Reviews: Refle X
Best storytelling in the series, but worst gameplay (though still decent)
RefleX takes many departures from the series, in no small part due to being developed by a different member of SITER SKAIN from the other two games. The soundtrack goes in a very different direction, ALLTYNEX is not the Big Bad, the story involves outside forces, and there is a lot of emphasis on storytelling. Let's start with that very latter point. Each stage has a bit of monologue from the pilot's point of view (at least until Area 8), there are several cutscenes and cutscene-type scenes, and there is an intermission between Areas 7 and 8, which are separated on the order of a few years. The unlockable soundtrack mode provides even more exposition; enough to give you an understanding of the game's plot beyond "kill stuff and destroy the head honcho" without needing the official guidebook. Just to highlight several storytelling moments during gameplay:
- At the end of Area 4, the Boss Warning Siren plays, not because of a boss battle, but because a third party invades and finishes off the boss you were fighting.
- Just before the end of Area 6, you see your enemies-turned-allies fighting alongside you, and the Area 1 boss from before chasing after a mutual enemy.
- In Area 7...let's just say that Gameplay and Story Integration goes full force.