History VideoGame / DotA2

28th May '16 8:06:39 AM HTD
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*** Since they haven't been updated for years bot roles and builds are often horribly outdated. For instance, supports like Lion, Witch Doctor, Skywrath Mage, Bane and Oracle are often sent to the mid lane; Tiny doesn't build Aghanim's Scepter and rushes Scythe of Vyse; Bounty Hunter is treated as a carry and builds items like Desolator and Black King Bar; Witch Doctor and Warlock still build Aghanim's Scepter even if a player-controlled Alchemist has given them one; Bristleback having no idea of how his Scepter upgrade works and will never use ''Viscous Nasal Goo'' again if Alchemist gives him Scepter; Bloodseeker always goes mid even if something like Shadow Fiend or Zeus is in the same team; and so on.

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*** Since they haven't been updated for years bot roles and builds are often horribly outdated. For instance, supports like Lion, Witch Doctor, Skywrath Mage, Bane and Oracle are often sent to the mid lane; Tiny considers himself a Strength nuker, doesn't build Aghanim's Scepter and rushes Scythe of Vyse; Bounty Hunter is treated as a carry and builds items like Desolator and Black King Bar; Witch Doctor and Warlock still build Aghanim's Scepter even if a player-controlled Alchemist has given them one; Bristleback having no idea of how his Scepter upgrade works and will never use ''Viscous Nasal Goo'' again if Alchemist gives him Scepter; Bloodseeker always goes mid even if something like Shadow Fiend or Zeus is in the same team; and so on.



* SkillGateCharacters: Because the game is balanced around competitive play, quite a few heroes are inherently imbalanced in the lower brackets, where people do not communicate and coordinate with each other, are too greedy to bother with wards and detection, do not look at the minimap for missing enemy heroes, do not know how to rotate when a lane is lost, or give up and start feeding couriers when the smallest thing goes wrong. Snowballing solo gankers, like Slark, Pudge, Riki and Spirit Breaker are especially good at exploiting, punishing these mistakes and becoming a terror in the lower brackets - in the hands of people who know how to play them.

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* SkillGateCharacters: Because the game is balanced around competitive play, quite a few heroes are inherently imbalanced in the lower brackets, where people do not communicate and coordinate with each other, like to pick a lineup with 4 or 5 carries, are too greedy to bother with wards and detection, do not look at the minimap for missing enemy heroes, do not know how to rotate when a lane is lost, lost or when the enemy has an AFK jungler, or give up and start feeding couriers when the smallest thing goes wrong. Snowballing solo gankers, like Slark, Pudge, Riki and Spirit Breaker are especially good at exploiting, punishing these mistakes and becoming a terror in the lower brackets - in the hands of people who know how to play them. Of course this status also depends on the version, since there's nothing that prevents them from being buffed or becoming suitable to the meta so that pros would pick them - a fine example being Sniper (never seen in competitive prior to 6.82, becoming a top tier hero in 6.83, then fading to obscurity in 6.84).
25th May '16 10:09:00 AM BossKey
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** Bots have been known to "speed-hack" when being pursued by a player, making themselves ''just'' fast enough that the player can't catch up. However, they at least try to be sneaky about it, in that they generally won't try to pull this on the player if the movement speed difference is large enough to be noticeable.
19th May '16 6:49:11 AM ChrisX
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* ShipTease: When Crystal Maiden gets her Announcer Pack, her 'Specific hero' quips include on herself, Lina, some ice users (just Tusk, Drow and Lich, she didn't quip against Ancient Apparition and Winter Wyvern)... and Sven. Also if the game goes idle enough, she starts wondering where Sven is.
14th May '16 9:09:38 PM DarthWalrus
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** ElementalRockPaperScissors does not apply. For example, Crystal Maiden can freeze the already frozen Lich, in order to do damage to him with ''Frostbite''. Winter Wyvern can then save Lich.....by also freezing him over to heal him, at which point Ancient Apparition can.......You guess it, Freeze Lich, to stop him from healing. [[http://www.nerfnow.com/comic/1492 As shown here]].

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** In dota, ElementalRockPaperScissors does not apply. For example, Crystal Maiden can freeze the already frozen Lich, in order to do damage to him with ''Frostbite''. Winter Wyvern can then save Lich.....by also freezing him over to heal him, at which point Ancient Apparition can.......You guess it, Freeze Lich, to stop him from healing. [[http://www.nerfnow.com/comic/1492 As shown here]].
14th May '16 9:09:07 PM DarthWalrus
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* GameplayAndStorySegregation: Heroes can range wildly from mere {{Badass Normal}}s with little supernatural abilities ([[AnAxeToGrind Axe]] and [[KatanasAreJustBetter Juggernaut]]) to [[ReallySevenHundredYearsOld ancient]] and powerful sorcerers ([[TheArchmage Invoker]], [[SorcerousOverlord Lich]], [[PowerCopying Rubick]],...) and massive towering titans ([[RhinoRampage Magnus]], [[WhenTreesAttack Treant Protector]], [[OurGiantsAreBigger Tiny]]...) to even {{Physical God}}s (Elder Titan, Ancient Apparition, the four Fundamentals,...). However, in-game their power levels are all roughly the same.

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* GameplayAndStorySegregation: Heroes can range wildly from mere {{Badass Normal}}s with little supernatural abilities ([[AnAxeToGrind Axe]] and [[KatanasAreJustBetter Juggernaut]]) to [[ReallySevenHundredYearsOld ancient]] and powerful sorcerers ([[TheArchmage Invoker]], [[SorcerousOverlord Lich]], [[PowerCopying Rubick]],...) and massive towering titans [[AttackOfTheFiftyFootWhatever towering]] colossi ([[RhinoRampage Magnus]], [[WhenTreesAttack Treant Protector]], [[OurGiantsAreBigger Tiny]]...) to even {{Physical God}}s (Elder Titan, Ancient Apparition, the four Fundamentals,...). However, in-game their power levels are all roughly the same.same.
** ElementalRockPaperScissors does not apply. For example, Crystal Maiden can freeze the already frozen Lich, in order to do damage to him with ''Frostbite''. Winter Wyvern can then save Lich.....by also freezing him over to heal him, at which point Ancient Apparition can.......You guess it, Freeze Lich, to stop him from healing. [[http://www.nerfnow.com/comic/1492 As shown here]].
10th May '16 7:09:51 AM Loekman3
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* PetTheDog: No matter how bad or narcissistic they are, whenever you heal a hero, they are genuinely grateful for your help. The sole exception to this is Troll Warlord who will [[UngratefulBastard threaten the helper even if they healed him]].
28th Apr '16 10:32:46 AM BossKey
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* FamousLastWords: Expect the hero (that can speak) to say a few words before dying (then respawning), many of them say [[BigNo "No!"]] in one of their death quotes.

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* FamousLastWords: Expect the any given hero (that (who can speak) to say get in a few choice words before dying (then respawning), many of them say [[BigNo "No!"]] in one of their death quotes.(and then respawning). Though they'll just as often go for a simple BigNo instead.



* KickThemWhileTheyAreDown: Fountain Camping in a nutshell; essentially when the opponent is winning heavily against a losing player and has no chance of coming back, instead of destroying the Barracks and Ancients to finish them off (and subsequently put them out of their misery) the winning sides chooses to humiliate them by killing them right after they spawn in their fountain, shrugging off the damage from the Fountains built to prevent this and artificially lengthen the game up to an hour without end. Valve decides to prevent such practices by making the spawn camps a high ground preventing vision and making their attacks a chance to miss.

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* KickThemWhileTheyAreDown: Fountain Camping in a nutshell; essentially when the opponent is winning heavily against a losing player and team that has no chance of coming back, instead of destroying the Barracks and Ancients to finish them off (and subsequently put them out of their misery) the winning sides chooses to humiliate them by killing them right after they spawn in their fountain, shrugging off the damage from the Fountains built to prevent this and artificially lengthen the game up to an hour without end. Valve decides decided to prevent discourage such practices by making putting the spawn camps a fountain area on high ground ground, preventing enemies from gaining vision and making giving their attacks a chance to miss.miss - although that doesn't stop players from trying.



** Played ''slightly'' straighter by patch 6.87, which allows spell damage to scale (by a very small amount) with the Intelligence stat (which, of course, most casters have as their primary attribute).



* TalkingIsAFreeAction: Characters regularly banter with each other. Heroes will comment on loads of events, including buying a specific item, calling misses, killing certain other heroes, meeting certain allied heroes, getting a cosmetic item at the end of a game, and [[UptoEleven getting banned]] during the ban/pick process in Captain's Mode. Taken to ludicrous extremes with Storm Spirit, who takes this up to LullDestruction.

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* TalkingIsAFreeAction: Characters regularly banter with each other. Heroes will comment on loads of events, including buying a specific item, calling misses, killing certain other heroes, meeting certain allied heroes, getting a cosmetic item at the end of a game, and [[UptoEleven getting banned]] during the ban/pick process in Captain's Mode. Taken to ludicrous extremes with Storm Spirit, who takes this up to LullDestruction. And while it is entirely possible for a hero to be KilledMidSentence, that just prompts their FamousLastWords instead.


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** Generally speaking, heroes can be divided into three categories: {{Large Ham}}s, {{Cold Ham}}s, [[MyFriendsAndZoidberg and Wisp]]. This should speak volumes about the titular Ancients' standards for recruitment.
19th Apr '16 7:29:00 PM Little_BIG_Head
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** [[http://dota2.gamepedia.com/Tidehunter_responses#Meeting_Kunkka All but one]] of Tidehunter's "Killing a Rival" responses (and then some) are about Kunkka, and Tide will say any of them quite often ''even if Kunkka is not in the same game.''

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** [[http://dota2.gamepedia.com/Tidehunter_responses#Meeting_Kunkka com/Tidehunter_responses#Killing_an_enemy All but one]] of Tidehunter's "Killing a Rival" specific enemy" responses (and then some) are about Kunkka, and Tide will say any of them quite often ''even if Kunkka is not in the same game.''
13th Apr '16 2:10:03 PM BossKey
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* ComputersAreFast: Whenever you try to blink into the enemy heroes and initiate them, they will ''immediately'' counter your attempt with an insane reaction time that even the most skilled players will envy. For example, when you blink in with Axe to use Berserker's Call, Lion will instantly turn you into a frog and cue chain stuns after chain stuns from the other bots until you die pointlessly. Dragon Knight and the aforementioned Lion are particularly blatant offenders, as their disables have ''zero'' cast time; if they feel like stunning you, there's nothing you can do about it.

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** Zigzagged with the AI's handling of illusions. If the real hero is present along with an illusion(s) of itself, bots will ''immediately'' single out the real one even if they had no logical way of telling (for instance, if the hero just used Manta Style). On the other hand, if the real hero ''isn't'' present, ArtificialStupidity takes over as they wail on the illusion as if it were the real thing.
* ComputersAreFast: Whenever you try to blink into the enemy heroes and initiate on them, they will ''immediately'' counter your attempt with an insane reaction time that even the most skilled players will envy. For example, when you blink in with Axe to use Berserker's Call, Lion will instantly turn you into a frog and cue chain stuns after chain stuns from the other bots until you die pointlessly. Dragon Knight and the aforementioned Lion are particularly blatant offenders, as their disables have ''zero'' cast time; if they feel like stunning you, there's nothing you can do about it.
8th Apr '16 6:44:52 AM HTD
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** For any given hero, bots will always stick to the same skill and item build, and play in the same role every game (no exceptions); and since they haven't been updated for years these roles and builds are often horribly outdated. For instance, if you play Sven or Windranger in a bot match you will be treated as a support and will have to battle with your other bot for last hits; Tiny doesn't build Aghanim's Scepter and rushes Scythe of Vyse; Bounty Hunter is treated as a carry and builds items like Desolator and Black King Bar; Witch Doctor and Warlock still build Aghanim's Scepter even if a player-controlled Alchemist has given them one; Bristleback having no idea of how his Scepter upgrade works and will never use ''Viscous Nasal Goo'' again if Alchemist gives him Scepter, and so on.

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** For any given hero, bots will always stick to the same skill and item build, and play in the same role every game (no exceptions); and since exceptions):
*** Bot supposedly know that
they haven't been updated for years these roles should not send two carries into the same lane, which doesn't stop them from sending, say, Drow Ranger and builds are often horribly outdated. For instance, Sven to the safe lane and Witch Doctor and Lion to the hard lane... because they consider Sven a support. Indeed, if you play Sven or Windranger Sven, Windranger, Necrophos, Dark Seer, Pugna,... in a bot match you will you'll be treated as a support and will have to battle with your other bot for last hits; hits. Of course it doesn't stop the supposedly 'support' Sven bot from building carry items.
*** Mekansm is considered to be an item that should only be built once or at most twice by a team. If a bot team ends up with Lion, Windranger, Death Prophet, Dazzle and Jakiro, expect to see 5 Mekansms in the same team - and built by heroes on whom Mekansm isn't a good item at all.
*** Since they haven't been updated for years bot roles and builds are often horribly outdated. For instance, supports like Lion, Witch Doctor, Skywrath Mage, Bane and Oracle are often sent to the mid lane;
Tiny doesn't build Aghanim's Scepter and rushes Scythe of Vyse; Bounty Hunter is treated as a carry and builds items like Desolator and Black King Bar; Witch Doctor and Warlock still build Aghanim's Scepter even if a player-controlled Alchemist has given them one; Bristleback having no idea of how his Scepter upgrade works and will never use ''Viscous Nasal Goo'' again if Alchemist gives him Scepter, Scepter; Bloodseeker always goes mid even if something like Shadow Fiend or Zeus is in the same team; and so on.



* BrainsEvilBrawnGood: Radiant has more Strength heroes, while Dire has more Intelligence ones. The most evil and outright {{Jerkass}}ish ones in general tend towards being Intelligence ones such as Lion, Invoker, Zeus, Shadow Demon, and Oracle while the majority of the truly "heroic" figures are strength heroes such as Sven, Omniknight, Abaddon, Magnus, and Elder Titan.

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* BrainsEvilBrawnGood: Radiant has more Strength heroes, while Dire has more Intelligence ones. The most evil and outright {{Jerkass}}ish ones in general tend towards being Intelligence ones such as Lion, Invoker, Zeus, Shadow Demon, and Oracle while the majority of the truly "heroic" figures are strength heroes such as Sven, Omniknight, Abaddon, Magnus, and Elder Titan.
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