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* In ''TabletopGame/{{Toon}}'', someone who runs out of HitPoints will "Fall Down". The character is out of the game for the rest of the scene, but after the "Cut" to the next scene - usually a few seconds later, though other editions refer to a flat three minutes - they return as good as new, as all injuries were merely temporary. You can't kill a cartoon.
** Except with [[Film/WhoFramedRogerRabbit Dip]].
** Similarly, SuperDeformed mecha in ''TabletopGame/{{Mekton}}'' can't be destroyed, instead sitting down dizzily or running around screaming and holding a throbbing left arm if they lose enough "Bonk" points (replacing their usual health measurement, Kills). The explanation for this is that it'd be a pretty miserable reflection on our violence-prone society if super-deformed mecha could be destroyed, wouldn't it?
** [[Webcomic/SomethingPositive "I thought the rules said you can't die in Toon." "I'm as impressed as you are."]]
* In the anime RPG ''OVA'', damage sustained for the sake of comedy (such as the infamous HyperspaceMallet or MegatonPunch) is called Gag Damage. Unlike real damage, Gag Damage wears off in a short amount of time, even if enough of it is sustained to bring both Health and Endurance to zero (which would normally take someone out of commission for the rest of the given scene or story).
* Honestly, in many {{Role Playing Game}}s, ''all'' injuries slide in this direction because the mechanics of damage are considered to be a general abstraction that only has rules governing whether a character is considered to be "alive and fighting", "incapacitated but still alive", "dying", or "dead". For example, a tenth level fighter in Dungeons And Dragons could, quite literally, fall 100 feet into a pit full of spikes, get up, and walk away [[CriticalExistenceFailure as if nothing had happened]].
* In ''TabletopGame/BloodBowl'', a player who falls down and break armour has to roll on an injuries table, circumstances of who that player is or what made him fall down be damned. This can lead to such examples as a ten-foot tall treeman getting groin strain from being attacked by a chainsaw, or an elf getting a gouged eye from running too fast and tripping and falling.
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* In ''TabletopGame/{{Toon}}'', someone who runs out of HitPoints will "Fall Down". The character is out of the game for the rest of the scene, but after the "Cut" to the next scene - usually a few seconds later, though other editions refer to a flat three minutes - they return as good as new, as all injuries were merely temporary. You can't kill a cartoon.
** Except with [[Film/WhoFramedRogerRabbit Dip]].
** Similarly, SuperDeformed mecha in ''TabletopGame/{{Mekton}}'' can't be destroyed, instead sitting down dizzily or running around screaming and holding a throbbing left arm if they lose enough "Bonk" points (replacing their usual health measurement, Kills). The explanation for this is that it'd be a pretty miserable reflection on our violence-prone society if super-deformed mecha could be destroyed, wouldn't it?
** [[Webcomic/SomethingPositive "I thought the rules said you can't die in Toon." "I'm as impressed as you are."]]
* In the anime RPG ''OVA'', damage sustained for the sake of comedy (such as the infamous HyperspaceMallet or MegatonPunch) is called Gag Damage. Unlike real damage, Gag Damage wears off in a short amount of time, even if enough of it is sustained to bring both Health and Endurance to zero (which would normally take someone out of commission for the rest of the given scene or story).
* Honestly, in many {{Role Playing Game}}s, ''all'' injuries slide in this direction because the mechanics of damage are considered to be a general abstraction that only has rules governing whether a character is considered to be "alive and fighting", "incapacitated but still alive", "dying", or "dead". For example, a tenth level fighter in Dungeons And Dragons could, quite literally, fall 100 feet into a pit full of spikes, get up, and walk away [[CriticalExistenceFailure as if nothing had happened]].
* In ''TabletopGame/BloodBowl'', a player who falls down and break armour has to roll on an injuries table, circumstances of who that player is or what made him fall down be damned. This can lead to such examples as a ten-foot tall treeman getting groin strain from being attacked by a chainsaw, or an elf getting a gouged eye from running too fast and tripping and falling.
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[[redirect:AmusingInjuries/TabletopGames]]

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** In the anime RPG ''OVA'', damage sustained for the sake of comedy is called Gag Damage. Unlike real damage, Gag Damage wears off in a short amount of time, even if enough of it is sustained to bring both Health and Endurance to zero (which would normally take someone out of commission for the rest of the given scene or story).


Added DiffLines:

* In the anime RPG ''OVA'', damage sustained for the sake of comedy (such as the infamous HyperspaceMallet or MegatonPunch) is called Gag Damage. Unlike real damage, Gag Damage wears off in a short amount of time, even if enough of it is sustained to bring both Health and Endurance to zero (which would normally take someone out of commission for the rest of the given scene or story).
Is there an issue? Send a MessageReason:
None


** In the anime RPG ''OVA'', damage sustained for the sake of comedy is called Gag Damage. Unlike real damage, Gag Damage wears off in a short amount of time, even if enough of it is sustained to bring both Health and Endurance to zero (which would normally take someone out of commission for a while).

to:

** In the anime RPG ''OVA'', damage sustained for the sake of comedy is called Gag Damage. Unlike real damage, Gag Damage wears off in a short amount of time, even if enough of it is sustained to bring both Health and Endurance to zero (which would normally take someone out of commission for a while).the rest of the given scene or story).

Added: 302

Removed: 301

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** In the anime RPG ''OVA'', damage sustained for the sake of comedy is called Gag Damage. Unlike real damage, Gag Damage wears off in a short amount of time, even if enough of it is sustained to bring both Health and Endurance to zero (which would normally take someone out of commission for a while).



* In the anime RPG ''OVA'', damage sustained for the sake of comedy is called Gag Damage. Unlike real damage, Gag Damage wears off in a short amount of time, even if enough of it is sustained to bring both Health and Endurance to zero (which would normally take someone out of commission for a while).
Is there an issue? Send a MessageReason:
None


* In the anime RPG ''OVA'', damage sustained for the sake of comedy is called Gag Damage. Unlike real damage, Gag Damage wears off in a short amount of time, even if enough of it is sustained to bring both Health and Endurance to zero and put someone out of the fight.

to:

* In the anime RPG ''OVA'', damage sustained for the sake of comedy is called Gag Damage. Unlike real damage, Gag Damage wears off in a short amount of time, even if enough of it is sustained to bring both Health and Endurance to zero and put (which would normally take someone out of the fight.commission for a while).

Added: 268

Changed: 1

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* In ''TabletopGame/{{Toon}}'', someone who runs out of HitPoints will "Fall Down". The character is out of the game for the rest of the scene, but after the "Cut" to the next scene - usually a few seconds later, though other editions refer to a flat three minutes- they return as good as new, as all injuries were merely temporary. You can't kill a cartoon.

to:

* In ''TabletopGame/{{Toon}}'', someone who runs out of HitPoints will "Fall Down". The character is out of the game for the rest of the scene, but after the "Cut" to the next scene - usually a few seconds later, though other editions refer to a flat three minutes- minutes - they return as good as new, as all injuries were merely temporary. You can't kill a cartoon.


Added DiffLines:

* In the anime RPG ''OVA'', damage sustained for the sake of comedy is called Gag Damage. Unlike real damage, Gag Damage wears off in a short amount of time, even if enough of it is sustained to bring both Health and Endurance to zero and put someone out of the fight.
Is there an issue? Send a MessageReason:
None


** [[SomethingPositive "I thought the rules said you can't die in Toon." "I'm as impressed as you are."]]

to:

** [[SomethingPositive [[Webcomic/SomethingPositive "I thought the rules said you can't die in Toon." "I'm as impressed as you are."]]
Is there an issue? Send a MessageReason:
None


* In ''TabletopGame/{{Toon}}'', someone who runs out of HitPoints will "Fall Down". The character is out of the game for the rest of the scene, but after the "Cut" to the next scene - usually a few seconds later, though later editions revise this to a flat three minutes- they return as good as new, as all injuries were merely temporary. You can't kill a cartoon.

to:

* In ''TabletopGame/{{Toon}}'', someone who runs out of HitPoints will "Fall Down". The character is out of the game for the rest of the scene, but after the "Cut" to the next scene - usually a few seconds later, though later other editions revise this refer to a flat three minutes- they return as good as new, as all injuries were merely temporary. You can't kill a cartoon.
Is there an issue? Send a MessageReason:
None


* In ''TabletopGame/{{Toon}}'', someone who runs out of HitPoints will "Fall Down". The character is out of the game for the rest of the scene, but after the "Cut" to the next scene - usually a few seconds later - they return as good as new, as all injuries were merely temporary. You can't kill a cartoon.

to:

* In ''TabletopGame/{{Toon}}'', someone who runs out of HitPoints will "Fall Down". The character is out of the game for the rest of the scene, but after the "Cut" to the next scene - usually a few seconds later, though later - editions revise this to a flat three minutes- they return as good as new, as all injuries were merely temporary. You can't kill a cartoon.
Is there an issue? Send a MessageReason:
None


** Similarly, SuperDeformed mecha in ''{{Mekton}}'' can't be destroyed, instead sitting down dizzily or running around screaming and holding a throbbing left arm if they lose enough "Bonk" points (replacing their usual health measurement, Kills). The explanation for this is that it'd be a pretty miserable reflection on our violence-prone society if super-deformed mecha could be destroyed, wouldn't it?

to:

** Similarly, SuperDeformed mecha in ''{{Mekton}}'' ''TabletopGame/{{Mekton}}'' can't be destroyed, instead sitting down dizzily or running around screaming and holding a throbbing left arm if they lose enough "Bonk" points (replacing their usual health measurement, Kills). The explanation for this is that it'd be a pretty miserable reflection on our violence-prone society if super-deformed mecha could be destroyed, wouldn't it?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''TabletopGame/BloodBowl'', a player who falls down and break armour has to roll on an injuries table, circumstances of who that player is or what made him fall down be damned. This can lead to such examples as a ten-foot tall treeman getting groin strain from being attacked by a chainsaw, or an elf getting a gouged eye from running too fast and tripping and falling.
Is there an issue? Send a MessageReason:
None


* Honestly, in many {{Role Playing Game}}s, ''all'' injuries slide in this direction. For example, a tenth level fighter in Dungeons And Dragons could, quite literally, fall 100 feet into a pit full of chainsaws (assuming that chainsaws somehow existed in D&D), get up, and walk away [[CriticalExistenceFailure as if nothing had happened]].

to:

* Honestly, in many {{Role Playing Game}}s, ''all'' injuries slide in this direction. direction because the mechanics of damage are considered to be a general abstraction that only has rules governing whether a character is considered to be "alive and fighting", "incapacitated but still alive", "dying", or "dead". For example, a tenth level fighter in Dungeons And Dragons could, quite literally, fall 100 feet into a pit full of chainsaws (assuming that chainsaws somehow existed in D&D), spikes, get up, and walk away [[CriticalExistenceFailure as if nothing had happened]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''TabletopGame/{{Toon}}'', someone who runs out of HitPoints will "Fall Down". The character is out of the game for the rest of the scene, but after the "Cut" to the next scene - usually a few seconds later - they return as good as new, as all injuries were merely temporary. You can't kill a cartoon.
** Except with [[Film/WhoFramedRogerRabbit Dip]].
** Similarly, SuperDeformed mecha in ''{{Mekton}}'' can't be destroyed, instead sitting down dizzily or running around screaming and holding a throbbing left arm if they lose enough "Bonk" points (replacing their usual health measurement, Kills). The explanation for this is that it'd be a pretty miserable reflection on our violence-prone society if super-deformed mecha could be destroyed, wouldn't it?
** [[SomethingPositive "I thought the rules said you can't die in Toon." "I'm as impressed as you are."]]
* Honestly, in many {{Role Playing Game}}s, ''all'' injuries slide in this direction. For example, a tenth level fighter in Dungeons And Dragons could, quite literally, fall 100 feet into a pit full of chainsaws (assuming that chainsaws somehow existed in D&D), get up, and walk away [[CriticalExistenceFailure as if nothing had happened]].
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