History VideoGame / DotA2

23rd Oct '16 9:27:31 AM Morgenthaler
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* SoulEating: Shadow Fiend take souls to power his attack through ''Necromastery'' and release an unholy surge of energy through ''Requiem of Souls''.
-->"So, you're curious where I come from? There's one easy way to find out for yourself."
16th Oct '16 3:53:51 AM HTD
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** The bots' idea of 'supporting' involves buying wards, but not actually ''planting'' the wards themselves. The designated support bot is very diligent and will buy nearly all wards that are in stock, but only ever knows to ward the two rune spots, and most of the wards will then proceed to sit unused in that bot's inventory for the rest of the game, which is especially annoying if you need some wards for yourselves only to find that the bots have 8+ in their inventory without placing them.



* EarnYourFun: Getting into Dota 2 in a nutshell, perhaps of the TrialAndErrorGameplay variety.
** Dota 2 is ''extremely'' complex, and simply learning the names or the ''existence'' of various items & heroes is important, perhaps even required, and can take a long time. Then there's learning how/when to use any of those things, how they all mesh together, and then actually putting it into practice and getting ''good'' at ''any'' of it (even one hero can take a while), all the while probably going through a ''lot'' of face-crushingly horrible games (saying nothing of learning what the current metagame is at any given point in time). Put all of that together, and you've got yourself one game with one ''gigantic'' skill curve on your hands (and that's not taking into account the extremely hostile community who will not spare any opportunity to curse you to Hell for the smallest mistake). However, once you can start directly contributing to your team winning games, you can ''finally'' find out why Dota 2 is widely regarded as one of the most fun & rewarding games on the planet.

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* EarnYourFun: Getting into Dota 2 in a nutshell, perhaps of the TrialAndErrorGameplay variety.
variety. The developers have tried to alleviate some of this by introducing a tutorial mode, but it's a long and steep learning curve no matter how the game is played.
** Dota 2 is ''extremely'' complex, and simply calling the game 'unwelcome' would be an understatement. Simply learning the names or the ''existence'' of various items & all heroes and items is important, perhaps even required, and can take a long time. Then there's learning how/when to use any of those things, how they all mesh together, and then actually putting it into practice and getting ''good'' at ''any'' of it (even one hero can take a while), all the while probably going through a ''lot'' of face-crushingly horrible games (saying nothing of learning what the current metagame is at any given point in time). time): bot games are bad and lower brackets are filled with smurfs, toxic players and smurfing toxic players who will not spare any opportunity to curse you to Hell for the smallest mistake. Put all of that together, and you've got yourself one game with one ''gigantic'' skill curve on your hands (and that's not taking into account the extremely hostile community who will not spare any opportunity to curse you to Hell for the smallest mistake).hands. However, once you can start directly contributing to your team winning games, you can ''finally'' find out why Dota 2 is widely regarded as one of the most fun & rewarding games on the planet.



* EveryoneCallsHimBarkeep: Played with, as different heroes have different treatment of how they are called which spreads to the player base as well:
** Downplayed: The hero is known by their title but occasionally their names are mentioned in one of the in-game voice lines.[[note]]Arc Warden, Centaur Warchief, Earth Spirit, Ember Spirit, Invoker, Keeper of the Light, Legion Commander, Lone Druid, Naga Siren, Outworld Devourer, Sand King, Shadow Fiend, Skywrath Mage, Techies, Templar Assassin, Timbersaw, Troll Warlord, Tusk, Ursa, Winter Wyvern[[/note]]
** Averted: The hero is called directly by their name most of the time.[[note]]Sven, Tiny, Kunkka, Huskar, Io, Elder Titan, Mirana, Riki, Luna, Puck, Zeus, Lina, Jakiro, Chen, Rubick, Pudge, Slardar, Undying, Magnus, Abaddon, Razor, Viper, Clinkz, Meepo, Slark, Medusa, Terrorblade, Lion, Pugna, Dazzle, Leshrac, Visage, Disruptor[[/note]]
** Played straight: The hero is never called by their name in-game, not even in any voice lines either because it is obscure, have the names removed for copyright reasons or have the misfortunate timing of being DummiedOut in their responses. [[note]]Any other heroes that are not listed in the previous entries[[/note]].

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* EveryoneCallsHimBarkeep: Played with, as different Most heroes have different treatment of how they are never called which spreads to by their name in-game, not even in any voice lines either because it is obscure, have the player base as well:
** Downplayed: The
names removed for copyright reasons or have the misfortunate timing of being DummiedOut in their responses. It is easier to list the heroes that downplay (the hero is known by their title but occasionally their names are mentioned in one of the in-game voice lines.[[note]]Arc lines)[[note]]Arc Warden, Centaur Warchief, Earth Spirit, Ember Spirit, Invoker, Keeper of the Light, Legion Commander, Lone Druid, Naga Siren, Outworld Devourer, Sand King, Shadow Fiend, Skywrath Mage, Techies, Templar Assassin, Timbersaw, Troll Warlord, Tusk, Ursa, Winter Wyvern[[/note]]
** Averted: The
Wyvern[[/note]] or avert this trope (the hero is called directly by their name most of the time.[[note]]Sven, time)[[note]]Sven, Tiny, Kunkka, Huskar, Io, Elder Titan, Mirana, Riki, Luna, Puck, Zeus, Lina, Jakiro, Chen, Rubick, Pudge, Slardar, Undying, Magnus, Abaddon, Razor, Viper, Clinkz, Meepo, Slark, Medusa, Terrorblade, Lion, Pugna, Dazzle, Leshrac, Visage, Disruptor[[/note]]
** Played straight: The hero is never called by their name in-game, not even in any voice lines either because it is obscure, have the names removed for copyright reasons or have the misfortunate timing of being DummiedOut in their responses. [[note]]Any other heroes that are not listed in the previous entries[[/note]].
Disruptor[[/note]].



* FakeDifficulty: The aptly-named Unfair bots: if on the enemy team, they have a bonus to XP and money gain compared to the human players; if on your team, they play like idiots and will throw themselves at the enemy to die.



* SuffersNewbiesPoorly: As with many other games in the {{MOBA}} genre, gameplay is extremely serious business, and new players are often subjected to an incredible amount of vitriol. The game is very unwelcoming: bot games are bad, tutorial is shit and lower brackets are filled with smurfs, toxic players and smurfing toxic players. "Here is the game, now get good or fuck off." The developers have tried to alleviate some of this by introducing a tutorial mode, but it's a long and steep learning curve no matter how the game is played.
29th Sep '16 4:37:05 PM HTD
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** Dota 2 is ''extremely'' complex, and simply learning the names or the ''existence'' of various items & heroes is important, perhaps even required, and can take a long time. Then there's learning how/when to use any of those things, how they all mesh together, and then actually putting it into practice and getting ''good'' at ''any'' of it (even one hero can take a while), all the while probably going through a ''lot'' of face-crushingly horrible games (saying nothing of learning what the current metagame is at any given point in time). Put all of that together, and you've got yourself one game with one ''gigantic'' skill curve on your hands (and that's not taking into account the extremely hostile community who will not spare any opportunity to curse you to Hell for the smallest mistake). However, once you do all that & can start directly contributing to your team winning games, you can ''finally'' find out why Dota 2 is widely regarded as one of the most fun & rewarding games on the planet.

to:

** Dota 2 is ''extremely'' complex, and simply learning the names or the ''existence'' of various items & heroes is important, perhaps even required, and can take a long time. Then there's learning how/when to use any of those things, how they all mesh together, and then actually putting it into practice and getting ''good'' at ''any'' of it (even one hero can take a while), all the while probably going through a ''lot'' of face-crushingly horrible games (saying nothing of learning what the current metagame is at any given point in time). Put all of that together, and you've got yourself one game with one ''gigantic'' skill curve on your hands (and that's not taking into account the extremely hostile community who will not spare any opportunity to curse you to Hell for the smallest mistake). However, once you do all that & can start directly contributing to your team winning games, you can ''finally'' find out why Dota 2 is widely regarded as one of the most fun & rewarding games on the planet.



* EnemyEatsYourLunch: 'Creepjacking', where you raid the enemy jungle or ancients and steal the stacks created by their supports before their carries can farm them. Can also happen with [[BonusBoss Roshan]], appropriately called 'Roshjacking'.

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* EnemyEatsYourLunch: 'Creepjacking', where you raid the enemy jungle or ancients and steal the stacks created by their supports before their carries can farm them. Can also happen with when you gank the enemy team when they are trying to take [[BonusBoss Roshan]], appropriately called 'Roshjacking'.Roshan]].



* SkillGateCharacters: Because the game is balanced around competitive play, quite a few heroes are inherently imbalanced in the lower brackets, where people do not communicate and coordinate with each other, like to pick a lineup with 4 or 5 carries, are too greedy to bother with TP scrolls, wards and detection, do not look at the minimap for missing enemy heroes, do not know how to rotate when a lane is lost or when the enemy has an AFK jungler, do not know how to adjust their build, panic when getting ganked or in a big teamfight with a lot of spells, or give up and start feeding couriers when the smallest thing goes wrong. Whether they are actually Skill Gates or not also depends on the version, since there's nothing that prevents them from being buffed or becoming suitable to the meta so that pros would pick them.[[note]]A fine example of this is Sniper: never seen in competitive prior to 6.82, becoming a top tier hero in 6.83, then fading to obscurity in 6.84 after being nerfed[[/note]] In general, however, the following heroes are usually considered to be particularly effective to stomp noobs (without taking into account their viability in pro games, which fluctuates often) by punishing common mistakes made by new players:

to:

* SkillGateCharacters: Because the game is balanced around competitive play, quite a few heroes are inherently imbalanced in the lower brackets, where people do not communicate and coordinate with each other, like to pick a lineup with 4 or 5 carries, are too greedy to bother with TP scrolls, wards and detection, do not look at the minimap for missing enemy heroes, do not know how to rotate when a lane is lost or when the enemy has an AFK jungler, do not know how to adjust their build, build or focus down a dangerous GlassCannon, panic when getting ganked or in a big teamfight with a lot of spells, or give up and start feeding couriers when the smallest thing goes wrong. Whether they are actually Skill Gates or not also depends on the version, since there's nothing that prevents them from being buffed or becoming suitable to the meta so that pros would pick them.[[note]]A fine example of this is Sniper: never seen in competitive prior to 6.82, becoming a top tier hero in 6.83, then fading to obscurity in 6.84 after being nerfed[[/note]] In general, however, the following heroes are usually considered to be particularly effective to stomp noobs (without taking into account their viability in pro games, which fluctuates often) by punishing common mistakes made by new players:



** Sniper is a LongRangeFighter that can't manfight anyone at close range, but your carry is too afraid of him to try and get close, and no one has a Blink Dagger. Bonus points for being a very frequent Shadow Blade buyer in low-level games.

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** Sniper is a LongRangeFighter that can't manfight anyone at close range, but your carry is too afraid of him to try and get close, and close (especially when being constantly hit by ''Headshot''s), no one has a Blink Dagger.Dagger, and bad players are more likely to blow their skills on whatever enemy hero that they want to instead of trying to focus down the squishy Sniper first. Bonus points for being a very frequent Shadow Blade buyer in low-level games.



* SuffersNewbiesPoorly: As with many other games in the {{MOBA}} genre, gameplay is extremely serious business, and new players are often subjected to an incredible amount of vitriol. The developers have tried to alleviate some of this by introducing a tutorial mode, but it's a long and steep learning curve no matter how the game is played.

to:

* SuffersNewbiesPoorly: As with many other games in the {{MOBA}} genre, gameplay is extremely serious business, and new players are often subjected to an incredible amount of vitriol. The game is very unwelcoming: bot games are bad, tutorial is shit and lower brackets are filled with smurfs, toxic players and smurfing toxic players. "Here is the game, now get good or fuck off." The developers have tried to alleviate some of this by introducing a tutorial mode, but it's a long and steep learning curve no matter how the game is played.
27th Sep '16 8:01:14 PM HTD
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* ArtificialBrilliance: The AI, though they can be dumb, can sometimes score multiple kills even without the players' assistance. It is very possible that your allied AI will score more kills than you, if you're not experienced. As well enemy AI will often times do moves that makes you think they were players. Such as a magnetized Juggernaut suddenly engaging Blade Fury to negate the damage over time of magnetize.

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* ArtificialBrilliance: The Zigzagged by the AI, though they can be dumb, can sometimes score multiple kills even without the players' assistance. It is very possible that your allied AI will score more kills than you, if you're not experienced. As well enemy AI will often times do moves that makes you think they were players. Such as which combine superhuman reflexes and perfect coordination (particularly when stunlocking a magnetized Juggernaut suddenly engaging Blade Fury to negate the damage over time of magnetize.human player) with absolutely braindead game sense, tactics and strategy.



** The bots on your side seem to be rather stupid, while the enemy bots move and gank together seamlessly. Your bots are more likely to feed the enemy countless kills and making the game impossible for the player to come back from. Some would argue that this mirrors real public matches in Dota.
*** One of the more frequent examples of this is their tendency to respond to a human initiation by ''running away''. Many a stupid (and entirely avoidable) death has resulted from this, usually followed up by the bots running in after the human player has been killed and getting massacred themselves trying to fight [=4v5=].
*** The game allows you command friendly bots to a degree by pinging the map. Sounds good on paper, but in practice, it tends to just confuse them ''more'' as they often interpret the ping as "stand here and do nothing". Even if the ping is on [[BonusBoss Roshan]] or ''[[FailedASpotCheck the enemy team]]''.

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** The Just like that Pudge in your pub games, the bots on your side seem to be rather stupid, play like idiots, while the enemy bots move and gank together seamlessly. Your bots are more likely to feed the enemy countless kills and making the game impossible for the player to come back from. Some would argue Bloodseeker bot on the enemy team? Finds you perfectly when you're alone and forces you to TP out. Bloodseeker bot on your team? Runs in 1v5, uses ultimate on one person and gets beaten to death. You can go 30-2 or something with Storm Spirit and the team score at the end of the game will still be like half the enemy's because your bot allies all have 20+ deaths. It's basically impossible to play any hero that this mirrors real public matches in Dota.
***
doesn't have carry potential because no matter how big of an early game advantage you give your team they'll never be able to carry you unless they're playing one of the rigged heroes like Viper or Bloodseeker (at which point the enemy bots fall apart and will throw themselves at them to die).
**
One of the more frequent examples of this is their tendency to respond to a human initiation by ''running away''. Many You and your team are approaching a stupid (and entirely avoidable) death tower. There are three enemies behind it. You have your big ultimate up. You know you can blink in, ult, kill at least two of them, and the tower. Everyone is full health. You blink in. You land a perfect ult. You can win this fight. Your team has resulted from this, usually followed up by the bots running in after the human player has been killed run away because there's an enemy siege creep. You get stunlocked. The fourth and getting fifth enemies teleport in. With your last breath you curse your bot allies as they betray you and leave you to die. And then they run in anyway and get massacred themselves trying to fight [=4v5=].
*** ** The game allows you command friendly bots to a degree by pinging the map. Sounds good on paper, but in practice, it tends to just confuse them ''more'' as they often interpret the ping as "stand here and do nothing". Even if the ping is on [[BonusBoss Roshan]] or ''[[FailedASpotCheck the enemy team]]''.



** Bots have no idea how the [[SummonMagic Necronomicon]] item works. They'll pop the active ability, and then have the summoned units do nothing other than follow their hero around rather than using them to attack things; even when the hero dies, they'll just send the Necronomicon units back to the fountain. On the flip side, bots don't seem to realize that the Necronomicon Warrior damages them if they kill it, leading to situations where a low-health bot kills itself on the Warrior. They've gotten better about the item as of the Spring Cleaning update, in that they'll order the Necronomicon units to attack enemies (they still don't take the Warrior's TakingYouWithMe ability into account though, and they still send the Necronomicon units to the fountain when the hero dies).

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** Bots have no idea how the [[SummonMagic Necronomicon]] item works. They'll pop They build it on the active ability, completely inappropriate heroes (Bane or Dazzle), never upgrades the Necronomicon over level 1, and then have the summoned units do nothing other than follow their hero around rather than using them to attack things; even when the hero dies, they'll just send the Necronomicon units back to the fountain. On the flip side, bots don't seem to realize that the Necronomicon Warrior damages them if they kill it, leading to situations where a low-health bot kills itself on the Warrior. They've gotten better about the item as of the Spring Cleaning update, in that they'll order the Necronomicon units to attack enemies (they still don't take the Warrior's TakingYouWithMe ability into account though, and they still send the Necronomicon units to the fountain when the hero dies).



** Bots caught out solo seem to get caught in a run/fight paradox half the time and neither properly escape nor trade hits with you until it's too late.
** Bots don't seem to be able to dodge Kunkka's ''Ghostship'' - he's guaranteed a 4 man boat if he's on the opposing team.



** Black King Bar gives awful stats for an item that costs 3975 gold (10 Strength and 24 attack damage can be purchased ''much'' more cheaply), and all its active ability does is turn you spell immune for a few seconds. Sure, 1k+ damage crits, stat items, and effects like bash and attack modifiers are so appealing because they look flashy, scale well with carry abilities and they make your hero so much better, but without the boring BKB the enemy team can and will make you useless by chain-disabling, kiting, silencing, disarming,... you to oblivion. If you're a carry player, you need to get used to building BKB as a first or second item in 90% of your games.

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** Black King Bar gives awful stats for an item that costs 3975 gold (10 Strength and 24 attack damage can be purchased ''much'' more cheaply), and all its active ability does is turn you spell immune for a few seconds. Sure, 1k+ damage crits, stat items, and effects like bash and attack modifiers are so appealing because they look flashy, scale well with carry abilities and they make your hero so much better, but without the boring BKB Boring King Bar the enemy team can and will make you useless by chain-disabling, kiting, silencing, disarming,... you to oblivion. If you're a carry player, you need to get used to building BKB as a first or second item in 90% of your games.



** The humble Iron Branch is extremely cheap and gives very low stats, but it's also the most cost-efficient stat item in the game (compare an Ultimate Orb, which gives 10 times the bonuses for 420 times the cost). As a result, it's the best way to give heroes more stats in the early game for a low cost, and most heroes (except for bottle-rushing mids) will spend their leftover starting gold on Iron Branches until they run out of slots. Some new players often think that the Iron Branch is useless and their money should be saved for bigger items... without realising that the exceptional stat advantage granted by the cheap stats will help them win fights and snowball the game in their favour.

to:

** The humble Iron Branch is extremely cheap and gives very low stats, but it's also the most cost-efficient stat item in the game (compare an Ultimate Orb, which gives 10 times the bonuses for 420 times the cost). As a result, it's the best way to give heroes more stats in the early game for a low cost, and most heroes (except for bottle-rushing mids) will spend their leftover starting gold on Iron Branches until they run out of slots. Some new players often think that the Iron Branch is useless and their money should be saved for bigger items... without realising that the exceptional stat advantage granted by the cheap stats will help them win fights and snowball the game in their favour.



** Each side's courier as well, with low health and no way to defend itself other than a speed boost.



*** The Monkey King Bar also refers to the weapon of Sun Wukong from ''Literature/JourneyToTheWest'', both in its name, and its inability to miss. The Monkey King himself is also set to appear as a playable hero.

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*** ** The Monkey King Bar also refers to the weapon of Sun Wukong from ''Literature/JourneyToTheWest'', both in its name, and its inability to miss. The Monkey King himself is also set to appear as a playable hero.
23rd Sep '16 11:46:21 AM SnakeEyes
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* CycleOfHurting: Comboing disables for extended periods of time is so common that there is an item, ''Black King Bar'', with the purpose of avoiding this.
21st Sep '16 5:11:48 AM BossKey
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** When bots have their entire team together, they tend to become a bit... [[SuicidalOverconfidence overconfident]]. It's not uncommon for a bot team to dive several towers for one kill and then reason that the safest escape route is [[TooDumbToLive under the towers they were just diving]] (and predictably getting killed for it). This also makes it almost ''insultingly'' easy to get a TotalPartyKill by luring them into a minefield laid by Techies or just throwing a ''Chain Frost'' at them as Lich, or simply [[HerdHittingAttack being Sven]].

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** When bots have their entire team together, they tend to become a bit... [[SuicidalOverconfidence overconfident]]. It's not uncommon for a bot team to dive several towers for one kill and then reason that the safest escape route is [[TooDumbToLive under the towers they were just diving]] (and predictably getting killed for it). This also makes it almost ''insultingly'' easy to get a TotalPartyKill by luring them into a minefield laid by Techies or just throwing a ''Chain Frost'' at them as Lich, or simply [[HerdHittingAttack being Sven]]. This reached hilarious new heights when the bots were updated to contest the initial rune spawn, which means having all five of them in one place. It's all too easy for a player to throw a spell in their general direction and then bait the entire bot team into the ''Tier 3 tower'', with predictably messy results that more than compensate for giving up the rune.
20th Sep '16 2:05:13 AM HTD
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** Divine Rapier. 6,200 gold, +330 Attack Damage[[labelnote:note]]most heroes will barely hit 300 damage even in long games[[/labelnote]]... but if you die, [[YouKillItYouBoughtIt it drops to the ground and an enemy can pick it up and use it against you]]. When your team is ahead, building a Divine Rapier is most of the time synonymous with [[NiceJobBreakingItHero throwing the game]]. It's all fun and games to troll the enemy team with your 'carry' Crystal Maiden until they focus you down and nick it, then make an amazing comeback and spend the next 20 minutes hanging around your fountain looking for easy kills.

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** Divine Rapier. 6,200 gold, +330 Attack Damage[[labelnote:note]]most heroes will barely hit 300 damage even in long games[[/labelnote]]... but if you die, [[YouKillItYouBoughtIt it drops to the ground and an enemy can pick it up and use it against you]]. When your team is ahead, building a Divine Rapier is most of the time synonymous with [[NiceJobBreakingItHero throwing the game]]. It's all fun and games to troll the enemy team with your 'carry' Crystal Maiden until they focus you down and nick it, then make an amazing comeback and spend the next 20 minutes hanging around your fountain looking for easy kills. Who's laughing now? It's not you, your mouth's full of toilet water - and that could just be from your own team...



* BoringButPractical: Black King Bar gives awful stats for an item that costs 3975 gold (10 Strength and 24 attack damage can be purchased ''much'' more cheaply), and all its active ability does is make you Magic Immune for a few seconds. Sure, 1k+ damage crits, stat items, and effects like bash are so appealing because they scale well with carry abilities and they make your hero so much better, but none of it amounts to anything if the enemy team stuns you into oblivion before you get to use it, which is where the BKB comes in. If you're a carry player, you need to get used to building BKB as a first or second item in 90% of your games.

to:

* BoringButPractical: BoringButPractical:
**
Black King Bar gives awful stats for an item that costs 3975 gold (10 Strength and 24 attack damage can be purchased ''much'' more cheaply), and all its active ability does is make turn you Magic Immune spell immune for a few seconds. Sure, 1k+ damage crits, stat items, and effects like bash and attack modifiers are so appealing because they look flashy, scale well with carry abilities and they make your hero so much better, but none of it amounts to anything if without the boring BKB the enemy team stuns can and will make you into oblivion before useless by chain-disabling, kiting, silencing, disarming,... you get to use it, which is where the BKB comes in.oblivion. If you're a carry player, you need to get used to building BKB as a first or second item in 90% of your games.



** The humble Iron Branch is extremely cheap and gives very low stats, but it's also the most cost-efficient stat item in the game (compare an Ultimate Orb, which gives 10 times the bonuses for 420 times the cost). As a result, it's the best way to give heroes more stats in the early game for a low cost, and most heroes (except for bottle-rushing mids) will spend their leftover starting gold on Iron Branches until they run out of slots. Some new players often think that the Iron Branch is useless and their money should be saved for bigger items... without realising that the exceptional stat advantage granted by the cheap stats will help them win fights and snowball the game in their favour.



* IronicHell[=/=]LaserGuidedKarma: Getting into Low Priority used to be a slap in the wrist; you're matched with people like you and you just need to play a number of games to get out of it. Now, not only you're forced to play ''Single Draft'' mode (which severely limits your ero options), you have to ''win'' in order for the game to count. To call it TeethClenchedTeamwork would be an understatement.

to:

* IronicHell[=/=]LaserGuidedKarma: IronicHell: Getting into Low Priority used to be a slap in the wrist; you're matched with people like you and you just need to play a number of games to get out of it. Now, not only you're forced to play ''Single Draft'' mode (which severely limits your ero options), you have to ''win'' in order for the game to count. To call it TeethClenchedTeamwork would be an understatement.



* SkillGateCharacters: Because the game is balanced around competitive play, quite a few heroes are inherently imbalanced in the lower brackets, where people do not communicate and coordinate with each other, like to pick a lineup with 4 or 5 carries, are too greedy to bother with TP scrolls, wards and detection, do not look at the minimap for missing enemy heroes, do not know how to rotate when a lane is lost or when the enemy has an AFK jungler, do not know how to adjust their build, or give up and start feeding couriers when the smallest thing goes wrong. Whether they are actually Skill Gates or not also depends on the version, since there's nothing that prevents them from being buffed or becoming suitable to the meta so that pros would pick them.[[note]]A fine example of this is Sniper: never seen in competitive prior to 6.82, becoming a top tier hero in 6.83, then fading to obscurity in 6.84 after being nerfed[[/note]] In general, however, the following heroes are usually considered to be particularly effective to stomp noobs (without taking into account their viability in pro games, which fluctuates often) by punishing common mistakes made by new players:

to:

* SkillGateCharacters: Because the game is balanced around competitive play, quite a few heroes are inherently imbalanced in the lower brackets, where people do not communicate and coordinate with each other, like to pick a lineup with 4 or 5 carries, are too greedy to bother with TP scrolls, wards and detection, do not look at the minimap for missing enemy heroes, do not know how to rotate when a lane is lost or when the enemy has an AFK jungler, do not know how to adjust their build, panic when getting ganked or in a big teamfight with a lot of spells, or give up and start feeding couriers when the smallest thing goes wrong. Whether they are actually Skill Gates or not also depends on the version, since there's nothing that prevents them from being buffed or becoming suitable to the meta so that pros would pick them.[[note]]A fine example of this is Sniper: never seen in competitive prior to 6.82, becoming a top tier hero in 6.83, then fading to obscurity in 6.84 after being nerfed[[/note]] In general, however, the following heroes are usually considered to be particularly effective to stomp noobs (without taking into account their viability in pro games, which fluctuates often) by punishing common mistakes made by new players:


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** Lich, a good lane dominator, who can simply use his ultimate ''Chain Frost'' to score a wipe against a bad, uncoordinated team who does not know to react to it by splitting from each other. Against good players, however, ''Chain Frost'' is less of an automatic death sentence and more of a combo spell, because good players can simply move away from each other, or into a creep wave and let them eat the bounces.
19th Sep '16 12:11:14 PM BossKey
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** Sometimes the Aghanim's Scepter upgrade sounds so awesome to make people forget that it is an item that costs 4200 gold and gives shit stats for its price. The truth is that, 'awesomeness' aside, there are only a handful of heroes on which Scepter is a must-buy item, and its usefulness runs the gamut all the way from absolute core to late-game luxury (which should be gotten at some point but there are more important items)[[note]]Shadow Shaman, Earthshaker, Timbersaw,...[[/note]] to situational to impractical (most right-click carries [[note]]except for Tiny, Meepo and Drow Ranger[[/note]] can't dedicate a whole slot for an item with weak stats even if the upgrade is good, while in some cases the upgrade only sounds awesome on paper but is weak in practice) to almost useless and even detrimental if the hero in question is Outworld Devourer. Alchemist can defy this trope due to his ability to quickly farm Scepters and give them to his teammates without consuming a slot, which especially helps slot-starved carries like Sven, Luna or Storm Spirit, and poor supports who can't afford Scepter like Lich or Lion.
** Dagon 5 is the single most expensive item in the game and deals immense damage, but it's simply not efficient to spend a whopping 7720 gold on an item of limited value as the game progresses. As a result most Dagon buyers usually stop at Dagon 1 to 3, except if you're Tinker, who can abuse it with ''Rearm'', or if you're completely stomping the enemy team and want to stomp further with Dagon 5.
** Divine Rapier. 6,200 gold, +330 Attack Damage[[labelnote:note]]most heroes will barely hit 300 damage even in long games[[/labelnote]]... but if you die, it drops to the ground and an enemy can pick it up and use it against you. When your team is ahead, building a Divine Rapier is most of the time synonymous with throwing the game. It's all fun and games to troll the enemy team with your 'carry' Crystal Maiden until they focus you down and nick it, then make an amazing comeback and spend the next 20 minutes hanging around your fountain looking for easy kills. Who's laughing now? It's not you, your mouth's full of toilet water - and that could just be from your own team...

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** Sometimes the Aghanim's Scepter upgrade sounds so awesome to make people forget that it is an item that costs 4200 gold and gives shit subpar stats for its price. The truth is that, 'awesomeness' aside, there are only a handful of heroes on which Scepter is a must-buy item, and its usefulness runs the gamut all the way from absolute core to late-game luxury (which should be gotten at some point but there are more important items)[[note]]Shadow Shaman, Earthshaker, Timbersaw,...[[/note]] to situational to or straight-up impractical (most right-click carries [[note]]except for Tiny, Meepo and Drow Ranger[[/note]] can't dedicate a whole slot for an item with weak stats even if the upgrade is good, while in some cases the upgrade only sounds awesome on paper but is weak in practice) to almost useless and and, on occasion, even detrimental if the hero in question is [[PowerUpLetdown detrimental]] (looking at you, Outworld Devourer.Devourer). Alchemist can defy this trope due to his ability to quickly farm Scepters and give them to his teammates without consuming a slot, which especially helps slot-starved carries like Sven, Luna or Storm Spirit, and poor supports who can't afford Scepter like Lich or Lion.
** Dagon 5 is the single most expensive item in the game and deals immense damage, but it's simply not efficient to spend a whopping 7720 gold on an item of limited value as the game progresses. As a result most Dagon buyers usually stop at Dagon 1 to 3, except if you're with the exception of Tinker, who can abuse it with ''Rearm'', or if you're players who're completely stomping the enemy team and want have far too much gold to stomp further with Dagon 5.
spend as a result.
** Divine Rapier. 6,200 gold, +330 Attack Damage[[labelnote:note]]most heroes will barely hit 300 damage even in long games[[/labelnote]]... but if you die, [[YouKillItYouBoughtIt it drops to the ground and an enemy can pick it up and use it against you. you]]. When your team is ahead, building a Divine Rapier is most of the time synonymous with [[NiceJobBreakingItHero throwing the game.game]]. It's all fun and games to troll the enemy team with your 'carry' Crystal Maiden until they focus you down and nick it, then make an amazing comeback and spend the next 20 minutes hanging around your fountain looking for easy kills. Who's laughing now? It's not you, your mouth's full of toilet water - and that could just be from your own team...



* BoringButPractical: Black King Bar gives shit stats for an item that costs 3975 gold, and it doesn't give you anything flashy. 1k+ damage crits, stat items, and effects like bash are so appealing because they scale well with carry abilities and they make your hero so much better... but these items sometimes distract from the fact that the enemy team could have ways to stop you from being effective at all unless you get that BKB. If you're a carry player, you need to get used to building BKB as a first or second item in 90% of your games.

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* BoringButPractical: Black King Bar gives shit awful stats for an item that costs 3975 gold, gold (10 Strength and it doesn't give 24 attack damage can be purchased ''much'' more cheaply), and all its active ability does is make you anything flashy. Magic Immune for a few seconds. Sure, 1k+ damage crits, stat items, and effects like bash are so appealing because they scale well with carry abilities and they make your hero so much better... better, but these items sometimes distract from the fact that none of it amounts to anything if the enemy team could have ways to stop stuns you from being effective at all unless into oblivion before you get that BKB. to use it, which is where the BKB comes in. If you're a carry player, you need to get used to building BKB as a first or second item in 90% of your games.games.
** ''Wards''. Perhaps the least flashy items in the game, all they do is grant vision over an area and have to be replaced periodically. However, vision is extremely important for making good tactical decisions and knowing which fights to pick, and catching a glimpse of an incoming gank squad often spells the difference between life and death. There is a ''reason'' why ''entire guides'' have been written about how to place and remove wards, and in higher level games, you'll rarely see them in stock in the shop for more than a minute.



** Surprisingly ''not'' used for the loveably [[LargeHam hammy]] Storm spirit, despite [[MotorMouth saying something literally]] ''[[MotorMouth every time]]'' [[MotorMouth he uses his no-cooldown ultimate.]] Same thing goes for his other low-cooldown abilities.

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** Surprisingly ''not'' used for the loveably [[LargeHam hammy]] Storm spirit, Spirit, despite [[MotorMouth saying something literally]] ''[[MotorMouth every time]]'' [[MotorMouth he uses his no-cooldown ultimate.]] Same thing goes for his other low-cooldown abilities.



* DeathOrGloryAttack: The right time to build Divine Rapier is when your team is behind, outcarried and with hope fading that you can make a comeback. Buying a Rapier is basically a massive gamble that throws all the cards up into the air to land where they will. If you can win that one vital fight where they're not expecting you to wield 330 extra damage, it might just be enough to turn things around. A heroic victory snatched from the jaws of defeat. Either that or they beat you up, put your head down to toilet for a few flushes, steal it, and then stomp you... but hey that was going to happen anyway, right?

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* DeathOrGloryAttack: The right time to build Divine Rapier is when your team is behind, outcarried and with hope fading that you can make a comeback. Buying a Rapier is basically a massive gamble that throws all the cards up into the air to land where they will. If you can win that one vital fight where they're not expecting you to wield 330 extra damage, it might just be enough to turn things around. A heroic victory snatched from the jaws of defeat. Either that or they beat you up, put your head down to toilet for a few flushes, steal it, and then stomp you... but hey hey, that was going to happen anyway, right?



** Silencer is a spellcaster hero with abilities that shut down enemy spellcasters.



* InstantWinCondition: Aside from an Ancient exploding, when a team KnowWhenToFoldEm, typing "gg" or using the 'Good game' chat wheel command in a private lobby will automatically end the game within 10 seconds if no players change their mind and cancel before it could happen.

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* InstantWinCondition: Aside from an Ancient exploding, when a team KnowWhenToFoldEm, typing "gg" or using the 'Good game' chat wheel command in a private lobby will automatically end the game within 10 seconds if no players change their mind and cancel before it could happen.happens.



** Fighting against some heroes composition in the game is a race against time. For example, you basically can't win against 45 minutes-farmed Medusa. Anti-Mage, Terrorblade, or Phantom Lancer. Even Techies. If you can't win against a Techies after 45 or so minutes, prepare to fight for ''hours''.

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** Fighting against some heroes composition in the game is a race against time. also turns into this. For example, you basically can't win against 45 minutes-farmed Medusa. Anti-Mage, a Medusa, Arc Warden, Terrorblade, or Phantom Lancer. Even Techies. If Lancer (and maybe Anti-Mage) with 45 minutes worth of farm under their belt. Heck, even Techies qualifies; you can't win against a Techies after 45 or so minutes, prepare to fight for ''hours''.''hours'' as you repeatedly run into minefields in the enemy base. And, of course, savvy players will tend to pair Techies with one of the aforementioned heroes that require a metric ton of farm...
17th Sep '16 9:16:42 AM HTD
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** Dota 2 is ''extremely'' complex, and simply learning the names or the ''existence'' of various items & heroes is important, perhaps even required, and can take a long time. Then there's learning how/when to use any of those things, how they all mesh together, and then actually putting it into practice and getting ''good'' at ''any'' of it (even one hero can take a while), all the while probably going through a ''lot'' of face-crushingly horrible games (saying nothing of learning what the current metagame is at any given point in time). Put all of that together, and you've got yourself one game with one ''gigantic'' skill curve on your hands. However, once you do all that & can start directly contributing to your team winning games, you can ''finally'' find out why Dota 2 is widely regarded as one of the most fun & rewarding games on the planet.

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** Dota 2 is ''extremely'' complex, and simply learning the names or the ''existence'' of various items & heroes is important, perhaps even required, and can take a long time. Then there's learning how/when to use any of those things, how they all mesh together, and then actually putting it into practice and getting ''good'' at ''any'' of it (even one hero can take a while), all the while probably going through a ''lot'' of face-crushingly horrible games (saying nothing of learning what the current metagame is at any given point in time). Put all of that together, and you've got yourself one game with one ''gigantic'' skill curve on your hands.hands (and that's not taking into account the extremely hostile community who will not spare any opportunity to curse you to Hell for the smallest mistake). However, once you do all that & can start directly contributing to your team winning games, you can ''finally'' find out why Dota 2 is widely regarded as one of the most fun & rewarding games on the planet.



* EnemyEatsYourLunch: 'Creepjacking', where you strike at an enemy while they're killing neutral creeps, thus either killing or chasing them away and letting you take over their creeps. Can also happen with [[BonusBoss Roshan]], appropriately called 'Roshjacking'.

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* EnemyEatsYourLunch: 'Creepjacking', where you strike at an raid the enemy while they're killing neutral creeps, thus either killing jungle or chasing them away ancients and letting you take over steal the stacks created by their creeps.supports before their carries can farm them. Can also happen with [[BonusBoss Roshan]], appropriately called 'Roshjacking'.



* TutorialFailure: Valve's recommended items are infamous for being outdated and sometimes plainly and obviously bad as a result of [[TheArtifact having been left to completely rot over the years]]; for example Lion/Visage/Disruptor/Death Prophet/Meepo Mekansm, Bounty Hunter Desolator, Razor Vanguard, Bane Necronomicon, Faceless Void Mask of Madness, Zeus Aghanim's Scepter,...

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* TutorialFailure: Valve's recommended items are infamous for being outdated and sometimes plainly and obviously bad as a result of [[TheArtifact having been left to completely rot over the years]]; for example Lion/Visage/Disruptor/Death Prophet/Meepo Mekansm, Bounty Hunter Desolator, Razor Vanguard, Bane Necronomicon, Faceless Void Mask of Madness, Zeus Aghanim's Scepter,... Their recommended roles are barely better, in that they received a large update in 2015, but even after that update they were still slightly out-of-date, and they haven't received any attention since then.
6th Sep '16 4:21:06 PM HTD
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*** Since they haven't been updated for years, bot roles and builds are often horribly outdated. For instance, supports like Lion, Witch Doctor, Skywrath Mage, Bane and Oracle are often sent to the mid lane; Tiny considers himself a Strength nuker, doesn't build Aghanim's Scepter and rushes Scythe of Vyse; Bounty Hunter is treated as a carry and builds items like Desolator and Black King Bar; Witch Doctor and Warlock still build Aghanim's Scepter even if a player-controlled Alchemist has given them one; Bristleback having no idea of how his Scepter upgrade works and will never use ''Viscous Nasal Goo'' again if Alchemist gives him Scepter; Bloodseeker always goes mid even if something like Shadow Fiend or Zeus is in the same team; Windranger considers herself a hard position 5 support; and so on.

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*** Since they haven't been updated have only received token attention for years, bot roles and builds are often horribly outdated. For instance, supports like Lion, Witch Doctor, Skywrath Mage, Bane and Oracle are often sent to the mid lane; Tiny considers himself a Strength nuker, doesn't build Aghanim's Scepter and rushes Scythe of Vyse; Bounty Hunter is treated as a carry and builds items like Desolator and Black King Bar; Witch Doctor and Warlock still build Aghanim's Scepter even if a player-controlled Alchemist has given them one; Bristleback having no idea of how his Scepter upgrade works and will never use ''Viscous Nasal Goo'' again if Alchemist gives him Scepter; Bloodseeker always goes mid even if something like Shadow Fiend or Zeus is in the same team; Windranger considers herself a hard position 5 support; and so on.



** If you play Pudge, Mirana or Invoker, try hitting your ''Meat Hook'', ''Sacred Arrow'' or ''Sun Strike'' on a bot that is not stunned, rooted or slowed. Hint: it is harder to hit these skills on bots than on real players. Even if you shoot an arrow from fog that and is visible only for the last second, they'll dodge it - they're that good. Even if you use ''Sun Strike'' from the fountain (where there's no way for them to register the spell), the bots still know to stop dead on their track right in front of the [=AoE=] till it pops and then continue on, or to skirt a perfect circle around the [=AoE=] as if trying to troll you.

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** If you play Pudge, Mirana or Invoker, try hitting your ''Meat Hook'', ''Sacred Arrow'' or ''Sun Strike'' on a bot that is not stunned, rooted or slowed. Hint: it is harder to hit these skills on bots than on real players. Even if you shoot an arrow from fog that and is visible only for the last second, they'll dodge it - they're that good. Even if you use ''Sun Strike'' from the fountain (where there's no way for them to register the spell), the bots still know to stop dead on their track right in front of the [=AoE=] till it pops and then continue on, or to skirt a perfect circle around the [=AoE=] as if trying to troll you.



* TutorialFailure: Valve's recommended items are infamous for being outdated and sometimes plainly and obviously bad as a result of [[TheArtifact not getting any attention over the years]]; for example Lion/Visage/Disruptor/Death Prophet Mekansm, Bounty Hunter Desolator, Razor Vanguard, Bane Necronomicon, Faceless Void Mask of Madness, Zeus Aghanim's Scepter,...

to:

* TutorialFailure: Valve's recommended items are infamous for being outdated and sometimes plainly and obviously bad as a result of [[TheArtifact not getting any attention having been left to completely rot over the years]]; for example Lion/Visage/Disruptor/Death Prophet Prophet/Meepo Mekansm, Bounty Hunter Desolator, Razor Vanguard, Bane Necronomicon, Faceless Void Mask of Madness, Zeus Aghanim's Scepter,...
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