is a beet-red color. But if you're color that blends in with the dark at a distance. If you get close enough to see it, YouAreAlreadyDead.
either you or the Bracken is going to have a very bad time.
* ReducedToDust: In the occurance where players manage to kill a Bracken, it will fall to its knees before disappearing in a cloud of ashes.
Brackens dissolve into ash upon dying.
* StalkerWithoutACrush: Brackens can end up following an follow unaware player workers for several seconds, creeping behind them seconds before finally killing them.
* StealthHiBye: You can't typically won't hear a Bracken until after they've already killed {{NeckSnap}}ped someone and dragged them off, usually following a scream from the vicitm and that's if you're lucky enough to hear the NeckSnap by proximity or your victim sound of a companion creating noise like dropped gear or voiced surprise. gear. They move so fast that you can look at their next point of entry, look away briefly, glance back away and then they're there -- and then are already gone if you repeat. If notice them upon turning back, which causes them to scurry away - provided they didn't just use the opening to kill you for letting your guard down. Worst case scenario with no you. A worker without a flashlight on, you might see a friend go down a dark corridor, see a spot the Bracken's GlowingEyesOfDoom for a ''second'', and then [[YouAreAlreadyDead both are already gone.]]
gone]].
* WarmUpBoss: They're fairly common in early moons available to the player and have distinct behavioral patterns that players workers can manipulate to their safety. adapt to. While they're an intermediate threat on their own, they can be a nasty combination with other indoor predators and can still manage to put a scare into experienced employees depending on the situation.employees.

Added: 173

Changed: 5055

Removed: 969

Is there an issue? Send a MessageReason:
Misuse - whoever wrote this really liked "dotted" as a word, which would be fine if it'd been used right. Same with "downplayed"


* BewareOfViciousDog: Not that they look that much like your average dog, but it ''will'' tear you to shreds if you're in its path.
* BlindMistake: The Eyeless Dogs, as the name implies, lack eyes and are thus completely blind, meaning they mostly rely on their hearing. This can be exploited by players by luring it away with other noise, mostly the Boombox.
* DevouredByTheHorde: They have a natural rivarly with Baboon Hawks, and if an Eyeless Dog is outnumbered by the primates, it will be torn to shreds.

to:

* BewareOfViciousDog: Not that they look it looks that much like your average dog, but it ''will'' tear you to shreds if you're in its path.
* BlindMistake: The Eyeless Dogs, as As the name implies, they lack eyes and are thus completely blind, meaning they mostly rely on their hearing. This can be exploited by players by luring it away with other noise, mostly such as the Boombox.
* DevouredByTheHorde: They have a natural rivarly with A pack of Baboon Hawks, and if Hawks can tear an Eyeless Dog is outnumbered by the primates, it will be torn to shreds.



* {{Hellhound}}: Though an alien version of this trope, they definitely play the part with their humongous jaws filled with sharp teeth.
* HighVoltageDeath: Going on a moon in a Stormy weather can have Eyeless Dogs be killed by lightning, if they are lured by the sound of a metallic object.
* InASingleBound: If they hear an employee, they will charge and reach the closest person in a single jump before biting into their flesh and killing them on the spot.
* InstakillMook: Any unlucky employee that gets caught in their mouth will get bitten to death regardless of health.
* LampreyMouth: Its main characteristic, is a large jaw resembling a carnivorous plant's filled with long pointy teeth.
* LightningBruiser: Eyeless Dogs are ''extremely'' fast and players won't be able to outrun them, meaning the method of evading them is to avoid being detected by them altogether.
* MeaningfulName: Downplayed. Their scientific name is ''Leo caecus'', meaning "Blind Lion" in Latin. The blind part is correct, while the lion part may be referring to their tail and the noises they make more than anything else.

to:

* {{Hellhound}}: Though an An alien version of this trope, they definitely play the part trope with their humongous jaws filled with full of sharp teeth.
* HighVoltageDeath: Going on a moon in a Stormy weather can have Eyeless Dogs be killed by lightning, can suffer this if they are lured by the sound of close enough to a metallic object.
object on a Stormy moon.
* InASingleBound: If they hear an employee, they They will charge leap massive distances towards and reach the closest person source of sound, enabling them to catch workers in a single jump before biting into their flesh leap and killing kill them on the spot.
instantly.
* InstakillMook: Any unlucky employee worker that gets caught in their mouth will get bitten to death regardless of health.
dies instantly.
* LampreyMouth: Its main characteristic, characteristic is a large jaw resembling a carnivorous plant's fly trap filled with long pointy teeth.
* LightningBruiser: Eyeless Dogs are ''extremely'' fast and players workers won't be able to outrun them, meaning requiring that they either evade detection or use the method of evading them is to avoid being detected by them altogether.
environment against them.
* MeaningfulName: Downplayed. Their scientific name is ''Leo caecus'', meaning "Blind Lion" in Latin. The blind part is correct, while the lion part may be referring to their tail Latin, and the noises they have {{EyelessFace}}s and make more than anything else.fairly leonine roars, with a similarly lion-like tail.



* NonIndicativeName: The eyeless part is correct alright, but aside from having four legs and growling before attacking, they look nothing like dogs. Especially since they have large tails more similar to those of big cats rather than any dog breed.
** To add into it, their scientific name is ''Leo caecus'', meaning "Blind ''Lion''" in Latin. Other than their tail and the similar roars they make, it doesn't look like anything remotely close to a lion.
* RoarBeforeBeating: Eyeless Dogs will let out a growl when they detect noise and they’ll investigate, and you’ll know when they’ve pinpointed someone’s location when they let out a howling screech into the air.
* ScaryTeeth: They possess large gap mouths filled with razor-sharp teeth ready to tear through workers' flesh.
* SenseImpairedMonster: Being blind, they rely on noise nearby to find prey. Just walking too fast or speaking into your mic will make you a dead man walking, but their behavior also makes them vulnerable to being duped by distractions and lures, whether by one brave soul trying to redirect them away from the ship or through more expensive means like deploying a boombox to draw them in, including making an order on the Company delivery prob so the loud music can give anyone outside an opening.

to:

* NonIndicativeName: The eyeless part is correct alright, but aside Aside from having four legs and growling before attacking, they look nothing like being growling, biting quadrupeds, Eyeless Dogs barely resemble dogs. Especially since they have large tails more similar to those of big cats rather than any dog breed.
** To add into it,
Downplayed with their scientific name is ''Leo caecus'', meaning "Blind ''Lion''" in Latin. Other than their caecus'' ("blind lion'') - they at least have a lion-like tail and the make similar roars they make, it doesn't look like anything remotely close to a lion.
roars.
* RoarBeforeBeating: Eyeless Dogs will let out a growl when they detect noise and they’ll investigate, upon detecting noise, and you’ll know when they’ve pinpointed someone’s location someone when they let out a howling screech into the air.
screech.
* ScaryTeeth: They possess large gap gaping mouths filled with razor-sharp teeth ready to tear through workers' flesh.
teeth.
* SenseImpairedMonster: Being blind, they rely on detecting noise nearby to find prey. Just prey - just walking too fast or speaking into your mic will make you a dead man walking, but their walking. Their behavior also makes them vulnerable to being duped by distractions and lures, whether by one a brave soul trying to redirect them away from the ship or through more expensive means like deploying a boombox to draw them in, including or even making an order on so the Company delivery prob so the loud music probe can give anyone outside provide an opening.



* YouWillNotEvadeMe: Yeah, you're not safe on the ship. Eyeless Dogs can get into it just fine, and since you don't exactly have room to dodge in a tiny flying box, your death is basically guaranteed.

to:

* YouWillNotEvadeMe: Yeah, you're not safe on the ship. Eyeless Dogs can get into it just fine, and since you don't exactly have room to dodge in a tiny flying box, your death is basically guaranteed.guaranteed at that point.



* AttackOfThe50FootWhatever: They're the second largest creatures in the game, after the Earth Leviathan.
* BadVibrations: Being so huge, they make a very distinctive thud with every step that's your first warning to start sneaking if you're outside and too far from the ship.

to:

* AlwaysABiggerFish: Implied - their eyespots are said to be similar to those found on butterflies, which serve to repel ''predators''. What kind of predators could a Forest Keeper have...? It certainly doesn't seem to work on Earth Leviathans, who are more than large enough to [[SwallowedWhole gulp them down]].
* AttackOfThe50FootWhatever: They're the second largest creatures in the game, game after the Earth Leviathan.
* BadVibrations: Being so huge, they make a very distinctive thud with every step that's step, which is your first warning to start sneaking if you're outside and too far from the ship.



* EatenAlive: Not that they have any need to eat, but these curious creatures will grab a worker and slowly chew them to death just for catching their gaze. Also, ''they'' can ironically end up SwallowedWhole by [[AlwaysABiggerFish an Earth Leviathan.]]

to:

* EatenAlive: Not that they have The fate of any need to eat, but these curious creatures will grab a worker and slowly chew them to death just for catching their gaze. Also, ''they'' can ironically end up SwallowedWhole workers grabbed by a Forest Keeper, as well as the fate of any Forest Keeper caught in the path of [[AlwaysABiggerFish an Earth Leviathan.]]



* EyesDoNotBelongThere: Invoked, as they sport multiple large and creepy eyes on their torso that are just natural eyespots, false eyes meant to intimidate [[NothingIsScarier who-knows-what.]]
* FasterThanTheyLook: They might be gigantic tree people, they can and ''will'' outrun you if it catches sight of you.
* FourFingeredHands: Are dotted with these, which allows them to grab and eat whatever they find fascinating. That usually means Company workers...
* GiantEqualsInvincible: Downplayed. While Forest Keepers can be stunned with a grenade or the Zap-Gun, if you see one you better make sure it does not ''see you first'', otherwise, good luck. The only way it can ''die''? If it's devoured by an Earth Leviathan, and if it does happen, chances are you were part of the meal, too.
* HornsOfVillainy: Downplayed. They have horns, which are said to be signs of aging, however they are not malevolent, just curious. Unfortunately, their curiosity includes eating anything that moves...
* InstakillMook: Any unlucky employee that gets caught and shoved into their mouth will get killed regardless of health, ''and'' any loot they have on them will be lost.
* {{Manchild}}: According to their bestiary entry, they have the same curious behavior of 5-6 years old children, putting everything they find fascinating in their mouths... despite not needing to put anything in their mouths to feed in the first place. However, they do it out of curiosity rather than malice.
* MeaningfulName: Their scientific name ''Satyrid-proceritas'' translates to “A satirical prodigy” in Latin. "Satyrid" may refer to a subfamily of the Nymphalidae family of butterflies; many butterfly species have eyespot markings, which are primarily defensive in nature much like the eye-like markings on a Forest Keeper.
** "Satyrid" literally means "Satyr-like" in scientific Latin, referring to satyrs, a group of forest dwelling deities in Greek mythology that are part-man and part-goat (the Forest Keeper also possesses horns like goats).
** "Proceritas" means "height" or "tallness", referencing the entity's massive size.
* NothingIsScarier: Their many eyes are stated to be natural markings similarly to those found on butterflies, which serve to repel ''predators''. What could possibly serve as a predator to a giant tree monster who eat humans?
* ObliviouslyEvil: Their habit to eat anything that moves is stated to be a sign of curiosity, rather than outright hostility like most other species. It's advised to avoid being seen by them altogether.
* SenseImpairedMonster: They are deaf, so no worries about attracting it with noise or talking to your teammates. Worry about it catching sight of you, instead...
* {{Treants}}: They resemble gigantic humanoid trees, and are stated to feed via photosynthesis not unlike actual plant life. However, they have the intelligence of human children between the age of 5 and 6 years old, and it's unknown if their skin is actually ''bark'' in itself.
* YouAreAlreadyDead: If you are away from the ship or a facility entrance and one sees you, you will eventually run out of stamina which will allow the giant to catch up and devour you whole.

to:

* EyesDoNotBelongThere: Invoked, as they sport Invoked - the multiple large and creepy eyes on their torso that are just natural eyespots, false eyes eyespots meant to intimidate [[NothingIsScarier who-knows-what.]]
* FasterThanTheyLook: They might be gigantic tree people, they Don't let their size fool you - the Forest Keepers can and ''will'' outrun catch up to you if it catches sight of you.
you're spotted.
* FourFingeredHands: Are dotted with these, which allows them to grab and eat whatever they find fascinating. That usually means Company workers...
Forest Keepers have a pair of these.
* GiantEqualsInvincible: Downplayed. While Forest Keepers can be stunned with a grenade or the Zap-Gun, if you see one you better make sure it does not ''see you first'', otherwise, good luck. The but can only way it can ''die''? If it's be truly killed if devoured by an Earth Leviathan, and if it does happen, chances are you were part of the meal, too.
better off avoided otherwise.
* HornsOfVillainy: Downplayed. They have horns, which Subverted - their horns are said to be signs of aging, however age, but they are not malevolent, just curious. more curious beings rather than actively malevolent. Unfortunately, their curiosity includes eating placing anything that moves...
moves into their mouth...
* InstakillMook: Any unlucky employee worker that gets caught and shoved into their mouth will get killed regardless of health, ''and'' any be devourd along with their loot they have on them will be lost.
and killed.
* {{Manchild}}: According to their bestiary entry, they have the same curious behavior behaviors as children of 5-6 years old children, old, putting everything they find fascinating in their mouths... despite not needing to put anything in their mouths to feed in including live beings like the first place. However, they do it out of curiosity rather than malice.
workers.
* MeaningfulName: Their scientific name ''Satyrid-proceritas'' translates roughly to “A “a satirical prodigy” in Latin. "Satyrid" may refer to a subfamily of the Nymphalidae family of butterflies; many butterfly species have eyespot markings, markings which are primarily defensive in nature much like the eye-like markings on a Forest Keeper.nature.
** Additionally, "Satyrid" literally means "Satyr-like" in scientific Latin, referring to satyrs, a group of forest dwelling deities in Greek mythology that are part-man and part-goat (the Forest Keeper also possesses horns like goats).
**
goats). "Proceritas" means "height" or "tallness", referencing the entity's massive size.
* NothingIsScarier: Their many eyes are stated to be natural markings similarly to those found on butterflies, which serve to repel ''predators''. What could possibly serve as a predator to a giant tree monster who eat humans?
*
ObliviouslyEvil: Their habit to eat anything that moves is stated to be a sign They put things in their mouth out of curiosity, rather than outright hostility like most other species. It's advised to avoid being seen by them altogether.
not really noticing that they're also devouring your worker buddies and all the scrap they're hauling.
* SenseImpairedMonster: They are deaf, so no worries about attracting it with noise or talking to your teammates. Worry about it catching and rely on sight to navigate, requiring that workers stay out of you, instead...
sight to avoid it.
* {{Treants}}: They resemble gigantic humanoid trees, and are stated to feed via photosynthesis not unlike actual plant life. However, they have the intelligence of human children between the age of 5 and 6 years old, and life, though it's unknown if their skin is actually ''bark'' in itself.
bark.
* YouAreAlreadyDead: If you are spotted by one and too far away from the ship or a facility entrance and one sees you, entrance, better hope you have your will eventually run out of stamina which will allow the giant to catch up and devour you whole.in order!



Titanic worm-like creatures that roam underground, searching for prey. When they locate it, they will rise up, causing the ground to rumble, before emerging and leaping high into the air. Though avoidable when encountered on its own, having Eyeless Dogs nearby makes running away a lot harder...

to:

Titanic worm-like creatures that roam underground, searching for prey. When they locate it, they will rise up, causing prey, and surface in order to leap through the ground to rumble, before emerging air and leaping high into the air. devour it. Though avoidable when encountered on its own, having Eyeless Dogs nearby makes running away a lot harder...



* AccidentalHero: If the player is chased by a Forest Keeper, it's highly possible for the Earth Leviathan to unknowingly save their ass by devouring it instead.
* AlwaysABiggerFish: It's entirely possible for a Leviathan to kill other enemies in their path, including supposedly invulnerable foes like ''Forest Keepers''.

to:

* AccidentalHero: If the player is chased by a Forest Keeper, it's highly possible for the Earth Leviathan to unknowingly save their ass them by devouring it the Keeper instead.
* AlwaysABiggerFish: It's entirely possible for a Leviathan to kill The Earth Leviathans ''are'' the Bigger Fish, capable of devouring other enemies creatures in their path, including supposedly invulnerable foes ones like ''Forest Keepers''.the Forest Keepers.

Changed: 1576

Removed: 132

Is there an issue? Send a MessageReason:
copyedit, correct further (apparent) misuse


* ImpaledWithExtremePrejudice: Babook Hawks can stab workers to death with their tusks.

to:

* ImpaledWithExtremePrejudice: Babook Baboon Hawks can stab workers to death with their tusks.



* HornsOfVillainy: They are doted with horns at each side of their beak, that they use to impale their prey.
* LightningBruiser: These big birds are fast and hard hitting and take an abnormal six swings from a shovel or signpost to kill. While killing one is manageable, killing the rest is such a hassle you’re better off trying to sneak around them all.
* ManiacMonkeys: Zig-zagged. If a Baboon Hawk spawns alone, it will be fearful of workers and try to stay as far away as possible. But if they outnumber the player, they will become more aggressive and gang up on them.
* MixAndMatchCritters: Baboon Hawks have the body and posture of an ape, but the beak and wings of a bird. Their featherless wings also makes it resemble a humongous bat.
* NonIndicativeName: Downplayed. They are referred as "baboon hawks", however their scientific name is ''Papio-volturius'', or "baboon ''vulture''". While the "baboon" part is correct, it's not made clear if they are scavengers.
* RedEyesTakeWarning: Zig-zagged. They have large red eyes, but run away from workers if encountered alone. However, if there's many of them, they will gang up on the employees and attack as a pack.
* SetAMookToKillAMook: Baboon Hawks can encounter Eyeless Dogs and promptly try to intimidate then attack them provided they have the numbers advantage, letting players slip by while the two species are busy trading blows at each other.
* SkullForAHead: It looks like their skull is exposed to show off their beaks, horns and teeth.
* StalkerWithoutACrush: If they spot players but don’t have the numbers or confidence to prey on them, they’ll hop around while stalking them until sufficiently scared off, are provoked into attacking if players spook them too badly or once enough of their kind show up to turn the tables.
* StickyFingers: Like Hoarding Bugs, they will steal items from the workers and can be angered if you try to take it away from them.

to:

* HornsOfVillainy: They are doted with horns at Have tusks on each side of their beak, beak that they use to impale their prey.
* LightningBruiser: These big birds are They hit hard and fast and hard hitting and take an abnormal six swings hits from a shovel or signpost to kill. While killing kill - one is manageable, killing the rest but dealing with groups is such enough of a hassle that you’re better off trying to sneak around them all.
all or else hope Eyeless Dogs distract them.
* ManiacMonkeys: Zig-zagged. If a Lone Baboon Hawk spawns alone, it will be Hawks are fearful of workers and try to stay as far away as possible. But if they possible, but groups that outnumber the player, they workers will become more aggressive and gang up on them.
* MixAndMatchCritters: Baboon Hawks have the body and posture of an ape, but the beak and wings of a bird. Their featherless wings also makes it resemble a humongous bird or bat.
* NonIndicativeName: Downplayed. They Though they are referred to as "baboon hawks", however their scientific name is ''Papio-volturius'', or "baboon ''vulture''". While the The "baboon" part is correct, but it's not made clear if they are scavengers.
* RedEyesTakeWarning: Zig-zagged. They have large red eyes, but run away from workers if encountered alone. However, if there's many of them, unless they will gang can group up on the employees and attack as a pack.
against them.
* SetAMookToKillAMook: Grouds of Baboon Hawks can encounter Eyeless Dogs and promptly will try to intimidate then Eyeless Dogs and even attack them provided if they have the numbers advantage, letting players alowing workers to slip by while the two species are busy trading blows at each other.
* SkullForAHead: It looks like their skull is exposed to show off their beaks, horns and teeth.
by.
* StalkerWithoutACrush: If Baboon Hawks stalk workers that they spot players plan to prey on but don’t have lack the numbers or confidence to prey on them, they’ll hop around while stalking them actually attack, and will continue to until sufficiently scared off, are provoked into attacking if players spook them too badly or once enough more of their kind show up to turn the tables.
up, or else they are scared off or provoked.
* StickyFingers: Like Hoarding Bugs, they will can steal items from the workers and can be angered if you try will fight back against players trying to take it away from recover them.



* WingsDoNothing: They have large wings, but according to the Bestiary, they cannot fly due to their weight, using them for intimidation and protection against the environment instead.
* ZergRush: When Baboon Hawks are involved, their scouts will first appear with only one or three to worry about, who can easily be scared off, but as the evening drags on into the night the rest of the pack will eventually follow, culminating in about 12-15 of the things swarming the map and making it effectively impossible to scare them all off once the pack is roused.

to:

* WingsDoNothing: They have large wings, but according According to the Bestiary, they cannot fly with their large wings due to their weight, using them so the wings are used for intimidation and protection against the their environment instead.
* ZergRush: When A single Baboon Hawk or trio of Hawks are involved, their scouts will first appear with only one or three to worry about, who can easily be scared off, but become a pack of a dozen or more as the time passes on a moon from evening drags on into the night the rest of the - if a large pack will eventually follow, culminating in about 12-15 of the things swarming the map and making it effectively is allowed to assemble, they become impossible to scare them all scrare off once the pack is roused.and will actively try to swarm workers.
Is there an issue? Send a MessageReason:
None


* AccidentalHero: Their on-sight beef with a dangerous foe like the Eyeless Dog makes them this for workers, who will quietly sneak away while the other two are busy fighting. It goes to another level when a bunch of Baboon Hawks gang up on an Eyeless Dog and gets rid of an important threat by ''[[DevouredByTheHorde tearing it apart]]''.

to:

* AccidentalHero: Their on-sight beef with a dangerous foe like the Eyeless Dog makes them this for workers, who will enables workers to quietly sneak away while the other two are busy fighting. It goes to another level when a bunch group of Baboon Hawks gang up on an Eyeless Dog and gets rid of an important threat by ''[[DevouredByTheHorde tearing tear it apart]]''.



* BanditMook: The Bestiary indicates that these things have a fondness for shiny objects and using them to mark their territory, up to stealing the writer's pickle jar at some point.
* CowardlyMooks: Encounter one alone, and you can easily scare it off by just running at it, making it backpedal anxiously away from you. Against equal numbers, such as three workers versus three Baboon Hawks, they’ll become much more brave but can still be warded off or avoided. However, once enough members of the pack appear to outnumber a lone worker or a group of them, Baboon Hawks will become much more aggressive, surrounding and pecking anyone they find to death with no easy chance of survival aside from trying to avoid or outrun them.
* DirtyCoward: In a group, Baboon Hawks are more likely to be aggressive and attack the workers. But when alone and outnumbered, they are timid and will run away.

to:

* BanditMook: The Bestiary indicates that these things have a fondness for shiny objects and using use them to mark their territory, up to stealing the writer's pickle jar at some point.
* CowardlyMooks: Encounter one alone, and you can Lone Baboon Hawks are easily scare it scared off by just running at it, them, making it the beast backpedal anxiously away from you. Against equal numbers, such as three workers versus three Baboon Hawks, they’ll away. They become much more brave braver if their numbers are equal to or larger than yours, but can still be warded off or avoided. However, once If enough members of the pack appear to outnumber a lone worker or a group of them, Baboon Hawks will become much more aggressive, surrounding group, though, they'll surround them and pecking anyone they find peck them to death with no easy chance of survival aside from trying to avoid or outrun them.
unless the workers can get clear.
* DirtyCoward: In a group, Baboon Hawks are more timid and likely to be aggressive and attack the workers. But when alone and outnumbered, they are timid and will run away.away on their own, requiring backup in order to get aggressive.
Is there an issue? Send a MessageReason:
None


* AmbiguousSituation: Her whole existence sparks many questions. Who is she? Why is her ghost hunting moons, and how did a girl her age get out here in the first place? Why does she want to kill employees working for the company? Is she even ''real'', or a result of severe madness?

to:

* AmbiguousSituation: Her whole existence sparks many questions. Who is she? Why is her ghost hunting moons, and how did a girl her age get out here in the first place? Why does she want to kill employees working for the company? Is she even ''real'', or a result of severe madness?madness? Given madness rarely leads to those afflicted exploding, it's more likely that she's real.
Is there an issue? Send a MessageReason:
correctio


* ForgotICouldntSwim: Workers that enter deep water sink to the bottom immediately, moving as they would on land with the caveat of drowning if their stamina meter empties.

to:

* ForgotICouldntSwim: Workers that enter deep water sink to the bottom immediately, moving as they would on land with the caveat of drowning if their stamina meter empties.they run out of oxygen.
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* TropeName: If Arachnophobia Mode is turned on, their models will be replaced by red text reading "SPIDER". [[WeaponsGradeVocabulary They're still just as dangerous all the same.]]

Added: 373

Changed: 105

Removed: 89

Is there an issue? Send a MessageReason:
None


* HurricaneOfPuns: Sigurd's entry writes a lot about their "[=BEEhavior=]" and how it's "[=BEEst=]" to keep your distance thanks to their unique "[=aBEElity=]".



* SchmuckBait: Bee hives are worth a ridiculous amount of money for a ridiculous amount of risk. A common situation that worker teams find themselves in is someone managing to bring the hive to the ship, turning their home base into a death trap when the bees inevitably get inside and attack any returning workers. It's a generally wiser idea to save beehives for last on expeditions - this also means [[EverythingTryingToKillYou dodging the outdoor predators, navigating the darkness and accounting for weather hazards while trying to flee the swarm,]] ideally with the rest of the team ready to jet so they aren’t killed before takeoff]]. [[TakeAThirdOption Alternatively]], a worker can drop the beehive on the outer railing of the ship far from the entrance, and only pick it up during takeoff once the bees get left behind.

to:

* SchmuckBait: Bee hives are worth a ridiculous amount of money for a ridiculous amount of risk. A common situation that worker teams find themselves in is someone managing to bring the hive to the ship, turning their home base into a death trap when the bees inevitably get inside and attack any returning workers. It's a generally wiser idea to save beehives for last on expeditions - this expeditions--which also means [[EverythingTryingToKillYou dodging the outdoor predators, navigating the darkness and accounting for weather hazards while trying to flee the swarm,]] swarm]], ideally with the rest of the team ready to jet so they aren’t killed before takeoff]].takeoff. [[TakeAThirdOption Alternatively]], a worker can drop the beehive on the outer railing of the ship far from the entrance, and only pick it up during takeoff once the bees get left behind.



* StealthPun: Their electrical properties mean these insects can ''[[BugBuzz buzz]]'' in more ways than one.



* EatenAlive: Not that they have any need to eat, but these curious creatures will grab a worker and slowly chew them to death just for catching their gaze.
** They ironically ''can'' be SwallowedWhole by [[AlwaysABiggerFish an Earth Leviathan.]]

to:

* EatenAlive: Not that they have any need to eat, but these curious creatures will grab a worker and slowly chew them to death just for catching their gaze.
** They
gaze. Also, ''they'' can ironically ''can'' be end up SwallowedWhole by [[AlwaysABiggerFish an Earth Leviathan.]]


Added DiffLines:

* ScratchDamage: It can bite, but these attacks barely do any damage even to a critically-injured player.

Changed: 3024

Removed: 89

Is there an issue? Send a MessageReason:
None


* BerserkButton: Ringing the bell too many times in quick succession, or else playing a clown horn or air horn repeatedly, will cause it to lash out and mangle the nearest worker before pulling their corpse in. This can also happen if it's already in a bad mood and you ring its bell for a pile of loot that has an average value of 3 or lower.

to:

* BerserkButton: Ringing the bell too many times in quick succession, or else playing a clown horn or air horn repeatedly, will cause it to lash out and mangle the nearest worker before pulling their corpse in. This can also happen if it's already in a bad mood and you ring its bell for a pile of loot that has an average value of 3 or lower. [[KickTheDog And your team is still charged for worker casualties.]]



* ApocalypticLog: His many logs are treated as such. Knowing the numerous dangers the Company willingly puts their workers through, it's most likely that Sigurd is a PosthumousCharacter who bit the dust some time ago.
* BunnyEarsLawyer: The logs paint a picture of Sigurd's mental state as eccentric to say the least. In the first log he says he will make them professional, but then he frequently wanders to personal digressions, uses profanities about things that bother him and includes repeated complaints about how bad one of his coworkers smells. Despite all this he does manage to successfully do his job at least for some time, the files he's written about the various hostile lifeforms are all valid, and he discovers things going on behind the scenes at the Company.
* TheGhost: He's never seen in-game and the only way the player gets to know him is through his logs.
* LemonyNarrator: While Sigurd is an employee that takes his logs seriously, he can often be sarcastic or even use foul language at times.
* MeaningfulName: Sigurd can mean "guardian", and sure enough, his many logs can guarantee the survival of whoever reads it.

to:

* ApocalypticLog: His many logs are treated as such. Knowing the numerous dangers the Company willingly puts their workers through, this way, and it's most likely that Sigurd is a PosthumousCharacter who [[PosthumousCharacter bit the dust some time ago.
ago.]]
* BunnyEarsLawyer: The logs paint a picture of Sigurd's mental state as Sigurd seems... eccentric to say the least. In After a statement in the first initial log he says he will make them professional, but then he frequently wanders to personal about maintaining a professional tone, subsequent logs include frequent digressions, uses use of profanities about things that bother him and includes repeated complaints about how bad one of his coworkers smells. Despite all this That said, he does manage to successfully do his job at least for some time, the files he's written was more than comptent as an employee, providing vital information about the various hostile lifeforms are all valid, workers encounter, and he discovers things going on several goings-on behind the scenes at the Company.
* TheGhost: He's never seen in-game in-game, and the only way the player gets to know him is through his logs.
* LemonyNarrator: While Sigurd is an employee that takes his Sigurd's logs seriously, he can often be sarcastic or even use contain frequent sarcasm and foul language at times.
language.
* MeaningfulName: Sigurd can mean "guardian", and sure enough, his many logs can guarantee aid in the survival of whoever reads it.its readers.



* PosthumousCharacter: Most likely, considering working for the Company doesn't always end well for anyone. See below.
* UncertainDoom: Their logs never make it clear whether they died or not, but their belief that they won't be going home leans towards the former, especially considering the dangers the workers face not only on the moons but [[BadBoss their own employer]] as well. Not helping is the log written by Desmond, his brother and coworker, not mentioning Sigurd in any way.

to:

* PosthumousCharacter: Most likely, considering working for the Company doesn't always end well for anyone. See below.
anyone.
* UncertainDoom: Their While the logs never make it clear whether they died or not, but their belief that they won't be going home leans towards the former, especially considering the dangers the workers face not only on the moons but [[BadBoss ''and'' from their own employer]] as well. employer]]. Not helping is the log written by Desmond, his brother and coworker, not mentioning which doesn't mention Sigurd in any way.



* BlindedByTheLight: With the exception of blind species such as the Eyeless Dog, most species can be countered with a stun grenade, but mostly Coil-Heads who will reboot to a passive mode afterwards.
* BludgeonedToDeath: Most aggressive species can be taken care of with [[RuleOfThree three]] [[ShovelStrike shovel (or stop/yield sign) hits.]]
* {{Expy}}: A small number of them take very obvious inspiration from other horror media, with ''[[Website/SCPFoundation The SCP Foundation]]'' and the ''Franchise/{{Aliens}}'' franchise being major sources for inspiration.
* MeaningfulName: Most of the creatures have scientifical latin names, befitting their appearance and/or mode of life.

to:

* BlindedByTheLight: With the exception of blind species such as the Eyeless Dog, most species can be countered with a stun grenade, but mostly grenade. Coil-Heads who in particular will reboot to a passive mode afterwards.
* BludgeonedToDeath: Most aggressive species can be taken care of with [[RuleOfThree three]] three hits]] [[ShovelStrike from a shovel (or a stop/yield sign) hits.sign).]]
* {{Expy}}: A small number of them take very obvious inspiration from other horror media, with media such as ''[[Website/SCPFoundation The SCP Foundation]]'' and the ''Franchise/{{Aliens}}'' franchise being major sources for inspiration.
franchise.
* MeaningfulName: Most of the creatures have scientifical latin names, scientific names befitting their appearance and/or mode of life.apparent species.



* MorePredatorsThanPrey: The majority of life encountered on the moons are the predators of their ecosystem, a fact that becomes very apparent when most animals will pursue you relentlessly once they’re hungry or sufficiently angered. Even decidedly unnatural beings like Jesters, Coil Heads and Masked will instinctively hunt and kill any humans they sense.
* MyRulesAreNotYourRules: Creatures encountered indoors cannot trigger landmines or be tracked by sentry guns, giving you all the more pressure when you’re being chased into a kill zone that won’t directly harm whatever is behind you. As a trade off however, almost no indoor or outdoor creature can pursue players in or out the building, although the few that can are bound to give workers a nasty surprise. Creatures ''can'' be killed by landmines' actual explosions, but they have to be activated by players, which is a tricky situation, coming with a price tag of an [[TakingYouWithMe Employee]] or a [[TeleportationRescue teleporter operated by a skilled player.]]
* SwallowedWhole: Workers aside, all outdoors species can be EatenAlive by the Earth Leviathan if they find themselves in its path.

to:

* MorePredatorsThanPrey: The majority of life encountered on the moons are the predators of their ecosystem, a fact that becomes very apparent when and most animals of them will pursue you relentlessly once they’re hungry or relentlessly, especially oonce sufficiently angered. Even decidedly unnatural beings like Jesters, Coil Heads and Masked will instinctively hunt and kill any humans workers that they sense.
discover.
* MyRulesAreNotYourRules: Creatures encountered indoors cannot trigger landmines or be tracked by sentry guns, giving you all the more pressure when you’re being chased into a kill zone that won’t directly harm whatever is behind you. As a trade off however, almost no indoor or outdoor creature trade-off, only a couple of monsters can actually pursue players workers in or out of the building, facility, although the few those that can are bound to give workers be a nasty surprise. Creatures ''can'' be killed by landmines' actual landmine explosions, but they have require a player to be activated by players, which is a tricky situation, coming with a price tag of an activate it themselves and either [[TakingYouWithMe Employee]] give themselves up]] or else put together a [[TeleportationRescue teleporter operated by a very skilled player.]]
TeleportationRescue.
* SwallowedWhole: Workers aside, all outdoors species can be EatenAlive by Anything caught in the path of an Earth Leviathan if they find themselves in its path.is EatenAlive.



* InsectoidAliens: They look like normal grasshoppers from Earth, only these locusts come from moons with their own form of life.
* MeaningfulName: Their scientific name is ''Anacridium-vega''. The term "Anacridium" is a genus of tree locusts or bird grasshoppers, while "vega" can refer to a meadow, or grass valley, indicating the locust's habitat.

to:

* InsectoidAliens: They look like resemble normal grasshoppers from Earth, only these locusts come from moons with their own form of life.
Earth grasshoppers.
* MeaningfulName: Their scientific name is ''Anacridium-vega''. The term "Anacridium" is a genus of tree locusts or bird grasshoppers, while "vega" can refer to a meadow, meadow or grass valley, indicating the locust's habitat.grassy valley.



* VirtuousBees: Not bees per say, but can be refered as "Locust Bees", and are insects purely for environmental aesthetic. They will fly off if a worker runs through their swarm, and won't hurt them.

to:

* VirtuousBees: Not bees per say, but can be refered They're referred to as "Locust Bees", Bees" and are insects purely for environmental aesthetic. They will fly off if a worker runs through their swarm, and won't hurt them.harmless to workers.



* DeathbringerTheAdorable: Their name is almost similar to [[OurManticoresAreSpinier Manticore, a deadly, mythical scorpion-tailed lion]]. Despite this fearsome-sounding name, Manticoils are adorable and harmless birds that pose zero threat to humans.

to:

* DeathbringerTheAdorable: Their name is almost similar to [[OurManticoresAreSpinier Manticore, a deadly, mythical scorpion-tailed lion]]. Despite this fearsome-sounding name, Manticoils are adorable and harmless birds that pose zero threat to humans.workers.



* MeaningfulName: Their scientific name ''Quadrupes-manta'' roughly translates to "four-legged blanket", in reference to their large wings. ''Manta'' can also stand for a manta ray, another visual symbolism for their wings.
* NobleBirdOfPrey: Their bestiary entry state they eat insects and small rodents, but are otherwise harmless and passive when it comes to humans.
* VideoGameCrueltyPotential: It's possible to kill them with the shovel or a stop sign. Despite the fact they don't even pose as a threat to the workers in the first place.

to:

* MeaningfulName: Their scientific name ''Quadrupes-manta'' roughly translates to "four-legged blanket", in reference to their large wings. ''Manta'' can also stand for a manta ray, another visual symbolism for their wings.
ray.
* NobleBirdOfPrey: Their bestiary entry state states that they eat prey on insects and small rodents, but are otherwise harmless and passive when it comes to humans.
* VideoGameCrueltyPotential: It's possible to kill them Despite posing no threat, they can be killed with the shovel or a stop sign. Despite the fact they don't even pose as a threat to the workers in the first place.sign.



* BeeAfraid: Electric bees that can lethally zap you to death, and become aggressive once their hive is touched.
* BerserkButton: While approaching them is enough for them to become hostile, they will become absolutely FURIOUS if you steal their hive.

to:

* BeeAfraid: Electric bees that become aggressive and can lethally zap you to death, and become aggressive once death if you disturb them or their hive is touched.
hive.
* BerserkButton: While approaching them is enough for to make them to become hostile, they will become absolutely FURIOUS if you steal their hive.



* InsectoidAliens: Red-colored bees with the ability to generate their own source of electricity, and they come from another galaxy.

to:

* InsectoidAliens: Red-colored bees found on various moons with the ability to generate their own source of electricity, and they come from another galaxy.electricity.



* MetalSlime: Wherever you see bees, there’s going to be a hive worth looting, the caveat being that you’d better be ready to run like the wind when you snatch it.
* PummelingTheCorpse: They will keep stinging a worker even if he's long dead, until someone else picks up their hive.

to:

* MetalSlime: Wherever you see bees, there’s going to be a hive worth looting, with the caveat being that you’d better be ready to run like the wind when you snatch it.
* PummelingTheCorpse: They will keep stinging a worker even if he's long dead, after the victim's death until someone else picks up their hive.



* ScaryStingingSwarm: They can be found gathered around their hive, but shall you dare steal it, they will chase you and sting you well enough until you drop dead.
* SchmuckBait: Bee hives are worth a ridiculous amount of money while being a ridiculous hassle to get most of the time. A common situation early teams find themselves in is someone who manages to grab the hive and make it back to the ship with their payday… and promptly turn their home base into a death trap when homeless bees inevitably get inside and flash-fry anyone who tries to get inside. It's a generally wiser idea to save beehives for last on expeditions when everyone is on their way out… which means having to grab the hive, [[EverythingTryingToKillYou dodge the outdoor predators, and navigate the weather and darkness all while trying to flee from the bees and ideally while the rest of the team is warming the ship engines up so they don’t get zapped before takeoff]], and all of this needs to be done without dying. In short, loot the hive at your own team's peril. [[TakeAThirdOption Alternatively]], one can drop the beehive on the outer railing of the ship far from the entrance, and only pick it up during takeoff once the bees get left behind.
* ShockAndAwe: They're able to produce electricity, hence the name.
* StockBeehive: Their hives look like the traditional beehive design, only it's a light grey and ''covered'' in holes. They are also collectibles that can be worth a ''lot'' of money, hinting at the possibility of selling the honey they produce.

to:

* ScaryStingingSwarm: They can be found gathered around their hive, but shall you dare and chase anyone that disturbs them or steal it, they will chase you and sting you well enough often until you drop the victim(s) are good and dead.
* SchmuckBait: Bee hives are worth a ridiculous amount of money while being for a ridiculous hassle to get most amount of the time. risk. A common situation early that worker teams find themselves in is someone who manages managing to grab bring the hive and make it back to the ship with their payday… and promptly turn ship, turning their home base into a death trap when homeless the bees inevitably get inside and flash-fry anyone who tries to get inside. attack any returning workers. It's a generally wiser idea to save beehives for last on expeditions when everyone is on their way out… which - this also means having to grab the hive, [[EverythingTryingToKillYou dodge dodging the outdoor predators, and navigate navigating the weather and darkness all and accounting for weather hazards while trying to flee from the bees and swarm,]] ideally while with the rest of the team is warming the ship engines up ready to jet so they don’t get zapped aren’t killed before takeoff]], and all of this needs to be done without dying. In short, loot the hive at your own team's peril. takeoff]]. [[TakeAThirdOption Alternatively]], one a worker can drop the beehive on the outer railing of the ship far from the entrance, and only pick it up during takeoff once the bees get left behind.
* ShockAndAwe: They're able to produce electricity, hence the name.
bees with electric stings.
* StockBeehive: Their hives look like the resemble traditional beehive design, only it's a beehives, but are light grey and ''covered'' in holes. They are also collectibles that can be worth a ''lot'' of money, hinting at the possibility of selling possibly from the honey they produce.



* EatenAlive: If they hear employees, they will charge them InASingleBound and tear them apart. Although contrary to Forest Keepers and Earth Leviathans, they leave bodies behind, and teammates or the teleporter can bring the dead body back.
** They ironically ''can'' be SwallowedWhole by [[AlwaysABiggerFish an Earth Leviathan.]]

to:

* EatenAlive: If they hear employees, they will charge them InASingleBound and tear them apart. Although contrary to Forest Keepers and Earth Leviathans, apart, though they will at least leave bodies behind, and teammates or the teleporter can bring the dead a retrievable body back.
** They ironically ''can''
behind. Ironically, they can be SwallowedWhole by [[AlwaysABiggerFish an Earth Leviathan.]]

Added: 304

Changed: 4036

Removed: 316

Is there an issue? Send a MessageReason:
None


* TheyKilledKennyAgain: While it ''is'' a video game, dead players are revived at the end of each day, and even if they are [[ThrownOutTheAirlock thrown into space by the company]], they always end up back on a spaceship to pay for their debts anyway.
* ThrownOutTheAirlock: The fate of all teams that fail to meet their quotas. Though, technically their ship doesn't have an airlock; it's just a single door leading out to space.
* TrickBomb: The stun grenades the employees can use will [[LightEmUp cause a bright flash]] [[BlindedByTheLight that will temporarily incapacitate enemies]] to make a quick escape. The ''improvised'' stun grenades that players can find as a scrap item provide much the same functionality, but will immediately explode in the player's hand when armed making them much riskier.
* UndignifiedDeath: Some of their multiple deaths are easily avoidable and are quite ridiculous, such as being crushed by the delivery system or the company ladder, falling into an inescapable water pit where they have no other choice but drown, [[VideoGameCrueltyPotential bludgeoned with a shovel by their own teammates]] or [[TooDumbToLive piss off the Company Monster by ringing his bell nonstop]].
* VideoGameCrueltyPotential: They can take damage from shovel hits. Yes, it means they can be BludgeonedToDeath ''by their own teammates'', for the thrill of it (though it will cost them at the end of the day).
* WeNeedADistraction: To collect Circuit Bee Hives, one player needs to lure the bees away from the it while another one brings it in the ship. A player can also choose to perform a HeroicSacrifice by luring an Eyeless Dog or Forest Keeper away from the ship (though the "sacrifice" part can be averted if the team is doted with a teleporter).

to:

* TheyKilledKennyAgain: While it ''is'' a video game, dead players Dead workers are revived at the end of each day, day cycle, and even if they are starting a new game after [[ThrownOutTheAirlock being thrown into space by the company]], they always end up back on company]] presents players with a spaceship fresh set of workers ready to pay for their debts anyway.
meet quota again.
* ThrownOutTheAirlock: The fate of all teams that fail to meet their quotas. Though, technically their ship doesn't quotas is to have an airlock; it's just a the ship's single door leading out to opened remotely, sucking them into the vacuum of space.
* TrickBomb: The stun grenades the employees Workers can use will [[LightEmUp cause a bright flash]] [[BlindedByTheLight that will temporarily incapacitate enemies]] to make a quick escape. The find ''improvised'' as a scrap item, which work similarly to bought stun grenades that players can find as a scrap item provide much the same functionality, but will immediately explode in the player's hand their hands when armed making them much riskier.armed.
* UndignifiedDeath: Some of their multiple the possible deaths are easily avoidable and are quite ridiculous, such as ridiculous: being crushed by the delivery system or the a company ladder, falling into an inescapable water pit where they have no other choice but drown, body of water, being [[VideoGameCrueltyPotential bludgeoned with a shovel by their own teammates]] or [[TooDumbToLive piss pissing off the Company Monster by ringing his its bell nonstop]].
* VideoGameCrueltyPotential: They Workers can take damage from shovel hits. Yes, it means they clown around and [[BludgeonedToDeath hit each other]] with shovels and various other items or get their pals killed with reckless stunts (which can be BludgeonedToDeath ''by their own teammates'', for the thrill of it (though it especially common with friend groups).
** VideoGameCrueltyPunishment: ...but needlessly getting fellow workers killed
will cost them at the end team a chunk of their money, especially if they can't recover the day).
bodies.
* WeNeedADistraction: To Typically required to collect Circuit Bee Hives, one player needs to lure Hives. One worker lures the bees away from the it hive, while another one brings it in to the ship. A player worker can also choose to perform a HeroicSacrifice by luring [[HeroicSacrifice lure an Eyeless Dog or Forest Keeper away from the ship (though the "sacrifice" part ship]], though they can still be averted if the team is doted rescued with a teleporter).Teleporter.



* AmbiguousSituation: It pays workers for their scrap, but it doesn't communicate with them aside from a few canned lines from its speaker afterwards, leaving it unclear if this thing is your boss, a shift supervisor or just a middleman who can get away with killing employees.
* AxCrazy: Pushing its BerserkButton one too many times will cause it suddenly snap and violently murder the closest player.
* BadBoss: It's not specific if this thing is supposed to be the boss of the employees, but they have enough leverage to eat those who make a ruckus around its counter and get away with it.
* BerserkButton: Ringing the bell too many times without sufficient time between each ring will cause the Company Monster to lash out, killing any unfortunate worker too slow to move out of the way and taking their corpse with it. It also doesn't like repetitive annoying sounds, such as the clown horn or air horn.
** If it's already in a bad mood, [[ComicallySmallBribe attempting to pay it with a pile of loot with an average value of 3 or lower]] can also trigger it to suddenly attack.
* DelayedReaction: Sometimes it needs a few moments to respond to the bell when it's rung, even when the counter is full and ready to be traded. Ring the bell again to rush it at your peril.
* EldritchAbomination: Implied. It's unknown what it is, beyond the fact that it pays workers for their scrap, [[BerserkButton doesn't like noise]], has giant red tentacles, and according to it, [[spoiler: "THIS WALL CANNOT CONTAIN ME"]].
* HairTriggerTemper: Depending when the players go to the company, the monster can be more aggressive and less patient, making it more likely to attack those too close to the counter. Even then, pestering it with useless noises or ringing the bell too much is guaranteed to piss it off.
* IntercomVillainy: After larger transactions it will send a message through its intercom thanking the players for their service. On occasion it'll play a [[ElectronicSpeechImpediment less-stable sounding]] line that simply tells them to keep working. Sometimes you'll just get an irate "What?". And ''sometimes''...

to:

* AmbiguousSituation: It pays workers for their scrap, but it doesn't communicate with them aside from outside of a few canned lines from its speaker afterwards, leaving it unclear if this thing is your boss, a shift supervisor or just a middleman who can get away with killing employees.
* AxCrazy: Pushing its BerserkButton one too many times will cause it suddenly to snap and violently murder the closest player.
nearest worker.
* BadBoss: It's not specific if this thing is supposed to be the boss of the employees, but they have At minimum, it has enough leverage to eat those workers who make a ruckus around its counter and get away with it.
* BerserkButton: Ringing the bell too many times without sufficient time between each ring will cause the Company Monster to lash out, killing any unfortunate worker too slow to move out of the way and taking their corpse with it. It also doesn't like repetitive annoying sounds, such as the in quick succession, or else playing a clown horn or air horn.
** If
horn repeatedly, will cause it to lash out and mangle the nearest worker before pulling their corpse in. This can also happen if it's already in a bad mood, [[ComicallySmallBribe attempting to pay it with mood and you ring its bell for a pile of loot with that has an average value of 3 or lower]] can also trigger it to suddenly attack.
lower.
* DelayedReaction: Sometimes it needs a few moments to respond to the bell when it's rung, bell, even when the counter is full and ready to be traded. Ring the bell again to - [[BerserkButton rush it at your peril.
peril.]]
* EldritchAbomination: Implied. It's unknown what it is, is beyond the fact that it pays workers for their scrap, [[BerserkButton doesn't like noise]], has a... ''thing'' with giant red tentacles, and according tentacles. According to it, [[spoiler: "THIS WALL CANNOT CONTAIN ME"]].
* HairTriggerTemper: Depending when If workers return to Gordion too early, the players go to the company, the company monster can may be more aggressive and less patient, making it more likely to attack those too close to the counter. Even then, pestering Pestering it with useless noises or ringing the bell too much is guaranteed to piss it off.
* IntercomVillainy: After larger transactions large transactions, it will send normally sends a message through its intercom thanking the players for their service. On occasion it'll play a service - on occasion, you'll get [[ElectronicSpeechImpediment less-stable sounding]] line a lower-quality response]] that simply tells them to keep working. working, Sometimes you'll just get an irate "What?". And ''sometimes''...



* TheMisophonic: Its BerserkButton is actually just too much player noise next to its counter in general, which can lead particularly talkative or horn-prone players to an unfortunate demise even if they hadn't intentionally antagonized it.
* NoNameGiven: The fandom [[FanNickname calls it "Jeb"]], but no official name has been given to what this thing is supposed to be, so the closest to a title it gets is the "company monster".
* PressXToDie: Its other main purpose aside from collecting your scrap is to give workers a shocking, incredibly stupid and easily preventable death if they decide to taunt it by making a lot of noise outside its counter. Even more petty than that, your team also gets a pay cut for the casualty.

to:

* TheMisophonic: Its BerserkButton is actually just too much player noise next to its counter in general, counter, which can lead particularly talkative or horn-prone players to an unfortunate demise even if they hadn't intentionally antagonized it.
* NoNameGiven: The fandom [[FanNickname calls it "Jeb"]], but no official name has been given to what this thing "company monster" is supposed to be, so the closest thing to a title it gets is the "company monster".
has.
* PressXToDie: Its other main purpose aside from collecting your scrap is to give kill workers a shocking, incredibly stupid and easily preventable death if they decide to taunt it by making a lot of that make too much noise outside near its counter. Even more petty than that, your team also gets a pay cut for the casualty.



* TentacledTerror: The most you can see of it, is its giant red tentacles covered in tendrils trying to grasp and drag any unfortunate worker loitering around its counter.
* UnseenEvil: We only see its tentacles.

to:

* TentacledTerror: The most you can see of it, is its A monster with giant red tentacles covered in tendrils trying that'll gladly use them on anyone stupid enough to grasp and drag any unfortunate worker loitering around disturb its counter.
peace.
* UnseenEvil: We only Said tentacles are the most workers ever see its tentacles.of the creature.



One of the previous employees of the company. He's the one who left the various logs around the moons you visit, which can be read from the ship's terminal.

to:

One of the previous employees of the company. He's company and the one who left source of the various logs around the moons you visit, which can be read from the ship's terminal.



* AmbiguousSituation: In one of the logs, he notes with some alarm that he can only recall scant few vague memories from his life before working for the Company. It is left unclear whether this is something the Company actively does to its workers, if something else is influencing his mind or if this is just part of general SanitySlippage brought on by the situation he is in.

to:

* AmbiguousSituation: In one of the logs, he notes with some alarm that he can only recall scant a few vague memories from his life before prior working for the Company. It is left It's deliberately unclear whether this is something intentionally done by the Company actively does to its workers, if something else is influencing his mind or if this is just part of general company, standard SanitySlippage brought on by the situation he is in.or some other influence altogether.

Changed: 4770

Removed: 566

Is there an issue? Send a MessageReason:
None


* DoomedProtagonist: There is no happy ending for these guys. If they somehow manage to avoid getting [[EatenAlive eaten]], [[SentryGun shot to death]], [[DeathByFalling falling down a bottomless pit]] and [[NeckSnap having their necks broken by ungodly abominations]] or pissing off the Company Monster, they will inevitably get to the point where they can't meet their quota, earning them a one-way ticket to the [[ThrownOutTheAirlock vacuum of space]].
* EatenAlive: If they are caught by Eyeless Dogs, Thumpers, Forest Keepers, or Earth Leviathans. The latter two will actually consume the body whole, along with any items the worker had on them at the time. Their bodies can also be assimilated by Hygroderes, leaving only their clothing behind.
* EmoteCommand: Workers can emote with two actions, one of them being [[GivingSomeoneThePointerFinger silently pointing in the direction they’re facing]], typically meant to communicate with co-workers whenever everyone needs to be quiet. The second command is a goofy little dance, which isn’t meant for anything in particular other than fun.
* EndearinglyDorky: Their dancing emote makes them this. The crazy situation they found themselves into can't stop them from doing their silly little dance.
* EverybodyDiesEnding: If all the players are killed, they will lose all the scraps they have collected beforehand. Shall they not meet the quota, this trope is the fate that awaits them.
* FeaturelessProtagonist: Essentially nothing is established about them, and their suits give them no visible differences from each other, which makes sense since they're supposed to represent the players.
* ForgotICouldntSwim: The player is unable to swim. This means that if they enter deep water on planets that have them, they will sink to the bottom and be able to move around as if they were still on land and will drown if they do not get out.
* GivingSomeoneThePointerFinger: One of their main emotes, which can be useful when it's needed to be quiet.

to:

* DoomedProtagonist: There is no happy ending for these guys. If they somehow manage to By virtue of the gameplay. Workers can avoid getting [[EatenAlive eaten]], [[SentryGun shot to death]], [[DeathByFalling falling down a bottomless pit]] and pit]], [[NeckSnap having their necks broken by ungodly abominations]] abominations]], or pissing off the Company Monster, but they will inevitably get to the point where be saddled with a quota they can't meet their quota, meet, earning them a one-way ticket to the [[ThrownOutTheAirlock vacuum of space]].
* EatenAlive: If Happens if they are caught by Eyeless Dogs, Thumpers, Forest Keepers, or Earth Leviathans. The latter two will actually consume the body whole, along with any items the worker had on them at the time. Their bodies can also be assimilated by Hygroderes, leaving only their items and clothing behind.
* EmoteCommand: Workers can emote with two actions, actions: one of them being [[GivingSomeoneThePointerFinger silently pointing points in the direction they’re facing]], typically meant to communicate with co-workers whenever everyone needs to be quiet. The second command is simply a goofy little dance, which isn’t meant for anything in particular other than fun.
dance.
* EndearinglyDorky: Their Workers can use the dancing emote makes them this. The crazy situation they found themselves into can't stop them from doing their silly little dance.
in the most unfitting situations.
* EverybodyDiesEnding: If Can be the end result of a mission where all the players are killed, die or else fail to return to a leaving ship in time, and the run ends this way if they will lose all the scraps they have collected beforehand. Shall they not fail to meet their quota in the quota, this trope is the fate that awaits them.
allotted time.
* FeaturelessProtagonist: Essentially nothing is established about them, Anonymous workers with no defining or differentiating characteristics and their suits give them no visible differences from each other, which makes sense since they're supposed to represent the players.
identical hazmat suits.
* ForgotICouldntSwim: The player is unable to swim. This means Workers that if they enter deep water on planets that have them, they will sink to the bottom and be able to move around immediately, moving as if they were still would on land and will drown with the caveat of drowning if they do not get out.
their stamina meter empties.
* GivingSomeoneThePointerFinger: One of their main emotes, which can be useful when it's needed to be quiet.for silent communication.



* HighVoltageDeath: Two possible deaths for them:
** One lighting strike on Stormy moons [[OneHitKill will kill them instantly.]]
** Downplayed with the Circuit Bees, as it takes a few stings before they can die from it.
* IJustShotMarvinInTheFace: A shotgun held by a worker or even left on the ground has a small chance to randomly fire itself at any time if the safety was left off, potentially resulting in this.
* ImpaledWithExtremePrejudice: If they get killed by Babook Hawks, who will stab them with their horns.

to:

* HighVoltageDeath: Two possible deaths for them:
** One lighting strike on
On Stormy moons moons, lightning strikes [[OneHitKill will kill them instantly.]]
** Downplayed
]] There's also a downplayed example with the Circuit Bees, as it takes a few whose electric stings before they can die from it.
are painful but not ''immediately'' lethal.
* IJustShotMarvinInTheFace: A shotgun held This can happen if a shotgun's safety is off while it's being carried by a another worker or even left on the ground has a small chance to randomly fire itself at any time if the safety was left off, potentially resulting in this.
ground.
* ImpaledWithExtremePrejudice: If they get killed by Babook Hawks, who will Hawks can stab them workers to death with their horns.tusks.



** The screen flashes red whenever the player loses health. Dying causes the words "Life Support: Offline" to appear on the screen before their [=POV=] gets switched to one of their living teammates'.
** Witnessing a teammate's death or finding a corpse will darken and blur the screen, while an eerie ambiance starts playing, in order to portray a fight-or-flight response.
** Activating a stun grenade will briefly cause a bright white flash that takes over the screen and will temporarily blind players and monsters alike. The former has a brief amount of time before it fades away to escape.
** The gimmick of the Snare Flea, who will [[FaceHugger wrap itself around a worker's face]], blinding them of their surroundings and muffling any call for help.
* LandMineGoesClick: There can be landmines across the various facilities. Stepping ''on'' them is actually harmless; it's stepping ''off'' that causes them to detonate. If someone on the ship is watching you, they can remotely deactivate the landmine.
* LeftForDead: Anyone who’s not on the ship when it’s taking off will be left behind on hostile moons with nothing but the hazmat suit on their backs, sometimes out of cruel necessity to save whoever is left in the expedition, but often because it's simple Company policy for the autopilot to leave at midnight.
* LightEmUp: The purpose of the Stun Grenade, which will [[BlindedByTheLight blind enemies with a bright flash]] to allow an easy escape. The Radar Booster's "flash" function provides a slightly less effective version that can be used an infinite number of times as long as someone's on the terminal to activate it.
* TheManyDeathsOfYou: And ''how''. From being attacked and/or eaten by monsters, falling to their deaths, being shot by turrets, walking on landmines, drowning and falling into quicksands, these guys are at risk at all times. But at the end of the day, not paying the quota leaves them to the ultimate demise of being ThrownOutTheAirlock by the company.
* MissionControl: One of the most effective ways to play is to have a player stay at the ship with a walkie-talkie and guide the scavenging group via the monitor. They can also deactivate turrets and landmines, open and close hydraulic doors for their teammates, warn them of nearby threats, activate the radar booster's flash to stun monsters, and use the Teleporter to save the rest of the crew from death (or, more frequently, easily recover the corpses).
* MultipleGunshotDeath: If they are in the trajectory of a turret and don't dodge it in time before it activates.

to:

** The screen flashes red whenever the player loses health. Dying health, and dying causes the words "Life Support: Offline" to appear on the screen before their [=POV=] gets is switched to one that of their living teammates'.
a still-living teammate.
** Witnessing a teammate's death or finding a corpse will darken and blur the screen, screen while an eerie ambiance starts playing, in order to portray emulating a fight-or-flight response.
** Activating a stun grenade will briefly cause fills the screen with a bright white flash that takes over the screen and will temporarily blind blinds players and monsters alike. The former has alike for a brief amount of time before it fades away to escape.
few seconds.
** The gimmick of the Snare Flea, who will [[FaceHugger wrap itself around a worker's face]], blinding them of their surroundings and muffling any call for help.
sounds they make ''or'' here.
* LandMineGoesClick: There can be landmines across the various facilities. Stepping Happens when a worker steps ''on'' them is actually harmless; it's a landmine - stepping ''off'' that causes them to detonate. detonate, invariably killing that worker. If someone on the ship is watching you, they can remotely deactivate the landmine.
landmine, or even manually detonate it with an upgrade.
* LeftForDead: Anyone who’s not on the ship when it’s taking off will be left behind on hostile moons with nothing but the hazmat suit on their backs, sometimes out of cruel necessity to save whoever is left in the expedition, but often because it's simple Company policy behind, counting as a death for the autopilot gameplay purposes. Dead players can vote to have a ship leave at midnight.
early, and the ship automatically leaves once the in-game clock reaches midnight - live players can also fall off the ship if they're on the outer portions and not paying attention.
* LightEmUp: The purpose of the Stun Grenade, which will Grenade [[BlindedByTheLight blind enemies and workers alike]] with a bright flash]] flash, which players can use to allow an easy escape.escape threats. The Radar Booster's "flash" function provides a slightly less effective version that can be used an infinite number of times as long as someone's on the terminal to activate it.
* TheManyDeathsOfYou: And ''how''. From being attacked and/or eaten by monsters, monsters and falling to their deaths, to being shot by turrets, walking on landmines, drowning and drowning, or falling into quicksands, these guys are at risk at quicksand... all times. But at the end of the day, not paying the so they can make quota leaves them to the ultimate demise of being and ''not'' be ThrownOutTheAirlock by the company.
* MissionControl: One of the most effective ways to play strategies is to have a player worker stay at the ship with a walkie-talkie in hand and guide the scavenging group via the monitor. They The monitor can also temporarily deactivate turrets and landmines, landmines (or detonate them with upgrades), open and close hydraulic doors for their teammates, doors, message them to warn them of nearby threats, activate the radar booster's flash to stun monsters, and use the Teleporter to save the rest of the crew from death (or, (or more frequently, easily frequently recover the corpses).
* MultipleGunshotDeath: If they are Workers in the trajectory of a turret and don't dodge Turret when it in time before it activates.starts firing will be subjected to this.



* NobodyPoops: Their spaceship has bunkbeds and a shelf to store equipment, but suspiciously lacks any toilet at first. You can purchase one from the store but all you can do is flush it.
* NoRespectGuy: The employee who acts as the MissionControl; who can deactivate turrets, open doors (and potentially lock enemies into rooms), and warn teammates about upcoming threats will always be referred as the "laziest employee" in the report at the end of the day, despite the fact they play a ''crucial'' role and can avoid many deaths.
* OffWithHisHead: If the workers are killed by Coil-Heads, their corpse will be missing their head, with a metal spring coming out of their necks for extra measure. The Ghost Girl will also decapitate her victim when she's done stalking them.
* QuicksandSucks: If the moon weather is rainy, there will be quicksands, and it's fairly easy for players to sink and suffocate if they realize too late they walked in the dead center of it.
* RedShirt: What the players are treated as, completely expendable and replaceable assets for the Company.
* ShovelStrike: The company store sells shovels, which act as a worker's main and only weapon (apart from scavenged road signs) to fend off the horrors lurking within the abandoned facilities they visit.
* SoleSurvivor: If only one player makes it back to the ship in one piece. This trope is needed if the players don't want to lose all the scraps they have found.
* SpacesuitsAreSCUBAGear: Their "space suit" consists of an orange HazmatSuit, black oxygen mask with exposed tubes and tanks strapped to their backs with what appears to be duct tape, indicating [[SarcasmMode how much the Company cares for their employees.]] To add to the irony, their suit are not made for underwater work, and they can ''drown in them''.
* StaticStunGun: Can be equipped with a Zap-Gun if the players have enough money to pay for it. It will stun enemies, not kill them, so it is advised for another teammate to bring a shovel for effective use against enemies.

to:

* NobodyPoops: Their spaceship has bunkbeds and a shelf to store equipment, but suspiciously lacks any form of toilet at first. You - you can purchase one from the store store, but all you it's purely ornamental and can do is flush it.
only be flushed.
* NoRespectGuy: The employee who acts as the MissionControl; who MissionControl. They can deactivate turrets, open control certain doors (and potentially lock enemies into rooms), and warn teammates about upcoming threats threats, but will almost always be referred as the "laziest employee" in the report at the end of the day, despite the fact they play a ''crucial'' role and can avoid many deaths.
end-of-day report.
* OffWithHisHead: If the workers are Workers killed by Coil-Heads, their corpse Coil-Heads will be missing their head, leave headless corpses with a metal spring coming out of lodged in their necks for extra measure.neck. The Ghost Girl will also decapitate her victim when she's done stalking them.
* QuicksandSucks: If the moon weather is rainy, there will be quicksands, Patches of quicksand can occur on rainy moons, and it's fairly easy for careless players to sink and suffocate if they realize too late they walked in the dead center of it.
suffocate.
* RedShirt: What the players The Company's scrap haulers are treated as, completely expendable and replaceable assets for the Company.
assets.
* ShovelStrike: The company store sells shovels, which act as a worker's main and only weapon (apart from scavenged road signs) One of the few means of offense available to fend off a worker to defend against the horrors lurking within the abandoned facilities they visit.
facilities.
* SoleSurvivor: If only At least one player makes must make it back to the ship alive and leave a moon in one piece. This trope is needed if the players don't want order to lose successfully keep all the scraps they have found.
collected scrap - and circumstances can easily lead to ''only'' one of them making it.
* SpacesuitsAreSCUBAGear: Their "space suit" consists of an orange HazmatSuit, a black oxygen mask with exposed tubes tubes, and tanks strapped to their backs with what appears to be duct tape, indicating [[SarcasmMode how much the Company cares for their employees.]] To add to the irony, their suit are tape. And they're not made for underwater work, and they even effective SCUBA gear: workers can still ''drown in them''.
* StaticStunGun: Can be equipped with Workers can use a Zap-Gun if the players have enough money Zap Gun to pay for it. It will stun enemies, not either to escape them or pin them down for teammates to kill them, so it is advised for another teammate to bring a shovel for effective use against enemies.with other weapons.



* SurprisinglySuddenDeath: Some enemies can kill you so quickly, players won't even have the time to realize what hit them before they find themselves in the dead chat. Some of which includes the Coil-Heads (with their gimmick [[CantMoveWhileBeingWatched that includes always being stared at all the time]], look away one second and it's over)), being SwallowedWhole by an Earth Leviathan (first-time players may [[MistakenForQuake think it's an unexpected earthquake]]), or something as mundane as stepping on a landmine that was hidden from sight.
* {{Teleportation}}: The ship can be equipped with a teleporter, which can be useful in case of an emergency or for body recovery. The only downside is that any object the player was carrying will be dropped where they once were.
** There is also the "Inverse Teleporter", which can teleport a player ''inside'' a facility instead, which can save them a few minutes of walking from the ship to the building. [[YetAnotherStupidDeath Or drop them right on top of a landmine and kill them instantly.]]

to:

* SurprisinglySuddenDeath: Some enemies Several possible deaths can kill you so quickly, players won't even have the time to realize what hit them before they find themselves in the dead chat. Some of which includes the occur ridiculously quick. Coil-Heads (with their gimmick [[CantMoveWhileBeingWatched that includes always and Brackens can NeckSnap workers with ease, with only the former even being stared at all the time]], look away one second and it's over)), being potentially whole; they can be SwallowedWhole by an Earth Leviathan in mere seconds (first-time players may [[MistakenForQuake think it's an unexpected earthquake]]), earthquake]]); or something as mundane as stepping on a landmine they can simply notice that was hidden from sight.
land mine they stepped on way too late.
* {{Teleportation}}: The ship can be equipped with a teleporter, which can be useful in case of an emergency teleport workers or for body recovery. The only downside is their corpses back to the ship, though this leaves behind any inventory that any object the player was carrying will be dropped where they once were.
** There is also the
live workers were carrying. The "Inverse Teleporter", which Teleporter" can teleport workers to a player ''inside'' a facility instead, which can save them a few minutes of walking from random location in the ship to the building. facility. [[YetAnotherStupidDeath Or drop them Including right on top of a landmine and kill them instantly.landmine.]]
Is there an issue? Send a MessageReason:
None


** The hazmat suits, meanwhile, are held together with leather straps, aren't watertight (you can drown in them) and, contrary to the idea that they might provide radiation protection, actually ''contain hazardous radiological sources''- a pair of them in the helmet are used to power the scanning device. A disclaimer on the tutorial clipboard in the ship states that the company is required to [[ExactWords ''inform'']] the workers about this latter hazard [[FalseReassurance due to health regulations]].

to:

** The hazmat suits, meanwhile, are held together with leather straps, aren't watertight (you can drown in them) and, contrary to the idea that they might provide radiation protection, them), and actually ''contain hazardous radiological sources''- a pair of them in the helmet are used to power the scanning device. A disclaimer on the tutorial clipboard in the ship states that the company is required to [[ExactWords ''inform'']] the workers about this latter hazard [[FalseReassurance due to health regulations]].



* ActionSurvivor: Company employees are employed scavengers, ''not'' fighters, meaning that surviving a day on a hostile moon means a lot more running, hiding and sneaking around than actually fighting the local wildlife. Any weapons they can equip themselves with are more incidental than standard issue, like shovels bought as a bludgeon rather than as an actual spade, valuable signposts which make for something handy to swing in an emergency, and double-barreled shotguns just as prized for their value as well as their killing power, provided there are shells to spare. Other weapons they can buy are flash grenades or zap guns, which stun enemies for a quick escape rather than killing them.
* AllWebbedUp: Their fate if they get killed by Bunker Spiders. Their corpses will be wrapped in webbing, thoroughly guarded by the spiders and make it impossible for fellow teammates to pick it up (only the Teleporter can bring them back on the ship).

to:

* ActionSurvivor: Company employees are employed scavengers, ''not'' fighters, meaning that surviving a day on a hostile moon means a lot more running, hiding and sneaking around than actually fighting the local wildlife. Any weapons they can equip themselves with are more incidental than standard issue, like shovels bought as a bludgeon rather than as an actual spade, valuable signposts which make for something handy to swing in an emergency, and double-barreled shotguns just as prized for their value as well as their killing power, provided there are shells to spare. Other weapons they can buy are flash grenades or zap guns, which stun enemies for a quick escape rather than killing them.
* AllWebbedUp: Their fate if they get are killed by Bunker Spiders. Their Spiders - their corpses will be wrapped in webbing, thoroughly webbing and guarded by the spiders spiders, and make it impossible for fellow teammates to pick it cannot be picked up (only by their teammates. Only the Teleporter can bring them back on to the ship).ship.



* BatmanGambit: If chased by Masked Mimics, it's possible to lure them on landmines, getting rid of two threats for the price of one.
* BetterToDieThanBeKilled: Doing this is actively helpful if you've been cornered by a Masked, because if they kill you they'll turn you into another Masked but dying by other means (such as a pit, landmine, turret or other monster) simply results in a corpse.

to:

* BatmanGambit: If chased by Masked Mimics, it's possible to A smart employee can [[TakingYouWithMe lure them on landmines, vicious enemies onto landmines]] to save the rest of their team. Especially worth doing with Masked, getting rid of two potential threats for the price of one.
* BetterToDieThanBeKilled: Doing this is actively Actively helpful if you've been cornered by a Masked, because if Masked and have no way out - they have to kill you they'll themselves to turn you into another Masked but Masked, and dying by other means (such as a pit, landmine, turret or other monster) simply results in a corpse. denies them the chance.



* BridalCarry: If a worker find one of their dead teammates, they can carry them this way back to the ship (so the team won't pay damage fees).
* ButtMonkey: Let's see: they are slaves for a company that forces them to pay debts to even ''stay alive'', and can be [[TheManyDeathsOfYou killed in more than one way]] during their hazardous missions for the sake of paying their quota. As you will see in tropes below, it's impossible for these guys to have a break.
* CruelAndUnusualDeath: They can have some rather brutal deaths ''barely'' borderlining on BlackComedy, such as having their forearms ripped off and head replaced by a spring by Coil-Heads, being EatenAlive by multiple species or getting their head blown up by the Ghost Girl.
* DeathByFalling: In some facilities, jumping over guard rails are required to reach other rooms with possible loots. It's fairly easily to get killed if the player doesn't have a flashlight and does it in the dark, or jumps too early, too late or without taking a sprint beforehand.
* TheDogBitesBack: Gaining a shotgun from the Nutcracker is ''definitely'' satisfying to players, who finally have a real weapon to deal with the monstruosities out for their blood.

to:

* BridalCarry: If a worker find one of their dead teammates, they can Workers carry them teammates corpses this way back to the ship (so the team won't pay damage fees).
way.
* ButtMonkey: Let's see: they are Effectively slaves for a company that forces them to pay debts into debt to even ''stay alive'', and can be [[TheManyDeathsOfYou killed die in more than one way]] all sorts of ways]] during their hazardous scrap-hauling missions for the sake of paying their making quota. As you will see in tropes below, it's impossible for these guys to have They can't catch a break.
* CruelAndUnusualDeath: They can have some rather Some of their [[TheManyDeathsOfYou potential demises]] are brutal deaths ''barely'' borderlining and just border on BlackComedy, such as having BlackComedy. Getting their forearms ripped off limbs and head replaced by a spring removed near-instantaneously by Coil-Heads, being EatenAlive by multiple species or species, getting [[YourHeadAsplode their head blown up up]] by the Ghost Girl.
Girl...
* DeathByFalling: In some There's plenty of deadly drops in most facilities, which are thankfully blocked off by guard rails - but jumping over guard rails are them and/or across gaps is required to reach other rooms traverse some areas, with possible loots. It's fairly easily to get killed if this being the player doesn't have a flashlight and does it in result if you can see where to land or blow the dark, or jumps too early, too late or without taking a sprint beforehand.
timing.
* TheDogBitesBack: Gaining a shotgun from Organized or wily workers can use the Nutcracker is ''definitely'' satisfying to players, who finally have a few real weapon weapons available, up to deal with and including a Nutcracker's shotgun, to turn the monstruosities tables on the monstrosities out for their blood.
Is there an issue? Send a MessageReason:
Misuse - no, "more than one of an enemy" does not a Zerg Rush make in the basic sense of the phrase


* ZergRush: It's possible for two or three spiders to spawn in the same area, and will feast on a captured player together. Being spotted means having a herd of spiders out for blood.



* ZergRush: On the hard difficulty moons, it’s possible for there to be from ''4 to 5'' Coil Heads roaming the building at once.



* ZergRush: While the species usually have lone scouts, more than one Hoarding Bug can spawn in the same perimeter and defend the same loot pile. Commonly, they can be three, or more rarely up to four and five.
Is there an issue? Send a MessageReason:
None


* InstakillMook: If it catches a player, it will kill them on the spot, regardless of health.

to:

* InstakillMook: If it catches a player, it will kill them on the spot, regardless of health. Partially subverted, since it is possible to survive the hit if the player happens to catch sight of it right when it deals the hit, which will leave the player at critical health.

Added: 248

Changed: 1

Is there an issue? Send a MessageReason:
None


* ArmlessBiped: They lack forearms, which doesn't keep them from having the dexterity to tear off ''your'' forearms if they catch you.



* FauxAffablyEvil: Even the players that aren't haunted yet can hear her vocalize quiet "hi" or "hey". It doesn't take away the fact she's rather aggressive and will make head explodes if provoked.

to:

* FauxAffablyEvil: Even the players that aren't haunted yet can hear her vocalize quiet "hi" or "hey". It doesn't take away the fact she's rather aggressive and will make head explodes explode if provoked.


Added DiffLines:

* JustIgnoreIt: The best way to avoid her coming after you is to ''not'' turn around when you hear her behind you.
Is there an issue? Send a MessageReason:
None


* BunnyEarsLawyer: The logs paint a picture of Sigurd's mental state as eccentric to say the least. In the first log he says he will make them professional, but then he frequently wanders to personal digressions, uses profanities about things that bother him and includes repeated complaints about how bad one of his coworkers smells. Despite all this he does manage to successfully do his job at least for some time and discovers things going on behind the scenes at the Company.

to:

* BunnyEarsLawyer: The logs paint a picture of Sigurd's mental state as eccentric to say the least. In the first log he says he will make them professional, but then he frequently wanders to personal digressions, uses profanities about things that bother him and includes repeated complaints about how bad one of his coworkers smells. Despite all this he does manage to successfully do his job at least for some time time, the files he's written about the various hostile lifeforms are all valid, and he discovers things going on behind the scenes at the Company.
Is there an issue? Send a MessageReason:
So I was wrong


* ZergRush: On the hard difficulty moons, or on others if [[TheVirus you let them tear through your team]], it’s possible for there to be from ''4 to 5'' Coil Heads roaming the building at once.

to:

* ZergRush: On the hard difficulty moons, or on others if [[TheVirus you let them tear through your team]], it’s possible for there to be from ''4 to 5'' Coil Heads roaming the building at once.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Sadist}}: Her way of hunting down her victims all but outright says that she's one. She starts off stalking, tormenting, and toying with one worker at first, likely terrifying and freaking out the poor unsuspecting soul while they try to tell the others what's happening. And then after a certain amount of time, she'll just happily skip and chase after the poor employee, ultimately killing them on contact by [[YourHeadAsplode blowing up their head]], all while giggling and laughing. Once they're dead, she just repeats the entire process over and over again with the other employees, until they're dead.
Is there an issue? Send a MessageReason:
None


* TheAssimilator: If the Hygrodere kills someone, it'll absorb their body and grow bigger, leaving behind nothing but an empty suit.

to:

* TheAssimilator: If the Hygrodere kills someone, it'll absorb their body and grow bigger, convert it into goop, growing bigger and leaving behind nothing but an empty suit.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AxCrazy: Assuming the ghost girl is real, she's a malevolent entity that enjoys stalking, tormenting, and toying with the workers before killing them one by one, all while giggling.

Top