History Tabletopgame / FengShui

11th Apr '18 10:23:07 AM Leliel
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* HeWhoFightsMonsters: The New Simian Empire is the part of the Jammers who became the barbarians the Buro thought of them as.
8th Apr '18 9:01:29 PM nombretomado
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* AfterTheEnd: The new Future juncture is essentially a post-apocalyptic love letter to the ''Franchise/MadMax'' series.

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* AfterTheEnd: The new Future juncture is essentially a post-apocalyptic love letter to the ''Franchise/MadMax'' ''Film/MadMax'' series.
27th Jan '18 8:52:05 PM Wyvernil
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* {{Wuxia}}: The earliest junctures tend to have a wuxia theme.
23rd Jan '18 5:13:02 AM SorPepita
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** This trope is actually invoked with the [[PunnyName Phallusaurus]] [[{{BFG}} Machine Pistol]]. It ''looks'' pretty sweet, being a machine gun with a clip so large it might as well have UnlimitedAmmo, and can serve as a knife in a pinch...and is so poorly weighted due to attempting to do two things at once that it's not very effective in either setting. It's only so well-used by the Buro because it looks a lot more intimidating than it is, rallying the cops and demoralizing the crooks, despite not having any great reason to.
** The Buro Godhammer, an even-more-phallic version of [[HandCannon the Desert Eagle]], is fully-automatic...with a five-round clip. Using it on full-auto is a ridiculous concept.

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** This trope is actually invoked with the [[PunnyName Phallusaurus]] [[{{BFG}} Machine Pistol]]. It ''looks'' pretty sweet, being a machine gun with a clip so large it might as well have UnlimitedAmmo, BottomlessMagazines, and can serve as a knife in a pinch...pinch... and is so poorly weighted due to attempting to do two things at once that it's not very effective in either setting. It's only so well-used by the Buro because it looks a lot more intimidating than it is, rallying the cops and demoralizing the crooks, despite not having any great reason to.
** The Buro Godhammer, an even-more-phallic version of [[HandCannon the Desert Eagle]], is fully-automatic... with a five-round clip. Using it on full-auto is a ridiculous concept.
10th Jan '18 4:25:18 AM Cryoclaste
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* PunnyName: Cybernetic monkey/ape Player Characters in the Jammers are penalized XP if their name is NOT some form of pun. Among the setting's established characters, besides Jammer leader [[Film/BattleshipPotemkin Battlechimp Potemkin]], there's [[CuriousGeorge Furious George]] (Battlechimp's NumberTwo, and [[Film/TheWizardOfOz he can fly]]), Rhesus Pieces (who can disassemble himself), Koko Chanel (a female gorilla looking for romance) and Funky Monkey (with a voicebox that makes him sound like Barry White). Most of the human Jammers have {{Punny Name}}s as well.

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* PunnyName: Cybernetic monkey/ape Player Characters in the Jammers are penalized XP if their name is NOT some form of pun. Among the setting's established characters, besides Jammer leader [[Film/BattleshipPotemkin Battlechimp Potemkin]], there's [[CuriousGeorge [[Literature/CuriousGeorge Furious George]] (Battlechimp's NumberTwo, and [[Film/TheWizardOfOz he can fly]]), Rhesus Pieces (who can disassemble himself), Koko Chanel (a female gorilla looking for romance) and Funky Monkey (with a voicebox that makes him sound like Barry White). Most of the human Jammers have {{Punny Name}}s as well.
5th Oct '17 4:11:43 PM marcoasalazarm
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* TravelCool: The "Signature Vehicle" Schtick, usually a CoolCar, CoolBike or CoolTruck (although other kinds of vehicles are also accepted)--not only will the players be incredibly good at driving them (more than with a regular vehicle), but the vehicles will be repaired or replaced in between adventures if they are destroyed with no extra cost. The ruleset advocates that MetallicarSyndrome be "off" for the sake of RuleOfCool, as well.

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* TravelCool: The "Signature Vehicle" Schtick, usually a CoolCar, CoolBike or CoolTruck BigBadassRig (although other kinds of vehicles are also accepted)--not only will the players be incredibly good at driving them (more than with a regular vehicle), but the vehicles will be repaired or replaced in between adventures if they are destroyed with no extra cost. The ruleset advocates that MetallicarSyndrome be "off" for the sake of RuleOfCool, as well.
5th Oct '17 4:07:26 PM marcoasalazarm
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* TravelCool: The "Signature Vehicle" Schtick, usually a CoolCar, CoolBike or CoolTruck (although other kinds of vehicles are also accepted)--not only will the players be incredibly good at driving them (more than with a regular vehicle), but the vehicles will be repaired or replaced in between adventures if they are destroyed with no extra cost. The ruleset advocates that MetallicarSyndrome be "off" for the sake of RuleOfCool, as well.
13th Aug '17 6:57:07 PM SpectralTime
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'''690 AD:''' The closure of their original era thanks to the bomb forced the '''Eaters of the Lotus''' to find refuge in this new juncture, during the time of the Tang Dynasty, where Empress Wu Zeitan, China's only official female ruler, has begun her reign. Unfortunately for the Lotus, the Empress is not about to tolerate any threats to her power, and has purged her court of sorcerers, so the Lotus seek to undermine her and claim power for themselves.

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'''690 AD:''' The closure of their original era thanks to the bomb forced the '''Eaters of the Lotus''' to find refuge in this new juncture, during the time of the Tang Dynasty, where Empress Wu Zeitan, China's only official female ruler, has begun her reign. Unfortunately for the Lotus, the Empress is not about to tolerate any threats to her power, and has purged her court of sorcerers, so the Lotus seek to undermine her and claim power for themselves.
themselves. They're also trying to retrieve their boss, who was left behind in the 69 juncture.
25th Jul '17 1:36:24 PM SpectralTime
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* AntiVillain: A significant portion of the antagonists are understandable if not outright sympathetic.

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* AntiVillain: A significant portion of the antagonists are understandable if not outright sympathetic. And with the exception of the Architects of the Flesh, even the worst of them have good people in their ranks.



* DarkIsNotEvil: Called out in Ming I's writeup - it points out that her CastingAShadow powers are evil perversions of normal shadow magic, being the [[ThePowerOfTheVoid all-consuming hunger for life]] rather than [[TheSacredDarkness the warm, comforting shelter from persecution and danger]]. More generally, just about every kind of enemy creature, from the hideous Abominations of 2056, to the monsters of the Netherworld, to the cold-blooded hitmen of the modern age, is playable, and the text outright encourages the player to play them as good people trying to do the right thing in a dark and evil world.

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* DarkIsNotEvil: Called out in Ming I's writeup - it points out that her CastingAShadow powers are evil perversions of normal shadow magic, being the [[ThePowerOfTheVoid all-consuming hunger for life]] rather than [[TheSacredDarkness the warm, comforting shelter from persecution and danger]]. More generally, just about every kind of enemy creature, from the hideous Abominations of 2056, to the monsters of the Netherworld, to the cold-blooded hitmen of the modern age, is playable, and the text outright encourages the player to play them as good people trying to make up for their previous deeds and do the right thing in a dark and evil world.



* NoCampaignForTheWicked: Usually averted... with the critical exception being the Architects of the Flesh, where the fluff automatically assumes you're playing a rebel or a defector. The sourcebook "Seed of the New Flesh" instead has the option of playing [=TacOps=] for the Buro, who are far, far more idealistic and compassionate than their MadScientist contemporaries, but to destroy the latter is to collapse the former -- the Buro needs the CDCA the other owns to preserve itself.
** The corebook invokes this with the Guiding Hand. Because players are almost certain to [[WellIntentionedExtremist sympathize with most of the goals of the group]], the book makes it absolutely clear that they are fanatical, often suicidal terrorists and that their organization has no room for anything but absolute obedience to their master's will. In other words, it's not a good organization to be a PC in.
** In general, the corebook assumes that [=PCs=] will be working for the Dragons, who are generic good guys.

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* NoCampaignForTheWicked: Usually averted... averted, since none of the factions are totally, irredeemably evil... with the critical exception being the Architects of the Flesh, where the whose fluff automatically assumes you're playing a rebel or a defector. The sourcebook "Seed of the New Flesh" instead has the option of playing [=TacOps=] for the Buro, who are far, far more idealistic and compassionate than their MadScientist contemporaries, but to destroy the latter is to collapse the former -- the Buro needs the CDCA the other owns to preserve itself.
** The corebook invokes this with the Guiding Hand. Because players are almost certain to [[WellIntentionedExtremist sympathize with most of the goals of the group]], the book makes it absolutely clear that they are fanatical, often suicidal terrorists and that their organization has no room for anything but absolute obedience to their master's will. In other words, it's not a good organization to be a PC in.
**
in. In general, the corebook assumes that [=PCs=] will be or want to be working for the Dragons, who are generic good guys.guys, and encourages playing even the "dark" archetypes like the Killer or Supernatural Creature as people trying to turn their lives around.
25th Jul '17 1:32:59 PM SpectralTime
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* NoCampaignForTheWicked: Usually averted...with the critical exception being the Architects of the Flesh, where the fluff automatically assumes you're playing a rebel or a defector. The sourcebook "Seed of the New Flesh" instead has the option of playing [=TacOps=] for the Buro, who are far, far more idealistic and compassionate than their MadScientist contemporaries, but to destroy the latter is to collapse the former -- the Buro needs the CDCA the other owns to preserve itself.

to:

* NoCampaignForTheWicked: Usually averted... with the critical exception being the Architects of the Flesh, where the fluff automatically assumes you're playing a rebel or a defector. The sourcebook "Seed of the New Flesh" instead has the option of playing [=TacOps=] for the Buro, who are far, far more idealistic and compassionate than their MadScientist contemporaries, but to destroy the latter is to collapse the former -- the Buro needs the CDCA the other owns to preserve itself.
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