History VideoGame / FarCry3

29th Nov '16 10:39:25 AM Ferot_Dreadnaught
Is there an issue? Send a Message


* TookALevelInBadass: Jason, from ActionSurvivor to {{Badass}}. However, [[SanitySlippage his behavior scares his friends in the process]].

to:

* TookALevelInBadass: Jason, from ActionSurvivor to {{Badass}}.badass. However, [[SanitySlippage his behavior scares his friends in the process]].
25th Nov '16 7:09:03 PM Kadorhal
Is there an issue? Send a Message


[[AndAnotherThing Oh, and]] it has [[CrazyAwesome reggae dubstep]] produced by Music/{{Skrillex}} and [[Music/BobMarley Damian Marley]] in the soundtrack.



A stand-alone expansion, titled ''VideoGame/FarCry3BloodDragon'', was also released May 1st, 2013. Related [[InNameOnly only by game engine and title]], ''Blood Dragon'' is an AffectionateParody of 80's sci-fi action flicks such as ''Franchise/{{Robocop}}'', ''{{Film/Aliens}}'', and ''Film/TheTerminator'' (among others); set in the distant, cyberpunk year of 2007, it features retro cutscenes, [=VHS=] tracking, a synthetic soundtrack, and other elements of 80's goodness. [[http://www.youtube.com/watch?v=SFDwXped8Bc Watch the trailer here.]]

[[AndAnotherThing Oh, and]] it has [[CrazyAwesome reggae dubstep]] produced by Music/{{Skrillex}} and [[Music/BobMarley Damian Marley]] in the soundtrack.

to:

A stand-alone expansion, titled ''VideoGame/FarCry3BloodDragon'', was also released May 1st, 2013. Related [[InNameOnly only by game engine and title]], ''Blood Dragon'' is an AffectionateParody of 80's sci-fi action flicks such as ''Franchise/{{Robocop}}'', ''{{Film/Aliens}}'', and ''Film/TheTerminator'' (among others); set in the distant, cyberpunk year of 2007, it features retro cutscenes, [=VHS=] tracking, a synthetic soundtrack, Creator/MichaelBiehn, and other elements of 80's goodness. [[http://www.youtube.com/watch?v=SFDwXped8Bc Watch the trailer here.]]

[[AndAnotherThing Oh, and]] it has [[CrazyAwesome reggae dubstep]] produced by Music/{{Skrillex}} and [[Music/BobMarley Damian Marley]] in the soundtrack.
]]
25th Nov '16 7:07:07 PM Kadorhal
Is there an issue? Send a Message


* AllGermansAreNazis: Averted with Sam. He even complains about it.

to:

* AllGermansAreNazis: Averted with Sam.Sam, who isn't even ''actually'' German (born in Texas). He even complains about it.



* AnnoyingArrows: Averted. The Composite Bow is one of the deadliest weapons in the game, capable of killing nearly anything in one silent shot. [[DifficultButAwesome If you can get used to adjusting for the arrow drop, anyway]]. Not to mention two (stealth) shots can take down a Heavy Unit. And even if there are too many enemies in a tight space you can make explosive and incendiary arrows on the fly.

to:

* AnnoyingArrows: Averted. The Composite Bow is one of the deadliest weapons in the game, capable of killing nearly anything in one silent shot. [[DifficultButAwesome If you can get used to adjusting for the arrow drop, anyway]].anyway]] (which the marksman sight helps with). Not to mention two (stealth) shots can take down a Heavy Unit. And even if there are too many enemies in a tight space you can make explosive and incendiary arrows on the fly.



** The bow is a cool weapon that allows for silent one-hit kills, with ammo that can be reacquired once the area's clear, and enemies that are close enough to realize their buddy just died won't immediately know where the arrow came from like they do with a bullet, but the arc of the arrows means it takes a lot of practice to use it reliably. On top of that, most forms of underbrush that you can conceal yourself in will completely stop any arrows you attempt to fire from them, and the closest you get to a "long-range" sight for it is the Marksman Sight, which doesn't actually zoom your view as much as it gives you some idea of how much you need to correct your aim for specific distances, meaning you need to be good at judging distances and/or wasting time abusing the waypoint system to gauge how much correction is needed without potentially wasting arrows. A silenced sniper rifle fulfills the exact same purpose with much less skill required.
** The Anti-Materiel Rifle has the highest range, accuracy and damage of any firearm. Awesome! However, it cannot mount a silencer, which severely limits its usefulness for players with an interest in stealth. Still, due to its massive firepower (it blows up a car with only one or two hits to the engine - it's anti-'''materiel''', after all), even stealthy players will often find it useful. And let's not forget that if two opponents are standing right next to each other (which happens surprisingly often; those pirates sure are a chatty bunch), shooting one of them will outright kill or at least severely injure the other one due to the AMR's explosive ammunition. So much for one shot, one kill.

to:

** The bow is a cool weapon that allows for silent one-hit kills, with ammo that can be reacquired once the area's clear, and enemies that are close enough to realize their buddy just died won't immediately know where the arrow came from like they do would with a silenced bullet, but the arc of the arrows means it takes a lot of practice to use it reliably. On top of that, most forms of underbrush that you can conceal yourself in will completely stop any arrows you attempt to fire from them, and the closest you get to a "long-range" sight for it is the Marksman Sight, which doesn't actually zoom your view as much as it gives you some idea of how much you need to correct your aim for specific distances, meaning you need to be good at judging distances and/or wasting time abusing the waypoint system to gauge how much correction is needed without potentially wasting arrows. A silenced sniper rifle fulfills the exact same purpose with much less skill required.
** The Anti-Materiel Rifle has the highest range, accuracy and damage of any firearm. Awesome! However, it cannot mount a silencer, which severely limits its usefulness for players with an interest in stealth. Still, due to its massive firepower (it blows up a car with only one or two hits to the engine - it's anti-'''materiel''', after all), even stealthy players will often find it useful. And let's not forget that if two opponents are standing right next to each other (which happens surprisingly often; those pirates sure are a chatty bunch), shooting one of them will outright kill or at least severely injure the other one due to the AMR's explosive ammunition. [[OneHitPolykill So much for for]] one shot, one kill.



** There's actually a fair bit of Malay used throughout the game, and for the most part it's correctly used. However, for subtitle, the words are incorrect grammatically. For example, "berikanher ba" is actually "berikan herba. (give [me] the herb)"

to:

** There's actually a fair bit of Malay used throughout the game, and for the most part it's correctly used. However, for subtitle, in the subtitles, the words are incorrect grammatically. grammatically incorrect. For example, "berikanher ba" is actually "berikan herba. herba" (give [me] the herb)"herb).



** If you're familiar with the series, you don't even have to guess what [[MacheteMayhem your starting melee weapon]] is.

to:

** If you're familiar with the series, you don't even have to guess what [[MacheteMayhem your starting melee weapon]] is. The island setting likewise calls back to that of the first ''VideoGame/FarCry''.



* DarkerAndEdgier: Than ''Far Cry 2'', which itself was DarkerAndEdgier than the original.

to:

* DarkerAndEdgier: Than ''Far Cry 2'', which itself was DarkerAndEdgier darker and edgier than the original.



* DependingOnTheWriter: A rather bizarre case as interviews revealed Jeffrey Yolaham maintained the game was a parody of colonialist tropes and the MightyWhitey idea. That it wasn't meant to be taken seriously. Other writers, however, talked about the game being a more "Heart of Darkness" experience. This may explain some of the MoodWhiplash.

to:

* DependingOnTheWriter: A rather bizarre case as interviews revealed case. Jeffrey Yolaham maintained in interviews that the game was a parody of colonialist tropes and the MightyWhitey idea. That idea, that it wasn't meant to be taken seriously. Other writers, however, talked about the game being a more "Heart of Darkness" experience. This may explain some of the MoodWhiplash.



* DiscOneNuke: Two of the best weapons in the game, the Shredder SMG and Ripper LMG, can be unlocked very early in the game, by finding 10 Memory Cards (commonly found at outposts) and completing 6 Trial of the Rakyat challenges.

to:

* DiscOneNuke: Two of the best weapons in the game, the Shredder SMG and Ripper LMG, can be unlocked very early in the game, by finding 10 Memory Cards (commonly found at outposts) and completing attempting 6 Trial of the Rakyat challenges.challenges. Even ignoring Signature weapons, your starting wallet capacity gives you just enough to buy the .44 Magnum from the start of the game, which one-shots any enemy short of a Heavy.



* DownTheRabbitHole: A CentralTheme, so much so there's direct ''Literature/AliceInWonderland'' quotes; the difference lies in that the characters find themselves in [[EldritchLocation hell-on-an-island]] instead of [[DarkWorld Wonderland]], and with [[HeWhoFightsMonsters "What will you]] [[WhatYouAreInTheDark do to survive?"]] as [[AnAesop the lesson]].

to:

* DownTheRabbitHole: A CentralTheme, so much so there's direct ''Literature/AliceInWonderland'' quotes; quotes between acts; the difference lies in that the characters find themselves in [[EldritchLocation hell-on-an-island]] instead of [[DarkWorld Wonderland]], and with [[HeWhoFightsMonsters "What will you]] [[WhatYouAreInTheDark do to survive?"]] as [[AnAesop the lesson]].



* GainingTheWillToKill: Jason's first kill occurs when a pirate ambushes him with a knife, and in an attempt to defend himself he accidentally forces the knife through the pirate's neck. He then spends a few seconds looking at his hands in shock. Over the rest of the game, he becomes more comfortable with the prospect of killing people, while his friends get less comfortable with his shift in personality.

to:

* GainingTheWillToKill: Jason's first kill occurs when a pirate ambushes him with a knife, and in an attempt to defend himself he accidentally forces the knife through the pirate's neck. He then spends a few seconds looking at his hands and the resultant corpse in shock.shock. He brings this up again during the tutorial when Dennis gives him money to buy a gun, saying that he's never shot a person before with the implication that he'd rather not have to, either. Over the rest of the game, he becomes more comfortable with the prospect of killing people, while his friends get less comfortable with his shift in personality.



* GratuitousGerman: Sam, who occasionally slips in German comments such as "Wunderbar!", and who even gives an assignment titled "Doppelgänger". [[spoiler:Exaggerated further when it's revealed he's half-American and was born in the states, but was moved to Germany when young; ''the name "Sam" is even a reference to "Uncle Sam".'']]

to:

* GratuitousGerman: Sam, who occasionally slips in German comments such as "Wunderbar!", and who even gives an assignment titled "Doppelgänger". [[spoiler:Exaggerated further when it's revealed he's half-American and he was born in the states, United States, but was moved to Germany with his Navy SEAL father when young; ''the name "Sam" is even a reference to "Uncle Sam".'']]



%% * GuideDangIt: One of the relics is not marked on the map. It can be found in the cave with the boat where your friends are. When you first get access to the cave, you can climb up some small cliffs across the cave from the boat to a new area with the relic, if you try to go to that area any time after you first find the cave, the area will be blocked by an InvisibleWall and the relic will be LostForever.
22nd Oct '16 11:27:18 AM nombretomado
Is there an issue? Send a Message


* BritishAccents: Notable in the co-op; despite everyone else in single and multiplayer speaking in a generally clear accent (including Russian Mikhail), [[ViolentGlaswegian Callum speaks in a very heavy Scottish accent]] that can be confusing to some ''even with subtitles.''
-->Ay! Kin we go? I'm fair scunnered waitin' on you tae stop playin' wi' yer fannies, so c'mon tae fuck 'n let's pikey the fuckin' engine off the cunts so we can get off this fuckin' island![[note]]''Hey, can we go? I'm tired of waiting for you to stop playing with your genitals (more precisely, "vaginas"), so come on, let's leave and steal the engine off them so we can get off this island!''[[/note]]
17th Oct '16 2:16:18 PM matruz
Is there an issue? Send a Message

Added DiffLines:

* CanonWelding: There are several hints that this game is set in the ''Franchise/AssassinsCreed'' universe:
** The dagger Jason retrieves from an ancient temple looks very much like a Piece of Eden, it also causes visions and hallucinations just like them.
** The [=DLC=] missions are even more blatant, as there are direct references to Abstergo and the aforementioned Pieces of Eden.
25th Sep '16 4:00:50 AM neoXsaga
Is there an issue? Send a Message


** There's actually a fair bit of Malay used throughout the game, and for the most part it's correctly used. However, for subtitle, the words are incorrect grammatically. For example, "berikanher ba" is actually "berikan herba."

to:

** There's actually a fair bit of Malay used throughout the game, and for the most part it's correctly used. However, for subtitle, the words are incorrect grammatically. For example, "berikanher ba" is actually "berikan herba." (give [me] the herb)"
1st Sep '16 1:39:18 PM nmn3r3
Is there an issue? Send a Message


* AintTooProudToBeg: [[spoiler: Liza, Type 2]]

to:

* AintTooProudToBeg: [[spoiler: Liza, Type 2]]2, because she's tied up and Jason (AKA you) has put a knife to her throat, and killing her will cement him as a person who kills for the heck of it.]]
9th Aug '16 4:30:26 PM ArthurEld
Is there an issue? Send a Message


* JustifiedTutorial: The game's stealth mechanics are introduced in an attempted escape from Vaas' camp by [[TheWorldsExpertOnGettingKilled Grant]], a former Army reserve serviceman. Meanwhile, survival techniques, combat, and exploration around the islands are all introduced by [[MagicalNegro Dennis]] as he indoctrinates the newcomer, Jason, in [[GoingNative the ways]] of the Rakyat.

to:

* JustifiedTutorial: The game's stealth mechanics are introduced in an attempted escape from Vaas' camp by [[TheWorldsExpertOnGettingKilled Grant]], Grant, a former Army reserve serviceman. Meanwhile, survival techniques, combat, and exploration around the islands are all introduced by [[MagicalNegro Dennis]] as he indoctrinates the newcomer, Jason, in [[GoingNative the ways]] of the Rakyat.
9th Aug '16 4:29:53 PM ArthurEld
Is there an issue? Send a Message


* BreakTheCutie: Every one of Jason's group. [[TheWorldsExpertOnGettingKilled Grant]] is an exception, [[DeathByOriginStory but he dies in the tutorial without seeing most of what happens]].

to:

* BreakTheCutie: Every one of Jason's group. [[TheWorldsExpertOnGettingKilled Grant]] Grant is an exception, [[DeathByOriginStory but he dies in the tutorial without seeing most of what happens]].
6th Aug '16 2:51:28 PM Kadorhal
Is there an issue? Send a Message


* LoveTriangle: Jason, Liza, and Citra [[spoiler: (Vaas's sister)]]. However, it seems that only Citra really registers it, with Liza not saying anything about it due to her not even knowing Citra exists until toward the very end of the game.

to:

* LoveTriangle: Jason, Liza, and Citra [[spoiler: (Vaas's sister)]].Citra. However, it seems that only Citra really registers it, with Liza not saying anything about it due to her not even knowing Citra exists until toward the very end of the game.



** Also, during the boss fight with Vaas, [[spoiler: Jason is stabbed in the back and goes into a coma trance, in which he of course kills Vaas. What's weird about this is that despite having a dagger through the heart, Jason wakes up alive and Citra claims Vaas really is dead. The same happens with Buck (why didn't Jason just shoot him?) and Hoyt (two guards, Hoyt is busy chopping Jason's finger off). One explanation is that the Tatau causes a wearer's object of hate and himself to hallucinate in a battle of wills, regardless of who has more backup/got the drop, when the wearer is extremely stressed or hateful, causing whoever has the stronger will to obliterate the enemy in a berserk-filled rage, regardless of said upper-hand.]]

to:

** Also, during the boss fight with Vaas, [[spoiler: Jason is stabbed in through the back chest and goes into a coma trance, in which he of course kills Vaas. What's weird about this is that despite having a dagger through the heart, Jason wakes up alive and Citra claims Vaas really is dead. The same happens with Buck (why didn't Jason just shoot him?) and Hoyt (two guards, Hoyt is busy chopping Jason's finger off). One explanation is that the Tatau causes a wearer's object of hate and himself to hallucinate in a battle of wills, regardless of who has more backup/got the drop, when the wearer is extremely stressed or hateful, causing whoever has the stronger will to obliterate the enemy in a berserk-filled rage, regardless of said upper-hand.]]



* MeaningfulEcho: "There's a first time for everything."
* MeleeATrois: The local wildlife is just as happy to chow down on enemy pirates[=/=]mercs as they are to munch on you.

to:

* MeaningfulEcho: "There's a first time for everything."
" First said by Dennis to Jason when protesting "I've never shot someone before", later repeated by Jason back to Dennis when promising that once Vaas is dead, [[spoiler:his boss, Hoyt, is next on his list.]]
* MeleeATrois: The local wildlife is just as happy to chow down on enemy pirates[=/=]mercs pirates/mercs as they are to munch on you.



** Delving into Rook Island's background and paying attention to the players involved in the current story indicates that it's less of a case of MightyWhitey and more of a case of Mighty Outsider-In-General. Rook Island has a history of outside individuals coming to the island and taking control of it, only to go mad and be killed by another outsider. The Chinese general who took over island and left many of the ruins, only to be killed by his superiors, the Japanese who took over only to go mad and be killed by each other, and now Jason and Vaas/Hoyt (as well as Citra). Depending on the ending, either [[spoiler: Citra is killed by Dennis or Citra kills Jason after he kills his friends. in either case, it's another example of an outsider effectively dominating the island being killed by another outsider]]. Even the mythological background of the island involves an outsider (the "prince from the northern kingdom") slaying another malevolent outside power (the giant).

to:

** Delving into Rook Island's background and paying attention to the players involved in the current story indicates that it's less of a case of MightyWhitey Mighty Whitey and more of a case of Mighty Outsider-In-General. Rook Island has a history of outside individuals coming to the island and taking control of it, only to go mad and be killed by another outsider. The Chinese general who took over island and left many of the ruins, only to be killed by his superiors, the Japanese who took over only to go mad and be killed by each other, and now Jason and Vaas/Hoyt (as well as Citra). Depending on the ending, either [[spoiler: Citra is killed by Dennis or Citra kills Jason after he kills his friends. friends - in either case, it's another example of an outsider effectively dominating the island being killed by another outsider]]. Even the mythological background of the island involves an outsider (the "prince from the northern kingdom") slaying another malevolent outside power (the giant).



** All of this actually makes a certain amount of sense, given the evident similarities to Alice in Wonderland.

to:

** All of this actually makes a certain amount of sense, given the evident similarities to Alice in Wonderland. One of the quotes from that book before the start of a new act sums it up quite well:



* MythologyGag: The crazy woman in front of the shop in Badtown makes references to Jack Carver as well as the Jackal, from ''FarCry'' and ''FarCry2''.
** The description of the hardest difficulty of the game is simply "[[FarCry2 Worse than malaria]]".

to:

* MythologyGag: The crazy woman in front of the shop in Badtown makes references to Jack Carver as well as the Jackal, from ''FarCry'' ''VideoGame/FarCry'' and ''FarCry2''.
''VideoGame/FarCry2''.
** The Another to ''Far Cry 2'': the description of the hardest difficulty of the game is simply "[[FarCry2 Worse "Worse than malaria]]".malaria".



* NeverSmileAtACrocodile: Many rivers contains crocodiles which provides a nice [[JumpScare jumpscare]]
* NoArcInArchery: Averted. The recurve bow has a realistic range and drop, so shooting anything at beyond fifty meters requires great skill. One upgrade gives you a scope that gives you markers for drop distance, allowing you to adjust your shots.
* NoGearLevel: A very brief one, after being [[spoiler:captured and dropped a hundred or so feet into a lake while tied to a cement block,]] Jason is left to obtain whatever weapons he can along the way while finding an escape vehicle. All of his original weapons are granted back upon completion.

to:

* NeverSmileAtACrocodile: Many rivers contains crocodiles which provides a nice [[JumpScare jumpscare]]
{{jump scare}}.
* NoArcInArchery: Averted. The recurve bow has a realistic range and drop, so shooting anything at beyond fifty meters requires great skill. One upgrade gives you a scope that gives you markers for drop distance, allowing you to adjust your shots.
shots more easily.
* NoGearLevel: A very brief one, after being [[spoiler:captured and dropped a hundred or so feet into a lake while tied to a cement block,]] Jason is left to obtain whatever weapons he can along the way while finding an escape vehicle. All of Then it happens ''again'' when things go tits-up from there, after which he has to go and reclaim his original weapons are granted back upon completion.weapons.



* NoOneCouldSurviveThat: The reason Jason manages to survive encounters with Vaas is because Vaas insists on using increasingly elaborate and exotic methods to kill him. Even {{lampshaded}} in the insanity speech:

to:

* NoOneCouldSurviveThat: The reason Jason manages to survive encounters with Vaas is because Vaas insists on using increasingly elaborate and exotic methods to kill him. Even {{lampshaded}} {{lampshade|Hanging}}d in the insanity speech:



** Also of a mental version. By the time you rescue your friends, it's quite obvious that none of them will ever again be the person they were before being captured. [[spoiler: Except Ollie, but as long as he's getting stoned, he doesn't mind much]].

to:

** Also of a mental version. By the time you rescue your friends, it's quite obvious that none of them will ever again be the person they were before being captured. [[spoiler: Except [[spoiler:Except Ollie, but as long as he's getting stoned, he doesn't mind much]].



* NotTheFallThatKillsYou: The wing-suit/parachute combination allows you to survive pretty much any large drop, provided you have enough of a fall and plenty of time deploy without hitting the ground.

to:

* NotTheFallThatKillsYou: The wing-suit/parachute combination allows you to survive pretty much any large drop, provided you have enough of a fall and plenty of time to deploy without hitting the ground.



* OneManArmy: Jason, to a ridiculous extent. Lampshaded frequently by his enemies, who cannot believe that one guy is giving them so much trouble. [[spoiler: Also subverted, as by the end of the game, Jason rampage and extreme death toll have driven him completely out of his mind. Even in the good ending, he struggles with what he's done and knows he'll never be okay again]].

to:

* OneManArmy: Jason, to a ridiculous extent. Lampshaded frequently by his enemies, who cannot believe that one guy is giving them so much trouble. [[spoiler: Also subverted, as by the end of the game, Jason Jason's rampage and extreme death toll have driven him completely out of his mind. Even in the good ending, he struggles with what he's done and knows he'll never be okay again]].



* PleasureIsland: What Rook Island was sold to Jason and his friends. They were told that essentially anything they could want could be bought there. They just weren't told that included them.

to:

* PleasureIsland: What Rook Island was sold as to Jason and his friends. They were told that essentially anything they could want could be bought there. They just weren't told that included them.



* PossessionImpliesMastery: Despite the fact that Jason has no firearms or archery training, he is an InstantExpert with the bow and every gun he gets his hands on in the entire game. One of the game's various drug trips attempts to explain this via voiceover of Grant telling him he's a "natural with a gun".

to:

* PossessionImpliesMastery: Despite the fact that Jason has no firearms or archery training, he is an InstantExpert with the bow and every gun he gets his hands on in the entire game. One of the game's various drug trips attempts to explain this via voiceover of Grant telling him he's a "natural with a gun". Note also that bow-related skills do improve his ability with it noticeably more than gun-related ones.
This list shows the last 10 events of 552. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.FarCry3