History VideoGame / DotA2

2nd Apr '18 4:22:30 AM HTD
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* {{Conlang}}: [[https://dota2.gamepedia.com/Ozkavosh Ozkavosh]], a rudimentary language used by demons, which is spoken in-game by Doom, Shadow Demon, Shadow Fiend, and Terrorblade. Legion Commander will also speak the language while wearing the Blades of Voth Domosh arcana, (which itself was made by a demon and is heavily implied to be possessing/corrupting Legion Commander when she wears it).

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* {{Conlang}}: [[https://dota2.gamepedia.com/Ozkavosh Ozkavosh]], a rudimentary language used by demons, which is spoken in-game by Doom, Shadow Demon, Shadow Fiend, and Terrorblade. Legion Commander will also speak the language while wearing wielding the Blades of Voth Domosh arcana, arcana (which itself was made by a demon and is heavily implied to be possessing/corrupting Legion Commander when she wears wields it).



* FriendlyFireproof: The standard in the game is that [=AoE=] abilities which are exclusively beneficial only affect friendly units, and [=AoE=] abilities which are exclusively harmful only affect enemy units ([=AoE=] abilities that are neither might affect either only friendly units like Ancient Apparition's ''Chilling Touch'', only enemy units like Winter Wyvern's ''Winter's Curse'', or both like Brewmaster Storm's ''Dispel Magic''). Faceless Void's ultimate ''Chronosphere'' is notable for averting this trope, stunning both friendly and enemy units caught in it (except Void himself and units under his control).



* GodAndSatanAreBothJerks: Neither of the two ancients is actually good.



* LootBoxes: Treasure chests, which either give you a random item or set (or more if you get lucky) when opened.

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* LootBoxes: Treasure chests, which either give you a random item or set (or more if you get lucky) when opened. A single standard item will be guarateed to appear when a treasure is opened, but items in higher rarities only have a very small chance to be unboxed. Something with an Extremely or Ultra Rare drop rate (less than 5%) can easily fetch more than 100 dollars on the community market.



* ReducedManaCost: Picking up an Arcane rune reduces all mana costs by 40% for 50 seconds.

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* ReducedManaCost: Picking up an Arcane rune reduces all mana costs by 40% for 50 seconds. Carrying Kaya reduces all of them by 10%.
1st Apr '18 5:58:45 AM HTD
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* AntiRageQuitting: If you abandon a match outside of a practice lobby (either by deliberately doing so or by being disconnected/AFK for too long), your account will be assessed with an abandon. One single abandon does nothing by itself, but if you abandon 2 matches within a span of 20 matches, enjoy your stay in Low Priority queue.


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* LootBoxes: Treasure chests, which either give you a random item or set (or more if you get lucky) when opened.
1st Mar '18 7:48:55 AM HTD
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* AttackReflector: Blade Mail, which causes any damage inflicted to the user to be taken by the source of the damage as well when activated, and Lotus Orb, which forces any enemy that uses a targeted ability on the target to be hit by said ability as well. In both cases, both sides are equally affected by the damage or the ability. Anti-Mage's Aghanim's Scepter upgrade has a stronger version of the latter effect, which only benefits himself but also blocks the targeted ability in addition to reflecting it.



* EvolvingWeapon: The Dagon, Necronomicon, and Diffusal Blade recipes can be purchased up to 5/3/2 times respectively in order to increase the item's power.

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* EvolvingWeapon: The Dagon, Necronomicon, Dagon and Diffusal Blade Necronomicon recipes can be purchased up to 5/3/2 5/3 times respectively in order to increase the item's power.



* HealingPotion: Drinking a Healing Salve provides a hero with rapid HP regeneration for 10 seconds.
* HealingSpring: The fountains, located beyond each Ancient, which automatically and rapidly replenishes the HP and mana of nearby heroes; and the shrines, located near the side lanes, which only does so when activated and have a long cooldown.



* ManaPotion: Drinking Clarity grants 3.2 mana regeneration to the target for 50 seconds.



* RandomNumberGod: Randoming heroes, which gives you a random hero and 200 extra starting gold. If a regular player of, say, Dragon Knight or Ember Spirit, gets lucky and randoms one of these heroes, the Poor Man's Shield and extra Quelling Blade from bonus randoming gold can easily help them stomp mid and by extension snowball out of control. On the other hand, if the randomed hero ends up unfamiliar, hard to play (like Earth Spirit or Io), easily counterable (like Meepo) or not fitting with what your team has picked (the 4th hard carry, the 3rd non-scaling support or the 2nd jungler), good luck - you'll be in for a very hard game. A random can single-handedly decide the result of a game completely by luck.

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* RandomNumberGod: Randoming heroes, which gives you a random hero and 200 extra starting gold. If a regular player of, say, Dragon Knight or Ember Spirit, gets lucky and randoms one of these heroes, the Poor Man's Shield and extra Quelling Blade from bonus randoming gold Mango can easily help them stomp mid and by extension snowball out of control. On the other hand, if the randomed hero ends up unfamiliar, hard to play (like Earth Spirit or Io), easily counterable (like Meepo) or not fitting with what your team has picked (the 4th hard carry, the 3rd non-scaling support or the 2nd jungler), good luck - you'll be in for a very hard game. A random can single-handedly decide the result of a game completely by luck.



* SeeTheInvisible:
** Sentry Wards, towers and the Ancient provide True Sight in a large area around themselves.
** Popping Dust of Appearance will inflict a debuff on nearby heroes (but not wards) which will prevent them from going invisible and causes them to be slowed by 20% when they would have done so.
** Carrying a Gem of True Sight grants the constant ability to see invisible units and wards to any allied vision within 900 range of the carrier. However, the Gem is a risky investment in that it will be dropped if the carrier dies.
** Some heroes, most notably Bounty Hunter and Slardar, have abilities which can reveal invisible foes.



** Healing heroes in general (except for Chen, Enchantress and Oracle, whose skill floor is too high for most pubbers). In low-level games, people are too uncoordinated to ShootTheMedicFirst, preferring to hit whichever enemy hero they feel like, giving the healer free rein to keep his team alive (and, in case of Necrophos, wear down the enemy team as well). Healers are also able to mitigate the damage done by out-of-position heroes that get ganked, or by a rich but TooDumbToLive carry that considers himself invincible and jumps to solo the entire enemy team (which is a very common reason of comebacks in the lower brackets). In addition, Omniknight (one of the most, if not the most, prominent examples in this category) is also countered by an inexpensive Diffusal Blade (which can remove his ultimate), but bad players are too inflexible to adjust their item builds, and only build Diffusal Blade on Riki, Spectre or Phantom Lancer.

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** Healing heroes in general (except for Chen, Enchantress and Oracle, whose skill floor is too high for most pubbers). In low-level games, people are too uncoordinated to ShootTheMedicFirst, preferring to hit whichever enemy hero they feel like, giving the healer free rein to keep his team alive (and, in case of Necrophos, wear down the enemy team as well). Healers are also able to mitigate the damage done by out-of-position heroes that get ganked, or by a rich but TooDumbToLive carry that considers himself invincible and jumps to solo the entire enemy team (which is a very common reason of comebacks in the lower brackets). In addition, Omniknight (one of the most, if not the most, prominent examples in this category) is also countered by an inexpensive Diffusal Blade (which a Nullifier, which can remove his ultimate), ultimate but bad players are too inflexible to adjust their item builds, and only build Diffusal Blade on Riki, Spectre or Phantom Lancer.is built by no one in the lower brackets.


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* StatSticks: Heroes can hold up to 6 items in their inventory in any combination, even if it makes no logical sense (the only exception is boots). These items (except consumables) sit in the inventory and provide their bonus stats and special abilities from there, even if the heroes are never actually seen using the items themselves.
25th Feb '18 4:14:02 PM mariovsonic999
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** The ability granted by Aghanim's Scepter is called ''Ultimate Upgrade'', which harks back to the days when it only upgraded ultimates, even if today Scepter upgrades have been diversified to: general hero improvements (Tiny, Meepo, Night Stalker, Wraith King, Drow Ranger, Gyrocopter), upgrades for non-ultimates (Tinker, Chen, Lone Druid, Bristleback, Magnus, Tidehunter, Undying, Pudge, Sand King, Earthshaker, Oracle, Storm Spirit, Mirana and Winter Wyvern), brand new skills (Ogre Magi, Treant Protector, Alchemist, Lifestealer, Morphling, Nyx Assassin, Tusk, Zeus) or any combinations of the four (Shadow Fiend, Keeper of the Light, Earth Spirit).

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** The ability granted by Aghanim's Scepter is called ''Ultimate Upgrade'', which harks back to the days when it only upgraded ultimates, even if today Scepter upgrades have been diversified to: general hero improvements (Tiny, Meepo, Night Stalker, Wraith King, Drow Ranger, Gyrocopter), upgrades for non-ultimates (Tinker, Chen, Lone Druid, Bristleback, Magnus, Tidehunter, Undying, Pudge, Sand King, Earthshaker, Oracle, Storm Spirit, Mirana Mirana, Anti-Mage, and Winter Wyvern), brand new skills (Ogre Magi, Treant Protector, Alchemist, Lifestealer, Morphling, Nyx Assassin, Tusk, Zeus) or any combinations of the four (Shadow Fiend, Keeper of the Light, Earth Spirit).
21st Feb '18 2:27:10 AM HTD
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* NoExperiencePointsForMedic: You only get assist credit if you ''damage'' the slain enemy. This is why certain melee supports (like Omniknight - most of whose spells protect his allies or slow enemies, or Treant Protector - whose ultimate stops enemies from moving or attacking but does 0 damage) tend to not have great scores since they lack easy damage spells to pick assists up. However, simply being near a dying enemy nets you gold and experience.
** The Spring Cleaning update [[DefiedTrope defies]] this: placing a buff on an ally that kills an enemy or a debuff on an enemy that dies will also grant you an assist.
* NonActionGuy: The two Ancients (the Radiant and the Dire) manifest as defenceless buildings that must rely on towers and heroes to protect.

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* NoExperiencePointsForMedic: You Previously, you only get got assist credit if you ''damage'' the slain enemy. This is why certain melee supports (like Omniknight - most of whose spells protect his allies or slow enemies, or Treant Protector - whose ultimate stops enemies from moving or attacking but does 0 damage) tend to not have great scores since they lack easy damage spells to pick assists up. However, simply being near a dying enemy nets you gold and experience.
**
experience. The Spring Cleaning 2014 update [[DefiedTrope defies]] this: placing a buff on an ally that kills an enemy or a debuff on an enemy that dies will also grant you an assist.
* NonActionGuy: The two Ancients (the Radiant and the Dire) manifest as defenceless buildings that must rely on towers and the protection of heroes to protect.and towers.



* PracticalTaunt: Taunt is an actual status effect, which forces afflicted targets to do nothing other than attacking the caster during its duration. In effect, it works as a soft disable.



* PermanentlyMissableContent: Every year during The International event, you are given the option to purchase a Battle Pass for unique and exclusive items such as Terrains, Hero Sets and even an Arcana. But the kicker is that fir some items, if you missed some of the items or you weren't there at the International event, you will never be able to obtain the items anymore as some of the items, like Io Arcana are neither tradeable nor marketable and you won't be able to purchase battle pass levels once the International ends.
19th Jan '18 6:40:05 AM HTD
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** Slardar's abilities, all four of them, used to have very to-the-point names: Crush, Sprint, Bash, and Amp Damage. An update then later gave them more flavourful names (Slithereen Crush, Guardian Sprint, Bash of the Deep, and Corrosive Haze respectively).


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* ExperienceBooster: A large number of heroes have +X% EXP Gain talents. Guess what these talents do.


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* RareCandy: Consuming a Tome of Knowledge instantly grants an experience boost to the user.
8th Jan '18 11:30:40 AM ZenBlade
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* {{Conlang}}: [[https://dota2.gamepedia.com/Ozkavosh Ozkavosh]], a rudimentary language used by demons, which is spoken in-game by Doom, Shadow Demon, Shadow Fiend, and Terrorblade. Legion Commander will also speak the language while wearing the Blades of Voth Domosh arcana, (which itself was made by a demon and is heavily implied to be possessing/corrupting Legion Commander when she wears it).
7th Jan '18 11:03:22 AM MajorFlamerider
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** Slardar's abilities, all four of them, used to have very to-the-point names: Crush, Sprint, Bash, and Amp Damage. An update then later gave them more flavourful names (Slithereen Crush, Guardian Sprint, Bash of the Deep, and Corrosive Haze respectively).
6th Jan '18 10:47:12 AM ZenBlade
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*** Oddly, while the Radiant/Dire split is no longer present in the game itself, it's still maintained (as of the end of 2017) on the official Dota site's [[http://www.dota2.com/heroes/ hero page]]. Hilariously, it puts Dark Willow (who was released after Reborn and thus has no Radiant or Dire alliance in the game itself) on the Radiant side, despite being a BloodKnight ThrillSeeker who burned down her family estate because she found TheFairFolk's daily politics of murder and manipulation ''too boring''.
20th Dec '17 6:56:12 AM VutherA
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** The Heart of Tarrasque item's name and concept was clearly inspired a famously-ultimate DungeonsAndDragons monster name Tarrasque that, until 4th edition changed it, could literally regenerate from any short of death short of using a reality-warping spell to keep it down.
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