Majora\'s Mask was a major factor in convincing me games are a very subjective form of entertainment. I played it when I was just a kid... and I didn\'t like it. The game starts with you searching for a friend you never find, and then you\'re mutated into a wood midget. You hobble around trying to figure out how to recover your ocarina. I found this segment painfully restricting, and figuring out what to do next was a chore. No saving for the first 3-day cycle was also a pain; you had to do it all in one go. The game had a dark, twisted tone which I didn\'t like (I played this after the (mostly) bright, cheery Wind Waker). Eventually, I got the ocarina and reset time. Then I proceeded through the main quest, and constantly found myself in Guide Dang It! situations. How was I supposed to know how to give that witch the soup instead of drinking it myself? How was I supposed to know that I could keep this item in the time loop and not that item? To play this song here? How to save your rupees? To finish this dungeon before I ran out of time? There were only four main dungeons and I found them frustrating and confusing. If I didn\'t play the song of time before turning the power off, or if I couldn\'t finish an objective in time, I lost all my progress. This also erased all my progress in most of the stray fairy hunts. Apparently sidequests are the meat of this game, but I couldn\'t even figure most of them out. There was a kid who walked to his house on the first day, but I couldn\'t get his attention, and ringing the bell only got him out to run back in. Oh well, I hope I didn\'t miss out on a wonderful sidquest I\'ll never get to experience myself! Many things in the game seemed confusing and cryptic, and the time mechanic discouraged me from exploring freely. Were my actions even making a difference? Was I in the wrong place at the wrong time? Would I run out of time? I at least did the one with Romani and Cremia; that was okay, but still exhausting to figure out. Eventually, I beat the last boss (blasting him with light arrows was really satisfying), and was rewarded with a happy ending cutscene. But now I was left feeling happy that I was done with the game, rather than feeling happy that I played it. And we leave Termina. Being a kid probably hurt my experience, but games are for kids too, and I think this is a valid perspective to put out there. If you loved the game, I understand, but please try to understand me. Many praise this game as a Sacred Cow, but no Zelda game is perfect. Not even this one. If you want to try it, I recommend using advice or a guide, or trying the 3DS remake; I believe it fixed some of these flaws. I do NOT recommend playing this if you haven\'t played Zelda before; it\'s not very accessible. I wish I enjoyed my playthrough more, but without an Ocarina of Time, that can\'t be changed.
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