History VideoGame / FarCry3

3rd Feb '16 10:16:39 PM Ohio9
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* ItGetsEasier: One of [[BloodKnight Jason's]] prominent character traits, and a recurring theme [[DiscussedTrope discussed]] in-game by Dennis. This is turned on its head in [[MultipleEndings both endings]]. [[spoiler: In the "Kill Liza" ending, Jason [[JumpingOffTheSlipperySlope becomes desensitized enough]] to kill his own friends in a ritual sacrifice, only to be [[KarmicDeath similarly]] [[DeconstructedTrope killed by Citra]]. In the "Save Friends" ending, Dennis finally [[SubvertedTrope breaks down and cries]] after his AccidentalMurder of Citra.]]

* ItGetsEasier: Jason is horrified the first time he has to kill someone. The hundreds of other times after that? Not so much.
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* ItGetsEasier: One of [[BloodKnight Jason's]] prominent character traits, and a recurring theme [[DiscussedTrope discussed]] in-game by Dennis. This is turned on its head in [[MultipleEndings both endings]]. [[spoiler: In the "Kill Liza" ending, Jason is horrified the first time he has [[JumpingOffTheSlipperySlope becomes desensitized enough]] to kill someone. The hundreds of other times his own friends in a ritual sacrifice, only to be [[KarmicDeath similarly]] [[DeconstructedTrope killed by Citra]]. In the "Save Friends" ending, Dennis finally [[SubvertedTrope breaks down and cries]] after that? Not so much.his AccidentalMurder of Citra.]]
3rd Feb '16 1:55:34 PM Ohio9
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* ItGetsEasier: Jason is horrified the first time he has to kill someone. The hundreds of other times after that? Not so much.
29th Jan '16 10:51:34 PM Ohio9
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* InstantExpert: It takes just one mission for Jason to transform from a traumatized untrained college kid horrified by the first time he kills someone to an unrepentant elite angel of death.
29th Jan '16 7:53:07 PM Wuz
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The third game in the ''VideoGame/FarCry'' series (yet another SpiritualSuccessor to its predecessors), set on a group of South Pacific islands known as the Rook Islands.
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The third game in the ''VideoGame/FarCry'' series (yet another SpiritualSuccessor to its predecessors), set on a fictional group of South Pacific islands known as the Rook Islands.
23rd Jan '16 6:13:06 PM Kadorhal
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* PossessionImpliesMastery: Despite the fact that Jason has no firearms or archery training, his is an instant expert with every gun and bow he gets his hands on in the entire game.
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* PossessionImpliesMastery: Despite the fact that Jason has no firearms or archery training, his he is an instant expert InstantExpert with the bow and every gun and bow he gets his hands on in the entire game.game. One of the game's various drug trips attempts to explain this via voiceover of Grant telling him he's a "natural with a gun".

** [[spoiler:Citra drugs Jason and proceeds to rape him while he hallucinates]], however her portrayal never truly reaches "Evil"
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** [[spoiler:Citra drugs Jason and proceeds to rape him while he hallucinates]], however her portrayal never truly reaches "Evil""Evil".

* TheRemnant: [[spoiler: The Letters of the Lost tells the story of a group of Imperial Japanese soldiers who all died after their radioman sabotaged their radios to keep the rest from learning about the [[NukeEm atomic bomb drops of Hiroshima and Nagasaki.]] [[FromBadToWorse It kinda snowballed from there]][[note]]The radioman, who was rather meek and timid and hated by his CO because of that, was killed by said CO when he found out about the sabotage; his comrades, who actually stood up for him every time the CO went down on him and understand why he did the sabotage, kill said CO and fall one by one to the island.[[/note]].]]
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* TheRemnant: [[spoiler: The Letters of the Lost tells the story of a group of Imperial Japanese soldiers who all died after their radioman sabotaged their radios to keep the rest from learning about the [[NukeEm atomic bomb drops of bombs droped on Hiroshima and Nagasaki.]] [[FromBadToWorse It kinda snowballed from there]][[note]]The radioman, who was rather meek and timid and hated by his CO because of that, was killed by said CO when he found out about the sabotage; his comrades, who actually stood up for him every time the CO went down on him and understand why he did the sabotage, kill said CO and fall one by one to the island.[[/note]].]]
23rd Jan '16 1:46:53 PM Kadorhal
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* AbsurdlyHighStakesGame: [[spoiler:Upon revealing that he knew who Jason really was, Hoyt turns the poker game into this. [[{{Fingore}} One finger cut off]] for every time he loses a hand.]] The prompt literally says "Press X to bet your life".
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* AbsurdlyHighStakesGame: [[spoiler:Upon revealing that he knew who Jason really was, Hoyt turns the poker game into this. [[{{Fingore}} One finger cut off]] for every time he loses a hand.]] The prompt literally says "Press X to ": bet your life".

--> '''Vaas''': (''examining a tooth he just yanked out of his co-star's head with pliers'') Chris? Chris, you haven't been flossing, huh? That's really bad, you know that? (''to [[LeaningOnTheFourthWall the audience]]'') You should always floss. That's fucking embarrassing. ** Hoyt tries to come off this way to his men, but since ''your'' introduction to him starts with him kicking the dog, and every subsequent interaction with him involves him kicking the dog ''again'', it's impossible to see him that way.
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--> '''Vaas''': (''examining ''(examining a tooth he just yanked out of his co-star's head with pliers'') pliers)'' Chris? Chris, you haven't been flossing, huh? That's really bad, you know that? (''to ''(to [[LeaningOnTheFourthWall the audience]]'') audience]])'' You should always floss. That's fucking embarrassing. ** Hoyt tries to come off this way to his men, but since ''your'' introduction to him starts with him kicking the dog, dog (setting a subordinate on fire), and every subsequent interaction with him involves him kicking the dog ''again'', ''again'' (most notably blowing up an entire ship full of captives who he couldn't get anyone to pay for the release of), it's impossible to see him that way.

* AKA47: Majority of the weapons in the game use parts of a gun's name instead of the full name.
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* AKA47: Majority A somewhat interesting use in that very few of the weapons in names are actually fake (the only real standout being the game use parts M249 being the "MKG"), but rather shortened versions of a gun's their real names; for instance the FAMAS F1 and Galil ACE 53 are simply the "F1" and "ACE". Others go for more contracted ones, like the PP-19 Bizon-2 being the "[=BZ19=]" and the [=M1A=] SOCOM 16 being the "[=MS16=]". A few don't even really bother, like the POF P416 simply having the manufacturer's name instead of the full name.excised.

* ArbitraryMissionRestriction: The "Hunting" and "Assassination" {{Side Quest}}s require the player to track down specific animal or human enemies and kill them, but the deed must be done with a specific weapon. This is in stark contrast to most of the game, which encourages the player to use whatever tactics and equipment they see fit. Stealth-centric players aren't likely to ever ''touch'' a shotgun during the campaign, but some of these side missions require it.
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* ArbitraryMissionRestriction: The "Hunting" "Path of the Hunter" and "Assassination" {{Side Quest}}s "Wanted: Dead" {{side quest}}s require the player to track down specific animal or human enemies and kill them, but the deed must be done with a specific weapon.weapon (usually a bow or shotgun with the former, always the machete for the latter). This is in stark contrast to most of the game, which encourages the player to use whatever tactics and equipment they see fit. Stealth-centric players aren't likely to ever ''touch'' a shotgun during the campaign, but some of these side missions require it.

--> '''Vaas''': ''"Did I ever tell you the definition of insanity?"''
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--> '''Vaas''': ''"Did Did I ever tell you the definition of insanity?"''insanity?

** The enemies often have a lot of trouble dealing with wildlife. Sometimes while you are outside an enemy base planning on how to kill the troops inside, a tiger or lion will wander in and kill most or all of them for you
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** The enemies often have a lot of trouble dealing with wildlife. Sometimes while you are outside an enemy base planning on how to kill the troops inside, a tiger or lion will wander in and kill most or all of them for youyou.

*** They aren't the only ones with pathfinding issues. Vehicle drivers tend to have a hard time driving if it isn't done on a straight, obstruction-free road.
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*** They aren't the only ones with pathfinding issues. Vehicle drivers tend to have a hard time driving if it isn't done on a straight, obstruction-free road. They're not very good at avoiding their own comrades walking down that same road, either.

** The Anti-Materiel Rifle has the highest range, accuracy and damage of any firearm. Awesome! However, it cannot mount a silencer, which severely limits its usefulness for players with an interest in stealth. Still, due to its massive firepower (it blows up a car with only two hits to the engine - it's anti-''material'', after all), even stealthy players will often find it useful. And lets not forget that if two opponents are standing right next to each other (which happens surprisingly often; those pirates sure are a chatty bunch), shooting one of them will outright kill or at least severely injure the other one due to the AMR's explosive ammunition. So much for one shot, one kill.
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** The Anti-Materiel Rifle has the highest range, accuracy and damage of any firearm. Awesome! However, it cannot mount a silencer, which severely limits its usefulness for players with an interest in stealth. Still, due to its massive firepower (it blows up a car with only one or two hits to the engine - it's anti-''material'', after all), even stealthy players will often find it useful. And lets let's not forget that if two opponents are standing right next to each other (which happens surprisingly often; those pirates sure are a chatty bunch), shooting one of them will outright kill or at least severely injure the other one due to the AMR's explosive ammunition. So much for one shot, one kill.

* {{Backstab}}: A hugely important part of the gameplay now. Instant-kill melee takedowns with your machete can be performed on unaware enemies (or enemies you surprise from the front) and you get triple the XP from it. Later in the game you'll unlock the ability to do fancier variations, like a plunging attack from above, a sneak attack from below a ledge, the ability to grab one guy's knife out of his holster to throw it at a second guy as you're stabbing the first guy, the ability to yoink his ''gun'' to rapidly perforate nearby enemies, or to simply rush straight through a group of enemies and punch them through with your machete one after another.
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* {{Backstab}}: A hugely important part of the gameplay now. Instant-kill melee takedowns with your machete can be performed on unaware enemies (or enemies you surprise from the front) and you get triple the XP from it. Later in the game you'll unlock the ability to do fancier variations, like a plunging attack from above, a sneak attack from below a ledge, ledge (both of which later get variations to kill two people at once), the ability to grab one guy's knife out of his holster to throw it at a second guy as you're stabbing the first guy, the ability to pull the pin on one of his grenades and kick the body towards his comrades, the ability to yoink his ''gun'' to rapidly perforate nearby enemies, or to simply rush straight through a group of enemies and punch them through with your machete one after another.

--> '''Jason''': There goes your four-by-four! '''I JUST SUNK YOUR BATTLESHIP!''' --> '''[[spoiler: Riley]]''': You are [[CaptainObvious fucking insane!]]
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--> '''Jason''': -->'''Jason''': There goes your four-by-four! '''I JUST SUNK YOUR BATTLESHIP!''' --> BATTLESHIP!'''\\ '''[[spoiler: Riley]]''': You are [[CaptainObvious fucking insane!]]
19th Jan '16 7:35:26 PM AzureSeas
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Critical reception is not allowed in the initial description, according to How To Create A Works Page.
Its [[WideOpenSandbox vast setting]], reasonable difficulty curve, harsh Deconstruction of what violence does to an ordinary person (Although the game was accused by some of being a MightyWhitey power fantasy), immersive action, and [[JumpScare unpredictable wildlife]] were many reasons why ''Far Cry 3'' was critically acclaimed and honored as one of the best titles of the year, winning the 2012 Gamespot Reader's Choice GOTY award against VideoGame/MassEffect3. It has sold 10 million units as of October 30, 2014.
18th Jan '16 3:09:20 PM StFan
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* HollywoodSilencer: Played straight. Although plausible in case of pistols and SMGs (most notably a 6P9 suppressed pistol or subsonic 1911), the small, screw-on suppressor capable of silencing a .50 sniper rifle to a 'fwip' runs deep into fantasy territory.
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* HollywoodSilencer: Played straight. Although plausible in case of pistols and SMGs [=SMGs=] (most notably a 6P9 suppressed pistol or subsonic 1911), the small, screw-on suppressor capable of silencing a .50 sniper rifle to a 'fwip' runs deep into fantasy territory.
18th Jan '16 11:10:02 AM Ohio9
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** The enemies often have a lot of trouble dealing with wildlife. Sometimes while you are outside an enemy base planning on how to kill the troops inside, a tiger or lion will wander in and kill most or all of them for you
7th Jan '16 9:25:48 PM Ohio9
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Surprised no one has included this yet.
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* PossessionImpliesMastery: Despite the fact that Jason has no firearms or archery training, his is an instant expert with every gun and bow he gets his hands on in the entire game.
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