For love? For something that you want? To make the impossible possible? That is the question raised by Team Ico Series Team Ico's follow up to their cult classic, Ico. Shadow of the Colossus weaves the tale of a mysterious youth named Wander, who brings the body of a dead woman named Mono to a forbidden land in the hopes of bringing her back to life. Wielding a magic sword, Wander beseeches the Dormin, the god like forces that reside in the shrine in the middle of the uninhabited land. The Dormin set up Wander a simple task; slay 16 massive colossi to destroy their mystical idols. The game forgoes many commonplace elements of gaming. There are Mooks, no levels, and certainly no power-ups. Instead, all that lies ahead are 16 awe-inspiring creatures of varying sizes and shapes. From a giant minotaur, to a underwater sea monster, to a flying serpent, Shadow presents the player with nothing but boss fight after boss fight. Yet, unlike many games where victory over the boss brings elation and joy, Shadow brings about a sense of regret and sorrow. The towering creatures you seek may have the visage of a monster, but the only one being truly heartless may very well be the player themself. With each strike into the skull of a colossus, what are you really achieving? The return of a loved one? But at what cost, and what sacrifice? In addition to it's great story, Sot C has a beautiful, epic soundtrack. Full of sweeping orchestral themes that blare out grand and adventurous themes, to bitter, sad melodies, each song enriches the experiences in a different way. So the question is; how far are you willing to go? Can you face the colossi? Are you able to strike them down for nothing but the faint hope of regaining a single soul? Are you willing to show just how far you will go, for love?
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