The examples shown here could perhaps be salvaged with more context or used in other tropes.
What game mechanics, if any, make instant death possible with these games? Please be specific.
For example weapons, hit locations, critical damage, direct one shot one kill weapons (like the Golden Gun in GoldenEye)
Does an Instant Death Bullet Occur in cut scenes, gameplay, or anywhere else in the game?
Feng Shui for the most part averts this trope — named characters seldom die from one bullet unless the character A) is very lucky on the attack roll (we're talking multiple sixes on the positive die here) and/or B) was skilled enough to take the character by surprise in a sniper scenario. Mooks, on the other hand, do not get the protections that named characters do, and will get put down by anything that scores an Outcome of 5 or more.
Hi folks I need a bit of help with an example(s) from a Special Efforts thread. See InstantDeathBullet Sandbox for more details Links to threads are in the description.
Any help, suggestions, or other info can be posted to The Special Efforts thread
The examples shown here could perhaps be salvaged with more context or used in other tropes.
What game mechanics, if any, make instant death possible with these games? Please be specific. For example weapons, hit locations, critical damage, direct one shot one kill weapons (like the Golden Gun in GoldenEye)
Does an Instant Death Bullet Occur in cut scenes, gameplay, or anywhere else in the game?
- Feng Shui for the most part averts this trope — named characters seldom die from one bullet unless the character A) is very lucky on the attack roll (we're talking multiple sixes on the positive die here) and/or B) was skilled enough to take the character by surprise in a sniper scenario. Mooks, on the other hand, do not get the protections that named characters do, and will get put down by anything that scores an Outcome of 5 or more.
Who watches the watchmen?