History VideoGame / FarCry3

16th Jul '17 9:19:40 AM nombretomado
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* ApocalypticLog: The Letters of the Lost are the final letters written by Japanese soldiers towards the end of WW2 [[spoiler: save a few]].

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* ApocalypticLog: The Letters of the Lost are the final letters written by Japanese soldiers towards the end of WW2 [=WW2=] [[spoiler: save a few]].
4th Jul '17 11:45:44 PM Ohio9
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* ViolenceReallyIstheAnswer: The first time Jason has to kill someone, he's horrified by the act. But from that point on, he never has any more problems with it. In fact, it isn't too long before he's laughing about his killings.
27th May '17 10:16:24 PM Wuz
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The third game in the ''VideoGame/FarCry'' series (yet another SpiritualSuccessor to its predecessors), set on a fictional group of South Pacific islands known as the Rook Islands.

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The third game in the ''VideoGame/FarCry'' series (yet another SpiritualSuccessor (a thematic sequel to its predecessors), ''Far Cry 2'', firmly setting up the series' ThematicSeries nature), set on a fictional group of South Pacific islands known as the Rook Islands.
27th May '17 2:06:48 AM LentilSandEater
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* EldritchLocation: There is something subtly but fundamentally ''wrong'' with the Rook Islands. The extremely hostile animal life, the gradual madness that consumes anyone who goes into the jungle, the strange and mystical relics, the drugs giving accurate prophetic visions, [[spoiler: the ink demon]], and so on. It's not obvious, but the islands are ''doing things'' to the people who spend time there.
** Explained in-game: On the Rook Islands, a large number of the plants have evolved to become slightly toxic or able to induce hallucinogenic effects. The most common of these is a plant that secretes a toxin that makes everything it touches highly aggressive - it's why the Rakyat and animals are so bloodthirsty and aggressive. The denser you go into the jungle, the greater the number of low-toxicity plants there are, which is why the Amanaki village people, who rarely venture into the jungle, are peaceful and submissive. This does ''not'' explain, however, the more insane stuff that happens on the island.

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* EldritchLocation: There is something subtly but fundamentally ''wrong'' with the Rook Islands. The extremely hostile animal life, the gradual madness that consumes anyone who goes into the jungle, the strange and mystical relics, the drugs giving accurate prophetic visions, [[spoiler: the ink demon]], and so on. It's not obvious, but the islands are ''doing things'' to the people who spend time there.
** Explained in-game: On the Rook Islands, a
there. A large number of the plants have evolved to become slightly toxic or able to induce hallucinogenic effects. The most common of these is a plant that secretes a toxin that makes everything it touches highly aggressive - it's why the Rakyat and animals are so bloodthirsty and aggressive. The denser you go into the jungle, the greater the number of low-toxicity plants there are, which is why the Amanaki village people, who rarely venture into the jungle, are peaceful and submissive. This does ''not'' explain, however, the more insane stuff that happens on the island.



* ItemCrafting: Though technically optional, Jason needs to collect animal skins and plant parts to craft equipment holsters and combat-boosting "medicines", respectively. Holsters that hold more ammo and equipment require more skins from rarer animals, and more potent mixes require more leaves. It certainly puts a more [[JustifiedTrope justified]] spin on {{Hyperspace Arsenal}}s and {{Healing Potion}}s.
** Also, see the TrickArrow entry below.

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* ItemCrafting: Though technically optional, Jason needs to collect animal skins and plant parts to craft equipment holsters and combat-boosting "medicines", respectively. Holsters that hold more ammo and equipment require more skins from rarer animals, and more potent mixes require more leaves. It certainly puts a more [[JustifiedTrope justified]] spin on {{Hyperspace Arsenal}}s and {{Healing Potion}}s.
**
Potion}}s. Also, see the TrickArrow entry below.



* JumpScare: Any predator animals that can jump out at you, but especially the crocodiles.
** During the final hallucination scene, [[spoiler:a demonic embodiment of Liza's overbearing protectiveness]] jumps out of the floor at you.

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* JumpScare: Any predator animals that can jump out at you, but especially the crocodiles.
**
crocodiles. During the final hallucination scene, [[spoiler:a demonic embodiment of Liza's overbearing protectiveness]] jumps out of the floor at you.



*** The Wanted Dead missions all specify kill your target with a knife like a true Rakyat Warrior.

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*** ** The Wanted Dead missions all specify kill your target with a knife like a true Rakyat Warrior.



* LethalJokeWeapon: The FlareGun seems like an awful weapon, as each shot requires significant gravity compensation[[note]]As they are not designed for horizontal firing, flares start to drop at only ~15m.[[/note]] with a very long reload, and comes with risking an alert and accidentally burning yourself. That said, it's not only great for killing tight clusters of enemies and aggressive wild animals, but a single shot can destroy vehicles and insta-kill a heavy.
** Also, the Repair Tool. Whilst very impractical, especially so a machete kill is silent and has a few metres range, it can be used for melee purposes; provided you can get close enough, it can set enemies ablaze, killing them swiftly. Doing so even unlocks the "Improper Use" achievement/trophy.
* LoveTriangle: Jason, Liza, and Citra. However, it seems that only Citra really registers it, with Liza not saying anything about it due to her not even knowing Citra exists until toward the very end of the game.

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* LethalJokeWeapon: LethalJokeWeapon:
**
The FlareGun seems like an awful weapon, as each shot requires significant gravity compensation[[note]]As they are not designed for horizontal firing, flares start to drop at only ~15m.[[/note]] with a very long reload, and comes with risking an alert and accidentally burning yourself. That said, it's not only great for killing tight clusters of enemies and aggressive wild animals, but a single shot can destroy vehicles and insta-kill a heavy.
heavy.
** Also, the The Repair Tool. Whilst very impractical, especially so a machete kill is silent and has a few metres range, it can be used for melee purposes; provided you can get close enough, it can set enemies ablaze, killing them swiftly. Doing so even unlocks the "Improper Use" achievement/trophy.
* LoveTriangle: LoveTriangle:
**
Jason, Liza, and Citra. However, it seems that only Citra really registers it, with Liza not saying anything about it due to her not even knowing Citra exists until toward the very end of the game.



** Also, during the boss fight with Vaas, [[spoiler: Jason is stabbed through the chest and goes into a coma trance, in which he of course kills Vaas. What's weird about this is that despite having a dagger through the heart, Jason wakes up alive and Citra claims Vaas really is dead. The same happens with Buck (why didn't Jason just shoot him?) and Hoyt (two guards, Hoyt is busy chopping Jason's finger off). One explanation is that the Tatau causes a wearer's object of hate and himself to hallucinate in a battle of wills, regardless of who has more backup/got the drop, when the wearer is extremely stressed or hateful, causing whoever has the stronger will to obliterate the enemy in a berserk-filled rage, regardless of said upper-hand.]]

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** Also, during During the boss fight with Vaas, [[spoiler: Jason is stabbed through the chest and goes into a coma trance, in which he of course kills Vaas. What's weird about this is that despite having a dagger through the heart, Jason wakes up alive and Citra claims Vaas really is dead. The same happens with Buck (why didn't Jason just shoot him?) and Hoyt (two guards, Hoyt is busy chopping Jason's finger off). One explanation is that the Tatau causes a wearer's object of hate and himself to hallucinate in a battle of wills, regardless of who has more backup/got the drop, when the wearer is extremely stressed or hateful, causing whoever has the stronger will to obliterate the enemy in a berserk-filled rage, regardless of said upper-hand.]]



** Delving into Rook Island's background and paying attention to the players involved in the current story indicates that it's less of a case of Mighty Whitey and more of a case of Mighty Outsider-In-General. Rook Island has a history of outside individuals coming to the island and taking control of it, only to go mad and be killed by another outsider. The Chinese general who took over island and left many of the ruins, only to be killed by his superiors, the Japanese who took over only to go mad and be killed by each other, and now Jason and Vaas/Hoyt (as well as Citra). Depending on the ending, either [[spoiler: Citra is killed by Dennis or Citra kills Jason after he kills his friends - in either case, it's another example of an outsider effectively dominating the island being killed by another outsider]]. Even the mythological background of the island involves an outsider (the "prince from the northern kingdom") slaying another malevolent outside power (the giant).
** It's also fairly clear that Citra only cares about Jason insofar as he helps her accomplish her own ends.
* MindScrew: Sometimes, there just is no way to tell what is real and what isn't, or how or why. Various files on memory cards you obtain may mention that there are various hallucinogenic properties of all sorts of plants in the territory and Willis says that just ''living'' on the Rook Islands is enough to eventually make you go crazy and forget who you are (and he's so weirdly jingoistic he's hardly an example of sanity himself). The tattoo is MaybeMagicMaybeMundane, sometimes bizarre things happen when Jason hasn't been visibly exposed to any mind-altering chemicals, and there's all sorts of other complicating factors.
** Weirdest of all, if only for its total subtlety and complete unexpectedness, is one particular random side quest where you talk to a hysterical old woman asking you to investigate a plane crash. You go down there, find a crashed, ''rusted'', plane scattered across the beach. You talk to the guy living in the wreck, and he tells you that the plane crashed ten years ago, and that no old woman lives in the village you came from. There is absolutely no lead up for this, nor any indication it's anything more than one of the forty or so other side quests. Just two sentences from a random Malay dude and suddenly you wonder if ''any'' of this is real, not just the parts where Jason's clearly on some ''truly'' wacky pharmaceuticals.
** All of this actually makes a certain amount of sense, given the evident similarities to Alice in Wonderland. One of the quotes from that book before the start of a new act sums it up quite well:

to:

** Delving into Rook Island's background and paying attention to the players involved in the current story indicates that it's less of a case of Mighty Whitey and more of a case of Mighty Outsider-In-General. Rook Island has a history of outside individuals coming to the island and taking control of it, only to go mad and be killed by another outsider. The Chinese general who took over island and left many of the ruins, only to be killed by his superiors, the Japanese who took over only to go mad and be killed by each other, and now Jason and Vaas/Hoyt (as well as Citra). Depending on the ending, either [[spoiler: Citra is killed by Dennis or Citra kills Jason after he kills his friends - in either case, it's another example of an outsider effectively dominating the island being killed by another outsider]]. Even the mythological background of the island involves an outsider (the "prince from the northern kingdom") slaying another malevolent outside power (the giant).
**
giant). It's also fairly clear that Citra only cares about Jason insofar as he helps her accomplish her own ends.
* MindScrew: MindScrew:
**
Sometimes, there just is no way to tell what is real and what isn't, or how or why. Various files on memory cards you obtain may mention that there are various hallucinogenic properties of all sorts of plants in the territory and Willis says that just ''living'' on the Rook Islands is enough to eventually make you go crazy and forget who you are (and he's so weirdly jingoistic he's hardly an example of sanity himself). The tattoo is MaybeMagicMaybeMundane, sometimes bizarre things happen when Jason hasn't been visibly exposed to any mind-altering chemicals, and there's all sorts of other complicating factors.
** Weirdest of all, if only for its total subtlety and complete unexpectedness, is one particular random side quest where you talk to a hysterical old woman asking you to investigate a plane crash. You go down there, find a crashed, ''rusted'', plane scattered across the beach. You talk to the guy living in the wreck, and he tells you that the plane crashed ten years ago, and that no old woman lives in the village you came from. There is absolutely no lead up for this, nor any indication it's anything more than one of the forty or so other side quests. Just two sentences from a random Malay dude and suddenly you wonder if ''any'' of this is real, not just the parts where Jason's clearly on some ''truly'' wacky pharmaceuticals.
**
pharmaceuticals. All of this actually makes a certain amount of sense, given the evident similarities to Alice in Wonderland. One of the quotes from that book before the start of a new act sums it up quite well:
27th May '17 2:03:00 AM LentilSandEater
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** In [[spoiler: the last few Letters of the Lost]], Hurk mentions that one of his trained monkeys went crazy, and taught other monkeys to prime and throw grenades... minus the throw part. Hurk eventually tracks him down [[spoiler: and kills him]].
*** In Far Cry 4, Hurk returns, and still feels really guilty about the monkey death, and wants to make it up to "the monkey gods".

to:

** In [[spoiler: the last few Letters of the Lost]], Hurk mentions that one of his trained monkeys went crazy, and taught other monkeys to prime and throw grenades... minus the throw part. Hurk eventually tracks him down [[spoiler: and kills him]].
***
him]]. In Far Cry 4, Hurk returns, and still feels really guilty about the monkey death, and wants to make it up to "the monkey gods".



* IndecisiveParody: Jeffrey Yohalem says that the game is meant to be treated as an over-the-top parody of many video game cliches. Most major video game reviewers and many bloggers not only failed to see the satirical elements but considered it a largely serious and disturbing story.
** The lead ''Far Cry 3'' game designer, Jaime Keene, thought it was a horror game.

to:

* IndecisiveParody: Jeffrey Yohalem says that the game is meant to be treated as an over-the-top parody of many video game cliches. Most major video game reviewers and many bloggers not only failed to see the satirical elements but considered it a largely serious and disturbing story.
**
story. The lead ''Far Cry 3'' game designer, Jaime Keene, thought it was a horror game.
27th May '17 2:01:24 AM LentilSandEater
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*** They aren't the only ones with pathfinding issues. Vehicle drivers tend to have a hard time driving if it isn't done on a straight, obstruction-free road. They're not very good at avoiding their own comrades walking down that same road, either - the only upside is they won't blame ''you'' for it like in most other games of the genre.

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*** They aren't the only ones with pathfinding issues. ** Vehicle drivers tend to have a hard time driving if it isn't done on a straight, obstruction-free road. They're not very good at avoiding their own comrades walking down that same road, either - the only upside is they won't blame ''you'' for it like in most other games of the genre.



** GenreDeconstruction: The game also [[http://web.archive.org/web/20130306101900/http://penny-arcade.com/report/editorial-article/double-talk-far-cry-3s-lead-writer-explains-the-deceptive-nature-of-th criticizes many tropes]] that go into creating a [[StrictlyFormula familiar]] and [[CatharsisFactor enjoyable]] player experience in a WideOpenSandbox. For example, the requisite CrapsackWorld that encourages players to respond with [[VideoGameCrueltyPotential wanton cruelty]] is seen for [[RealityEnsues the unsettling and absurd place]] that it really is when the PlayerCharacter starts [[AudienceSurrogate being engrossed]] in his situation in [[SociopathicHero the same way]] the [[YouBastard player]] is likely to.


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* GenreDeconstruction: The game [[http://web.archive.org/web/20130306101900/http://penny-arcade.com/report/editorial-article/double-talk-far-cry-3s-lead-writer-explains-the-deceptive-nature-of-th criticizes many tropes]] that go into creating a [[StrictlyFormula familiar]] and [[CatharsisFactor enjoyable]] player experience in a WideOpenSandbox. For example, the requisite CrapsackWorld that encourages players to respond with [[VideoGameCrueltyPotential wanton cruelty]] is seen for [[RealityEnsues the unsettling and absurd place]] that it really is when the PlayerCharacter starts [[AudienceSurrogate being engrossed]] in his situation in [[SociopathicHero the same way]] the [[YouBastard player]] is likely to.
23rd Mar '17 6:48:09 AM Wuz
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* ArtisticLicenseMilitary: As noted by [[http://www.imfdb.org/wiki/Far_Cry_3#FN_Minimi IMFDB]], the MKG is an extremely bizarre version of the FN M249/FN Minimi, with the belt feed opening replaced by a left-handed charging handle and a weird belt box with the STANAG well adaptor.
6th Feb '17 3:47:15 PM Heartlesswithaheart
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** Reaching the higher relic milestones unlocks the [[GameBreaker "special" syringes]]; the player is required to collect 40 relics for both, and then spend 12 leaves ''for one syringe'' which grants 30 seconds of [[spoiler:being invincible]] or [[spoiler:one-hit kills]].

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** Reaching the higher relic milestones unlocks the [[GameBreaker "special" syringes]]; the player is required to collect 40 relics for both, and then spend 12 leaves ''for one syringe'' which grants 30 seconds of [[spoiler:being invincible]] being invincible or [[spoiler:one-hit kills]].one-hit kills.
4th Jan '17 1:33:56 AM DastardlyDemolition
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* ShortRangeShotgun: All three of the shotguns shown in game trade range for damage. The pre-order multiplayer weapon the Type-10 has a little more range due to being a "handgun" like the Flare Gun but trades in damage for it, doing less than other shotguns despite using an absurdly round, as shown in "Hand Cannon" above.

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* ShortRangeShotgun: All three of the shotguns shown in game trade range for damage. The pre-order multiplayer weapon the Type-10 has a little more range due to being a "handgun" like the Flare Gun but trades in damage for it, doing less than other shotguns despite using an absurdly large round, as shown in "Hand Cannon" above.
4th Jan '17 1:33:20 AM DastardlyDemolition
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** The multiplayer has the pre-order Type 10. It is a modified Japanese Type-10 Flare Gun that uses 35mm shotgun shells. To put this perspective this is slightly above 33.67mm 2-gauge used by '''[[BFG smaller punt guns]]'''. And you shoot this one-handed.

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** The multiplayer has the pre-order Type 10. It is a modified Japanese Type-10 Flare Gun that uses 35mm shotgun shells. To put this perspective this is slightly above 33.67mm 2-gauge used by '''[[BFG '''[[{{BFG}} smaller punt guns]]'''. And you shoot this one-handed.



* ShortRangeShotgun: All three of the shotguns shown in game trade range for damage. The pre-order multiplayer weapon the Type-10 has a little more range due to being a "handgun" like the Flare Gun but trades in damage for it, doing less than other shotguns despite using an absurdly round, as shown in "Hand Cannon" above.



* SoundtrackDissonance: The game's techno ambience and occasional dubstep are a stark contrast to the serene nature and the more serious aspects of the game's story. Ends up being flipped all the way back around when you're dispatched to burn down a farm of marijuana plants to trippy dub-step music.

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* SoundtrackDissonance: The game's techno ambience ambiance and occasional dubstep are a stark contrast to the serene nature and the more serious aspects of the game's story. Ends up being flipped all the way back around when you're dispatched to burn down a farm of marijuana plants to trippy dub-step music.
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