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** According to Riot, fan response to the nightmarish EldritchAbomination version of Volibear seen in ''Silence For the Damned'' was negative, so they're planning on stepping back from the more extreme horror elements of his character for his rework.


In ''Teamfight Tactics'', Varus is a Tier 2 Demon Ranger. His ''Piercing Arrow'' ability is a charged shot that damages all enemies in a straight line.

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In season 1 of ''Teamfight Tactics'', Varus is a Tier 2 Demon Ranger. His ''Piercing Arrow'' ability is a charged shot that damages all enemies in a straight line. In season 2 he changed to using his Infernal Varus skin and his origin was changed from Demon to Infernal, but he was otherwise unchanged.



In ''Teamfight Tactics'', Vayne is a Tier 1 Noble Ranger. Her ''Silver Bolts'' is a passive ability that deals true damage equal to a percentage of the target's maximum health after hitting them with three basic attacks in a row.

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In season 1 of ''Teamfight Tactics'', Vayne is a Tier 1 Noble Ranger. Her ''Silver Bolts'' is a passive ability that deals true damage equal to a percentage of the target's maximum health after hitting them with three basic attacks in a row. In season 2, since she was already using her Arclight Vayne skin, the only thing that was changed about her was her origin changing from Noble to Light.



In ''Teamfight Tactics'', Veigar is a Tier 3 Yordle Sorcerer. His ''Primordial Burst'' ability fires a ball of energy that instantly kills its target if it's at lower star level than Veigar, and deals magic damage otherwise.

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In season 1 of ''Teamfight Tactics'', Veigar is a Tier 3 Yordle Sorcerer. His ''Primordial Burst'' ability fires a ball of energy that instantly kills its target if it's at lower star level than Veigar, and deals magic damage otherwise. In season 2 he was changed to being a Shadow Mage, but was otherwise unchanged.



In ''Teamfight Tactics'', Vi is a Tier 3 Hextech Brawler. Her ability is ''Assault and Battery'', which targets the farthest enemy - Vi dashes towards them, damaging and knocking aside all enemies in her way, then deals damage and knocks up her main target.

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In season 1 of ''Teamfight Tactics'', Vi is a Tier 3 Hextech Brawler. Her ability is ''Assault and Battery'', which targets the farthest enemy - Vi dashes towards them, damaging and knocking aside all enemies in her way, then deals damage and knocks up her main target. She was removed in season 2.



Vladimir's alternate skins include Marquis Vladimir, [[Literature/{{Dracula}} Count Vladimir]], [[Film/{{Nosferatu}} Nosferatu Vladimir]], [[BadassBiker Vandal Vladimir]], [[EvilOverlord Blood Lord Vladimir]], [[YourSoulIsMine Soulstealer Vladimir]], Academy Vladimir, and [[MakingASplash Dark Waters Vladimir]].

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Vladimir's alternate skins include Marquis Vladimir, [[Literature/{{Dracula}} Count Vladimir]], [[Film/{{Nosferatu}} Nosferatu Vladimir]], [[BadassBiker Vandal Vladimir]], [[EvilOverlord Blood Lord Vladimir]], [[YourSoulIsMine Soulstealer Vladimir]], Academy Vladimir, and [[MakingASplash Dark Waters Vladimir]].\\
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In season 2 of ''Teamfight Tactics'', Vladimir uses his Dark Waters Vladimir skin and is a Tier 1 Ocean Mage. His ability is ''Drain'', which damages his target and heals himself for the same amount.



In ''Teamfight Tactics'', Volibear is a Tier 3 Glacial Brawler. His ability, ''Thunder Claws'', empowers Volibear's attacks with lightning that bounces to nearby enemies, dealing damage and applying on-hit effects.

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In season 1 of ''Teamfight Tactics'', Volibear is a Tier 3 Glacial Brawler. His ability, ''Thunder Claws'', empowers Volibear's attacks with lightning that bounces to nearby enemies, dealing damage and applying on-hit effects. In season 2, Volibear was changed to a Tier 2 Glacial Electric Berserker. His ability was changed to ''Frenzied Bite'', which does damage to an enemy and, if they're below 35% HP, instantly kills them and restores Volibear's mana to full.



In ''Teamfight Tactics'', Warwick is a Tier 1 Wild Brawler. His ability, ''Infinite Duress'', causes him to leap at the weakest enemy, suppressing and damaging them over short time while healing Warwick for the same amount.

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In season 1 of ''Teamfight Tactics'', Warwick is a Tier 1 Wild Brawler. His ability, ''Infinite Duress'', causes him to leap at the weakest enemy, suppressing and damaging them over short time while healing Warwick for the same amount. In season 2, he changed to using his Tundra Hunter Warwick skin and was changed to being a Glacial Predator, but he was otherwise unchanged.


[[Characters/LeagueOfLegendsAToC A C]] | [[Characters/LeagueOfLegendsDToF D F]] | [[Characters/LeagueOfLegendsGToH G H]] | [[Characters/LeagueOfLegendsIToJ I J]] | [[Characters/LeagueOfLegendsK K]] | [[Characters/LeagueOfLegendsL L]] | [[Characters/LeagueOfLegendsMToO M O]] | [[Characters/LeagueOfLegendsPToR P R]] | [[Characters/LeagueOfLegendsS S]] | [[Characters/LeagueOfLegendsTToU T U]] | '''V W''' | [[Characters/LeagueOfLegendsXToZ X Z]] | [[Characters/LeagueOfLegendsOthers Others]] | [[Characters/LeagueOfLegendsThemes Groups and Skin Themes]] | [[Characters/LeagueOfLegendsFactions Factions]]]]]]-]

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[[Characters/LeagueOfLegendsAToC A C]] | [[Characters/LeagueOfLegendsDToF D F]] | [[Characters/LeagueOfLegendsGToH G H]] | [[Characters/LeagueOfLegendsIToJ I J]] | [[Characters/LeagueOfLegendsK K]] | [[Characters/LeagueOfLegendsL L]] | [[Characters/LeagueOfLegendsMToO M O]] | [[Characters/LeagueOfLegendsPToR P R]] | [[Characters/LeagueOfLegendsS S]] | [[Characters/LeagueOfLegendsTToU T U]] | '''V W''' | [[Characters/LeagueOfLegendsXToZ X Z]] | [[Characters/LeagueOfLegendsOthers Others]] | [[Characters/LeagueOfLegendsThemes Groups and Skin Themes]] | [[Characters/LeagueOfLegendsThemesAToM Skin Themes A M]] | [[Characters/LeagueOfLegendsThemesNToZ Skin Themes N Z]] | [[Characters/LeagueOfLegendsFactions Factions]]]]]]-]


* MysteriousPast: Sort of; her past is sort of a patchwork where a few significant parts are missing. We know that she was a Zaunite gang member/gang leader in her youth, but we don't know about [[ParentalAbandonment what happened to her parents]] (and it's implied this is part of a big deal), or what happened in the gap between her disappearance and her suddenly emerging in Piltover as Caitlyn's partner.

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* MysteriousPast: Sort of; her past is sort of a patchwork where a few significant parts are missing. We know that she was a Zaunite gang member/gang leader in her youth, but we don't know about [[ParentalAbandonment what happened to her parents]] (and it's implied this is part of a big deal), or what happened in the gap between her disappearance and her suddenly emerging in Piltover as Caitlyn's partner. ''Arcane'' will presumably fill in the gaps.


* JackOfAllTrades: His Augments grant him a ''lot'' of utility, in addition to his good sustained damage and range.

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* JackOfAllTrades: His Augments grant him [[MagikarpPower He starts off a bit sluggish]], but once he gets his Augments, he gains a ''lot'' of utility, in addition utility to make him into this, granting solid waveclear, in-combat mobility, and vastly improved area-of-effect and zone control, all packed with his good sustained damage and range.great burst damage.



* LighterAndSofter: Around the time of Warwick's VGU, most Zaun champions also got lore updates. In Viktor's case, he was made morally grey and simply preaches about his "glorious evolution" to willing volunteers instead of forcing it on anyone, but is mistakenly believed to be the purely evil MadScientist he was pre-retcon by most people. This is best shown in his short story [[https://universe.leagueoflegends.com/en_US/story/viktor-color-story/ ''House on Emberlift Alley'']].

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* LighterAndSofter: Around the time of Warwick's VGU, most Zaun champions also got lore updates. In Viktor's case, he was made morally grey and simply preaches about his "glorious evolution" to willing volunteers instead of forcing it on anyone, but is mistakenly believed to be the purely evil MadScientist he was pre-retcon by most people. This is best shown in his short story [[https://universe.''[[https://universe.leagueoflegends.com/en_US/story/viktor-color-story/ ''House House on Emberlift Alley'']].Alley]]''.


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* MagikarpPower: Viktor's early laning phase isn't great, in part from lacking many tools with his abilities, high mana costs, and poor sustain. Once he gets rolling, in part thanks to his Augments, his high [=AoE=] damage, solid zoning control, and other personal utilities make him ''much'' more useful.


** Enhancing ''Gravity Field'' grants ''Magnetize'', causing it to pull enemies to its center should they be stunned.

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** Enhancing ''Gravity Field'' grants ''Magnetize'', causing it adding a slowing effect to pull enemies to its center should they be stunned.Viktor's other basic abilities.


* CainAndAbel: Kept seemingly deliberately ambiguous, but Jinx's nickname in production when talking about her was generally "Vi's Sister". There's no official lore that states the two of them are related, but in game dialogue about Vi's sister (Lyte's "I'm not supposed to talk about her") and Jinx's sister ("You should see my sister!") are vague enough that they could be related. Later revisions to their lores (namely the description of Vi's MosesInTheBullrushes origin which hinted at a lost sibling) all but openly admit that they're sisters.

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* CainAndAbel: Kept seemingly deliberately ambiguous, but Jinx's nickname in production when talking about her was generally "Vi's Sister". There's no official lore that states the two of them are related, but in game dialogue about Vi's sister (Lyte's "I'm not supposed to talk about her") and Jinx's sister ("You should see my sister!") are vague enough that they could be related. Later revisions to their lores (namely the description of Vi's MosesInTheBullrushes origin which hinted at a lost sibling) all but openly admit that they're sisters.sisters, although ''[[FlipFlopOfGod further]]'' ones (the trailer for ''Arcane'') make it more ambiguous- if they ''are'' still sisters, they're definitely not twins any more.



* MosesInTheBullrushes: According to a mad old sump-scrapper, he found Vi drifting alone in a bassinet [[SeparatedAtBirth big enough for two children]] before delivering her to the Hope House orphanage.

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* MosesInTheBullrushes: According to a mad old sump-scrapper, he found Vi drifting alone in a bassinet [[SeparatedAtBirth big enough for two children]] before delivering her to the Hope House orphanage. Although the canonicity of this (or at least the "big enough for two children" part) is questionable after further lore changes.


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** Riot apparently [[FlipFlopOfGod changed their minds about this again]] as the trailer for the animated series ''Arcane'' shows what are very obviously young versions of Vi and Jinx together, with Vi noticeably older than Jinx, discounting the possibility of them being twins.


* CastFromHitPoints: Like Mordekaiser or Mundo, he possesses no mana, instead using his health to power most of his abilities.

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* CastFromHitPoints: Like Mordekaiser or Mundo, he He possesses no mana, instead using his health to power most of his abilities.


** Enhancing ''Gravity Field'' grants ''Magnetize'', causing it to pull enemies to its center should they be stunned. ** Enhancing ''Death Ray'' grants ''Aftershock'', causing a rapid series of small explosions to follow in the wake of the ray, dealing bonus damage to lingering enemies.

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** Enhancing ''Gravity Field'' grants ''Magnetize'', causing it to pull enemies to its center should they be stunned.
** Enhancing ''Death Ray'' grants ''Aftershock'', causing a rapid series of small explosions to follow in the wake of the ray, dealing bonus damage to lingering enemies.

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* TheArtifact: Varus' voice lines, corruption-themed abilities and even his title "the Arrow of Retribution" are all holdovers from his pre-{{Retcon}} self. Riot attempted to mitigate this by having him seek revenge against those who imprisoned him, but this aspect of his story feels very token next to the [[WebVideo/DragonBallZAbridged "I'm TWO guys now"]] element (which isn't even nodded to in his outdated voice set). Aatrox even [[LampshadeHanging pokes fun at]] the fact that his name lacks the double-A that the other Darkin use.


** Once all three of Viktor's basic abilities are augmented his ultimate, ''Chaos Storm'', is automatically enhanced with ''Velocity'', making the storm move faster to better devastate his foes.

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** Once all three of Viktor's basic abilities are augmented his ultimate, augmented, ''Chaos Storm'', Storm'' is automatically enhanced with ''Velocity'', making the storm move faster to better devastate his foes.


Varus is a Marksman/Artillery Mage hybrid champion who combines the attack enhancements and strong scaling of a marksman with the burst damage and crowd control of a mage, but not quite excelling at either. His passive, ''Living Vengeance'', grants him a brief attack speed bonus when he kills an enemy unit, and double that bonus if he kills or helps kill an enemy champion. With his first ability, ''Piercing Arrow'', Varus charges up a shot for a few seconds while moving at reduced speed. When the ability is reactivated he fires a powerful arrow that damages all opponents on its path, the damage and range of the arrow depending on how long he charged it. His second ability, ''Blighted Quiver'', passively makes his basic attacks deal bonus magic damage and apply ''Blight'' to their targets, which stacks up to three times. If he damages them with any of his other abilities the stacks of ''Blight'' are consumed, dealing damage per stack based on the target's maximum health. ''Blighted Quiver'' can also be activated to empower Varus' next ''Piercing Arrow'', causing it to deal bonus damage scaling with the target's missing health. With his third ability, ''Hail of Arrows'', Varus launches a volley of arrows into the air that fall at a nearby spot, damaging all enemies inside and cursing the ground, leaving behind for a few seconds a blighted area that slows and halves any healing effects on enemies inside. His ultimate ability, ''Chain of Corruption'', fires a tendril of dark energy that damages and immobilizes the first enemy champion hit in a line and then slowly spreads to nearby enemy champions, applying the same effects to them and then continuing to spread until it runs out of targets. Any affected targets also instantly gain three stacks of ''Blight''.\\

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Varus is a Marksman/Artillery Mage hybrid champion who combines the attack enhancements and strong scaling of a marksman with the burst damage and crowd control of a mage, but not quite excelling at either. mage.
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His passive, ''Living Vengeance'', grants him a brief attack speed bonus when he kills an enemy unit, and double that bonus if he kills or helps kill an enemy champion. champion.
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With his first ability, ''Piercing Arrow'', Varus charges up a shot for a few seconds while moving at reduced speed. When the ability is reactivated he fires a powerful arrow that damages all opponents on its path, the damage and range of the arrow depending on how long he charged it.
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His second ability, ''Blighted Quiver'', passively makes his basic attacks deal bonus magic damage and apply ''Blight'' to their targets, which stacks up to three times. If he damages them with any of his other abilities the stacks of ''Blight'' are consumed, dealing damage per stack based on the target's maximum health. ''Blighted Quiver'' can also be activated to empower Varus' next ''Piercing Arrow'', causing it to deal bonus damage scaling with the target's missing health.
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With his third ability, ''Hail of Arrows'', Varus launches a volley of arrows into the air that fall at a nearby spot, damaging all enemies inside and cursing the ground, leaving behind for a few seconds a blighted area that slows and halves any healing effects on enemies inside. inside.
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His ultimate ability, ''Chain of Corruption'', fires a tendril of dark energy that damages and immobilizes the first enemy champion hit in a line and then slowly spreads to nearby enemy champions, applying the same effects to them and then continuing to spread until it runs out of targets. Any affected targets also instantly gain three stacks of ''Blight''.\\



* ChargedAttack: His Q ability ''Piercing Arrow'' charges until it's released when you hit it again, increasing in range and damage the longer you wait.

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* ChargedAttack: His Q ability ''Piercing Arrow'' charges until it's released when you hit it again, increasing in range and damage the longer you wait.



** His new Blighted Quiver adds to this, as it amplifies the damage on the next ''Piercing Arrow'' (Q) spell.



Vayne is a Marksman champion who can deal extremely high single-target damage even to tanky enemies, while tempering her extreme fragility with repositioning and short bursts of stealth. Her passive, ''Night Hunter'', increases her movement speed when moving towards a visible enemy champion. With her first ability, ''Tumble'', Vayne rolls a short distance in a chosen direction. Her next basic attack after rolling will deal bonus damage. Her second ability, ''Silver Bolts'', passively makes her basic attacks and ''Condemn'' ability mark their target with silver rings that, once three of them stack, are consumed to deal bonus damage equal to a percentage of the target's maximum health, although only one target can be marked by the rings at the same time. Her third ability, ''Condemn'', fires a massive crossbow bolt at a nearby enemy, damaging and knocking them back. If they collide with a wall they are pinned to it, taking bonus damage and being briefly stunned. With her ultimate ability, ''Final Hour'', Vayne focuses her fighting instincts for a few seconds, greatly increasing her attack damage, tripling the bonus movement speed from her ''Night Hunter'' passive and making her briefly invisible after using ''Tumble''.\\

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Vayne is a Marksman champion who can deal extremely high single-target damage even to tanky enemies, while tempering her extreme fragility with repositioning and short bursts of stealth.
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Her passive, ''Night Hunter'', increases her movement speed when moving towards a visible enemy champion. champion.
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With her first ability, ''Tumble'', Vayne rolls a short distance in a chosen direction. Her next basic attack after rolling will deal bonus damage.
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Her second ability, ''Silver Bolts'', passively makes her basic attacks and ''Condemn'' ability mark their target with silver rings that, once three of them stack, are consumed to deal bonus damage equal to a percentage of the target's maximum health, although only one target can be marked by the rings at the same time. time.
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Her third ability, ''Condemn'', fires a massive crossbow bolt at a nearby enemy, damaging and knocking them back. If they collide with a wall they are pinned to it, taking bonus damage and being briefly stunned.
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With her ultimate ability, ''Final Hour'', Vayne focuses her fighting instincts for a few seconds, greatly increasing her attack damage, tripling the bonus movement speed from her ''Night Hunter'' passive and making her briefly invisible after using ''Tumble''.\\



Veigar is a Burst Mage champion with constantly growing, uncapped magical power potential, bringing the ability to blow up single targets as he pleases if the game goes on long enough. His passive, ''Phenomenal Evil Power'', grants him permanent stacks of ability power upon striking enemy champions with his abilities. His first ability, ''Baleful Strike'', fires a blast of dark energy in the target direction that damages the first two enemies in a line. Veigar gains a stack of ''Phenomenal Evil Power'' for each target killed by this spell, two on killing large minions and large monsters. With his second ability, ''Dark Matter'', Veigar calls down a meteorite of dark matter that falls at a nearby location after a brief delay, dealing heavy damage to all foes around its landing point. His third ability, ''Event Horizon'', summons a circular fence of dark energy at a nearby area after a small delay, briefly stunning any enemies that try to pass through its boundaries. With his ultimate ability, ''Primordial Burst'', Veigar blasts a nearby enemy with a powerful dark explosion, dealing heavy damage that increases based on the target's missing health.\\

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Veigar is a Burst Mage champion with constantly growing, uncapped magical power potential, bringing the ability to blow up single targets as he pleases if the game goes on long enough.
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His passive, ''Phenomenal Evil Power'', grants him permanent stacks of ability power upon striking enemy champions with his abilities. abilities.
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His first ability, ''Baleful Strike'', fires a blast of dark energy in the target direction that damages the first two enemies in a line. Veigar gains a stack of ''Phenomenal Evil Power'' for each target killed by this spell, two on killing large minions and large monsters.
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With his second ability, ''Dark Matter'', Veigar calls down a meteorite of dark matter that falls at a nearby location after a brief delay, dealing heavy damage to all foes around its landing point. point.
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His third ability, ''Event Horizon'', summons a circular fence of dark energy at a nearby area after a small delay, briefly stunning any enemies that try to pass through its boundaries. boundaries.
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With his ultimate ability, ''Primordial Burst'', Veigar blasts a nearby enemy with a powerful dark explosion, dealing heavy damage that increases based on the target's missing health.\\



Vel'Koz is an Artillery Mage champion who inflicts devastating true damage, easily melting through tanks, but must keep his opponents at bay due to his fragility and lack of escapes. His passive, ''Organic Deconstruction'', causes his abilities to mark enemies they damage with ''Deconstruction'' stacks that, once three of them stack, are consumed to deal bonus unblockable true damage. Basic attacks reset the duration of the stacks. With his first ability, ''Plasma Fission'', Vel'Koz fires a bolt of plasma in a target direction that damages and slows the first enemy it hits. When the projectile hits, reaches the end of its path or the ability is reactivated, it will split into two bolts, each one travelling in opposite directions perpendicular to the original trajectory, that will apply the same effects to the first target they hit. Additionally, each bolt that kills an enemy will restore some of Vel'Koz's mana. His second ability, ''Void Rift'', stores up to two charges over time that can be expended to open a rift to the Void in a target direction, damaging all enemies it passes through. After a small delay the rift explodes, damaging all enemies in contact with it again. His third ability, ''Tectonic Disruption'', sends a shockwave to a target location where it will explode, damaging and knocking up all enemies around it. If the enemies are close to Vel'koz they will be also knocked slightly away from him. With his ultimate ability, ''Lifeform Disintegration Ray'', Vel'Koz channels for a brief duration while he fires a devastating laser in a target direction that continuously damages all enemies in its path and follows the cursor, allowing it to be aimed. This ability also passively causes enemies that receive three stacks of his ''Organic Deconstruction'' passive to be briefly marked as ''Researched''. His ''Lifeform Disintegration Ray'' deals unblockable true damage to enemies that are ''Researched''.\\

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Vel'Koz is an Artillery Mage champion who inflicts devastating true damage, easily melting through tanks, but must keep his opponents at bay due to his fragility and lack of escapes.
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His passive, ''Organic Deconstruction'', causes his abilities to mark enemies they damage with ''Deconstruction'' stacks that, once three of them stack, are consumed to deal bonus unblockable true damage. Basic attacks reset the duration of the stacks.
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With his first ability, ''Plasma Fission'', Vel'Koz fires a bolt of plasma in a target direction that damages and slows the first enemy it hits. When the projectile hits, reaches the end of its path or the ability is reactivated, it will split into two bolts, each one travelling in opposite directions perpendicular to the original trajectory, that will apply the same effects to the first target they hit. Additionally, each bolt that kills an enemy will restore some of Vel'Koz's mana.
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His second ability, ''Void Rift'', stores up to two charges over time that can be expended to open a rift to the Void in a target direction, damaging all enemies it passes through. After a small delay the rift explodes, damaging all enemies in contact with it again.
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His third ability, ''Tectonic Disruption'', sends a shockwave to a target location where it will explode, damaging and knocking up all enemies around it. If the enemies are close to Vel'koz they will be also knocked slightly away from him.
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With his ultimate ability, ''Lifeform Disintegration Ray'', Vel'Koz channels for a brief duration while he fires a devastating laser in a target direction that continuously damages all enemies in its path and follows the cursor, allowing it to be aimed. This ability also passively causes enemies that receive three stacks of his ''Organic Deconstruction'' passive to be briefly marked as ''Researched''. His ''Lifeform Disintegration Ray'' deals unblockable true damage to enemies that are ''Researched''.\\



* ArmorPiercingAttack / AntiArmor: His passive causes him to do a burst of True Damage every time he hits a target with 3 abilities in rapid succession, which ignores any form of armor or magic resist. In addition, after triggering his passive on a champion, for a short time afterwards his ultimate also deals true damage to them, meaning he can melt tanks a lot easier than other mages.

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* ArmorPiercingAttack / AntiArmor: ArmorPiercingAttack: His passive causes him to do a burst of True Damage every time he hits a target with 3 abilities in rapid succession, which ignores any form of armor or magic resist. In addition, after triggering his passive on a champion, for a short time afterwards his ultimate also deals true damage to them, meaning he can melt tanks a lot easier than other mages.



Vi is a Diver champion who is suited to charge fist-first into battles, knocking away all opposition to get to her target and mercilessly pummel it down. Her passive, ''Blast Shield'', grants Vi a temporary damage-absorbing shield based on her maximum health when she hits an enemy with her abilities, but this effect only works once every few seconds. With her first ability, ''Vault Breaker'', Vi starts winding up a punch for a few seconds while moving at reduced speed. When the ability is reactivated she launches herself forward with a powerful flying punch that will damage and knock back the first enemy it hits, the damage and range of the flying punch depending on how long she charged it up. Her second ability, ''Denting Blows'', passively makes Vi's every third basic attack on the same target deal bonus damage based on the target's maximum health, reduce the target's armor and increase her attack speed for a few seconds. Her third ability, ''Excessive Force'', allows Vi to store up to two charges that can be expended to make her next basic attack hit with such force that it deals bonus damage to the target, as well as damaging all foes in a cone behind it. With her ultimate ability, ''Assault and Battery'', Vi targets a nearby enemy champion and starts chasing it down, knocking aside and damaging all other enemies in her path. When she reaches her target she will hit them with a vicious uppercut that will damage and knock them up into the air.\\

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Vi is a Diver champion who is suited to charge fist-first into battles, knocking away all opposition to get to her target and mercilessly pummel it down.
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Her passive, ''Blast Shield'', grants Vi a temporary damage-absorbing shield based on her maximum health when she hits an enemy with her abilities, but this effect only works once every few seconds. seconds.
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With her first ability, ''Vault Breaker'', Vi starts winding up a punch for a few seconds while moving at reduced speed. When the ability is reactivated she launches herself forward with a powerful flying punch that will damage and knock back the first enemy it hits, the damage and range of the flying punch depending on how long she charged it up.
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Her second ability, ''Denting Blows'', passively makes Vi's every third basic attack on the same target deal bonus damage based on the target's maximum health, reduce the target's armor and increase her attack speed for a few seconds. seconds.
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Her third ability, ''Excessive Force'', allows Vi to store up to two charges that can be expended to make her next basic attack hit with such force that it deals bonus damage to the target, as well as damaging all foes in a cone behind it. it.
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With her ultimate ability, ''Assault and Battery'', Vi targets a nearby enemy champion and starts chasing it down, knocking aside and damaging all other enemies in her path. When she reaches her target she will hit them with a vicious uppercut that will damage and knock them up into the air.\\



Viktor is a Battle Mage champion who is known for his versatility, offering a mix of burst damage, sustained damage and crowd control along with the ability to enhance these aspects to suit the opposition as required. His passive, ''Glorious Evolution'', makes him start the game with a unique item known as the ''Hex Core'', which grants him bonus ability power and can, at the cost of gold, be upgraded up to three times to grant bonus ability power and mana. His first ability, ''Siphon Power'', launches a device that damages a nearby enemy and then returns to Viktor, granting him a damage-absorbing shield and empowering his next basic attack to deal bonus magic damage. With his second ability, ''Gravity Field'', Viktor lays down a gravity device at a nearby area, slowing all enemies inside and stunning them if they spend too much time inside the device. His third ability, ''Death Ray'', fires a sweeping laser beam from his robotic third hand that damages all enemies it passes through. His ultimate ability, ''Chaos Storm'', conjures a storm of electric energy at a nearby area, damaging all enemies inside and interrupting any channeled abilities they may be using. The storm then remains on the battlefield for a few seconds, constantly damaging all enemies around it. The storm automatically chases the closest, most damaged enemy champion, but can also be manually controlled by Viktor.\\

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Viktor is a Battle Mage champion who is known for his versatility, offering a mix of burst damage, sustained damage and crowd control along with the ability to enhance these aspects to suit the opposition as required.
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His passive, ''Glorious Evolution'', makes him start the game with a unique item known as the ''Hex Core'', which grants him bonus ability power and can, at the cost of gold, be upgraded up to three times to grant bonus ability power and mana. mana, as well as ''Augment'' each of his basic abilities.
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His first ability, ''Siphon Power'', launches a device that damages a nearby enemy and then returns to Viktor, granting him a damage-absorbing shield and empowering his next basic attack to deal bonus magic damage. damage.
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With his second ability, ''Gravity Field'', Viktor lays down a gravity device at a nearby area, slowing all enemies inside and stunning them if they spend too much time inside the device. device.
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His third ability, ''Death Ray'', fires a sweeping laser beam from his robotic third hand that damages all enemies it passes through. through.
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His ultimate ability, ''Chaos Storm'', conjures a storm of electric energy at a nearby area, damaging all enemies inside and interrupting any channeled abilities they may be using. The storm then remains on the battlefield for a few seconds, constantly damaging all enemies around it. The storm automatically chases the closest, most damaged enemy champion, but can also be manually controlled by Viktor.\\



Viktor's passive also provides access to an unique ''Augment'' system. Each time Viktor upgrades the ''Hex Core'', he can choose one of his basic abilities to augment, granting that ability extra power and utility. ''Augment: Turbocharge'' enhances his ''Siphon Power'', causing it to grant Viktor a movement speed bonus, giving him bursts of much desired mobility. ''Augment: Implosion'' enhances his ''Gravity Field'', causing it to pull enemies to its center should they be stunned, grouping them for subsequent spell combos. ''Augment: Aftershock'' enhances his ''Death Ray'', causing a rapid series of small explosions to follow in the wake of the ray, dealing bonus damage to lingering enemies. Once all three of Viktor's basic abilities are augmented his ultimate, ''Chaos Storm'', is automatically enhanced with ''Augment: Velocity'', making the storm move faster to better devastate his foes.\\

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Viktor's passive also provides access to an unique ''Augment'' system. Each time Viktor upgrades the ''Hex Core'', he can choose one of his basic abilities to augment, ''Augment'', granting that ability extra power and utility. ''Augment: Turbocharge'' enhances his utility.
** Enhancing
''Siphon Power'', Power'' grants ''Turbocharge'', causing it to grant Viktor a movement speed bonus, giving him bursts of much desired mobility. ''Augment: Implosion'' enhances his bonus on impact.
** Enhancing
''Gravity Field'', Field'' grants ''Magnetize'', causing it to pull enemies to its center should they be stunned, grouping them for subsequent spell combos. ''Augment: Aftershock'' enhances his stunned. ** Enhancing ''Death Ray'', Ray'' grants ''Aftershock'', causing a rapid series of small explosions to follow in the wake of the ray, dealing bonus damage to lingering enemies. enemies.
**
Once all three of Viktor's basic abilities are augmented his ultimate, ''Chaos Storm'', is automatically enhanced with ''Augment: Velocity'', ''Velocity'', making the storm move faster to better devastate his foes.\\



* WhatTheHellIsThatAccent: His aforementioned Vaguely German/Russian/Eastern European accent. It's a strange peppering of all three, which does it's job of giving him the HerrDoktor MadScientist feel.

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* WhatTheHellIsThatAccent: His aforementioned Vaguely German/Russian/Eastern European accent. It's a strange peppering of all three, which does it's its job of giving him the HerrDoktor MadScientist feel.



Vladimir is a Battle Mage champion who is heavily based around healing himself while damaging enemies, being much more resilient than the usual mage. He uses health instead of mana to cast his abilities. His passive, ''Crimson Path'', grants him bonus health based on his ability power and bonus ability power based on his health, meaning he can increase his damage by building defensive items and his defenses by building damage items. With his first ability, ''Transfusion'', Vladimir drains blood from a nearby enemy, damaging them and healing himself. After casting it twice, Vladimir gains ''Crimson Rush'' for a short time when the ability goes off cooldown, granting a small movement speed burst and empowers his next ''Transfusion'' to deal twice the damage and heal for a larger amount. With his second ability, ''Sanguine Pool'', Vladimir dissolves into a pool of blood for a few seconds, becoming untargetable, damaging and slowing enemies he oozes under and healing himself by a percentage of the damage dealt. His third ability, ''Tides of Blood'', charges a torrent of blood that after a brief charging period, explodes into a ring of damaging blood missiles that slow if he charges for long enough. His ultimate ability, ''Hemoplague'', infects all enemies in a nearby area with a deadly blood disease that increases all damage they take for a few seconds and, when the effect ends, damages all afflicted enemies and heals Vladimir for each enemy champion hit.\\

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Vladimir is a Battle Mage champion who is heavily based around healing himself while damaging enemies, being much more resilient than the usual mage. He uses health instead of mana to cast his abilities.
*
His passive, ''Crimson Path'', grants him bonus health based on his ability power and bonus ability power based on his health, meaning he can increase his damage by building defensive items and his defenses by building damage items. items.
*
With his first ability, ''Transfusion'', Vladimir drains blood from a nearby enemy, damaging them and healing himself. After casting it twice, Vladimir gains ''Crimson Rush'' for a short time when the ability goes off cooldown, granting a small movement speed burst and empowers his next ''Transfusion'' to deal twice the damage and heal for a larger amount.
*
With his second ability, ''Sanguine Pool'', Vladimir dissolves into a pool of blood for a few seconds, becoming untargetable, damaging and slowing enemies he oozes under and healing himself by a percentage of the damage dealt. dealt.
*
His third ability, ''Tides of Blood'', charges a torrent of blood that after a brief charging period, explodes into a ring of damaging blood missiles that slow if he charges for long enough. enough.
*
His ultimate ability, ''Hemoplague'', infects all enemies in a nearby area with a deadly blood disease that increases all damage they take for a few seconds and, when the effect ends, damages all afflicted enemies and heals Vladimir for each enemy champion hit.\\



Volibear is a Juggernaut champion who can deal and take a lot of punishment, being able to damage both single and multiple enemies at the same time. His passive, ''Chosen of the Storm'', triggers whenever his health drops below a certain percentage, healing Volibear over a short duration for a large percentage of his maximum health, although this effect will only work once before going on cooldown. With his first ability, ''Rolling Thunder'', Volibear drops to all fours for a few seconds, gaining bonus movement speed that is increased if he's moving towards an enemy champion, and also making his next basic attack deal bonus damage and toss the target into the air behind him. His second ability, ''Frenzy'', passively grants Volibear bonus attack speed whenever he attacks, stacking up to three times, and upon reaching three stacks can be activated to ferociously bite a nearby enemy, dealing damage based on both Volibear's maximum health and the target's missing health. With his third ability, ''Majestic Roar'', Volibear lets out a powerful roar that damages and slows all nearby enemies, also making all nearby enemy minions run away from him in fear for a brief duration. His ultimate ability, ''Thunder Claws'', enhances Volibear's claws with lightning for a duration, making his basic attacks release chain lightning that deals bonus damage to the target and then bounces to nearby enemies, also damaging them.\\

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Volibear is a Juggernaut champion who can deal and take a lot of punishment, being able to damage both single and multiple enemies at the same time.
*
His passive, ''Chosen of the Storm'', triggers whenever his health drops below a certain percentage, healing Volibear over a short duration for a large percentage of his maximum health, although this effect will only work once before going on cooldown. cooldown.
*
With his first ability, ''Rolling Thunder'', Volibear drops to all fours for a few seconds, gaining bonus movement speed that is increased if he's moving towards an enemy champion, and also making his next basic attack deal bonus damage and toss the target into the air behind him. him.
*
His second ability, ''Frenzy'', passively grants Volibear bonus attack speed whenever he attacks, stacking up to three times, and upon reaching three stacks can be activated to ferociously bite a nearby enemy, dealing damage based on both Volibear's maximum health and the target's missing health. health.
*
With his third ability, ''Majestic Roar'', Volibear lets out a powerful roar that damages and slows all nearby enemies, also making all nearby enemy minions run away from him in fear for a brief duration. duration.
*
His ultimate ability, ''Thunder Claws'', enhances Volibear's claws with lightning for a duration, making his basic attacks release chain lightning that deals bonus damage to the target and then bounces to nearby enemies, also damaging them.\\



Warwick is a Diver champion who specializes in hunting down wounded enemies, sustaining himself in combat and gaining power as his enemies shed blood. His passive, ''Eternal Thirst'', causes his basic attacks to deal bonus magic damage. If Warwick is below half health, he also heals himself for an amount equal to the bonus damage. With his first ability, ''Jaws of the Beast'', Warwick lunges towards the target and bites down on them, healing himself for the same amount and applying on-hit effects. If the player holds down the key, Warwick will also leap to the other side of his target, following them if they use dashes and other mobility skills during this time. His second ability, ''Blood Hunt'', causes enemy champions below half health to leave a blood trail behind them that Warwick can see through the fog of war. If he attacks an enemy currently Blood Hunted, he gains massive movement speed and attack speed, tripled if their health is extremely low. When activated, he reveals all blood trails in a large radius, even if the enemies have full health, and Blood Hunts the nearest enemy. His third ability, ''Primal Howl'', causes Warwick to take reduced damage for a short time. At the end of the duration or when reactivated, Warwick howls, causing nearby enemies to flee in fear. With his ultimate ability, ''Infinite Duress'', Warwick jumps in the targeted direction, stopping at the first enemy and suppressing them as he relentlessly attacks them, damaging and applying on-hit effects with every slash. The leap's distance increases based on Warwick's movement speed, and he heals himself for all damage he deals while it's active.\\

to:

Warwick is a Diver champion who specializes in hunting down wounded enemies, sustaining himself in combat and gaining power as his enemies shed blood.
*
His passive, ''Eternal Thirst'', causes his basic attacks to deal bonus magic damage. If Warwick is below half health, he also heals himself for an amount equal to the bonus damage.
*
With his first ability, ''Jaws of the Beast'', Warwick lunges towards the target and bites down on them, healing himself for the same amount and applying on-hit effects. If the player holds down the key, Warwick will also leap to the other side of his target, following them if they use dashes and other mobility skills during this time.
*
His second ability, ''Blood Hunt'', causes enemy champions below half health to leave a blood trail behind them that Warwick can see through the fog of war. If he attacks an enemy currently Blood Hunted, he gains massive movement speed and attack speed, tripled if their health is extremely low. When activated, he reveals all blood trails in a large radius, even if the enemies have full health, and Blood Hunts the nearest enemy.
*
His third ability, ''Primal Howl'', causes Warwick to take reduced damage for a short time. At the end of the duration or when reactivated, Warwick howls, causing nearby enemies to flee in fear.
*
With his ultimate ability, ''Infinite Duress'', Warwick jumps in the targeted direction, stopping at the first enemy and suppressing them as he relentlessly attacks them, damaging and applying on-hit effects with every slash. The leap's distance increases based on Warwick's movement speed, and he heals himself for all damage he deals while it's active.\\



Wukong is a Diver champion that excels at using mobility and trickery to easily slip in and out of fights, being able to take several opponents at once. His passive, ''Strength of Stone'', has two parts: ''Crushing Blows'', which causes Wukong and his clone's attacks to apply "Crushing Blow" stacks on an enemy, increasing damage to that target, and ''Stone Skin'', which increases his defensive stats for each nearby enemy champion. His first ability, ''Magical Golden Staff'', passively grants his next basic attack after casting an ability bonus range, and, when activated, elongates his staff, dealing bonus damage and healing for a percentage of Attack Damage. His second ability, ''Warrior Trickster'', misleads enemies by making Wukong invisible while he leaves behind an immobile duplicate of himself for a brief duration that can attack and apply "Crushing Blow" stacks. With his third ability, ''Nimbus Strike'', Wukong rides his flying cloud and dashes to a nearby opponent, damaging them and granting himself bonus attack speed for a short duration. Wukong will also summon up to two clones to dash to and damage other nearby enemies. With his ultimate ability, ''Cyclone'', Wukong spins with his staff stretched outwards for a few seconds, gaining bonus movement speed and continuously damaging all foes around him. Additionally, enemies are knocked up into the air the first time they are hit by the ability.\\

to:

Wukong is a Diver champion that excels at using mobility and trickery to easily slip in and out of fights, being able to take several opponents at once.
*
His passive, ''Strength of Stone'', has two parts: ''Crushing Blows'', which causes Wukong and his clone's attacks to apply "Crushing Blow" stacks on an enemy, increasing damage to that target, and ''Stone Skin'', which increases his defensive stats armor and magic resistance for each nearby enemy champion. champion.
*
His first ability, ''Magical Golden Staff'', passively grants ''Crushing Blow'', enhances his next basic attack after casting an ability bonus range, and, when activated, elongates his staff, attack, granting it dealing bonus damage damage, range, and healing for a percentage of Attack Damage. reduces the target's armor.
*
His second ability, ''Warrior Trickster'', misleads enemies by making Wukong ''Decoy'', has him become invisible while as he leaves behind an immobile duplicate of himself for a duration. After a brief duration that can attack and apply "Crushing Blow" stacks. moment, the decoy spins to damage nearby enemies before disappearing.
*
With his third ability, ''Nimbus Strike'', Wukong rides his flying cloud and dashes to a nearby opponent, damaging them and granting himself bonus attack speed for a short duration. Wukong will also summon up to two clones to dash to and damage other nearby enemies.
*
With his ultimate ability, ''Cyclone'', Wukong spins with his staff stretched outwards for a few seconds, gaining bonus movement speed and continuously damaging all foes around him. Additionally, enemies are knocked up into the air the first time they are hit by the ability.\\


* * His new Blighted Quiver adds to this, as it amplifies the damage on the next ''Piercing Arrow'' (Q) spell.

to:

* * ** His new Blighted Quiver adds to this, as it amplifies the damage on the next ''Piercing Arrow'' (Q) spell.

Added DiffLines:

* * His new Blighted Quiver adds to this, as it amplifies the damage on the next ''Piercing Arrow'' (Q) spell.


Varus is a Marksman/Artillery Mage hybrid champion who combines the attack enhancements and strong scaling of a marksman with the burst damage and crowd control of a mage, but not quite excelling at either. His passive, ''Living Vengeance'', grants him a brief attack speed bonus when he kills an enemy unit, and double that bonus if he kills or helps kill an enemy champion. With his first ability, ''Piercing Arrow'', Varus charges up a shot for a few seconds while moving at reduced speed. When the ability is reactivated he fires a powerful arrow that damages all opponents on its path, the damage and range of the arrow depending on how long he charged it. His second ability, ''Blighted Quiver'', passively makes his basic attacks deal bonus magic damage and apply ''Blight'' to their targets, which stacks up to three times. If he damages them with any of his other abilities the stacks of ''Blight'' are consumed, dealing damage per stack based on the target's maximum health. With his third ability, ''Hail of Arrows'', Varus launches a volley of arrows into the air that fall at a nearby spot, damaging all enemies inside and cursing the ground, leaving behind for a few seconds a blighted area that slows and halves any healing effects on enemies inside. His ultimate ability, ''Chain of Corruption'', fires a tendril of dark energy that damages and immobilizes the first enemy champion hit in a line and then slowly spreads to nearby enemy champions, applying the same effects to them and then continuing to spread until it runs out of targets. Any affected targets also instantly gain three stacks of ''Blight''.\\

to:

Varus is a Marksman/Artillery Mage hybrid champion who combines the attack enhancements and strong scaling of a marksman with the burst damage and crowd control of a mage, but not quite excelling at either. His passive, ''Living Vengeance'', grants him a brief attack speed bonus when he kills an enemy unit, and double that bonus if he kills or helps kill an enemy champion. With his first ability, ''Piercing Arrow'', Varus charges up a shot for a few seconds while moving at reduced speed. When the ability is reactivated he fires a powerful arrow that damages all opponents on its path, the damage and range of the arrow depending on how long he charged it. His second ability, ''Blighted Quiver'', passively makes his basic attacks deal bonus magic damage and apply ''Blight'' to their targets, which stacks up to three times. If he damages them with any of his other abilities the stacks of ''Blight'' are consumed, dealing damage per stack based on the target's maximum health. ''Blighted Quiver'' can also be activated to empower Varus' next ''Piercing Arrow'', causing it to deal bonus damage scaling with the target's missing health. With his third ability, ''Hail of Arrows'', Varus launches a volley of arrows into the air that fall at a nearby spot, damaging all enemies inside and cursing the ground, leaving behind for a few seconds a blighted area that slows and halves any healing effects on enemies inside. His ultimate ability, ''Chain of Corruption'', fires a tendril of dark energy that damages and immobilizes the first enemy champion hit in a line and then slowly spreads to nearby enemy champions, applying the same effects to them and then continuing to spread until it runs out of targets. Any affected targets also instantly gain three stacks of ''Blight''.\\

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