History VideoGame / FarCry3

25th Sep '16 4:00:50 AM neoXsaga
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** There's actually a fair bit of Malay used throughout the game, and for the most part it's correctly used. However, for subtitle, the words are incorrect grammatically. For example, "berikanher ba" is actually "berikan herba."

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** There's actually a fair bit of Malay used throughout the game, and for the most part it's correctly used. However, for subtitle, the words are incorrect grammatically. For example, "berikanher ba" is actually "berikan herba." (give [me] the herb)"
1st Sep '16 1:39:18 PM nmn3r3
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* AintTooProudToBeg: [[spoiler: Liza, Type 2]]

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* AintTooProudToBeg: [[spoiler: Liza, Type 2]]2, because she's tied up and Jason (AKA you) has put a knife to her throat, and killing her will cement him as a person who kills for the heck of it.]]
9th Aug '16 4:30:26 PM ArthurEld
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* JustifiedTutorial: The game's stealth mechanics are introduced in an attempted escape from Vaas' camp by [[TheWorldsExpertOnGettingKilled Grant]], a former Army reserve serviceman. Meanwhile, survival techniques, combat, and exploration around the islands are all introduced by [[MagicalNegro Dennis]] as he indoctrinates the newcomer, Jason, in [[GoingNative the ways]] of the Rakyat.

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* JustifiedTutorial: The game's stealth mechanics are introduced in an attempted escape from Vaas' camp by [[TheWorldsExpertOnGettingKilled Grant]], Grant, a former Army reserve serviceman. Meanwhile, survival techniques, combat, and exploration around the islands are all introduced by [[MagicalNegro Dennis]] as he indoctrinates the newcomer, Jason, in [[GoingNative the ways]] of the Rakyat.
9th Aug '16 4:29:53 PM ArthurEld
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* BreakTheCutie: Every one of Jason's group. [[TheWorldsExpertOnGettingKilled Grant]] is an exception, [[DeathByOriginStory but he dies in the tutorial without seeing most of what happens]].

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* BreakTheCutie: Every one of Jason's group. [[TheWorldsExpertOnGettingKilled Grant]] Grant is an exception, [[DeathByOriginStory but he dies in the tutorial without seeing most of what happens]].
6th Aug '16 2:51:28 PM Kadorhal
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* LoveTriangle: Jason, Liza, and Citra [[spoiler: (Vaas's sister)]]. However, it seems that only Citra really registers it, with Liza not saying anything about it due to her not even knowing Citra exists until toward the very end of the game.

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* LoveTriangle: Jason, Liza, and Citra [[spoiler: (Vaas's sister)]].Citra. However, it seems that only Citra really registers it, with Liza not saying anything about it due to her not even knowing Citra exists until toward the very end of the game.



** Also, during the boss fight with Vaas, [[spoiler: Jason is stabbed in the back and goes into a coma trance, in which he of course kills Vaas. What's weird about this is that despite having a dagger through the heart, Jason wakes up alive and Citra claims Vaas really is dead. The same happens with Buck (why didn't Jason just shoot him?) and Hoyt (two guards, Hoyt is busy chopping Jason's finger off). One explanation is that the Tatau causes a wearer's object of hate and himself to hallucinate in a battle of wills, regardless of who has more backup/got the drop, when the wearer is extremely stressed or hateful, causing whoever has the stronger will to obliterate the enemy in a berserk-filled rage, regardless of said upper-hand.]]

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** Also, during the boss fight with Vaas, [[spoiler: Jason is stabbed in through the back chest and goes into a coma trance, in which he of course kills Vaas. What's weird about this is that despite having a dagger through the heart, Jason wakes up alive and Citra claims Vaas really is dead. The same happens with Buck (why didn't Jason just shoot him?) and Hoyt (two guards, Hoyt is busy chopping Jason's finger off). One explanation is that the Tatau causes a wearer's object of hate and himself to hallucinate in a battle of wills, regardless of who has more backup/got the drop, when the wearer is extremely stressed or hateful, causing whoever has the stronger will to obliterate the enemy in a berserk-filled rage, regardless of said upper-hand.]]



* MeaningfulEcho: "There's a first time for everything."
* MeleeATrois: The local wildlife is just as happy to chow down on enemy pirates[=/=]mercs as they are to munch on you.

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* MeaningfulEcho: "There's a first time for everything."
" First said by Dennis to Jason when protesting "I've never shot someone before", later repeated by Jason back to Dennis when promising that once Vaas is dead, [[spoiler:his boss, Hoyt, is next on his list.]]
* MeleeATrois: The local wildlife is just as happy to chow down on enemy pirates[=/=]mercs pirates/mercs as they are to munch on you.



** Delving into Rook Island's background and paying attention to the players involved in the current story indicates that it's less of a case of MightyWhitey and more of a case of Mighty Outsider-In-General. Rook Island has a history of outside individuals coming to the island and taking control of it, only to go mad and be killed by another outsider. The Chinese general who took over island and left many of the ruins, only to be killed by his superiors, the Japanese who took over only to go mad and be killed by each other, and now Jason and Vaas/Hoyt (as well as Citra). Depending on the ending, either [[spoiler: Citra is killed by Dennis or Citra kills Jason after he kills his friends. in either case, it's another example of an outsider effectively dominating the island being killed by another outsider]]. Even the mythological background of the island involves an outsider (the "prince from the northern kingdom") slaying another malevolent outside power (the giant).

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** Delving into Rook Island's background and paying attention to the players involved in the current story indicates that it's less of a case of MightyWhitey Mighty Whitey and more of a case of Mighty Outsider-In-General. Rook Island has a history of outside individuals coming to the island and taking control of it, only to go mad and be killed by another outsider. The Chinese general who took over island and left many of the ruins, only to be killed by his superiors, the Japanese who took over only to go mad and be killed by each other, and now Jason and Vaas/Hoyt (as well as Citra). Depending on the ending, either [[spoiler: Citra is killed by Dennis or Citra kills Jason after he kills his friends. friends - in either case, it's another example of an outsider effectively dominating the island being killed by another outsider]]. Even the mythological background of the island involves an outsider (the "prince from the northern kingdom") slaying another malevolent outside power (the giant).



** All of this actually makes a certain amount of sense, given the evident similarities to Alice in Wonderland.

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** All of this actually makes a certain amount of sense, given the evident similarities to Alice in Wonderland. One of the quotes from that book before the start of a new act sums it up quite well:



* MythologyGag: The crazy woman in front of the shop in Badtown makes references to Jack Carver as well as the Jackal, from ''FarCry'' and ''FarCry2''.
** The description of the hardest difficulty of the game is simply "[[FarCry2 Worse than malaria]]".

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* MythologyGag: The crazy woman in front of the shop in Badtown makes references to Jack Carver as well as the Jackal, from ''FarCry'' ''VideoGame/FarCry'' and ''FarCry2''.
''VideoGame/FarCry2''.
** The Another to ''Far Cry 2'': the description of the hardest difficulty of the game is simply "[[FarCry2 Worse "Worse than malaria]]".malaria".



* NeverSmileAtACrocodile: Many rivers contains crocodiles which provides a nice [[JumpScare jumpscare]]
* NoArcInArchery: Averted. The recurve bow has a realistic range and drop, so shooting anything at beyond fifty meters requires great skill. One upgrade gives you a scope that gives you markers for drop distance, allowing you to adjust your shots.
* NoGearLevel: A very brief one, after being [[spoiler:captured and dropped a hundred or so feet into a lake while tied to a cement block,]] Jason is left to obtain whatever weapons he can along the way while finding an escape vehicle. All of his original weapons are granted back upon completion.

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* NeverSmileAtACrocodile: Many rivers contains crocodiles which provides a nice [[JumpScare jumpscare]]
{{jump scare}}.
* NoArcInArchery: Averted. The recurve bow has a realistic range and drop, so shooting anything at beyond fifty meters requires great skill. One upgrade gives you a scope that gives you markers for drop distance, allowing you to adjust your shots.
shots more easily.
* NoGearLevel: A very brief one, after being [[spoiler:captured and dropped a hundred or so feet into a lake while tied to a cement block,]] Jason is left to obtain whatever weapons he can along the way while finding an escape vehicle. All of Then it happens ''again'' when things go tits-up from there, after which he has to go and reclaim his original weapons are granted back upon completion.weapons.



* NoOneCouldSurviveThat: The reason Jason manages to survive encounters with Vaas is because Vaas insists on using increasingly elaborate and exotic methods to kill him. Even {{lampshaded}} in the insanity speech:

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* NoOneCouldSurviveThat: The reason Jason manages to survive encounters with Vaas is because Vaas insists on using increasingly elaborate and exotic methods to kill him. Even {{lampshaded}} {{lampshade|Hanging}}d in the insanity speech:



** Also of a mental version. By the time you rescue your friends, it's quite obvious that none of them will ever again be the person they were before being captured. [[spoiler: Except Ollie, but as long as he's getting stoned, he doesn't mind much]].

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** Also of a mental version. By the time you rescue your friends, it's quite obvious that none of them will ever again be the person they were before being captured. [[spoiler: Except [[spoiler:Except Ollie, but as long as he's getting stoned, he doesn't mind much]].



* NotTheFallThatKillsYou: The wing-suit/parachute combination allows you to survive pretty much any large drop, provided you have enough of a fall and plenty of time deploy without hitting the ground.

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* NotTheFallThatKillsYou: The wing-suit/parachute combination allows you to survive pretty much any large drop, provided you have enough of a fall and plenty of time to deploy without hitting the ground.



* OneManArmy: Jason, to a ridiculous extent. Lampshaded frequently by his enemies, who cannot believe that one guy is giving them so much trouble. [[spoiler: Also subverted, as by the end of the game, Jason rampage and extreme death toll have driven him completely out of his mind. Even in the good ending, he struggles with what he's done and knows he'll never be okay again]].

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* OneManArmy: Jason, to a ridiculous extent. Lampshaded frequently by his enemies, who cannot believe that one guy is giving them so much trouble. [[spoiler: Also subverted, as by the end of the game, Jason Jason's rampage and extreme death toll have driven him completely out of his mind. Even in the good ending, he struggles with what he's done and knows he'll never be okay again]].



* PleasureIsland: What Rook Island was sold to Jason and his friends. They were told that essentially anything they could want could be bought there. They just weren't told that included them.

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* PleasureIsland: What Rook Island was sold as to Jason and his friends. They were told that essentially anything they could want could be bought there. They just weren't told that included them.



* PossessionImpliesMastery: Despite the fact that Jason has no firearms or archery training, he is an InstantExpert with the bow and every gun he gets his hands on in the entire game. One of the game's various drug trips attempts to explain this via voiceover of Grant telling him he's a "natural with a gun".

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* PossessionImpliesMastery: Despite the fact that Jason has no firearms or archery training, he is an InstantExpert with the bow and every gun he gets his hands on in the entire game. One of the game's various drug trips attempts to explain this via voiceover of Grant telling him he's a "natural with a gun". Note also that bow-related skills do improve his ability with it noticeably more than gun-related ones.
6th Aug '16 2:24:43 PM Kadorhal
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** Guards do not react to the discharge of a weapon fitted with HollywoodSilencer, but they still react to a sound of bullet from such a gun hitting something in their vicinity, .

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** Guards do not react to the discharge of a weapon fitted with HollywoodSilencer, but they still react to a sound of bullet from such a gun hitting something in their vicinity, .vicinity, and to the sound and sight of a buddy's corpse dropping from a silenced bullet. They can even tell the general direction of, if not close to the exact area, where the bullet came from if they see their friend bite it.



*** They aren't the only ones with pathfinding issues. Vehicle drivers tend to have a hard time driving if it isn't done on a straight, obstruction-free road. They're not very good at avoiding their own comrades walking down that same road, either.

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*** They aren't the only ones with pathfinding issues. Vehicle drivers tend to have a hard time driving if it isn't done on a straight, obstruction-free road. They're not very good at avoiding their own comrades walking down that same road, either.either - the only upside is they won't blame ''you'' for it like in most other games of the genre.



** The Liner Gunner perk sounds good (being able to shoot from a zipline), and with a good enough pistol and some luck with hipfire you can kill everyone on the other end of the zipline while you're on it, finishing your descent as the last of their corpses actually hits the ground. But the amount of times an enemy appears under a zipline can be counted on one hand with fingers remaining, even if you include situations where you actually ''want'' to use the zipline instead of just clearing the area from where you're at first.
** The bow is a cool weapon that allows for silent one-hit kills, with ammo that can be reacquired once the area's clear, and enemies that are close enough to realize their buddy just died won't immediately know where the arrow came from like they do with a bullet, but the arc of the arrows means it takes a lot of practice to use it reliably. On top of that, most forms of underbrush that you can conceal yourself in will completely stop any arrows you attempt to fire from them, and the closest you get to a "long-range" sight for it is the Marksman Sight, which doesn't actually zoom your view as much as it gives you some idea of how much you need to correct your aim for specific distances. A silenced sniper rifle fulfills the exact same purpose with much less skill required.

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** The Liner Line Gunner perk sounds good (being able to shoot from a zipline), and with a good enough pistol and some luck with hipfire you can kill everyone on the other end of the zipline while you're on it, finishing your descent as the last of their corpses actually hits the ground. But the amount of times an enemy appears under a zipline can be counted on one hand with fingers remaining, even if you include situations where you actually ''want'' to use and shoot from the zipline instead of just clearing the area from where you're at first.
first. ''Far Cry 4'' only made it slightly more viable by letting the player do it from the start.
** The bow is a cool weapon that allows for silent one-hit kills, with ammo that can be reacquired once the area's clear, and enemies that are close enough to realize their buddy just died won't immediately know where the arrow came from like they do with a bullet, but the arc of the arrows means it takes a lot of practice to use it reliably. On top of that, most forms of underbrush that you can conceal yourself in will completely stop any arrows you attempt to fire from them, and the closest you get to a "long-range" sight for it is the Marksman Sight, which doesn't actually zoom your view as much as it gives you some idea of how much you need to correct your aim for specific distances.distances, meaning you need to be good at judging distances and/or wasting time abusing the waypoint system to gauge how much correction is needed without potentially wasting arrows. A silenced sniper rifle fulfills the exact same purpose with much less skill required.



* BoomHeadshot: Works on most enemies, and nets you extra XP. Heavies and animals avert this, though: The former have thick helmets that can absorb at least two sniper bullets except from the back, and apparently predators just have really thick skulls.

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* BoomHeadshot: Works on most enemies, and nets you extra XP. Heavies and animals avert this, though: The former have thick helmets that can absorb at least two sniper bullets except from bullets, unless you hit them in the back, back of the head for the Pirate version, and apparently predators just have really thick skulls.



** Buck is much more straightforward. At one point he will even ask why it took Jason so long to get to him - maybe he was playing games?

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** Buck is much more straightforward. At one point he will even ask why it took Jason so long to get to him - maybe he was playing games?games? He also brushes off Jason asking why he has to go through all these various missions when Buck seems to always know where he needs to go anyway by saying he's not the one playing, he's just a spectator.



-->Ay! Kin we go? I'm fair scunnered waitin' on you tae stop playin' wi' yer fannies, so c'mon tae fuck 'n let's pikey the fuckin' engine off the cunts so we can get off this fuckin' island![[note]]''Hey, can we go? I'm tired of waiting for you to stop playing with your genitals (''more precisely, "vaginas"''), so come on, let's leave and steal the engine off them so we can get off this island!''[[/note]]

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-->Ay! Kin we go? I'm fair scunnered waitin' on you tae stop playin' wi' yer fannies, so c'mon tae fuck 'n let's pikey the fuckin' engine off the cunts so we can get off this fuckin' island![[note]]''Hey, can we go? I'm tired of waiting for you to stop playing with your genitals (''more (more precisely, "vaginas"''), "vaginas"), so come on, let's leave and steal the engine off them so we can get off this island!''[[/note]]
21st Jul '16 3:21:28 PM Ferot_Dreadnaught
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* DangerouslyGenreSavvy: Hoyt Volker. He intentionally [[spoiler: invites Sam and Jason to a poker game, where they think he'll let his guard down, specifically because it gets ''them'' to let their guard down, thinking they have the upper hand, when in fact he knows that they're working against him. And then he ''kills Sam'' with zero forewarning]].



* GenreSavvy: Vaas, to an extent. When he first tries to kill Jason, he figures setting him on fire is good enough. That doesn't work, so he tries to [[spoiler: drown him]]. ''That'' doesn't work, so he decides to stop fooling around and [[spoiler: shoot him. '''''THAT''''' doesn't work either!]].
** Then Vaas just outright [[spoiler: stabs him. Through the heart. For reasons that are never entirely explained, even that doesn't stick]].



* ObviouslyEvil: [[spoiler: Citra]] for any GenreSavvy player, but not so much for [[NaiveNewcomer Jason]]. [[spoiler: Buck]] is also heavily hinted as a bad guy before you even meet him.

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* ObviouslyEvil: [[spoiler: Citra]] for any GenreSavvy smart player, but not so much for [[NaiveNewcomer Jason]]. [[spoiler: Buck]] is also heavily hinted as a bad guy before you even meet him.
8th Jul '16 11:11:01 PM ManOfSin
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* DoubleStandardRapeMaleOnMale: Averted. When you finally catch up with [[spoiler: Buck and Keith, Jason's captive friend]], there's nothing remotely funny about the situation.
28th May '16 4:39:36 PM Kadorhal
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Added DiffLines:

** On the non-gun front, soon as the player learns the Knife Throw Takedown, Jason immediately becomes a master-level knife thrower as well, able to hit anyone square in the head from ridiculous ranges (sometimes even ''[[UpToEleven through walls]]'' if the target is moving in the right direction).
26th May '16 5:10:31 PM Kadorhal
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* GuideDangIt: One of the relics is not marked on the map. It can be found in the cave with the boat where your friends are. When you first get access to the cave, you can climb up some small cliffs across the cave from the boat to a new area with the relic, if you try to go to that area any time after you first find the cave, the area will be blocked by an InvisibleWall and the relic will be LostForever.

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%% * GuideDangIt: One of the relics is not marked on the map. It can be found in the cave with the boat where your friends are. When you first get access to the cave, you can climb up some small cliffs across the cave from the boat to a new area with the relic, if you try to go to that area any time after you first find the cave, the area will be blocked by an InvisibleWall and the relic will be LostForever.
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