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Vayne's alternate skins include Vindicator Vayne, [[BlueBlood Aristocrat Vayne]], [[TheDragonslayer Dragonslayer Vayne]], [[LoveGoddess Heartseeker Vayne]], [[UsefulNotes/ProfessionalGaming SKT T1 Vayne]], [[LightEmUp Arclight Vayne]], [[YourSoulIsMine Soulstealer Vayne]], [[{{Cyberpunk}} PROJECT: Vayne]], Firecracker Vayne, [[GoldenSuperMode Prestige Firecracker Vayne]], [[UsefulNotes/ProfessionalGaming FPX Vayne]], Spirit Blossom Vayne, [[ThePaladin Sentinel Vayne]], Battle Bat Vayne, Dawnbringer Vayne, and [[OurDragonsAreDifferent Dragonmancer Vayne]].\\

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Vayne's alternate skins include Vindicator Vayne, [[BlueBlood Aristocrat Vayne]], [[TheDragonslayer Dragonslayer Vayne]], [[LoveGoddess Heartseeker Vayne]], [[UsefulNotes/ProfessionalGaming [[MediaNotes/ProfessionalGaming SKT T1 Vayne]], [[LightEmUp Arclight Vayne]], [[YourSoulIsMine Soulstealer Vayne]], [[{{Cyberpunk}} PROJECT: Vayne]], Firecracker Vayne, [[GoldenSuperMode Prestige Firecracker Vayne]], [[UsefulNotes/ProfessionalGaming [[MediaNotes/ProfessionalGaming FPX Vayne]], Spirit Blossom Vayne, [[ThePaladin Sentinel Vayne]], Battle Bat Vayne, Dawnbringer Vayne, and [[OurDragonsAreDifferent Dragonmancer Vayne]].\\
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[[Characters/LeagueOfLegendsA A]] | [[Characters/LeagueOfLegendsBToC B – C]] | [[Characters/LeagueOfLegendsDToF D – F]] | [[Characters/LeagueOfLegendsGToH G – H]] | [[Characters/LeagueOfLegendsIToJ I – J]] | [[Characters/LeagueOfLegendsK K]] | [[Characters/LeagueOfLegendsLToM L - M]] | [[Characters/LeagueOfLegendsNToO N – O]] | [[Characters/LeagueOfLegendsPToR P – R]] | [[Characters/LeagueOfLegendsSaToSh Sa – Sh]] | [[Characters/LeagueOfLegendsSiToSy Si – Sy]] | [[Characters/LeagueOfLegendsTToU T – U]] | '''V – W''' | [[Characters/LeagueOfLegendsXToY X – Y]] | [[Characters/LeagueOfLegendsZ Z]]]]]]-]

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[[Characters/LeagueOfLegendsA A]] | [[Characters/LeagueOfLegendsBToC B – C]] | [[Characters/LeagueOfLegendsDToF D – F]] | [[Characters/LeagueOfLegendsGToH G – H]] | [[Characters/LeagueOfLegendsIToJ I – J]] | [[Characters/LeagueOfLegendsK K]] | [[Characters/LeagueOfLegendsLToM L - M]] | [[Characters/LeagueOfLegendsNToO N – O]] | [[Characters/LeagueOfLegendsPToR [[Characters/LeagueOfLegendsPToQ P – Q]] | [[Characters/LeagueOfLegendsR R]] | [[Characters/LeagueOfLegendsSaToSh Sa – Sh]] | [[Characters/LeagueOfLegendsSiToSy Si – Sy]] | [[Characters/LeagueOfLegendsTToU T – U]] | '''V – W''' | [[Characters/LeagueOfLegendsXToY X – Y]] | [[Characters/LeagueOfLegendsZ Z]]]]]]-]
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In ''Legends of Runeterra'', Vex is a 4-mana 5/4 dual Shadow Isles and Bandle City Yordle Champion with Fearsome that gives the strongest enemy a stack of Gloom[[note]]reduces stats by -1/-1 per stack of Gloom[[/note]] when she attacks. When you've given Gloom to units at least 5 times, Vex levels up, gaining +1/+1 and passively causing enemies that gain Gloom to gain an additional stack of Gloom. Her Champion Spell is Vex's Glare (2-mana Slow spell that gives a unit Gloom to draw a card).

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In ''Legends of Runeterra'', Vex is a 4-mana 5/4 dual Shadow Isles and Bandle City Yordle Champion with Fearsome that gives the strongest enemy a stack of Gloom[[note]]reduces stats by -1/-1 per stack of Gloom[[/note]] when she attacks. When you've given Gloom to units at least 5 times, Vex levels up, gaining +1/+1 and passively causing enemies that gain Gloom to gain an additional stack of Gloom. Her Champion Spell is Vex's Glare (2-mana Slow spell that gives a unit Gloom to draw a card). Her Shadow appears as a separate unit - a 5-mana 2/5 dual Bandle City and Shadow Isles follower with Fearsome that draws a copy of Vex when summoned and passively has +1 Power for each time you've given a unit Gloom.



* LivingShadow: Vex treats her own shadow as her OnlyFriend -- it's black ([[EmoTeen her favorite color]]), [[TheSilentBob silent]], and just as gloomy as her -- and she learned to animate it using the power of the Black Mist, since turning into her own personal conduit for using black magics. Funnily enough, because Shadow is such a major part of Vex, it will still be around even if you disable shadows in the game's graphical settings.

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* LivingShadow: Vex treats her own shadow as her OnlyFriend -- it's black ([[EmoTeen her favorite color]]), [[TheSilentBob silent]], and just as gloomy as her -- and she learned to animate it using the power of the Black Mist, since turning into her own personal conduit for using black magics. Funnily enough, because Shadow is such a major part of Vex, it will still be around even if you disable shadows in the game's graphical settings. In ''Legends of Runeterra'', Shadow appears as a separate card from Vex herself.

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* BoringButPractical: Riot describes her as "a MOBA champ that doesn't want to be a MOBA champ", specializing in making sure the enemy MOBA champs around her also can't be MOBA champs. On her own, Vex is a very simplistic mage, having some damage skillshots and crowd control without any really difficult mechanical bells and whistles, and also no mobility (aside from her [[FinishingMove exclusively aggressive ultimate]]) or serious tankiness to speak of. Where she really shines is her ability to directly empower herself through the presence of mobile champions; she lacks the ability to be a flashy carry that dominates games, but she excels at being [[ManOfKryptonite a really effective anti-carry]] that can ruin a mobile enemy's day just by standing around them.

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* BoringButPractical: BoringButPractical:
**
Riot describes her as "a MOBA champ that doesn't want to be a MOBA champ", specializing in making sure the enemy MOBA champs around her also can't be MOBA champs. On her own, Vex is a very simplistic mage, having some damage skillshots and crowd control without any really difficult mechanical bells and whistles, and also no mobility (aside from her [[FinishingMove exclusively aggressive ultimate]]) or serious tankiness to speak of. Where she really shines is her ability to directly empower herself through the presence of mobile champions; she lacks the ability to be a flashy carry that dominates games, but she excels at being [[ManOfKryptonite a really effective anti-carry]] that can ruin a mobile enemy's day just by standing around them.them.
** In ''[=LoR=]'', Vex is one of the simpler Champions; she's just beatstick that doesn't do much other than debuff an enemy's stats when she attacks, and after leveling up, the only additional effect she gets is making the Gloom debuff stronger when applied. She makes up for this with solid stats at a reasonable cost and Fearsome to capitalize on the stat drops.

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His Origin is The Arrow of Retribution, which allows the player to include any Cultist card in their deck and automatically draws a copy of Varus once 3+ Cultist spells have been cast. His Champion Spell is Varus' Chain of Corruption.

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His Origin is The Arrow of Retribution, which allows the player to include any Cultist card in their deck and automatically draws a copy of Varus once 3+ Cultist spells have been cast. His Champion Spell is Varus' Chain of Corruption.Corruption (3-mana Burst spell that gives an enemy Vulnerable and an ally +1 Power, then creates a Fleeting copy of itself in hand).



In ''VideoGame/LegendsOfRuneterra'', Vayne is a 3-mana 3/4 Demacia Champion that generates a Tumble (4-mana Slow spell that chooses an ally to start a free attack and equips it with an Equipment from your hand that costs 2 or less) in your hand upon being summoned or on Round Start, or if you already have one, reduces its cost by 1. Once she's seen you attack 4 times Vayne levels up, gaining +1/+1 and upgrading her ability to generate a 0-cost Tumble or reduce an existing Tumble's cost to 0. Her Champion Spell is Vayne's Condemn.

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In ''VideoGame/LegendsOfRuneterra'', Vayne is a 3-mana 3/4 Demacia Champion that generates a Tumble (4-mana Slow spell that chooses an ally to start a free attack and equips it with an Equipment from your hand that costs 2 or less) in your hand upon being summoned or on Round Start, or if you already have one, reduces its cost by 1. Once she's seen you attack 4 times Vayne levels up, gaining +1/+1 and upgrading her ability to generate a 0-cost Tumble or reduce an existing Tumble's cost to 0. Her Champion Spell is Vayne's Condemn.Condemn (6-mana Fast spell that makes an ally strike an enemy, and costs 5 less if you've attacked at least twice that round).



In season 6 of ''Teamfight Tactics'', Vex is a Tier 3 Yordle Arcanist. Her ''Personal Space'' ability grants herself a damage absorbing shield for a few seconds. If the shield lasts its entire duration without being destroyed, it deals magic damage to all enemies within two hexes; if it was destroyed, it deals a reduced amount of damage, but gives the ability a stacking percentage bonus to both its damage and shield amount for the rest of the round. She was removed in season 7, returning in season 8's ''Glitched Out!!'' mid-set update using her Empyrean Vex skin as a Tier 3 Riftwalker Mascot. Her ''Shadow Surge'' ability fires a blast that deals magic damage to her current target, with every third cast empowering the blast into a piercing projectile that deals the same damage to all enemies it passes through. She was removed in season 9, returning to her base skin in season 10 as a Tier 3 Emo Executioner. Her ability, ''Your Funeral'', sends a shadow at her current target that stuns enemies in 1-hex radius, then deals magic damage in the same area once the stun expires.

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In season 6 of ''Teamfight Tactics'', Vex is a Tier 3 Yordle Arcanist. Her ''Personal Space'' ability grants herself a damage absorbing shield for a few seconds. If the shield lasts its entire duration without being destroyed, it deals magic damage to all enemies within two hexes; if it was destroyed, it deals a reduced amount of damage, but gives the ability a stacking percentage bonus to both its damage and shield amount for the rest of the round. She was removed in season 7, returning in season 8's ''Glitched Out!!'' mid-set update using her Empyrean Vex skin as a Tier 3 Riftwalker Mascot. Her ''Shadow Surge'' ability fires a blast that deals magic damage to her current target, with every third cast empowering the blast into a piercing projectile that deals the same damage to all enemies it passes through. She was removed in season 9, returning to her base skin in season 10 as a Tier 3 Emo Executioner. Her ability, ''Your Funeral'', sends a shadow at her current target that stuns enemies in 1-hex radius, then deals magic damage in the same area once the stun expires.\\
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In ''Legends of Runeterra'', Vex is a 4-mana 5/4 dual Shadow Isles and Bandle City Yordle Champion with Fearsome that gives the strongest enemy a stack of Gloom[[note]]reduces stats by -1/-1 per stack of Gloom[[/note]] when she attacks. When you've given Gloom to units at least 5 times, Vex levels up, gaining +1/+1 and passively causing enemies that gain Gloom to gain an additional stack of Gloom. Her Champion Spell is Vex's Glare (2-mana Slow spell that gives a unit Gloom to draw a card).



In ''VideoGame/LegendsOfRuneterra'', [[Characters/LegendsOfRuneterraPiltoverAndZaun Vi]] is a 5-mana 2/4 Piltover & Zaun Champion with Tough and Challenger, who gains +1/+0 whenever you play a card while she's either in play or your hand, up to a maximum of +8/+0. When she strikes something while her power is at 10 or higher she levels up, losing her power-stacking passive and instead gaining +8/+1, and dealing 5 damage to the enemy Nexus whenever she strikes a unit while attacking. Her Champion Spell is Vi's Vault Breaker.\\

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In ''VideoGame/LegendsOfRuneterra'', [[Characters/LegendsOfRuneterraPiltoverAndZaun Vi]] is a 5-mana 2/4 Piltover & Zaun Champion with Tough and Challenger, who gains +1/+0 whenever you play a card while she's either in play or your hand, up to a maximum of +8/+0. When she strikes something while her power is at 10 or higher she levels up, losing her power-stacking passive and instead gaining +8/+1, and dealing 5 damage to the enemy Nexus whenever she strikes a unit while attacking. Her Champion Spell is Vi's Vault Breaker.Breaker (3-mana Burst spell that gives an ally +2 Power for a round and generates a Fleeting copy of itself in hand).\\



In ''VideoGame/LegendsOfRuneterra'', [[Characters/LegendsOfRuneterraNoxus Vladimir]] is a 5-mana 5/5 Noxus Champion with Fearsome who casts Crimson Pact when he attacks, dealing 1 damage to all attacking allies to his right and an equal amount of damage to the enemy Nexus. When 5 or more allies have taken damage without dying Vladimir levels up, gaining +1/+1 and Regeneration and causing Crimson Pact to drain health from the enemy Nexus rather than merely damaging it. His Champion Spell is Vladimir's Transfusion.

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In ''VideoGame/LegendsOfRuneterra'', [[Characters/LegendsOfRuneterraNoxus Vladimir]] is a 5-mana 5/5 Noxus Champion with Fearsome who casts Crimson Pact when he attacks, played, dealing 1 damage to all attacking any number of allies to his right and an equal amount of deal that much damage to the enemy Nexus. a targeted enemy. When 5 or more allies have taken damage without dying Vladimir levels up, gaining +1/+1 and Regeneration and causing casting a modified Crimson Pact when he attacks, dealing 1 damage to each attacking ally to his right to drain that much health from the enemy Nexus rather than merely damaging it. Nexus. His Champion Spell is Vladimir's Transfusion.Transfusion (1-mana Burst spell that deals 1 damage to an ally to give +2/+2 to another for the round).

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!!Valhir



In season 1 of ''Teamfight Tactics'', Volibear is a Tier 3 Glacial Brawler. His ability, ''Thunder Claws'', empowers Volibear's attacks with lightning that bounces to nearby enemies, dealing damage and applying on-hit effects. In season 2, Volibear was changed to a Tier 2 Glacial Electric Berserker. His ability was changed to ''Frenzied Bite'', which does damage to an enemy and, if they're below 35% HP, instantly kills them and restores Volibear's mana to full. He was removed in season 3. He returns in season 5 using his The Thousand-Pierced Bear skin as a Tier 5 Revenant Brawler. His ability was changed to ''Doombringer'', which has Volibear leap towards his target and slam down in a large area around him. Enemies hit are stunned, knocked up, and take magic damage which is twice as effective against shields. He was removed in season 6, returning in season 7 using his Duality Dragon Volibear skin as a Tier 3 Shimmerscale Dragonmancer Legend. His new ability, ''Relentless Storm'', buffs Volibear for the rest of the round, granting him bonus health and causing every third basic attack to deal bonus magic damage that chains to a number of nearby enemies that increases with his star level. He loses the Legend class due to the removal of the trait in the ''Uncharted Realms'' mid-set update. He was removed in season 8, returning in season 11 using his Inkshadow Volibear skin as a Tier 3 Inkshadow Duelist. His ''Ink Smash'' ability empowers his next three basic attacks, the first two dealing bonus magic damage and healing himself for a flat amount, the third dealing even more damage based on Volibear's max health and briefly stunning the target.

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In season 1 of ''Teamfight Tactics'', Volibear is a Tier 3 Glacial Brawler. His ability, ''Thunder Claws'', empowers Volibear's attacks with lightning that bounces to nearby enemies, dealing damage and applying on-hit effects. In season 2, Volibear was changed to a Tier 2 Glacial Electric Berserker. His ability was changed to ''Frenzied Bite'', which does damage to an enemy and, if they're below 35% HP, instantly kills them and restores Volibear's mana to full. He was removed in season 3. He returns in season 5 using his The Thousand-Pierced Bear skin as a Tier 5 Revenant Brawler. His ability was changed to ''Doombringer'', which has Volibear leap towards his target and slam down in a large area around him. Enemies hit are stunned, knocked up, and take magic damage which is twice as effective against shields. He was removed in season 6, returning in season 7 using his Duality Dragon Volibear skin as a Tier 3 Shimmerscale Dragonmancer Legend. His new ability, ''Relentless Storm'', buffs Volibear for the rest of the round, granting him bonus health and causing every third basic attack to deal bonus magic damage that chains to a number of nearby enemies that increases with his star level. He loses the Legend class due to the removal of the trait in the ''Uncharted Realms'' mid-set update. He was removed in season 8, returning in season 11 using his Inkshadow Volibear skin as a Tier 3 Inkshadow Duelist. His ''Ink Smash'' ability empowers his next three basic attacks, the first two dealing bonus magic damage and healing himself for a flat amount, the third dealing even more damage based on Volibear's max health and briefly stunning the target.\\
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In ''VideoGame/LegendsOfRuneterra'', Volibear is a 9-mana 10/10 Freljord Champion that casts Relentless Storm 3 times on different random enemies when played; if there are less than 3 targets, the excess casts target the enemy Nexus. Relentless Storm deals 4 damage to the target unit, or 2 to the enemy Nexus if targeting it directly or the targeted unit is no longer in play. Once you've dealt 50 or more damage, Volibear levels up, gaining +1/+1 and Overwhelm as well as passively giving all allies Overwhelm, and he will now also cast 3 Relentless Storms on different targets when attacking. His Champion Spell is Volibear's Stormbringer (8-mana Slow Spell that deals 4 to all units except Titanic[[note]]has 8+ Power or Health[[/note]] allies).
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* ActuallyNotAVampire: Despite how he looks and acts, he is a ''hemomancer'', not a vampire, snd is completely mortal, actively sustaining himself through magic.

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* ActuallyNotAVampire: Despite how he looks and acts, he is a ''hemomancer'', not a vampire, snd and is completely mortal, actively sustaining himself through magic.
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Varus' alternate skins include Blight Crystal Varus, [[LightEmUp Arclight Varus]], [[WinterWarfare Arctic Ops Varus]], [[LoveGoddess Heartseeker Varus]], [[TabletopGames Swiftbolt Varus]], [[PowerOfTheVoid Dark Star Varus]], Conqueror Varus, [[PlayingWithFire Infernal Varus]], [[CosmicEntity Cosmic Hunter Varus]], [[{{Cyberpunk}} PROJECT: Varus]], [[WeirdWest High Noon Varus]], and Snow Moon Varus.\\

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Varus' alternate skins include Blight Crystal Varus, [[LightEmUp Arclight Varus]], [[WinterWarfare Arctic Ops Varus]], [[LoveGoddess Heartseeker Varus]], [[TabletopGames Swiftbolt Varus]], [[PowerOfTheVoid Dark Star Varus]], Conqueror Varus, [[PlayingWithFire Infernal Varus]], [[CosmicEntity Cosmic Hunter Varus]], [[{{Cyberpunk}} PROJECT: Varus]], [[WeirdWest High Noon Varus]], and Snow Moon Varus.Varus, and [[ParadoxPerson Empyrean Varus]].\\
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Vi is one of the primary protagonists of Riot's first animated ''[=LoL=]'' series, ''WesternAnimation/{{Arcane}}''. While the series is considered extended canon to the Runeterra universe, any info added from the series into this section should be carefully compared with the current official canon lore first, before being added. For tropes about Vi, exclusive to the TV series, go [[Characters/ArcaneVi here]].

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Vi is one of the primary protagonists of Riot's first animated ''[=LoL=]'' series, ''WesternAnimation/{{Arcane}}''. While the series is considered extended canon to the Runeterra universe, any info added from the series into this section should be carefully compared with the current official canon lore first, before being added. For tropes about Vi, exclusive to the TV series, go [[Characters/ArcaneVi [[Characters/ArcaneMainCharacters here]].

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