History VideoGame / FarCry3

7th Nov '17 1:39:01 PM KingLyger
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* ArcWords:
--> '''Vaas''': Did I ever tell you the definition of insanity?

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* ArcWords:
--> '''Vaas''': Did
ArcWords: "Did I ever tell you the definition of insanity?insanity?" Said by Vaas multiple times to Jason. According to Vaas, the definition is "doing the same thing, over and over again, and expecting shit to change." It ties into drug use, the conflict on the island, and the nature of choice, all of which run throughout the story.
31st Aug '17 11:20:12 PM VisitorAlex
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* TheSyndicate: Hoyt's criminal organization is an inmensely powerful organization dedicated in drug trade and human trafficking. And as if that was not enough, he has an army of bloodthirsty mercenaries at his disponsal.
-->'''Hoyt:''' "I'm a hunter myself. The noblest of professions. But you know, I like to hunt real game. I can offer you travel to slave markets in Rio, Hong Kong, New York. This is a global enterprise. Globalisation is the future, bringing things from far away to me."
23rd Aug '17 2:43:30 AM Silverblade2
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** Vaas is nothing short of terrifying, but he's also got some of the kookiest lines in the game and a lot of excellent and hilarious motion-capture acting. He's like SelfDemonstrating/TheJoker, as a pirate.

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** Vaas is nothing short of terrifying, but he's also got some of the kookiest lines in the game and a lot of excellent and hilarious motion-capture acting. He's like SelfDemonstrating/TheJoker, ComicBook/TheJoker, as a pirate.
6th Aug '17 10:31:03 AM Sumatris
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* GroinAttack: Performing a double Death From Below takedown will inflict this on the first target. With a machete. Or a tanto. Either way, ouch.
6th Aug '17 8:57:16 AM Sumatris
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** Rook Islands' indigineous fauna includes scores of completely harmless, defenseless animal species like birds of paradise, turtoises, turtles or monkeys. No, they don't drop any crafting components. Yes, you can kill them any way you want. Nobody, not even the game, will call you out on it.

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** Rook Islands' indigineous fauna includes scores of completely harmless, defenseless animal species like birds of paradise, turtoises, turtles or monkeys. No, they don't drop any crafting components. Yes, you can kill them any way you want. Nobody, not even the game, will call you out on it. Just don't tell PETA.
* VideoGameCrueltyPunishment: Kill three civilians or rebels in quick succession and Jason will drop dead before the game loads the last checkpoint.
6th Aug '17 8:51:10 AM Sumatris
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** Rook Islands' indigineous fauna includes scores of completely harmless, defenseless animal species like birds of paradise, turtoises, turtles or monkeys. No, they don't drop any crafting components. Yes, you can kill them any way you want. Nobody, not even the game, will call you out on it.
6th Aug '17 8:40:41 AM Sumatris
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* MadeOfIncendium: The variety of things that catch fire at the slightest opportunity is staggering, but worst of them is everything even remotely related to plants. Any use of molotovs or flamethrowers in generous vicinity to grass or jungle will inevitably cause a raging bushfire that's instantly lethal to anything that's not a Heavy because all humans and animals in this game seem to have gasoline for blood. That includes Jason as well to some extent, and although being set on fire doesn't kill him on the spot, it still deals heavy damage very quickly.



* ThereIsNoKillLikeOverkill: One of the side-missions involves hunting rabid dogs... with an RPG.

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* ThereIsNoKillLikeOverkill: One of the side-missions involves hunting rabid dogs... with an RPG. Another one has Jason get rid off some leopards... with a flamethrower in the middle of [[MadeOfIncendium the jungle]].
6th Aug '17 8:28:52 AM Sumatris
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** The penultimate mission actually gives you armed backup in the form of Sam manning a .50 machine gun that's mounted to an armored jeep. Yay, someone to watch your back, finally! Until you're forced to realize that Sam's such a horrible shot even with so much MoreDakka at his disposal that he's no help whatsoever, and that he's so fragile even behind armor plates that bringing him anywhere near a firefight is almost guaranteed to get him killed in twenty seconds or less. The presence of numerous [[OneHitKill RPG soldiers]] in the area, coupled with the many, many {{Teleporting Keycard Squad}}s in this mission, means you have little choice but to park Sam as far away from the action as possible and take on the small army of privateers on your own anyway.

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** The penultimate mission actually gives you armed backup in the form of Sam manning a .50 machine gun that's mounted to an armored jeep. Yay, someone to watch your back, finally! Until you're forced to realize that Sam's such a horrible shot even with so much MoreDakka at his disposal that he's no help whatsoever, and that he's so fragile even behind armor plates that bringing him anywhere near a firefight is almost guaranteed to get him killed in twenty seconds or less.less, which is an instant game over. The presence of numerous [[OneHitKill RPG soldiers]] in the area, coupled with the many, many {{Teleporting Keycard Squad}}s in this mission, means you have little choice but to park Sam as far away from the action as possible and take on the small army of privateers on your own anyway.
6th Aug '17 8:27:29 AM Sumatris
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Added DiffLines:

** The penultimate mission actually gives you armed backup in the form of Sam manning a .50 machine gun that's mounted to an armored jeep. Yay, someone to watch your back, finally! Until you're forced to realize that Sam's such a horrible shot even with so much MoreDakka at his disposal that he's no help whatsoever, and that he's so fragile even behind armor plates that bringing him anywhere near a firefight is almost guaranteed to get him killed in twenty seconds or less. The presence of numerous [[OneHitKill RPG soldiers]] in the area, coupled with the many, many {{Teleporting Keycard Squad}}s in this mission, means you have little choice but to park Sam as far away from the action as possible and take on the small army of privateers on your own anyway.


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* TeleportingKeycardSquad: The game mostly avoids this, but it still has its moments. Easily the worst example is the penultimate story mission "Black Gold" where about a dozen privateers spawn out of thin air the moment you enter any target area (you can actually ''see'' them pop up out of nowhere on occasion), and then again every time you blow up one of the fuel depots, for a total of at least eight occurences. It makes beating this mission stealthily next to impossible because those buggers often spawn already alerted all around Jason, and the first thing they inevitably do is trigger any alarm you didn't manage to shoot in time, calling in even more reinforcements. Hope you brought armor, some big guns and lots of ammo.
6th Aug '17 8:11:27 AM Sumatris
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* GettingCrapPastTheRadar: Not that it would really be necessary, what with all the graphic violence, torture and nudity to be enjoyed, but the game thows in another one anyway with a mission named "Deepthroat"...

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* GettingCrapPastTheRadar: Not that it would really be necessary, what with all the graphic violence, torture and nudity to be enjoyed, but the game thows throws in another one anyway with a mission named "Deepthroat"...
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