History Tabletopgame / FengShui

5th Oct '17 4:11:43 PM marcoasalazarm
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* TravelCool: The "Signature Vehicle" Schtick, usually a CoolCar, CoolBike or CoolTruck (although other kinds of vehicles are also accepted)--not only will the players be incredibly good at driving them (more than with a regular vehicle), but the vehicles will be repaired or replaced in between adventures if they are destroyed with no extra cost. The ruleset advocates that MetallicarSyndrome be "off" for the sake of RuleOfCool, as well.

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* TravelCool: The "Signature Vehicle" Schtick, usually a CoolCar, CoolBike or CoolTruck BigBadassRig (although other kinds of vehicles are also accepted)--not only will the players be incredibly good at driving them (more than with a regular vehicle), but the vehicles will be repaired or replaced in between adventures if they are destroyed with no extra cost. The ruleset advocates that MetallicarSyndrome be "off" for the sake of RuleOfCool, as well.
5th Oct '17 4:07:26 PM marcoasalazarm
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Added DiffLines:

* TravelCool: The "Signature Vehicle" Schtick, usually a CoolCar, CoolBike or CoolTruck (although other kinds of vehicles are also accepted)--not only will the players be incredibly good at driving them (more than with a regular vehicle), but the vehicles will be repaired or replaced in between adventures if they are destroyed with no extra cost. The ruleset advocates that MetallicarSyndrome be "off" for the sake of RuleOfCool, as well.
13th Aug '17 6:57:07 PM SpectralTime
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'''690 AD:''' The closure of their original era thanks to the bomb forced the '''Eaters of the Lotus''' to find refuge in this new juncture, during the time of the Tang Dynasty, where Empress Wu Zeitan, China's only official female ruler, has begun her reign. Unfortunately for the Lotus, the Empress is not about to tolerate any threats to her power, and has purged her court of sorcerers, so the Lotus seek to undermine her and claim power for themselves.

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'''690 AD:''' The closure of their original era thanks to the bomb forced the '''Eaters of the Lotus''' to find refuge in this new juncture, during the time of the Tang Dynasty, where Empress Wu Zeitan, China's only official female ruler, has begun her reign. Unfortunately for the Lotus, the Empress is not about to tolerate any threats to her power, and has purged her court of sorcerers, so the Lotus seek to undermine her and claim power for themselves.
themselves. They're also trying to retrieve their boss, who was left behind in the 69 juncture.
25th Jul '17 1:36:24 PM SpectralTime
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* AntiVillain: A significant portion of the antagonists are understandable if not outright sympathetic.

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* AntiVillain: A significant portion of the antagonists are understandable if not outright sympathetic. And with the exception of the Architects of the Flesh, even the worst of them have good people in their ranks.



* DarkIsNotEvil: Called out in Ming I's writeup - it points out that her CastingAShadow powers are evil perversions of normal shadow magic, being the [[ThePowerOfTheVoid all-consuming hunger for life]] rather than [[TheSacredDarkness the warm, comforting shelter from persecution and danger]]. More generally, just about every kind of enemy creature, from the hideous Abominations of 2056, to the monsters of the Netherworld, to the cold-blooded hitmen of the modern age, is playable, and the text outright encourages the player to play them as good people trying to do the right thing in a dark and evil world.

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* DarkIsNotEvil: Called out in Ming I's writeup - it points out that her CastingAShadow powers are evil perversions of normal shadow magic, being the [[ThePowerOfTheVoid all-consuming hunger for life]] rather than [[TheSacredDarkness the warm, comforting shelter from persecution and danger]]. More generally, just about every kind of enemy creature, from the hideous Abominations of 2056, to the monsters of the Netherworld, to the cold-blooded hitmen of the modern age, is playable, and the text outright encourages the player to play them as good people trying to make up for their previous deeds and do the right thing in a dark and evil world.



* NoCampaignForTheWicked: Usually averted... with the critical exception being the Architects of the Flesh, where the fluff automatically assumes you're playing a rebel or a defector. The sourcebook "Seed of the New Flesh" instead has the option of playing [=TacOps=] for the Buro, who are far, far more idealistic and compassionate than their MadScientist contemporaries, but to destroy the latter is to collapse the former -- the Buro needs the CDCA the other owns to preserve itself.
** The corebook invokes this with the Guiding Hand. Because players are almost certain to [[WellIntentionedExtremist sympathize with most of the goals of the group]], the book makes it absolutely clear that they are fanatical, often suicidal terrorists and that their organization has no room for anything but absolute obedience to their master's will. In other words, it's not a good organization to be a PC in.
** In general, the corebook assumes that [=PCs=] will be working for the Dragons, who are generic good guys.

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* NoCampaignForTheWicked: Usually averted... averted, since none of the factions are totally, irredeemably evil... with the critical exception being the Architects of the Flesh, where the whose fluff automatically assumes you're playing a rebel or a defector. The sourcebook "Seed of the New Flesh" instead has the option of playing [=TacOps=] for the Buro, who are far, far more idealistic and compassionate than their MadScientist contemporaries, but to destroy the latter is to collapse the former -- the Buro needs the CDCA the other owns to preserve itself.
** The corebook invokes this with the Guiding Hand. Because players are almost certain to [[WellIntentionedExtremist sympathize with most of the goals of the group]], the book makes it absolutely clear that they are fanatical, often suicidal terrorists and that their organization has no room for anything but absolute obedience to their master's will. In other words, it's not a good organization to be a PC in.
**
in. In general, the corebook assumes that [=PCs=] will be or want to be working for the Dragons, who are generic good guys.guys, and encourages playing even the "dark" archetypes like the Killer or Supernatural Creature as people trying to turn their lives around.
25th Jul '17 1:32:59 PM SpectralTime
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* NoCampaignForTheWicked: Usually averted...with the critical exception being the Architects of the Flesh, where the fluff automatically assumes you're playing a rebel or a defector. The sourcebook "Seed of the New Flesh" instead has the option of playing [=TacOps=] for the Buro, who are far, far more idealistic and compassionate than their MadScientist contemporaries, but to destroy the latter is to collapse the former -- the Buro needs the CDCA the other owns to preserve itself.

to:

* NoCampaignForTheWicked: Usually averted... with the critical exception being the Architects of the Flesh, where the fluff automatically assumes you're playing a rebel or a defector. The sourcebook "Seed of the New Flesh" instead has the option of playing [=TacOps=] for the Buro, who are far, far more idealistic and compassionate than their MadScientist contemporaries, but to destroy the latter is to collapse the former -- the Buro needs the CDCA the other owns to preserve itself.
18th Feb '17 1:51:32 AM Dravencour
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* TheHunter: The Exorcist Monk, Magic Cop and Masked Avenger archetypes, as well as any character with a suitable Melodramatic Hook.

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* TheHunter: HunterOfMonsters: The Exorcist Monk, Magic Cop and Masked Avenger archetypes, as well as any character with a suitable Melodramatic Hook.
3rd Dec '16 12:35:20 AM Dravencour
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* In fact, other GunsAndGunplayTropes can be found here, usually in the form of Gun Schticks.

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* In fact, other GunsAndGunplayTropes can be found TheGunslinger: Most gun-using archetypes fall under here, usually in with Gun Schticks allowing for the form use of Gun Schticks.many GunsAndGunplayTropes.
26th Nov '16 2:58:55 PM nombretomado
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** Not the only inspirations, but the descriptions for the Masked Avenger and Maverick Cop borrow quotes from ''{{Batman}}'' and ''Film/DirtyHarry'', respectively.

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** Not the only inspirations, but the descriptions for the Masked Avenger and Maverick Cop borrow quotes from ''{{Batman}}'' ''Franchise/{{Batman}}'' and ''Film/DirtyHarry'', respectively.
20th Nov '16 8:48:49 PM HiddenWindshield
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* AssPull: In universe. There are actual rules that allow your character to make up what they need to achieve whatever action-movie-esque effect they need, such as [[NewPowersAsThePlotDemands always knowing how to pilot that kind of vehicle]] or helping another player's magic by disrupting magical symbols that are disrupting his powers (which were never mentioned at any point by the GM). As long as it at least fits in with typical action-movie logic, it flies.

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* AssPull: In universe. There are actual rules that allow your character to make up what they need to achieve whatever action-movie-esque effect they need, such as [[NewPowersAsThePlotDemands [[UniversalDriversLicense always knowing how to pilot that kind of vehicle]] or helping another player's magic by disrupting magical symbols that are disrupting his powers (which were never mentioned at any point by the GM). As long as it at least fits in with typical action-movie logic, it flies.
27th Aug '16 1:48:14 PM Kanonite
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**Somewhat averted by the Masked Avenger archetype, who suffers no Initiative penalties from armor
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