03:50:41 PM Aug 15th 2013
Sorry if this is the wrong place to point it out, but I'm a bit confused about the main article's "Awesome, Yet Impractical" part concerning the Anti Material Rifle. Not only is that weapon really great to the point of bordering on ridiculously overpowered, but its "Awesome, Yet Impractical" is full of praise. So, why is it deemed impractical?
11:46:28 AM Oct 9th 2013
What the entry said, I guess. It's loud and in my experience, that one shot usually cause the whole base to go alert and make clearing them quietly harder if they're not suddenly come running to you. The only advantage it has over the stock version is its damage output meant it didn't matter where you hit your target, but I preferred the stock version because it can have a silencer and still would one shot the Heavy with a headshot anyway. And I'll take the longer time to line that over having to move around.
12:50:09 AM Apr 12th 2013
Blood Dragon: I think it deserves its own trope page, as it is that type of game. I've already made a brief description here: http://tvtropes.org/pmwiki/pmwiki.php/Main/FarCry3BloodDragon; what does everyone think?
07:38:02 PM Jan 7th 2013
SPOILERS AHEAD Not sure if this is the right section, but I finished the game recently and chose the 'save your friends' option; after looking the other ending up on youtube I'm left wondering how the freeroaming post-story is justified with the Citra ending given that Jason gets stabbed. Is this explained it all ingame?
02:21:53 PM Jan 3rd 2013
Harsher in Hindsight: After Jason is told to look for a certain man, he says (in a Kill Bill Shout-Out?) something along the lines of, "The name's Buck and I like to f-" and despite the ridiculous violence in the game, it's a Curse Cut Short. Later on, Keith has found out the hard way... choice words... that Buck does indeed like to... "f-" but there's a fairly sizable time gap between the two situations, especially if you get Sidetracked by the Gold Saucer. Does it count?
03:41:50 AM Dec 18th 2012
Can we please start a Wild Mass Guessing page for Far Cry 3? How do we do that?
04:53:05 AM Dec 11th 2012
Should we make a different page just for the "Far Cry The Experiance" episodes and shorts?
03:41:09 AM Dec 18th 2012
While interesting I don't think those videos were long enough to count as a truly separate experience. At best it kind of served as a prologue to the main story as the final episode has Vaas get word of Jason's arrival on the island. Ultimately if you want to make it you can go ahead.
03:23:10 AM Dec 9th 2012
Add or not?... seems kind of wordy Values Dissonance: Ask yourself this; for every murderous raping pirate you think you killed... How many of them will be an innocent stupid kid (Just like the player charector) who where at the wrong place at the wrong time? Not many granted, but if was just one would have it been wrong or just acceptable collatoral damage? This kind of cognative dissonance only worsens as the story develops and even spills over into multiplayer to a degree. Where as, after a multiplayer battle where the rebels win: the captives mite pretend to free the pirate only to push him back down and call him a dog. But the pirates can have twist of their own: they mite not only actually free the rebel, but admit to their prowess in the battle and even all shake their hand!
03:38:04 AM Dec 18th 2012
Jason's friends and even his brother Riley do view Jason's ability to casually kill other people as odd. Jason intentionally learns from Citra's warrior tribe ways because he knows that being the normal guy he has been all along won't be enough to save his loved ones. You could spin the trope in such a way that people like Jason and his friends being raised in Western civilization aren't used to the warrior mentality of tribes like the pirates and Citra's group, even though before modern infrastructure that is how our ancestors lived for thousands of years. The Value Dissonance is that Jason's loved ones think they can judge people who have lived as warriors all their lives in the light of typical Western morality, they aren't used to the kill or be killed mentality of the jungle. Buck actually lectures Jason about this.