Follow TV Tropes

Following

Discussion VideoGame / PokemonColosseum

Go To

You will be notified by PM when someone responds to your discussion
Type the word in the image. This goes away if you get known.
If you can't read this one, hit reload for the page.
The next one might be easier to see.
Stratadrake Dragon Writer Since: Oct, 2009
Dragon Writer
Jan 16th 2012 at 10:39:55 PM •••

The Computer Is a Cheating Bastard

The AI's ability to re-afflict your Pokemon with a status on the same turn you heal it only applies to items. In all Pokemon battles prior to the 4th generation, when you use an item in battle it takes effect immediately, while you're still on the menu screen — the actual round of combat hasn't started yet. In double battles this means that you can't cancel/undo the item and make your first Mon perform another action instead. But it does mean that the AI hasn't picked its moves either, so it can make decisions based on results of any items you use.

So if the AI is attempting to Poison you, and you cure this via Antidote, the AI doesn't know that you used an Antidote so much as it knows your Pokemon isn't Poisoned anymore (thus, it can re-poison them during the same turn you used the item). Conversely, if your Pokemon's status gets cured by a move (Heal Bell) or ability (Shed Skin) mid-turn, the AI has already picked its moves ahead of that and can't exploit it.

Another example in double battles is that if you're down to your last Mon and use a Revive, you're required to send the revived Mon out immediately (also before the AI decides its moves), which means that the AI can attack (and possibly KO) the Mon on the same turn it was revived. In fact, prior to G4 when any Mon goes down the Trainer must send out a replacement before any further actions execute, which means that in double battles you can theoretically score up to four knockouts in a single turn if both of your Mons can sweep the opponent's pair in a single move.

These subtle issues were fixed from the 4th generation onwards: When a Pokemon is KO, the Trainer doesn't send out their next Mon until all attacks have finished executing (which can result in the rare "but there was no target..." message). And when you use an item, the item isn't applied immediately, but is executed as a +6 priority action (i.e. before anything other than using Pursuit against a switching opponent, and at the same time as the opponent's item usage), after the AI has picked its moves.

So the trope still applies, just not quite the same way stated.

Edited by Stratadrake An Ear Worm is like a Rickroll: It is never going to give you up. Hide / Show Replies
morenohijazo Since: Nov, 2009
Feb 13th 2017 at 2:39:17 PM •••

A video showing the issue with the Revive mentioned in the third paragraph.

https://www.youtube.com/watch?v=zpaAdEZrAyE&t=1h1m39s

Explanation: a Machamp who has previously used Bulk Up against a Skarmory, both are the last standing Pokemon. The guy playing wants to revive Espeon to finish the Machamp. Whenever the player heals Skarmory, Machamp uses Cross Chop. Whenever the player revives Espeon (and sends it, as he has no choice but send it), Machamp uses Earthquake, which would make absolutely no sense unless the AI knew beforehand Skarmory wouldn't be the only opponent on the field during that turn.

Seriously, my avatar comes from the embodiment of the So Bad, It's Good trope.
Tropeless Dry Paratroopa Since: Jun, 2011
Dry Paratroopa
Jan 23rd 2013 at 5:53:32 PM •••

Incomplete Page Split

So, XD was split into its own page, but I don't think that any of the tropes were edited to accommodate this. Should this just be remedied without any further questions?

Edited by Tropeless This signature is empty. Nothing to see here. Hide / Show Replies
Telcontar MOD Since: Feb, 2012
Jan 24th 2013 at 4:35:51 AM •••

Go for it; some of the entries can likely be moved completely over. Thanks for catching this!

That was the amazing part. Things just keep going.
arromdee Since: Jan, 2001
Jun 26th 2011 at 12:41:39 AM •••

Deleted:

  • Character Select Forcing: Colosseum, pretty much. If you're not using Ampharos, Jumpluff, and/or your 2nd gen starters, things will be a tad difficult.

I just played this. You don't need Jumpluff, since Altaria has Sing (though it has a lesser chance of success than Sleep Powder). I don't understand the remark about 2nd gen starters; you don't get 2nd gen starters until almost the end of the game, at which point you have the legendary beasts as well as Tyranitar, and Metagross, so you don't need them.

Hide / Show Replies
SpellBlade Since: Dec, 1969
Jun 26th 2011 at 11:56:26 AM •••

Pretty sure you get one of the second form of the Johto starters in Phenac City from Verde, Rosso, or Bluno, and the other two at the end of the game.

Liangnui Since: Aug, 2009
Jun 27th 2011 at 6:58:15 PM •••

Pretty much. You just pick an exit (out of the city) when chasing someone out of the Mayor's house, and you run into one of those three.

"I reject your reality and substitute my own!" - Adam Savage
Top