History Tabletopgame / FengShui

18th Feb '17 1:51:32 AM Dravencour
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* TheHunter: The Exorcist Monk, Magic Cop and Masked Avenger archetypes, as well as any character with a suitable Melodramatic Hook.

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* TheHunter: HunterOfMonsters: The Exorcist Monk, Magic Cop and Masked Avenger archetypes, as well as any character with a suitable Melodramatic Hook.
3rd Dec '16 12:35:20 AM Dravencour
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* In fact, other GunsAndGunplayTropes can be found here, usually in the form of Gun Schticks.

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* In fact, other GunsAndGunplayTropes can be found TheGunslinger: Most gun-using archetypes fall under here, usually in with Gun Schticks allowing for the form use of Gun Schticks.many GunsAndGunplayTropes.
26th Nov '16 2:58:55 PM nombretomado
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** Not the only inspirations, but the descriptions for the Masked Avenger and Maverick Cop borrow quotes from ''{{Batman}}'' and ''Film/DirtyHarry'', respectively.

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** Not the only inspirations, but the descriptions for the Masked Avenger and Maverick Cop borrow quotes from ''{{Batman}}'' ''Franchise/{{Batman}}'' and ''Film/DirtyHarry'', respectively.
20th Nov '16 8:48:49 PM HiddenWindshield
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* AssPull: In universe. There are actual rules that allow your character to make up what they need to achieve whatever action-movie-esque effect they need, such as [[NewPowersAsThePlotDemands always knowing how to pilot that kind of vehicle]] or helping another player's magic by disrupting magical symbols that are disrupting his powers (which were never mentioned at any point by the GM). As long as it at least fits in with typical action-movie logic, it flies.

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* AssPull: In universe. There are actual rules that allow your character to make up what they need to achieve whatever action-movie-esque effect they need, such as [[NewPowersAsThePlotDemands [[UniversalDriversLicense always knowing how to pilot that kind of vehicle]] or helping another player's magic by disrupting magical symbols that are disrupting his powers (which were never mentioned at any point by the GM). As long as it at least fits in with typical action-movie logic, it flies.
27th Aug '16 1:48:14 PM Kanonite
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Added DiffLines:

**Somewhat averted by the Masked Avenger archetype, who suffers no Initiative penalties from armor
18th Aug '16 10:50:29 PM Koveras
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''Feng Shui'' is a classic cinematic action [[TabletopGames Tabletop Game]] created by Robin D. Laws, based on his CollectibleCardGame ''Shadowfist'', that sets out to emulate Hong Kong action movies. There were two versions of the first edition, one by Daedalus Entertainment in 1996, the second by Atlas Games in 1999, which kept the original text, added some extra archetypes from a supplement, and gave it new art and layout. A full second edition, ''Feng Shui 2'', came out in 2015, overhauling the mechanics and setting, and [[https://www.kickstarter.com/projects/atlasgames/feng-shui-2-action-movie-roleplaying-game-by-robin had a Kickstarter]]. The Kickstarter included ''Literature/BlowingUpTheMovies'', a collection of essays on action movies and how to incorporate them into roleplaying games (focused on ''Feng Shui'', but with a lot of advice being applicable to other games as well)

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''Feng Shui'' is a classic cinematic action [[TabletopGames Tabletop Game]] created by [[Creator/RobinLaws Robin D. Laws, Laws]], based on his CollectibleCardGame ''Shadowfist'', that sets out to emulate Hong Kong action movies. There were two versions of the first edition, one by Daedalus Entertainment in 1996, the second by Atlas Games in 1999, which kept the original text, added some extra archetypes from a supplement, and gave it new art and layout. A full second edition, ''Feng Shui 2'', came out in 2015, overhauling the mechanics and setting, and [[https://www.kickstarter.com/projects/atlasgames/feng-shui-2-action-movie-roleplaying-game-by-robin had a Kickstarter]]. The Kickstarter included ''Literature/BlowingUpTheMovies'', a collection of essays on action movies and how to incorporate them into roleplaying games (focused on ''Feng Shui'', but with a lot of advice being applicable to other games as well)
13th Aug '16 4:17:03 PM nombretomado
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** Not the only inspirations, but the descriptions for the Masked Avenger and Maverick Cop borrow quotes from {{Batman}} and DirtyHarry, respectively.

to:

** Not the only inspirations, but the descriptions for the Masked Avenger and Maverick Cop borrow quotes from {{Batman}} ''{{Batman}}'' and DirtyHarry, ''Film/DirtyHarry'', respectively.
19th May '16 12:24:42 AM Dravencour
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Added DiffLines:

* MasterSwordsman: The Swordmaster archetype from ''Feng Shui 2'', as well as anyone else who invests heavily in the Path of the Sword.
15th May '16 4:48:32 AM Dravencour
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* RetiredBadass[=/=]MandatoryUnretirement: One of the campaign models outlined in Feng Shui 2 is "Getting Too Old For This Shit", which allows you to play your old Feng Shui [=PCs=] under the new system. The Chi War of the game is set 20 years after the events of the old game, so returning characters will have a few years on them, and can play either as their old archetype, or as a new archetype of their player's choice.

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* RetiredBadass[=/=]MandatoryUnretirement: One of the campaign models outlined in Feng Shui 2 is "Getting Too Old For This Shit", which allows you to play your old Feng Shui [=PCs=] under the new system. The Chi War of the game is set 20 years after the events of the old game, so returning characters will have a few years on them, and can play either as their old archetype, or as a new archetype of their player's choice.one.
15th May '16 4:47:32 AM Dravencour
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Added DiffLines:

* RetiredBadass[=/=]MandatoryUnretirement: One of the campaign models outlined in Feng Shui 2 is "Getting Too Old For This Shit", which allows you to play your old Feng Shui [=PCs=] under the new system. The Chi War of the game is set 20 years after the events of the old game, so returning characters will have a few years on them, and can play either as their old archetype, or as a new archetype of their player's choice.
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