History VideoGame / FarCry3

21st Jul '16 3:21:28 PM Ferot_Dreadnaught
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* DangerouslyGenreSavvy: Hoyt Volker. He intentionally [[spoiler: invites Sam and Jason to a poker game, where they think he'll let his guard down, specifically because it gets ''them'' to let their guard down, thinking they have the upper hand, when in fact he knows that they're working against him. And then he ''kills Sam'' with zero forewarning]].



* GenreSavvy: Vaas, to an extent. When he first tries to kill Jason, he figures setting him on fire is good enough. That doesn't work, so he tries to [[spoiler: drown him]]. ''That'' doesn't work, so he decides to stop fooling around and [[spoiler: shoot him. '''''THAT''''' doesn't work either!]].
** Then Vaas just outright [[spoiler: stabs him. Through the heart. For reasons that are never entirely explained, even that doesn't stick]].



* ObviouslyEvil: [[spoiler: Citra]] for any GenreSavvy player, but not so much for [[NaiveNewcomer Jason]]. [[spoiler: Buck]] is also heavily hinted as a bad guy before you even meet him.

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* ObviouslyEvil: [[spoiler: Citra]] for any GenreSavvy smart player, but not so much for [[NaiveNewcomer Jason]]. [[spoiler: Buck]] is also heavily hinted as a bad guy before you even meet him.
8th Jul '16 11:11:01 PM ManOfSin
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* DoubleStandardRapeMaleOnMale: Averted. When you finally catch up with [[spoiler: Buck and Keith, Jason's captive friend]], there's nothing remotely funny about the situation.
28th May '16 4:39:36 PM Kadorhal
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Added DiffLines:

** On the non-gun front, soon as the player learns the Knife Throw Takedown, Jason immediately becomes a master-level knife thrower as well, able to hit anyone square in the head from ridiculous ranges (sometimes even ''[[UpToEleven through walls]]'' if the target is moving in the right direction).
26th May '16 5:10:31 PM Kadorhal
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* GuideDangIt: One of the relics is not marked on the map. It can be found in the cave with the boat where your friends are. When you first get access to the cave, you can climb up some small cliffs across the cave from the boat to a new area with the relic, if you try to go to that area any time after you first find the cave, the area will be blocked by an InvisibleWall and the relic will be LostForever.

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%% * GuideDangIt: One of the relics is not marked on the map. It can be found in the cave with the boat where your friends are. When you first get access to the cave, you can climb up some small cliffs across the cave from the boat to a new area with the relic, if you try to go to that area any time after you first find the cave, the area will be blocked by an InvisibleWall and the relic will be LostForever.
23rd May '16 11:19:15 PM Kadorhal
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** Guards do not react to discharge of a weapon fitted with HollywoodSilencer but they still react to a sound of bullet from such gun hitting something in their vicinity.

to:

** Guards do not react to the discharge of a weapon fitted with HollywoodSilencer HollywoodSilencer, but they still react to a sound of bullet from such a gun hitting something in their vicinity.vicinity, .



** The Liner Gunner perk sounds good (being able to shoot from a zipline), but the amount of times an enemy appears under a zipline can be counted on one hand with fingers remaining.
** The bow is a cool weapon that allows for silent one-hit kills, and enemies that are close enough to realize their buddy just died won't immediately know where the arrow came from like they do with a bullet, but the arc of the arrows means it takes a lot of practice to use it reliably. Meanwhile, a silenced sniper rifle fulfills the exact same purpose with much less skill required.

to:

** The Liner Gunner perk sounds good (being able to shoot from a zipline), but and with a good enough pistol and some luck with hipfire you can kill everyone on the other end of the zipline while you're on it, finishing your descent as the last of their corpses actually hits the ground. But the amount of times an enemy appears under a zipline can be counted on one hand with fingers remaining.
remaining, even if you include situations where you actually ''want'' to use the zipline instead of just clearing the area from where you're at first.
** The bow is a cool weapon that allows for silent one-hit kills, with ammo that can be reacquired once the area's clear, and enemies that are close enough to realize their buddy just died won't immediately know where the arrow came from like they do with a bullet, but the arc of the arrows means it takes a lot of practice to use it reliably. Meanwhile, On top of that, most forms of underbrush that you can conceal yourself in will completely stop any arrows you attempt to fire from them, and the closest you get to a "long-range" sight for it is the Marksman Sight, which doesn't actually zoom your view as much as it gives you some idea of how much you need to correct your aim for specific distances. A silenced sniper rifle fulfills the exact same purpose with much less skill required.



* TheVerse: Acording to the Fridge page, the Lost Expeditions DLC implies this is set in the same universe as AssassinsCreed.

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* TheVerse: Acording to the Fridge page, the Lost Expeditions DLC implies this is set in the same universe as AssassinsCreed.''Franchise/AssassinsCreed''.



* WorstAid: As in ''Far Cry 2'', you can pull out bullets with your knife and so on if you're at low health.
** You usually do "First Aid" whenever you don't have any syringes, and the animations are pretty... disturbing. From stabbing a stick or a scalpel into your arm to get the bullet out, or remove a shark-tooth from your hand.

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* WorstAid: As in ''Far Cry 2'', you can pull out bullets with your knife and so on if you're at low health.
**
health. You usually do "First Aid" when trying to heal whenever you don't have any syringes, and most of the animations are pretty... disturbing. From stabbing a stick or a scalpel into your arm to get the bullet out, or remove a shark-tooth from your hand.hand - what makes this trope even more blatant is that you can now upgrade how effective your healing without medicine is. At the very least, Jason now properly bandages himself for the default animation.



** There's also an upgrade to learn how to wear a bulletproof vest properly. Apparently Jason wore them as pants before investing a skill point into it.

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** There's also an upgrade to learn increase the effectiveness of bulletproof vests, which is explained as Jason learning how to wear a bulletproof the vest properly. Apparently Jason he wore them as pants before investing a skill point into it.



->''In another moment''
->''down went''
->''Alice after it,''
->''never once considering''
->''how in the world''
->''she was to''
->''get out again.''

to:

->''In another moment''
->''down went''
->''Alice
moment''\\
''down went''\\
''Alice
after it,''
->''never
it,''\\
''never
once considering''
->''how
considering''\\
''how
in the world''
->''she
world''\\
''she
was to''
->''get
to''\\
''get
out again.''
23rd May '16 8:06:28 PM Kadorhal
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** The bow is a cool weapon that allows for silent one-hit kills, but the arc of the arrows means it takes a lot of practice to use it reliably. Meanwhile, a silenced sniper rifle fulfills the exact same purpose with much less skill required.

to:

** The bow is a cool weapon that allows for silent one-hit kills, and enemies that are close enough to realize their buddy just died won't immediately know where the arrow came from like they do with a bullet, but the arc of the arrows means it takes a lot of practice to use it reliably. Meanwhile, a silenced sniper rifle fulfills the exact same purpose with much less skill required.



* BackFromTheDead: [[spoiler:Jason, or at least people think he did when Vaas shoots him in the chest after the "definition of insanity" scenes. In actuality, it is because a lighter he has worked as a PocketProtector]]. And in a feat of poetic irony [[spoiler: Vaas gave you that lighter, put it in your chest pocket even, because it wouldn't light so he couldn't set fire to you with it]].

to:

* BackFromTheDead: [[spoiler:Jason, or at least people think he did when Vaas shoots him in the chest after the "definition of insanity" scenes. In actuality, it is because a lighter he has worked as a PocketProtector]]. And in a feat of poetic irony [[spoiler: Vaas gave you that lighter, put it in your chest pocket even, because it wouldn't light so he couldn't set fire to you with it]].it earlier]].



** Jason himself, who is described by the pirates as a "pretty boy" arguably gets the worst of it. On top of being captured like the others, his brother dies in his arms, he accidentally kills a man only a few seconds later, and, to save his friends and ultimately leave the island, he has to answer to the call of the wild and join up with a group of warrior natives in a magic and/or drug induced trip that ultimately leaves him a completely different man, one who could kill an entire outpost of soldiers on a whim, and even ''torture his own brother'' with little hesitation. Eventually he even asks himself just what the hell he is after all he's been through.

to:

** Jason himself, who is described by the pirates as a "pretty boy" arguably gets the worst of it. On top of being captured like the others, his brother dies in his arms, he accidentally kills a man only a few seconds later, and, to save his friends and ultimately leave the island, he has to answer to the call of the wild and join up with a group of warrior natives in a magic magic- and/or drug induced drug-induced trip that ultimately leaves him a completely different man, one who could kill an entire outpost of soldiers on a whim, and even ''torture his own brother'' with little hesitation. Eventually he even asks himself just what the hell he is he's become after all he's been through.



* CallBack: The first DLC; some backstory from Hurk explains that one of Hoyt's funds comes from Bowa-Seko diamonds, the same ones found in FarCry2; somehow they made it to Rook Island and are now sold for about $80-$100 each. Also, the Package Locator from a sidequest is a damaged version of the FarCry2 GPS mapping system; includes [[EarWorm that Beeping Sound]], but the colors on the LED beep red and lock-on with blue, rather than the green light in [=FC2=].
** If you're familiar with the series, you don't even have to guess what your starting melee weapon is.
* CarFu: An entirely viable hunting tactic. Most of the animals you'll need to hunt to upgrade your gear are either fast and agile enough to leave you in the dust if you're on foot, or entirely capable of ripping you to shreds and tanking multiple magazines of rifle fire. Hitting them with a Jeep is the safest option.

to:

* CallBack: The first DLC; some backstory from Hurk explains that one of Hoyt's funds comes from Bowa-Seko diamonds, the same ones found in FarCry2; ''VideoGame/FarCry2''; somehow they made it to Rook Island and are now sold for about $80-$100 each. Also, the Package Locator from a sidequest is a damaged version of the FarCry2 ''Far Cry 2'' GPS mapping system; includes [[EarWorm that Beeping Sound]], but the colors on the LED beep red and lock-on with blue, rather than the green light in [=FC2=].
** If you're familiar with the series, you don't even have to guess what [[MacheteMayhem your starting melee weapon weapon]] is.
* CarFu: An entirely viable hunting tactic. Most of the animals you'll need to hunt to upgrade your gear are either fast and agile enough to leave you in the dust if you're on foot, or entirely capable of ripping you to shreds and tanking multiple magazines of rifle fire. Hitting them with a Jeep at full speed is the safest option.



* DepravedHomosexual: A large amount. Besides [[spoiler:Buck]], and when [[spoiler:Jason infiltrates the pirates]] several of the soldiers warn him that he's likely to be raped by them.

to:

* DepravedHomosexual: A large amount. Besides [[spoiler:Buck]], and when [[spoiler:Jason infiltrates the pirates]] several of the soldiers warn him that he's likely to be raped by them.



** The recurve bow can kill most human enemies and herbivores in a single shot and is completely silent, but it has a slow firing rate, limited ammo, and you need to compensate for drop past fifty meters.

to:

** The recurve bow can kill most human enemies and herbivores in a single shot and shot, is completely silent, and gets both explosive and fire arrows past an early point in the game, but it has a slow firing rate, limited ammo, and you need to compensate for drop past fifty meters.



* EverythingTryingToKillYou: Averted. Unlike ''FarCry2'', there is an openly friendly faction whose soldiers will actually help you instead of shooting you on sight. Their presence in the islands expands as you capture enemy territory and outposts. The pirates and all the wildlife are still out to get you, though.

to:

* EverythingTryingToKillYou: Averted. Unlike ''FarCry2'', ''Far Cry 2'', there is an openly friendly faction whose soldiers will actually help you instead of shooting you on sight. Their presence in the islands expands as you capture enemy territory and outposts. The pirates and all the wildlife are still out to get you, though.



* FingerlessGloves: Jason upgrades to these in the second mission on the second island in order to help hide his tattoo, the only known facet of his appearance for Hoyt.

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* FingerlessGloves: Jason upgrades to these in the second mission on the second island as part of his privateer disguise in order to help hide his tattoo, the only known facet of his appearance for Hoyt.



* GainingTheWillToKill:Jason's first kill occurs when a pirate ambushes him with a knife, and in an attempt to defend himself he accidentally forces the knife through the pirate's neck. He then spends a few seconds looking at his hands in shock. Over the rest of the game, he becomes more comfortable with the prospect of killing people, while his friends get less comfortable with his shift in personality.

to:

* GainingTheWillToKill:Jason's GainingTheWillToKill: Jason's first kill occurs when a pirate ambushes him with a knife, and in an attempt to defend himself he accidentally forces the knife through the pirate's neck. He then spends a few seconds looking at his hands in shock. Over the rest of the game, he becomes more comfortable with the prospect of killing people, while his friends get less comfortable with his shift in personality.



* GoombaStomp: The Death From Above follows this trope in practice. Even the prompt to press "melee" for a takedown is replaced by one that says "Jump On Enemy To Perform Takedown" when approaching an enemy from above

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* GoombaStomp: The Death From Above follows this trope in practice. Even the prompt to press "melee" for a takedown is replaced by one that says "Jump On Enemy To Perform Takedown" when approaching an enemy from aboveabove.
9th May '16 5:00:42 AM erforce
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A stand-alone expansion, titled ''VideoGame/FarCry3BloodDragon'', was also released May 1st, 2013. Related [[InNameOnly only by game engine and title]], ''Blood Dragon'' is an AffectionateParody of 80's sci-fi action flicks such as ''Franchise/{{Robocop}}'', ''{{Film/Aliens}}'', and ''TheTerminator'' (among others); set in the distant, cyberpunk year of 2007, it features retro cutscenes, [=VHS=] tracking, a synthetic soundtrack, and other elements of 80's goodness. [[http://www.youtube.com/watch?v=SFDwXped8Bc Watch the trailer here.]]

to:

A stand-alone expansion, titled ''VideoGame/FarCry3BloodDragon'', was also released May 1st, 2013. Related [[InNameOnly only by game engine and title]], ''Blood Dragon'' is an AffectionateParody of 80's sci-fi action flicks such as ''Franchise/{{Robocop}}'', ''{{Film/Aliens}}'', and ''TheTerminator'' ''Film/TheTerminator'' (among others); set in the distant, cyberpunk year of 2007, it features retro cutscenes, [=VHS=] tracking, a synthetic soundtrack, and other elements of 80's goodness. [[http://www.youtube.com/watch?v=SFDwXped8Bc Watch the trailer here.]]
2nd May '16 8:55:41 AM Kookookikikins
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Added DiffLines:

** There are also California red-sided garter snakes, which only live in, you guessed it, California.
30th Apr '16 7:32:08 PM stuffedninja
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[[AndAnotherThing Oh, and]] it has {{Music/Skrillex}} in the soundtrack.

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[[AndAnotherThing Oh, and]] it has {{Music/Skrillex}} [[CrazyAwesome reggae dubstep]] produced by Music/{{Skrillex}} and [[Music/BobMarley Damian Marley]] in the soundtrack.
3rd Apr '16 6:32:16 AM SavoryMaggotEggs
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** The Anti-Materiel Rifle has the highest range, accuracy and damage of any firearm. Awesome! However, it cannot mount a silencer, which severely limits its usefulness for players with an interest in stealth. Still, due to its massive firepower (it blows up a car with only one or two hits to the engine - it's anti-''material'', after all), even stealthy players will often find it useful. And let's not forget that if two opponents are standing right next to each other (which happens surprisingly often; those pirates sure are a chatty bunch), shooting one of them will outright kill or at least severely injure the other one due to the AMR's explosive ammunition. So much for one shot, one kill.

to:

** The Anti-Materiel Rifle has the highest range, accuracy and damage of any firearm. Awesome! However, it cannot mount a silencer, which severely limits its usefulness for players with an interest in stealth. Still, due to its massive firepower (it blows up a car with only one or two hits to the engine - it's anti-''material'', anti-'''materiel''', after all), even stealthy players will often find it useful. And let's not forget that if two opponents are standing right next to each other (which happens surprisingly often; those pirates sure are a chatty bunch), shooting one of them will outright kill or at least severely injure the other one due to the AMR's explosive ammunition. So much for one shot, one kill.
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