History VideoGame / DotA2

23rd Sep '16 11:46:21 AM SnakeEyes
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* CycleOfHurting: Comboing disables for extended periods of time is so common that there is an item, ''Black King Bar'', with the purpose of avoiding this.
21st Sep '16 5:11:48 AM BossKey
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** When bots have their entire team together, they tend to become a bit... [[SuicidalOverconfidence overconfident]]. It's not uncommon for a bot team to dive several towers for one kill and then reason that the safest escape route is [[TooDumbToLive under the towers they were just diving]] (and predictably getting killed for it). This also makes it almost ''insultingly'' easy to get a TotalPartyKill by luring them into a minefield laid by Techies or just throwing a ''Chain Frost'' at them as Lich, or simply [[HerdHittingAttack being Sven]].

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** When bots have their entire team together, they tend to become a bit... [[SuicidalOverconfidence overconfident]]. It's not uncommon for a bot team to dive several towers for one kill and then reason that the safest escape route is [[TooDumbToLive under the towers they were just diving]] (and predictably getting killed for it). This also makes it almost ''insultingly'' easy to get a TotalPartyKill by luring them into a minefield laid by Techies or just throwing a ''Chain Frost'' at them as Lich, or simply [[HerdHittingAttack being Sven]]. This reached hilarious new heights when the bots were updated to contest the initial rune spawn, which means having all five of them in one place. It's all too easy for a player to throw a spell in their general direction and then bait the entire bot team into the ''Tier 3 tower'', with predictably messy results that more than compensate for giving up the rune.
20th Sep '16 2:05:13 AM HTD
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** Divine Rapier. 6,200 gold, +330 Attack Damage[[labelnote:note]]most heroes will barely hit 300 damage even in long games[[/labelnote]]... but if you die, [[YouKillItYouBoughtIt it drops to the ground and an enemy can pick it up and use it against you]]. When your team is ahead, building a Divine Rapier is most of the time synonymous with [[NiceJobBreakingItHero throwing the game]]. It's all fun and games to troll the enemy team with your 'carry' Crystal Maiden until they focus you down and nick it, then make an amazing comeback and spend the next 20 minutes hanging around your fountain looking for easy kills.

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** Divine Rapier. 6,200 gold, +330 Attack Damage[[labelnote:note]]most heroes will barely hit 300 damage even in long games[[/labelnote]]... but if you die, [[YouKillItYouBoughtIt it drops to the ground and an enemy can pick it up and use it against you]]. When your team is ahead, building a Divine Rapier is most of the time synonymous with [[NiceJobBreakingItHero throwing the game]]. It's all fun and games to troll the enemy team with your 'carry' Crystal Maiden until they focus you down and nick it, then make an amazing comeback and spend the next 20 minutes hanging around your fountain looking for easy kills. Who's laughing now? It's not you, your mouth's full of toilet water - and that could just be from your own team...



* BoringButPractical: Black King Bar gives awful stats for an item that costs 3975 gold (10 Strength and 24 attack damage can be purchased ''much'' more cheaply), and all its active ability does is make you Magic Immune for a few seconds. Sure, 1k+ damage crits, stat items, and effects like bash are so appealing because they scale well with carry abilities and they make your hero so much better, but none of it amounts to anything if the enemy team stuns you into oblivion before you get to use it, which is where the BKB comes in. If you're a carry player, you need to get used to building BKB as a first or second item in 90% of your games.

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* BoringButPractical: BoringButPractical:
**
Black King Bar gives awful stats for an item that costs 3975 gold (10 Strength and 24 attack damage can be purchased ''much'' more cheaply), and all its active ability does is make turn you Magic Immune spell immune for a few seconds. Sure, 1k+ damage crits, stat items, and effects like bash and attack modifiers are so appealing because they look flashy, scale well with carry abilities and they make your hero so much better, but none of it amounts to anything if without the boring BKB the enemy team stuns can and will make you into oblivion before useless by chain-disabling, kiting, silencing, disarming,... you get to use it, which is where the BKB comes in.oblivion. If you're a carry player, you need to get used to building BKB as a first or second item in 90% of your games.



** The humble Iron Branch is extremely cheap and gives very low stats, but it's also the most cost-efficient stat item in the game (compare an Ultimate Orb, which gives 10 times the bonuses for 420 times the cost). As a result, it's the best way to give heroes more stats in the early game for a low cost, and most heroes (except for bottle-rushing mids) will spend their leftover starting gold on Iron Branches until they run out of slots. Some new players often think that the Iron Branch is useless and their money should be saved for bigger items... without realising that the exceptional stat advantage granted by the cheap stats will help them win fights and snowball the game in their favour.



* IronicHell[=/=]LaserGuidedKarma: Getting into Low Priority used to be a slap in the wrist; you're matched with people like you and you just need to play a number of games to get out of it. Now, not only you're forced to play ''Single Draft'' mode (which severely limits your ero options), you have to ''win'' in order for the game to count. To call it TeethClenchedTeamwork would be an understatement.

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* IronicHell[=/=]LaserGuidedKarma: IronicHell: Getting into Low Priority used to be a slap in the wrist; you're matched with people like you and you just need to play a number of games to get out of it. Now, not only you're forced to play ''Single Draft'' mode (which severely limits your ero options), you have to ''win'' in order for the game to count. To call it TeethClenchedTeamwork would be an understatement.



* SkillGateCharacters: Because the game is balanced around competitive play, quite a few heroes are inherently imbalanced in the lower brackets, where people do not communicate and coordinate with each other, like to pick a lineup with 4 or 5 carries, are too greedy to bother with TP scrolls, wards and detection, do not look at the minimap for missing enemy heroes, do not know how to rotate when a lane is lost or when the enemy has an AFK jungler, do not know how to adjust their build, or give up and start feeding couriers when the smallest thing goes wrong. Whether they are actually Skill Gates or not also depends on the version, since there's nothing that prevents them from being buffed or becoming suitable to the meta so that pros would pick them.[[note]]A fine example of this is Sniper: never seen in competitive prior to 6.82, becoming a top tier hero in 6.83, then fading to obscurity in 6.84 after being nerfed[[/note]] In general, however, the following heroes are usually considered to be particularly effective to stomp noobs (without taking into account their viability in pro games, which fluctuates often) by punishing common mistakes made by new players:

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* SkillGateCharacters: Because the game is balanced around competitive play, quite a few heroes are inherently imbalanced in the lower brackets, where people do not communicate and coordinate with each other, like to pick a lineup with 4 or 5 carries, are too greedy to bother with TP scrolls, wards and detection, do not look at the minimap for missing enemy heroes, do not know how to rotate when a lane is lost or when the enemy has an AFK jungler, do not know how to adjust their build, panic when getting ganked or in a big teamfight with a lot of spells, or give up and start feeding couriers when the smallest thing goes wrong. Whether they are actually Skill Gates or not also depends on the version, since there's nothing that prevents them from being buffed or becoming suitable to the meta so that pros would pick them.[[note]]A fine example of this is Sniper: never seen in competitive prior to 6.82, becoming a top tier hero in 6.83, then fading to obscurity in 6.84 after being nerfed[[/note]] In general, however, the following heroes are usually considered to be particularly effective to stomp noobs (without taking into account their viability in pro games, which fluctuates often) by punishing common mistakes made by new players:


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** Lich, a good lane dominator, who can simply use his ultimate ''Chain Frost'' to score a wipe against a bad, uncoordinated team who does not know to react to it by splitting from each other. Against good players, however, ''Chain Frost'' is less of an automatic death sentence and more of a combo spell, because good players can simply move away from each other, or into a creep wave and let them eat the bounces.
19th Sep '16 12:11:14 PM BossKey
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** Sometimes the Aghanim's Scepter upgrade sounds so awesome to make people forget that it is an item that costs 4200 gold and gives shit stats for its price. The truth is that, 'awesomeness' aside, there are only a handful of heroes on which Scepter is a must-buy item, and its usefulness runs the gamut all the way from absolute core to late-game luxury (which should be gotten at some point but there are more important items)[[note]]Shadow Shaman, Earthshaker, Timbersaw,...[[/note]] to situational to impractical (most right-click carries [[note]]except for Tiny, Meepo and Drow Ranger[[/note]] can't dedicate a whole slot for an item with weak stats even if the upgrade is good, while in some cases the upgrade only sounds awesome on paper but is weak in practice) to almost useless and even detrimental if the hero in question is Outworld Devourer. Alchemist can defy this trope due to his ability to quickly farm Scepters and give them to his teammates without consuming a slot, which especially helps slot-starved carries like Sven, Luna or Storm Spirit, and poor supports who can't afford Scepter like Lich or Lion.
** Dagon 5 is the single most expensive item in the game and deals immense damage, but it's simply not efficient to spend a whopping 7720 gold on an item of limited value as the game progresses. As a result most Dagon buyers usually stop at Dagon 1 to 3, except if you're Tinker, who can abuse it with ''Rearm'', or if you're completely stomping the enemy team and want to stomp further with Dagon 5.
** Divine Rapier. 6,200 gold, +330 Attack Damage[[labelnote:note]]most heroes will barely hit 300 damage even in long games[[/labelnote]]... but if you die, it drops to the ground and an enemy can pick it up and use it against you. When your team is ahead, building a Divine Rapier is most of the time synonymous with throwing the game. It's all fun and games to troll the enemy team with your 'carry' Crystal Maiden until they focus you down and nick it, then make an amazing comeback and spend the next 20 minutes hanging around your fountain looking for easy kills. Who's laughing now? It's not you, your mouth's full of toilet water - and that could just be from your own team...

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** Sometimes the Aghanim's Scepter upgrade sounds so awesome to make people forget that it is an item that costs 4200 gold and gives shit subpar stats for its price. The truth is that, 'awesomeness' aside, there are only a handful of heroes on which Scepter is a must-buy item, and its usefulness runs the gamut all the way from absolute core to late-game luxury (which should be gotten at some point but there are more important items)[[note]]Shadow Shaman, Earthshaker, Timbersaw,...[[/note]] to situational to or straight-up impractical (most right-click carries [[note]]except for Tiny, Meepo and Drow Ranger[[/note]] can't dedicate a whole slot for an item with weak stats even if the upgrade is good, while in some cases the upgrade only sounds awesome on paper but is weak in practice) to almost useless and and, on occasion, even detrimental if the hero in question is [[PowerUpLetdown detrimental]] (looking at you, Outworld Devourer.Devourer). Alchemist can defy this trope due to his ability to quickly farm Scepters and give them to his teammates without consuming a slot, which especially helps slot-starved carries like Sven, Luna or Storm Spirit, and poor supports who can't afford Scepter like Lich or Lion.
** Dagon 5 is the single most expensive item in the game and deals immense damage, but it's simply not efficient to spend a whopping 7720 gold on an item of limited value as the game progresses. As a result most Dagon buyers usually stop at Dagon 1 to 3, except if you're with the exception of Tinker, who can abuse it with ''Rearm'', or if you're players who're completely stomping the enemy team and want have far too much gold to stomp further with Dagon 5.
spend as a result.
** Divine Rapier. 6,200 gold, +330 Attack Damage[[labelnote:note]]most heroes will barely hit 300 damage even in long games[[/labelnote]]... but if you die, [[YouKillItYouBoughtIt it drops to the ground and an enemy can pick it up and use it against you. you]]. When your team is ahead, building a Divine Rapier is most of the time synonymous with [[NiceJobBreakingItHero throwing the game.game]]. It's all fun and games to troll the enemy team with your 'carry' Crystal Maiden until they focus you down and nick it, then make an amazing comeback and spend the next 20 minutes hanging around your fountain looking for easy kills. Who's laughing now? It's not you, your mouth's full of toilet water - and that could just be from your own team...



* BoringButPractical: Black King Bar gives shit stats for an item that costs 3975 gold, and it doesn't give you anything flashy. 1k+ damage crits, stat items, and effects like bash are so appealing because they scale well with carry abilities and they make your hero so much better... but these items sometimes distract from the fact that the enemy team could have ways to stop you from being effective at all unless you get that BKB. If you're a carry player, you need to get used to building BKB as a first or second item in 90% of your games.

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* BoringButPractical: Black King Bar gives shit awful stats for an item that costs 3975 gold, gold (10 Strength and it doesn't give 24 attack damage can be purchased ''much'' more cheaply), and all its active ability does is make you anything flashy. Magic Immune for a few seconds. Sure, 1k+ damage crits, stat items, and effects like bash are so appealing because they scale well with carry abilities and they make your hero so much better... better, but these items sometimes distract from the fact that none of it amounts to anything if the enemy team could have ways to stop stuns you from being effective at all unless into oblivion before you get that BKB. to use it, which is where the BKB comes in. If you're a carry player, you need to get used to building BKB as a first or second item in 90% of your games.games.
** ''Wards''. Perhaps the least flashy items in the game, all they do is grant vision over an area and have to be replaced periodically. However, vision is extremely important for making good tactical decisions and knowing which fights to pick, and catching a glimpse of an incoming gank squad often spells the difference between life and death. There is a ''reason'' why ''entire guides'' have been written about how to place and remove wards, and in higher level games, you'll rarely see them in stock in the shop for more than a minute.



** Surprisingly ''not'' used for the loveably [[LargeHam hammy]] Storm spirit, despite [[MotorMouth saying something literally]] ''[[MotorMouth every time]]'' [[MotorMouth he uses his no-cooldown ultimate.]] Same thing goes for his other low-cooldown abilities.

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** Surprisingly ''not'' used for the loveably [[LargeHam hammy]] Storm spirit, Spirit, despite [[MotorMouth saying something literally]] ''[[MotorMouth every time]]'' [[MotorMouth he uses his no-cooldown ultimate.]] Same thing goes for his other low-cooldown abilities.



* DeathOrGloryAttack: The right time to build Divine Rapier is when your team is behind, outcarried and with hope fading that you can make a comeback. Buying a Rapier is basically a massive gamble that throws all the cards up into the air to land where they will. If you can win that one vital fight where they're not expecting you to wield 330 extra damage, it might just be enough to turn things around. A heroic victory snatched from the jaws of defeat. Either that or they beat you up, put your head down to toilet for a few flushes, steal it, and then stomp you... but hey that was going to happen anyway, right?

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* DeathOrGloryAttack: The right time to build Divine Rapier is when your team is behind, outcarried and with hope fading that you can make a comeback. Buying a Rapier is basically a massive gamble that throws all the cards up into the air to land where they will. If you can win that one vital fight where they're not expecting you to wield 330 extra damage, it might just be enough to turn things around. A heroic victory snatched from the jaws of defeat. Either that or they beat you up, put your head down to toilet for a few flushes, steal it, and then stomp you... but hey hey, that was going to happen anyway, right?



** Silencer is a spellcaster hero with abilities that shut down enemy spellcasters.



* InstantWinCondition: Aside from an Ancient exploding, when a team KnowWhenToFoldEm, typing "gg" or using the 'Good game' chat wheel command in a private lobby will automatically end the game within 10 seconds if no players change their mind and cancel before it could happen.

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* InstantWinCondition: Aside from an Ancient exploding, when a team KnowWhenToFoldEm, typing "gg" or using the 'Good game' chat wheel command in a private lobby will automatically end the game within 10 seconds if no players change their mind and cancel before it could happen.happens.



** Fighting against some heroes composition in the game is a race against time. For example, you basically can't win against 45 minutes-farmed Medusa. Anti-Mage, Terrorblade, or Phantom Lancer. Even Techies. If you can't win against a Techies after 45 or so minutes, prepare to fight for ''hours''.

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** Fighting against some heroes composition in the game is a race against time. also turns into this. For example, you basically can't win against 45 minutes-farmed Medusa. Anti-Mage, a Medusa, Arc Warden, Terrorblade, or Phantom Lancer. Even Techies. If Lancer (and maybe Anti-Mage) with 45 minutes worth of farm under their belt. Heck, even Techies qualifies; you can't win against a Techies after 45 or so minutes, prepare to fight for ''hours''.''hours'' as you repeatedly run into minefields in the enemy base. And, of course, savvy players will tend to pair Techies with one of the aforementioned heroes that require a metric ton of farm...
17th Sep '16 9:16:42 AM HTD
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** Dota 2 is ''extremely'' complex, and simply learning the names or the ''existence'' of various items & heroes is important, perhaps even required, and can take a long time. Then there's learning how/when to use any of those things, how they all mesh together, and then actually putting it into practice and getting ''good'' at ''any'' of it (even one hero can take a while), all the while probably going through a ''lot'' of face-crushingly horrible games (saying nothing of learning what the current metagame is at any given point in time). Put all of that together, and you've got yourself one game with one ''gigantic'' skill curve on your hands. However, once you do all that & can start directly contributing to your team winning games, you can ''finally'' find out why Dota 2 is widely regarded as one of the most fun & rewarding games on the planet.

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** Dota 2 is ''extremely'' complex, and simply learning the names or the ''existence'' of various items & heroes is important, perhaps even required, and can take a long time. Then there's learning how/when to use any of those things, how they all mesh together, and then actually putting it into practice and getting ''good'' at ''any'' of it (even one hero can take a while), all the while probably going through a ''lot'' of face-crushingly horrible games (saying nothing of learning what the current metagame is at any given point in time). Put all of that together, and you've got yourself one game with one ''gigantic'' skill curve on your hands.hands (and that's not taking into account the extremely hostile community who will not spare any opportunity to curse you to Hell for the smallest mistake). However, once you do all that & can start directly contributing to your team winning games, you can ''finally'' find out why Dota 2 is widely regarded as one of the most fun & rewarding games on the planet.



* EnemyEatsYourLunch: 'Creepjacking', where you strike at an enemy while they're killing neutral creeps, thus either killing or chasing them away and letting you take over their creeps. Can also happen with [[BonusBoss Roshan]], appropriately called 'Roshjacking'.

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* EnemyEatsYourLunch: 'Creepjacking', where you strike at an raid the enemy while they're killing neutral creeps, thus either killing jungle or chasing them away ancients and letting you take over steal the stacks created by their creeps.supports before their carries can farm them. Can also happen with [[BonusBoss Roshan]], appropriately called 'Roshjacking'.



* TutorialFailure: Valve's recommended items are infamous for being outdated and sometimes plainly and obviously bad as a result of [[TheArtifact having been left to completely rot over the years]]; for example Lion/Visage/Disruptor/Death Prophet/Meepo Mekansm, Bounty Hunter Desolator, Razor Vanguard, Bane Necronomicon, Faceless Void Mask of Madness, Zeus Aghanim's Scepter,...

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* TutorialFailure: Valve's recommended items are infamous for being outdated and sometimes plainly and obviously bad as a result of [[TheArtifact having been left to completely rot over the years]]; for example Lion/Visage/Disruptor/Death Prophet/Meepo Mekansm, Bounty Hunter Desolator, Razor Vanguard, Bane Necronomicon, Faceless Void Mask of Madness, Zeus Aghanim's Scepter,... Their recommended roles are barely better, in that they received a large update in 2015, but even after that update they were still slightly out-of-date, and they haven't received any attention since then.
6th Sep '16 4:21:06 PM HTD
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*** Since they haven't been updated for years, bot roles and builds are often horribly outdated. For instance, supports like Lion, Witch Doctor, Skywrath Mage, Bane and Oracle are often sent to the mid lane; Tiny considers himself a Strength nuker, doesn't build Aghanim's Scepter and rushes Scythe of Vyse; Bounty Hunter is treated as a carry and builds items like Desolator and Black King Bar; Witch Doctor and Warlock still build Aghanim's Scepter even if a player-controlled Alchemist has given them one; Bristleback having no idea of how his Scepter upgrade works and will never use ''Viscous Nasal Goo'' again if Alchemist gives him Scepter; Bloodseeker always goes mid even if something like Shadow Fiend or Zeus is in the same team; Windranger considers herself a hard position 5 support; and so on.

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*** Since they haven't been updated have only received token attention for years, bot roles and builds are often horribly outdated. For instance, supports like Lion, Witch Doctor, Skywrath Mage, Bane and Oracle are often sent to the mid lane; Tiny considers himself a Strength nuker, doesn't build Aghanim's Scepter and rushes Scythe of Vyse; Bounty Hunter is treated as a carry and builds items like Desolator and Black King Bar; Witch Doctor and Warlock still build Aghanim's Scepter even if a player-controlled Alchemist has given them one; Bristleback having no idea of how his Scepter upgrade works and will never use ''Viscous Nasal Goo'' again if Alchemist gives him Scepter; Bloodseeker always goes mid even if something like Shadow Fiend or Zeus is in the same team; Windranger considers herself a hard position 5 support; and so on.



** If you play Pudge, Mirana or Invoker, try hitting your ''Meat Hook'', ''Sacred Arrow'' or ''Sun Strike'' on a bot that is not stunned, rooted or slowed. Hint: it is harder to hit these skills on bots than on real players. Even if you shoot an arrow from fog that and is visible only for the last second, they'll dodge it - they're that good. Even if you use ''Sun Strike'' from the fountain (where there's no way for them to register the spell), the bots still know to stop dead on their track right in front of the [=AoE=] till it pops and then continue on, or to skirt a perfect circle around the [=AoE=] as if trying to troll you.

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** If you play Pudge, Mirana or Invoker, try hitting your ''Meat Hook'', ''Sacred Arrow'' or ''Sun Strike'' on a bot that is not stunned, rooted or slowed. Hint: it is harder to hit these skills on bots than on real players. Even if you shoot an arrow from fog that and is visible only for the last second, they'll dodge it - they're that good. Even if you use ''Sun Strike'' from the fountain (where there's no way for them to register the spell), the bots still know to stop dead on their track right in front of the [=AoE=] till it pops and then continue on, or to skirt a perfect circle around the [=AoE=] as if trying to troll you.



* TutorialFailure: Valve's recommended items are infamous for being outdated and sometimes plainly and obviously bad as a result of [[TheArtifact not getting any attention over the years]]; for example Lion/Visage/Disruptor/Death Prophet Mekansm, Bounty Hunter Desolator, Razor Vanguard, Bane Necronomicon, Faceless Void Mask of Madness, Zeus Aghanim's Scepter,...

to:

* TutorialFailure: Valve's recommended items are infamous for being outdated and sometimes plainly and obviously bad as a result of [[TheArtifact not getting any attention having been left to completely rot over the years]]; for example Lion/Visage/Disruptor/Death Prophet Prophet/Meepo Mekansm, Bounty Hunter Desolator, Razor Vanguard, Bane Necronomicon, Faceless Void Mask of Madness, Zeus Aghanim's Scepter,...
6th Sep '16 5:02:53 AM HTD
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* AerithAndBob: Most heroes have fancy names that you will never see in real life, except for Sven, Lina, Magnus, Chen, Ember Spirit (Xin) and Invoker (whose 'true name of power' is Carl).

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* AerithAndBob: Most heroes have fancy names that you will never see in real life, except for Sven, Lina, Magnus, Chen, Ember Spirit (Xin) (Xin), Gyrocopter (Aurel) and Invoker (whose 'true name of power' is Carl).



** Bots have no idea how the [[SummonMagic Necronomicon]] item works. They'll pop the active ability, and then have the summoned units do nothing other than follow their hero around rather than using them to attack things; even when the hero dies, they'll just send the Necronomicon units back to the fountain. On the flip side, bots don't seem to realize that the Necronomicon Warrior damages them if they kill it, leading to situations where a low-health bot kills itself on the Warrior. They've gotten better about the item as of the Spring Cleaning update, in that they'll order the Necronomicon units to attack enemies (they still don't take the Warrior's TakingYouWithMe ability into account though).

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** Bots have no idea how the [[SummonMagic Necronomicon]] item works. They'll pop the active ability, and then have the summoned units do nothing other than follow their hero around rather than using them to attack things; even when the hero dies, they'll just send the Necronomicon units back to the fountain. On the flip side, bots don't seem to realize that the Necronomicon Warrior damages them if they kill it, leading to situations where a low-health bot kills itself on the Warrior. They've gotten better about the item as of the Spring Cleaning update, in that they'll order the Necronomicon units to attack enemies (they still don't take the Warrior's TakingYouWithMe ability into account though).though, and they still send the Necronomicon units to the fountain when the hero dies).



* ItemCaddy: Carries are this in general, especially hard carries. Except for a few fairly item-independent ones (like Wraith King), an average carry needs at least a moderate to huge amount of farm to be able to fight effectively, contrasting with the supports who need very little money. On the flip side, however, carries scale much better with items than supports: for example, Crystal Maiden might only need a pair of Tranquil Boots while Medusa needs a minimum of 2 big items to be effective; on the other hand, a 6-slotted Crystal Maiden is not very terrifying while a 6-slotted Medusa is absolutely impossible to fight against.

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* ItemCaddy: Carries are this in general, especially hard carries. Except for a few fairly item-independent ones (like Wraith King), an average carry needs at least a moderate to huge amount of farm to be able to fight effectively, contrasting with the supports who need very little money. On the flip side, however, carries scale much better with items than supports: for example, Crystal Maiden might only need a pair of Tranquil Boots while Medusa needs a minimum of 2 big items to be effective; on the other hand, a 6-slotted Crystal Maiden Maiden, although strong, is not still very terrifying team-dependent, while a 6-slotted Medusa is absolutely impossible to fight against.


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* ReducedManaCost: Picking up an Arcane rune reduces all mana costs by 40% for 50 seconds.
3rd Sep '16 2:32:41 AM HTD
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** Anyone can win big with the RNG-based heroes' skill such as Mortred's Coup de Grace and Blur, Ogre Magi's Multicast, and Lone Druid Spirit Bear's Entangling Claws. Also, some RNG-based items can tip the tide of battle for anyone lucky enough, no matter their game experiences (criticals from Daedalus combined with Kunkka's Tidebringer or Sven with God's Strength activated can wipe team with one hit, for example).



* TheComputerIsACheatingBastard: The AI does ''not'' play fair with mana. This means that the Sven you got down to single-digit mana not two seconds ago can suddenly turn around and throw a Storm Hammer at your face even if he doesn't have the means to get the mana needed. That being said, the AI is subtle about cheating, as it's generally not noticeable unless you're playing a hero with some form of ManaDrain and are checking the bots' mana pools, and even then only some of the time.

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* TheComputerIsACheatingBastard: TheComputerIsACheatingBastard:
**
The AI does ''not'' play fair with mana. This means that the Sven you got down to single-digit mana not two seconds ago can suddenly turn around and throw a Storm Hammer at your face even if he doesn't have the means to get the mana needed. That being said, the AI is subtle about cheating, as it's generally not noticeable unless you're playing a hero with some form of ManaDrain and are checking the bots' mana pools, and even then only some of the time.


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** If you play Pudge, Mirana or Invoker, try hitting your ''Meat Hook'', ''Sacred Arrow'' or ''Sun Strike'' on a bot that is not stunned, rooted or slowed. Hint: it is harder to hit these skills on bots than on real players. Even if you shoot an arrow from fog that and is visible only for the last second, they'll dodge it - they're that good. Even if you use ''Sun Strike'' from the fountain (where there's no way for them to register the spell), the bots still know to stop dead on their track right in front of the [=AoE=] till it pops and then continue on, or to skirt a perfect circle around the [=AoE=] as if trying to troll you.
2nd Sep '16 4:49:50 AM HTD
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* DayOldLegend: Applies to most of the items that can be crafted, especially those that cost at least 1,000 gold to obtain.
** Apparently, the ''Shadow Blade'' was used by a former king, and the ''Silver Edge'' that the ''Shadow Blade'' can be crafted into was used to assassinate a corrupt king, only for the kingdom to descend into civil war. This makes even less sense if multiple heroes in a game get a ''Shadow Blade'' or ''Silver Edge'' of their own.

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* DayOldLegend: Applies to most of the items that can be crafted, especially those that cost at least 1,000 gold to obtain.
**
obtain. Apparently, the ''Shadow Blade'' Shadow Blade was used by a former king, and the ''Silver Edge'' Silver Edge that the ''Shadow Blade'' Shadow Blade can be crafted into was used to assassinate a corrupt king, only for the kingdom to descend into civil war. This makes even less sense if multiple heroes in a game get a ''Shadow Blade'' Shadow Blade or ''Silver Edge'' Silver Edge of their own.



* InstantWinCondition: Aside from an Ancient exploding, when a team KnowWhenToFoldEm, typing "gg" in a Private Lobby will automatically end the game within 10 seconds if no players change their mind and cancel before it could happen.

to:

* InstantWinCondition: Aside from an Ancient exploding, when a team KnowWhenToFoldEm, typing "gg" or using the 'Good game' chat wheel command in a Private Lobby private lobby will automatically end the game within 10 seconds if no players change their mind and cancel before it could happen.



* ItemCaddy: Cores are this in general, especially hard carries. Except for a few fairly item-independent ones (like Wraith King), an average carry needs at least a moderate to huge amount of farm to be able to fight effectively, contrasting with the supports who need very little money. On the flip side, however, carries scale much better with items than supports: for example, Crystal Maiden might only need a pair of Tranquil Boots while Medusa needs a minimum of 2 big items to be effective; on the other hand, a 6-slotted Crystal Maiden is not very terrifying while a 6-slotted Medusa is absolutely impossible to fight against.

to:

* ItemCaddy: Cores Carries are this in general, especially hard carries. Except for a few fairly item-independent ones (like Wraith King), an average carry needs at least a moderate to huge amount of farm to be able to fight effectively, contrasting with the supports who need very little money. On the flip side, however, carries scale much better with items than supports: for example, Crystal Maiden might only need a pair of Tranquil Boots while Medusa needs a minimum of 2 big items to be effective; on the other hand, a 6-slotted Crystal Maiden is not very terrifying while a 6-slotted Medusa is absolutely impossible to fight against.



** Zeus can dominate the mid lane and snowball with gank gold due to his massive magical damage output, but also gets shut down very hard by the BoringButPractical items Infused Raindrops, Black King Bar, Hood of Defiance, and Pipe of Insight. Needless to say, pubbers tend to skip these items because of the "boring" part of the equation.

to:

** Zeus can dominate the mid lane and snowball with gank gold due to his massive magical damage output, but also gets shut down very hard by the BoringButPractical items Infused Raindrops, Black King Bar, Hood of Defiance, and Pipe of Insight. Needless to say, pubbers tend to skip these items because of the "boring" part of the equation. And good luck trying to convince your teammates to gank the mid lane - you'll be ignored at best and flamed at worst.
1st Sep '16 6:50:34 PM areszzjay
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'''''[[http://store.steampowered.com/app/570/ Dota 2]]''''' is Creator/{{Valve|Software}}'s remake of the popular ''VideoGame/WarcraftIII'' mod ''VideoGame/DefenseOfTheAncients.'' Valve had hired Icefrog (One of the game's original developers) and have been working on a commercial [[http://www.gamespot.com/news/6281820.html sequel/remake of a sort]]. It was recreated on the Source engine with all-new graphics and UI. It was released in July 2013 after a lengthy closed beta.

''Dota 2'' is widely known for its extremely punishing gameplay that is not fit for newbies. The game follows several MOBA tropes to a tee (as it IS a remake of the game that invented the genre) and has attempted to recreate the intricacies and facets of ''Dota 1'' as much as it can.

to:

'''''[[http://store.steampowered.com/app/570/ Dota 2]]''''' is Creator/{{Valve|Software}}'s remake of the insanely popular ''VideoGame/WarcraftIII'' mod ''VideoGame/DefenseOfTheAncients.'' Valve had hired Icefrog (One (one of the game's original developers) and have been working on a commercial [[http://www.gamespot.com/news/6281820.html sequel/remake of a sort]]. It was recreated on the Source engine with all-new graphics and UI. It was released in July 2013 after a lengthy closed beta.

''Dota 2'' is widely known for its extremely punishing gameplay that is not fit for newbies. The game follows codifies several MOBA tropes to a tee (as it IS a remake of the game that invented the genre) genre), although Dota 2 itself '''isn't''' a MOBA (it's an ARTS), and has attempted to recreate the intricacies and facets of ''Dota 1'' ''Defense of the Ancients'' as much as it can.



*** Since they haven't been updated for years bot roles and builds are often horribly outdated. For instance, supports like Lion, Witch Doctor, Skywrath Mage, Bane and Oracle are often sent to the mid lane; Tiny considers himself a Strength nuker, doesn't build Aghanim's Scepter and rushes Scythe of Vyse; Bounty Hunter is treated as a carry and builds items like Desolator and Black King Bar; Witch Doctor and Warlock still build Aghanim's Scepter even if a player-controlled Alchemist has given them one; Bristleback having no idea of how his Scepter upgrade works and will never use ''Viscous Nasal Goo'' again if Alchemist gives him Scepter; Bloodseeker always goes mid even if something like Shadow Fiend or Zeus is in the same team; Windranger considers herself a hard position 5 support; and so on.

to:

*** Since they haven't been updated for years years, bot roles and builds are often horribly outdated. For instance, supports like Lion, Witch Doctor, Skywrath Mage, Bane and Oracle are often sent to the mid lane; Tiny considers himself a Strength nuker, doesn't build Aghanim's Scepter and rushes Scythe of Vyse; Bounty Hunter is treated as a carry and builds items like Desolator and Black King Bar; Witch Doctor and Warlock still build Aghanim's Scepter even if a player-controlled Alchemist has given them one; Bristleback having no idea of how his Scepter upgrade works and will never use ''Viscous Nasal Goo'' again if Alchemist gives him Scepter; Bloodseeker always goes mid even if something like Shadow Fiend or Zeus is in the same team; Windranger considers herself a hard position 5 support; and so on.



** Many joke patch notes are coming from community's memes. Such as Dark Seer's infamous nerf to Vacuum every patch, the "happy little tree" and Earthshaker's dunk from 6.87 patch, and Puck's Illusory Orb speed from 6.88 patch.



* BalefulPolymorph: Lion, Rhasta, and the item Scythe of Vyse can turn an enemy hero into frogs, chickens and pigs, respectively.
* BeautyEqualsGoodness: The more humanoid, attractive females are all on the side of Radiant. Dire gets the more non-humanoid ones, ambiguous-looking (Mortred) or EvilIsSexy ones (Akasha). Though the Radiant itself isn't 100% Good mostly and also has its share of non-humanoid ones (eg: Slithice).

to:

* BalefulPolymorph: Lion, Rhasta, and the item Scythe of Vyse can turn an enemy hero into frogs, chickens and pigs, respectively.
respectively. Cosmetic items for Lion and Rhasta change their Hex animals.
* BeautyEqualsGoodness: The more humanoid, attractive females are all on the side of Radiant. Dire gets the more non-humanoid ones, ambiguous-looking (Mortred) or EvilIsSexy ones (Akasha). Though the Radiant itself isn't 100% Good good mostly and also has its share of non-humanoid ones (eg: Slithice).



** Anyone can win big with the RNG-based heroes' skill such as Mortred's Coup de Grace and Blur, Ogre Magi's Multicast, and Lone Druid Spirit Bear's Entangling Claws. Also, some RNG-based items can tip the tide of battle for anyone lucky enough, no matter their game experiences (criticals from Daedalus combined with Kunkka's Tidebringer or Sven with God's Strength activated can wipe team with one hit, for example).



* CombatPragmatist: Split-pushing, or "Rat Doto", involves forcing the enemy team to one location on the map, and then going to the opposite end to destroy their towers and barracks unchallenged. Many heroes (particularly Pushers) such as Nature's Prophet and Broodmother are notable for this. The best counter would simply be to Gank the Split-pushing hero, and repeat as necessary, taking advantage of them being separated from their team to gain gold.

to:

* CombatPragmatist: CombatPragmatist:
**
Split-pushing, or "Rat Doto", involves forcing the enemy team to one location on the map, and then going to the opposite end to destroy their towers and barracks unchallenged. Many heroes (particularly Pushers) such as Nature's Prophet and Broodmother are notable for this. The best counter would simply be to Gank the Split-pushing hero, and repeat as necessary, taking advantage of them being separated from their team to gain gold.gold.
** The "4-Protect-1" strategy relies on your hard carry so much, other members of the team is likely just fight to drawn out games for their carry to farm. Or throw their bodies to protect the carry in a teamfight. The result is a super-farmed carry and 4 poor but dedicated teammates, and said carry can pwn the opponent's team by himself.



*** The dreaded combo that can pwn '''any''' strong teams if used effectively is Huskar with Dazzle or Oracle. The latter two can grant Huskar nigh-immortality with their skills (Shallow Grave and False Promise, to be exact); turning Huskar into the so-called "Raid Boss" that will destroy team by himself and tank everything the opponents throw with ease. If the enemy team is only composed by magic-based heroes, than it's likely a "ggwp" by 30+ minutes mark.



** Tiny and Centaur Warrunner is another popular combo: Centaur's melee-ranged stun and nuke are guaranteed to land when Tiny throws him on top of the target, and can then be followed up by Tiny's own stun.

to:

** *** Tiny and Centaur Warrunner is another popular combo: Centaur's melee-ranged stun and nuke are guaranteed to land when Tiny throws him on top of the target, and can then be followed up by Tiny's own stun.



* DynamicEntry: Blink Dagger and Force Staff, two moblity items often built by heroes with short-ranged abilities to get into position easier.

to:

* DynamicEntry: Blink Dagger and Force Staff, two moblity mobility items often built by heroes with short-ranged abilities to get into position easier.easier. Also, Anti-Mage and Queen of Pain's Blink skill; Faceless Void's Time Walk; Sand King's Burrowstrike; etc.



** Dota 2 is ''extremely'' complex, and simply learning the names or the ''existence'' of various items & heroes is important, perhaps even required, and can take a long time. Then there's learning how/when to use any of those things, how they all mesh together, and then actually putting it into practice and getting ''good'' at ''any'' of it (even one hero can take a while), all the while probably going through a ''lot'' of face-crunchingly horrible games (saying nothing of learning what the current metagame is at any given point in time). Put all of that together, and you've got yourself one game with one ''gigantic'' skill curve on your hands. However, once you do all that & can start directly contributing to your team winning games, you can ''finally'' find out why Dota 2 is widely regarded as one of the most fun & rewarding games on the planet.

to:

** Dota 2 is ''extremely'' complex, and simply learning the names or the ''existence'' of various items & heroes is important, perhaps even required, and can take a long time. Then there's learning how/when to use any of those things, how they all mesh together, and then actually putting it into practice and getting ''good'' at ''any'' of it (even one hero can take a while), all the while probably going through a ''lot'' of face-crunchingly face-crushingly horrible games (saying nothing of learning what the current metagame is at any given point in time). Put all of that together, and you've got yourself one game with one ''gigantic'' skill curve on your hands. However, once you do all that & can start directly contributing to your team winning games, you can ''finally'' find out why Dota 2 is widely regarded as one of the most fun & rewarding games on the planet.planet.
** And some says that the true reward of playing Dota is to be able to "watch the game". Dota 2's professional matches are highly entertaining, with high-skilled plays, absurd teamfights, funny moments, and many little things that can only be appreciated by understanding the game itself.



* ExactlyWhatItSaysOnTheTin: Many of the abilities with less imaginative names end up being this. Silencer's ultimate, Global Silence, is literally silences all enemy heroes on the map, Antimage and Queen of Pain's blinks instantly move them from one position to another, etc.

to:

* ExactlyWhatItSaysOnTheTin: Many of the abilities with less imaginative names end up being this. Silencer's ultimate, Global Silence, is literally silences all enemy heroes on the map, Antimage Anti-mage and Queen of Pain's blinks Blink instantly move them from one position to another, etc.



** In dota, ElementalRockPaperScissors does not apply. For example, Crystal Maiden can freeze the already frozen Lich, in order to do damage to him with ''Frostbite''. Winter Wyvern can then save Lich.....by also freezing him over to heal him, at which point Ancient Apparition can.......You guess it, Freeze Lich, to stop him from healing. [[http://www.nerfnow.com/comic/1492 As shown here]].
* GenderFlip: Tresdin the Legion Commander. In [=DotA=] he was a male, horse-riding, mustachioed, [[FantasticRacism racist to non-humans]], [[ExactlyWhatItSaysOnTheTin commander of a legion]]. In Dota 2 he has become a woman with somewhat darker skin who fights on foot. The racism is toned down, but she is still somewhat aggressive towards non-humans, especially demons after [[DoomedHometown Stonehall.]]
** Additionally, Auroth the Winter Wyvern has also been confirmed for a gender flip as she shares the same voice actor as Tresdin.

to:

** In dota, Dota, ElementalRockPaperScissors does not apply. For example, Crystal Maiden can freeze the already frozen Lich, in order to do damage to him with ''Frostbite''. Winter Wyvern can then save Lich.....Lich... by also freezing him over to heal him, at which point Ancient Apparition can.......You can... you guess it, Freeze freeze Lich, to stop him from healing. [[http://www.nerfnow.com/comic/1492 As shown here]].
* GenderFlip: Tresdin the Legion Commander. In [=DotA=] he was a male, horse-riding, mustachioed, mustached, [[FantasticRacism racist to non-humans]], [[ExactlyWhatItSaysOnTheTin commander of a legion]]. In Dota 2 he has become a woman with somewhat darker skin who fights on foot. The racism is toned down, but she is still somewhat aggressive towards non-humans, especially demons after [[DoomedHometown Stonehall.]]
** Additionally, Auroth the Winter Wyvern has also been confirmed for has a gender flip as she shares the same voice actor as Tresdin.



** And with the Custom Games, Dota 2 is back to it's Warcraft III mod days that you can create a new game inside a game.



-->Better watch your back, because Bristleback is back! [[LampshadeHanging (kill me).]]

to:

-->Better --> Better watch your back, because Bristleback is back! [[LampshadeHanging (kill me).]]



* InstantWinCondition: Aside from an Ancient exploding, when a team KnowWhenToFoldEm, typing GG in a private lobby will automatically end the game within 10 seconds if no players change their mind and cancel before it could happen.

to:

* InstantWinCondition: Aside from an Ancient exploding, when a team KnowWhenToFoldEm, typing GG "gg" in a private lobby Private Lobby will automatically end the game within 10 seconds if no players change their mind and cancel before it could happen.



* ItemCaddy: Carries are this in general, especially hard carries. Except for a few fairly item-independent ones (like Alchemist or Wraith King), an average carry needs at least a moderate to huge amount of farm to be able to fight effectively, contrasting with the supports who need very little money. On the flip side, however, carries scale much better with items than supports: for example, Crystal Maiden might only need a pair of Tranquil Boots while Medusa needs a minimum of 2 big items to be effective; on the other hand, a 6-slotted Crystal Maiden is not very terrifying while a 6-slotted Medusa is absolutely impossible to fight against.

to:

* ItemCaddy: Carries Cores are this in general, especially hard carries. Except for a few fairly item-independent ones (like Alchemist or Wraith King), an average carry needs at least a moderate to huge amount of farm to be able to fight effectively, contrasting with the supports who need very little money. On the flip side, however, carries scale much better with items than supports: for example, Crystal Maiden might only need a pair of Tranquil Boots while Medusa needs a minimum of 2 big items to be effective; on the other hand, a 6-slotted Crystal Maiden is not very terrifying while a 6-slotted Medusa is absolutely impossible to fight against.



* PowerCreep: This is often a large factor in what determines the meta in competitive gaming. Heroes that don't get nerfs in certain patches (or even actually get buffs) can find themselves retired from the meta simply because a buff elsewhere created a better option in another hero.
* PowerTrio

to:

* PowerCreep: This is often a large factor in what determines the meta in competitive gaming. Heroes that don't get nerfs in certain patches (or even actually get buffs) can find themselves retired from the meta simply because a buff elsewhere created a better option in another hero.
hero. Icefrog tried to change this in every patch, and finally on the International 2016, ''most of all heroes are played'' in the tournament.
* PowerTrioPowerTrio:



** Fighting against some heroes composition in the game is a race against time. For example, you basically can't win against 45 minutes-farmed Medusa. Anti-Mage, Terrorblade, or Phantom Lancer. Even Techies. If you can't win against a Techies after 45 or so minutes, prepare to fight for ''hours''.



* SinisterSurveillance: A particularly vital concept in the game is warding to gain vision of key areas, and denying enemy vision of key areas.

to:

* SinisterSurveillance: A particularly vital concept in the game is warding to gain vision of key areas, and denying enemy vision of key areas. And with 6.87 update, the Scan team ability that can be used to scour an area of enemy heroes.



* StandardStatusEffects: Poison damage, paralysis, stuns, slows, and silences are invaluable in teamfights. Several heroes (Venomancer, Viper, Silencer, Bane, Lich, and Spirit Breaker, to name a few) are themed entirely around a specific status effect.

to:

* StandardStatusEffects: Poison damage, paralysis, stuns, sleeps, slows, and silences are invaluable in teamfights. Several heroes (Venomancer, Viper, Silencer, Bane, Lich, and Spirit Breaker, to name a few) are themed entirely around a specific status effect.



** Brewmaster Storm's Purge, too.



* WorldOfBadass: This is a MOBA, so of course.

to:

* WorldOfBadass: This is a MOBA, an ARTS, so of course.
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