Follow TV Tropes

Following

History Characters / HomeworldDesertsOfKharak

Go To

OR

Added: 609

Changed: 999

Is there an issue? Send a MessageReason:
None


Kiith Gaalsien is a clan zealously dedicated to Sajuuk, the Great Maker Whose Hand Shapes What Is. The Gaalsien once belonged to the Coalition, but were declared an outlaw kiith after they destroyed the great city of Saju-ka, along with the majority of its population, 400 years prior to the events of ''Deserts of Kharak''. The Gaalsien likewise antagonize the Coalition for engaging in a space program, which the Gaalsien view as blasphemy.

to:

The Gaalsien is one of the most ancient kiith since known history. They are a strict religious group that preaches the suffering Sajuuk ("He Whose Hands Shapes What is") bestowed upon people of the planet. Their culture puts emphasis on survival such as conserving resources or not risking the future on untested method, and arrogance was to be punished, believing that they were created to suffer from the beginning. This stems from harsh condition of Kharak's desolate desert environment. Because of this, Kiith Gaalsien is remained a major political and spiritual influence on the planet for a long time. Only when people migrate to more-survivable polar region, where technological advancements were more favorable, did Gaalsien lose its power.

Gaalsien and Siiddim, both largest
clan zealously dedicated to Sajuuk, in the Great Maker Whose Hand Shapes What Is.north, once fought each other in a conflict known as Heresy War, over the issue of what had made the god placed the people of Kharak in such a world, before both were eventually defeated by Kiith Nabaal and its allies. The Gaalsien once belonged to the Coalition, but were declared an outlaw kiith after they destroyed the great city of Saju-ka, along with the majority of its population, 400 years prior to the events of ''Deserts of Kharak''. The Gaalsien likewise antagonize the Coalition for engaging in a space program, which the Gaalsien view as blasphemy.
Is there an issue? Send a MessageReason:
None


* TheDreaded: It got so bad that the ''Gaalsien'' are willing to cooperate with ''Northern Coalition'' in dealing with them.

to:

* TheDreaded: It got so bad that the ''Gaalsien'' ''Gaalsien are willing to cooperate with ''Northern Northern Coalition'' in dealing with to stop them.

Added: 2775

Changed: 11

Is there an issue? Send a MessageReason:
None


[[folder:Khaaneph]][[/folder]]

to:

[[folder:Khaaneph]][[/folder]][[folder:Khaaneph]]
Khaaneph is a group first introduced in ''Deserts of Kharak''.

In short, they are bandits.

In 1024 KDS, a cryptographer named Masaar Manaan, part of Coalition's intelligence team monitoring communications of Gaalsien raiders, discovered a code-word inside Gaalsien action casualties reports on small community raids that can't be referred to anything in their files. On further investigations and limited cooperation with Gaalsien-sa, the team learned that to be a Khaaneph is to be "godless".

During the darkest days of Heresy War, many families simply pick up whatever supplies they could find and fled the oppression of both Gaalsien and Siidim. Some was absorbed into Kiith Gaalsien or managed to struck out on their own. Others died or disappeared into deep deserts... or so most Kharaki believed.

Those that ''did'' survive however do so by looting the ruins of past battles, and later preying on each other, ambushing unfortunate caravans and massacring small settlements outside of Coalition's great walls. They took everything. Every scrap of cloth and metal could be used to keep some other machine working. Every child could be brought up a warrior. Every corpse was food, and raw materials. When the Age of Reason arrived, only the Gaalsien took note of them, because the Khaaneph preyed on them more often and more openly than any other kiith.

Khaaneph is the people who had lost their souls to the sand. To be Khaaneph is to believe... in nothing. No God. No law. No justice. No Kiith. To be one of them is to have no goals except survival. “Khaaneph” is a person with the soul of a beast. If the ties that bind a person to shared humanity are a rope... a Khaaneph has willingly drawn a knife and cut the cord.

*AxCrazy: Unlike the Coalition's Kiithid or the Gaalsien, the Khaaneph believed in ''nothing''. There are no restraint to keep them from murdering anyone caught in their path.
* TheDreaded: It got so bad that the ''Gaalsien'' are willing to cooperate with ''Northern Coalition'' in dealing with them.
-->'''Masaar Manaan''': “Without a doubt, every person reading this analysis can remember unruly nights as a child when your Family Sa would place you back in bed, perhaps a bit firmly, and explain to you in a hushed voice that troublesome children would be left out on the wall for the Gaalsien to steal away in the night. Now stop for a moment and think about the monsters the Gaalsien have been using to frighten their children since the fall of Saju-Ka! Think hard on that. If there is one thing I have learned, it is this: we are not the only ones they fear.”
*MoralEventHorizon: Heresy War left them without a choice.
* ImAHumanitarian: Why they are feared so much by the Gaalsien. Pretty much the only way they survived in the great deserts.

[[/folder]]
Is there an issue? Send a MessageReason:
None


* ShaggyDogStory: If [[VideoGame/HomeworldCataclysm}} is any indication, Kiith Somtaaw still has a lot more to work for.

to:

* ShaggyDogStory: If [[VideoGame/HomeworldCataclysm}} [[VideoGame/HomeworldCataclysm Homeworld Cataclysm]] is any indication, Kiith Somtaaw still has a lot more to work for.

Added: 3389

Changed: 120

Is there an issue? Send a MessageReason:
None


A ancient family on Kharak who made Khontala Mountain range their home. Their holdings were rich and varied, from farms to dams , fortresses and towns. The kiith was more than self-sufficient, prospered greatly through trade. In 178 KDS artists from various disciplines were gathered under patronage of Teigor Somtaaw, one of the most enlightened of his time. Kiith Somtaaw then began building a series of 33 temples on slopes of Lungma Jiin, the highest mountain of the world. It became a place to pilgrimage of all religiously inclined Kharaki. Vast majority would visit the 7th temple "Dome of Heaven" once in their lifetime, but for the devotees of the Shimmering Path, there are 26 more temples, each more inaccessible than the last. It is said that pilgrim who made it to the end of journey on foot are allowed to touch some of the most sacred relics on Kharak, including the Star-Metal scrolls, said to be written by Jakuul himself in a language no living man could read, kept in a wind-sheared altar at the top of the mountain.

The Heresy War was painful period of tranformation for Somtaaw; Khontala Mountain range provides natural barrier between Kiith Gaalsien and Kiith Siidim, with both side trying to seduce the Somtaaw to their aid for 200 years. The flow of pilgrims slowed to a halt, and no pilgrims means no money to maintain the temples. Eventually, in the year 675 KDS, all 33 of the Somtaaw temples were closed to outsiders, except for the Oracle of Tala and the Dome of Heaven. And the kiith had troubles keeping Kassar Road, the only path in and out of their holdings open. Invaders couldn't enter, but neither does caravans and visitors...

In 789 KDS, Kuura Somtaaw-sa was struck by a dream of the god Sajuuk, driving a great red sword into the earth in the Khontala mountains, in a seldom-visited region far from the main roads. With some reluctance and desperation, several Somtaaw families moved to Red Creek and began excavation, not expecting to find the richest ore deposit ever found of Kharak. Instead of using this findings to negotiate with Gaalsien and Siidim, Kiith Somtaaw refused to trade with either side. To quote Kuura Somtaaw, "Why should I sell these madmen a knife to cut my throat with?"

The kiith made an unheard-of pact with Sobani, who immediately saw the values of high-grade steel, a commodity far more precious than gold in such hard times. Somtaaw would use their smelters to provide Soban with weapons, some of which is used by the mercenary kiith to keep Kassar Road open and clear of marauders.

After Nabaal's interventions, the Somtaaw continues to expand their operations. While they haven't made any technology advancements of their own, they are always quick to buy, copy or outright steal any new tools or techniques. Thus the Somtaaw profited greatly from the introduction of steam-powered drills, narrow-gauge railroads and chemical explosives. Kiith Somtaaw is now nearly 500,000 strong, and have even built new holdings alongside great industrial kiithid like Naabal and Hraal.

* CallToAgriculture: Other ''Homeworld'' documentations refers to Kiith Somtaaw as one of three most influential religious kiith in ancient times. (alongside Ferril and Gaalsien) However when the Heresy Wars ended, they decided to "stregthen Kharak from its roots", turning to agriculture following poor trades and exhaustion suffered in the conflict.




to:

* ShaggyDogStory: If [[VideoGame/HomeworldCataclysm}} is any indication, Kiith Somtaaw still has a lot more to work for.
Is there an issue? Send a MessageReason:
None


* BecauseDestinySaysSo: / FantasticRacism: Originally Kiith Siidim were of an opinion that only them are of divine origin, all others were simply dirty "[[FantasticSlur gritidiim]]". At one point in Heresy Wars, Kiith Siidim declared Clean Water Act and chased out anybody else that lived at headwaters.

to:

* BecauseDestinySaysSo: BecauseDestinySaysSo / FantasticRacism: Originally Kiith Siidim were of an opinion that only them are of divine origin, all others were simply dirty "[[FantasticSlur gritidiim]]". At one point in Heresy Wars, Kiith Siidim declared Clean Water Act and chased out anybody else that lived at headwaters.
Is there an issue? Send a MessageReason:
None


* AxCrazy: Heresy Wars erupted not because of resources but of relatively pointless religious ''debate'' against Kiith Gaalsien. Siidim eventually get better.
* BecauseDestinySaysSo: / FantasticRacism: Originally Kiith Siidim were of an opinion that they are of divine origin, all others were simply dirty "[[FantasticSur [=gritidiim=]]]". At one point in Heresy Wars, Kiith Siidim declared Clean Water Act and chased out anybody else that lived at headwaters.

to:

* AxCrazy: Heresy Wars erupted not because of resources but of relatively pointless religious ''debate'' against Kiith Gaalsien. Siidim eventually get better.
grew out of it.
* BecauseDestinySaysSo: / FantasticRacism: Originally Kiith Siidim were of an opinion that they only them are of divine origin, all others were simply dirty "[[FantasticSur [=gritidiim=]]]"."[[FantasticSlur gritidiim]]". At one point in Heresy Wars, Kiith Siidim declared Clean Water Act and chased out anybody else that lived at headwaters.

Added: 529

Changed: 229

Is there an issue? Send a MessageReason:
None


When the Heresy War hits however, the Nabaal moved to intervene. First by secretly 'spirited away' texts in danger of destruction and imprisoned scholars. Then, when it was clear that Kharak's day will be numbered if the war continues, the Nabaal under ''Ifriit Naabal-Sa'' breaks out their long-hidden explosives, steam and refining technology to stop the conflict by force. Unlike the major powers in the Heresy Wars, all Naabal-Sa asked is for the war to end. And soon more and more lesser kiithid came to Nabaal's side to help end nearly 300 years of brutality. Ifriit Naabal-Sa[=’s=] last act before stepping down as Sa was to establish the Daiamid in Tiir as a place where all kiithid, powerful and weak, could gather to resolve disputes and set policy for all of Kharak.

to:

When the Heresy War hits however, the Nabaal Naabal moved to intervene. First by secretly 'spirited away' texts in danger of destruction and imprisoned scholars. Then, when it was clear that Kharak's day will be numbered if the war continues, the Nabaal Naabal under ''Ifriit Naabal-Sa'' breaks out their long-hidden explosives, steam and refining technology to stop the conflict by force. Unlike the major powers in the Heresy Wars, all Naabal-Sa asked is for the war to end. And soon more and more lesser kiithid came to Nabaal's Naabal's side to help end nearly 300 years of brutality. Ifriit Naabal-Sa[=’s=] last act before stepping down as Sa was to establish the Daiamid in Tiir as a place where all kiithid, powerful and weak, could gather to resolve disputes and set policy for all of Kharak.



* TheEngineer: Not only Nabaal's diplomats are skilled. The kiith is also responsible for many engineering feats on Kharak, ranging from heavy-duty vehicles to massive sand barriers.

to:

* TheEngineer: Not only Nabaal's Naabal's diplomats are skilled. The kiith is also responsible for many engineering feats on Kharak, ranging from heavy-duty vehicles to massive sand barriers.



* MagnificentBastard: If you read carefully you will see that Nabaal engaged in a lot of backdoor politics and decision making. (Perhaps to prevent another senseless crusade from breaking out again) They also do not hesitate to trade lives if there is ever a need, such as what happened during Gaalsien's final attack on then-incomplete Project Stormbreaker.

to:

* MagnificentBastard: If you read carefully you will see that Nabaal Naabal engaged in a lot of backdoor politics and decision making. (Perhaps to prevent another senseless crusade from breaking out again) They also do not hesitate to trade lives if there is ever a need, such as what happened during Gaalsien's final attack on then-incomplete Project Stormbreaker.



Both kiithid later engaged in The Heresy War, over a debate not ''if'' the Kharaki were cursed but ''how'' the curse was carried out. What follows is thirty years of madness and destruction that deprived Kharak of many precious lives and resources, including those of many other kiithid that weren't involved, until Kiith Nabaal emerged from their ciry of Tiir and put an end to the war with voices of reason.

to:

Both kiithid later engaged in The Heresy War, over a debate not ''if'' the Kharaki were cursed but ''how'' the curse was carried out. What follows is thirty years of madness and destruction that deprived Kharak of many precious lives and resources, including those of many other kiithid that weren't involved, until Kiith Nabaal Naabal emerged from their ciry of Tiir and put an end to the war with voices of reason.



* AxCrazy: Heresy Wars erupted not because of resources but of relatively pointless religious ''debate''. Kiith Siidim eventually get better.

to:

* AxCrazy: Heresy Wars erupted not because of resources but of relatively pointless religious ''debate''. ''debate'' against Kiith Gaalsien. Siidim eventually get better.better.
* BecauseDestinySaysSo: / FantasticRacism: Originally Kiith Siidim were of an opinion that they are of divine origin, all others were simply dirty "[[FantasticSur [=gritidiim=]]]". At one point in Heresy Wars, Kiith Siidim declared Clean Water Act and chased out anybody else that lived at headwaters.



* TeethClenchedTeamwork: Kiith Siidim done a lot of woe to other lesser kiithid and the bad blood still runs in modern Kharak. Though Kiith Nabaal is a special case, since they directly out-influenced the Siidim.

to:

* TeethClenchedTeamwork: Kiith Siidim done a lot of woe to other lesser kiithid and the this bad blood still runs exists in modern Kharak. Though Kiith Nabaal Naabal is a special case, since they directly out-influenced the Siidim.



** [[spoiler:BecauseDestinySaysSo]]: [[spoiler:The reason given for the FaceHeelTurn: ''"Only the Siidim and our Kiith-sa are of Divine Origin...only we can claim the bounty that lies at the heart of the desert. The First City and its secrets belong to us...and us alone."'']]

to:

** [[spoiler:BecauseDestinySaysSo]]: [[spoiler:The reason given for the FaceHeelTurn: FaceHeelTurn:]]
--> '''Captain Mashad''': [[spoiler:
''"Only the Siidim and our Kiith-sa are of Divine Origin...only Origin... Only we can claim the bounty that lies at the heart of the desert. The First City and its secrets belong to us...and us alone."'']]
Is there an issue? Send a MessageReason:
None

Added DiffLines:


Kiith Siidim is one of three major religious kiithid on Kharak since ancient times, the others being Kiith Gaalsien and Kiith Somtaaw. The Sidim were the largest proponent of 'Fall from Grace' faction; those that believed the Kharaki has been exiled to this world due to an act that offended the Gods. This clashed badly with Kiith Gaalsien's ideology, who declared such a thought of our people capable of deceiving the maker a greatest arrogance and heresy beyond belief.

Both kiithid later engaged in The Heresy War, over a debate not ''if'' the Kharaki were cursed but ''how'' the curse was carried out. What follows is thirty years of madness and destruction that deprived Kharak of many precious lives and resources, including those of many other kiithid that weren't involved, until Kiith Nabaal emerged from their ciry of Tiir and put an end to the war with voices of reason.

After the war ended and political power has shifted, the Siidim chose to rejoin the society as quietly and as progressively as possible, paid the right reparations and engaged in kiithid politics as a major player in the new Daiamid. The Siidim-Sa has opposed loosening the law that keep families bonded to their kiith, but they do so by making the new law as conservative as possible without hindering the economic need of society at large. Also, Kiith Siidim never skimped in providing military assets for Northern Coalition to battle Gaalsien raiders.

There are still a sour note in relation to other kiithid however, with claims from Daiamid accusing the Siidim for excessive force used in operations against their old enemy from Heresy Wars. Siidim-Sa answer these charges with well-documented evidences of isolated war stress. While the other major kiithid have not pressed any formal complaints against the Siidim, they have done little to defend their allies against these rumors. It is still said that the fanatical Doine kiith that rose to prominence during the Mission Silumiin riots in 1024 KDS were being secretly funded by an arm of Siidim Intel.

Over past three centuries Kiith Siidim has adapted by looking into the past for lessons instead of dogma. Despite the uneasy relationship between itself and other kiithid, the Siidim are still acknowledged and respected force in modern Kharak, who chose to accept the new future in face of destruction and finding a place in it for themselves.

* AxCrazy: Heresy Wars erupted not because of resources but of relatively pointless religious ''debate''. Kiith Siidim eventually get better.
* HeelFaceTurn
*TeethClenchedTeamwork: Kiith Siidim done a lot of woe to other lesser kiithid and the bad blood still runs in modern Kharak. Though Kiith Nabaal is a special case, since they directly out-influenced the Siidim.
Is there an issue? Send a MessageReason:
Elaborating a bit on the Siidim captain

Added DiffLines:

** [[spoiler:BecauseDestinySaysSo]]: [[spoiler:The reason given for the FaceHeelTurn: ''"Only the Siidim and our Kiith-sa are of Divine Origin...only we can claim the bounty that lies at the heart of the desert. The First City and its secrets belong to us...and us alone."'']]

Added: 2192

Changed: 1018

Is there an issue? Send a MessageReason:
Tinkering a bit with the Gaalsien, and of course adding a bit about their boss


A collective of kiithid who long ago moved into the more temperate northern polar regions to escape Kharak's harsh equatorial wastes. Kiith Gaalsien once belonged to the Coalition, but has since been declared an outlaw kiith after they destroyed the great city of Saju-ka, along with the majority of its population. The Gaalsien likewise antagonize the Coalition for engaging in a space program, which the Gaalsien view as blasphemy. The Coalition is governed by the Daiamid, a ruling council of sorts that is made up of all the leaders of the various kiithid. The discovery of the Jaraci Object, combined with the inexplicable and meteoric advancement of Gaalsien technology, prompted the Coalition to launch expeditions into the Great Banded Desert. There, they hope to find the source of the Gaalsien technology, and possibly some insight into how the Kharaki came to be on such a desolate, unforgiving world.

to:

A collective of kiithid who long ago moved into the more temperate northern polar regions to escape Kharak's harsh equatorial wastes. Kiith Gaalsien once belonged to the Coalition, but has since been declared an outlaw kiith after they destroyed the great city of Saju-ka, along with the majority of its population. The Gaalsien likewise antagonize the Coalition for engaging in a space program, which the Gaalsien view as blasphemy. The Coalition is governed by the Daiamid, a ruling council of sorts that is made up of all the leaders of the various kiithid. The discovery of the Jaraci Object, combined with the inexplicable and meteoric advancement of Gaalsien technology, prompted the Coalition to launch expeditions into the Great Banded Desert. There, they hope to find the source of the Gaalsien technology, and possibly some insight into how the Kharaki came to be on such a desolate, unforgiving world.



[[folder:Mashad Siidim]]
Captain of the Siidim carrier ''Sakala''.
*[[spoiler:FaceHeelTurn]]: Captain Mashad aids the ''Kapisi'' and its crew for several missions. [[spoiler:At the Khashar Plateau, after the Siidim cargo lander arrives and unloads its cargo for the ''Sakala'', he orders his forces to fire on the S'jet cargo landers providing resources for the ''Kapisi''.]]
[[/folder]]



[[folder:Kiith Gaalsien]]
* AxCrazy: After they blow up Saju-Ka, their only city, many centuries before ''Deserts of Kharak'' they collectively went nomad and became this against the rest of Kharak in the end.

to:

[[folder:Kiith Gaalsien]]
Kiith Gaalsien is a clan zealously dedicated to Sajuuk, the Great Maker Whose Hand Shapes What Is. The Gaalsien once belonged to the Coalition, but were declared an outlaw kiith after they destroyed the great city of Saju-ka, along with the majority of its population, 400 years prior to the events of ''Deserts of Kharak''. The Gaalsien likewise antagonize the Coalition for engaging in a space program, which the Gaalsien view as blasphemy.

* AxCrazy: After they blow up Saju-Ka, their only city, many centuries before ''Deserts of Kharak'' they collectively went nomad and became this against the rest of Kharak in the end.end.
* MalevolentMaskedMen: The Gaalsien wear armored masks that completely conceal their features.
* [[MissionfromGod Mission from Sajuuk]]: How the Gaalsien justify war with the Coalition.
* ScaryAmoralReligion: Though hardly the only clan of religious zealots on Kharak, the Gaalsien put particular emphasis on Sajuuk's wrath, and see themselves as its instrument. Which is why they wipe out entire cities without batting an eye.



** If you played ''Homeworld'' previously you know they're not TOTALLY wrong...[[/folder]]
!!!Carrier ''Akosha''

to:

** If you played ''Homeworld'' previously you know they're not TOTALLY wrong...[[/folder]]
!!!Carrier ''Akosha''
wrong...
[[folder:The K'Had Sajuuk]]
The Kiith-Sa (clan leader) of Kiith Gaalsien, a combination of warlord and religious leader.
* CreepyMonotone: The K'Had Sajuuk speaks calmly and matter-of-factly; his voice rarely rises or changes inflection, even while promising death and destruction to all who oppose Sajuuk's will.
** NotSoStoic: [[spoiler:With one exception: Just as his flagship is destroyed, his voice begins to break as he laments how he failed his people and his god, and predicting [[VideoGame/{{Homeworld}} Kharak's fate in the years to come]]. In his final moment, he pleads with the Coalition to absolve themselves in Sajuuk's eyes to avoid this fate.]]
* FinalBoss: The K'Had Sajuuk commands [[TheMothership the Gaalsien flagship carrier]] during the final battle.
* VisionaryVillain: The K'Had Sajuuk believes that destroying the Coalition and stopping them from reaching the Jaraci Object will bring peace to Kharak and prevent Sajuuk's wrath from destroying their world. [[spoiler:[[TheExtremistWasRight He ends up being right]], but no one knows it...[[VideoGame/{{Homeworld}} yet]].]]
[[/folder]]



The aloof commander of a Gaalsien combat fleet.

to:

The aloof commander of a Gaalsien combat fleet.attack force, commanded from the carrier ''Ashoka''.
*[[spoiler:SamusIsAGirl]]: [[spoiler:Hidden behind the mask, Khagaan's voice does not give any real indication of gender; as the ''Ashoka'' is destroyed, however, the mask comes off.]]
Is there an issue? Send a MessageReason:
None


A new born kiith in Kharak's society. Kiith Hraal was born when five Sa of kiithid that was broken by the Heresy War met outside fortress of Tiir and decided that traditions and all its rules failed them completely. They will join a new banner that carry on the will of no other kiith.

to:

A new born kiith in Kharak's society. Kiith Hraal was born when five Sa of kiithid that was broken by the Heresy War met outside fortress of Tiir and decided that traditions and all its rules failed them completely. They will join form a new banner that carry on the will of no other kiith.
Is there an issue? Send a MessageReason:
None


There is still much to prove for the new kiith. Several of Hraal engineers and technician parted way to form their own Kiith LiirHra that looks to dominate aerospace fabrication and orbital deployment, while J'dones Hraal-Sa and much of his inner council are still reluctant to shift the focus and invest in new technologies. Only times will tell their fates.

to:

There is still much to prove for the new kiith. Several of Hraal engineers and technician parted way to form their own Kiith LiirHra that looks to dominate aerospace fabrication and orbital deployment, while J'dones Hraal-Sa and much of his inner council are still reluctant to shift the focus and invest in new technologies. Only times time can tell whether Kiith Hraal will tell their fates.
survive.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


A new born kiith in Kharak's society. Kiith Hraal was born when five Sa of kiithid that was broken by the Heresy War met outside fortress of Tiir and decided that traditions and all its rules failed them completely. They will join a new banner that carry on the will of no other kiith.

When new Daiamid came, Hraal Kiith-sa took her place among them. For the old guard, it was an outrage. But for the younger generations of Kharak, this was a signal for a change. Despite protests from the Naabal and Siidim, reasoned comments from Paktu, Somtaaw and Soban allows the Hraal to survive as a legitimate kiith. Still, it wasn't easy. Kiith Hraal was born from necessity, not history and shared expertise. While being a host of workers of all kinds; from artists to economist, they are hard-pressed to find a field of work that is not already occupied by more experienced craftsmen.

However, Kiith Hraal possesses adaptability Their urgent need to work together was something no other kiithid have. One day, when the forlorn Steel Hraal-Sa watched Naabal artisans and S'Jet technicians struggle to cooperate and communicate when they tried to build a new steam cars, she was stuck by an inspiration. She urged her kiith to pour everything into the rights to Naabal's steam car. The Sa's of Naabal and S'Jet were invited to watch Hraal workers putting together three machines in a single day, while other would have taken a month to build one.

The kiith grew from one empty work shed to Kharak's largest manufacturing yards, encompassing thousands of Hraal workers who cooperate to build everything from skimmers to mighty Command Carriers. They also worked closely together with the Siidim in building the ''Sakala'', done in Hraal's main manufacturing yards outside of Tiir.

There is still much to prove for the new kiith. Several of Hraal engineers and technician parted way to form their own Kiith LiirHra that looks to dominate aerospace fabrication and orbital deployment, while J'dones Hraal-Sa and much of his inner council are still reluctant to shift the focus and invest in new technologies. Only times will tell their fates.

*JackOfAllTrades: and master of none. Kiith Hraal doesn't have any particular area of expertise, but plenty of workforce and enough societal flexibility to throw around.
*CantCatchUp: If they don't make new breakthrough soon, this will be the case for them.
Is there an issue? Send a MessageReason:
None


Perhaps the strangest kiith in terms of tradition. Kiith Manaan is a traveling clan, constantly wandering, stopping by watering places and expecting hospitality everywhere they go. (Much to disgust of some Kharaki who was left with the hard work) Their men and woman are of all build, skin color and sorts, who mostly made their journey no bigger than an extended family.

to:

Perhaps the strangest kiith in terms of tradition. Kiith Manaan is a traveling clan, constantly wandering, stopping by watering places and expecting hospitality everywhere they go. (Much to disgust of some Kharaki hosts who was left behind with the hard work) Their men and woman are of all build, skin color and sorts, who mostly made their journey no bigger than an extended family.

Added: 33

Changed: 33

Is there an issue? Send a MessageReason:
Welp.


[[folder:Kiith Siidim]][[/folder]]

to:

[[folder:Kiith Siidim]][[/folder]]Siidim]]



[[folder:Kiith Hraal]][[/folder]]

to:

[[/folder]]
[[folder:Kiith Hraal]][[/folder]]Hraal]]


Added DiffLines:

[[/folder]]

Added: 221

Changed: 171

Is there an issue? Send a MessageReason:
Why do I edit alone ;_;


* Expy: They are Gypsy of ''Homeworld'' universe.
* RoaringRampageOfRevenge: Attack their dancing ground, and they'll make you pay for one hundred years.

to:

* Expy: {{Expy}}: They are Gypsy Gypsies of ''Homeworld'' universe.
* RoaringRampageOfRevenge: Attack their dancing ground, and they'll make you pay for one ''one hundred years.years''.



Kiith Siidim was mentioned in the original ''Homeworld''[='s=] game documentation, but later expanded proper in ''Deserts of Kharak Expedition DLC''.



Kiith Hraal is first introduced in ''Deserts of Kharak Expedition DLC''.




to:

Kiith Somtaaw has already featured as one of two playable factions in ''Homeworld Cataclysm'', but was expanded proper in ''Deserts of Kharak Expedition DLC''.

Added: 2340

Changed: 11

Is there an issue? Send a MessageReason:
Copy-pasting my old texts (in HW 1 page) felt kinda cheating, but its nearly the same material there\'s no point to redo the entire thing.


[[folder:Kiith Manaan]][[/folder]]

to:

[[folder:Kiith Manaan]][[/folder]]Manaan]]
Perhaps the strangest kiith in terms of tradition. Kiith Manaan is a traveling clan, constantly wandering, stopping by watering places and expecting hospitality everywhere they go. (Much to disgust of some Kharaki who was left with the hard work) Their men and woman are of all build, skin color and sorts, who mostly made their journey no bigger than an extended family.

Kiith Manaan survived by their wits and their ability to amuse hold-born Kharaki. Singers and poets, magicians, dancers, actors and con men — there was nothing to the rumor that Manaani could perform dark magic, but they could certainly make your purse and your 15-years old daughter disappear.

During the beginning of Heresy War, Kiith Manaan suffered badly under both Gaalsien and Siiddim. Their yearly celebration at Ferin Sha, where one could have found a large festival of celebration and drinking, was attacked in 513 by a Siiddim army, resulting in a massacre and the end of the tradition. Some of the Manaanii turned into pirates, killing and terrorizing the Siiddim near the White Desert. A small portion of them also played a part in Kiith Paktu's Great Migration, traveling on iconic three-masted ships and returning to the North with many technological improvements.

Eventually, the Manaanii laid down their weapons and turned their fleet completely to trade. The questing spirit of the Manaani is not dead even today. Kiith Manaan still controls enormous wealth, and of all the Kharakid kiithid it is the most likely to produce a diplomat or a statesman. Manaani also are common in the ranks of Scout pilots and are always eager to volunteer when it’s time to fly an experimental craft. Being the first to see anything new and different is a hunger that still burns deep in their blood.

*BewareTheSillyOnes: Back in the days of Kharak, they were just nomadic dancers and maybe thieves with strange traditions. Then the Siiddim attacked their dancing grounds and butchered the Manaan present, and the rest of the Kiith raided Siiddim settlements on the border of the desert for one hundred years, possibly preventing them from winning the Heresy Wars that were raging.
*ChallengeSeeker
*Expy: They are Gypsy of ''Homeworld'' universe.
*RoaringRampageOfRevenge: Attack their dancing ground, and they'll make you pay for one hundred years.
[[/folder]]


Added DiffLines:

** IWillFindYou
Is there an issue? Send a MessageReason:
None


** [[spoiler:HeroricSacrifice]]: [[spoiler: He break loose of Gaalsien's captive and made a run for a crashed Taiidan Carrier ''alone'' and ''on foot without any provision'' just to take a hold of KillSat control and stall the Gaalsien fleet before they can get to Khar-Toba. By the time Rachel found him, he was dead.]]

to:

** [[spoiler:HeroricSacrifice]]: [[spoiler:HeroicSacrifice]]: [[spoiler: He break loose of Gaalsien's captive and made a run for a crashed Taiidan Carrier ''alone'' and ''on foot without any provision'' just to take a hold of KillSat control and stall the Gaalsien fleet before they can get to Khar-Toba. By the time Rachel found him, he was dead.]]
Is there an issue? Send a MessageReason:
None


** [[spoiler:HeroricSacrifice]]: [[spoiler: He break loose of Gaalsien's captive and made a run for a crashed Taiidan Carrier ''on foot without any provision'' just to take a hold of KillSat control and stall the Gaalsien fleet before they can get to Khar-Toba. By the time Rachel found him, he was dead.]]

to:

** [[spoiler:HeroricSacrifice]]: [[spoiler: He break loose of Gaalsien's captive and made a run for a crashed Taiidan Carrier ''alone'' and ''on foot without any provision'' just to take a hold of KillSat control and stall the Gaalsien fleet before they can get to Khar-Toba. By the time Rachel found him, he was dead.]]
Is there an issue? Send a MessageReason:
None


* HotBlooded: In ''Expedition Guide DLC'' his profile have noted not to let him out of the carrier.
* [[spoiler:HeroricSacrifice]]: [[spoiler: He break loose of Gaalsien's captive and made a run for a crashed Taiidan Carrier ''on foot without any provision'' just to take a hold of KillSat control and stall the Gaalsien fleet before they can get to Khar-Toba. By the time Rachel found him, he was dead.]]

to:

* HotBlooded: In ''Expedition Guide DLC'' his profile have noted not to let him out of the carrier.
*
carrier. If Rachel is any indication, it runs in the blood.
**
[[spoiler:HeroricSacrifice]]: [[spoiler: He break loose of Gaalsien's captive and made a run for a crashed Taiidan Carrier ''on foot without any provision'' just to take a hold of KillSat control and stall the Gaalsien fleet before they can get to Khar-Toba. By the time Rachel found him, he was dead.]]

Added: 414

Changed: 11

Is there an issue? Send a MessageReason:
None


* {{Badass}}: [[spoiler:Manages to cross the desert ''on foot'' to the location of a wrecked Taiidan carrier to find the controls for a {{Kill Sat}}, before using it to wipe out an entire elite Gaalsien fleet. All this after being kept a prisoner by the Gaalsien for four years!]][[/folder]]

to:

* {{Badass}}: [[spoiler:Manages to cross the desert ''on foot'' to the location of a wrecked Taiidan carrier to find the controls for a {{Kill Sat}}, before using it to wipe out an entire elite Gaalsien fleet. All this after being kept a prisoner by the Gaalsien for four years!]][[/folder]]years!]]
*HotBlooded: In ''Expedition Guide DLC'' his profile have noted not to let him out of the carrier.
* [[spoiler:HeroricSacrifice]]: [[spoiler: He break loose of Gaalsien's captive and made a run for a crashed Taiidan Carrier ''on foot without any provision'' just to take a hold of KillSat control and stall the Gaalsien fleet before they can get to Khar-Toba. By the time Rachel found him, he was dead.]]
[[/folder]]

Added: 914

Changed: 305

Is there an issue? Send a MessageReason:
None


[[folder:Rachel S'Jet]]Rachel is the chief science officer aboard the S'Jet carrier ''Kapisi.'' She spends the game operating from her custom Baserunner, which has been modified to act as a mobile science lab. She is also the younger sister of Jacob S'Jet, who went missing four years ago during Operation Skaal Brii.[[/folder]]

to:

[[folder:Rachel S'Jet]]Rachel S'Jet]]
Rachel
is the chief science officer aboard the S'Jet carrier ''Kapisi.'' She spends the game operating from her custom Baserunner, which has been modified to act as a mobile science lab. She is also the younger sister of Jacob S'Jet, who went missing four years ago during Operation Skaal Brii.Brii.

* AceCustom / HeroUnit: Rachel uses a custom S'Jet Baserunner that lacked ability to deploy weapon turrets, but gains abilities to deploy Shipbreaker Mines, hack Gaalsien vehicles to her side, fires EMP blast and repair other units (at the rate faster than Support Cruiser, but only on single target). Making her a rare RPG-esque unit in a series known for strategic-level decision making.
** HeroMustSurvive: Unspoken rule in every campaign missions.
* LongLostRelative: Jacob S'Jet, her brother.
* ScienceHero: Born of Kiith S'Jet. She applied for Operation Khadiim and works to analyze artifacts in the field.
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*MightyGlacier: The Northern Coalition's playstyle put emphasis on slow and steady advance. Most of their vehicles are not as agile as Gaalsien's counterpart but can generally deals more damage and are downright threatening when used in combined-arms fashion.
*TheTurretMaster: Coalition Baserunner.
*TankGoodness: Most of their ground units.

Added: 182

Changed: 13

Is there an issue? Send a MessageReason:
None


* TheEngineer: Not only Nabaal's diplomats are skilled. The kiith is also responsible for many engineering feats on Kharak, ranging from heavy-duty vehicles to massive sand barriers.



* AxCrazy: After they blow up Saju-Ka, their only city sometimes before ''Deserts of Kharak'', they collectively went nomad and became this against the rest of Kharak in the end.

to:

* AxCrazy: After they blow up Saju-Ka, their only city sometimes city, many centuries before ''Deserts of Kharak'', Kharak'' they collectively went nomad and became this against the rest of Kharak in the end.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AxCrazy: After they blow up Saju-Ka, their only city sometimes before ''Deserts of Kharak'', they collectively went nomad and became this against the rest of Kharak in the end.
Is there an issue? Send a MessageReason:
None


* MagnificentBastard: If you read carefully you will see that Nabaal engaged in a lot of backdoor politics and decision making. They also do not hesitate to trade lives if there is ever a need, such as what happened during Gaalsien's final attack on then-incomplete Project Stormbreaker.

to:

* MagnificentBastard: If you read carefully you will see that Nabaal engaged in a lot of backdoor politics and decision making. (Perhaps to prevent another senseless crusade from breaking out again) They also do not hesitate to trade lives if there is ever a need, such as what happened during Gaalsien's final attack on then-incomplete Project Stormbreaker.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SuperWeaponSurprise: Their explosive and gunpowder weapons mauled armies 20 times their size during Heresy War.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


* ReasonableAuthorityFigure: Their role in Heresy War. Kiith Nabaal continues to be this even into modern days of Kharak.
*MagnificentBastard: If you read carefully you will see that Nabaal engaged in a lot of backdoor politics and decision making. They also do not hesitate to trade lives if there is ever a need, such as what happened during Gaalsien's final attack on then-incomplete Project Stormbreaker.

Added: 2837

Changed: 11

Is there an issue? Send a MessageReason:
None


[[folder:Kiith Soban]][[/folder]]

to:

[[folder:Kiith Soban]][[/folder]]Soban]]
Prior to the rise of southern federation and the intervention of Kiith Nabaal in Heresy War, being kiith-less is its own death sentence. There were no trades. No provision. No benefits and protection from the allied families. Men and woman alike were simply left to rot.

So it was shocking when two vassal kiithid decided to tear down their own colors.

The origin of Kiith Soban or the "Grey Brotherhood" is hazy. It appears that during ancient times of Kharak, two unknown kiithid came under attack from a stronger neighboring kiith, their people dying by droves. They flee across Sparkling Desert to their kiith-sa for help, only for their cries to be rejected in fear of retaliation. Thus, they continued to join the blood of the murderers.

Soban the Red, then leader of the suffering villagers stood up and tore the kiith color from his body in shame. He declared he would never join any false kiith who turned deaf ears and blind eyes to the blood and the screaming of their own children -- a true kiith must be a kiith of spirit and like-minded ambition.

He and his followers took on a deep and vivid red color, leaving their old lives behind and went on a warpath, starting by annihilating both their invaders and their former homeland. Not a single blade of grass was left standing.

From then on, Kiith Soban served Kharak's society as a mercernary group, taking part in every military conflict on the planet. Their skill as soldier and commander were highly prized. They are also renowned for their discipline and their own code; they will fight for anyone, regardless of their own personal cost -- down to the hour and the minute of what agreed upon -- after which the Sobani will immediately lay down arms and made for home, the contract unable to be renewed unless through the kiith-sa. Settling down is never an option; they are dedicated to be landless, and marriage is forbidden. Couples will be asked to leave the kiith, or to give their children for outsiders to raise them.

Even in modern Kharak, Kiith Soban still remains valuable; their intelligence staff are highly sought after, and virtually all Coalition officers are trained at Soban-run academy in Tiir. To be a Sobani is to negate all status quo of the society. No matter what reason any Kharaki decided to join, be it on free will or to escape, Kiith Soban will impose the same discipline and solidarity on them all.

* LegionOfLostSouls: Their acceptance of all bears a hint of this.
* ProudWarriorRace: What they are. Unusually for this trope, Kiith Soban is a dedicated ''mercenary'' group, and they never declare any territory as their own.
* RoaringRampageOfRevenge: They raged ''so hard'' they burn down their former homeland along with its oppressors. In a way, they are denouncing the concept of Kiith as a power to wield and not as a familial union.
[[/folder]]

Top