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mariovsonic999
topic
09:28:09 AM Jan 15th 2014
I wonder if we should add Big "NO!"! because it is shouted if the hero dies or the hero loses the battle.
xtreme
topic
04:19:09 PM Mar 21st 2013
Umm what the hell happened to the description? I seem to distinctly remember an updated description before, but it has since been changed to what appears to be an older, pre-release one. All the tropes seem to be intact. Did I just hallucinate that other description?
Willbyr
moderator
topic
03:51:22 PM Feb 4th 2013
Regarding this entry:

  • Double Standard: DotA 2 has a "pause" feature in case someone has to go away from the computer for one reason or another. The existing Double Standard is that whenever the missing person is on their team, they wait...but whenever the missing person is on your team, they'll force-unpause the game.
    • Now averted thanks to the Diretide shop bug, of which the only way to fix it was to quit out of the game. Most players experienced it and had to reconnect to game, so people are now much more patient in such situations.

While this is a very weak example of a Double Standard, polutropon, your edit reason for removing it doesn't make sense...there's no apparent English issue here. Now, let's talk about the bigger issue - what's happening in the history looks like the makings of an Edit War. This should've been brought to the discussion page to hash out before it got to the point that someone had to holler it.
UltraLad
04:29:55 PM Feb 5th 2013
edited by UltraLad
Alright then. The only other problems I see are the example indentation and perhaps the word aversion, since it's likely that not everyone will be patient despite the bug. What if the example was rewritten like so-

  • Double Standard: DotA 2 has a pause feature in case someone has to go away from the computer for one reason or another. The existing Double Standard is that whenever the missing person is on their team, they wait- but whenever the missing person is on your team, they'll force-unpause the game. This has lessened with the onset of the Diretide shop bug, a screen-filling problem whose only fix was to quit out of the game. Most players experienced it and had to reconnect to game, so they are now much more patient in such situations.

How does that look?
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