History Tabletopgame / FengShui

25th Jul '17 1:36:24 PM SpectralTime
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* AntiVillain: A significant portion of the antagonists are understandable if not outright sympathetic.

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* AntiVillain: A significant portion of the antagonists are understandable if not outright sympathetic. And with the exception of the Architects of the Flesh, even the worst of them have good people in their ranks.



* DarkIsNotEvil: Called out in Ming I's writeup - it points out that her CastingAShadow powers are evil perversions of normal shadow magic, being the [[ThePowerOfTheVoid all-consuming hunger for life]] rather than [[TheSacredDarkness the warm, comforting shelter from persecution and danger]]. More generally, just about every kind of enemy creature, from the hideous Abominations of 2056, to the monsters of the Netherworld, to the cold-blooded hitmen of the modern age, is playable, and the text outright encourages the player to play them as good people trying to do the right thing in a dark and evil world.

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* DarkIsNotEvil: Called out in Ming I's writeup - it points out that her CastingAShadow powers are evil perversions of normal shadow magic, being the [[ThePowerOfTheVoid all-consuming hunger for life]] rather than [[TheSacredDarkness the warm, comforting shelter from persecution and danger]]. More generally, just about every kind of enemy creature, from the hideous Abominations of 2056, to the monsters of the Netherworld, to the cold-blooded hitmen of the modern age, is playable, and the text outright encourages the player to play them as good people trying to make up for their previous deeds and do the right thing in a dark and evil world.



* NoCampaignForTheWicked: Usually averted... with the critical exception being the Architects of the Flesh, where the fluff automatically assumes you're playing a rebel or a defector. The sourcebook "Seed of the New Flesh" instead has the option of playing [=TacOps=] for the Buro, who are far, far more idealistic and compassionate than their MadScientist contemporaries, but to destroy the latter is to collapse the former -- the Buro needs the CDCA the other owns to preserve itself.
** The corebook invokes this with the Guiding Hand. Because players are almost certain to [[WellIntentionedExtremist sympathize with most of the goals of the group]], the book makes it absolutely clear that they are fanatical, often suicidal terrorists and that their organization has no room for anything but absolute obedience to their master's will. In other words, it's not a good organization to be a PC in.
** In general, the corebook assumes that [=PCs=] will be working for the Dragons, who are generic good guys.

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* NoCampaignForTheWicked: Usually averted... averted, since none of the factions are totally, irredeemably evil... with the critical exception being the Architects of the Flesh, where the whose fluff automatically assumes you're playing a rebel or a defector. The sourcebook "Seed of the New Flesh" instead has the option of playing [=TacOps=] for the Buro, who are far, far more idealistic and compassionate than their MadScientist contemporaries, but to destroy the latter is to collapse the former -- the Buro needs the CDCA the other owns to preserve itself.
** The corebook invokes this with the Guiding Hand. Because players are almost certain to [[WellIntentionedExtremist sympathize with most of the goals of the group]], the book makes it absolutely clear that they are fanatical, often suicidal terrorists and that their organization has no room for anything but absolute obedience to their master's will. In other words, it's not a good organization to be a PC in.
**
in. In general, the corebook assumes that [=PCs=] will be or want to be working for the Dragons, who are generic good guys.guys, and encourages playing even the "dark" archetypes like the Killer or Supernatural Creature as people trying to turn their lives around.
25th Jul '17 1:32:59 PM SpectralTime
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* NoCampaignForTheWicked: Usually averted...with the critical exception being the Architects of the Flesh, where the fluff automatically assumes you're playing a rebel or a defector. The sourcebook "Seed of the New Flesh" instead has the option of playing [=TacOps=] for the Buro, who are far, far more idealistic and compassionate than their MadScientist contemporaries, but to destroy the latter is to collapse the former -- the Buro needs the CDCA the other owns to preserve itself.

to:

* NoCampaignForTheWicked: Usually averted... with the critical exception being the Architects of the Flesh, where the fluff automatically assumes you're playing a rebel or a defector. The sourcebook "Seed of the New Flesh" instead has the option of playing [=TacOps=] for the Buro, who are far, far more idealistic and compassionate than their MadScientist contemporaries, but to destroy the latter is to collapse the former -- the Buro needs the CDCA the other owns to preserve itself.
18th Feb '17 1:51:32 AM Dravencour
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* TheHunter: The Exorcist Monk, Magic Cop and Masked Avenger archetypes, as well as any character with a suitable Melodramatic Hook.

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* TheHunter: HunterOfMonsters: The Exorcist Monk, Magic Cop and Masked Avenger archetypes, as well as any character with a suitable Melodramatic Hook.
3rd Dec '16 12:35:20 AM Dravencour
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* In fact, other GunsAndGunplayTropes can be found here, usually in the form of Gun Schticks.

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* In fact, other GunsAndGunplayTropes can be found TheGunslinger: Most gun-using archetypes fall under here, usually in with Gun Schticks allowing for the form use of Gun Schticks.many GunsAndGunplayTropes.
26th Nov '16 2:58:55 PM nombretomado
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** Not the only inspirations, but the descriptions for the Masked Avenger and Maverick Cop borrow quotes from ''{{Batman}}'' and ''Film/DirtyHarry'', respectively.

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** Not the only inspirations, but the descriptions for the Masked Avenger and Maverick Cop borrow quotes from ''{{Batman}}'' ''Franchise/{{Batman}}'' and ''Film/DirtyHarry'', respectively.
20th Nov '16 8:48:49 PM HiddenWindshield
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* AssPull: In universe. There are actual rules that allow your character to make up what they need to achieve whatever action-movie-esque effect they need, such as [[NewPowersAsThePlotDemands always knowing how to pilot that kind of vehicle]] or helping another player's magic by disrupting magical symbols that are disrupting his powers (which were never mentioned at any point by the GM). As long as it at least fits in with typical action-movie logic, it flies.

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* AssPull: In universe. There are actual rules that allow your character to make up what they need to achieve whatever action-movie-esque effect they need, such as [[NewPowersAsThePlotDemands [[UniversalDriversLicense always knowing how to pilot that kind of vehicle]] or helping another player's magic by disrupting magical symbols that are disrupting his powers (which were never mentioned at any point by the GM). As long as it at least fits in with typical action-movie logic, it flies.
27th Aug '16 1:48:14 PM Kanonite
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**Somewhat averted by the Masked Avenger archetype, who suffers no Initiative penalties from armor
18th Aug '16 10:50:29 PM Koveras
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''Feng Shui'' is a classic cinematic action [[TabletopGames Tabletop Game]] created by Robin D. Laws, based on his CollectibleCardGame ''Shadowfist'', that sets out to emulate Hong Kong action movies. There were two versions of the first edition, one by Daedalus Entertainment in 1996, the second by Atlas Games in 1999, which kept the original text, added some extra archetypes from a supplement, and gave it new art and layout. A full second edition, ''Feng Shui 2'', came out in 2015, overhauling the mechanics and setting, and [[https://www.kickstarter.com/projects/atlasgames/feng-shui-2-action-movie-roleplaying-game-by-robin had a Kickstarter]]. The Kickstarter included ''Literature/BlowingUpTheMovies'', a collection of essays on action movies and how to incorporate them into roleplaying games (focused on ''Feng Shui'', but with a lot of advice being applicable to other games as well)

to:

''Feng Shui'' is a classic cinematic action [[TabletopGames Tabletop Game]] created by [[Creator/RobinLaws Robin D. Laws, Laws]], based on his CollectibleCardGame ''Shadowfist'', that sets out to emulate Hong Kong action movies. There were two versions of the first edition, one by Daedalus Entertainment in 1996, the second by Atlas Games in 1999, which kept the original text, added some extra archetypes from a supplement, and gave it new art and layout. A full second edition, ''Feng Shui 2'', came out in 2015, overhauling the mechanics and setting, and [[https://www.kickstarter.com/projects/atlasgames/feng-shui-2-action-movie-roleplaying-game-by-robin had a Kickstarter]]. The Kickstarter included ''Literature/BlowingUpTheMovies'', a collection of essays on action movies and how to incorporate them into roleplaying games (focused on ''Feng Shui'', but with a lot of advice being applicable to other games as well)
13th Aug '16 4:17:03 PM nombretomado
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** Not the only inspirations, but the descriptions for the Masked Avenger and Maverick Cop borrow quotes from {{Batman}} and DirtyHarry, respectively.

to:

** Not the only inspirations, but the descriptions for the Masked Avenger and Maverick Cop borrow quotes from {{Batman}} ''{{Batman}}'' and DirtyHarry, ''Film/DirtyHarry'', respectively.
19th May '16 12:24:42 AM Dravencour
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Added DiffLines:

* MasterSwordsman: The Swordmaster archetype from ''Feng Shui 2'', as well as anyone else who invests heavily in the Path of the Sword.
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